Was Peacewalker underrated?

Was Peacewalker underrated?

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  1. 11 months ago
    Anonymous

    ye

  2. 11 months ago
    Anonymous

    every mgs after 3 is overrated

    • 11 months ago
      Anonymous

      overrated iq

    • 11 months ago
      Anonymous

      it was

      mgs3 is the most overrated fricking video game in existence

      • 11 months ago
        Anonymous

        based. mgs3 is the NPC’s favorite metal gear game. the chad answer is metal gear 2: solid snake

      • 11 months ago
        Anonymous

        I agree. The style really gets people and the new systems are interesting, but as a game, those new systems introduce a lot of stoppage and break the flow of the experience. MGS4 really optimized and improved upon those things aside from bringing its own improvements. I appreciated Kojima and the team as designers for the improvement although I recognize the frustration of how overbearing the cutscene to gameplay ratio is and how that takes away from getting to enjoy those improvements as much as we could have. At least there was MGO.

        • 11 months ago
          Anonymous

          >MGS4 really optimized and improved upon those thing
          No it didn't. It abandoned the majority of mechanics to casualise the experience.

          • 11 months ago
            Anonymous

            such as?

            • 11 months ago
              Anonymous

              Camo and survival mechanics

              >muh octo-camo
              There is no thought here. Just stay still for a second then continue.

              • 11 months ago
                Anonymous

                literally no one liked cure, and food menu was pointless

              • 11 months ago
                Anonymous

                You are moving goalposts. I didn't make an argument about whether people liked survival mechanics, I claimed they were abandoned. This is objectively true.

              • 11 months ago
                Anonymous

                Abandoning dumb shit is not casualization.

              • 11 months ago
                Anonymous

                >its not casualisation to remove game systems that increase difficulty and complexity
                ok moron

                [...]
                >It abandoned camo
                Disingenuous to the point of absurdity. Opinion discarded.
                [...]
                Read the initial post again where it was recognized that the slant between cutscene and gameplay was contentious- despite the series slowly creeping up in this direction since 2. We also got MGO to play with the mechanics in a more dedicated manner anyway.

                Please explain the actual gameplay mechanics of the MGS4 camo system. How does it affect gameplay, what things do people have to do and think about as they sneak through each area?

              • 11 months ago
                Anonymous

                >go to menu and waste 15 second with slow ass menu
                >difficulty and complexity
                Peace Walker and MGSV had better and more complex camo system, despite not being able to switch camos.
                Also in MGS4 you can still manually set the camo.

              • 11 months ago
                Anonymous

                Dude, you either didn't play MGS4 or are talking shit knowingly.

              • 11 months ago
                Anonymous

                >go to menu and waste 15 second with slow ass menu
                >difficulty and complexity
                Peace Walker and MGSV had better and more complex camo system, despite not being able to switch camos.
                Also in MGS4 you can still manually set the camo.

                It is very telling that, when asked to explain the MGS4 camo system, you all avoided it. I'll give you another opportunity to do it, though I doubt you will.

              • 11 months ago
                Anonymous

                >go to menu, camo
                >switch to manual
                >congrats, now you have MGS3 mode
                what's more to explain?

                >b-b-but I have to always take the easiest way possible, so I must choose auto!
                skill issue

              • 11 months ago
                Anonymous

                >How does it affect gameplay, what things do people have to do and think about as they sneak through each area?
                Stop deflecting, answer the question directly if you can.

              • 11 months ago
                Anonymous

                I'm not the one who got asked this question, so I don't have to refute that.

              • 11 months ago
                Anonymous

                That's fair, it looks like the original anon has correctly fled from their losing argument so I wouldn't recommend taking it on for him.

              • 11 months ago
                Anonymous

                Anon no one is going to answer this question because it doesnt make sense. Youre being extremely autistic about being caught wrong in the first place and then moving the goal post. You started this getting mad that some anon said Octocamo was an improvement over fiddling in menus. You can still fiddle in menus in MGS4 so if you wanted MGS3's manual approach you still got it. If you were constantly fiddling with your camo in MGS3 more than once per stage you were playing a useless game of micromanagement which is likely why the amounts of camo you can unlock are lower in MGS4. PW/V removing the management altogether should give you a hint on what kojima thought about breaking the gameplay to menu juggle for no significant difference. As for what people think? IM IN A (insert color here) AREA BETTER USE THE (insert color here) CAMO. Thats what playing MGS3 was like unless you were mucking about with the camos with special effects.

