From any Fromsoft game? Genichiro Ashina from Sekiro, on top that tower, the battle where you have to catch his lightning and throw it back at him. I think that boss was really good.
It's because from games relied almost entirely on level design and cool art direction, even the ds3 boss focus was a mistake but with elden ring the open world bloat totally fricked the level design. Open world is good, but from treated it like a big dungeon or themepark mmo world. I remember there being debate when from said that ER wouldn't have towns, and the pro-towners were obviously correct in hindsight.
> I remember there being debate when from said that ER wouldn't have towns, and the pro-towners were obviously correct in hindsight.
not that anon but I think I agree. Jarburg is a good example of why towns would have probably worked out very well. The place has a nice peaceful feel to it and fits in the game well
Making an open world is a commitment towards breadth of content, because obviously a world is more diverse than the dungeons of old, and you need more than just combat. Open world only really exists for immersion, linear games will always have tighter design, but the sense of freedom and vastness is limited.
Elden Ring had the best level design in any of their games. Stormveil, Raya Lucaria, Leyndell, Elphael, Volcano Manor, Farum Azula, Caria Manor, Sewers, Shaded Castle, Nokron and Siofra River, all god tier levels.
I agree though that the overworld needed more "life". The Manor is cool place because it feels "real" with all the npcs and their quests and the main Manor quest. The murderhobo syndrome hurts this game.
Yeah the levels were good, but the nothing filler in between wasted both mine and their time. Also >Shaded castle
Huh? I thought that zone was unremarkable, like a glorified ruin or cave. I don't get the praise for it.
>Raya Lucaria, Leyndell
a bit short but alright otherwise >Elphael
great but ends abtuptly just as it's getting good, feels unfinished and half baked after passing the tree fatso >Caria Manor, Shaded Castle, Farum Azula
it's ok >Sewers
unnecessarily labyrinthine >Stormveil, Nokron, Siofra River
God tier. Stormveil was excellent and so was everything underground. It was always a pleasure to reach another new area there despite thinking that I had seen it all already
2 years ago
Anonymous
my problem with the underground area was that it's impossible to know how areas end and you are supposed to turn around
2 years ago
Anonymous
On my first time in the sewers I started using Rainbow Stones to mark the paths, so I had a good time. Most people forget that these exist, me included, but I thought to myself "I wish I could mark the explored paths in some way", then I realized that in fact I can.
it all just blends together with my memories of my gaming sessions just being mostly riding on a horse until I get to a FFXIV -ass looking wall that dismounts me and I beat up some enemies and then get back on my horse
maybe the most memorable thing was exiting stormveil and into liurnia, but in the end it was just more of horse riding and dismounting and more horse riding
2 years ago
Anonymous
I hope they make sekiro 2 and it's go-where-you-want, except in a metroidvania sense rather than an open world, and your path makes your playthrough very different. Like you could need shinobi tools to access routes, but you can perform harder skips so you can play the area early, but it's more difficult because it's balanced around having the intended tool. Also a way more flexible plotline would be cool, like the dragon rot mechanic they nerfed before release.
2 years ago
Anonymous
Would be nice actually >see conspicuous cliffside with a hook driven to the rock >get an item from a boss elsewhere that allows you to grapple onto it >find an entirely new area there
bonus points if the items you get for progression are weapons/techniques used by the bosses
2 years ago
Anonymous
>Don't get the grapple >There are flying enemies nearby which if you aggro by the boatload you can use jumping attacks to traverse to the new area (but it's margit-tier hard and not obvious) >In the new area, enemies have grapple points (like gyobu etc in sekiro 1), so they're harder without the move >If you beat the boss of the area early you can save a npc from dying
Maybe you need to lower your expectations then. There's so much garbage, unfinished products and agenda-driven games coming out nowadays, that I find we should appreciate a genuine video game like Elden Ring.
I really can't see how Sekiro's presentation is supposed to be more creative than ER's; I had a blast playing through both games.
I can't believe people don't like Fire Giant. Its their best setpiece boss ever. People really just summoned for it and didn't use the fricking horse on the biggest fight in the game. Fricking morons, genuinely. This is basically a Demon's Souls boss given proper justice by having a gimmick but still requiring skill. It felt like a Zelda boss, I love it.
>didn't summon Alexander and smack the Fire Giant together
lol you missed out anon
2 years ago
Anonymous
I did, the fight is clearly meant for solo. Same with Malenia. Summoning other people for these fights gimps you and its why their the most famously hated bosses in the game despite being the best bosses in the game.
Best is subjective, but he sure has earned a spot in my personal top 5.
To me it felt more like a mixture between Shadow of the Colossus and From, but since From games borrow some elements from the Zelda series, I can see your point.
I too have a hard time comprehending how anyone can hate on this amazing sequence. 10/10 boss design in my eyes.
