I know you're just shitposting, but SH does actually manage to make just a large grey hall more interesting than most other games could. There's a lot of unnoticed work in the sound design and camera framing that really changes how that scene is received.
not really. all of the other survival horror games fell into their theme and have hardly strayed >resi has a biological horror >fatal frame is jap ghosts >silent hill is grimy psychological horror
its not retro but tormented souls felt closer to a silent hill game than most others
>tormented souls felt closer to a silent hill game than most others
not really. unless your measure is just a classic tank control horror game. SH is built around mundane, real world environments being twisted, not ornate turn of the century buildings.
agreed. Otherworld visuals hit their peak in the hospital tho imo
This boss battle scared the shit out of me. It has an immensely uncomfortable vibe.
cool boss design but wow did this fight age horribly. almost all sh1–3 fights aged pretty poorly but... this one shocks me every time i replay the game. slog pace and awkward animations. literally just a waste of time
this was the one good part of the second half.
wat
the game peaked with the construction site/hilltop center. visuals in Other hospital were really cool. story is really ill-conceived relative to sh2 and esp sh1. heather is way too interesting of a character to be surrounded by totally hollow characters like claudia and cartland. vincent is cool at times (you know the quote) but other times feels as shitty as the others. it is moronic that harry died considering he had so much potential in this game's story.
silent hill 2 is like the male perspective of silent hill 3 with the same style of psychological horror. silent hill 3s main thing is that its built off female perspective
That's because, aside from one rare ocurrence here and there, the survival horror genre is summed up nowadays as jump scare simulators that fight for getting youtubers and streamers attention (and thus, more sales).
Visage is one that really got a good thing going for some of its chapters, while others are complete garbage.
It takes a lot of money+manpower+talent to make what the Team Silent devs made. It's not just a matter of processing power but budget and development team scale. You would still need an army of people to make a game like FFX even with current tech for example.
It's funny how people romanticize gaming dev back in the 90's. They think everything was like EA or Ubisoft today with teams of 350 people making the yearly update of Fifa or Assassin's Creed.
As an example, the development team of MGS had 13 people, with a sound designer and a level designer that were part time working on another project.
Romanticism is assuming that because dev teams were smaller that you could just recreate that with a few guys in a contemporary context. Metal Gear Solid was still a multi-million dollar game with a staff dedicated to its development.
Maybe for the PS1 game SH2 took 50 employees they discuss how hard it was to transition to PS2 development due to the size of the games.
SH4 took 70 employees
https://eu-images.contentstack.com/v3/assets/blt95b381df7c12c15d/bltb2d4c8991c9b4d74/615e7c492e35f3558b3ab2b6/SH42.JPG?width=828&quality=80&format=webply&disable=upscale
>8 .1% talented people working around the clock for 2+ years in the same physical location
again even setting out with the most honest tank control survival horror intentions you're not realistically going to match that.
I was mainly talking about SH3. But yes SH1 still took a couple million dollars. SH2 cost around 10 million for early 6th gen development.
But even then, SH1 still has a professional staff and top tier talents being payed to exclusively work on these games. You can't necessarily recreate that with 1 guy who has access to a PS1 dev kit in 2022. I don't understand what's so triggering, it's not just processing power that makes these games but the professional crew of devs with a salary. Even just that wall texture in the SH3 pic shows an advance amount of work that would surpass what you could expect from a dabbler.
so what,the original post was talking about indie games.do you think every indie games are made by just one person ? a lot of indie games are made by professional staff just like silent hill was,these studio are just much smaller in comparison to triple A or even AA games dev team.
No of course, most indie teams are like 15 people or even 30 or more. But they don't necessarily have access to the same dev kits(using either a generic 3D engine or a cheaper 2D one) that a professional dev is using and they're usually not being given 5-10 million dollars to put their game together, usually only making what they can sell.
This is not really about pitying indie developers or anything like that, but pointing out that even those games are comparatively simple now, they represented in many ways the tip of the spear in game tech and developer talent of their time, and you can't necessarily recreate that with a hobbyist with yesteryears devkit.
I think the main problem is that there is almost no market between corporate code slave farm and the indie hobbyists anymore. A lot of these talented but not bloated projects came from when it wasn't moronicly expensive to make a game and you had a healthy middle budget industry.
The workload is part of it, but it's imo it's also that it's just a bad idea in the first place. Trying so hard to imitate Silent Hill just leaves you with something derivative, an obvious imitation of the original, especially given that there are already millions of SH knockoffs out there. Even if it's a perfect imitation it's still bogged down by its own referential nature, you're still just gonna play it thinking "haha this IS just like Silent Hill" instead of getting immersed. Compare to something like Yume Nikki: one guy, a fraction of the workload, but it really draws you in because he didn't set out to recreate another game, he set out to make something unique.
