I agree. The style really gets people and the new systems are interesting, but as a game, those new systems introduce a lot of stoppage and break the flow of the experience. MGS4 really optimized and improved upon those things aside from bringing its own improvements. I appreciated Kojima and the team as designers for the improvement although I recognize the frustration of how overbearing the cutscene to gameplay ratio is and how that takes away from getting to enjoy those improvements as much as we could have. At least there was MGO.
>muh octo-camo
There is no thought here. Just stay still for a second then continue.
11 months ago
Anonymous
literally no one liked cure, and food menu was pointless
11 months ago
Anonymous
You are moving goalposts. I didn't make an argument about whether people liked survival mechanics, I claimed they were abandoned. This is objectively true.
11 months ago
Anonymous
Abandoning dumb shit is not casualization.
11 months ago
Anonymous
>its not casualisation to remove game systems that increase difficulty and complexity
ok moron
[...] >It abandoned camo
Disingenuous to the point of absurdity. Opinion discarded.
[...]
Read the initial post again where it was recognized that the slant between cutscene and gameplay was contentious- despite the series slowly creeping up in this direction since 2. We also got MGO to play with the mechanics in a more dedicated manner anyway.
Please explain the actual gameplay mechanics of the MGS4 camo system. How does it affect gameplay, what things do people have to do and think about as they sneak through each area?
11 months ago
Anonymous
>go to menu and waste 15 second with slow ass menu >difficulty and complexity
Peace Walker and MGSV had better and more complex camo system, despite not being able to switch camos.
Also in MGS4 you can still manually set the camo.
11 months ago
Anonymous
Dude, you either didn't play MGS4 or are talking shit knowingly.
11 months ago
Anonymous
>go to menu and waste 15 second with slow ass menu >difficulty and complexity
Peace Walker and MGSV had better and more complex camo system, despite not being able to switch camos.
Also in MGS4 you can still manually set the camo.
It is very telling that, when asked to explain the MGS4 camo system, you all avoided it. I'll give you another opportunity to do it, though I doubt you will.
11 months ago
Anonymous
>go to menu, camo >switch to manual >congrats, now you have MGS3 mode
what's more to explain?
>b-b-but I have to always take the easiest way possible, so I must choose auto!
skill issue
11 months ago
Anonymous
>How does it affect gameplay, what things do people have to do and think about as they sneak through each area?
Stop deflecting, answer the question directly if you can.
11 months ago
Anonymous
I'm not the one who got asked this question, so I don't have to refute that.
11 months ago
Anonymous
That's fair, it looks like the original anon has correctly fled from their losing argument so I wouldn't recommend taking it on for him.
11 months ago
Anonymous
Anon no one is going to answer this question because it doesnt make sense. Youre being extremely autistic about being caught wrong in the first place and then moving the goal post. You started this getting mad that some anon said Octocamo was an improvement over fiddling in menus. You can still fiddle in menus in MGS4 so if you wanted MGS3's manual approach you still got it. If you were constantly fiddling with your camo in MGS3 more than once per stage you were playing a useless game of micromanagement which is likely why the amounts of camo you can unlock are lower in MGS4. PW/V removing the management altogether should give you a hint on what kojima thought about breaking the gameplay to menu juggle for no significant difference. As for what people think? IM IN A (insert color here) AREA BETTER USE THE (insert color here) CAMO. Thats what playing MGS3 was like unless you were mucking about with the camos with special effects.
11 months ago
Anonymous
They integrated aspects of the medical stuff into the food and healing items with the backpain resolution, psyche recovery, nanomachine suppression, as well as the environmental impact on efficacy. Dude's just flamebaiting and even accuses you of what he did in pretending he didn't say 'the majority' and 'to casualise the experience' with regard to so-called abandoning of mechanics.
11 months ago
Anonymous
>They integrated aspects of the medical stuff into the food and healing items with the backpain resolution, psyche recovery, nanomachine suppression, as well as the environmental impact on efficacy
I replayed MGS4 last year, these features are irrelevant even on the hardest difficulty. They have no noticeable impact on gameplay and you could beat the game without ever knowing they were implemented.
>pretending he didn't say 'the majority"
I'm not pretending, I've clearly been proven correct. CQC is the only MGS3 feature that wasn't abandoned, free camera at a push.
11 months ago
Anonymous
>abandoned medical mechanics
Yes
>Camo
No, it abandoned camo. Pausing for a second on a new texture is not a gameplay system.
>Optimised the food system
No, this was abandoned.
CQC and free camera movement are the only additions from 3 it didn't abandon.
>It abandoned camo
Disingenuous to the point of absurdity. Opinion discarded.
Too bad we did not get an actual game along with these mechanical additions.
Read the initial post again where it was recognized that the slant between cutscene and gameplay was contentious- despite the series slowly creeping up in this direction since 2. We also got MGO to play with the mechanics in a more dedicated manner anyway.
