Was it just a fluke for Obsidian? Even they haven't been able to reach these heights again.
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Was it just a fluke for Obsidian? Even they haven't been able to reach these heights again.
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The entire Fallout franchise is a fluke. You have one, maybe two decent games in the entire series and the rest is steaming dog shit.
76 is bretty fun. First nu-game I've played in a while that I actually enjoy.
It ended up good because Obsidian wasn't in charge of making gameplay from scratch. They took already existing product.
This is the answer, and I don't know why more haven't caught on to that. Obsidian is good at things like quests, world building, writing, etc. but they're middling game developers at best. New Vegas was a magical combination because it was essentially an extremely ambitious Fallout 3 mod. It combined the best parts of Bethesda and Obsidian while covering their weaknesses.
probably not a fluke exactly, but more the combination of
>Sawyer and Avellone are big Fallout fanboys (and previous devs)
>Obsidian had the design docs from Van Buren they could work off of
>as generally crap as Gamebyro is, Sawyer has said the engine is great for how easy and quick it is for content creation
>John Gonzalez is a good writer, probably even better than Sawyer and Avellone
>Obsidian was allowed a high enough budget to hire celebrities and union VAs (Compared to 3 which had three celebrity VAs and everyone else but Stephen Russell and Three Dog's actor was basically a local hire)
>Project benefitted from Sawyer's autism in regards to weapons, balance and real world accuracy to the Mojave
>Inon Zur did a better job for the game's original score than he did for Fo3, on top of Obsidian getting Mark Morgan's soudtrack from Fallout 1 and 2 to use.
>It benefited from being a large Fallout 3 mod instead of everything having to be made from the ground up.
Basically this is the video game dev equivalent of the 1992 Olympic Basketball dream team.
The stars aligned & something like this will never happen again.
By definition it was a fluke, the odds of all these things coming together were slim as frick.
>>It benefited from being a large Fallout 3 mod instead of everything having to be made from the ground up.
yes but when fallout 3 came out, everybody called it oblivion with guns as if it was a mod of oblivion.
>it's oblivion with guns: desert edition
I'm okay with this.
And any faults it has are often attributed to its short time in development
that or ps3 limitations.
it feels like every time the west makes a great game it was a fluke, non japanese people are horrible at being consistent for some reason
western games aren't supposed to be good
They need a competent studio to do 90% of the heavy lifting. They are glorified modders
>modders save bethesda's ass yet again
What did sirs mean by this?
They were literally working off of the design doc from a decade prior. All they did was the heavy lifting. It was all provided to them though.
I like how much more spergy josh sawyer has gotten on twitter since baldurs gate 3 came out.
I wonder why he hates BG3 so much, Sawyer is a marxist with extreme leftist opinions, he should love a game like that
Sawyer was literally working on his own BG3 before Black Isle was closed. Larian also made several design decisions that ran contrary to Sawyer's own decisions when it came to top down CRPGs, and were massively successful because of it. They basically exposed Obsidian as hacks.
>Larian also made several design decisions that ran contrary to Sawyer's own decisions when it came to top down CRPGs
I would like to hear more about this.
What were Larian and Sawyer opinions about CRPGs? Because it seems like Sawyer had a fundamentally different understanding of what Larian created with BG3.
After BG3 came out Sawyer said he always wanted to make a turn based CRPG, but every single RPG he designed was real time with pause or straight action.
He is also infamous for not liking romances in CRPGs, and that's one of the things that led to the success of Bioware games, and was also crucial for BG3 success.
I see, thanks for the answer.
He's not wrong though. Romance is often a tack on without much storyweight beyond the player going "Yay! I fricked that!". It's very rare for an actual romance to serve as a reinforcement to the games overarching themes.
yes but it sells even if extremely shallow and no gameplay impact
everyone wants to frick the character they like "canonically" and not just in fanart
The romances in Mass Effect and Baldur's Gate 2 were nice. It makes it so the world feels more real rather than a sterile fantasy setting.
Did it become that bad? Mostly I think he was just commenting that people shouldn't expect this game to become the new standard that will revolutionize the industries processes.
It came out after Fallout 3 so it sold millions of copies despide being unplayable at launch. It was also finished unlike KOTOR2 and they fixed some of the bugs with patches. Its not impressive compared with any CRPG classic anyway.
The competent people left the studio, now its another buch of morons I dont want to touch Fallout.
The series would be better off dead at this point.
Heard good things about this. What say you, obsidiots?
It's a nice educational game. Sawyer with his autism for accuracy works in his favor. It centers around a murder mystery but really puts focus on the daily life of a town slowly evolving into modern times.
Good shit
It was good because they had good source material to work with, they also had a lot of assets and stuff ready to use, they didn't exactly start from scratch.
It was a fluke, but not in the sense the same team who made it could not make it again - they certainly could. The issue is that team doesn't exist anymore, almost all of them were laid off. So now that NV team is the real fluke.
obsidian were(and still are tbh) dogshit at programming but the skeleton of FO3 was actually good enough for them to create a good game (unlike the trash bioware engine)
didn't all the people that made New Vegas good leave Obsidian by the time they made anything else?
It was honestly right people at the right time plus bethesda giving them support for their engine so they could shit out content fast enough. So while it's shackled to bethesda's engine there's no possible way it would've existed without it.
Idk they also made kotor 2 in like 14 months and that game was a really good rpg too
Totally different genre, but grounded is kino. As someone who grew up loving insects and honey I shrunk the kids its the game I never knew I wanted.
Yes it was/is a fluke because the entirety of the 3D Fallouts are inherently bad except for OP. 3D Fallout peaked at NV and it shows.
I can't wait for Bethshitsda to completely and utterly rape Fallout with their next entry. With 76 being a pile of shit as it is and Starfield being trash, it's only a matter of time really.
based fallout boomers
Nah
All Fallout games are good.
Wrong. 3,4, and 76 are massive piles of dogshit. Hell even BOS is better than it.
Nah.
Keep coping.
Keep seething.
Stay dialing 8 and malding, cuckboi.
>projection
What are the odds that Obsidian wanting the Outer Worlds to be a thing is stopping another new vegas from happening? When will microsoft step in and force them to make ze actual fallout game.
Yes, they were given 1 opportunity, fallout 3 assets, and a time limit.
The devs were always left leaning, but they got worse after 2016. They couldn't do it again.
it wasn't even that high to begin with, a 6 out of 10, maybe a 6.5 if pushed. (and no I don't rate fallout 3 higher than new vegas either)
JUST HIRE ME BETHESDA SO I CAN MAKE MY FALLOUT: ANCHORAGE AND FALLOUT: NEW ORLEANS CONCEPTS A REALITY