>moviegame
huh? It barely even has any cutscenes?
Probably melodramatic japshit with cutscenes out the ass are responsible for movie game shit.
No. In reality it was Heavy Rain that pioneered it. I would argue that Omikron and Farenheit could consider as well, much like all of David Cage's games. But Heavy Rain is how we got gaming to be like this.
thank you
this entire thread linked over here has been morons arguing that BioShock 1 started the trend of it being a movie game with other people rightfully pointing out that it isn't
my bad I know HL2 didn't start it. I'd lay the blame at Naughty Dog personally with the Uncharted series but Heavy Rain is also good. I'll be sure to link your post
Nah that's moronic. His games are pretty much just point and click adventure games, those were never anything other than an interactive story.
The actual answer is CoD. CoD made "cinematic action games" popular. MW1 specifically, they've been building up to it with earlier games but MW1 was the movie game that had a huge impact on the industry and led to moviefication of all sorts of genres. Kind of obvious really, if you were there at the time. There were many movie games but none had that kind of impact on other devs.
>His games are pretty much just point and click adventure games, those were never anything other than an interactive story.
No they are not point and click adventures game, shut the frick up you moron. You don't play those games because they're nothing like David Cage's games.
You walk around, you click on things, you solve light puzzles, you make choices. Granted he leaned more into choices than puzzles but it's the same genre. I grew up playing those games don't teach me what they are, zoomeroid
11 months ago
Anonymous
Yes you walk around, don't you? that is a not point and click, we are not talking about the same genre here. Don't you go throwing around the zoomer label when you make a catastrophic frick up with that comparison. Did you randomly get interaction prompts while interacting with doing specific motions in the game during playing Monkey Island or Gabirel Knight? did you control a camera in a point and click adventure game and move the whole character direction 360 degrees at will with the press of button to completely change the perspective you were looking at? don't say something so fricking stupid you dumb c**t. Don't make that comparison without putting a gun in your mouth for being such moron. These are fundamentally different things. Point and clicks still get made today.
I think the treyarch cods are noticeably more movie-gameish than the infinity ward games. waw, black ops games are way more linear with way more scripted events. maybe they're more similar nowadays, i only played up to BO2
No. In reality it was Heavy Rain that pioneered it. I would argue that Omikron and Farenheit could consider as well, much like all of David Cage's games. But Heavy Rain is how we got gaming to be like this.
No FMV games are not the same thing about as we're talking about here. Completely different format. Do they count as movie games? yes, but that's not we're discussing or what changed gaming into scripted cinematics.
No this is wrong, Heavy rain is just a modern version of Point and Click Adventure games(Eee Dragons Lair.) "Games" like Ace Attorney also fit this bill.
When people Say "Movie games" they mean railroaded interactive cutscenes that are still trying hard to be "games" Uncharted, GOW LOU etc
I agree that Uncharted and nu GOW count. But those are cinematic action games. Movie games follow the similar trend of all of Cage's games, and a more recent example would be a sony exclusive last gen title called Until Dawn. And no as i said before these are fundamentally different experiences from point and clicks, they don't count.
cinematic games have existed for decades you utter morons, they go all the way back to Another World and even beyond
God damn does nobody have a brain here?
>cinematic games have existed for decades you utter morons
Yes, I'm aware of FMV games as well. But i stand by what i said when i mentioned Heavy Rain pioneering the style of games we've seen from 7th gen onward. This is true, it has every element you see in any of the games today. It's not just QTEs I'm talking about either. It's interaction as well. This is the first game that had fully movie like production in 3D games and you can't really argue against how this game impacted the industry. Sony pioneered the movie game as we know it today. There's different styles of the past, but we're talking about the present here.
Ganker is so contrarian and deranged it could say Pacman was a israeli conspiracy to destroy the nuclear family and prevent them from having sex. Never ask a question like that here in good faith.
It's true. PacMan and MsPacman are eating abortion pills with the ghost chasing them being the souls of the babies they murder. When you get the super pellet (aka hard drugs), you start flashing (getting high) and you eat the souls of the ghost (ie forget about the moral trauma of killing your kids legally). Ms Pacman is worse in that regard because the pro abortion themes is more prevalent as you play as a woman. But since Pacman and MsPacman have the same design, it's implied that MsPac"man" is actually Pacman but trans!!!
>There's like 30 minutes of actual "cutscenes" in FF7
Wrong. It's closer to an hour. But pressing the A button for 11+ hours while a story happens sounds like a movie game to me
What do we define as moviegame? Just a lot of cutscenes? To me a moviegame is like uncharted, where there's tons of scripted setpieces and you can rarely play for extended periods without getting interrupted by a scripted event or QTE etc. Like MGS has a lot of cutscenes but you could just skip them if you want, so it's not a moviegame to me. MGR is kind of a moviegame in that respect, but has some fun gameplay as well. But you do get interrupted a lot and it's frustrating having to do QTE after QTE.
Half-life on the other hand has basically unskippable cutscenes where you have to follow an npc around and listen to them etc so it's much more moviegamey to me.
mmm
thank you
this entire thread linked over here has been morons arguing that BioShock 1 started the trend of it being a movie game with other people rightfully pointing out that it isn't
Half-Life 2 didn't start it, my answer was correct with what i stated about David Cage. Mention David, he's the one responsible for it all.
my bad I know HL2 didn't start it. I'd lay the blame at Naughty Dog personally with the Uncharted series but Heavy Rain is also good. I'll be sure to link your post
>my bad
English as a language is moronic and makes no sense.
Nah that's moronic. His games are pretty much just point and click adventure games, those were never anything other than an interactive story.