It abandoned the dedicated medical mechanics, which were bullshit. It made camo far, FAR better through Octocamo. It optimized the food system with dedicated options that also have a subtle hint of the medical justifiers in how they affect Snake. The CQC system is more sensible and less unwieldy/prone to unintended results. MGS3's additions are superficially cool, but mechanically a nuisance to regular gameplay. Fixing that stuff and trimming what didn't work isn't a casualization, it's an improvement. Honestly, it might be the least fun entry in the series to actually play moment to moment.
>Was Peacewalker underrated?
Extremely.
It is one of the best games in the series. Perhaps THE most fun game in the franchise. The real MGS5 title it was always meant to be.
I sold a Glock 36 to buy the Limited Edition MGS PW PSP bundle, quite literally a Peacemaker. Don’t regret it either, the game was great and I was broke at that time. I have since bought more Glocks but the experience of playing it on release was worth it.
>MGSV (any example) was the biggest wasted opportunity ever
fixed for you. Honestly, MGS V only thing better than MGS PW is the buddy system and invading other people's motherbases.
>(any example)
agreed >expected some survival aspect in MGSV >no food is needed, ever >no healing >barebones roaming animals >no roaming vehicles outside of sidequests >no random patrols >showering apparently fills your stomach and lifts any fatigue you might have after 48h of mission in a desertic area
some of this shit is in the code, but toggled off, it's obvious this game released half-finished.
at the very least it ran and the game in the whole was serviceable, unlike some recent games.
Could have been one of the best MGS games if it wasn't ruined by Monster Hunter garbage.
>Hurr let's make the next mainline MGS game for the fricking PSP >Hurr let's make all the bosses robots/vehicles and make them insane bullet sponges because CO-OP
Having played Peacewalker multiple times from scratch, none of the story bosses are bullet sponges except for the final boss the first time. Now the extra op bosses turn into bullet sponge bullshit even for four players but theres not much else they can do with rehashed battles. Knowing you can blow the window off the wienerpit of the helicopter to tranq the pilot is a time saver.
>PSP version has been available for 13 years >60 fps dual analog HD version has been available for 12 years >still chooses the PSP version after all those 12 years
You have only yourself to blame
No, its overrated. It just isn't fun. MGS is sneaking, not base management and gear development. The boss battles against vehicles (metal gears included) are usually the worst parts of MGS games, I've no idea why anyone thought it was great to design a whole game around that AND make them even more unfun.
This is why I dropped it, nobody wants to grind in MGS. I want to overcome barriers by gitting gud at the game, not by having the patience to grind gear.
Peace Walker literally doesn't have difficulty modes.
Your perception of time spent on a game when you were a kid is rarely accurate.
>I played it as 13 years old and didn't ever have to grind.
When you're 13 you have all the time in the world and padding is just "Cool! More game!" since you probably can't afford to buy shit constantly.
I had 2 weeks to rush through the game as I borrowed the PSP from a friend specifically for Peace Walker >since you probably can't afford to buy shit constantly.
Are westernoids unable to comprehend piracy?
In the main ops vehicle battles (the ones you actually have to play) there are enough fultons to get S rank on the first try. During the heli battle you can even pick up additional fultons on map.
The grinding argument is silly. As I was replaying the game before MGSV release, I even got railgun necessary for Zeke during the first Chrysalis fight
I didn't finish it, but I enjoyed what I played. Portable Ops was a more gripping progression to me for some reason. Maybe because it was more straightforward in a few ways. I hope that's in the collection- though knowing the physical Switch version is effectively a blank cartridge makes it so I'm not really going to get it. How are MG1+MG2 MULTIPLE gigabytes in size? How are the two Ashley Wood graphic novels as videos 30 GIGS?! What are they doing?
depends on who you ask. it laid the groundwork for MGS5. personally i enjoyed it because you could get your quick fix of metal gear while traveling. the story was mostly filler and there were no real boss fights (beside the optional metal gear fights at the end). i wish someone would take the formular and make a spiritual successor.
>In games like MGSV, as soon as they see you (playing with reflex off) the whole base is instantly alerted and know exactly where you are.
This is true in Ground Zeroes but was actually fixed for Phantom Pain. Even with reflex off, the guard needs to finish shouting ALARM/HOSTILE/etc for the Alarm to actually trigger, if you kill/stun them before that the alarm will not trigger, you actually have more time to deal with them than you would think. Back up also needs to be physically called in like in the old games, so guards/comms can be dealt with before they have time to call for help.
MGS PW is one of my favorite games of all time, and I don't care about MGS at all (MGS V on the other hand is one of the worst experiences in gaming I ever had) but I can see why people wouldn't like it.
>armored vehicle boss battles make up about half of the side content and are very repetitive even though are fine endurance battles that dynamically change overtime based on the player's desire for the best ranks >... >having incredible bad taste
That is it, can't think of anything else bad about the game. I did dislike how the walkman would stop playing every time you moved to a new map. Monster Hunter shit did suck ass too.
Peacewalker was the first Strand type of game ever created. You connected with others by walking to them.
