I don’t really care to be honest, but I’m happy for the boomers that love it
I never thought it was that good, and I’ve always preferred the entire m&l series and the first two paper Mario games much more
Feel like a lot of people who play it for the first time are gonna see it’s just kind of okay, and nothing that special.
>The consensus seems to be it's just a dull watered-down TTYD.
KYS. The consensus is that it's the progenitor to both Paper Mario and Mario Superstar, both of which are fantastic before they got hit by the Mario Mandate.
Dunno, buy you go on twitter and install a blockbot, and then proudly tweet about it. Same experience I bet.
The new graphics are so ugly and generic where the original had a cool original look. Looks like such a downgrade I don't see why they bothered remaking it. A Super Mario World remake makes way more sense.
frick off, shill. the new graphics look like shit. they dont look unique or interesting. look at the original game. look at how different it was aesthetically from every mario game that was out at the time. now look at the remake, where its just the modern models squished down. its soulless.
no, they dont. the art style here actually does hurt the games feel. replacing something unique with something so sterile completely undermines how important a unique art style to a game. if a game looks bland, why would i wanna play it?
These are weak attempts to hate somebody who makes good clean art designs. All the colors of the rainbow were present in every fricking screenshot but it's sterile. Who thinks these things?
Agreed. The original had a unique idiosyncratic look with tons of character that still holds up, beautiful game. It feels like they could have done more to live up to that legacy, it does look like just any other modern 3d game
It was extremelly outdated when it hit the VC. But I enjoyed the soul the game had. I think if there'0s a game whose remake is justified it's this one.
It's unironically one of the best games ever made, on par with Ocarina, Chrono Trigger, and Duke Nukem 3D. It's got some of the best music in gaming and is one of those games that will just put a smile on your face playing it for even the 15th time. It's the total antithesis of every tryhard, soulshomosexual, and speedrunner. The bane of anyone that demands games be super duper serious all the time.
It's the definition of happiness and the definition of fun. A game you can just play and enjoy the fact that you are alive, playing it.
This is it, this is the Super Mario Party/Superstars opportunity to gauge the future of classic style Mario RPGs that the format has needed for a very long time. If this doesn't even sell as much as Origami King's last-reported amount of ~3.5M (give or take), then RPGgays will literally only have themselves to blame. This'll actually be the first time I'll have given Nintendo money in 4 years.
That's the thing Paper Mario WAS Mario RPG 2. It was the evolution of the formula. How do you justify making another Mario RPG 2 now? Either it's like Paper Mario and you wonder why even bother with a new series, or it sticks closer to the old Mario RPG and it keeps being outdated and outclassed.
>How do you justify making another Mario RPG 2 now?
you paper gays wank off that series like it's superior when everyone loves SMRPG way more than any of the Paper mario games to this day. I doubt Paper Mario would have this level of love if it got a remake. also, only one buddy at a time + mario sucks ass
if there's a physical copy coming out i'm buying 2 copies. i've replayed this game so many times on the snes and even bought a turbo controller back then solely for the beetle minigame.
if there's a collector's edition, i'm buying 3 copies: 1 collectors to look at, 1 regular to look at, 1 regular to play.
[...]
That's the thing Paper Mario WAS Mario RPG 2. It was the evolution of the formula. How do you justify making another Mario RPG 2 now? Either it's like Paper Mario and you wonder why even bother with a new series, or it sticks closer to the old Mario RPG and it keeps being outdated and outclassed.
Are you aware that Paper Mario literally was named "Super Mario RPG 2" before they decided to change it to "Mario Story" (JP) halfway through development?
Don’t bother, SMRPG fans are secondaries and never even played the rest of the RPGs. Most of them are not even aware of the releases or simply “grew tired” of JRPGs AKA realized they never liked anything outside of Squaresoft crap.
Are you aware that Paper Mario literally was named "Super Mario RPG 2" before they decided to change it to "Mario Story" (JP) halfway through development?
Game has been on best of all time lists for longer than you've been alive. It's from the fricking SNES. Of course it should get a remake if anything at all should. Next up, FF6 remake. People at square are already talking about it.
OMG1!!!!
THE SNESTENDO!!!
Mario!!!
ZELDA
S U P A METROID
WHOOOOOA 16 bit GWAFICKS!!!! TWOOO DEEE
do you ever play any fricking good games you fricking shriveled toad
super Metroid is actually still good by modern standards though. Mario RPG is definitely only for morons though who feel happy they press A during Mario jumps
Huh? The smrpg remake looks great. It maanged to get by nintendo seemingly completely unscathed, they even gave mario/peach/etc their proper proportions (in that game) instead of just slapping their models from odyssey or some shit into them.
Playing through PR2 right now, and I'm torn between doing classic and new music, wish I could set specific songs since I really love the overworld and battle themes
literally geno and mallow are also square soft characters too.
BUT WHAT IF THEY REPLACE HIM WITH PAPER MARIO??
ID POG SO FRICKIN HARD BROS
11 months ago
Anonymous
Geno and Mallow are characters Square came up with but they're not literally an FF4 sprite boss with elemental crystal adds and FF4's boss music
11 months ago
Anonymous
>literally an FF4 sprite boss
Culex isn't from FF4, he's a character Square came up with, same as Geno and Mallow. The music is, though.
11 months ago
Anonymous
He looks just like one of the 4 fiends
11 months ago
Anonymous
which fiend do you think he looks like, again?
11 months ago
Anonymous
He looks like the one in the center
almost identical even...
11 months ago
Anonymous
WARE WAGA SHIIIITEEENOOOUUU
11 months ago
Anonymous
>but they're not literally an FF4 sprite boss with elemental crystal adds and FF4's boss music
what's with people thinking culex is a character that actually existed? are you just pretending to be moronic or is this some sort of elaborate joke?
He's a joke on FF bosses, he's not literally one
11 months ago
Anonymous
Most people that played SMRPG only had contact with FFVI. You know how FFVI fans are.
11 months ago
Anonymous
which fiend do you think he looks like, again?
Rubicant and Milon Z.
11 months ago
Anonymous
Most people that played SMRPG only had contact with FFVI. You know how FFVI fans are.
fricking christ, the amount of nintendo bootlickers in this thread is absurd. go on, keep gobbling up the slop daddy miyamoto serves you. maybe he will one day notice you.
Man, the bait is REALLY lazy tonight.
11 months ago
Anonymous
Almost the entire soundtrack and every non-mario enemy is S-E property, stupid. And Culex is not from FF4 only the boss theme, what the living hell are you smoking?
it looks so fricking bland. look how they massacred my boy..
11 months ago
Anonymous
aren't you supposed to put forth some kind of weak argument for your shitpost? The graphics look near-perfect and the ui isn't much to write home about but the original's ui was about as bland.
[...]
He's a Squaresoft reference
and SMRPG was a square game, what's your point?
11 months ago
Anonymous
The image is the argument.
You either like to consume dogshit and look at that picture and say "wow that looks great"
Or you have any semblance of taste and say "wow that looks like dogshit"
The choice is yours
11 months ago
Anonymous
fricking christ, the amount of nintendo bootlickers in this thread is absurd. go on, keep gobbling up the slop daddy miyamoto serves you. maybe he will one day notice you.
11 months ago
Anonymous
>and SMRPG was a square game, what's your point?
Are Nintendo and Square on speaking terms at all today?
11 months ago
Anonymous
>Are Nintendo and Square on speaking terms at all today?
Gee anon I don't know. How about you take a look at the OP?
Or you know, literally anything in the past 5 years.
11 months ago
Anonymous
see
They've been Nintendo's number one third party supporter with the Switch. Think of all the DQ and (timed) exclusives they've been giving Nintendo, like Bravely, Triangle Strategy, Octopath, etc. Every non-MMO FF game is now out on Switch up to XV's goofy chibi version.
11 months ago
Anonymous
>Are Nintendo and Square on speaking terms at all today?
Anon, you seem to have travelled into the future from the year 1998 in the hopes that games have gotten better or something. I assure you that's not the case. Go back.
11 months ago
Anonymous
All right
11 months ago
Anonymous
You don't put true statements in greentext.
11 months ago
Anonymous
What is this pig-disgusting UI design and font that Nintendo uses for every game these days?
The Switch era is so FRICKING soulless
11 months ago
Anonymous
Still looks better than Mario Party. What a fricking travesty.
11 months ago
Anonymous
The only travesty is that it isn't legal to euthanize shiteaters like you.
11 months ago
Anonymous
You now I'm right. The new mario party style HUD has literally no colours and is straight minimalistic. SMRPG remake is generic, but at least it's not just white borders and white numbers.
11 months ago
Anonymous
I thought you meant Superstars looked better than the original Mario Party.
11 months ago
Anonymous
100% nailed the scenery in every shot we've seen so far
Geno and Mallow are characters Square came up with but they're not literally an FF4 sprite boss with elemental crystal adds and FF4's boss music
the problem is less with Square (they shouldn't pose any obstacle at all with the game getting made in the first place) but more Nobuo Uematsu owning his own music now.
Just like all those other games that would "do poorly at $60", like the 3d Mario collection, Link's Awakening remake, etc.
Hey, I'd love if you're right.
11 months ago
Anonymous
says you, I'd do unspeakable things for literally one more frame of this shit right now
11 months ago
Anonymous
Looks good to me.
11 months ago
Anonymous
>the toads are red but Toad is blue
That's a nice touch.
11 months ago
Anonymous
>the one scene with proper contrast
If only they could be consistent with this.
11 months ago
Anonymous
Seems like any environment shot is good.
11 months ago
Anonymous
That's specifically darkened for the attack animation.
You worded this terribly. Next time say
"The consensus seems to be that TTYD made it obsolete".
Your wording made a bunch of idiot fricks think that you think this game came after TTYD
Mario and Luigi have too much bloat.
There's a tutorial every 10 minutes, because they introduce a new gimmick every 10 minutes. And simple battles are dragged out, because special attacks are these super involved quick time evens that take 30 seconds minimum to complete. You just want to stomp through some easy characters real quick. But you have to perform this inane task every time. It feels like when you just want to post something really small, but you have to solve multiple street sign captchas.