I just mean best as far as bosses like adjudicator, dragon god, storm king, etc where there is clearly just one main gimmick and then afterwards the fight is basically over for every playthrough after. This fight and the Black Night Cavalry fight give me heavy Zelda vibes, I love it. I wish the bows were better by now because fighting Fire Giant with a bow would probably be fricking sick. Bows didn't seem that good on horseback.
Best is subjective, but he sure has earned a spot in my personal top 5.
To me it felt more like a mixture between Shadow of the Colossus and From, but since From games borrow some elements from the Zelda series, I can see your point.
I too have a hard time comprehending how anyone can hate on this amazing sequence. 10/10 boss design in my eyes.
Hes the most direct and honest endgame boss but he also suffers from the same bullshit others do. Endless AOE that combos into more attacks tossing in a delayed attack and infinite poise. I guess its great he doesn't have two health bars like Malenia but then he has fricked up hitboxes for his grabs.
Nah, it's a good fight but the atrocious amount of time she spends in air almost untouchable in phase two brings it down a notch. It's not the added difficulty either since most of the aerial attacks are easy to dodge and actually give you openings to heal too, it just bogs down the pacing.
Malenia is just annoying, just because of her ghosts attack.
Waterfowl dance I can spam dodge. But that doesn't work with this one attack. The only way to learn how to dodge it is to die to it multiple times, and go through phase 1 AGAIN every time.
Eventually I just gave up trying to beat her fair and square and just summoned Mimic Tear when she entered phase 2 to kill her so fast she can't do anything.
That's why Elden Ring is dogshit. It expects you to make use of summons, but playing it with summons is too easy. But if you play it without, then it's too hard.
>It expects you to make use of summons, but playing it with summons is too easy. But if you play it without, then it's too hard.
This is the biggest frick up of elden ring, and its gonna leak onto future games, ruining everything in favor of pandering to casuals
The ghosts don't even heal her, literally just fricking block lmao
I didn't use the crutch summon mechanic for shitters on any bosses, I just got gud and beat them, maybe you should stop being a shitter yourself.
Literally my favourite fight in all the soulsborne series.
I absoloutly love everything about the fight except close range waterfowl. And even that isn't that bad unless you're doing it naked.(which I was)
The transition into phase 2 is the best I've ever seen as well.
The contast between calm and coold duelist swordswoman to hyper agressive literal goddess of rot.
The soundtrack, her design, her moveset. Everything about this fight is as perfect as you can realisticly get a boss.
And this is coming from a shitter that spent 13 fricking hours to beat her.
Stop being shit.
Malenia is perfectly fine. Close range waterfowl can be survived fairly easy with just spamming dodge.
As long as you wear armour and not scarseals or being a viglet, it's not an issue.
If you are any of those others, that that is a challenge you set uppon yourself and you can't blame the game for it.
"But she still get's health back"
So what? It's not that much, unless you are a shitter and get hit all the time, you should be able to deal with her getting back a small amount of hp a few times.
"Wah wah she doesn't play by the rules"
Which rules? Several bosses have mechanics that doesn't apply to other enemies or bosses. The only reason why you complain about this is because you watched some homosexual youtuber and think this is a good excuse for you to dismiss Malenia as a shit boss, when in reality she is amazing, but she filtered you.
"wah wah she can chain comboes into anything so you can never punish"
Yes. And this is a good thing. This makes it so you can't just memorize her moveset. You have to actually pay atention to her at all time and react instead of just relying on muscle memory.
If you don't like Malenia, you are bad. It's just that simple.
the problem in Elden ring is how the player character is a little b***h, you're never in control, and even when you manage to win by a wide berth, it feels like you cheese the fight.
That's why none of the fights feels good, there is too much "wait for the one combo kill" to end to jab a single useless attack before doing it all over again.
The best part of the game might be with the nihil guy where you power through his unavoidable attack
Yes, the rest of his character aside of his name.
It's "le old man is actually super strong and fit" trope from so many animes.
He's literally Heihachi Mishima.
easily best boss, him, and probably Rykard, are the only bosses you could possibly do damageless on your first attempt blind because all his attacks are fair (no unrealistic delay, no instant attacks, etc)
>all sound the same
you are a homosexual, and are not my homie
who even is this guy? You first see or hear of him once you beat 96%, whats the incentive for me to kill him?
kek jk, everyone knows fromsoft games have a shittier nonsensical narrative.
>whats the incentive for me to kill him
more or less, hes competing with (You) to become Elden Lord. He was the one Marika initially intended to retake the throne, likely as a part of her plan to overthrow the influence of the GW.
Proof here.
?t=382
(6:22-8:00)
Made even more obvious as, since he is a tarnished like you, HIS grace points to (You) as his final obstacle.