Yes, it is underrated and Kojima is a genius.
cecile, easily
amanda has the personality of a brick wall despite her cute design, paz has weird baggage all around, and strangelove is a bit too cold for my tastes, too many mental gymnastics
also cecile just has cute codecs, and bounces off snake better
>The Boss's fan girl >Incredibly Intelligent with over 200 IQ points >Protective and loving mother >Passionate about Stanley Kubrick films >Wants to revive the dead back to life >Turbo lesbian who became bi >Sexo short hair and black suit
Best girl
>We could've had Cecile, Amanda and Strangelove beach dates with bikinis, but Kojima couldn't cram all of it on the PSP
Frick
I wanted to mating press that latina tomboy, but Kojimbo keeps on disappointing me...
Kojima did so dirty to him in MGS V. Frick MGS V, there is not a single entertaining character on that shit.
Personally, I thought his transmissions telling you to stop bringing in more soldiers were more hilarious.
"It's standing room only at Mother Base! You've got to stop...*splash* Dammit, man overboard!"
You literally have to get to max capacity, and then just keep fultoning. He flips between that one and the "Hey, quit shoving!" one. Both are pretty amusing.
Captcha: MGSD8
>I don't remember this, it's pretty funny though.
Most of people don't experience it, because they don't play coop. It's very easy to tell apart from people who didn't play the coop, when they complain about all these mecha and vehicle fights being made for coop.
When playing coop, the enemy spawn count is drastically increased, especially with 4 players.
I played a number of coop side ops on ps3 back in like 2016, most of the time I played with japs, I think I got a full lobby only once. The Monster Hunter ones were impossible without coop.
>the enemy spawn count is drastically increased, especially with 4 players.
I can't tell, but I do remember having to Fulton whopping 40 soldiers on armored vehicles bosses to get S ranks. Frick, I really can't remember these overboard codec messages even though I'm sure I heard them.
Personally, I thought his transmissions telling you to stop bringing in more soldiers were more hilarious.
"It's standing room only at Mother Base! You've got to stop...*splash* Dammit, man overboard!"
No the plot was awful, the gameplay was awful and the boss fights felt border line broken/untested, every boss fight i felt like i had to be doing something wrong because theres no way this is how you are supposed to win, but nope probably just unbalanced trash because of the multiplayer aspect
its more about how accurate you need to be with them and the ridiculous amount of missiles it always takes and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots on it with a machine gun. But you are a spastic that likes this game so i cant expect you to thin non biasedly you just want to suck wiener like a moron
>and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots
The missions are literally called "{mecha_name} Battle". The intro the the battle is shown in the previous mission, followed by "TO BE CONTINUED IN THE NEXT MISSION".
It's your own choice for taking MK22 to a mecha battle.
its more about how accurate you need to be with them and the ridiculous amount of missiles it always takes and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots on it with a machine gun. But you are a spastic that likes this game so i cant expect you to thin non biasedly you just want to suck wiener like a moron
From what I remember, it was by far my least favorite MGS game when I played it, and I still have no intention in getting back to it.
Hell, I didn't even get the true ending. I cannot understand how anyone could have enjoyed the INSANE fricking grind needed for that shit. PW was extremely repetitive and felt barebones in terms of controls and level design. It was also the point where the series jumped the shark with fellating The Boss to a ridiculous degree.
I just remember doing a bunch of side ops, vehicle boss battles, farming parts from the AI pods, etc. and never got to unlock Zeke's fight. If there was a simpler way to do it, then I must have missed it. Either way, grinding or not, the gameplay itself really wasn't enjoyable. I didn't even bother with the Monster Hunter missions. A lot of the bosses felt like massive damage sponges and all you could do was run around in circles shooting rockets and call for supplies for more ammo, rinse and repeat a million times. It's the most anti-MGS gameplay loop imaginable, now that I think about it.
People complain a lot about MGSV, but at some point PW started to feel like busy work too. Even worse, was the fact that you actually needed to finish a mission to develop a weapon IIRC, you couldn't just let game idle and time pass like in MGSV.
>and never got to unlock Zeke's fight.
All you need is railgun you get from Chrysalis fight, for not damaging railgun.
You can even get it on the first try, like I did when replaying before MGSV.
Yes.Peace Walker has the best gameplay in the entire franchise. Not to mention that the majority of the content actually is gameplay and not fricking cutscenes. And I say this as a massive MGSgay.
Running around in a sneaking suit and avoiding guards by an inch because you've memorized their patterns perfectly is peak MGS. MGS3/4/5 have footstep sounds, camouflage, and larger levels, so the intended way to play is crawling around like a Snake or tranqing from afar. Trash gameplay.
MGS3 is unironically the worst in the franchise. Top 3 games are MGS1/MGS2/MGS:PW in any order.
MGS5 was supposed to be like Peace Walker 2. I was quite disappointed.
Peace Walker is a far superior MGSV in every single way. I can't believe it did the troop collecting mechanic better despite coming before it.
Who was the fricking genius who decided it was a good idea in MGSV to implement unique abilities and then give Snake ALL OF THEM while your grunts can only have one of them? It doesn't matter if your character is ranked S in combat at that point, A across the board Snake can out-sprint them, can climb faster, can CQC opponents faster, can reload faster etc. The only thing Snake can't get is the 1.5x botany ability, and that's not worth shit because you get these resources passively.
