Once you do shit like the Grand Archives you can't just randomly outdo your own past.
Fantastic dungeons become 'meh' because people are used to the best of the best of level design from previous From titles.
I agree on that, but it is still inferior to previous ones, simply because you just stumble on these cool dungeons by running on the fields, while before there were some roadblocks and narrative to get to some levels so it was more special, to get to Anor londo you had to basically do half of the game through various challenges, to get to leyndell you just need to pass through one miniboss on the map by simply walking there (you can even skip everything besides one boss)
Even if I agree with you, it is just content for content's sake. It isn't progression. I don't warp to Caelid on my pure Arcane build and clear the cave you spawn in entirely because I want to. The reward is a Strength katana, right? It isn't worth it to do it without wanting that reward. It's optional, but all optional content in most other games has a substantial net gain even. Skyrim gives me an underlevelled magic staff on my wizard? I can pawn it, get money which proceeds toward upgrading my house, and it was still worth it to find it. ER has no systems to make optional content ""necessary"" for other goals, it is all purely optional and totally unnecessary except for the things you need. There are a load of dungeons, cut twenty of them and make a small little caravan of nomads you can sell dungeon loot to in order to grow it.
Yeah honestly I found it kinda neat, still doesn't make up for 80% of the world being forgettable throwaway mines and shit and dropped it right before the capital because I'm an autist that likes to do everything and I don't wanna just skip 80% of the game because it sucks
Open world is a dogshit genre because it's not supposed to be a genre, it's supposed to be a level design idea that can be applied to numerous genres. Therefore, it's shit if it's treated as something added to tick some marketing exec boxes, but fine if it's done because the game devs themselves think they have an interesting idea for it.
Leyndell, Farum Azula and Stormveil were fricking amazing
Volcano Manor was great too,
Liurnia is beautiful, sad that a lot of the map is empty space because it's genuinely the most beautiful area they have ever pulled off
Open World is fine, but ER didn't do the things that made Open World good. One town, no merchants, no incentive to go places aside from loot you'll never use and souls that don't amount to anything, everything is only worth running past because you always have your horse. The Open World can be good, but they cleaved too close to being Dark Souls, because they're afraid.
I think an important point often forgotten is that even an "open" world can be structured, and Elden Ring does employ this idea to some extent. But just like you said Torrent is too much of a cheat so trying to implement structure into the open world doesn't work. You can best see it in how enemies don't work as obstacles, only geographical barriers do but they're employed too sparingly.
There's Skyrim open world which boils down to following quest markers and completing chores, which sucks. RDR2 is the same shit. BotW / ER are the only games to make open world not suck complete ass. Is ER as groundbreaking as DS1? Probably not. Does it have an open world that is vastly more enjoyable than Skyrim / RDR2 / GTA V because it forces you to explore rather than just follow waypoint markers to your next chore? Absolutely.
Marika's grace are waypoints. Exploration is better in ER because of unique loot but can be a huge waste of time also due to builds clashing with the loot. When people big up Rockstar's worlds, they do so for the content and quality. Lots of activities to do, lots of interaction, lots of technology. ER is mogged hard in the latter, with npcs STILL locked in place and only moving upon a reload. You also speak of chores yet ER is almost all mediocre combat. 150 hours of that shit is indeed a chore.
None of these games are the perfect open world game. They all have big flaws. Rockstar is too cinematic and ruins their missions with extreme linearity. Bethesda offer the most freedom and potential but can't make it all work at the finish line. BotW/TotK are quite shallow in many areas but traversal is king and unbeaten, mostly because they make navigating the world their focus above the rest. ER has some of the best exploration and its all up to the player but is dragged down by too much copy/paste and a shallow world of just horse riding and OK combat.
>You also speak of chores yet ER is almost all mediocre combat. 150 hours of that shit is indeed a chore.
Are you moronic that's like saying Mario's jumping and running is a chore. It's the fricking core game mechanic.
Mario games last nowhere near as long as ER and even have swimming while ER doesn't. That's the issue. There are some dialogues, some build balancing and fine tuning, few cutscenes, some puzzles and exploration and that is all good but nearly all of your game time is combat, bosses and running back to bosses.
Open areas just encourage the player to poke too hard, and not get put into tight positions or use environmentally specialised tactics to approach the situation
it's due to lazy/diversity hire devs.
We have the tech to design massive open worlds with plenty to do, but time/cost/attention span reduces that.