SSS is fun and PIT doesn't take too long, but for some reason at BIS everything started needing to be cinematic. There's a fricking dramatic slowdown for a BASIC HAMMER attack for every game there on out. So bad I started getting "great!"s on hammer attacks deliberately to avoid the long slowdown. DT's specials are even longer than BIS because they gave those cinematic slowdown too and every PT trio attack is disgustingly drawn out. Just look up a video of Trio Meteor, absolute madness.
Compare 3D Red Shell to Green Shell. DT's 3D Red Shell has a drawn out dramatic finish and the shell takes longer to go between characters. Look at Dropcopter, Dream Egg, and Luigi's final (If I recall the names right). Bowser's specials are pretty drawn out but these are absurd. They rectified a few issues in PJ because they reused attacks and got rid of the drawn out finishes for some but DT has really slow gameplay.
Even the giant battles, compare Giant Bowser's swift punch in BIS (talking exclusively about original version here) to Giant Luigi's long, drawn out Jump and Hammer.
I think all the attacks are fun but doing them over and over in boss fights gets boring due to the length.
You’ve got bomb derby which is fast, same with the sling sniper, jet board dash,. Fire flower is decent, and the bye bye cannon is fun.
On average you use the special less than SSS because they do more damage on average while bosses do more damage and are more difficult in general.
I don’t think the giant battles main attacks really matter, since theres more time spent countering and those bosses are more entertaining in general.
I replayed the game on hard mode and never felt this way. I guess another thing is that with the final attacks you really only get to use them on one or two bosses outside of rematches.
11 months ago
Anonymous
I'll have to replay Dream Team soon, remember the gameplay being slow but I could be misremembering, didn't get around to hard mode.
Dream Team has the best artsyle in the series. Some don't like the mix of sprites with 3D but the game uses the art style well to enrich the boss fights with those scrolling attacks, plus it gives the real world's aesthetic a good contrast with the dream world. Only downside is Alphadream isn't great at shading 3D stuff so a lot of the real world looks flat.
11 months ago
Anonymous
I think it holds up well.
Bosses and enemies were good fun, and I had a lot of fun with most of the attacks (I do agree with you on the shells, but I didn’t mind since they end up getting replaced anyway for most of the game) , and generally like the dream stuff more than playing as bowser.
Biggest issues was the pacing in terms of progression, but I ended up beating it within 30 hours while doing almost all the side stuff which surprised me.
Reinforced my opinion of liking it more than inside story, but I’ll have to replay superstar saga next to see if I like them equal or not still.
I think the games are at their best when they solely focus on the bros
11 months ago
Anonymous
The babies and paper mario feel like cases where they couldn't come up with decent joke ideas for those entries with brother interactions so they just added crying and paper physics for cheap laughs. I think Bowser is handled great, his gameplay feels slower paced and both of his basics being one press timings is bland but his characterization is perfect. Holds himself highly and cares about his minions, but occasionally cracks and gets mad at a dumb situation. PM series's depiction of him as a comic relief is over the top. The gimmick where Bowser can swallow small enemies and the brothers have to fight them is excellent but grossly underutilized. Aside from bowser fawful's finale feels a bit half baked, it's odd how he rarely encounters the brothers until the game's end. They interact a lot in SSS and PIT so it'd be more satisfying to see a proper conclusion to their relationship instead of a quick bit at the end before he explodes.
I'll give it to you, that I was thinking of BIS, when I wrote my post. It was such a drag, that one day I put the game down and never picked it back up. The thought of playing it was akin to thinking of a chore. Though, I've played PIT as well, and I remember that game relatively more favorably. I finished that one. But I wasn't in love with it.
I sampled SSS multiple time. But it never grabbed me. I must have started it maybe 3 different times in my life, and each time I just forget about it after an couple hours.
Agree on SSS, it has its moments but since its the first games the devs definitely lacked experience and its a bit weaker overall. Most overworld music doesn't resonate as much, and presentation is a bit weaker. Brought us much better games later, albeit slower paced.
Nothing wrong with introducing new mechanics, but yeah tutorials should be skippable. As for the bloat the real issue is that you have a bunch of moves that do essentially the same thing. They should have expanded on elemental weaknesses/status effects/weapon resistances all different for the various attacks, rather than just coming up with progressively wackier QTEs.
Idiotic take, SMRPG is just a shitty FF game with a mario skin. Paper Mario 64 is a stone-cold classic with a much better art style and no OC donutsteels.
>no OC donutsteels
I like the Paper Marios but a good deal of your partners and npcs in general are just like "goomba with a hat" or "koopa with a scarf"
... Are you seriously using donutsteal to refer to ACTUAL original characters?
It's one of my favorite RPGs, so yeah. The only argument against a remake is that it was so good already that there's no need for one. But I'm happy seeing a remake nonetheless.
Yes. SMRPG is one of the greatest games ever made.
Paper Mario gays are moronic leeches
SMRPG was always the better original classic
better than superstar saga, paper mario 64 and ttyd. better square crossover than kingdom hearts. deal with it zoomzooms
moronic boomers enjoying a game simpler than pokemon. at least you got a game and can now shut up about modern games being too complicated
>ending is a bit of a letdown
How so? Heroes beat the bad guy, Star Road is restored, wishes are granted, we get a big victory parade. Not sure what's wrong with the ending.
I hope they make it even just a little easier.
After fifty jumps or so the timing literally becomes frame perfect, and it, like other snes games, ran at 60fps.
Its actually a permanent 2 frame interval between jump 13 and 100 if I remember correctly. I hope they don't make it easier, I felt like its just as hard as it should be in the original.
>how distinctive the original one was
the original had the same transparent minimal type font sytle, unless you're talking about the XYAB on the face, we still haven't seen what that menu looks like on the remake, every scene is after they already made a choice
It's minimalist, but the borders and text are far more distinctive. The character portraits/HP also had unusual placement for a JRPG at the time. What's in the trailer looks indistinguishable from what you'd see in any mobile game.
Generally speaking, it looks fine. Little things like that and the weird hexagon shield that pops up when you block definitely detract from the presentation, though.
You need to learn how to enjoy games that don't step on your nuts. Hard games are still there. This game is marketed to preschoolers and always was, and it was still good clean fun.
Neat, but I hope they add some stats to the enemies to make up for it all. Don't forget the team attacks that probably can be selected when the percentage fills up.
So it's a feature that can be turned off, then. That's cool. I wonder if they'll have stuff like classic music/sound effect options, or even classic battle mode options.
11 months ago
Anonymous
Clearly not considering that it was still there for attacking
It's more likely the Japanese footage is just older
11 months ago
Anonymous
That or the JP trailer is from an earlier version of the game.
I don't like the FF7 Remake menus. The og was charming, I get we are not using a SNES controler anymore but they should think in something better that white in a grey background on a Mario game.
It's one of my favorite RPGs, so yeah. The only argument against a remake is that it was so good already that there's no need for one. But I'm happy seeing a remake nonetheless.
SNES RPGs were mainstream, they sold millions of copies at a time when the super Famicom only sold like 45 million units total. nowadays the switch is 120 million strong and JRPGs sell less in Japan than they did back then.
What this means is that actually, SNES RPGs are very simple baby games for the most part. there's some exceptions like FFV, the SaGa series or SMT, but for the most part this is the era where JRPGs were ultra simplified.
there's one game that stands above them all in simplification : super Mario rpg. the simple of the simple, the easy of the easy. it made one concession for ADHD kiddies tho, which are the timed attacks. that way they feel less bored in the battles.
thus, we can explain the popularity and love for this game by this: people who normally hate JRPGs because they're too tedious and have too many systems or too grindy have a game that's ridiculously easy, requires no strategy, and allows you to win any battle by pressing A at the right time. it's a JRPG for non-JRPG fans and it succeeded beautifully at that.
this is why the boomers love it so much. the boomers who love this game are at their core the average mainstream player, not RPG fans. they don't want systems and skill trees and equipment with extra effects and customizing jobs. they're very different demographically from people that play JRPGs in 2023.
if you actually like JRPGs and having a slight amount of strategy, customization and thought alongside a slight amount of decent storytelling, then obviously this game is just average or even below average. like even an ultra easy game like persona 5 is like a gazillion times more demanding of the player than Mario RPG
SMRPG is shit >literal random stat gains, weighted so your least gains the most, which means hours and hours of resetting for perfect stats >ultimately it doesn't matter because both lazy shells trivialize the frick out of the game >ultimately it really really doesn't matter if you master mario's jump and geno whirl
>Was it really good enough to justify a remake?
Noooooo but it is old enough.
The average Geno gay is about 40 now and I think most of them never had kids so this is more another joke at their expense.
Nice bait fellow SMRPGenjoyer
There is no way you would even know Mallow is a frog from the remake trailer if you didn't already play the original game
Nice bait fellow SMRPGenjoyer
There is no way you would even know Mallow is a frog from the remake trailer if you didn't already play the original game
Because Mallow is not a frog? Holy shit go play the game he's a Nimbus from Nimbus Land.
I am happy they kept the soul for the monster designs and all that, and I'm hoping they don't sanitize anything too much. That said, the game really would benefit from some difficulty modes and post-game content and a little polishing up on the game mechanics themselves. The vanilla game is really easy. Romhacks are where it's at. Especially the randomizers.
Thousand Year Door > Super Paper Mario > Paper Mario 64 > Superstar Saga > Origami King > Super Mario RPG > Bowser's Inside Story > Partners in Time > Dream Team > Color Splash > Paper Jam > Sticker Star
I hope Capcom gets their shit together and make BoF4. A real BoF4 that's an actual sequel to BoF3 and not the unfinished garbage we ended up with. Looking forward to the JRPG renaissance, bros...
bowser kind of sucks as an antagonist these days. he has far more potential as an ally. i hope nintendo realizes this before they start working on the next bing bing wahoo.
The real question is, did it need one that doesn't add anything but better graphics? Not really. The combination of cleaned up renders and actual sprite work still hold up very well compared to games that were fully pre-rendered and 99% of games from the N64 era.
It does seem like there are some gameplay mechanics added, but I generally agree (except I like the N64 aesthetic). My hope is that they add some extra content like what you saw in the GBA Final Fantasy games: A couple of extra-tough dungeons, some bonus bosses, and a few new weapons would be nice. I'm especially hoping they go that route because one of my only real criticisms about SMRPG is that, aside from the final boss gauntlet and Culex, it's just way too easy unless you deliberately stay under-leveled.