>he upgraded Venom's arm
When I saw the leaked streams showing off the gameplay, and how moronicly fast you could run with upgrades, I immediately realized the game would be way more fun without any of that shit, including the stupid markers on screen, X-ray vision, enemy presence, and other trash.
In 500 hundred hours across the PS4 and PC version, I never once turned that on or upgraded most if any of Venom's abilities. Not only the game is perfectly playable that way, it's more engaging.
Marking enemies STILL works, their location appears on the iDroid, you can minimize its window and still be able to move around, which is also perfect when riding the horse while keeping track of your objective's location. The music alters when an enemy suspects your presence, so the white ring UI thing is completely unnecessary. I've even done high level stealthy FOB invasions playing that way. That was the most fun I've had in a stealth game, period. Funny thing is, the VAST majority of people who played MGSV, even those who liked it, don't know what that's like.
MGS5 on PC. Disable all that shit. No companion. Infinite Heaven mod for forced Subsistence mode, harder custom side ops, tweak enemy AI. Now that's a proper fricking stealth experience.
>Got spotted 29 dudes into a 30 dude clown car vehicle mission
FRICK THESE
Other then that though PW is the best. It had the most fun extra shit >Mission where you have to guard the doorway so snake can do the boss fight, he talks to you as you do it >Banana hold ups >Ghost photography >Kaz date
No other MGS compares
Why did Hayter sound so awful in this one? Big Boss sounds more raspy than Old Snake, who's literally a rapidly-aging chain-smoker. What the frick was he on when they recorded his PW lines?
The more interesting matter is how his voice got normal in MGS4. At the least, the new VA in MGSV kind of suits that as a middle ground as though is voice were shifting to what it would end up being.
The more interesting matter is how his voice got normal in MGS4. At the least, the new VA in MGSV kind of suits that as a middle ground as though is voice were shifting to what it would end up being.
Part of it was his attempt to sound like the characters would at certain points in their lives(trying to sound younger in MGS1/3, and then sounding older as their arcs continued). Apparently, in MGS4(not sure if it happened with other entries), they did takes from different points of the game out of order, so Hayter got confused with how he was supposed to sound in his head.
It's not entirely his fault.
I'm not talking about Hayter. Big Boss appeared in MGS4 voiced by Richard Doyle, I think. Kiefer kind of makes sense as a bridge from Hayter's Big Boss to the one at the end of the timeline.
Nah it's shit. Yeah I get it, it was made for a shitty underpowered mobile console but the missions are absolutely dogshit.
Good parts: >fleshed out characters and story albeit with extremely dumb shit >multi-player and all the gimmicks it offers >you can kill kojima in sideops
Horseshit parts: >Reinforcements >all bosses but monster hunter >all vehicle missions >all vehicle missions >all vehicle missions
it barely has a story, completely boring level design, no real bosses and characters, and poor gameplay because sony couldn't even invest in a second stick for the psp, it's completely boring kusoge that only exists because konami wanted the monhun market
>bullet sponge bosses: the game >final boss involves you shooting at it for a good 10 minutes >last phase has it prepare to launch a nuke >if you don't damage it enough or have to reload your weapon during this portion then the fight fails
ye
every mgs after 3 is overrated
overrated iq
it was
mgs3 is the most overrated fricking video game in existence
based. mgs3 is the NPC’s favorite metal gear game. the chad answer is metal gear 2: solid snake
I agree. The style really gets people and the new systems are interesting, but as a game, those new systems introduce a lot of stoppage and break the flow of the experience. MGS4 really optimized and improved upon those things aside from bringing its own improvements. I appreciated Kojima and the team as designers for the improvement although I recognize the frustration of how overbearing the cutscene to gameplay ratio is and how that takes away from getting to enjoy those improvements as much as we could have. At least there was MGO.
>MGS4 really optimized and improved upon those thing
No it didn't. It abandoned the majority of mechanics to casualise the experience.
such as?
Camo and survival mechanics
>muh octo-camo
There is no thought here. Just stay still for a second then continue.
literally no one liked cure, and food menu was pointless
You are moving goalposts. I didn't make an argument about whether people liked survival mechanics, I claimed they were abandoned. This is objectively true.
Abandoning dumb shit is not casualization.
>its not casualisation to remove game systems that increase difficulty and complexity
ok moron
Please explain the actual gameplay mechanics of the MGS4 camo system. How does it affect gameplay, what things do people have to do and think about as they sneak through each area?
>go to menu and waste 15 second with slow ass menu
>difficulty and complexity
Peace Walker and MGSV had better and more complex camo system, despite not being able to switch camos.
Also in MGS4 you can still manually set the camo.
Dude, you either didn't play MGS4 or are talking shit knowingly.
It is very telling that, when asked to explain the MGS4 camo system, you all avoided it. I'll give you another opportunity to do it, though I doubt you will.
>go to menu, camo
>switch to manual
>congrats, now you have MGS3 mode
what's more to explain?
>b-b-but I have to always take the easiest way possible, so I must choose auto!
skill issue
>How does it affect gameplay, what things do people have to do and think about as they sneak through each area?
