It's really good. What killed the X series was declining sales with each entry, sans a brief bump with X4. The reason for the declining sales? Well, that's for a whole nother thread.
It was better than X6 and X7. It wasn't some platformer masterpiece butit was an alright game and we should be thankful we even got a 2D platformer in 2004. X8 with its art and sound design had a pretty nice aesthetic too
X8 was a big improvement over X7 but the damage was already done and following X8's release is when all the nostalgia gooning over the NES games really kicked into high gear and Capcom just forgot about X altogether in favor of more 8bitslop.
Isn't 11 already in 2.5D, and it just launched to little fanfare, as Capcom realized they only want to do Resident Evil and Street Fighter from now on?
If it was back in the days (like Mega Man 2), they would spam at least 5 classic megaman games and some new series of it along with a cartoon.
Nowadays? Even with two succesful as frick releases for megaman with the most sold Mega Man 11 in 2018 and last year the BN Legacy Collection being the third or fourth most sold "game" of the series, they still don't care because it's a cheap chunk if you compare to Resident Evil and Monster Hunter money made in a single month. Even Street Fighter they just made another one because of the e-sports scenario giving the Capcom brand more image for free, otherwise they wouldn't care either for anything other than a collection like Ace Attorney recently.
1 month ago
Anonymous
Well, games as service is so oversatured that I don't think CAPCOM will last more than a couple years with this model, the AAA industry is pretty much dead.
>Capcom just forgot about X altogether in favor of more 8bitslop.
what the frick are you talking about? &Bass + the zero spinoffs came next. 9 and 10 didnt come out until like 2008
X7 damaged the series reputation so much that nobody wanted to touch X8, believing it would be more of the same. The game bombed through no fault of its own; it's really sad because they genuinely tried to improve and nobody bothered to play it.
I think what killed Mega Man was that the series was perfectly tailored for older systems, and they kept trying to use the same formula even as the industry grew and expected more. Aside from certain spinoffs, most games just gave you those eight stages, plus a few endgame ones and maybe a tutorial stage at the beginning. This worked perfectly years ago, but the series stayed too short for its own good. Just look at 11 to see what I mean: we had all this fanfare building up to release, then it was just as short as any other Mega Man game; no bonus modes, no DLC, nothing. Everyone beat it, thought "cool", and then moved on as though the game never happened.
The actual gameplay of the series holds up fine, it's just that they never last long, and as the years go by it becomes more difficult to sell this kind of game to somebody.
I can think of a single way to make a Mega Man game longer: make it like in Wily Wars. The main character abilities reset sometimes, once the player reaches the final stretch all the weapons and moves are available.
I don't like it much but it can bypass the usual formula of 8 levels and a final fortress.
What really killed Mega Man was Capcom realizing that they could print money with RE and Street Fighter, and also realizing that Mega Man was a liability.
>Just look at 11 to see what I mean: we had all this fanfare building up to release, then it was just as short as any other Mega Man game; no bonus modes, no DLC, nothing. Everyone beat it, thought "cool", and then moved on as though the game never happened.
True, but at no point would I say I regret having played it, something I can't say of some other MM titles.
I still don't know why they made a decision to put a shop in a MEGAMAN X game out of all things, even Battle Network and Star Force being literally cardgame mixed with ARPG still have most of the chips and upgrades being obtainable by exploring the game like a true Megaman with only a few being sold in shops like a "proper" RPG would do (chips are equivalent to buster/saber upgrades and boss powers at the Classic/X Series for those who never played).
Good thing BN managed to get a great game as it send-off to finish the series instead of insisting until it turned into a gacha.
More like the X series had been so bad since X3 that they finally and thankfully mercy killed it. It's no hyperbole that the X franchise is one of THE worst series of games ever made. How do you get to make 5 straight pieces of trash in a row without losing your job?
Both X5 and X6 were fine and mostly well received even though they had blatant flaws, but overall the engine and basic mechanics of the series were still solid enough, can't say the same shit about X7 and X8 where the gameplay is just broken and even pressing dash too much is enough for anyone to break the games.
No it's fine, the problem wasn't X8's quality, fans were just kinda burned out at this point after multiple medicore-to-terrible games in a row. Maybe in a universe where X6 and X7 never existed, X8 could've kept the series going a little longer.
I just don't get the point of the megaman series. It feels like they just kept remaking the same game over and over with barely any difference between the titles.
yep, i had one or two of the games on snes and i enjoyed them. then i saw how similar the other ones were and now just think the series is pretty overrated. megman 64 is pretty cool though.
No, but it's rather mediocre
There's some good ideas, but practically half of the stages are high gimmick (vehicule stage, etc), and the rest are low gimmick (robot stage, grading fight stage, stealth). The game is too fricking gimmicky and doesn't have enough just plain good ol' platforming
X8 is the only uphill X game.
Yes, EVERY sequel was worse than the last. It was all downhill from the first. Even X4 was a step down from X3. Fight me but you know not what you're fighting 4
It's really good. What killed the X series was declining sales with each entry, sans a brief bump with X4. The reason for the declining sales? Well, that's for a whole nother thread.
It was better than X6 and X7. It wasn't some platformer masterpiece butit was an alright game and we should be thankful we even got a 2D platformer in 2004. X8 with its art and sound design had a pretty nice aesthetic too
Third wheel killed the series
that was x5
why did they make him sound like a smarmy seven year old
You're thinking of X7, and obviously no when X8 exists lol
Making 8 games is what killed the series
Plus Xtreme 1, 2, and Command Mission
X8 was a big improvement over X7 but the damage was already done and following X8's release is when all the nostalgia gooning over the NES games really kicked into high gear and Capcom just forgot about X altogether in favor of more 8bitslop.