              • 11 months ago
                Anonymous

                They integrated aspects of the medical stuff into the food and healing items with the backpain resolution, psyche recovery, nanomachine suppression, as well as the environmental impact on efficacy. Dude's just flamebaiting and even accuses you of what he did in pretending he didn't say 'the majority' and 'to casualise the experience' with regard to so-called abandoning of mechanics.

              • 11 months ago
                Anonymous

                >They integrated aspects of the medical stuff into the food and healing items with the backpain resolution, psyche recovery, nanomachine suppression, as well as the environmental impact on efficacy
                I replayed MGS4 last year, these features are irrelevant even on the hardest difficulty. They have no noticeable impact on gameplay and you could beat the game without ever knowing they were implemented.

                >pretending he didn't say 'the majority"
                I'm not pretending, I've clearly been proven correct. CQC is the only MGS3 feature that wasn't abandoned, free camera at a push.

              • 11 months ago
                Anonymous

                >abandoned medical mechanics
                Yes

                >Camo
                No, it abandoned camo. Pausing for a second on a new texture is not a gameplay system.

                >Optimised the food system
                No, this was abandoned.

                CQC and free camera movement are the only additions from 3 it didn't abandon.

                >It abandoned camo
                Disingenuous to the point of absurdity. Opinion discarded.

                Too bad we did not get an actual game along with these mechanical additions.

                Read the initial post again where it was recognized that the slant between cutscene and gameplay was contentious- despite the series slowly creeping up in this direction since 2. We also got MGO to play with the mechanics in a more dedicated manner anyway.

          • 11 months ago
            Anonymous

            It abandoned the dedicated medical mechanics, which were bullshit. It made camo far, FAR better through Octocamo. It optimized the food system with dedicated options that also have a subtle hint of the medical justifiers in how they affect Snake. The CQC system is more sensible and less unwieldy/prone to unintended results. MGS3's additions are superficially cool, but mechanically a nuisance to regular gameplay. Fixing that stuff and trimming what didn't work isn't a casualization, it's an improvement. Honestly, it might be the least fun entry in the series to actually play moment to moment.

            • 11 months ago
              Anonymous

              Too bad we did not get an actual game along with these mechanical additions.

            • 11 months ago
              Anonymous

              >abandoned medical mechanics
              Yes

              >Camo
              No, it abandoned camo. Pausing for a second on a new texture is not a gameplay system.

              >Optimised the food system
              No, this was abandoned.

              CQC and free camera movement are the only additions from 3 it didn't abandon.

    • 11 months ago
      Anonymous

      buenas dias, brick wall
      *slap*

  3. 11 months ago
    Anonymous

    why are there so many threads about PW right as I randomly decided to replay it?

    • 11 months ago
      Anonymous

      something something PMC

  4. 11 months ago
    Anonymous

    his voice was way too horrible
    such a shame since the story was somewhat interesting
    and the tank battles were aids

  5. 11 months ago
    Anonymous

    >god tier
    mgs2, mgs3
    >great tier
    ghost babel, ground zeroes, acid2
    >good tier
    mg2, mgs, twin snakes, acid, pw, mgsv
    >okay tier
    portable ops, mgs4

  6. 11 months ago
    Anonymous

    >Was Peacewalker underrated?
    Extremely.
    It is one of the best games in the series. Perhaps THE most fun game in the franchise. The real MGS5 title it was always meant to be.

    • 11 months ago
      Anonymous

      I sold a Glock 36 to buy the Limited Edition MGS PW PSP bundle, quite literally a Peacemaker. Don’t regret it either, the game was great and I was broke at that time. I have since bought more Glocks but the experience of playing it on release was worth it.

    • 11 months ago
      Anonymous

      Well yeah, it was effectively MGS5 while PP is MGSV. I guess you could technically call it MGS6 in a way.

    • 11 months ago
      Anonymous

      Well yeah, it was effectively MGS5 while PP is MGSV. I guess you could technically call it MGS6 in a way.

      MGSV not having co op was the biggest wasted oppertunity ever
      that shit in PW was so fun
      Really hope we get the game remastered on PC one day

      • 11 months ago
        Anonymous

        >MGSV (any example) was the biggest wasted opportunity ever
        fixed for you. Honestly, MGS V only thing better than MGS PW is the buddy system and invading other people's motherbases.