Stop deflecting, answer the question directly if you can.
I'm not the one who got asked this question, so I don't have to refute that.
That's fair, it looks like the original anon has correctly fled from their losing argument so I wouldn't recommend taking it on for him.
Anon no one is going to answer this question because it doesnt make sense. Youre being extremely autistic about being caught wrong in the first place and then moving the goal post. You started this getting mad that some anon said Octocamo was an improvement over fiddling in menus. You can still fiddle in menus in MGS4 so if you wanted MGS3's manual approach you still got it. If you were constantly fiddling with your camo in MGS3 more than once per stage you were playing a useless game of micromanagement which is likely why the amounts of camo you can unlock are lower in MGS4. PW/V removing the management altogether should give you a hint on what kojima thought about breaking the gameplay to menu juggle for no significant difference. As for what people think? IM IN A (insert color here) AREA BETTER USE THE (insert color here) CAMO. Thats what playing MGS3 was like unless you were mucking about with the camos with special effects.
They integrated aspects of the medical stuff into the food and healing items with the backpain resolution, psyche recovery, nanomachine suppression, as well as the environmental impact on efficacy. Dude's just flamebaiting and even accuses you of what he did in pretending he didn't say 'the majority' and 'to casualise the experience' with regard to so-called abandoning of mechanics.
>They integrated aspects of the medical stuff into the food and healing items with the backpain resolution, psyche recovery, nanomachine suppression, as well as the environmental impact on efficacy
I replayed MGS4 last year, these features are irrelevant even on the hardest difficulty. They have no noticeable impact on gameplay and you could beat the game without ever knowing they were implemented.
>pretending he didn't say 'the majority"
I'm not pretending, I've clearly been proven correct. CQC is the only MGS3 feature that wasn't abandoned, free camera at a push.
>It abandoned camo
Disingenuous to the point of absurdity. Opinion discarded.
Read the initial post again where it was recognized that the slant between cutscene and gameplay was contentious- despite the series slowly creeping up in this direction since 2. We also got MGO to play with the mechanics in a more dedicated manner anyway.
It abandoned the dedicated medical mechanics, which were bullshit. It made camo far, FAR better through Octocamo. It optimized the food system with dedicated options that also have a subtle hint of the medical justifiers in how they affect Snake. The CQC system is more sensible and less unwieldy/prone to unintended results. MGS3's additions are superficially cool, but mechanically a nuisance to regular gameplay. Fixing that stuff and trimming what didn't work isn't a casualization, it's an improvement. Honestly, it might be the least fun entry in the series to actually play moment to moment.
Too bad we did not get an actual game along with these mechanical additions.
>abandoned medical mechanics
Yes
>Camo
No, it abandoned camo. Pausing for a second on a new texture is not a gameplay system.
>Optimised the food system
No, this was abandoned.
CQC and free camera movement are the only additions from 3 it didn't abandon.
buenas dias, brick wall
*slap*
why are there so many threads about PW right as I randomly decided to replay it?
something something PMC
his voice was way too horrible
such a shame since the story was somewhat interesting
and the tank battles were aids
>god tier
mgs2, mgs3
>great tier
ghost babel, ground zeroes, acid2
>good tier
mg2, mgs, twin snakes, acid, pw, mgsv
>okay tier
portable ops, mgs4
>Was Peacewalker underrated?
Extremely.
It is one of the best games in the series. Perhaps THE most fun game in the franchise. The real MGS5 title it was always meant to be.
I sold a Glock 36 to buy the Limited Edition MGS PW PSP bundle, quite literally a Peacemaker. Don’t regret it either, the game was great and I was broke at that time. I have since bought more Glocks but the experience of playing it on release was worth it.
Well yeah, it was effectively MGS5 while PP is MGSV. I guess you could technically call it MGS6 in a way.
MGSV not having co op was the biggest wasted oppertunity ever
that shit in PW was so fun
Really hope we get the game remastered on PC one day
>MGSV (any example) was the biggest wasted opportunity ever
fixed for you. Honestly, MGS V only thing better than MGS PW is the buddy system and invading other people's motherbases.
It seems that the "Phantom Pain" name was very apt. I haven't touched the game at all after the Kojima mess surrounding it.
>(any example)
agreed
>expected some survival aspect in MGSV
>no food is needed, ever
>no healing
>barebones roaming animals
>no roaming vehicles outside of sidequests
>no random patrols
>showering apparently fills your stomach and lifts any fatigue you might have after 48h of mission in a desertic area
some of this shit is in the code, but toggled off, it's obvious this game released half-finished.
at the very least it ran and the game in the whole was serviceable, unlike some recent games.
I hope there's crossplay
I doubt Konami will do much to the existing HD PW
It's just PO with a worse story and better controls.
MGS3 is just jungle MGS2
MGS2 is just oil rig MGS1
mgs1 is just mg2 with polygon graphics
mgs1 is mg2 in snow and mg2 is mg with a better ost. we can go on all night.
mg is just westaboo castle wolfenstein
MGS3 is just ape escape jungle edition.
Could have been one of the best MGS games if it wasn't ruined by Monster Hunter garbage.
