Was Demon's Souls the first game in history where every weapon type has its own moveset?
I hate how every other game except Souls clones just groups weapons like spear, halberd and great lance or curved sword, rapier and straight sword or longsword and greathammer in a single unique category or class with no meaningful moveset variety.
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play more than 3 games fromshitter
Like what? They all suck
see how none of
named one? seething at fromsoft LOL. get good, maybe you can beat elden ring with summons xD
>get exposed for ignorance and severely btfo
>g-git gud
fricking comedy gold
No one btfo him in those replies or gave any examples.
FPBP. Fromsloppers don't really know anything but Fromslop.
Blade of Darkness (2001), and that's just one game that came to mind immediately. Play more video games
>Blade of Darkness (2001)
All swords have the same moveset there, moron
Even the torch has the same 1 handed sword moveset
Also it was shit
Every weapon has its own combo idiot
Wrong, all 1 handed and 2 handed weapons are just 2 large categories woth the same moveset
This is factually incorrect.
No it isn't. Axes and swords are the same
great axes and greatswords are also the same
You can see it here and anyway the same "different" weapons are wielded by the same enemies with the same player moveset too
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>Was Demon's Souls the first game in history where every weapon type has its own moveset?
No. Soles were never the first games to do anything new.
Technically the first game with a single weapon is the first game in which every weapon has its moveset
Bro play more games
like what?
Iron Phoenix.
Ninja gaiden 2
Now frick off fromtroon
wrong
several weapons share moves
So do Dark Souls weapons. The point is that the moveSET is unique and in NG2, no two weapons have 100% overlap
The frick do you think a moveset is? Souls weapons share a lot of animations even if there's no 2 weapons with the exact same permutation of animations.
See
And
In Secret of Mana axe and sword have the same attack.
Okay, still lost because of Iron Phoenix. Get wrecked.
Monster Hunter came out in 2004, so no
Based.
>Monster Hunter
Wrong, Monster Hunter uses reskins with weapons having the exact moveset in large categories
There's no difference between colossal or large sword or straight and curved sword
>pedantic goalpost moving
It's not goalpost moving. Each "weapon class" is 4 or 5 different weapon types, meaning it doesn't fit OP definition where a huge sword and a huge axe can't have the same moveset
>mons-
wrong
Please refer to
Greatsword, Longsword, Switch Axe have different movesets
Sword and Shield, Dual Blades, and Charge Blade have different movesets
Even Lance and Gunlance have different movesets with only 2 shared moves (those being the straight poke and backhop)
>Longsword
I dunno, I get OPs point. The Longsword has a few different visual styles. You've got oversized katana/odachi (Raths, Devil Slicer etc), Scythes (CRABS), Spears and Halberds (Rajang), and oversized slaps of Metal (Tigrex). Yet they're all just visual variations, they share the same Longsword moveset. In Souls this is 4 different categories of weapons.
>there is no difference between a +3 straight sword and a +5 fire straight sword
>Curved Greatsword, Greatsword, Ultra Greatsword and Greataxes are all called Greatswords
not really, no, Monster Hunter falls in the same category as other JRPGs
Wrong. Show me the difference in how an iron switch axe and bone switch axe swings
Almost all the weapons in the in the same categories in Souls have the same movesets too
Monster Hunter
Play more fricking games fromshitter
Secret of Mana (1993)
is monster hunter combat better than fromsoft games?
tbh monsters sound more appealing than grimdark shit. but I'll probably wait for the next one
For fighting big monsters it's better but that's pretty much all there is to the game.
Depends. I like Fromsoftware more since you can actually combine weapons or magic and have more approaches like actually trading and enemies you can parry
I like Souls for the adventure, but nothing even comes close to Monster Hunter in terms of actual combat
No
>Monster Hunter
>Wrong, Monster Hunter uses reskins with weapons having the exact moveset in large categories
>There's no difference between colossal or large sword or straight and curved sword
A curious self portrait.
monster hunter?
a sword is a sword
in king's field games all weapons had different lengths, swing times and arcs. weapons in souls take this concept and elevate it further. but it was already something present in fromsoft game design.
>i hate how other games have actually fleshed out movesets instead of 100 weapons with 2 unique attacks each
Monster Hunter.
>b-b-b-b-but--
Monster Hunter.
>y-y-y-y-you can't--
Monster Hunter.
>b-b-b-b-but based FromSoft--
Don't care. Monster Hunter.
Anon, that just means Souls has more weapon classes than usual.
>golden axe
>medievil
without these, demons souls couldnt even exist!
