Was this the first platformer to have physics-based gameplay, or were there others before Sonic?

Was this the first platformer to have physics-based gameplay, or were there others before Sonic?

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 3 months ago
    Anonymous

    What is physics-based gameplay?

    • 3 months ago
      Anonymous

      Exactly as it sounds. You roll into a ball down a hill, then you go faster. Spring Hill's a good example of this.

      • 3 months ago
        Anonymous

        *Yard

      • 3 months ago
        Anonymous

        Mario 3 had slopes before Sonic. You could also maybe make a case for Marble Madness on NES, albeit it's technically not a platformer I guess

        Ahh, so that technically makes Mario one of the "first"? It certainly explains the amount of polish it has compared to other platformers of the era.

        OP is specifically talking about slopes I think, just needs to find a better way of wording it

        • 3 months ago
          Anonymous

          Holy shit, I forgot about SMB3's ice levels. Honestly, they were some good-ass levels.

          • 3 months ago
            Anonymous

            >changed them to boring ass normal underground stages on SNES and GBA

        • 3 months ago
          Anonymous

          Man, Mario 3 is so fricking good

      • 3 months ago
        Anonymous

        >You roll into a ball down a hill, then you go faster.

        so pinball physics? how about any pinball game?

        • 3 months ago
          Anonymous

          >was this the first PLATFORMER to have physics based gameplay

  2. 3 months ago
    Anonymous

    i HATE that hedgehog

    • 3 months ago
      Anonymous

      I hate the blue man

      Y'all are just a bunch of Robotniks.

    • 3 months ago
      Anonymous

      This

      • 3 months ago
        Anonymous

        Funny pic lel.

  3. 3 months ago
    Anonymous

    Every platformer is physics-based by definition because the main character can jump. It's called gravity and it's certainly a physics concept. How closely physics in a platformer match real world ultimately doesn't matter because making jumping as realistic as possible is a sure way to create a platformer that sucks.

    • 3 months ago
      Anonymous

      Ahh, so that technically makes Mario one of the "first"? It certainly explains the amount of polish it has compared to other platformers of the era.

    • 3 months ago
      Anonymous

      Also, slippery surfaces were a thing in videogames before Saniyv.

  4. 3 months ago
    Anonymous

    So, like gravity and motion? I think all of them have that.

  5. 3 months ago
    Anonymous

    didn't we have this moronic thread already

    • 3 months ago
      Anonymous

      My apologies, perhaps I didn't lurk hard enough of warosu. Either way, I think it's a nice discussion to have.

  6. 3 months ago
    Anonymous

    I hate the blue man

  7. 3 months ago
    Anonymous

    Dr. Ivo Alfonso Robotnik, Duke of Stratford-upon-Egg

    • 3 months ago
      Anonymous

      Has an IQ of 300, yet he STILL can't catch that damn Hedgehog.

      • 3 months ago
        Anonymous

        >int vs dex

  8. 3 months ago
    Anonymous

    Psycho Fox had exaggerated momentum physics, it came out 2 years before sonic. Didn't have any hills though I don't think

    • 3 months ago
      Anonymous

      >Anthro Platforming Mascot BEFORE Sonic
      Ok, I'm SO playing that.

  9. 3 months ago
    Anonymous

    Mario has momentum.

    • 3 months ago
      Anonymous

      I think he has significantly more momentum in SMB3/SMW. Those were Mario's best 2d games in my opinion.

      • 3 months ago
        Anonymous

        I don't think you've given Mario 1 a good play because it has tons of momentum, maybe more than World.

        • 3 months ago
          Anonymous

          I have played SMB1, but I've always liked the controls of SMB3/SMW more. (I'll admit, SMB1 has a frickton of great speedrunning tech.)

          • 3 months ago
            Anonymous

            Everybody does. Because they reduced the amount of momentum heavily. Mario 1 has the most by far.

            • 3 months ago
              Anonymous

              I mean, you can't go wrong with minus world.

          • 3 months ago
            Anonymous

            Ok but we're talking about momentum here which Mario 1 has plenty of. You need to use it more in the Lost Levels, but in 1 you have more opportunity to speed through levels without breaking your momentum. Maybe you didn't notice it as much because of that, or because you went through the levels very slowly.

            • 3 months ago
              Anonymous

              The problem was that I wasn't playing Lost Levels enough LMAO. (And no, Doki Doki Panic DOESN'T count)

              • 3 months ago
                Anonymous

                What

              • 3 months ago
                Anonymous

                I meant to say that I didn't give Lost Levels a chance. Definitely seems like an official Kaizo answer.

              • 3 months ago
                Anonymous

                Come to think of it, when has Nintendo ever went out of their way to make a game brutally difficult outside of Lost Levels?

              • 3 months ago
                Anonymous

                Ya I don't know how much of Mario 1 you played, but it's pretty easy besides maybe the last couple worlds. In Mario 2 JP you really need to pay more attention to momentum. There's parts where you need to do the maximum longjump possible, for example, so you need to build up speed.

                You can still notice it in Mario 1 too, if you speed through the levels like you would a Sonic level. You get into a flow where the run button ends up being like an accelerator pedal, and holding backward is sort of like drifting. It can be easier to get past stuff and make jumps if you're in this flow instead of taking a slow and steady approach.