I feel like this is one of those nostalgia games you had to be there for, since I wasn’t born when it came out and I thought it was just okay when I played
I like the majority of what came out after it more
the magic of Mario rpg is that it's extremely simple and accessible while having just enough charm and meat to it to be enjoyable.
basically this is the one RPG people who usually hate and dislike RPGs can enjoy. this is the one game where they get to enjoy the joy of an RPG that JRPG fans get to enjoy with the hundreds of games in the genre if that makes sense.
The weirdest thing about it is it's more popular now than it was when it was released. It was like the 25th best selling SNES game or something like that, but then, mostly because of Smash nonsense, a bunch of people are pretending it's the greatest game of all time.
it was one of the SNES swan songs so it didn't get alot of attention upon release, but it's greatness among people who played it (probably through emulation) still lived in their minds
>a bunch of people are pretending it's the greatest game of all time
Its legitimately a contender for that title. Zoomshitters overuse the term "masterpiece" every time some 7/10 goyslop gets what out by Ubisoft or From, and there are very, very few games (probably less than 50 across all of gaming) that can actually be accurately described as masterpieces. SMRPG is on that list.
SMRPG is for people who hate jrpgs, they haven't finished any other one because they get bored before they do. They think it's a revolution to press A during an attack, their minds are feeble and simple
11 months ago
Anonymous
To be fair timed hits were revolutionary back then. I don't think any other RPG did it other than the ones that went full action like Mana and Tales with inputs.
No no no, Super Mario RPG is the quintessential boomer game. Because zoomers who like old games actually played these games you mentioned, boomers didn't. DQV didn't even come out in the west for example. Zoomers play the most highly regarded JRPGs and recognize their greatness and spread the word about it, because these zoomers actually like the genre and are passionate about it.
People who praise SMRPG are moronic boomers who spend more time complaining about video games than actually playing them, who haven't played a JRPG in 20 years but remember being amazed by timed attacks when they played SMRPG on zsnes on their pentium III computer.
You sound like a zoomer. Games didn't evolve and grow back in the 90s. They released fully complete. Any problems you had with the game are your own since it always is what it always was. Great.
I completely agree.
I am saying it was always shit for morons and there's 20 better RPGs on the SNES. I'm saying you can't excuse the game for being old because it was already shit on release
I completely understand why it's praised, because it's a simple and charming RPG that gives you a bit more interaction during battles. It was a unique concept at the time and allowed people to enjoy the fun of an RPG without having to use their brain. But it's ONLY good for people who don't actually enjoy RPGs. This game is the epitome of taking a genre and dumbing it down as much as possible so mainstream audiences to enjoy.
SMRPG did to JRPGs what something like God of War did do action games nowadays or Star Wars to Dark Souls. Take a popular genre, make it simple and easy for babies who are too stupid to play proper action games, slap high production values on it and you're good to go. It's a 1996 version of a modern AAA video game.
>it's a simple and charming RPG
Remake looks exactly like this.
>But it's ONLY good for people who don't actually enjoy RPGs
You mean 90% of the video game consumer base?
11 months ago
Anonymous
Nowadays you can find a million gazillion RPGs just like SMRPG, with the same mechanics and the same charm. But they don't have muh Mario on it so boomers don't care.
11 months ago
Anonymous
So point to the ones that came out in past decade then. The super Mario RPG games.
11 months ago
Anonymous
not OP but the closest i can think of is Bug Fables, since thats inspired by Paper Mario. Paper Mario isnt Mario RPG but it is a spiritual sequel with similar mechanics, so it KINDA counts?
11 months ago
Anonymous
literally who?
11 months ago
Anonymous
Yakuza Like a Dragon is a recent example of a very simple JRPG with timed attacks.
>But it's ONLY good for people who don't actually enjoy RPGs
People can enjoy simple games along with more complex ones. Just depends on your mood.
Frankly SMRPG makes you use your brain more than most thanks to the platforming and timing elements. Your average RPG is already super easy, the additional complexity in RPGs usually doesn't actually make them much harder.
11 months ago
Anonymous
>use your brain
you're joking right? there's absolutely nothing more tedious and braindead than having to time jumps over and over and over and over. that's not using your brain, that's using the most basic reflexive faculties. it gets boring as shit after 2 hours at most because it's easy.
11 months ago
Anonymous
It's using your brain more than pressing A to attack while numbers go up for 50 hours. Instead you're paying attention to timing on top of that.
11 months ago
Anonymous
>jrpgs are just pressing a to win
yes if you're moronic and grinds
There were better RPGs for the SNES, but it was definitely one of the best games on the system. SMRPG helped get people into Square's other RPGs for the SNES like FF3, and eventually FF7+.
Squaresoft became a household name because of their success on the SNES.
i really hope they add more sidequests or at least a couple more worlds. i loved smrpg, but contentwise there wasn't a whole lot to do besides getting the lazy shells, fighting jinx/culex, and doing the super jump challenge.
Strangely, I'm looking forward to Star Ocean 2 HD backgrounds more than Super Mario RPG. I will probably get both though. Well I might get Hero Eiyuuden before either.
The "platforming" is [pure shit but props for trying I guess. That already gives it better field/dugneon design than 99% of rpgs especially in regards to verticality.
I just hope this game does well so that Square realizes they don't have to gamble a decade and $100m every time they make a new Final Fantasy. I'd really like to see FF17 with roughly the same graphical fidelity as the SMRPG remake.
I was too young to really enjoy SMRPG. Borrowed it from a family friend (who was older than me), but I barely got past the early game before getting bored since I sucked and couldn't read much. I never did revisit it, but I watched some speedruns and streams and it looks like a quaint RPG. It doesn't take itself too seriously and has a refreshing brand of humour not seen in Mario games since. The combat also looks okay for 1990 standards since the perfect attack/block mechanics were revolutionary back in the day.
I'll probably give it a go later this year when I buy a chink handheld for my vacation in preparation for the remake.
Probably. I think the script will probably be closer to the JP script this time, though. It certainly won't be "Peach's XXX".
I'm surprised nobody is talking about the new stuff added to the combat, like the chain system with buffs, or the meter that likely leads to the team-based super attacks we saw in the trailer.
>I think the script will probably be closer to the JP script this time
There is no fricking way they're keeping all the JP boomer references in the original game. >I'm surprised nobody is talking about the new stuff added to the combat, like the chain system with buffs, or the meter that likely leads to the team-based super attacks we saw in the trailer.
It was amazing, but moreso because RE4 was already amazing in the first place. I didn't feel it added enough new to justify being made in the first place, but I do welcome it.
RE4 was amazing because the additions to the gameplay made playing it on Hardcore really fun for a remixed replay of the game, this is just ruining the great graphics and atmosphere of the original without adding much of anything to the game, it's just a worse SMRPG.
I didn't play on hardcore so I can't relate. I did watch professional streams though and it wasn't my cup of tea. Lots of speedrunners complained about the RNG bloom/headshot mechanics and I think it would've soured my enjoyment of the game.
They are just bad at RE4, if you have beaten the original before you should make consistent progress through Hardcore, the RNG crits are just bonuses since you always have enough ammo.
I doubt the smartest 3 million people on the planet shitpost about Mario games on the internet
11 months ago
Anonymous
You don't understand because of the dunning-kruger effect, it's impossible for you to understand the mind of a genius because in order to do so you'd have to get smarter
11 months ago
Anonymous
Chances are, nobody who had a substantial hand in the development of Super Mario RPG had an IQ over 167, so according to the dunning-kruger effect it's impossible for the developers of Super Mario RPG to understand the mind of a genius and hence create a game that would appeal to the mind of a genius
>Peach's XXX/Toadstool's ??? >Mario having to be stopped from punching a child >Peach bawling 50% of the time before she joins the party
How much of SMRPG do you think is making it into the current year unscathed?
They've been Nintendo's number one third party supporter with the Switch. Think of all the DQ and (timed) exclusives they've been giving Nintendo, like Bravely, Triangle Strategy, Octopath, etc. Every non-MMO FF game is now out on Switch up to XV's goofy chibi version.
I always thought Smithy was a neat villain, but especially so for a Mario game. The rest of SMRPG is so whimsical and light, it juxtaposes really well with his sparse characterization - to create a dull, lifeless world, filled with warfare and weapons.
Also, reminder the whole of SMRPG's events take place in one day.
I also really appreciated the contrast between the Smithy Gang fighting with actual, legit weapons of war and the denizens of the Mushroom Kingdom, who mostly used goofy shit like hammers, shells, frying pans, etc. It really felt like Smithy came in from a more brutal world and was truly a unique threat to the Mario universe.
It's exceptional. Actually one of the best RPGs ever made, didn't expect to like it as much as I did.
And this is coming from someone that isn't a nostalgia gay and first played it when he was 22.
There are things that are fun and charming about SMRPG that is different from other, similar games, if you can't see it you either just don't appreciate video games for their aesthetics, the feel of their mechanics, overall mood etc. you are just trying to create an identity for yourself out of the media you watch, you don't like it because you are the hardcore autist gamer who prefers games with fun and strategic mechanics or you do like it because you are the comfy, laid back retro gamer, it's embarrassing.
I wonder how many people mistakenly try to play SMRPG LIKE it's an RPG and go into every combat encounter voluntarily. It's an RPG but it's a Mario game too. You're not supposed to touch the badguys.
>anime poster >is moronic
If you can't see why this is a big deal like the Prime Remake testing the waters for more 1st person Metroid games then I don't know what to tell you
True, won't argue for Nintendo's price moronation. I will still pay the Mario tax in hopes they stop putting out absolute fricking garbage like nu-Paper Mario
It's the fact that it's testing the waters while costing about 20 dollars more than it should. It's going to do poorly at 60 dollars and they'll take that to mean we don't want Mario RPGs.
I'm sick of "test games", zoomer homosexual, these companies know what people want
I lived through an entire era of "capcom tests" that amounted to shit-all, I'm not buying a mediocre product because they're holding the possibility of getting what I want hostage behind it
>Was it really good enough to justify a remake?
Not not at all, Square israelite just knew they could get more money from remaking it rather than just letting the original game be on Nintendo Switch Online. Expect to cough up 60 sheckles for this low effort trash.