?t=32
(0:35) (watch as the grace travels from Morgott to you in the wide shot)
>if you don't want to listen generic reddit choir hundred times in a row you have adhd
ok
2 years ago
Anonymous
bait aside, what game's OST do you like?
what sort of OST would have fit elden ring better?
serious (You)s only please
please do not merely say what it shouldn't be, say what it should be
2 years ago
Anonymous
Nioh
Dragon's dogma
2 years ago
Anonymous
I haven't played Nioh (I find its level design far inferior to From's), but I have played Dragon's Dogma
I don't think Elden Ring would benefit from songs like Into Free, which would have been entirely incongruent with the general style of the game. DD, a game I love, is a lot more "video gamey" and animeish, if you will, with a far more direct story and jrpg trope heavy "kill God/cycles" story
its OST reflects this, with a lot more modern instruments like electric guitar, and english lyrics, while being FAR busier such as
?t=68
and https://www.youtube.com/watch?v=UcoLNTG1tTo&t=86s
I love this music, but it would not be a good choice for Elden Ring, I think DD's music is trying to represent what you are doing in a meta sense, whereas ER is trying to represent the character of what you are fighting within the Lands Between
regardless I find it ironic you don't like the whole >aAaAaAaAa choir
thing as Dragon's Dogma is also rife with it
>more or less, hes competing with (You) to become Elden Lord. He was the one Marika initially intended to retake the throne, likely as a part of her plan to overthrow the influence of the GW.
so he just conveniently appears just at the end, and you just conveniently find out about him in the last 30 minutes of the game?
who even is this guy? You first see or hear of him once you beat 96%, whats the incentive for me to kill him?
kek jk, everyone knows fromsoft games have a shittier nonsensical narrative.
This. You can be ridiculously overpowered in terms of damage at that point in the game even in your first playthrough. I melted him and a lot of people I've seen did the same. He needed way mote health.
agreed great presentation. The boss was maybe a tad too difficult for my taste but not unbearable. Elden Beast afterwards was a stupid addition, not a hard boss but just annoying to run after all the time. Would have preferred a phase two of Radagon in the same arena
Kino fight, especially when the second part of the song kicks in. The first part (that also plays during the title screen) doesnt do much for me, but that second part makes it epic.
?t=69
Elden Beast was kind of disappointing, although the music iand visuals are beautiful.
Yeah I couldnt be any more sick of the first part, this part is great. It should have started with this and then lead into the HOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHH
If only the reveal had any sort of weight to it. Like, he kills the lion, takes off his shirt, and gets this whole flashy cutscene to scream his name, but it means absolutely nothing because you hear the name exactly once in the intro cutscene and then never again, and the big epic reveal falls completely flat.
That's why it's a bad decision to cut out huge, relevant side quests, but leave the supposed payoff in.
I think I enjoyed the basic fights more than most of the others, shit like Stormhill Gaol Crucible Knight, Ancestor Spirit & the Godskin Apostle in the windmill vilage.
Limgrave and Stormveil Castle are the best areas in the game, especially Stormveil, feels like the quality was on a decline after that.
I really hoped from the box art and how much promo material he was on, that the Lion would have an actual part of the fight instead of just being his ankle weights.
I liked Fire Giant the most. All the bosses you could do on the horse were way more fun as far as I'm concerned. All the other bosses are just roll spam fests.
>start an ER run >try to approach it in a new way >have fun, feel like I finally "get it" >reach Farum Azula >my approach is torn to shreds and feels like the game is begging me to summon >lose any goodwill >repeat
Anyone else?
Elden Beast has some cool mechanics but it really should have been a 2nd phase to Radagon where he's part Radagon/Part Elden Beast kind of like Ludwig & he gets access to the stars/rings and homing missile stuff instead of having us fight some weird space slug that leaps across the map whenever you get close
I liked Elden beast. It's a nice constrast between it and Radagon. And gives you a calm finish to the game after a very agressive and tesnse fight with Radagon.
I also actually think his design is cool as frick.
Something about him is really strange. Like every other demigod you fight has some strange or corrupted power that he uses against you. He and his offspring are the most normal fellows in the game. Godrick was a patchwork freak but had no special powers and was still somehow human. And almost everyone loved Godfrey.
Absolutely. It was the most fun bossfight in the game. The only thing I would change is give him two full health bars as opposed to one divided into two phases. First phase is alright and quite fair all things considered, second phase is almost totally different and he keeps the pressure on you at all times. Also it's fun to be thrown around the arena like it's WWE
I think what got me was the flames and the distance he sometimes put between us. And some of the mixups/quick attacks, mainly the claw attack that would punish me if I tried to be aggressive
You avoid the flames by sitting in front of his face as long as possible. In my WebM, you can see that I rolled backwards when Mohg did his flying attack to get close as fast as possible to avoid his flames around him.
