Was there ever another game that felt like SH3?

Was there ever another game that felt like SH3?

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  1. 2 years ago
    Anonymous

    They say the heart of rock and roll is still beating

    • 2 years ago
      Anonymous

      I don't get the reference/meme

    • 2 years ago
      Anonymous

      Do you like huey lewis and the news?

  2. 2 years ago
    Anonymous

    Oh wow a nondescript gray corridor. Yeah those are very rare in vidya.

    • 2 years ago
      Anonymous

      Have you ever played the game?

    • 2 years ago
      Anonymous

      I dunno man I think it's pretty descript

    • 2 years ago
      Anonymous

      I know you're just shitposting, but SH does actually manage to make just a large grey hall more interesting than most other games could. There's a lot of unnoticed work in the sound design and camera framing that really changes how that scene is received.

    • 2 years ago
      Anonymous

      those non de script gray corridors are almost never played for horror, when they are they usually stand out.

  3. 2 years ago
    Anonymous

    is this liminal?

    • 2 years ago
      Anonymous

      i think so

  4. 2 years ago
    Anonymous

    not really. all of the other survival horror games fell into their theme and have hardly strayed
    >resi has a biological horror
    >fatal frame is jap ghosts
    >silent hill is grimy psychological horror
    its not retro but tormented souls felt closer to a silent hill game than most others

    • 2 years ago
      Anonymous

      >tormented souls
      This is a retro game because of the game design and gameplay.

    • 2 years ago
      Anonymous

      Tormented souls sucks

    • 2 years ago
      Anonymous

      >tormented souls felt closer to a silent hill game than most others
      not really. unless your measure is just a classic tank control horror game. SH is built around mundane, real world environments being twisted, not ornate turn of the century buildings.

  5. 2 years ago
    Anonymous

    If you can put up with some indie game half-ass-retro aesthetics, Lost In Vivo is similarly evocative.

    • 2 years ago
      Anonymous

      I'll take a look at it.

      have you tried RE4?

      Yes it's one of my other favorites. Very unique feel but not the same as SH3.

  6. 2 years ago
    Anonymous

    have you tried RE4?

  7. 2 years ago
    Anonymous

    SH2.

    • 2 years ago
      Anonymous

      thank you

  8. 2 years ago
    Anonymous

    mgs3

  9. 2 years ago
    Anonymous

    What's the consensus on the first half of the game vs the second? I thought the game kind of went to shit after you met harry.

    • 2 years ago
      Anonymous

      sh2. sh1

      agreed. Otherworld visuals hit their peak in the hospital tho imo

      This boss battle scared the shit out of me. It has an immensely uncomfortable vibe.

      cool boss design but wow did this fight age horribly. almost all sh1–3 fights aged pretty poorly but... this one shocks me every time i replay the game. slog pace and awkward animations. literally just a waste of time

      this was the one good part of the second half.

      wat

      the game peaked with the construction site/hilltop center. visuals in Other hospital were really cool. story is really ill-conceived relative to sh2 and esp sh1. heather is way too interesting of a character to be surrounded by totally hollow characters like claudia and cartland. vincent is cool at times (you know the quote) but other times feels as shitty as the others. it is moronic that harry died considering he had so much potential in this game's story.

  10. 2 years ago
    Anonymous

    This boss battle scared the shit out of me. It has an immensely uncomfortable vibe.

    • 2 years ago
      Anonymous

      this was the one good part of the second half.

      • 2 years ago
        Anonymous

        Why didn't you like the second half of the game?

        • 2 years ago
          Anonymous

          stuff seemed either kind of shoddy or had really frustrating design like the final boss and the hauntedhouse maze.

          • 2 years ago
            Anonymous

            >the hauntedhouse maze
            That was one of the best things in SH3, man.

  11. 2 years ago
    Anonymous

    silent hill 2 is like the male perspective of silent hill 3 with the same style of psychological horror. silent hill 3s main thing is that its built off female perspective

  12. 2 years ago
    Anonymous

    Has anyone managed to get this game working on Windows 10? I tried everything and gave up

    • 2 years ago
      Anonymous

      If I remember correctly the PC versions of SH3 and 4 don't work past Windows 7.

    • 2 years ago
      Anonymous

      PCSX2 is your only salvation tbh. Both SH2 and 3 runs flawlessly there.

    • 2 years ago
      Anonymous

      I played it on Windows 10 last year. Using the fan made "enhanced edition" patch.

      • 2 years ago
        Anonymous

        thats for silent hill 2 not 3.

    • 2 years ago
      Anonymous

      Get sh2 and sh3 off nyaa

  13. 2 years ago
    Anonymous

    Amazingly it has been a source of inspiration for so many indie horror games yet none of them come close to matching Silent Hill in atmosphere.

    • 2 years ago
      Anonymous

      That's because, aside from one rare ocurrence here and there, the survival horror genre is summed up nowadays as jump scare simulators that fight for getting youtubers and streamers attention (and thus, more sales).

      Visage is one that really got a good thing going for some of its chapters, while others are complete garbage.

    • 2 years ago
      Anonymous

      It takes a lot of money+manpower+talent to make what the Team Silent devs made. It's not just a matter of processing power but budget and development team scale. You would still need an army of people to make a game like FFX even with current tech for example.

      • 2 years ago
        Anonymous

        team silent wasnt that many people actually.