Kind of hard to imagine how Culex being an homage specifically to FFIV's sprite style would work in a polygonal 3D remake both in method and the timeliness of the reference.
You're right, I forgot about that. But I mean, him being specifically in the style of FFIV battle sprites in the fight, and being chibi with jaunty little arm swings like an FFIV field sprite otherwise
IIRC in the original japanese version the reason he can't "survive" in Mario's world is that as a 2D sprite so he's not compatible with a psuedo 3D world of SMRPG.
I love it. I'm a boomer, I rented this from my local video store a dozen times or so to complete it. I had the third save slot and two other people also rented it a lot. When the video store closed when I was in high school, I bought their SMRPG copy for $5. I will pay $80 for this and laugh at myself for it, but I'll also enjoy it.
Personally I think it's only interesting as the ancestor to Paper Mario and the Mario & Luigi games, and in a way also a precursor to Kingdom Hearts with the whole "dropping Final Fantasy-ass designs and plot into a series that is emblematic of light cartoony funnies."
but that's just my opinion.
It's my personal favorite game ever, so I'm happy as frick. I'm sure they'll makes some gameplay tweaks and rebalancing, but I hope we also get some cool new things too. I'd love for something like a Boss Rush.
I really do not get the hard on for any of the Paper Mario games. I mean when I think RPG I think a platforming game that tacked on a shitty turn based battle system where everything has 5 HP and you do one damage per hit and stats mean nothing.
All Mario RPGs that aren't nu-Paper Mario are great. While I agree that TTYD is the best of them all, this is still amazing for Mario RPGs as a whole. Even Koizumi mentions it as "the very first RPG in the Mario series".
Paper Mario's best feature is it's attempt at a interconnected world and I hate to swallow my pride and say it but it's the one thing Origami King did better than TTYD.
I really don't know what it was about Gamecube that went to Intelligent System's heads but the games just got more and more linear until Sticker Star was literally just a level select.
MY NAME IS EXOR
I'M THE RAPPERS ANGEL
TRAVELLING BLADE WITH THE AXEM RANGERS
WHY SHOULD LAMERS LIKE MARIO WITH HIS PARTY OF A BUNCH OF moronic JOES
FIX A STAR ROAD, I DON'T THINK SO
I like Paper Mario and all but when it comes down to it they're barely a platformer, they're more about learning abilities and plugging them in to get to get somewhere you couldn't before. M&L is the same way. SMRPG is a more straightforward isometric platformer where your failstate for touching a baddie is going into a fight instead of just dying.
It's not as ambitious as the Paper Mario games but it does what it tries to do extremely well. I don't see how anyone could play this game and not have fun.
>The consensus seems to be it's just a dull watered-down TTYD.
I have never heard anyone say this, mainly because it plays nothing like the other Mario RPG games.
The remake is making me realise half the charm of the original game's visuals were the low-poly pre-rendered graphics. The remake seems to emulate the original art style pretty much spot-on, but it feels more sterile because of how clean and rounded it is.
I don’t really care to be honest, but I’m happy for the boomers that love it
I never thought it was that good, and I’ve always preferred the entire m&l series and the first two paper Mario games much more
Feel like a lot of people who play it for the first time are gonna see it’s just kind of okay, and nothing that special.
>watered-down TTYD.
Fricking have a nice day, you zoomer frick
How do I filter words on mobile? I’m tired of this word.
You put a bullet in your brain, that's how.
>The consensus seems to be it's just a dull watered-down TTYD.
KYS. The consensus is that it's the progenitor to both Paper Mario and Mario Superstar, both of which are fantastic before they got hit by the Mario Mandate.
Dunno, buy you go on twitter and install a blockbot, and then proudly tweet about it. Same experience I bet.
Brentalfloss made a pretty cool song about it so yeah it justifies a remake
>it was a watered down version of a game that came out 10 years in the future
....consensus, huh? You and the 7 voices in your head shouldn't count
It's Paper Mario, except with original characters instead of shitty deviant-art tier OCs.
What the hell consensus is that?
Its "okay". I think it stands out for being such an unique Mario game at the time, plus stuff like playable Bowser.
The new graphics are so ugly and generic where the original had a cool original look. Looks like such a downgrade I don't see why they bothered remaking it. A Super Mario World remake makes way more sense.
The new graphics are perfect except maybe a tiny bit of extra height for Mario and Peach.
frick off, shill. the new graphics look like shit. they dont look unique or interesting. look at the original game. look at how different it was aesthetically from every mario game that was out at the time. now look at the remake, where its just the modern models squished down. its soulless.
New game looks great and more soulful than the rest of the industry. Stop crying about graphics. It makes you look silly.
Not him but cmon it looks bland and sterile as frick what the hell are you talking about. Zero soul
i don't believe you even know what soul is at this point
no, they dont. the art style here actually does hurt the games feel. replacing something unique with something so sterile completely undermines how important a unique art style to a game. if a game looks bland, why would i wanna play it?
>sterile
These are weak attempts to hate somebody who makes good clean art designs. All the colors of the rainbow were present in every fricking screenshot but it's sterile. Who thinks these things?
delusional
Do your parents know youre a Black person?
Oh frick off, the 3D models look exactly the way they should.
Agreed. The original had a unique idiosyncratic look with tons of character that still holds up, beautiful game. It feels like they could have done more to live up to that legacy, it does look like just any other modern 3d game
This. Typical lazy Nintendo. At least we can always emulate the O.G.
It better than the last 5 Mario games with Paper in the title. And those games cost Nintendo money.
So yes.
What? Who the hell are you talking to get a consensus like that? morons?
TTYD is only better than SPM in the respectable canon of Mario RPG entries.
Weak bait. Got me to reply
It was extremelly outdated when it hit the VC. But I enjoyed the soul the game had. I think if there'0s a game whose remake is justified it's this one.
>Was it really good enough
It's unironically one of the best games ever made, on par with Ocarina, Chrono Trigger, and Duke Nukem 3D. It's got some of the best music in gaming and is one of those games that will just put a smile on your face playing it for even the 15th time. It's the total antithesis of every tryhard, soulshomosexual, and speedrunner. The bane of anyone that demands games be super duper serious all the time.
It's the definition of happiness and the definition of fun. A game you can just play and enjoy the fact that you are alive, playing it.
i don't think it should've been remade but it was fricking fun to play in my childhood
With the M&L series seemingly dead I really hope this remake is to gauge whether or not to make a brand new game.
Nintendo scooped up the alpha dream devs and they helped develop the new 2D mario
Elaborate, please.
It came to me in a dream
team
>mass replying zoomer moron pulling a "n..no...u..u...."
have a nice day.
GOD MARIO RPG 2 NEEDS TO BE A THING HOLY FUUUUUCK
This is it, this is the Super Mario Party/Superstars opportunity to gauge the future of classic style Mario RPGs that the format has needed for a very long time. If this doesn't even sell as much as Origami King's last-reported amount of ~3.5M (give or take), then RPGgays will literally only have themselves to blame. This'll actually be the first time I'll have given Nintendo money in 4 years.
I’m buying it used
That's the thing Paper Mario WAS Mario RPG 2. It was the evolution of the formula. How do you justify making another Mario RPG 2 now? Either it's like Paper Mario and you wonder why even bother with a new series, or it sticks closer to the old Mario RPG and it keeps being outdated and outclassed.
>How do you justify making another Mario RPG 2 now?
you paper gays wank off that series like it's superior when everyone loves SMRPG way more than any of the Paper mario games to this day. I doubt Paper Mario would have this level of love if it got a remake. also, only one buddy at a time + mario sucks ass
if there's a physical copy coming out i'm buying 2 copies. i've replayed this game so many times on the snes and even bought a turbo controller back then solely for the beetle minigame.
if there's a collector's edition, i'm buying 3 copies: 1 collectors to look at, 1 regular to look at, 1 regular to play.
This is one of those games I absolutely need physical. I don’t own it on snes sadly but it’ll be a crown israeliteel in my switch collection for sure.
you have Paper Mario,which was supposed to be a sequel to SMRPG and Mario & Luigi:Superstar Saga,which was made by ex-Square devs
Don’t bother, SMRPG fans are secondaries and never even played the rest of the RPGs. Most of them are not even aware of the releases or simply “grew tired” of JRPGs AKA realized they never liked anything outside of Squaresoft crap.
Squaresoft was the only company that knew how to make good jRPGs, so of course people would miss them.
yeah. paper mario and superstar are fun but i want a direct sequel to super mario RPG, that specific world has a lot of SOVL and untapped potential
Maybe if this sells they'll try and make one.
Not like they have any other Mario RPG franchises right now...
>Maybe if this sells they'll try and make one.
who would make it though, nintendo or square?
Both would be ideal, but it wouldn't be surprising at all if Nintendo goes solo.
Are you aware that Paper Mario literally was named "Super Mario RPG 2" before they decided to change it to "Mario Story" (JP) halfway through development?
No, only you knew that, you unique historian of turn-based Mario games.
I want summer to end
It’s been summer for 12 years
>12 years
More like 30
One of not the best JRPGs.
It's justified because if it sells well we may get a proper fricking sequel.
Game has been on best of all time lists for longer than you've been alive. It's from the fricking SNES. Of course it should get a remake if anything at all should. Next up, FF6 remake. People at square are already talking about it.
>It's from the fricking SNES
>mad because consoles from before your lifetime exist and have games that are better than fortnite
OMG1!!!!
THE SNESTENDO!!!
Mario!!!
ZELDA
S U P A METROID
WHOOOOOA 16 bit GWAFICKS!!!! TWOOO DEEE
do you ever play any fricking good games you fricking shriveled toad
What a cry fest. Wew
Yeah b***h that's what I thought, now frick off.
Threads thriving with people hyped for the game now. You must be seething lol
>Gankerintendo replies to thread about a nintendo game
wow
You're still crying lmao you've been destroyed.
Begone troll. You were never gonna beat me. I support good games. You support being a homosexual.
>I support good games
Nintendo doesn't make good games
no effort in your trolling whatsoever.
Oh you.
i havent posted on Ganker in years, just been lurking, but holy frick this place is even shittier than when i left it
Go back
>
super Metroid is actually still good by modern standards though. Mario RPG is definitely only for morons though who feel happy they press A during Mario jumps
Literally for small children anon.