To be fair I was probably a bit exhausted when I attempted Mohg. I had died to Nihil a few times and had to search the web how to dodge it (had to go back to that church I had visited earlier and fight the NPC since for some reason it didn't spawn for me the first time there) and I was frankly a bit done with the boss. I just decided that I wanted to get on with the game and pressed the win button. Malenia I decided to solo, frick her. Nameless King was way easier for me than many of the endgame bosses in ER but I think that has more to do with the design philosophy of ER
Sure I guess. I think I'm done with fromshit for now. Imagine making a new IP that does absolutely nothing new or interesting to differentiate itself from the Souls formula. Sekiro at least felt relatively fresh. Elden Ring is just Dark Souls again but with a pointless open-world that adds nothing to the game.
Astel, full power Mohg, endgame dragons, endgame bosses and full power Margit are by far the best fights in the game and possibly in the entire series.
Astel should be a fricking baseline for boss design in their future games. Clear, fair tells but hard hitting moves, amazing visuals and atmosphere, unique teleport gimmick he can actually use to throw you off if he goes for a grab instead.
Didn't like Malenia that much because it's just another iteration of Maria fight which i don't really like to begin with.
No, Morgott is the underleveled one. I knew that Leyndell was the main path, that's why I did as much side content that I could before going there. He is the boss that gatekeeps all of the late game areas, he should have the stats needed to fight players who decided to clear Altus, Caelid and Mt. Gelmir at very least. He only poses any challenge if you tunnel into Leyndell the moment you step into Altus.
Adding to this, if you fight Morgott at the "right" level you will be underleveled for Mountaintops. But if you are at the "right" level for Mountaintops, you will be overleveled for Morgott.
They just missed the mark with Morgott's level.
Adding to this, if you fight Morgott at the "right" level you will be underleveled for Mountaintops. But if you are at the "right" level for Mountaintops, you will be overleveled for Morgott.
They just missed the mark with Morgott's level.
You can reach Morgott just after beating Godrick. You don't even have to travel to Altus or start the Radahn festival
>Supposed level >Getting to ground zero of the erdtree itself is supposed to be done before the unremarkable lava land zone that's even easier to get to
No, Rykard is the best one.
Non-gimmick bosses are least memorable ones in this series because bosses solely focused on combat don't hold up due to simplistic gameplay.
I didn't enjoy a single fight tbh. The only fight I perfected was the big chonky knight with the dragon tail. That one had a nice rhythm and flow to it, and you could even stagger him fairly easily once you get it down. Rest of the fights are just schizophrenic DMC flailing.
Every main boss after morgott just felt like a chore (fire giant, godskin duo, maliketh, radagon elden beast) I found myself having more fun doing the shardbearers and side dragon fights (placidusax was fricking amazing)
Godfrey was a cool fight but a bit boring with the constant AOE spam. Not difficult, but stale after the 50th stomp. I think Radagon’s fight was better, but Elden Beast right after sucked all the fun away from him. Radagon/Elden Beast should’ve been separate like Gehrman/Moon Presence. I really liked Morgott as a character and his boss fights, but his health was pretty low. I wish we could’ve gotten the spells he uses in the fight.
None of the bosses in this were that good or memorable, shame because previous Fromsoft games had so many great ones, especially Sekiro.
Name one (1) boss.
From any Fromsoft game? Genichiro Ashina from Sekiro, on top that tower, the battle where you have to catch his lightning and throw it back at him. I think that boss was really good.
Bowser
either troll or embittered person that has no joy or love in life
I enjoy plenty of games, I just found Elden Ring really disappointing compared to previous Fromsoft titles.
It's because from games relied almost entirely on level design and cool art direction, even the ds3 boss focus was a mistake but with elden ring the open world bloat totally fricked the level design. Open world is good, but from treated it like a big dungeon or themepark mmo world. I remember there being debate when from said that ER wouldn't have towns, and the pro-towners were obviously correct in hindsight.
> I remember there being debate when from said that ER wouldn't have towns, and the pro-towners were obviously correct in hindsight.
not that anon but I think I agree. Jarburg is a good example of why towns would have probably worked out very well. The place has a nice peaceful feel to it and fits in the game well
Making an open world is a commitment towards breadth of content, because obviously a world is more diverse than the dungeons of old, and you need more than just combat. Open world only really exists for immersion, linear games will always have tighter design, but the sense of freedom and vastness is limited.
Elden Ring had the best level design in any of their games. Stormveil, Raya Lucaria, Leyndell, Elphael, Volcano Manor, Farum Azula, Caria Manor, Sewers, Shaded Castle, Nokron and Siofra River, all god tier levels.
I agree though that the overworld needed more "life". The Manor is cool place because it feels "real" with all the npcs and their quests and the main Manor quest. The murderhobo syndrome hurts this game.
Yeah the levels were good, but the nothing filler in between wasted both mine and their time. Also
>Shaded castle
Huh? I thought that zone was unremarkable, like a glorified ruin or cave. I don't get the praise for it.