        • 11 months ago
          Anonymous

          It seems that the "Phantom Pain" name was very apt. I haven't touched the game at all after the Kojima mess surrounding it.

        • 11 months ago
          Anonymous

          >(any example)
          agreed
          >expected some survival aspect in MGSV
          >no food is needed, ever
          >no healing
          >barebones roaming animals
          >no roaming vehicles outside of sidequests
          >no random patrols
          >showering apparently fills your stomach and lifts any fatigue you might have after 48h of mission in a desertic area
          some of this shit is in the code, but toggled off, it's obvious this game released half-finished.
          at the very least it ran and the game in the whole was serviceable, unlike some recent games.

      • 11 months ago
        Anonymous

        I hope there's crossplay

        • 11 months ago
          Anonymous

          I doubt Konami will do much to the existing HD PW

  7. 11 months ago
    Anonymous

    It's just PO with a worse story and better controls.

    • 11 months ago
      Anonymous

      MGS3 is just jungle MGS2

      • 11 months ago
        Anonymous

        MGS2 is just oil rig MGS1

        • 11 months ago
          Anonymous

          mgs1 is just mg2 with polygon graphics

        • 11 months ago
          Anonymous

          mgs1 is mg2 in snow and mg2 is mg with a better ost. we can go on all night.

          • 11 months ago
            Anonymous

            mg is just westaboo castle wolfenstein

      • 11 months ago
        Anonymous

        MGS3 is just ape escape jungle edition.

  8. 11 months ago
    Anonymous

    Could have been one of the best MGS games if it wasn't ruined by Monster Hunter garbage.

    >Hurr let's make the next mainline MGS game for the fricking PSP
    >Hurr let's make all the bosses robots/vehicles and make them insane bullet sponges because CO-OP

    Frick Kojima's son and his shit taste.

    • 11 months ago
      Anonymous

      People who complain about these fights never played it in coop

    • 11 months ago
      Anonymous

      Having played Peacewalker multiple times from scratch, none of the story bosses are bullet sponges except for the final boss the first time. Now the extra op bosses turn into bullet sponge bullshit even for four players but theres not much else they can do with rehashed battles. Knowing you can blow the window off the wienerpit of the helicopter to tranq the pilot is a time saver.

  9. 11 months ago
    Anonymous

    >20fps on PSP
    HAHAHAHAHHAHAHAHHA
    greatest game ever lmao

    • 11 months ago
      Anonymous

      >PSP version has been available for 13 years
      >60 fps dual analog HD version has been available for 12 years
      >still chooses the PSP version after all those 12 years
      You have only yourself to blame

      • 11 months ago
        Anonymous

        >HD version looks as bad as the psp version but at 60fps
        Even MGS2 on PS2 looks and runs better and has better stealth mechanics.

  10. 11 months ago
    Anonymous

    No, its overrated. It just isn't fun. MGS is sneaking, not base management and gear development. The boss battles against vehicles (metal gears included) are usually the worst parts of MGS games, I've no idea why anyone thought it was great to design a whole game around that AND make them even more unfun.

    Good story though.

  11. 11 months ago
    Anonymous

    I played it solo and the bosses were spongy as shit with me having to call in supply drops every minute

    • 11 months ago
      Anonymous

      This is why I dropped it, nobody wants to grind in MGS. I want to overcome barriers by gitting gud at the game, not by having the patience to grind gear.

      • 11 months ago
        Anonymous

        I played it as 13 years old and didn't ever have to grind.

        • 11 months ago
          Anonymous

          you played it on easy

          • 11 months ago
            Anonymous

            Peace Walker literally doesn't have difficulty modes.

            Your perception of time spent on a game when you were a kid is rarely accurate.

            >I played it as 13 years old and didn't ever have to grind.

            When you're 13 you have all the time in the world and padding is just "Cool! More game!" since you probably can't afford to buy shit constantly.

            I had 2 weeks to rush through the game as I borrowed the PSP from a friend specifically for Peace Walker
            >since you probably can't afford to buy shit constantly.
            Are westernoids unable to comprehend piracy?

            • 11 months ago
              Anonymous

              Nothing you have said sounds realistic and given you're also non-white and therefore naturally devious I can safely reject your claims as fantasy.

              • 11 months ago
                Anonymous

                >Nothing you have said sounds realistic
                Westernoids really do cannot comprehend piracy lmao

        • 11 months ago
          Anonymous

          Your perception of time spent on a game when you were a kid is rarely accurate.