>FF6 remake
It better actually be one and not another homosexual pixel remaster
The pixel remasters weren't that bad.
They're far from an ideal way to play the games unmodded but the music's great and they're not that bad.
Based on the trailer the only good thing that'll from the SMRPG remake is the music
Huh? The smrpg remake looks great. It maanged to get by nintendo seemingly completely unscathed, they even gave mario/peach/etc their proper proportions (in that game) instead of just slapping their models from odyssey or some shit into them.
Playing through PR2 right now, and I'm torn between doing classic and new music, wish I could set specific songs since I really love the overworld and battle themes
Culex won't be there anymore
Why wouldn't he be in?
>Source: My ass
He's a Squaresoft reference
Are you moronic? Serious question.
literally geno and mallow are also square soft characters too.
BUT WHAT IF THEY REPLACE HIM WITH PAPER MARIO??
ID POG SO FRICKIN HARD BROS
Geno and Mallow are characters Square came up with but they're not literally an FF4 sprite boss with elemental crystal adds and FF4's boss music
>literally an FF4 sprite boss
Culex isn't from FF4, he's a character Square came up with, same as Geno and Mallow. The music is, though.
He looks just like one of the 4 fiends
which fiend do you think he looks like, again?
He looks like the one in the center
almost identical even...
WARE WAGA SHIIIITEEENOOOUUU
>but they're not literally an FF4 sprite boss with elemental crystal adds and FF4's boss music
what's with people thinking culex is a character that actually existed? are you just pretending to be moronic or is this some sort of elaborate joke?
He's a joke on FF bosses, he's not literally one
Most people that played SMRPG only had contact with FFVI. You know how FFVI fans are.
Rubicant and Milon Z.
Man, the bait is REALLY lazy tonight.
Almost the entire soundtrack and every non-mario enemy is S-E property, stupid. And Culex is not from FF4 only the boss theme, what the living hell are you smoking?
>The smrpg remake looks great.
it looks so fricking bland. look how they massacred my boy..
aren't you supposed to put forth some kind of weak argument for your shitpost? The graphics look near-perfect and the ui isn't much to write home about but the original's ui was about as bland.
and SMRPG was a square game, what's your point?
The image is the argument.
You either like to consume dogshit and look at that picture and say "wow that looks great"
Or you have any semblance of taste and say "wow that looks like dogshit"
The choice is yours
fricking christ, the amount of nintendo bootlickers in this thread is absurd. go on, keep gobbling up the slop daddy miyamoto serves you. maybe he will one day notice you.
>and SMRPG was a square game, what's your point?
Are Nintendo and Square on speaking terms at all today?
>Are Nintendo and Square on speaking terms at all today?
Gee anon I don't know. How about you take a look at the OP?
Or you know, literally anything in the past 5 years.
see
>Are Nintendo and Square on speaking terms at all today?
Anon, you seem to have travelled into the future from the year 1998 in the hopes that games have gotten better or something. I assure you that's not the case. Go back.
All right
You don't put true statements in greentext.
What is this pig-disgusting UI design and font that Nintendo uses for every game these days?
The Switch era is so FRICKING soulless
Still looks better than Mario Party. What a fricking travesty.
The only travesty is that it isn't legal to euthanize shiteaters like you.
You now I'm right. The new mario party style HUD has literally no colours and is straight minimalistic. SMRPG remake is generic, but at least it's not just white borders and white numbers.
I thought you meant Superstars looked better than the original Mario Party.
100% nailed the scenery in every shot we've seen so far
the problem is less with Square (they shouldn't pose any obstacle at all with the game getting made in the first place) but more Nobuo Uematsu owning his own music now.
Hey, I'd love if you're right.
says you, I'd do unspeakable things for literally one more frame of this shit right now
Looks good to me.
>the toads are red but Toad is blue
That's a nice touch.
>the one scene with proper contrast
If only they could be consistent with this.
Seems like any environment shot is good.
That's specifically darkened for the attack animation.
>The smrpg remake looks great.
Yes
What the frick was his problem?
Too many Yoshi Cookies
I want my Chrono trigger remake or EarthBound
Well on one hand, it lacks a lot of dialogue that latter games had. So it's pretty sparse on characterization.
On the other hand, it's not bogged down by dialogue that latter games have. So it's a nicely paced romp.
You worded this terribly. Next time say
"The consensus seems to be that TTYD made it obsolete".
Your wording made a bunch of idiot fricks think that you think this game came after TTYD
The game has a lot of charm but gameplay-wise is not even remotely on the level of classic Paper Mario (or Mario & Luigi for that matter).
The Mario & Luigi series is extremely different when it comes to gameplay, but I like them way more
M&L made all of turn-based combat an active affair. SMRPG was just the seed.
Mario and Luigi have too much bloat.
There's a tutorial every 10 minutes, because they introduce a new gimmick every 10 minutes. And simple battles are dragged out, because special attacks are these super involved quick time evens that take 30 seconds minimum to complete. You just want to stomp through some easy characters real quick. But you have to perform this inane task every time. It feels like when you just want to post something really small, but you have to solve multiple street sign captchas.
It’s still more fun because it’s more involved despite your exaggerations
Bosses in general completely mog SMROG’s lineup
SSS is fun and PIT doesn't take too long, but for some reason at BIS everything started needing to be cinematic. There's a fricking dramatic slowdown for a BASIC HAMMER attack for every game there on out. So bad I started getting "great!"s on hammer attacks deliberately to avoid the long slowdown. DT's specials are even longer than BIS because they gave those cinematic slowdown too and every PT trio attack is disgustingly drawn out. Just look up a video of Trio Meteor, absolute madness.
*PJ, not PT
I played them all this year and I think you’re full of slop tbqh
DT actually has faster attacks than BIS too.
Compare 3D Red Shell to Green Shell. DT's 3D Red Shell has a drawn out dramatic finish and the shell takes longer to go between characters. Look at Dropcopter, Dream Egg, and Luigi's final (If I recall the names right). Bowser's specials are pretty drawn out but these are absurd. They rectified a few issues in PJ because they reused attacks and got rid of the drawn out finishes for some but DT has really slow gameplay.
Even the giant battles, compare Giant Bowser's swift punch in BIS (talking exclusively about original version here) to Giant Luigi's long, drawn out Jump and Hammer.
I think all the attacks are fun but doing them over and over in boss fights gets boring due to the length.
You’ve got bomb derby which is fast, same with the sling sniper, jet board dash,. Fire flower is decent, and the bye bye cannon is fun.
On average you use the special less than SSS because they do more damage on average while bosses do more damage and are more difficult in general.
I don’t think the giant battles main attacks really matter, since theres more time spent countering and those bosses are more entertaining in general.
I replayed the game on hard mode and never felt this way. I guess another thing is that with the final attacks you really only get to use them on one or two bosses outside of rematches.
I'll have to replay Dream Team soon, remember the gameplay being slow but I could be misremembering, didn't get around to hard mode.
Dream Team has the best artsyle in the series. Some don't like the mix of sprites with 3D but the game uses the art style well to enrich the boss fights with those scrolling attacks, plus it gives the real world's aesthetic a good contrast with the dream world. Only downside is Alphadream isn't great at shading 3D stuff so a lot of the real world looks flat.
I think it holds up well.
Bosses and enemies were good fun, and I had a lot of fun with most of the attacks (I do agree with you on the shells, but I didn’t mind since they end up getting replaced anyway for most of the game) , and generally like the dream stuff more than playing as bowser.
Biggest issues was the pacing in terms of progression, but I ended up beating it within 30 hours while doing almost all the side stuff which surprised me.
Reinforced my opinion of liking it more than inside story, but I’ll have to replay superstar saga next to see if I like them equal or not still.
I think the games are at their best when they solely focus on the bros
The babies and paper mario feel like cases where they couldn't come up with decent joke ideas for those entries with brother interactions so they just added crying and paper physics for cheap laughs. I think Bowser is handled great, his gameplay feels slower paced and both of his basics being one press timings is bland but his characterization is perfect. Holds himself highly and cares about his minions, but occasionally cracks and gets mad at a dumb situation. PM series's depiction of him as a comic relief is over the top. The gimmick where Bowser can swallow small enemies and the brothers have to fight them is excellent but grossly underutilized. Aside from bowser fawful's finale feels a bit half baked, it's odd how he rarely encounters the brothers until the game's end. They interact a lot in SSS and PIT so it'd be more satisfying to see a proper conclusion to their relationship instead of a quick bit at the end before he explodes.
I'll give it to you, that I was thinking of BIS, when I wrote my post. It was such a drag, that one day I put the game down and never picked it back up. The thought of playing it was akin to thinking of a chore. Though, I've played PIT as well, and I remember that game relatively more favorably. I finished that one. But I wasn't in love with it.
I sampled SSS multiple time. But it never grabbed me. I must have started it maybe 3 different times in my life, and each time I just forget about it after an couple hours.
Agree on SSS, it has its moments but since its the first games the devs definitely lacked experience and its a bit weaker overall. Most overworld music doesn't resonate as much, and presentation is a bit weaker. Brought us much better games later, albeit slower paced.
Nothing wrong with introducing new mechanics, but yeah tutorials should be skippable. As for the bloat the real issue is that you have a bunch of moves that do essentially the same thing. They should have expanded on elemental weaknesses/status effects/weapon resistances all different for the various attacks, rather than just coming up with progressively wackier QTEs.
Superstar saga is the only good mario rpg
1. Paper Mario 64
2. Paper Mario TTYD
3. SMRPG
4. Mario and Luigi PiT
5. Mario and Luigi SSS
6. BiS
paper Mario is way better than rpg
Yes I agreed with that??
yeah I was just pointing out your good taste
>PiT above SSS
Never reply to me again.
I've never seen so much SS disrespect in my life.
better than superstar saga, paper mario 64 and ttyd. better square crossover than kingdom hearts. deal with it zoomzooms
>better than SS and PM
Geno fans getting uppity I see.
Paper Mario gays are moronic leeches
SMRPG was always the better original classic
Idiotic take, SMRPG is just a shitty FF game with a mario skin. Paper Mario 64 is a stone-cold classic with a much better art style and no OC donutsteels.