>Raya Lucaria, Leyndell
a bit short but alright otherwise
>Elphael
great but ends abtuptly just as it's getting good, feels unfinished and half baked after passing the tree fatso
>Caria Manor, Shaded Castle, Farum Azula
it's ok
>Sewers
unnecessarily labyrinthine
>Stormveil, Nokron, Siofra River
God tier. Stormveil was excellent and so was everything underground. It was always a pleasure to reach another new area there despite thinking that I had seen it all already
my problem with the underground area was that it's impossible to know how areas end and you are supposed to turn around
On my first time in the sewers I started using Rainbow Stones to mark the paths, so I had a good time. Most people forget that these exist, me included, but I thought to myself "I wish I could mark the explored paths in some way", then I realized that in fact I can.
it all just blends together with my memories of my gaming sessions just being mostly riding on a horse until I get to a FFXIV -ass looking wall that dismounts me and I beat up some enemies and then get back on my horse
maybe the most memorable thing was exiting stormveil and into liurnia, but in the end it was just more of horse riding and dismounting and more horse riding
I hope they make sekiro 2 and it's go-where-you-want, except in a metroidvania sense rather than an open world, and your path makes your playthrough very different. Like you could need shinobi tools to access routes, but you can perform harder skips so you can play the area early, but it's more difficult because it's balanced around having the intended tool. Also a way more flexible plotline would be cool, like the dragon rot mechanic they nerfed before release.
Would be nice actually
>see conspicuous cliffside with a hook driven to the rock
>get an item from a boss elsewhere that allows you to grapple onto it
>find an entirely new area there
bonus points if the items you get for progression are weapons/techniques used by the bosses
>Don't get the grapple
>There are flying enemies nearby which if you aggro by the boatload you can use jumping attacks to traverse to the new area (but it's margit-tier hard and not obvious)
>In the new area, enemies have grapple points (like gyobu etc in sekiro 1), so they're harder without the move
>If you beat the boss of the area early you can save a npc from dying
Maybe you need to lower your expectations then. There's so much garbage, unfinished products and agenda-driven games coming out nowadays, that I find we should appreciate a genuine video game like Elden Ring.
I really can't see how Sekiro's presentation is supposed to be more creative than ER's; I had a blast playing through both games.
>pic related; pure From kino
I can't believe people don't like Fire Giant. Its their best setpiece boss ever. People really just summoned for it and didn't use the fricking horse on the biggest fight in the game. Fricking morons, genuinely. This is basically a Demon's Souls boss given proper justice by having a gimmick but still requiring skill. It felt like a Zelda boss, I love it.
>didn't summon Alexander and smack the Fire Giant together
lol you missed out anon
I did, the fight is clearly meant for solo. Same with Malenia. Summoning other people for these fights gimps you and its why their the most famously hated bosses in the game despite being the best bosses in the game.
I just mean best as far as bosses like adjudicator, dragon god, storm king, etc where there is clearly just one main gimmick and then afterwards the fight is basically over for every playthrough after. This fight and the Black Night Cavalry fight give me heavy Zelda vibes, I love it. I wish the bows were better by now because fighting Fire Giant with a bow would probably be fricking sick. Bows didn't seem that good on horseback.
Best is subjective, but he sure has earned a spot in my personal top 5.
To me it felt more like a mixture between Shadow of the Colossus and From, but since From games borrow some elements from the Zelda series, I can see your point.
I too have a hard time comprehending how anyone can hate on this amazing sequence. 10/10 boss design in my eyes.
>T. Elden baby.
hell no, phase 1 ruins it
>stomp attack goes full screen
>spams it every other attack
>can barely see him telegraph the quicker stomps if you're co opping and far away
>stomp attack goes full screen
just jump bro
you're bad
>can barely see him telegraph the quicker stomps if you're co opping and far away
Bro, what are you doing on the other side of the arena?
Having a wank while your mimic/summon does all the work for you?
Fricking mage players
Just jump over it moron
>these are the hosts I help fight bosses
Carried through the whole game
wtf
Hes the most direct and honest endgame boss but he also suffers from the same bullshit others do. Endless AOE that combos into more attacks tossing in a delayed attack and infinite poise. I guess its great he doesn't have two health bars like Malenia but then he has fricked up hitboxes for his grabs.
Yes
NOW I'LL SHIT ON THE STREET
AS MYSEEELF
nope, she is.
anyone who disagrees got fricking filtered and needs to leave this website
go on, let me hear your cope
>Boring dexgay boss is the best fight in the game
Ask me how I know you fell for the 'Let me solo her' Reddit meme.
no, only people who were seething over malenia enjoyed that meme. No decent player is going to be impressed by someone soloing a boss
Nah, it's a good fight but the atrocious amount of time she spends in air almost untouchable in phase two brings it down a notch. It's not the added difficulty either since most of the aerial attacks are easy to dodge and actually give you openings to heal too, it just bogs down the pacing.
p1 sure, p2 is obnoxious cant see what the frick is happening half the time for a start
No, she’s inconsistent mess, because Mitsubishi wanted to wank her off.