This is why so many modern open world games have the moronic photomode. it's for reddit to gush over screenshots of environment, without realizing said environment is void of anything interesting.
glamor shots rather than engaging gameplay.
to add.
linear games used to have expansive levels to explore while getting to the objective >halo >half-life >dishonored >jedi knight outcast/academy
However, the game industry has now one of two routes.
you either make a 6 hour near on-rails linear game, that holds your hand completely, complete with long corridors to mask loading, or walled off out door sections to keep the player from seeing the obvious cut corners (pretty much every sony exclusive)
or you make an open world game, brag that it's gigantic, but hide the fact that there's literally nothing to do, and travelling from point A to B takes forever to artificially inflate play time (ubisoft, sony, red dead 2)
Open world Souls would make more sense if you could encounter other players randomly roaming the world instead of only having 2 summons and 1 invader, they really should make a game like that.
They're not a genre, and they're not all shit now. BotW is also a great open world because it prioritizes interactivity. Zoomer morons who are nostalgic for 7th console gen linearity because they think they're "curated experiences" are subhuman. Sekiro is From's best game and it's not open world, but the levels are much more open than Dark Souls.
The only good open world games are Gothic 1&2. Once the open world experimentation phase died out in favor of the soulless open world copy pasta phase, as "perfected" by botw, the open world died.
>raya lucaria
>sub par dungeon
Yes.
Once you do shit like the Grand Archives you can't just randomly outdo your own past.
Fantastic dungeons become 'meh' because people are used to the best of the best of level design from previous From titles.
grand archives was turboshit are you on crack?
Elden Ring has some of the best dungeons in the series, the open world is shit but most of the dungeons are good it not great.
I agree on that, but it is still inferior to previous ones, simply because you just stumble on these cool dungeons by running on the fields, while before there were some roadblocks and narrative to get to some levels so it was more special, to get to Anor londo you had to basically do half of the game through various challenges, to get to leyndell you just need to pass through one miniboss on the map by simply walking there (you can even skip everything besides one boss)
Even if I agree with you, it is just content for content's sake. It isn't progression. I don't warp to Caelid on my pure Arcane build and clear the cave you spawn in entirely because I want to. The reward is a Strength katana, right? It isn't worth it to do it without wanting that reward. It's optional, but all optional content in most other games has a substantial net gain even. Skyrim gives me an underlevelled magic staff on my wizard? I can pawn it, get money which proceeds toward upgrading my house, and it was still worth it to find it. ER has no systems to make optional content ""necessary"" for other goals, it is all purely optional and totally unnecessary except for the things you need. There are a load of dungeons, cut twenty of them and make a small little caravan of nomads you can sell dungeon loot to in order to grow it.
Yeah its shit
It's probably the worst legacy dungeon in the game.
Yeah honestly I found it kinda neat, still doesn't make up for 80% of the world being forgettable throwaway mines and shit and dropped it right before the capital because I'm an autist that likes to do everything and I don't wanna just skip 80% of the game because it sucks
>anon is so mindbroken by all the modern open world slop that he can't even identify what a good dungeon is
all they had to do to make it feel like a whole dungeon was lock rennala's door and make you find a key in the optional part
It was always shit. Including the "classics" like GTA and Morrowind. There has never been a single good open world game.
Dark Souls
Stalker
Dragons Dogma
Fallout NV
Dark Souls is a 3D metroidvania.
Stalker is honestly the only open world I would consider good
why?
Dragons Dogma only gets good when you're in instanced events or bbi
Exploring the map of DD and running into a chimera or skeleton warrior at night is fricking kino.
Shenmue and Deus Ex are what I would consider open city, and I like that much better than open world.
Open world is a dogshit genre because it's not supposed to be a genre, it's supposed to be a level design idea that can be applied to numerous genres. Therefore, it's shit if it's treated as something added to tick some marketing exec boxes, but fine if it's done because the game devs themselves think they have an interesting idea for it.
I loved all the Dark Souls games but didn't have it in me to complete Elden Ring. What a tedious pile of shit; I wish I could get a refund.
Best until yeah PS2 shit of the asiatics ruined it. With copy pasted shit for idiots. If it all looks the same there's no reason to explore.
Leyndell, Farum Azula and Stormveil were fricking amazing
Volcano Manor was great too,
Liurnia is beautiful, sad that a lot of the map is empty space because it's genuinely the most beautiful area they have ever pulled off
Leyndell was boring as frick but the sewers are one of the best fromsoft dungeons ever.