>I never played Mario RPG
>no OC donutsteels
I like the Paper Marios but a good deal of your partners and npcs in general are just like "goomba with a hat" or "koopa with a scarf"
... Are you seriously using donutsteal to refer to ACTUAL original characters?
>Was it really good enough to justify a remake?
one of the best RPGs ever made. i still go back and replay it all the time.
idk. I really don't give a shit. paper Mario was better
Yes. SMRPG is one of the greatest games ever made.
no it isn't
yes it is, you got shit taste
I've played it it's gay
moronic boomers enjoying a game simpler than pokemon. at least you got a game and can now shut up about modern games being too complicated
Yes it is. Eat a dick.
quit shoving you diet on me gay
SMRPG is literally a perfect introductory JRPG.
if you're a drooling thumbless gay
I liked it it was okay, the ending is somewhat a let down. It is a product of its time.
>ending is a bit of a letdown
How so? Heroes beat the bad guy, Star Road is restored, wishes are granted, we get a big victory parade. Not sure what's wrong with the ending.
>mario doesn't marry gaz's mom and plow that sweet toadstool pussy every night
I'm surprised it even got a remake
What do we think of the gameplay changes?
The Super Jump thing is really nice. I wonder if it'll be easier to get 100 in this.
I hope they make it even just a little easier.
After fifty jumps or so the timing literally becomes frame perfect, and it, like other snes games, ran at 60fps.
Its actually a permanent 2 frame interval between jump 13 and 100 if I remember correctly. I hope they don't make it easier, I felt like its just as hard as it should be in the original.
so its what, like 4 frames to hit it? i think at that point you do it through rhythm anyways
hope they increase the difficulty to match these buffs. i need Hard mode Smithy
They seem more or less fine to me, but the UI is extremely generic, which is a shame given how distinctive the original one was.
>how distinctive the original one was
the original had the same transparent minimal type font sytle, unless you're talking about the XYAB on the face, we still haven't seen what that menu looks like on the remake, every scene is after they already made a choice
It's minimalist, but the borders and text are far more distinctive. The character portraits/HP also had unusual placement for a JRPG at the time. What's in the trailer looks indistinguishable from what you'd see in any mobile game.
Generally speaking, it looks fine. Little things like that and the weird hexagon shield that pops up when you block definitely detract from the presentation, though.
They better make the game harder to make up for this shit.
At the very least I'm hoping for some bonus dungeons and bosses.
You need to learn how to enjoy games that don't step on your nuts. Hard games are still there. This game is marketed to preschoolers and always was, and it was still good clean fun.
Ah, the chain being based off consecutive timed hits makes sense.
Neat, but I hope they add some stats to the enemies to make up for it all. Don't forget the team attacks that probably can be selected when the percentage fills up.
>Only when you attack not when you defend
That's wrong you moron, it does.
The game even tells you when you can't even block like against water blasts
>That's wrong you moron, it does.
Look at Mario blocking the Wiggler's attack. There's no !.
That's after the block you fricking dipshit
?t=50
Look you fricking moron
holy frick how dumb are you
You're an butthole. I'm not wrong, its just that the JP and NA trailers are different for some reason. Which is weird.
?t=49
So it's a feature that can be turned off, then. That's cool. I wonder if they'll have stuff like classic music/sound effect options, or even classic battle mode options.
Clearly not considering that it was still there for attacking
It's more likely the Japanese footage is just older
That or the JP trailer is from an earlier version of the game.
I don't like the FF7 Remake menus. The og was charming, I get we are not using a SNES controler anymore but they should think in something better that white in a grey background on a Mario game.
the lack of the intuitive button-mapped commands is the only thing that bothers me tbh.
>justify a remake
every shitty old game is getting a remake these days, you don't need to justify anything
It's one of my favorite RPGs, so yeah. The only argument against a remake is that it was so good already that there's no need for one. But I'm happy seeing a remake nonetheless.
SNES RPGs were mainstream, they sold millions of copies at a time when the super Famicom only sold like 45 million units total. nowadays the switch is 120 million strong and JRPGs sell less in Japan than they did back then.
What this means is that actually, SNES RPGs are very simple baby games for the most part. there's some exceptions like FFV, the SaGa series or SMT, but for the most part this is the era where JRPGs were ultra simplified.
there's one game that stands above them all in simplification : super Mario rpg. the simple of the simple, the easy of the easy. it made one concession for ADHD kiddies tho, which are the timed attacks. that way they feel less bored in the battles.
thus, we can explain the popularity and love for this game by this: people who normally hate JRPGs because they're too tedious and have too many systems or too grindy have a game that's ridiculously easy, requires no strategy, and allows you to win any battle by pressing A at the right time. it's a JRPG for non-JRPG fans and it succeeded beautifully at that.
this is why the boomers love it so much. the boomers who love this game are at their core the average mainstream player, not RPG fans. they don't want systems and skill trees and equipment with extra effects and customizing jobs. they're very different demographically from people that play JRPGs in 2023.
if you actually like JRPGs and having a slight amount of strategy, customization and thought alongside a slight amount of decent storytelling, then obviously this game is just average or even below average. like even an ultra easy game like persona 5 is like a gazillion times more demanding of the player than Mario RPG
SMRPG is shit
>literal random stat gains, weighted so your least gains the most, which means hours and hours of resetting for perfect stats
>ultimately it doesn't matter because both lazy shells trivialize the frick out of the game
>ultimately it really really doesn't matter if you master mario's jump and geno whirl
>minmaxing SMRPG
You have brain damage
>which means hours and hours of resetting for perfect stats
Anon please tell me you didn't actually do this.
>geno whirl
The move that doesn't work on almost every boss: the intended obstacles for the player?
Works where it counts though. Using Geno Whirl on Exor is fricking kino
He should have said Geno Boost, the actual OP as frick broken special.
>which means hours and hours of resetting for perfect stats
>SMRPG
Genogays excited to play the titular okay RPG for the first time
>Was it really good enough to justify a remake?
Yes
>Was it really good enough to justify a remake?
Noooooo but it is old enough.
The average Geno gay is about 40 now and I think most of them never had kids so this is more another joke at their expense.
I wonder if the boomers ITT who do have children will force their kids to play Mario RPG
I highly doubt people in the 60s are still browsing this website
When you guys played the old version, did any of you picture Mallow as...fuzzy?
>marshMALLOW
you're moronic
I dunno what kind of marshmallows you eat Anon, but I wouldn't keep doing it if I were you.
I thought Mallow was a frog. Why the frick does he look like a cloud in the remake?
Nice bait fellow SMRPGenjoyer
There is no way you would even know Mallow is a frog from the remake trailer if you didn't already play the original game
Because Mallow is not a frog? Holy shit go play the game he's a Nimbus from Nimbus Land.
>Mallow is not a frog
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I CANT BELIEVE THIS
YWNBAF
>Because Mallow is
>not a frog
DUH DUMMMMMMMMM!
*delivers Cricket Pie*
but he was raised by frogs. obviously only frogs are raised by other frogs since they were a tadpole
>Because Mallow is not a frog?
>Mallow is not a frog
What the frick
Look anon I know Mallow is bad at jumping but that's a little harsh don't you think?
NO! IT CANT BE TRUE! IT JUST CANT!
No fricking shit. He's a tadpole dumbass.
no. he's sticky
He certainly will be when I'm done.
No he was Froggy.
>no geno in brawl
>no geno in smash 4
>geno costume in smash ultimate
geno bros...
finally... FINALLY our boy is coming home...
TTYD is garbage compared to SMRPG. Get some taste disgusting gamecube troony
I am happy they kept the soul for the monster designs and all that, and I'm hoping they don't sanitize anything too much. That said, the game really would benefit from some difficulty modes and post-game content and a little polishing up on the game mechanics themselves. The vanilla game is really easy. Romhacks are where it's at. Especially the randomizers.
>turn based rpg
who the frick still plays shit like this
>Boco is here
When the FRICK are his fingers going to get amputated so he can never post on this site again?
I didn't even notice he was a namegay until you called him out. Way to give him more attention.
I wanted a sequel, not a remake. I fricking played this game again during covid lockdowns so it's still somewhat fresh in my mind. I want Mario RPG 2.
Thousand Year Door > Super Paper Mario > Paper Mario 64 > Superstar Saga > Origami King > Super Mario RPG > Bowser's Inside Story > Partners in Time > Dream Team > Color Splash > Paper Jam > Sticker Star
I hope Capcom gets their shit together and make BoF4. A real BoF4 that's an actual sequel to BoF3 and not the unfinished garbage we ended up with. Looking forward to the JRPG renaissance, bros...
Bowser is a god damn companion nuff said
bowser kind of sucks as an antagonist these days. he has far more potential as an ally. i hope nintendo realizes this before they start working on the next bing bing wahoo.
Yes.
The real question is, did it need one that doesn't add anything but better graphics? Not really. The combination of cleaned up renders and actual sprite work still hold up very well compared to games that were fully pre-rendered and 99% of games from the N64 era.
It does seem like there are some gameplay mechanics added, but I generally agree (except I like the N64 aesthetic). My hope is that they add some extra content like what you saw in the GBA Final Fantasy games: A couple of extra-tough dungeons, some bonus bosses, and a few new weapons would be nice. I'm especially hoping they go that route because one of my only real criticisms about SMRPG is that, aside from the final boss gauntlet and Culex, it's just way too easy unless you deliberately stay under-leveled.
it's one of the best rpgs in history
If you've only played Mario RPGs sure
I feel like this is one of those nostalgia games you had to be there for, since I wasn’t born when it came out and I thought it was just okay when I played
I like the majority of what came out after it more
As someone who loves the game, it's perfectly fine if you don't see the appeal. The game is an acquired taste.
the magic of Mario rpg is that it's extremely simple and accessible while having just enough charm and meat to it to be enjoyable.
basically this is the one RPG people who usually hate and dislike RPGs can enjoy. this is the one game where they get to enjoy the joy of an RPG that JRPG fans get to enjoy with the hundreds of games in the genre if that makes sense.