      • 2 years ago
        Anonymous

        >lot of money
        >eight japs on an average salary taking up four desks in the mega corp building section 4 of floor 22 for 8 months in late 90s

        • 2 years ago
          Anonymous

          kek

          It's funny how people romanticize gaming dev back in the 90's. They think everything was like EA or Ubisoft today with teams of 350 people making the yearly update of Fifa or Assassin's Creed.

          As an example, the development team of MGS had 13 people, with a sound designer and a level designer that were part time working on another project.

          • 2 years ago
            Anonymous

            Romanticism is assuming that because dev teams were smaller that you could just recreate that with a few guys in a contemporary context. Metal Gear Solid was still a multi-million dollar game with a staff dedicated to its development.

            • 2 years ago
              Anonymous

              >multi million
              Maybe like 5-10 million. Games keep getting more expensive by magnitudes.

        • 2 years ago
          Anonymous

          Maybe for the PS1 game SH2 took 50 employees they discuss how hard it was to transition to PS2 development due to the size of the games.
          SH4 took 70 employees
          https://eu-images.contentstack.com/v3/assets/blt95b381df7c12c15d/bltb2d4c8991c9b4d74/615e7c492e35f3558b3ab2b6/SH42.JPG?width=828&quality=80&format=webply&disable=upscale

        • 2 years ago
          Anonymous

          >8 .1% talented people working around the clock for 2+ years in the same physical location
          again even setting out with the most honest tank control survival horror intentions you're not realistically going to match that.

        • 2 years ago
          Anonymous

          I was mainly talking about SH3. But yes SH1 still took a couple million dollars. SH2 cost around 10 million for early 6th gen development.
          But even then, SH1 still has a professional staff and top tier talents being payed to exclusively work on these games. You can't necessarily recreate that with 1 guy who has access to a PS1 dev kit in 2022. I don't understand what's so triggering, it's not just processing power that makes these games but the professional crew of devs with a salary. Even just that wall texture in the SH3 pic shows an advance amount of work that would surpass what you could expect from a dabbler.

          • 2 years ago
            Anonymous

            so what,the original post was talking about indie games.do you think every indie games are made by just one person ? a lot of indie games are made by professional staff just like silent hill was,these studio are just much smaller in comparison to triple A or even AA games dev team.

            • 2 years ago
              Anonymous

              No of course, most indie teams are like 15 people or even 30 or more. But they don't necessarily have access to the same dev kits(using either a generic 3D engine or a cheaper 2D one) that a professional dev is using and they're usually not being given 5-10 million dollars to put their game together, usually only making what they can sell.

              This is not really about pitying indie developers or anything like that, but pointing out that even those games are comparatively simple now, they represented in many ways the tip of the spear in game tech and developer talent of their time, and you can't necessarily recreate that with a hobbyist with yesteryears devkit.

              I think the main problem is that there is almost no market between corporate code slave farm and the indie hobbyists anymore. A lot of these talented but not bloated projects came from when it wasn't moronicly expensive to make a game and you had a healthy middle budget industry.

      • 2 years ago
        Anonymous

        The workload is part of it, but it's imo it's also that it's just a bad idea in the first place. Trying so hard to imitate Silent Hill just leaves you with something derivative, an obvious imitation of the original, especially given that there are already millions of SH knockoffs out there. Even if it's a perfect imitation it's still bogged down by its own referential nature, you're still just gonna play it thinking "haha this IS just like Silent Hill" instead of getting immersed. Compare to something like Yume Nikki: one guy, a fraction of the workload, but it really draws you in because he didn't set out to recreate another game, he set out to make something unique.

  14. 2 years ago
    Anonymous

    Manhunt shits all over SH games when it comes to urban horror.

    • 2 years ago
      Anonymous

      This and SH3 are games where nothing really gets solved.
      Yea you stop the god in SH3, but Heather is still alone, and in this game, its just one big murderfest, hell there's even some lore after the game and nothing went well for the reporter lady.

    • 2 years ago
      Anonymous

      manhunt is like the king of survival horror videogames because its show who are the real monsters in real life: humans. No demon birds like silent hill, no living mannequins like silent hill 2, no zombies like resident evil. In manhunt the enemies are humans.

      • 2 years ago
        Anonymous

        what do you think a zombie is if not human ?

      • 2 years ago
        Anonymous

        Silent Hill is no different. All of the monsters and weird shit in the SH games are just reflections of evil things that the human characters did to one another: James killing his wife, the things the cult did to Alessa, Walter's serial killings etc.
        The monsters aren't evil or villainous, really, and the power that animates them may be more like an unconscious force of nature rather than a malevolent intelligence. The protagonists honestly barely even give a shit about the monsters, they rarely show fear of them and are much more concerned with what other humans are doing.

      • 2 years ago
        Anonymous

        Manhunt isn't a survival horror game, it's barely even a horror game. You are moronic.

  15. 2 years ago
    Anonymous

    Linear corridor simulator? Say no more, bud.

    ?t=4318

  16. 2 years ago
    Anonymous

    im playing SH3 for the first time,should i wear the body armor all the time or it doesnt make much of a difference.

    • 2 years ago
      Anonymous

      I find its better for the defense than it is to move a little faster

  17. 2 years ago
    Anonymous

    Silent Hill 4

  18. 2 years ago
    Anonymous

    1 > 2 > 3 > 4
    All games are god tier aka S rank except SH4 which is a B tier game
    Rest of series does not matter
    This is the objective
    There will be no debating the tier

  19. 2 years ago
    Anonymous

    3140x1440 is super cozy

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