I would agree with this if we had a weapon parry mechanic like Sekiro & no the parrying dagger/scimitar weapon art doesn't count
Malenia is just annoying, just because of her ghosts attack.
Waterfowl dance I can spam dodge. But that doesn't work with this one attack. The only way to learn how to dodge it is to die to it multiple times, and go through phase 1 AGAIN every time.
Eventually I just gave up trying to beat her fair and square and just summoned Mimic Tear when she entered phase 2 to kill her so fast she can't do anything.
That's why Elden Ring is dogshit. It expects you to make use of summons, but playing it with summons is too easy. But if you play it without, then it's too hard.
>It expects you to make use of summons, but playing it with summons is too easy. But if you play it without, then it's too hard.
This is the biggest frick up of elden ring, and its gonna leak onto future games, ruining everything in favor of pandering to casuals
The ghosts don't even heal her, literally just fricking block lmao
I didn't use the crutch summon mechanic for shitters on any bosses, I just got gud and beat them, maybe you should stop being a shitter yourself.
>But that doesn't work with this one attack
Yeah, you actually have to time your dodges
Literally my favourite fight in all the soulsborne series.
I absoloutly love everything about the fight except close range waterfowl. And even that isn't that bad unless you're doing it naked.(which I was)
The transition into phase 2 is the best I've ever seen as well.
The contast between calm and coold duelist swordswoman to hyper agressive literal goddess of rot.
The soundtrack, her design, her moveset. Everything about this fight is as perfect as you can realisticly get a boss.
And this is coming from a shitter that spent 13 fricking hours to beat her.
No it's shit stop being pseud homosexual and play good game
DO NOT REDEEM THE ELDEN RINGS
name one good game
Stop being shit.
Malenia is perfectly fine. Close range waterfowl can be survived fairly easy with just spamming dodge.
As long as you wear armour and not scarseals or being a viglet, it's not an issue.
If you are any of those others, that that is a challenge you set uppon yourself and you can't blame the game for it.
"But she still get's health back"
So what? It's not that much, unless you are a shitter and get hit all the time, you should be able to deal with her getting back a small amount of hp a few times.
"Wah wah she doesn't play by the rules"
Which rules? Several bosses have mechanics that doesn't apply to other enemies or bosses. The only reason why you complain about this is because you watched some homosexual youtuber and think this is a good excuse for you to dismiss Malenia as a shit boss, when in reality she is amazing, but she filtered you.
"wah wah she can chain comboes into anything so you can never punish"
Yes. And this is a good thing. This makes it so you can't just memorize her moveset. You have to actually pay atention to her at all time and react instead of just relying on muscle memory.
If you don't like Malenia, you are bad. It's just that simple.
Frick no, she`s everything wrong with Fromshits new design philosophy
double-teamed that dumb c**t with my bro Oleg
bled her like a stuck pig lmao
>openly admitting you had to cheat to get through her
I think this is my first time saying this on this website, but absolutely based. Could not have said it better myself
Nah, he sucks just as much as the rest of the late game bosses.
he needs more HP, same as Maliketh, on your second run with a good build their hp bar just fricking disappear
the problem in Elden ring is how the player character is a little b***h, you're never in control, and even when you manage to win by a wide berth, it feels like you cheese the fight.
That's why none of the fights feels good, there is too much "wait for the one combo kill" to end to jab a single useless attack before doing it all over again.
The best part of the game might be with the nihil guy where you power through his unavoidable attack
Ongball proves you wrong
His first phase is the typical "never stops flailing" type and phase 2 dies too quick, also his cinematics/voice acting aren't great
No. Unironically best boss is Niall. Best main boss is Radahn.
>DUDE, JAPANESE BOSS JUST LIKE IN MY ANIME LMAO
This game is so devoid of creativity
>Godfrey
>japanese
am I missing something?
Yes, the rest of his character aside of his name.
It's "le old man is actually super strong and fit" trope from so many animes.
He's literally Heihachi Mishima.
>blah blah stupid homosexual anime shit
Black, hes literally just Hulk Hogan down to the t shirt ripping and wrestling moves.
Your brain is literally mush from watching so much anime. Fricking have a nice day
it's insane how there still is no proper bleach game
Yes.
God, Elden Ring OSTs all sound the same.
Every thing is boring in this game from the actual gameplay to the soundtrack.
easily best boss, him, and probably Rykard, are the only bosses you could possibly do damageless on your first attempt blind because all his attacks are fair (no unrealistic delay, no instant attacks, etc)
>all sound the same
you are a homosexual, and are not my homie
>whats the incentive for me to kill him
more or less, hes competing with (You) to become Elden Lord. He was the one Marika initially intended to retake the throne, likely as a part of her plan to overthrow the influence of the GW.
Proof here.