The weirdest thing about it is it's more popular now than it was when it was released. It was like the 25th best selling SNES game or something like that, but then, mostly because of Smash nonsense, a bunch of people are pretending it's the greatest game of all time.
it was one of the SNES swan songs so it didn't get alot of attention upon release, but it's greatness among people who played it (probably through emulation) still lived in their minds
>a bunch of people are pretending it's the greatest game of all time
Its legitimately a contender for that title. Zoomshitters overuse the term "masterpiece" every time some 7/10 goyslop gets what out by Ubisoft or From, and there are very, very few games (probably less than 50 across all of gaming) that can actually be accurately described as masterpieces. SMRPG is on that list.
SMRPG is probably the one perfect example of a game that really only can be enjoyed if you're a nostalgic boomer who hates modern video games.
don't worry, zoomers will sing it's praises too since they get filtered by any RPG that's harder
>t.
No, only a zoomer would say it's the best game ever. It wasn't even the best RPG on the SNES, there was FFVI, Chrono Trigger, and Dragon Quest V.
>only a zoomer would like old games
You are trying too hard zoomzoom
>zoomie attention span can't make it two sentences
SMRPG is for people who hate jrpgs, they haven't finished any other one because they get bored before they do. They think it's a revolution to press A during an attack, their minds are feeble and simple
To be fair timed hits were revolutionary back then. I don't think any other RPG did it other than the ones that went full action like Mana and Tales with inputs.
No no no, Super Mario RPG is the quintessential boomer game. Because zoomers who like old games actually played these games you mentioned, boomers didn't. DQV didn't even come out in the west for example. Zoomers play the most highly regarded JRPGs and recognize their greatness and spread the word about it, because these zoomers actually like the genre and are passionate about it.
People who praise SMRPG are moronic boomers who spend more time complaining about video games than actually playing them, who haven't played a JRPG in 20 years but remember being amazed by timed attacks when they played SMRPG on zsnes on their pentium III computer.
No. It's baby's first RPG. People only love it because it has a Mario coat of paint. It is really nothing special, outside of timed hits.
I mean over the course of the last almost 30 year I imagine that a lot of people pirated it
Yes
Mario rpg wasn't good on release either. it has the same strength and weaknesses today that it had back then
You sound like a zoomer. Games didn't evolve and grow back in the 90s. They released fully complete. Any problems you had with the game are your own since it always is what it always was. Great.
I completely agree.
I am saying it was always shit for morons and there's 20 better RPGs on the SNES. I'm saying you can't excuse the game for being old because it was already shit on release
You completely misunderstand why it's good and apparently you also misunderstand why ninntendo is the biggest name in gaming.
I completely understand why it's praised, because it's a simple and charming RPG that gives you a bit more interaction during battles. It was a unique concept at the time and allowed people to enjoy the fun of an RPG without having to use their brain. But it's ONLY good for people who don't actually enjoy RPGs. This game is the epitome of taking a genre and dumbing it down as much as possible so mainstream audiences to enjoy.
SMRPG did to JRPGs what something like God of War did do action games nowadays or Star Wars to Dark Souls. Take a popular genre, make it simple and easy for babies who are too stupid to play proper action games, slap high production values on it and you're good to go. It's a 1996 version of a modern AAA video game.
>it's a simple and charming RPG
Remake looks exactly like this.
>But it's ONLY good for people who don't actually enjoy RPGs
You mean 90% of the video game consumer base?
Nowadays you can find a million gazillion RPGs just like SMRPG, with the same mechanics and the same charm. But they don't have muh Mario on it so boomers don't care.
So point to the ones that came out in past decade then. The super Mario RPG games.
not OP but the closest i can think of is Bug Fables, since thats inspired by Paper Mario. Paper Mario isnt Mario RPG but it is a spiritual sequel with similar mechanics, so it KINDA counts?
literally who?
Yakuza Like a Dragon is a recent example of a very simple JRPG with timed attacks.
That game is also fricking terrible
I don't think being simple is a negative thing, RPG connoisseur or not.
>But it's ONLY good for people who don't actually enjoy RPGs
People can enjoy simple games along with more complex ones. Just depends on your mood.
Frankly SMRPG makes you use your brain more than most thanks to the platforming and timing elements. Your average RPG is already super easy, the additional complexity in RPGs usually doesn't actually make them much harder.
>use your brain
you're joking right? there's absolutely nothing more tedious and braindead than having to time jumps over and over and over and over. that's not using your brain, that's using the most basic reflexive faculties. it gets boring as shit after 2 hours at most because it's easy.
It's using your brain more than pressing A to attack while numbers go up for 50 hours. Instead you're paying attention to timing on top of that.
>jrpgs are just pressing a to win
yes if you're moronic and grinds
There were better RPGs for the SNES, but it was definitely one of the best games on the system. SMRPG helped get people into Square's other RPGs for the SNES like FF3, and eventually FF7+.
Squaresoft became a household name because of their success on the SNES.
>games released fully complete
you really gonna tell me that Superman 64 felt like a complete game?
First two paper Mario games > M&L series > SMRPG > the rest
there wouldnt be paper mario and mario and luigi rpg games without smrpg. but i do respect you and your list.
i really hope they add more sidequests or at least a couple more worlds. i loved smrpg, but contentwise there wasn't a whole lot to do besides getting the lazy shells, fighting jinx/culex, and doing the super jump challenge.
Strangely, I'm looking forward to Star Ocean 2 HD backgrounds more than Super Mario RPG. I will probably get both though. Well I might get Hero Eiyuuden before either.
The "platforming" is [pure shit but props for trying I guess. That already gives it better field/dugneon design than 99% of rpgs especially in regards to verticality.
I just hope this game does well so that Square realizes they don't have to gamble a decade and $100m every time they make a new Final Fantasy. I'd really like to see FF17 with roughly the same graphical fidelity as the SMRPG remake.
are you fricking moronic? square releases like three JRPGs with this sort of fidelity and budget every year. how out of touch can you be?
I hope they keep all the old bosses in, Like Larxene and Kyogre and Rosalina and definitely Xion.
Frick I need them to release the remixed boss theme so badly. I'm guessing we won't hear it for a few months right?
I was too young to really enjoy SMRPG. Borrowed it from a family friend (who was older than me), but I barely got past the early game before getting bored since I sucked and couldn't read much. I never did revisit it, but I watched some speedruns and streams and it looks like a quaint RPG. It doesn't take itself too seriously and has a refreshing brand of humour not seen in Mario games since. The combat also looks okay for 1990 standards since the perfect attack/block mechanics were revolutionary back in the day.
I'll probably give it a go later this year when I buy a chink handheld for my vacation in preparation for the remake.
Why no original on nso
Annoying
The remake is why
Boomer here. I like the game but it's too fricking easy and short. Please make this game harder.
It's one of the best jrpgs on the system, but the people that would actually replay this won't bother with a switch only remake.
>people who would play a Nintendo game won't play it because its on a switch!
Here we see a third world pirate irrationally finding a way to justify not buying the game he clearly wants to play.
Will they bring this back?
They'll either keep it as ??? or change it into something lame.
Probably. I think the script will probably be closer to the JP script this time, though. It certainly won't be "Peach's XXX".
I'm surprised nobody is talking about the new stuff added to the combat, like the chain system with buffs, or the meter that likely leads to the team-based super attacks we saw in the trailer.
>I think the script will probably be closer to the JP script this time
There is no fricking way they're keeping all the JP boomer references in the original game.
>I'm surprised nobody is talking about the new stuff added to the combat, like the chain system with buffs, or the meter that likely leads to the team-based super attacks we saw in the trailer.
Let's be honest 99% of remakes in current year don't need to actually be made. RE4make, as great as it was, didn't offer much new over RE4.
Just enjoy the nostalgia bait cash grabs for what they are.
RE4 remake was amazing.
A game from the SNES era is even more deserving of being brought back into the spotlight.
It was amazing, but moreso because RE4 was already amazing in the first place. I didn't feel it added enough new to justify being made in the first place, but I do welcome it.
RE4 was amazing because the additions to the gameplay made playing it on Hardcore really fun for a remixed replay of the game, this is just ruining the great graphics and atmosphere of the original without adding much of anything to the game, it's just a worse SMRPG.
I didn't play on hardcore so I can't relate. I did watch professional streams though and it wasn't my cup of tea. Lots of speedrunners complained about the RNG bloom/headshot mechanics and I think it would've soured my enjoyment of the game.
They are just bad at RE4, if you have beaten the original before you should make consistent progress through Hardcore, the RNG crits are just bonuses since you always have enough ammo.
>Distortion and Bawkasoup are bad at RE4
"no"
Never played troony year door but SMRPG > paper Mario and bowsers inside story, I like them but I like the more traditional jrpg shit in SMRPG
I remember getting this as a kid, getting pissed off it wasn't bing-bing wahoo, and discarding it to play megaman x again
Sounds like you're a moron then
Wonder how these frickers are gonna look
It was good enough to justify NOT remaking it.
Yes
>new game announced that people are excited for
>immediately activate contrarian mode
Never change Ganker
Literally the best RPG ever made. Cope you gay fricking snoy
the best rpg ever made if your IQ is below 110
My IQ is 167, let me guess you think a good RPG is the new snoy Final Fantasy
>iq is 167
NTA but that's the 99.9996th percentile. Post proof.
there are 8 billion people on the planet so being in that percentile isn't as impossible as you're thinking it sounds
I doubt the smartest 3 million people on the planet shitpost about Mario games on the internet
You don't understand because of the dunning-kruger effect, it's impossible for you to understand the mind of a genius because in order to do so you'd have to get smarter
Chances are, nobody who had a substantial hand in the development of Super Mario RPG had an IQ over 167, so according to the dunning-kruger effect it's impossible for the developers of Super Mario RPG to understand the mind of a genius and hence create a game that would appeal to the mind of a genius
you mean the best rpg for non depressed losers
t.
>Peach's XXX/Toadstool's ???
>Mario having to be stopped from punching a child
>Peach bawling 50% of the time before she joins the party
How much of SMRPG do you think is making it into the current year unscathed?
The kid punching better still be in.
I don't think any of it will be removed.
FRICK EM UP MARIO
Still have my SNES and my copy for it but I will buy this in hopes that it sells well and we go back to old comfy SMRPG games
Why would any adult want to play an rpg set in the Mario world? It's a theme for toddlers.
Tendies are pathetic.