        • 11 months ago
          Anonymous

          >I played it as 13 years old and didn't ever have to grind.

          When you're 13 you have all the time in the world and padding is just "Cool! More game!" since you probably can't afford to buy shit constantly.

  12. 11 months ago
    Anonymous

    I'm glad a new generation of players will be able to enjoy the superior HD version online

  13. 11 months ago
    Anonymous

    It's the best MGS game no matter what the morons say.

    • 11 months ago
      Anonymous

      Wayne Waxman is a normal name though.

  14. 11 months ago
    Anonymous

    It's also the most grounded MGS title with the least amount of stupid shit in it's story. They put that in the optional missions.

  15. 11 months ago
    Anonymous

    In the main ops vehicle battles (the ones you actually have to play) there are enough fultons to get S rank on the first try. During the heli battle you can even pick up additional fultons on map.

    The grinding argument is silly. As I was replaying the game before MGSV release, I even got railgun necessary for Zeke during the first Chrysalis fight

  16. 11 months ago
    Anonymous

    I didn't finish it, but I enjoyed what I played. Portable Ops was a more gripping progression to me for some reason. Maybe because it was more straightforward in a few ways. I hope that's in the collection- though knowing the physical Switch version is effectively a blank cartridge makes it so I'm not really going to get it. How are MG1+MG2 MULTIPLE gigabytes in size? How are the two Ashley Wood graphic novels as videos 30 GIGS?! What are they doing?

  17. 11 months ago
    Anonymous

    played the game on christmas so it gives me a nostalgic feeling

  18. 11 months ago
    Anonymous

    Yeah, it's awesome. It was my favorite MG until V came out

  19. 11 months ago
    Anonymous

    >can't crawl
    what a piece of shit game

    • 11 months ago
      Anonymous

      >Hitman
      >Splinter Cell
      ok

      • 11 months ago
        Anonymous

        both shit, what's your point?

  20. 11 months ago
    Anonymous

    If anything, I think it's a overrated imo

    I don't hate it or anything, but it just feels wierd

  21. 11 months ago
    Anonymous

    depends on who you ask. it laid the groundwork for MGS5. personally i enjoyed it because you could get your quick fix of metal gear while traveling. the story was mostly filler and there were no real boss fights (beside the optional metal gear fights at the end). i wish someone would take the formular and make a spiritual successor.

    • 11 months ago
      Anonymous

      >it laid the groundwork for the worst MGS game besides MGS4
      wow, so based

  22. 11 months ago
    Deany

    Does anyone miss how the alert system worked in MGS2 and 3?

    In those games when people spotted you, they'd take cover and call for backup.

    In games like MGSV, as soon as they see you (playing with reflex off) the whole base is instantly alerted and know exactly where you are.

    Deany, out.

    • 11 months ago
      Anonymous

      >In games like MGSV, as soon as they see you (playing with reflex off) the whole base is instantly alerted and know exactly where you are.

      This is true in Ground Zeroes but was actually fixed for Phantom Pain. Even with reflex off, the guard needs to finish shouting ALARM/HOSTILE/etc for the Alarm to actually trigger, if you kill/stun them before that the alarm will not trigger, you actually have more time to deal with them than you would think. Back up also needs to be physically called in like in the old games, so guards/comms can be dealt with before they have time to call for help.

  23. 11 months ago
    Anonymous

    MGS PW is one of my favorite games of all time, and I don't care about MGS at all (MGS V on the other hand is one of the worst experiences in gaming I ever had) but I can see why people wouldn't like it.

    >armored vehicle boss battles make up about half of the side content and are very repetitive even though are fine endurance battles that dynamically change overtime based on the player's desire for the best ranks
    >...
    >having incredible bad taste
    That is it, can't think of anything else bad about the game. I did dislike how the walkman would stop playing every time you moved to a new map. Monster Hunter shit did suck ass too.

  24. 11 months ago
    Anonymous

    No. It's boring as frick and way too easy with no variety. Also the bosses suck.

    • 11 months ago
      Anonymous

      I suck dicks btw.

    • 11 months ago
      Anonymous

      I suck dicks btw.

      also forgot to add that I'm trans too, not sure if that matters

  25. 11 months ago
    Anonymous

    Peacewalker was the first Strand type of game ever created. You connected with others by walking to them.
    Yes, it is underrated and Kojima is a genius.