This and SH3 are games where nothing really gets solved.
Yea you stop the god in SH3, but Heather is still alone, and in this game, its just one big murderfest, hell there's even some lore after the game and nothing went well for the reporter lady.
manhunt is like the king of survival horror videogames because its show who are the real monsters in real life: humans. No demon birds like silent hill, no living mannequins like silent hill 2, no zombies like resident evil. In manhunt the enemies are humans.
Silent Hill is no different. All of the monsters and weird shit in the SH games are just reflections of evil things that the human characters did to one another: James killing his wife, the things the cult did to Alessa, Walter's serial killings etc.
The monsters aren't evil or villainous, really, and the power that animates them may be more like an unconscious force of nature rather than a malevolent intelligence. The protagonists honestly barely even give a shit about the monsters, they rarely show fear of them and are much more concerned with what other humans are doing.
1 > 2 > 3 > 4
All games are god tier aka S rank except SH4 which is a B tier game
Rest of series does not matter
This is the objective
There will be no debating the tier
They say the heart of rock and roll is still beating
I don't get the reference/meme
Do you like huey lewis and the news?
Oh wow a nondescript gray corridor. Yeah those are very rare in vidya.
Have you ever played the game?
I dunno man I think it's pretty descript
I know you're just shitposting, but SH does actually manage to make just a large grey hall more interesting than most other games could. There's a lot of unnoticed work in the sound design and camera framing that really changes how that scene is received.
those non de script gray corridors are almost never played for horror, when they are they usually stand out.
is this liminal?
i think so
not really. all of the other survival horror games fell into their theme and have hardly strayed
>resi has a biological horror
>fatal frame is jap ghosts
>silent hill is grimy psychological horror
its not retro but tormented souls felt closer to a silent hill game than most others
>tormented souls
This is a retro game because of the game design and gameplay.
Tormented souls sucks
>tormented souls felt closer to a silent hill game than most others
not really. unless your measure is just a classic tank control horror game. SH is built around mundane, real world environments being twisted, not ornate turn of the century buildings.
If you can put up with some indie game half-ass-retro aesthetics, Lost In Vivo is similarly evocative.
I'll take a look at it.
Yes it's one of my other favorites. Very unique feel but not the same as SH3.
have you tried RE4?
SH2.
thank you
mgs3
What's the consensus on the first half of the game vs the second? I thought the game kind of went to shit after you met harry.
sh2. sh1
agreed. Otherworld visuals hit their peak in the hospital tho imo
cool boss design but wow did this fight age horribly. almost all sh1–3 fights aged pretty poorly but... this one shocks me every time i replay the game. slog pace and awkward animations. literally just a waste of time
wat
the game peaked with the construction site/hilltop center. visuals in Other hospital were really cool. story is really ill-conceived relative to sh2 and esp sh1. heather is way too interesting of a character to be surrounded by totally hollow characters like claudia and cartland. vincent is cool at times (you know the quote) but other times feels as shitty as the others. it is moronic that harry died considering he had so much potential in this game's story.
This boss battle scared the shit out of me. It has an immensely uncomfortable vibe.
this was the one good part of the second half.
Why didn't you like the second half of the game?
stuff seemed either kind of shoddy or had really frustrating design like the final boss and the hauntedhouse maze.
>the hauntedhouse maze
That was one of the best things in SH3, man.
silent hill 2 is like the male perspective of silent hill 3 with the same style of psychological horror. silent hill 3s main thing is that its built off female perspective
Has anyone managed to get this game working on Windows 10? I tried everything and gave up
If I remember correctly the PC versions of SH3 and 4 don't work past Windows 7.
PCSX2 is your only salvation tbh. Both SH2 and 3 runs flawlessly there.
I played it on Windows 10 last year. Using the fan made "enhanced edition" patch.
thats for silent hill 2 not 3.
Get sh2 and sh3 off nyaa
Amazingly it has been a source of inspiration for so many indie horror games yet none of them come close to matching Silent Hill in atmosphere.
That's because, aside from one rare ocurrence here and there, the survival horror genre is summed up nowadays as jump scare simulators that fight for getting youtubers and streamers attention (and thus, more sales).
Visage is one that really got a good thing going for some of its chapters, while others are complete garbage.
It takes a lot of money+manpower+talent to make what the Team Silent devs made. It's not just a matter of processing power but budget and development team scale. You would still need an army of people to make a game like FFX even with current tech for example.
team silent wasnt that many people actually.