>Hurr let's make the next mainline MGS game for the fricking PSP
>Hurr let's make all the bosses robots/vehicles and make them insane bullet sponges because CO-OP
Frick Kojima's son and his shit taste.
People who complain about these fights never played it in coop
Having played Peacewalker multiple times from scratch, none of the story bosses are bullet sponges except for the final boss the first time. Now the extra op bosses turn into bullet sponge bullshit even for four players but theres not much else they can do with rehashed battles. Knowing you can blow the window off the wienerpit of the helicopter to tranq the pilot is a time saver.
>20fps on PSP
HAHAHAHAHHAHAHAHHA
greatest game ever lmao
>PSP version has been available for 13 years
>60 fps dual analog HD version has been available for 12 years
>still chooses the PSP version after all those 12 years
You have only yourself to blame
>HD version looks as bad as the psp version but at 60fps
Even MGS2 on PS2 looks and runs better and has better stealth mechanics.
No, its overrated. It just isn't fun. MGS is sneaking, not base management and gear development. The boss battles against vehicles (metal gears included) are usually the worst parts of MGS games, I've no idea why anyone thought it was great to design a whole game around that AND make them even more unfun.
Good story though.
I played it solo and the bosses were spongy as shit with me having to call in supply drops every minute
This is why I dropped it, nobody wants to grind in MGS. I want to overcome barriers by gitting gud at the game, not by having the patience to grind gear.
I played it as 13 years old and didn't ever have to grind.
you played it on easy
Peace Walker literally doesn't have difficulty modes.
I had 2 weeks to rush through the game as I borrowed the PSP from a friend specifically for Peace Walker
>since you probably can't afford to buy shit constantly.
Are westernoids unable to comprehend piracy?
Nothing you have said sounds realistic and given you're also non-white and therefore naturally devious I can safely reject your claims as fantasy.
>Nothing you have said sounds realistic
Westernoids really do cannot comprehend piracy lmao
Your perception of time spent on a game when you were a kid is rarely accurate.
>I played it as 13 years old and didn't ever have to grind.
When you're 13 you have all the time in the world and padding is just "Cool! More game!" since you probably can't afford to buy shit constantly.
I'm glad a new generation of players will be able to enjoy the superior HD version online
It's the best MGS game no matter what the morons say.
Wayne Waxman is a normal name though.
It's also the most grounded MGS title with the least amount of stupid shit in it's story. They put that in the optional missions.
In the main ops vehicle battles (the ones you actually have to play) there are enough fultons to get S rank on the first try. During the heli battle you can even pick up additional fultons on map.
The grinding argument is silly. As I was replaying the game before MGSV release, I even got railgun necessary for Zeke during the first Chrysalis fight
I didn't finish it, but I enjoyed what I played. Portable Ops was a more gripping progression to me for some reason. Maybe because it was more straightforward in a few ways. I hope that's in the collection- though knowing the physical Switch version is effectively a blank cartridge makes it so I'm not really going to get it. How are MG1+MG2 MULTIPLE gigabytes in size? How are the two Ashley Wood graphic novels as videos 30 GIGS?! What are they doing?
played the game on christmas so it gives me a nostalgic feeling
Yeah, it's awesome. It was my favorite MG until V came out
>can't crawl
what a piece of shit game
>Hitman
>Splinter Cell
ok
both shit, what's your point?
If anything, I think it's a overrated imo
I don't hate it or anything, but it just feels wierd
depends on who you ask. it laid the groundwork for MGS5. personally i enjoyed it because you could get your quick fix of metal gear while traveling. the story was mostly filler and there were no real boss fights (beside the optional metal gear fights at the end). i wish someone would take the formular and make a spiritual successor.
>it laid the groundwork for the worst MGS game besides MGS4
wow, so based
Does anyone miss how the alert system worked in MGS2 and 3?
In those games when people spotted you, they'd take cover and call for backup.
In games like MGSV, as soon as they see you (playing with reflex off) the whole base is instantly alerted and know exactly where you are.
Deany, out.
>In games like MGSV, as soon as they see you (playing with reflex off) the whole base is instantly alerted and know exactly where you are.
This is true in Ground Zeroes but was actually fixed for Phantom Pain. Even with reflex off, the guard needs to finish shouting ALARM/HOSTILE/etc for the Alarm to actually trigger, if you kill/stun them before that the alarm will not trigger, you actually have more time to deal with them than you would think. Back up also needs to be physically called in like in the old games, so guards/comms can be dealt with before they have time to call for help.
MGS PW is one of my favorite games of all time, and I don't care about MGS at all (MGS V on the other hand is one of the worst experiences in gaming I ever had) but I can see why people wouldn't like it.
>armored vehicle boss battles make up about half of the side content and are very repetitive even though are fine endurance battles that dynamically change overtime based on the player's desire for the best ranks
>...
>having incredible bad taste
That is it, can't think of anything else bad about the game. I did dislike how the walkman would stop playing every time you moved to a new map. Monster Hunter shit did suck ass too.
No. It's boring as frick and way too easy with no variety. Also the bosses suck.