  26. 11 months ago
    Anonymous

    Yes, and it was the last real Metal Gear game. It still had soul. MGSV didn't.

  27. 11 months ago
    Anonymous

    I played like 400 hours of it in JP and English on PSP and then on the PS3

  28. 11 months ago
    Anonymous

    anything not mgs3 is underrated
    mgs3 is the worlds most overrated game

    • 11 months ago
      Anonymous

      >filtered by the best game of all time

      • 11 months ago
        Anonymous

        >filtered by the concept of games being good at all

  29. 11 months ago
    Anonymous

    Second most overrated entry after 3.

  30. 11 months ago
    Anonymous

    Choose. Now.

    • 11 months ago
      Anonymous

      Nah, they're all shit characters from awful games. I choose Meryl or EE

    • 11 months ago
      Anonymous

      cecile, easily
      amanda has the personality of a brick wall despite her cute design, paz has weird baggage all around, and strangelove is a bit too cold for my tastes, too many mental gymnastics

      also cecile just has cute codecs, and bounces off snake better

      • 11 months ago
        Anonymous

        Also she likes macaroons.

    • 11 months ago
      Anonymous

      Amanda is for her brother Chico.

    • 11 months ago
      Anonymous

      >The Boss's fan girl
      >Incredibly Intelligent with over 200 IQ points
      >Protective and loving mother
      >Passionate about Stanley Kubrick films
      >Wants to revive the dead back to life
      >Turbo lesbian who became bi
      >Sexo short hair and black suit
      Best girl

    • 11 months ago
      Anonymous

      >We could've had Cecile, Amanda and Strangelove beach dates with bikinis, but Kojima couldn't cram all of it on the PSP
      Frick
      I wanted to mating press that latina tomboy, but Kojimbo keeps on disappointing me...

    • 11 months ago
      Anonymous

      Why do they look so plastic

      • 11 months ago
        Anonymous

        because they are white Europeans

    • 11 months ago
      Anonymous

      KAZ!

      (No homoh, Kaz is the best character from PW. I will never forget his excitement whenever you Fulton a woman to motherbase.)

      that audio of him speaking with Zero is fake news btw

      • 11 months ago
        Anonymous

        >KOJIMA IS GOD
        >KOJIMA IS GOD
        Kaz is the best

        • 11 months ago
          Anonymous

          Kojima did so dirty to him in MGS V. Frick MGS V, there is not a single entertaining character on that shit.

          Personally, I thought his transmissions telling you to stop bringing in more soldiers were more hilarious.
          "It's standing room only at Mother Base! You've got to stop...*splash* Dammit, man overboard!"

          I don't remember this, it's pretty funny though.

          • 11 months ago
            Anonymous

            You literally have to get to max capacity, and then just keep fultoning. He flips between that one and the "Hey, quit shoving!" one. Both are pretty amusing.
            Captcha: MGSD8

          • 11 months ago
            Anonymous

            >I don't remember this, it's pretty funny though.
            Most of people don't experience it, because they don't play coop. It's very easy to tell apart from people who didn't play the coop, when they complain about all these mecha and vehicle fights being made for coop.

            When playing coop, the enemy spawn count is drastically increased, especially with 4 players.

            • 11 months ago
              Anonymous

              I never got to play Co-op. I got the game too late into its launch and it was dead. I really hope it comes back in vol 2

            • 11 months ago
              Anonymous

              I played a number of coop side ops on ps3 back in like 2016, most of the time I played with japs, I think I got a full lobby only once. The Monster Hunter ones were impossible without coop.

              >the enemy spawn count is drastically increased, especially with 4 players.
              I can't tell, but I do remember having to Fulton whopping 40 soldiers on armored vehicles bosses to get S ranks. Frick, I really can't remember these overboard codec messages even though I'm sure I heard them.

      • 11 months ago
        Anonymous

        Personally, I thought his transmissions telling you to stop bringing in more soldiers were more hilarious.
        "It's standing room only at Mother Base! You've got to stop...*splash* Dammit, man overboard!"

  31. 11 months ago
    Anonymous

    The most overhated game in the series.

    • 11 months ago
      Anonymous

      If you're referring to Portable Ops, then that applies.