(also it caused my ESL teenage self to miswrite medieval times wrongly for a few years)
Medievil 1998
And weapon variety mogs Souls to death aswell
Way of the samurai, technically? I think 2 had some weird combo thing tied to weapons. Dynasty warriors? At least the later ones have several different animations for each weapon type
From Soft games certainly do this better than everyone else. It is one of the main appeals of these games. Even if other people here name other game series that do this (action games like GoW 2[ps2]), most of those games you can count the weapons you have on 1 hand.
Most weapons within the same category have the same movesets and each weapon only has 4 moves.
The only weapons that have the same moveset also have greatly different characteristics. Like Bloodstained Dagger has the same moveset as dagger but natural bleeding and high strength scaling.
I hate that every time shield is tied to a specific weapon, usually maces and swords, spear/lance if you are lucky
Like what if I want to use a shield as a mage, or with an hammer
I hate how fromsoft games do that whole big weapons are swung like the character is a cripple who can barely lift it thing
play more games bro
>such as? name 1
uhhh
>Entire thread full of morons that misunderstand the OP
>It's everyone else's fault OP is moronic
Yes. Best game ever
>Was Demon's Souls the first game in history where every weapon type has its own moveset?
TF2
DMC3
>but vergi-
different movesets
play more games
I love Souls games but goddamn are they over-celebrated.
Some of them are but demon's souls is not. It should be recognized as a game akin to DOOM, re4, morrowind and super mario
Shield + Winged Spear
Simple as
The remake looks so good visually speaking. You can feel the damp cold atmosphere of the castle segments so well, I love it.
Speaking of dark souls, I hate how floaty everything is and how much it relys on rolling i frames to survive the game. If dark souls had a more physics based combat mechanism like For Honour has, that would be awesome. So few games do hefty physical combat well. A weighty combat system paired with the physicality of the PS5 haptic feedback controllers would be a match made in heaven.
In dark souls 1 blocking is very viable as well as a means of defense.
It is, but it doesn't 'feel' weighty, meaty. An older game that had something meaty, although not as good as something like for honour was thr condemned action horror video series. That was quite satisfying and visceral especially for the time it was released. Pity something like for honours system is stuck in a brain dead dopamine abusing multiplayer online game. I exclusively play offline games, multiplayer games are a time sink and not good for the brain. Battlefield One was astounding though. When it came out in 2016? It felt like you where playing a small part in a cgi movie, it was unreal. I ended up listening to like a 10 hour podcast history ww1 series because of it( Dan carlin blueprint for armageddon)
Not sure what you mean. Dark souls one felt pretty weighty to me when I played it.
That's more of a thing with Elden ring. Up until ds3, you can still use shields effectively. I remember using shields for a bunch of enemies / bosses. But in Elden ring dodging is clearly more effective
and trannies whined for so long about shields casualizing the game, that devs degraded the franchise to rollslop and countermashing
>rollslop
Love that term kek. Only saw for the first time about 2 months back. So funny, describes the whole series nicely. Bloodbornes quick step/dash did the same thing functionally as the roll but at least it looked cooler/ less silly
It's not just From games, every souls clone, heck every action game now has iframe rolling.
It gets boring after a while because no matter what attack an enemy is doing, all you have to know is when to press to roll
parrying is more often than not the exact same.
Elden Ring exhausted the limitations of that system by adding delayed attacks.
No souls clone manages to one up From by just following their design.
After Sekiro popped up suddenly Parrying popped up everywhere.
Not like From invented either system but you can clearly see when devs draw inspiration from these, but fail to bring anything unique to the table.
The number of times you can roll in DS3 without levelling END even once is insane
>degraded the franchise to rollslop and countermashing
Then trannies whined this casualized the games, so they set enemies to automatically punish ripostes and backstabs
only ds3 and bb are like that. elden ring gives many tools for using shields and tanking
I think they nerfed one of the ashes that made blocking more viable, so I'm not too sure about that
Idk I haven't played it in a while but I was able to beat margit and godrick just by spamming guard counters with the default vagabond shield and longsword at +0
From have the quantity locked down but not the quality. You can wield 1000 weapons and fight 1000 enemies but it boils down to the same stale formula for its combat. Quality will always trump quantity.
>From have the quantity locked down but not the quality.
Each weapon has completely custom stagger parameters and proc parameters, and unique effect customization as well as appliable buffs, and skills and moves
I hate how limited gameplay/customization in other games gets. I'm still disappointed at DD2 not having a spear + shield or crossbow class
no
Shadow of Rome? Maybe I'm wrong thoigh