Was this really as groundbreaking in 1998 as all of the reviews make it out to be?

Was this really as groundbreaking in 1998 as all of the reviews make it out to be? Like this shit was so acclaimed it spawned the e-sports scene, which would only exist if the game was really fun to play.

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  1. 5 months ago
    Anonymous

    Starcraft's "groundbreaking" quality was that it was easy to pirate and run on shit PCs. The game was outdated when it came out.

    • 5 months ago
      Anonymous

      This is what critics said for it at the time
      >StarCraft is hands down one of the best, if not the best real-time strategy game ever created. With three distinct races, both in terms of gameplay and style, Blizzard's masterpiece contains some of the most balanced and yet widely varied units to be seen in the genre. Add in amazing production value that still looks good and a brilliant story progression and you've got yourself one incredibly addictive and fulfilling strategy title

    • 5 months ago
      Anonymous

      what

    • 5 months ago
      Anonymous

      >spawned like 10 different game genres, most notably the AoS which your unwrinkled mind would know as the MOBA
      >online with use map settings for crazy modding that is easily shared
      >units are incredibly complex, to the point where the unique movement patterns of certain units became (in)famous
      >despite the outdated 256 color graphics, made immense use of it with tons of palette shifting to produce fancy effects like cloaking and hallucinations without taking up a bunch of resources
      >god tier voice acting and music and everything sound related
      >cinematics were really impressive for the time, it was insane compared to the live action funnies/primitive 5 FPS CGI most games were putting out
      >well optimized, could run on toasters no problem
      >so popular that even basketball players were excited to finish their matches so they could go back to playing some starcraft with their bros
      Starcraft was fricking insane, easily one of the most influential games of all time.

    • 5 months ago
      Anonymous

      contrarian total annihilation homosexual detected. literally every game of the day was trivial to pirate.
      starcraft had 3 completely distinct races which were so balanced the game is still played at the highest level today, and the unit design is unique enough that subtle new strategies are being developed still today.
      it had a campaign with voice acting, unique scenarios, and an interconnected story between each race.
      it had an in depth map editor allowing for unique use maps, the lineage of which eventually spawned entire genres.
      battlenet put every other online service to shame. gamespy get ye gone.
      and the art/sound design put every other rts to shame.

      • 5 months ago
        Anonymous

        Except Age of Empires. That game has amazing artwork to this day.

      • 5 months ago
        Anonymous

        C&C had a fricking baller soundtrack. Do not even try to deny.

    • 5 months ago
      Anonymous

      ahhh that's the stuff, I came here for armchair zoomorian hot broccoli takes and Ganker always delivers

    • 5 months ago
      Anonymous

      this guy had a 4000$ pc to play total anhillation. boomer king, i kneel.

      • 5 months ago
        Anonymous

        I like how you tell an anon is a zoomergay just by how these illiterate monkeys do not know to put the dollar sign before the number. The same way you always see these morons spelling "lose" as "loose".

        • 5 months ago
          Anonymous

          That's a Euro thing moron, not a zoomer thing

          • 5 months ago
            Anonymous

            Euros make up like 1% of this board. That anon is just a mentally handicapped american zoomer.

            • 5 months ago
              Anonymous

              Ok moron

          • 5 months ago
            Anonymous

            And euros are moronic, the $ sign gives context for the number that follows being currency.

            • 5 months ago
              Anonymous

              Are you confused with every single other unit that comes after the number?
              >34 miles
              >5 oz
              >6,000,000 israelites

              • 5 months ago
                Anonymous

                No, I'm talking about symbols.

              • 5 months ago
                Anonymous

                >oz = ounces
                >mi = miles

  2. 5 months ago
    Anonymous

    If you weren't around to experience it, you don't belong here. Lower your fricking eyes when I walk past you zoomer crotchstain.

    • 5 months ago
      Anonymous

      >Was this really as groundbreaking in 1998
      yes, Nintendo hasn't made anything 1/2 as sophisticated or technical as SC.

      based

  3. 5 months ago
    Anonymous

    Yes, it was. You are speaking of a time period where there are only 3 other good RTS. C&C, TA, and WC2. It stood head and shoulders over it's competition.

    • 5 months ago
      Anonymous

      >only 3 other good RTS
      Age of Empires was also out.
      Then there were things like Dark Reign and KKND which were mediocre slops that made SC look very good by comparison.
      What kids these days don't understand was how many elements just weren't ordinary back then:
      >great music
      >voice acted dramatic campaigns with characters you could care for
      >character heads on selections with speech quips
      >complex multiple unit selection
      >asymmetric races with completely different playstyles and abilities
      >powerful units with aoe or buffs

      • 5 months ago
        Anonymous

        >asymmetric races with completely different playstyles and abilities

        other rts still don't have this, even sc2 is completely neutered on this aspect

      • 5 months ago
        Anonymous

        age of empires 2 didn't come out until 1999 and age of empires 1 was pretty jank. the only real competitors for starcraft in 1998 were c&c which had even worse controls and ui than starcraft and total annihilation which was a completely different style of game. another important thing to remember is that battle.net was leagues ahead of the garbage multiplayer services for basically any game in the same era, and you could install multiple lan copies of the game with a single disc.