I suck dicks btw.
also forgot to add that I'm trans too, not sure if that matters
Peacewalker was the first Strand type of game ever created. You connected with others by walking to them.
Yes, it is underrated and Kojima is a genius.
Yes, and it was the last real Metal Gear game. It still had soul. MGSV didn't.
I played like 400 hours of it in JP and English on PSP and then on the PS3
anything not mgs3 is underrated
mgs3 is the worlds most overrated game
>filtered by the best game of all time
>filtered by the concept of games being good at all
Second most overrated entry after 3.
Choose. Now.
Nah, they're all shit characters from awful games. I choose Meryl or EE
cecile, easily
amanda has the personality of a brick wall despite her cute design, paz has weird baggage all around, and strangelove is a bit too cold for my tastes, too many mental gymnastics
also cecile just has cute codecs, and bounces off snake better
Also she likes macaroons.
Amanda is for her brother Chico.
>The Boss's fan girl
>Incredibly Intelligent with over 200 IQ points
>Protective and loving mother
>Passionate about Stanley Kubrick films
>Wants to revive the dead back to life
>Turbo lesbian who became bi
>Sexo short hair and black suit
Best girl
>We could've had Cecile, Amanda and Strangelove beach dates with bikinis, but Kojima couldn't cram all of it on the PSP
Frick
I wanted to mating press that latina tomboy, but Kojimbo keeps on disappointing me...
Why do they look so plastic
because they are white Europeans
KAZ!
(No homoh, Kaz is the best character from PW. I will never forget his excitement whenever you Fulton a woman to motherbase.)
that audio of him speaking with Zero is fake news btw
>KOJIMA IS GOD
>KOJIMA IS GOD
Kaz is the best
Kojima did so dirty to him in MGS V. Frick MGS V, there is not a single entertaining character on that shit.
I don't remember this, it's pretty funny though.
You literally have to get to max capacity, and then just keep fultoning. He flips between that one and the "Hey, quit shoving!" one. Both are pretty amusing.
Captcha: MGSD8
>I don't remember this, it's pretty funny though.
Most of people don't experience it, because they don't play coop. It's very easy to tell apart from people who didn't play the coop, when they complain about all these mecha and vehicle fights being made for coop.
When playing coop, the enemy spawn count is drastically increased, especially with 4 players.
I never got to play Co-op. I got the game too late into its launch and it was dead. I really hope it comes back in vol 2
I played a number of coop side ops on ps3 back in like 2016, most of the time I played with japs, I think I got a full lobby only once. The Monster Hunter ones were impossible without coop.
>the enemy spawn count is drastically increased, especially with 4 players.
I can't tell, but I do remember having to Fulton whopping 40 soldiers on armored vehicles bosses to get S ranks. Frick, I really can't remember these overboard codec messages even though I'm sure I heard them.
Personally, I thought his transmissions telling you to stop bringing in more soldiers were more hilarious.
"It's standing room only at Mother Base! You've got to stop...*splash* Dammit, man overboard!"
The most overhated game in the series.
If you're referring to Portable Ops, then that applies.
No the plot was awful, the gameplay was awful and the boss fights felt border line broken/untested, every boss fight i felt like i had to be doing something wrong because theres no way this is how you are supposed to win, but nope probably just unbalanced trash because of the multiplayer aspect
>flying boss
>"am I supposed to be using guided missiles?"
>"nah, there's no way it would ever work"
its more about how accurate you need to be with them and the ridiculous amount of missiles it always takes and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots on it with a machine gun. But you are a spastic that likes this game so i cant expect you to thin non biasedly you just want to suck wiener like a moron
>and the likelyhood that you did not bring any missles because its fricking metal gear then it takes 20 minutes of spraying dots
The missions are literally called "{mecha_name} Battle". The intro the the battle is shown in the previous mission, followed by "TO BE CONTINUED IN THE NEXT MISSION".
It's your own choice for taking MK22 to a mecha battle.
skill issue
From what I remember, it was by far my least favorite MGS game when I played it, and I still have no intention in getting back to it.
Hell, I didn't even get the true ending. I cannot understand how anyone could have enjoyed the INSANE fricking grind needed for that shit. PW was extremely repetitive and felt barebones in terms of controls and level design. It was also the point where the series jumped the shark with fellating The Boss to a ridiculous degree.
If anything, it's overrated.
>INSANE fricking grind needed for that shit.
What grind?
I just remember doing a bunch of side ops, vehicle boss battles, farming parts from the AI pods, etc. and never got to unlock Zeke's fight. If there was a simpler way to do it, then I must have missed it. Either way, grinding or not, the gameplay itself really wasn't enjoyable. I didn't even bother with the Monster Hunter missions. A lot of the bosses felt like massive damage sponges and all you could do was run around in circles shooting rockets and call for supplies for more ammo, rinse and repeat a million times. It's the most anti-MGS gameplay loop imaginable, now that I think about it.
People complain a lot about MGSV, but at some point PW started to feel like busy work too. Even worse, was the fact that you actually needed to finish a mission to develop a weapon IIRC, you couldn't just let game idle and time pass like in MGSV.
>and never got to unlock Zeke's fight.
