No it was awful any decent idea they had with the ship graveyard and visiting different ships were such a short part of the game and the rest was complete shit from story to weapon system to characters 180 in behaviour.
I wish the entire game were the derelict graveyard. It was such a kino location with great ambient soundtrack too. Maybe have it semi-open world with focused progression and different environments because of different ships floating around. I agree with you, the moment we got down to Tau Volantis it was the Thing for about 3 minutes and then it dun goofed.
I also prefer the first half of the game in the graveyard but a whole game just dicking around in rusty ships full of necro ambushes would probably be too much.
The ice planet had that The Thing kino going for it, especially in some of the optional dungeons.
No! I was there when it released. It was a really fun co-op experience but so much was neutered. >cover system >universal ammo >poorly implemented crafting system (OP)
DS1 is Aliens and DS2 is Aliens. Both are action horror. If you want Alien, you have to play something like Alien: Isolation, and I mean it purely from gameplay perspective.
no it sucked and its trilogy is what abuse looks like shit games doesn't need a "maybe its a hidden gem" arch several years later
its an evil shit product made by evil shit people
Did you prefer the space portions or the planet portions
Because 1&2 are like the space portion of 3 for the entire game.
If you liked the planet portion then you're just really into generic horror shooters I guess.
Oh you mean when you fight a 10 kiloton megamonster and then eject it to space? Or when you run from an exploding atom bomb loaded military ship? Or when you restart the centrifuge and have to run around and evade its arm? Or when you have to shoot asteroids with a huge cannon? Or when you have to fight a gigant tentacle monster as a huge chunk of rock is falling from the planet's orbit back to it? Yeah dude it's quiet and slow and atmospheric, definitely not an action horror.
Dead Space 2 did well entirely because it came after the first game, and even then at the time there where a lot of people criticizing it.
It succeeded because people had played the first game enough to get over a lot of the horror of the setting, so the second game being not nearly as scary went largely unnoticed by fans
The few big scares and jump scares they put in made people feel like it was probably just as scary as the first and they where just desensitized to it.
THIS IS FALSE.
DS3 doesn't even have the horror skin.
The necromorphs dont look like disfigured people, they look like ganados with glowy eyes, they put brakes on the edgy horror like exploding babies, now they are dogs, way less blood sprayed all over, and they upped the OST to generic hopeful themes with some chords of horror in them.
I wish the Markers' origin was left vague and we'd gotten more plots where you're just stuck in another cool area dealing with the chaos of another necro outbreak instead of looking for some asspul McGuffin to save the universe from fricking moons. Sometimes you just want a cool universe to play around in.
Horror is always better when left unexplained. In fact a lot of things should be left to the viewer to figure them out but today everything has to be spelled out and explained. I mean there are people who are praising MGS4 because it explained the patriots.
It wasn't forced but damn did it make the game better when playing with a friend. The hallucinations one player would get while the other watches like "the frick are you doing" was great
No
Underageb&
That's the only type of music I listen to
Not harshly enough.
No it was awful any decent idea they had with the ship graveyard and visiting different ships were such a short part of the game and the rest was complete shit from story to weapon system to characters 180 in behaviour.
I wish the entire game were the derelict graveyard. It was such a kino location with great ambient soundtrack too. Maybe have it semi-open world with focused progression and different environments because of different ships floating around. I agree with you, the moment we got down to Tau Volantis it was the Thing for about 3 minutes and then it dun goofed.
I also prefer the first half of the game in the graveyard but a whole game just dicking around in rusty ships full of necro ambushes would probably be too much.
The ice planet had that The Thing kino going for it, especially in some of the optional dungeons.
The last two games already had enough fricking space stations. The planet was a welcome change of pace.
No! I was there when it released. It was a really fun co-op experience but so much was neutered.
>cover system
>universal ammo
>poorly implemented crafting system (OP)
The cover system is used in only 5 rooms in the whole game, 1 in the tutorial and 4 in the very endgame.
Yeah cause DS1 is the only good one and people act like 2 is good.
DS1 is Alien, DS2 is Aliens. Both good in their own genre.
DS1 is Aliens and DS2 is Aliens. Both are action horror. If you want Alien, you have to play something like Alien: Isolation, and I mean it purely from gameplay perspective.
Space section was pretty good. Only good part of the planet missions was the optional areas. Ending area was hot fricking trash.
You had to have been there and experienced the annoying trend of forced multiplayer shit in everything.
No it was terrible
no it sucked and its trilogy is what abuse looks like shit games doesn't need a "maybe its a hidden gem" arch several years later
its an evil shit product made by evil shit people
You barely sound sentient
No, gamers just used to have higher standards
Was the NTR subplot really necessary?
Man I pushed this to the lowest pits of my memory socket and you had to make me remember.
You’re welcome 🙂
Nah, not harshly enough.
It's the only one I've played and I liked it?
Did you prefer the space portions or the planet portions
Because 1&2 are like the space portion of 3 for the entire game.
If you liked the planet portion then you're just really into generic horror shooters I guess.
Why did you like it anon? Especially after the previous games?
>skipped to the end of a trilogy
Yep you sound like the kind of person that would enjoy it
It was the same shit as DS2: an action game wearing a horror game skin.
DS2 should be viewed more harshly
morons keep making these posts every thread. Point to me where the first game wasn't explicitly an action game.
the entire game where you are stuck on a derelict and malfunctioning mining ship while necromorphs run around doing horror monster shit
Oh you mean when you fight a 10 kiloton megamonster and then eject it to space? Or when you run from an exploding atom bomb loaded military ship? Or when you restart the centrifuge and have to run around and evade its arm? Or when you have to shoot asteroids with a huge cannon? Or when you have to fight a gigant tentacle monster as a huge chunk of rock is falling from the planet's orbit back to it? Yeah dude it's quiet and slow and atmospheric, definitely not an action horror.
Dead Space 2 did well entirely because it came after the first game, and even then at the time there where a lot of people criticizing it.
It succeeded because people had played the first game enough to get over a lot of the horror of the setting, so the second game being not nearly as scary went largely unnoticed by fans
The few big scares and jump scares they put in made people feel like it was probably just as scary as the first and they where just desensitized to it.
THIS IS FALSE.
DS3 doesn't even have the horror skin.
The necromorphs dont look like disfigured people, they look like ganados with glowy eyes, they put brakes on the edgy horror like exploding babies, now they are dogs, way less blood sprayed all over, and they upped the OST to generic hopeful themes with some chords of horror in them.
There's still a lot of edgy stuff like starving ppl eating necro flesh out of desperation
Safe edgy
I wish the Markers' origin was left vague and we'd gotten more plots where you're just stuck in another cool area dealing with the chaos of another necro outbreak instead of looking for some asspul McGuffin to save the universe from fricking moons. Sometimes you just want a cool universe to play around in.
Horror is always better when left unexplained. In fact a lot of things should be left to the viewer to figure them out but today everything has to be spelled out and explained. I mean there are people who are praising MGS4 because it explained the patriots.
It still is vague tau volantis isn't the marker home world
Killing the moons with planet crackers would be kino
Played it coop the entire way through so I liked it.
These fricking bots still don't know how to write on the comments field. Regarding you moronic question, forced co-op
It was never '''''forced'''''
Co-op was never forced in 3. The entire game could be played singleplayer.
It wasn't forced but damn did it make the game better when playing with a friend. The hallucinations one player would get while the other watches like "the frick are you doing" was great
I've been on Ganker since 2006 anon. Thank you for the bump.