  4. 5 months ago
    Anonymous

    Ground breaking? No, it got kicked as "Orcs in space" while it was still in development. But hailed as the best in its genre? Absolutely.

    • 5 months ago
      Anonymous

      *mocked, not kicked

    • 5 months ago
      Anonymous

      It got derided as Orcs in space if I recall when in development. Everyone shut the frick up when it came out and was phenomenal

      To be fair the "Orcs in space" shit was pretty accurate early in the development. It was only after they got their shit slapped by Ion Storm's fraud game that they went from using traditional sprites to pre-rendered sprites.

      • 5 months ago
        Anonymous

        I'm still curious if any build of Alpha Starcraft survives today, even if it's just gathering dust in the bottom of a filing cabinet in a Blizzard office.

        • 5 months ago
          Anonymous

          Me too. Looks comfy af.

        • 5 months ago
          Anonymous

          I will never not be mad. Humanity will perish and my hatred will persist.

          • 5 months ago
            Anonymous

            Isn't that the source code for the retail version? Or do you think that earlier version exists in the code?

            • 5 months ago
              Anonymous

              even if an alpha exists somewhere, it will never be released to the public. Even if someone finds it, it'll just be exchanged for a bunch of mugs and keychains and a 30-day wow pass.

              • 5 months ago
                Anonymous

                Oh, yeah, true.

      • 5 months ago
        Anonymous

        that looks like absolute dogshit

        • 5 months ago
          Anonymous

          space islands and space ships

  5. 5 months ago
    Anonymous

    >Easy on your machine so everyone had a pirated copy
    >low skill floor, high ceiling
    >amazing single player with memorable characters
    >UMS
    >grimdark which was the name of the game back then
    >Soul
    Yeah. I still watch some pro games from time to time.

    • 5 months ago
      Anonymous

      This is it right here. Just follow this formula again for guaranteed success. 3rd worlders can be a good thing.

  6. 5 months ago
    Anonymous

    >Was this really as groundbreaking in 1998
    no, warcraft 2 existed
    this wasnt new ground it was refined ground. it was a good game but it didnt invent or define the rts genre.

    • 5 months ago
      Anonymous

      New ground isn't broken. Just pierced.
      Groundbreaking is earthshattering, like hitting a wall with a great sledgehammer and watching the bricks fly. That's what Starcraft did, especially once the SK scene took off and bonjwas were a thing. Even then, the only comparable game was Half-Life: Starcraft 1 did to RTS what Half-Life did to FPS.

  7. 5 months ago
    Anonymous

    It was space scifi kino, like Battlezone(1998)

  8. 5 months ago
    Anonymous

    >dat background music
    It truly was a different time

  9. 5 months ago
    Anonymous

    Dunno if it was groundbreaking but it was very well done.

  10. 5 months ago
    Anonymous

    Is Ganker big brained enough to enjoy TvT?

    • 5 months ago
      Anonymous

      I like watching it, but playing it is the worst thing ever unless it involves BCs

    • 5 months ago
      Anonymous

      >multiplayer asiatic click
      They're just old boomers win trading at this point to support their dying hobby because they didn't respec and found a new job or a new esport to play.
      Same thing with SC2, their prize pool is getting smaller and smaller.

    • 5 months ago
      Anonymous

      I like watching it, but playing it is the worst thing ever unless it involves BCs

      the tank lines and war of attrition is the closest thing resembling real life pre-drone warfare

    • 5 months ago
      Anonymous

      I don't think he is

  11. 5 months ago
    Anonymous

    I loved ums

    • 5 months ago
      Anonymous

      Game is actually phenomenal, i grew up on WC3 and never played SC until recently and the game just feels absolutely amazing.

      • 5 months ago
        Anonymous

        hydra rancher, atomic madness, the rpgs like back to school, ff7, elements, a call for help. marine special forces. I think test of survival was my favorite

  12. 5 months ago
    Anonymous

    >Was this really as groundbreaking in 1998 as all of the reviews make it out to be?
    homie you just had to be living outside your dad's balls in 1998 to know the feeling on getting on the home computer and playing some custom maps or comp stomp, maybe play the campaign, average player didnt give a frick about apm until around starcraft 2

    • 5 months ago
      Anonymous

      >average player
      They still don't. APM is for nerds.