All you need is railgun you get from Chrysalis fight, for not damaging railgun.
You can even get it on the first try, like I did when replaying before MGSV.
>Was Peacewalker underrated?
Yes.Peace Walker has the best gameplay in the entire franchise. Not to mention that the majority of the content actually is gameplay and not fricking cutscenes. And I say this as a massive MGSgay.
Running around in a sneaking suit and avoiding guards by an inch because you've memorized their patterns perfectly is peak MGS. MGS3/4/5 have footstep sounds, camouflage, and larger levels, so the intended way to play is crawling around like a Snake or tranqing from afar. Trash gameplay.
MGS3 is unironically the worst in the franchise. Top 3 games are MGS1/MGS2/MGS:PW in any order.
MGS5 was supposed to be like Peace Walker 2. I was quite disappointed.
No, replaying a 5 minute mission 15 times to grind upgrade points is not 'peak metal gear', sorry.
Peace Walker is a far superior MGSV in every single way. I can't believe it did the troop collecting mechanic better despite coming before it.
Who was the fricking genius who decided it was a good idea in MGSV to implement unique abilities and then give Snake ALL OF THEM while your grunts can only have one of them? It doesn't matter if your character is ranked S in combat at that point, A across the board Snake can out-sprint them, can climb faster, can CQC opponents faster, can reload faster etc. The only thing Snake can't get is the 1.5x botany ability, and that's not worth shit because you get these resources passively.
Not to mention that Snake doesn't sound like he's being fricking throttled after sprinting 5 metres.
>he upgraded Venom's arm
When I saw the leaked streams showing off the gameplay, and how moronicly fast you could run with upgrades, I immediately realized the game would be way more fun without any of that shit, including the stupid markers on screen, X-ray vision, enemy presence, and other trash.
In 500 hundred hours across the PS4 and PC version, I never once turned that on or upgraded most if any of Venom's abilities. Not only the game is perfectly playable that way, it's more engaging.
Marking enemies STILL works, their location appears on the iDroid, you can minimize its window and still be able to move around, which is also perfect when riding the horse while keeping track of your objective's location. The music alters when an enemy suspects your presence, so the white ring UI thing is completely unnecessary. I've even done high level stealthy FOB invasions playing that way. That was the most fun I've had in a stealth game, period. Funny thing is, the VAST majority of people who played MGSV, even those who liked it, don't know what that's like.
Based. You're absolutely right.
MGS5 on PC. Disable all that shit. No companion. Infinite Heaven mod for forced Subsistence mode, harder custom side ops, tweak enemy AI. Now that's a proper fricking stealth experience.
Nah Black person, this game was underrated.
Well at least it's not a gigachad edit.
You can use gigachad as a camo in-game. Ergo it's based.
>Got spotted 29 dudes into a 30 dude clown car vehicle mission
FRICK THESE
Other then that though PW is the best. It had the most fun extra shit
>Mission where you have to guard the doorway so snake can do the boss fight, he talks to you as you do it
>Banana hold ups
>Ghost photography
>Kaz date
No other MGS compares
>This is how the average western woman in the 70s looked like according to Kojima
peacewalker is overrated. Mobile is the one that is underrated
Hope Konami releases this one with online functionality in the collection
frick those boss fights
Nope, it was shit.
Why did Hayter sound so awful in this one? Big Boss sounds more raspy than Old Snake, who's literally a rapidly-aging chain-smoker. What the frick was he on when they recorded his PW lines?
The more interesting matter is how his voice got normal in MGS4. At the least, the new VA in MGSV kind of suits that as a middle ground as though is voice were shifting to what it would end up being.
Part of it was his attempt to sound like the characters would at certain points in their lives(trying to sound younger in MGS1/3, and then sounding older as their arcs continued). Apparently, in MGS4(not sure if it happened with other entries), they did takes from different points of the game out of order, so Hayter got confused with how he was supposed to sound in his head.
It's not entirely his fault.
I'm not talking about Hayter. Big Boss appeared in MGS4 voiced by Richard Doyle, I think. Kiefer kind of makes sense as a bridge from Hayter's Big Boss to the one at the end of the timeline.
what the frick is a peace walker?
Nah it's shit. Yeah I get it, it was made for a shitty underpowered mobile console but the missions are absolutely dogshit.
Good parts:
>fleshed out characters and story albeit with extremely dumb shit
>multi-player and all the gimmicks it offers
>you can kill kojima in sideops
Horseshit parts:
>Reinforcements
>all bosses but monster hunter
>all vehicle missions
>all vehicle missions
>all vehicle missions
it barely has a story, completely boring level design, no real bosses and characters, and poor gameplay because sony couldn't even invest in a second stick for the psp, it's completely boring kusoge that only exists because konami wanted the monhun market
Bros I don't know how to tell you this...
But the truth is Zadornov has escaped again, go and find him
>bullet sponge bosses: the game
>final boss involves you shooting at it for a good 10 minutes
>last phase has it prepare to launch a nuke
>if you don't damage it enough or have to reload your weapon during this portion then the fight fails
The final boss was absolute bullshit and a chore.