The actual answer is CoD. CoD made "cinematic action games" popular. MW1 specifically, they've been building up to it with earlier games but MW1 was the movie game that had a huge impact on the industry and led to moviefication of all sorts of genres. Kind of obvious really, if you were there at the time. There were many movie games but none had that kind of impact on other devs.
>His games are pretty much just point and click adventure games, those were never anything other than an interactive story.
No they are not point and click adventures game, shut the frick up you moron. You don't play those games because they're nothing like David Cage's games.
You walk around, you click on things, you solve light puzzles, you make choices. Granted he leaned more into choices than puzzles but it's the same genre. I grew up playing those games don't teach me what they are, zoomeroid
Yes you walk around, don't you? that is a not point and click, we are not talking about the same genre here. Don't you go throwing around the zoomer label when you make a catastrophic frick up with that comparison. Did you randomly get interaction prompts while interacting with doing specific motions in the game during playing Monkey Island or Gabirel Knight? did you control a camera in a point and click adventure game and move the whole character direction 360 degrees at will with the press of button to completely change the perspective you were looking at? don't say something so fricking stupid you dumb c**t. Don't make that comparison without putting a gun in your mouth for being such moron. These are fundamentally different things. Point and clicks still get made today.
I think the treyarch cods are noticeably more movie-gameish than the infinity ward games. waw, black ops games are way more linear with way more scripted events. maybe they're more similar nowadays, i only played up to BO2
Do you also consider Mafia and Max Payne movie games?
no because it has actual gameplay
it was responsible for all the Penderecki abuse
it was responsible for popularizing audiologs, one of the worst trends in vidya
this. a few logs are fine but so many and illogically spread out.
Pretty sure that honor goes to Doom 3
>moviegame
huh? It barely even has any cutscenes?
Probably melodramatic japshit with cutscenes out the ass are responsible for movie game shit.
this
Weebtard games like Yakuza and Final homosexualry are literal movie games and did this shit way before western games followed suit.
No. In reality it was Heavy Rain that pioneered it. I would argue that Omikron and Farenheit could consider as well, much like all of David Cage's games. But Heavy Rain is how we got gaming to be like this.
Not so fast!
No FMV games are not the same thing about as we're talking about here. Completely different format. Do they count as movie games? yes, but that's not we're discussing or what changed gaming into scripted cinematics.
No this is wrong, Heavy rain is just a modern version of Point and Click Adventure games(Eee Dragons Lair.) "Games" like Ace Attorney also fit this bill.
When people Say "Movie games" they mean railroaded interactive cutscenes that are still trying hard to be "games" Uncharted, GOW LOU etc
I agree that Uncharted and nu GOW count. But those are cinematic action games. Movie games follow the similar trend of all of Cage's games, and a more recent example would be a sony exclusive last gen title called Until Dawn. And no as i said before these are fundamentally different experiences from point and clicks, they don't count.
Nah, classic GoW was a cinematic action game.
Uncharted and nu-GoW are just corridor simulators with more cutscenes than actual gameplay.
cinematic games have existed for decades you utter morons, they go all the way back to Another World and even beyond
God damn does nobody have a brain here?
hownew.ru
>cinematic games have existed for decades you utter morons
Yes, I'm aware of FMV games as well. But i stand by what i said when i mentioned Heavy Rain pioneering the style of games we've seen from 7th gen onward. This is true, it has every element you see in any of the games today. It's not just QTEs I'm talking about either. It's interaction as well. This is the first game that had fully movie like production in 3D games and you can't really argue against how this game impacted the industry. Sony pioneered the movie game as we know it today. There's different styles of the past, but we're talking about the present here.
Still fun to play and no amount of bad faith arguments can change that.
Ganker is so contrarian and deranged it could say Pacman was a israeli conspiracy to destroy the nuclear family and prevent them from having sex. Never ask a question like that here in good faith.
It's true. PacMan and MsPacman are eating abortion pills with the ghost chasing them being the souls of the babies they murder. When you get the super pellet (aka hard drugs), you start flashing (getting high) and you eat the souls of the ghost (ie forget about the moral trauma of killing your kids legally). Ms Pacman is worse in that regard because the pro abortion themes is more prevalent as you play as a woman. But since Pacman and MsPacman have the same design, it's implied that MsPac"man" is actually Pacman but trans!!!
No
>FF7
Are you fricking moronic? god the quality of posting on Ganker nowadays is shocking, but I'm all ears to here you explain it, so go ahead buddy.
Right, but there is gameplay associated with it no? how much gameplay to movie ratio would you say?
There's some gameplay associated with all movie games too, what's your point?
There's like 30 minutes of actual "cutscenes" in FF7. The rest is just dialogue. Yeah an RPG has a lot of dialogue what a shocker
>There's like 30 minutes of actual "cutscenes" in FF7
Wrong. It's closer to an hour. But pressing the A button for 11+ hours while a story happens sounds like a movie game to me
everyone in this thread made me realize that no one in this board actually plays video games and understand game design trends/culture. frick you all.
>no one in this board actually plays video games and understand game design trends/culture
You are included in that statistic too.
Movie games are characterised by the gameplay being secondary.
That’s not the case in bioshock
What do we define as moviegame? Just a lot of cutscenes? To me a moviegame is like uncharted, where there's tons of scripted setpieces and you can rarely play for extended periods without getting interrupted by a scripted event or QTE etc. Like MGS has a lot of cutscenes but you could just skip them if you want, so it's not a moviegame to me. MGR is kind of a moviegame in that respect, but has some fun gameplay as well. But you do get interrupted a lot and it's frustrating having to do QTE after QTE.
Half-life on the other hand has basically unskippable cutscenes where you have to follow an npc around and listen to them etc so it's much more moviegamey to me.
you got blasted in the other thread and made a new one, unchartedgay?