      • 5 months ago
        Anonymous

        >They still don't. APM is for nerds.
        Based, I just started playing original and brood war again here recently, hope you are right though it is disheartening to see APM measure after matches. I am sure there is a way to turn it off, but having it on by default is gay

    • 5 months ago
      Anonymous

      >average player didnt give a frick about apm until around starcraft 2
      I did and I barely knew english

      • 5 months ago
        Anonymous

        Go catch Malaria or something ranjeesh

        • 5 months ago
          Anonymous

          whiter than you, mutt

  13. 5 months ago
    Anonymous

    Raynor here.

  14. 5 months ago
    Anonymous

    It got derided as Orcs in space if I recall when in development. Everyone shut the frick up when it came out and was phenomenal

    • 5 months ago
      Anonymous

      The orcs in space thing started from teaser screenshots in magazines from an early alpha build that did look a lot like a reworked WC2 engine with new graphics.

    • 5 months ago
      Anonymous

      the alpha looked literally like a reskinned warcraft 2, they got their shit together and released the best RTS of all time. It's astounding how impactful and innovative a couple white males can be.

  15. 5 months ago
    Anonymous

    have a nice day zoom zoom.

  16. 5 months ago
    Anonymous

    It's good but it's not perfectly balanced

    • 5 months ago
      Anonymous

      It pretty much is. Different strategies favoring different factions come and go, but all three races are still viable and used frequently in current-day Brood War games, 25 years after the release of the original game.

    • 5 months ago
      Anonymous

      at the lower levels it's not perfect because using defilers and high templar is too hard for noobs so they have to do cheesier strategies, but there still many viable builds

  17. 5 months ago
    Anonymous

    Why did asiatics latched on to this game unlike any other?

    • 5 months ago
      Anonymous

      They knew they were terrans preparing against the swarm.

    • 5 months ago
      Anonymous

      unlimited skill ceiling and a scifi aesthetic that really activated a lot of almonds among asian internet cafes

    • 5 months ago
      Anonymous

      it was at the right time for the internet gaming boom in korea

      it helped that it had actually interesting competitive matches compared to other rts games at the time which were basically just naked rush builds only(aoe and wc2 being the worst offenders in the entire genre)

      • 5 months ago
        Anonymous

        >which were basically just naked rush builds
        Zerg rush was literally a thing, also that motorbike rush thingy that lays mines.

        • 5 months ago
          Anonymous

          it wasn't "just" zerg rush or vulture rush though. Vultures weren't figured out for a long fricking time, that was only when asiatics figured out basics of micro

          • 5 months ago
            Anonymous

            I remember reading a guide on gamegays or something a long time ago saying that vultures were a bad unit

            • 5 months ago
              Anonymous

              vultures really are shit until you reach a certain level of competence. they arent the kind of unit you can just spam and clobber your enemies with (unless the enemy is so trivial that basically anything can beat them). noobs will mass up vultures and then watch as they all explode in two seconds to a handful of siege tanks and go "wooooooooooooooooooow nothing i could do, shit unit"

        • 5 months ago
          Anonymous

          zergling rush was ridiculous with the old spawning pool build time and cost but it got nerfed pretty much immediately, long before any real competitive scene

          aoe had only 2 viable strats really... worker rush or chariots, all low tech rush builds
          wc2 had even less variety, literally only barrack first, though you could fix it by using a custom start

  18. 5 months ago
    Anonymous

    When is ASL starting again? Is Flash finally coming back?

  19. 5 months ago
    Anonymous

    considering that before starcraft and even for a little after starcraft most RTS had at most 1 or 2 marquee mechanics differentiating factions (see C&C where Nod has stanks while GDI has mammoths), while today having only a handful of factional differences is a laughable notion, I'd say the buzz is at least somewhat warranted.

  20. 5 months ago
    Anonymous

    Remember what they took from you.

    • 5 months ago
      Anonymous

      I will never not be mad. Humanity will perish and my hatred will persist.

      This was a marketing stunt to promote SC:remastered

  21. 5 months ago
    Anonymous

    Starcraft and BW were the first true RTS

    No one cared about Dune, C&C, Red Alert 1 and Total Annihilation

    It exploded when Warcraft 3, Red Alert 2, Yuri's Revenge, Generals, W40k Dawn of War came to the scene and then died in the early 2010s with Starcraft 2 unironically

  22. 5 months ago
    Anonymous

    It's not often that you can pinpoint the absolute pinnacle of an entire genre the way you can with Brood War and the RTS genre. And it's even more rare for a game to hold that title for 20+ years. Like a few anons have pointed out, the game was initially mocked as "Warcraft in Space" in 98 when it first came out, but it didn't take long for people to appreciate it as the masterpiece that it was.