Do we even know who's developing this? Is Square playing a role or just licensing to Nintendo? Or some second or third party?
It said Nintendo/SquareEnix on the trailer
Doesn't Squeenix hate Nintendo? I've surprised they're willing to work together again after Nintendo screwed them pre-Playstation era.
I mean all their best shit has been on Nintendo for at least since the DS, so I think that grudge has long been over
These are trying times
They've been Nintendo's number one third party supporter with the Switch. Think of all the DQ and (timed) exclusives they've been giving Nintendo, like Bravely, Triangle Strategy, Octopath, etc. Every non-MMO FF game is now out on Switch up to XV's goofy chibi version.
>plugs in a turbo controller
Eat a dick game
Geno bros eating good rn frfr
It's justified for the music alone
"People" really spend their time shitposting about any game they don't like huh
I always thought Smithy was a neat villain, but especially so for a Mario game. The rest of SMRPG is so whimsical and light, it juxtaposes really well with his sparse characterization - to create a dull, lifeless world, filled with warfare and weapons.
Also, reminder the whole of SMRPG's events take place in one day.
>Also, reminder the whole of SMRPG'S events take place in one day
>sleep in an inn
Checkmate.
Remember when the commercial and magazine ads called the sword Smithy?
Just because the current platform they're standing on was built yesterday doesn't mean the whole game takes place in a single day.
the stage for the final fight was also such a shift in tone. it became a horror theme real quick
Whoa dude, I'm going insane.
I also really appreciated the contrast between the Smithy Gang fighting with actual, legit weapons of war and the denizens of the Mushroom Kingdom, who mostly used goofy shit like hammers, shells, frying pans, etc. It really felt like Smithy came in from a more brutal world and was truly a unique threat to the Mario universe.
It's exceptional. Actually one of the best RPGs ever made, didn't expect to like it as much as I did.
And this is coming from someone that isn't a nostalgia gay and first played it when he was 22.
I hope that the pre-rendered video isn't just for the trailer and that there's FMVs in the game, cute way to emphasize the Square RPG aspect of it.
Ngl, I am not as excited as I thought I would be. Star Ocean 2 excited me more despite the leak. Dragon quest monsters might be cool.
Wonder if theyll adjust super suit unlock difficulty
soul...
Why do Japs love Engrish so much
>See nothing both universal praise elsewhere
>"The consensus seems to be it's just a dull watered-down TTYD."
Seriously, get off Ganker. Being constantly surrounded by bitter contrarians is bad for your health.
it was charming af, graphics, music, characters, writing, story, it was so full of charm
combat was just beta Paper Mario
but overall, TTYD and M&L BiS are better Mario RPGs than SMRPG
There are things that are fun and charming about SMRPG that is different from other, similar games, if you can't see it you either just don't appreciate video games for their aesthetics, the feel of their mechanics, overall mood etc. you are just trying to create an identity for yourself out of the media you watch, you don't like it because you are the hardcore autist gamer who prefers games with fun and strategic mechanics or you do like it because you are the comfy, laid back retro gamer, it's embarrassing.
>sakurai left
>mandates stopped
Now you know who's responsible.
I wonder how many people mistakenly try to play SMRPG LIKE it's an RPG and go into every combat encounter voluntarily. It's an RPG but it's a Mario game too. You're not supposed to touch the badguys.
we could have just gotten SMRPG on NSO for free but now they're charging $60 for a remake with no new content and uglier graphics
thank god for emulation motherfricker I can't take this modern gaming landscape
Is it actually 60 dollars?
yes
>with no new content
We've literally already seen new content with the team attacks, but I guess you can at least fool yourself.
>this will underperform based on pricetag alone
>"clearly this means audiences don't want more games like this"
I want to get off this ride
>anime poster
>is moronic
If you can't see why this is a big deal like the Prime Remake testing the waters for more 1st person Metroid games then I don't know what to tell you
prime remake was $40, Black
True, won't argue for Nintendo's price moronation. I will still pay the Mario tax in hopes they stop putting out absolute fricking garbage like nu-Paper Mario
It's the fact that it's testing the waters while costing about 20 dollars more than it should. It's going to do poorly at 60 dollars and they'll take that to mean we don't want Mario RPGs.
Just like all those other games that would "do poorly at $60", like the 3d Mario collection, Link's Awakening remake, etc.
If Link's Awakening looks amazing. The only real downside was that it had moronic slowdown issues for no reason.
Shhh you can't say the link's awakening remake was good, that goes against the shitposting hive mind
I'm sick of "test games", zoomer homosexual, these companies know what people want
I lived through an entire era of "capcom tests" that amounted to shit-all, I'm not buying a mediocre product because they're holding the possibility of getting what I want hostage behind it
>NSO
>for free
What does "TTYD" mean?
Paper Mario: The Thousand-Year Door
>already have doomies screeching about cut content
You people are diseased
Your "consensus" is wrong, Super Mario RPG is the GOAT
If it means reigniting Geno's relevance then it's worth it
>Was it really good enough to justify a remake?
Not not at all, Square israelite just knew they could get more money from remaking it rather than just letting the original game be on Nintendo Switch Online. Expect to cough up 60 sheckles for this low effort trash.
Seriously? It's the best Mario game ever made.
For people that only finished 5 Mario games, for sure.
It's barely even a game. It's a RPG for people too braindead even for JRPGs.
Kind of hard to imagine how Culex being an homage specifically to FFIV's sprite style would work in a polygonal 3D remake both in method and the timeliness of the reference.
Wasn't his gimmick that he was a 2D sprite being in a game that was 3D and he didn't understand 3D space?
That'd work even better in a remake.
You're right, I forgot about that. But I mean, him being specifically in the style of FFIV battle sprites in the fight, and being chibi with jaunty little arm swings like an FFIV field sprite otherwise
Make him 2DHD in the overworld but a regular static 2D sprite (but also HD) in battle.
Maybe he could be made to look like a playstation game model, complete with jittering floor textures.
Make him 2DHD.
Just make him normally proportioned and true HD.
IIRC in the original japanese version the reason he can't "survive" in Mario's world is that as a 2D sprite so he's not compatible with a psuedo 3D world of SMRPG.
I love it. I'm a boomer, I rented this from my local video store a dozen times or so to complete it. I had the third save slot and two other people also rented it a lot. When the video store closed when I was in high school, I bought their SMRPG copy for $5. I will pay $80 for this and laugh at myself for it, but I'll also enjoy it.
Only SMRPG boss I remember were the wannabe power rangers
Personally I think it's only interesting as the ancestor to Paper Mario and the Mario & Luigi games, and in a way also a precursor to Kingdom Hearts with the whole "dropping Final Fantasy-ass designs and plot into a series that is emblematic of light cartoony funnies."
but that's just my opinion.
But will Metroid still be sleeping in that room?
they still have that one toy box with her in it, so probably
you can actually tell the other things in the box apart now too
The graphics and UI unironically remind me of the secret of mana HD remake thing
Is good enough to NOT need a remake
Are you moronic, TTYD is a watered down Super Mario RPG? And it came out before TTYD
will they fix THAT invisible chest?
Maybe there will be a toad that walks around that door now.
It's my personal favorite game ever, so I'm happy as frick. I'm sure they'll makes some gameplay tweaks and rebalancing, but I hope we also get some cool new things too. I'd love for something like a Boss Rush.
I really do not get the hard on for any of the Paper Mario games. I mean when I think RPG I think a platforming game that tacked on a shitty turn based battle system where everything has 5 HP and you do one damage per hit and stats mean nothing.
Do you think we are getting costumes changes or at least see how the clothes look in the menu?
I doubt it, if that was a feature they would definitely show it off.
is Squaresoft involved in the remake?
Games that are good are always good.
This concept of games aging needs to end
All Mario RPGs that aren't nu-Paper Mario are great. While I agree that TTYD is the best of them all, this is still amazing for Mario RPGs as a whole. Even Koizumi mentions it as "the very first RPG in the Mario series".
General Grievous?
Yaridovich the hardest boss in the game.
TTYD isn't even better than Origami King you dumb gamecube babby
true, I liked TOK more than most of the RPGs. It's equal to Paper Mario 64 for me
Paper Mario's best feature is it's attempt at a interconnected world and I hate to swallow my pride and say it but it's the one thing Origami King did better than TTYD.
I really don't know what it was about Gamecube that went to Intelligent System's heads but the games just got more and more linear until Sticker Star was literally just a level select.
MY NAME IS EXOR
I'M THE RAPPERS ANGEL
TRAVELLING BLADE WITH THE AXEM RANGERS
WHY SHOULD LAMERS LIKE MARIO WITH HIS PARTY OF A BUNCH OF moronic JOES
FIX A STAR ROAD, I DON'T THINK SO
GENO WHIRL
I DON'T BLINK SLOW
LETS DO THIS
CAUSE EVERY TIME I DRIVE A RHYME I DAMAGE MY RIGHT EYE MORE THAN NINE TIMES NINETY NINE
WE NEED TO MUTE THAT STUPID VOICE
>dull watered-down TTYD
its like TTYD, but good
Every paper SHITrio game is a dull, watered down Mario RPG though.
Zoomers really should just jump straight into wood chippers.
I like Paper Mario and all but when it comes down to it they're barely a platformer, they're more about learning abilities and plugging them in to get to get somewhere you couldn't before. M&L is the same way. SMRPG is a more straightforward isometric platformer where your failstate for touching a baddie is going into a fight instead of just dying.
TTYD is just a dull watered-down PM64 which is just a dull watered-down SMRPG.
>PMOK
No. The only Mario RPGs even remotely worth playing are SMRPG, PM1, PM2, SSS, and MAYBE PiT if you really like the 4 homies in a row gimmick
DT is better than PiT and BIS.
>tutorials
It's not as ambitious as the Paper Mario games but it does what it tries to do extremely well. I don't see how anyone could play this game and not have fun.
>The consensus seems to be it's just a dull watered-down TTYD.
I have never heard anyone say this, mainly because it plays nothing like the other Mario RPG games.
Now we get another 20 years of Geno autism right?
Super Paper Mario is really underrated imo
The remake is making me realise half the charm of the original game's visuals were the low-poly pre-rendered graphics. The remake seems to emulate the original art style pretty much spot-on, but it feels more sterile because of how clean and rounded it is.