?t=382
(6:22-8:00)
Made even more obvious as, since he is a tarnished like you, HIS grace points to (You) as his final obstacle.
?t=32
(0:35) (watch as the grace travels from Morgott to you in the wide shot)
>le reddit aAaAaAaAa choir
boring
here you go buddy, might help you appreciate something other than anime and porn
>if you don't want to listen generic reddit choir hundred times in a row you have adhd
ok
bait aside, what game's OST do you like?
what sort of OST would have fit elden ring better?
serious (You)s only please
please do not merely say what it shouldn't be, say what it should be
Nioh
Dragon's dogma
I haven't played Nioh (I find its level design far inferior to From's), but I have played Dragon's Dogma
I don't think Elden Ring would benefit from songs like Into Free, which would have been entirely incongruent with the general style of the game. DD, a game I love, is a lot more "video gamey" and animeish, if you will, with a far more direct story and jrpg trope heavy "kill God/cycles" story
its OST reflects this, with a lot more modern instruments like electric guitar, and english lyrics, while being FAR busier such as
?t=68
and https://www.youtube.com/watch?v=UcoLNTG1tTo&t=86s
I love this music, but it would not be a good choice for Elden Ring, I think DD's music is trying to represent what you are doing in a meta sense, whereas ER is trying to represent the character of what you are fighting within the Lands Between
regardless I find it ironic you don't like the whole
>aAaAaAaAa choir
thing as Dragon's Dogma is also rife with it
Acting like a moron does not make you an interesting of fun person.
>more or less, hes competing with (You) to become Elden Lord. He was the one Marika initially intended to retake the throne, likely as a part of her plan to overthrow the influence of the GW.
so he just conveniently appears just at the end, and you just conveniently find out about him in the last 30 minutes of the game?
He's literally mentioned in the intro cinematic.
By that logic all the fromsoft soundtracks sound the same.
No, I hated it. He came from nowhere, killed his source of power and became easier un phase 2. Beated it at first/second try, can't remember or care
It wasn't his source of power. It was what was holding back his blood lust. Marika gave it too him to keep him in line.
>killed his source of power
Serosh wasnt his source of power, it was just holding his bloodlist back
Malenia was the most fun fight to learn in all of Soulsborne
>1 sec delay atk.
>wait for bullshit combo to happen
>hit once
>repeat
???
Mother fricking sentinel tree has more variation in his atks
The fun part is figuring out which animations you can punish and when she staggers
who even is this guy? You first see or hear of him once you beat 96%, whats the incentive for me to kill him?
kek jk, everyone knows fromsoft games have a shittier nonsensical narrative.
HOARAOH LOUX
CHIEFTAIN OF THE BADLANDS
needed two health bars, was way too easy.
This. You can be ridiculously overpowered in terms of damage at that point in the game even in your first playthrough. I melted him and a lot of people I've seen did the same. He needed way mote health.
>main theme kicks in
holy shit i will never forget this moment
>telefrags and spams one annoying attack
Yes me too
>10/10 boss in presentation and gameplay
>followed up by 4/10 elden beast
>and you have to fight him every time
what a shame..
agreed great presentation. The boss was maybe a tad too difficult for my taste but not unbearable. Elden Beast afterwards was a stupid addition, not a hard boss but just annoying to run after all the time. Would have preferred a phase two of Radagon in the same arena
Kino fight, especially when the second part of the song kicks in. The first part (that also plays during the title screen) doesnt do much for me, but that second part makes it epic.
?t=69
Elden Beast was kind of disappointing, although the music iand visuals are beautiful.
Yeah I couldnt be any more sick of the first part, this part is great. It should have started with this and then lead into the HOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHH
>STR build
>Fight his first phase with a claymore
>Swap to caestus on the second phase and take armor off
Yes but Placidusax also comes really close
>delayed grabs and AOE spam
nah he's cringe
first phase is eez but much more fun (still too many AoEs)
If only the reveal had any sort of weight to it. Like, he kills the lion, takes off his shirt, and gets this whole flashy cutscene to scream his name, but it means absolutely nothing because you hear the name exactly once in the intro cutscene and then never again, and the big epic reveal falls completely flat.
That's why it's a bad decision to cut out huge, relevant side quests, but leave the supposed payoff in.
I think I enjoyed the basic fights more than most of the others, shit like Stormhill Gaol Crucible Knight, Ancestor Spirit & the Godskin Apostle in the windmill vilage.
Limgrave and Stormveil Castle are the best areas in the game, especially Stormveil, feels like the quality was on a decline after that.
I really hoped from the box art and how much promo material he was on, that the Lion would have an actual part of the fight instead of just being his ankle weights.
I liked Fire Giant the most. All the bosses you could do on the horse were way more fun as far as I'm concerned. All the other bosses are just roll spam fests.
>has face on his belly just because it looks unusual
Omg so silly and randumbXDDD
I hate this redditass game
meds
it's a berserkos reference moron xD
You will never fit in.