>lot of money
>eight japs on an average salary taking up four desks in the mega corp building section 4 of floor 22 for 8 months in late 90s
kek
It's funny how people romanticize gaming dev back in the 90's. They think everything was like EA or Ubisoft today with teams of 350 people making the yearly update of Fifa or Assassin's Creed.
As an example, the development team of MGS had 13 people, with a sound designer and a level designer that were part time working on another project.
Romanticism is assuming that because dev teams were smaller that you could just recreate that with a few guys in a contemporary context. Metal Gear Solid was still a multi-million dollar game with a staff dedicated to its development.
>multi million
Maybe like 5-10 million. Games keep getting more expensive by magnitudes.
Maybe for the PS1 game SH2 took 50 employees they discuss how hard it was to transition to PS2 development due to the size of the games.
SH4 took 70 employees
https://eu-images.contentstack.com/v3/assets/blt95b381df7c12c15d/bltb2d4c8991c9b4d74/615e7c492e35f3558b3ab2b6/SH42.JPG?width=828&quality=80&format=webply&disable=upscale
>8 .1% talented people working around the clock for 2+ years in the same physical location
again even setting out with the most honest tank control survival horror intentions you're not realistically going to match that.
I was mainly talking about SH3. But yes SH1 still took a couple million dollars. SH2 cost around 10 million for early 6th gen development.
But even then, SH1 still has a professional staff and top tier talents being payed to exclusively work on these games. You can't necessarily recreate that with 1 guy who has access to a PS1 dev kit in 2022. I don't understand what's so triggering, it's not just processing power that makes these games but the professional crew of devs with a salary. Even just that wall texture in the SH3 pic shows an advance amount of work that would surpass what you could expect from a dabbler.
so what,the original post was talking about indie games.do you think every indie games are made by just one person ? a lot of indie games are made by professional staff just like silent hill was,these studio are just much smaller in comparison to triple A or even AA games dev team.
No of course, most indie teams are like 15 people or even 30 or more. But they don't necessarily have access to the same dev kits(using either a generic 3D engine or a cheaper 2D one) that a professional dev is using and they're usually not being given 5-10 million dollars to put their game together, usually only making what they can sell.
This is not really about pitying indie developers or anything like that, but pointing out that even those games are comparatively simple now, they represented in many ways the tip of the spear in game tech and developer talent of their time, and you can't necessarily recreate that with a hobbyist with yesteryears devkit.
I think the main problem is that there is almost no market between corporate code slave farm and the indie hobbyists anymore. A lot of these talented but not bloated projects came from when it wasn't moronicly expensive to make a game and you had a healthy middle budget industry.
The workload is part of it, but it's imo it's also that it's just a bad idea in the first place. Trying so hard to imitate Silent Hill just leaves you with something derivative, an obvious imitation of the original, especially given that there are already millions of SH knockoffs out there. Even if it's a perfect imitation it's still bogged down by its own referential nature, you're still just gonna play it thinking "haha this IS just like Silent Hill" instead of getting immersed. Compare to something like Yume Nikki: one guy, a fraction of the workload, but it really draws you in because he didn't set out to recreate another game, he set out to make something unique.
Manhunt shits all over SH games when it comes to urban horror.
This and SH3 are games where nothing really gets solved.
Yea you stop the god in SH3, but Heather is still alone, and in this game, its just one big murderfest, hell there's even some lore after the game and nothing went well for the reporter lady.
manhunt is like the king of survival horror videogames because its show who are the real monsters in real life: humans. No demon birds like silent hill, no living mannequins like silent hill 2, no zombies like resident evil. In manhunt the enemies are humans.
what do you think a zombie is if not human ?
Silent Hill is no different. All of the monsters and weird shit in the SH games are just reflections of evil things that the human characters did to one another: James killing his wife, the things the cult did to Alessa, Walter's serial killings etc.
The monsters aren't evil or villainous, really, and the power that animates them may be more like an unconscious force of nature rather than a malevolent intelligence. The protagonists honestly barely even give a shit about the monsters, they rarely show fear of them and are much more concerned with what other humans are doing.
Manhunt isn't a survival horror game, it's barely even a horror game. You are moronic.
Linear corridor simulator? Say no more, bud.
?t=4318
im playing SH3 for the first time,should i wear the body armor all the time or it doesnt make much of a difference.
I find its better for the defense than it is to move a little faster
Silent Hill 4
1 > 2 > 3 > 4
All games are god tier aka S rank except SH4 which is a B tier game
Rest of series does not matter
This is the objective
There will be no debating the tier
3140x1440 is super cozy