  23. 5 months ago
    Anonymous

    why do normalgays think SC2 is better than BW

    • 5 months ago
      Anonymous

      muh 12 unit selection
      ohh the clunkiness I cant stand the clunkiness

    • 5 months ago
      Anonymous

      Smartcast and easy keyboard shortcuts

    • 5 months ago
      Anonymous

      Mostly better graphics, that's simply it

    • 5 months ago
      Anonymous

      coop, higher budget campaigns

    • 5 months ago
      Anonymous

      Less moronic bullshit getting in the way.

    • 5 months ago
      Anonymous

      its easier to macro... like a lot easier

      but it's kind of a curse because micro is way more important, if you miss a battle you just lose your entire army for free and the game is over

    • 5 months ago
      Anonymous

      It's better if you're obsessed with twitch and e-sports meta. It's much worse if you want to chill and play vidya against some randos online or enjoy a campaign with a story.

  24. 5 months ago
    Anonymous

    I never had fun playing it. Wrong type of RTS.

  25. 5 months ago
    Anonymous

    Blizzard doesn't do "groundbreaking" stuff, they take existing stuff and do a great job

    • 5 months ago
      Anonymous

      warcraft 1 was the first rts with multiplayer

  26. 5 months ago
    Anonymous

    Pathfinding is fricking terrible

    • 5 months ago
      Anonymous

      >the size of a dragoon changes as it walks
      >isometric graphics but the grid still runs north/south and east/west instead of at diagonals

      WHAT WERE THEY THINKING

      • 5 months ago
        Anonymous

        who cares about that shit... the real bad stuff is the wall offs

        like how the frick are you supposed to know which sized units can pass through which terrain? walling off in sc is really fricking arcane shit

      • 5 months ago
        Anonymous

        dragoon size changing is a myth, their pathfinding is actually shit because they're fat fricks and way they walk has them rapidly accelerating and decelerating which fricks with pathfinding.

        • 5 months ago
          Anonymous

          >the size of a dragoon changes as it walks
          this is a myth. Of course now I can't watch the video where a guy breaks it down

          Good to know. The grid thing is true though, right?

          who cares about that shit... the real bad stuff is the wall offs

          like how the frick are you supposed to know which sized units can pass through which terrain? walling off in sc is really fricking arcane shit

          I doubt they thought that hard about it. Running a marine back and forth between the barracks and a supply depot to avoid a zealot isn't a game design choice

          • 5 months ago
            Anonymous

            nah they definitely had wall ins in mind when developing and balancing the game

            but frick them for not adding a visual indicator. you have to memorize how all buildings fit together, since not all buildings the same grid size are actually the same size for collision, but also how they fit to every map terrain.

            there is literally no way to know without game experience or experimentation... on every single individual map

            • 5 months ago
              Anonymous

              >on every single individual map
              it's not that bad... you just have to learn it with doodads in all possible directions. Vespene geysers change size once an assimilator/refinery starts construction

            • 5 months ago
              Anonymous

              >nah they definitely had wall ins in mind when developing and balancing the game

              They planned for you to have tight walls on this map?

      • 5 months ago
        Anonymous

        >the size of a dragoon changes as it walks
        this is a myth. Of course now I can't watch the video where a guy breaks it down

  27. 5 months ago
    Anonymous

    >groundbreaking
    No c**t, it was perfection of the genre

  28. 5 months ago
    Anonymous

    the custom map community was amazing. brood war and wc3 battle net was peak pc gaming. you zoomies pay like $20 on steam for games, people were making the same game sfor free in map editors. you could say what ever you wanted in the chats, there were porn gamrs like undressing hermoine.
    the actual game as an rts is unironically fun too. it just feels good collecting resoruce and making units and fighting with them. and in starcraft both sides were overpowered so you had to be quick and careful.

    • 5 months ago
      Anonymous

      it's a shame how shit the sc2 custom maps were

  29. 5 months ago
    Anonymous

    le soul meme

    • 5 months ago
      Anonymous

      that's literally soul. It's much better than "how can we put a black guy in here? How can we fit homosexuality into the plotline?"

  30. 5 months ago
    Anonymous

    lan parties were the shit but this thread reminds me of how insufferable autismos and asian insects made this game completely unfun to play online

  31. 5 months ago
    Anonymous

    Most RTS' at the time had either completely interchangable factions like Warcraft 2 where the only difference was cosmetic. Really only Command & Conquer introduced the concept of differently playing factions/armies. Age of Empires had only 1 unique unit for each faction so barely counts.

    Starcraft however had 3 factions that all compliment and counter one another and it allows for near-infinite gaming possibilities. Also, Battlenet and Map Editor did a lot for it on top of a good story and cool unit aesthetics.

  32. 5 months ago
    Anonymous

    Will Starcraft join pic related in the next decades? Zoomies seem to hate everything from the better times.

  33. 5 months ago
    Anonymous

    it was a different time

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