I wish MM 9, 10 and 11 were in 16/32bit graphics but X series already started sucking after X4.
Isn't 11 already in 2.5D, and it just launched to little fanfare, as Capcom realized they only want to do Resident Evil and Street Fighter from now on?
>it just launched to little fanfare
It's the best selling MM game ever.
That's the strangest thing about all of this. It's the best selling Mega Man game, but from the way Capcom responded, you'd never guess it was.
If it was back in the days (like Mega Man 2), they would spam at least 5 classic megaman games and some new series of it along with a cartoon.
Nowadays? Even with two succesful as frick releases for megaman with the most sold Mega Man 11 in 2018 and last year the BN Legacy Collection being the third or fourth most sold "game" of the series, they still don't care because it's a cheap chunk if you compare to Resident Evil and Monster Hunter money made in a single month. Even Street Fighter they just made another one because of the e-sports scenario giving the Capcom brand more image for free, otherwise they wouldn't care either for anything other than a collection like Ace Attorney recently.
Well, games as service is so oversatured that I don't think CAPCOM will last more than a couple years with this model, the AAA industry is pretty much dead.
>Capcom just forgot about X altogether in favor of more 8bitslop.
what the frick are you talking about? &Bass + the zero spinoffs came next. 9 and 10 didnt come out until like 2008
That was X7.
i barely consider it a series anyway considering i only replay x and x4
X7 damaged the series reputation so much that nobody wanted to touch X8, believing it would be more of the same. The game bombed through no fault of its own; it's really sad because they genuinely tried to improve and nobody bothered to play it.
I think what killed Mega Man was that the series was perfectly tailored for older systems, and they kept trying to use the same formula even as the industry grew and expected more. Aside from certain spinoffs, most games just gave you those eight stages, plus a few endgame ones and maybe a tutorial stage at the beginning. This worked perfectly years ago, but the series stayed too short for its own good. Just look at 11 to see what I mean: we had all this fanfare building up to release, then it was just as short as any other Mega Man game; no bonus modes, no DLC, nothing. Everyone beat it, thought "cool", and then moved on as though the game never happened.
The actual gameplay of the series holds up fine, it's just that they never last long, and as the years go by it becomes more difficult to sell this kind of game to somebody.
I can think of a single way to make a Mega Man game longer: make it like in Wily Wars. The main character abilities reset sometimes, once the player reaches the final stretch all the weapons and moves are available.
I don't like it much but it can bypass the usual formula of 8 levels and a final fortress.
What really killed Mega Man was Capcom realizing that they could print money with RE and Street Fighter, and also realizing that Mega Man was a liability.
10 has DLC, bonus modes, and hard mode.
That's true. I'd also say 10 was a much better game than 11.
>Just look at 11 to see what I mean: we had all this fanfare building up to release, then it was just as short as any other Mega Man game; no bonus modes, no DLC, nothing. Everyone beat it, thought "cool", and then moved on as though the game never happened.
True, but at no point would I say I regret having played it, something I can't say of some other MM titles.
Would porting X4 to the N64 or SNES be feasible?
I always thought it was Inafune pulling rank at the time and blocking X from getting any more titles. It's a good game aside from Gigabolt's stage.
It's fine for an RPG, I suppose. Still like Battle Network better
No, it tried to undo the damage X6 and X7 did. Sadly it was too late
I still don't know why they made a decision to put a shop in a MEGAMAN X game out of all things, even Battle Network and Star Force being literally cardgame mixed with ARPG still have most of the chips and upgrades being obtainable by exploring the game like a true Megaman with only a few being sold in shops like a "proper" RPG would do (chips are equivalent to buster/saber upgrades and boss powers at the Classic/X Series for those who never played).
Good thing BN managed to get a great game as it send-off to finish the series instead of insisting until it turned into a gacha.
More like the X series had been so bad since X3 that they finally and thankfully mercy killed it. It's no hyperbole that the X franchise is one of THE worst series of games ever made. How do you get to make 5 straight pieces of trash in a row without losing your job?
X8 is objectively and UNDENIABLE worst than X7
Both X5 and X6 were fine and mostly well received even though they had blatant flaws, but overall the engine and basic mechanics of the series were still solid enough, can't say the same shit about X7 and X8 where the gameplay is just broken and even pressing dash too much is enough for anyone to break the games.
I have never heard anyone complain about X8's controls, even from people who dislike the game
It received no marketing whatsover, Capcom doesn't give a shit about Megaman anymore.
It was pretty mediocre but looks good in comparison to X7. Story always felt like it should have ended with X5 or X6
It did, X7 and X8 are not canon to the mainstorytline, neither X6 was supposed to be
No it's fine, the problem wasn't X8's quality, fans were just kinda burned out at this point after multiple medicore-to-terrible games in a row. Maybe in a universe where X6 and X7 never existed, X8 could've kept the series going a little longer.
I just don't get the point of the megaman series. It feels like they just kept remaking the same game over and over with barely any difference between the titles.
Aaaand is because of people like you NOA decided Super Mario Bros 2J wasn't for westerners and then made a rom hack of some game based on arab shit
And they were right.
yep, i had one or two of the games on snes and i enjoyed them. then i saw how similar the other ones were and now just think the series is pretty overrated. megman 64 is pretty cool though.
No, but it's rather mediocre
There's some good ideas, but practically half of the stages are high gimmick (vehicule stage, etc), and the rest are low gimmick (robot stage, grading fight stage, stealth). The game is too fricking gimmicky and doesn't have enough just plain good ol' platforming
X8 is the only uphill X game.
Yes, EVERY sequel was worse than the last. It was all downhill from the first. Even X4 was a step down from X3. Fight me but you know not what you're fighting 4
is quite good,hated by gays because you can choose the sexy girls to play as and they have same powerups as X,zero and axl.