                And you seem like more of a Sonic fan, so I'll school you on some Mario history: When Doki Doki Panic began to be devised, it was intended to be a Mario sequel. So there's still a lot of Mario in it, and I might argue that it's more of a sequel than Japan's was, which was more like Zelda's Second Quest--an extra difficult set of levels for players who mastered the first game. Anyway I don't want to go debate about that but that's my take on it.

              • 3 months ago
                Anonymous

                Thanks for schooling me, because I wasn't around during that time. I honestly don't play Mario as much as I do Sonic, so I'm inevitably going to have bias on my part.

              • 3 months ago
                Anonymous

                Me neither but wikipedia is our friend

              • 3 months ago
                Anonymous

                Wikipedia would be worthless without its citations, so I'm very thankful for that.

    • 3 months ago
      Anonymous

      Momentumkino launcherino?

  10. 3 months ago
    Anonymous

    The game with REAL blast processing

    • 3 months ago
      Anonymous

      That reminds me of all the euro demos that pull off cool physics shit.

    • 3 months ago
      Anonymous

      fricking kino game

  11. 3 months ago
    Anonymous

    Gimmick! came out later but is on the NES

  12. 3 months ago
    Anonymous

    People praise Sonic and I guess they must be onto something, but I can't get into that game no matter what, it's supposed to be fast but I just feel like I'm cheated whenver I hit an enemy and lose me rings, maybe I just suck but it makes me not enjoy the game

    • 3 months ago
      Anonymous

      If you want to play some REFINED sonic, play the hacks instead. Sonic Classic Heroes and Sonic 3 Complete are my go-tos.

  13. 3 months ago
    Anonymous

    boy, I sure do hate hedgehogs!

  14. 3 months ago
    Anonymous

    Nothing like sonic with all of its movement being reactive to a wide range of geometry. Sonic really did change how platform games were designed.

    • 3 months ago
      Anonymous

      Exactly, it gives me a sense of freedom I don't get with other platformers.

      • 3 months ago
        Anonymous

        Only thing that comes close is umihara kawase which is much more deliberate and careful rather than chaotic like sonic.

        • 3 months ago
          Anonymous

          Would you say Freedom Planet also counts, or is that outside the scope of /vr/?

          • 3 months ago
            Anonymous

            Never played it

            • 3 months ago
              Anonymous

              Me neither, but I've heard great things about it. Definitely seems like something I should play soon.

          • 3 months ago
            Anonymous

            Freedom Planet started as a Sonic fangame but it really doesn't play the same. It does have slopes and physics based movement but the majority of stage interactions are going to come through interacting with the stage gimmicks instead of strategically using terrain.

            Also there's a large focus on stopping for combat whereas Sonic's "combat" system (bouncing off enemies) is really just an extension of its movement mechanics.

            • 3 months ago
              Anonymous

              >Stopping for combat
              I guess that sounds no different than Sonic Heroes, which is a game I ADORE.

          • 3 months ago
            Anonymous

            It's up there with mania on decent non-retro sonic/soniclikes.

          • 3 months ago
            Anonymous

            Freedom planet takes obvious inspiration from sonic but plays often differently.
            Another big inspiration is rocket knight.

  15. 3 months ago
    Anonymous

    Marvel Land has some physics based platforming, although it's mostly dedicated to moving platforms. It was originally released in arcades in 1990, before Sonic, then it was ported to the Sega Genesis.

    • 3 months ago
      Anonymous

      >ported to the Sega Genesis
      Uhhhhhh based?

      • 3 months ago
        Anonymous

        Uhhhhh obviously? homosexual memespeaker.

        • 3 months ago
          Anonymous

          Hey now, memes are funny.

          • 3 months ago
            Anonymous

            What else is funny to you? Loud noises?

            • 3 months ago
              Anonymous

              Like farts and michael winslow making siren and horn sounds?

    • 3 months ago
      Anonymous

      What is it with japs and trailer bodies?

      • 3 months ago
        Anonymous

        it's called an after image from walking slightly fast, americans wouldn't understand

        • 3 months ago
          Anonymous

          I sorta understand thanks to Sonic 3 AIR.

      • 3 months ago
        Anonymous

        Genetic memory. Ninjas could do it.

  16. 3 months ago
    Anonymous

    He's technically a werehedgehog

  17. 3 months ago
    Anonymous

    Yes.
    Of course there were others, but nothing where it was such a huge focus of its platforming and fun factor, often being tame or even just a gimmick, here it was the entire point.

    Sonic 1's still a masterpiece.

  18. 3 months ago
    Anonymous

    uhh... super mario 1

    • 3 months ago
      Anonymous

      >what is Donkey Kong
      You can jump and barrels roll down a slope. Great physics!

      • 3 months ago
        Anonymous

        >It only counts if I say it counts...just because okay?!?!

  19. 3 months ago
    Anonymous

    It wasn't, but it might aswell have been.

  20. 3 months ago
    Anonymous

    It's not

  21. 3 months ago
    Anonymous

    >donkey kong has gravity
    Donkey kong has physics
    So no, Sonic isn't the first.

Your email address will not be published. Required fields are marked *