Open World is fine, but ER didn't do the things that made Open World good. One town, no merchants, no incentive to go places aside from loot you'll never use and souls that don't amount to anything, everything is only worth running past because you always have your horse. The Open World can be good, but they cleaved too close to being Dark Souls, because they're afraid.
I think an important point often forgotten is that even an "open" world can be structured, and Elden Ring does employ this idea to some extent. But just like you said Torrent is too much of a cheat so trying to implement structure into the open world doesn't work. You can best see it in how enemies don't work as obstacles, only geographical barriers do but they're employed too sparingly.
There's Skyrim open world which boils down to following quest markers and completing chores, which sucks. RDR2 is the same shit. BotW / ER are the only games to make open world not suck complete ass. Is ER as groundbreaking as DS1? Probably not. Does it have an open world that is vastly more enjoyable than Skyrim / RDR2 / GTA V because it forces you to explore rather than just follow waypoint markers to your next chore? Absolutely.
Marika's grace are waypoints. Exploration is better in ER because of unique loot but can be a huge waste of time also due to builds clashing with the loot. When people big up Rockstar's worlds, they do so for the content and quality. Lots of activities to do, lots of interaction, lots of technology. ER is mogged hard in the latter, with npcs STILL locked in place and only moving upon a reload. You also speak of chores yet ER is almost all mediocre combat. 150 hours of that shit is indeed a chore.
None of these games are the perfect open world game. They all have big flaws. Rockstar is too cinematic and ruins their missions with extreme linearity. Bethesda offer the most freedom and potential but can't make it all work at the finish line. BotW/TotK are quite shallow in many areas but traversal is king and unbeaten, mostly because they make navigating the world their focus above the rest. ER has some of the best exploration and its all up to the player but is dragged down by too much copy/paste and a shallow world of just horse riding and OK combat.
>You also speak of chores yet ER is almost all mediocre combat. 150 hours of that shit is indeed a chore.
Are you moronic that's like saying Mario's jumping and running is a chore. It's the fricking core game mechanic.
Mario games last nowhere near as long as ER and even have swimming while ER doesn't. That's the issue. There are some dialogues, some build balancing and fine tuning, few cutscenes, some puzzles and exploration and that is all good but nearly all of your game time is combat, bosses and running back to bosses.
>BotW / ER are the only games to make open world not suck complete ass.
Delusional
>these games that everybody loves are...le bad
Yes thanks for the input pedro you can sit down now.
God dammit that's a frickton of text I am not reading.
Both are good games Black person.
Absolutely true
Open areas just encourage the player to poke too hard, and not get put into tight positions or use environmentally specialised tactics to approach the situation
it's due to lazy/diversity hire devs.
We have the tech to design massive open worlds with plenty to do, but time/cost/attention span reduces that.
This is why so many modern open world games have the moronic photomode. it's for reddit to gush over screenshots of environment, without realizing said environment is void of anything interesting.
glamor shots rather than engaging gameplay.
to add.
linear games used to have expansive levels to explore while getting to the objective
>halo
>half-life
>dishonored
>jedi knight outcast/academy
However, the game industry has now one of two routes.
you either make a 6 hour near on-rails linear game, that holds your hand completely, complete with long corridors to mask loading, or walled off out door sections to keep the player from seeing the obvious cut corners (pretty much every sony exclusive)
or you make an open world game, brag that it's gigantic, but hide the fact that there's literally nothing to do, and travelling from point A to B takes forever to artificially inflate play time (ubisoft, sony, red dead 2)
Open world Souls would make more sense if you could encounter other players randomly roaming the world instead of only having 2 summons and 1 invader, they really should make a game like that.
They're not a genre, and they're not all shit now. BotW is also a great open world because it prioritizes interactivity. Zoomer morons who are nostalgic for 7th console gen linearity because they think they're "curated experiences" are subhuman. Sekiro is From's best game and it's not open world, but the levels are much more open than Dark Souls.
>shits on linear games
>proceeds to praise linear games
moron
>complete lack of reading skills and experience with games
>moronic zoomer that can only think in terms of linear game of Ubislop
Subhuman.
The only good open world games are Gothic 1&2. Once the open world experimentation phase died out in favor of the soulless open world copy pasta phase, as "perfected" by botw, the open world died.
You aren't white.
You will never be white.
Always bad
I thought Dark souls 3 was dogshit until Ringed City.
Maybe Elden Ring's dlc will save it.
>I thought Dark souls 3 was dogshit until Ringed City.
You thought wrong.
This pic is so true.
For once OP isn't a homosexual.
Elden Ring was excellent