  32. 11 months ago
    Anonymous

    No the plot was awful, the gameplay was awful and the boss fights felt border line broken/untested, every boss fight i felt like i had to be doing something wrong because theres no way this is how you are supposed to win, but nope probably just unbalanced trash because of the multiplayer aspect

    • 11 months ago
      Anonymous

      >flying boss
      >"am I supposed to be using guided missiles?"
      >"nah, there's no way it would ever work"

      • 11 months ago
        Anonymous

        its more about how accurate you need to be with them and the ridiculous amount of missiles it always takes and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots on it with a machine gun. But you are a spastic that likes this game so i cant expect you to thin non biasedly you just want to suck wiener like a moron

        • 11 months ago
          Anonymous

          >and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots
          The missions are literally called "{mecha_name} Battle". The intro the the battle is shown in the previous mission, followed by "TO BE CONTINUED IN THE NEXT MISSION".
          It's your own choice for taking MK22 to a mecha battle.

    • 11 months ago
      Anonymous

      its more about how accurate you need to be with them and the ridiculous amount of missiles it always takes and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots on it with a machine gun. But you are a spastic that likes this game so i cant expect you to thin non biasedly you just want to suck wiener like a moron

      skill issue

  33. 11 months ago
    Anonymous

    From what I remember, it was by far my least favorite MGS game when I played it, and I still have no intention in getting back to it.
    Hell, I didn't even get the true ending. I cannot understand how anyone could have enjoyed the INSANE fricking grind needed for that shit. PW was extremely repetitive and felt barebones in terms of controls and level design. It was also the point where the series jumped the shark with fellating The Boss to a ridiculous degree.

    If anything, it's overrated.

    • 11 months ago
      Anonymous

      >INSANE fricking grind needed for that shit.
      What grind?

      • 11 months ago
        Anonymous

        I just remember doing a bunch of side ops, vehicle boss battles, farming parts from the AI pods, etc. and never got to unlock Zeke's fight. If there was a simpler way to do it, then I must have missed it. Either way, grinding or not, the gameplay itself really wasn't enjoyable. I didn't even bother with the Monster Hunter missions. A lot of the bosses felt like massive damage sponges and all you could do was run around in circles shooting rockets and call for supplies for more ammo, rinse and repeat a million times. It's the most anti-MGS gameplay loop imaginable, now that I think about it.

        People complain a lot about MGSV, but at some point PW started to feel like busy work too. Even worse, was the fact that you actually needed to finish a mission to develop a weapon IIRC, you couldn't just let game idle and time pass like in MGSV.

        • 11 months ago
          Anonymous

          >and never got to unlock Zeke's fight.
          All you need is railgun you get from Chrysalis fight, for not damaging railgun.
          You can even get it on the first try, like I did when replaying before MGSV.

  34. 11 months ago
    Anonymous

    >Was Peacewalker underrated?

    Yes.Peace Walker has the best gameplay in the entire franchise. Not to mention that the majority of the content actually is gameplay and not fricking cutscenes. And I say this as a massive MGSgay.

    Running around in a sneaking suit and avoiding guards by an inch because you've memorized their patterns perfectly is peak MGS. MGS3/4/5 have footstep sounds, camouflage, and larger levels, so the intended way to play is crawling around like a Snake or tranqing from afar. Trash gameplay.

    MGS3 is unironically the worst in the franchise. Top 3 games are MGS1/MGS2/MGS:PW in any order.

    MGS5 was supposed to be like Peace Walker 2. I was quite disappointed.

    • 11 months ago
      Anonymous

      No, replaying a 5 minute mission 15 times to grind upgrade points is not 'peak metal gear', sorry.

  35. 11 months ago
    Anonymous

    Peace Walker is a far superior MGSV in every single way. I can't believe it did the troop collecting mechanic better despite coming before it.

    Who was the fricking genius who decided it was a good idea in MGSV to implement unique abilities and then give Snake ALL OF THEM while your grunts can only have one of them? It doesn't matter if your character is ranked S in combat at that point, A across the board Snake can out-sprint them, can climb faster, can CQC opponents faster, can reload faster etc. The only thing Snake can't get is the 1.5x botany ability, and that's not worth shit because you get these resources passively.

    • 11 months ago
      Anonymous

      Not to mention that Snake doesn't sound like he's being fricking throttled after sprinting 5 metres.

    • 11 months ago
      Anonymous

      >he upgraded Venom's arm
      When I saw the leaked streams showing off the gameplay, and how moronicly fast you could run with upgrades, I immediately realized the game would be way more fun without any of that shit, including the stupid markers on screen, X-ray vision, enemy presence, and other trash.
      In 500 hundred hours across the PS4 and PC version, I never once turned that on or upgraded most if any of Venom's abilities. Not only the game is perfectly playable that way, it's more engaging.

      Marking enemies STILL works, their location appears on the iDroid, you can minimize its window and still be able to move around, which is also perfect when riding the horse while keeping track of your objective's location. The music alters when an enemy suspects your presence, so the white ring UI thing is completely unnecessary. I've even done high level stealthy FOB invasions playing that way. That was the most fun I've had in a stealth game, period. Funny thing is, the VAST majority of people who played MGSV, even those who liked it, don't know what that's like.

      • 11 months ago
        Anonymous

        Based. You're absolutely right.

        MGS5 on PC. Disable all that shit. No companion. Infinite Heaven mod for forced Subsistence mode, harder custom side ops, tweak enemy AI. Now that's a proper fricking stealth experience.

  36. 11 months ago
    Anonymous

    Nah Black person, this game was underrated.

    • 11 months ago
      Anonymous

      Well at least it's not a gigachad edit.

      • 11 months ago
        Anonymous

        You can use gigachad as a camo in-game. Ergo it's based.

  37. 11 months ago
    Anonymous

    >Got spotted 29 dudes into a 30 dude clown car vehicle mission
    FRICK THESE
    Other then that though PW is the best. It had the most fun extra shit
    >Mission where you have to guard the doorway so snake can do the boss fight, he talks to you as you do it
    >Banana hold ups
    >Ghost photography
    >Kaz date
    No other MGS compares

  38. 11 months ago
    Anonymous

    >This is how the average western woman in the 70s looked like according to Kojima

  39. 11 months ago
    Anonymous

    peacewalker is overrated. Mobile is the one that is underrated

  40. 11 months ago
    Anonymous

    Hope Konami releases this one with online functionality in the collection

  41. 11 months ago
    Anonymous

    frick those boss fights

  42. 11 months ago
    Anonymous

    Nope, it was shit.

  43. 11 months ago
    Anonymous

    Why did Hayter sound so awful in this one? Big Boss sounds more raspy than Old Snake, who's literally a rapidly-aging chain-smoker. What the frick was he on when they recorded his PW lines?

    • 11 months ago
      Anonymous

      The more interesting matter is how his voice got normal in MGS4. At the least, the new VA in MGSV kind of suits that as a middle ground as though is voice were shifting to what it would end up being.

    • 11 months ago
      Anonymous

      The more interesting matter is how his voice got normal in MGS4. At the least, the new VA in MGSV kind of suits that as a middle ground as though is voice were shifting to what it would end up being.

      Part of it was his attempt to sound like the characters would at certain points in their lives(trying to sound younger in MGS1/3, and then sounding older as their arcs continued). Apparently, in MGS4(not sure if it happened with other entries), they did takes from different points of the game out of order, so Hayter got confused with how he was supposed to sound in his head.
      It's not entirely his fault.

      • 11 months ago
        Anonymous

        I'm not talking about Hayter. Big Boss appeared in MGS4 voiced by Richard Doyle, I think. Kiefer kind of makes sense as a bridge from Hayter's Big Boss to the one at the end of the timeline.

  44. 11 months ago
    Anonymous

    what the frick is a peace walker?

  45. 11 months ago
    Anonymous

    Nah it's shit. Yeah I get it, it was made for a shitty underpowered mobile console but the missions are absolutely dogshit.
    Good parts:
    >fleshed out characters and story albeit with extremely dumb shit
    >multi-player and all the gimmicks it offers
    >you can kill kojima in sideops
    Horseshit parts:
    >Reinforcements
    >all bosses but monster hunter
    >all vehicle missions
    >all vehicle missions
    >all vehicle missions

  46. 11 months ago
    Anonymous

    it barely has a story, completely boring level design, no real bosses and characters, and poor gameplay because sony couldn't even invest in a second stick for the psp, it's completely boring kusoge that only exists because konami wanted the monhun market

  47. 11 months ago
    Anonymous

    Bros I don't know how to tell you this...
    But the truth is Zadornov has escaped again, go and find him

    • 11 months ago
      Anonymous
  48. 11 months ago
    Anonymous

    >bullet sponge bosses: the game
    >final boss involves you shooting at it for a good 10 minutes
    >last phase has it prepare to launch a nuke
    >if you don't damage it enough or have to reload your weapon during this portion then the fight fails

    The final boss was absolute bullshit and a chore.

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