It was badass, but I also hadn't seen the intro in like 60 hours.
He is for me. Cool character and the only late game boss that didn't piss me off in some way.
>it's another AoEspam fight
No.
>start an ER run
>try to approach it in a new way
>have fun, feel like I finally "get it"
>reach Farum Azula
>my approach is torn to shreds and feels like the game is begging me to summon
>lose any goodwill
>repeat
Anyone else?
radagon is better but is ruined by elden beast
either way godfrey is a shit boss. phase 1 is fine but phase 2 is offensively terrible
Elden Beast has some cool mechanics but it really should have been a 2nd phase to Radagon where he's part Radagon/Part Elden Beast kind of like Ludwig & he gets access to the stars/rings and homing missile stuff instead of having us fight some weird space slug that leaps across the map whenever you get close
I liked Elden beast. It's a nice constrast between it and Radagon. And gives you a calm finish to the game after a very agressive and tesnse fight with Radagon.
I also actually think his design is cool as frick.
Something about him is really strange. Like every other demigod you fight has some strange or corrupted power that he uses against you. He and his offspring are the most normal fellows in the game. Godrick was a patchwork freak but had no special powers and was still somehow human. And almost everyone loved Godfrey.
Absolutely. It was the most fun bossfight in the game. The only thing I would change is give him two full health bars as opposed to one divided into two phases. First phase is alright and quite fair all things considered, second phase is almost totally different and he keeps the pressure on you at all times. Also it's fun to be thrown around the arena like it's WWE
Mohg has fair moveset so I like him the most.
nothing in the game filtered me like Mohg phase two. Had to use a summon for that. I just couldn't see consistent openings anywhere
He has a lot of delayed attacks like NK. You just have to learn to play around it.
I think what got me was the flames and the distance he sometimes put between us. And some of the mixups/quick attacks, mainly the claw attack that would punish me if I tried to be aggressive
You avoid the flames by sitting in front of his face as long as possible. In my WebM, you can see that I rolled backwards when Mohg did his flying attack to get close as fast as possible to avoid his flames around him.
To be fair I was probably a bit exhausted when I attempted Mohg. I had died to Nihil a few times and had to search the web how to dodge it (had to go back to that church I had visited earlier and fight the NPC since for some reason it didn't spawn for me the first time there) and I was frankly a bit done with the boss. I just decided that I wanted to get on with the game and pressed the win button. Malenia I decided to solo, frick her. Nameless King was way easier for me than many of the endgame bosses in ER but I think that has more to do with the design philosophy of ER
fricking love the hat wobble physics on big wizard hats
I prefer the flahrgunnstow
impressive
Based taste anon, honestly one of my favourite fromsoft bosses
Yeah, Mohg is one of my favorites too. Honestly all the semi-normal sized humanoid fights are pretty fun (Margit, Morgott, Godrick etc).
Dragonlord Placidusax might be one of the coolest fights in the game though. Fire breath turning into laserbeams was absolute kino.
Sure I guess. I think I'm done with fromshit for now. Imagine making a new IP that does absolutely nothing new or interesting to differentiate itself from the Souls formula. Sekiro at least felt relatively fresh. Elden Ring is just Dark Souls again but with a pointless open-world that adds nothing to the game.
Astel, full power Mohg, endgame dragons, endgame bosses and full power Margit are by far the best fights in the game and possibly in the entire series.
Astel should be a fricking baseline for boss design in their future games. Clear, fair tells but hard hitting moves, amazing visuals and atmosphere, unique teleport gimmick he can actually use to throw you off if he goes for a grab instead.
Didn't like Malenia that much because it's just another iteration of Maria fight which i don't really like to begin with.
>Morgott that high
Why? He is massively understatted, I couldn't even learn his moveset, he just died
you were overleveled moron
No, Morgott is the underleveled one. I knew that Leyndell was the main path, that's why I did as much side content that I could before going there. He is the boss that gatekeeps all of the late game areas, he should have the stats needed to fight players who decided to clear Altus, Caelid and Mt. Gelmir at very least. He only poses any challenge if you tunnel into Leyndell the moment you step into Altus.
Adding to this, if you fight Morgott at the "right" level you will be underleveled for Mountaintops. But if you are at the "right" level for Mountaintops, you will be overleveled for Morgott.
They just missed the mark with Morgott's level.
You can reach Morgott just after beating Godrick. You don't even have to travel to Altus or start the Radahn festival
Frick for some reason I got Mohg and Morgott mixed up.
Ignore my moronic comment
Omens all look the same
Try coming to him without exploring Gelmir. When you fight him at his supposed level he's a fantastic fight.
>Supposed level
>Getting to ground zero of the erdtree itself is supposed to be done before the unremarkable lava land zone that's even easier to get to
>can beat mohg fairly easily
>died to margit on NG+
I love morgott but holy shit I go full moron while fighting him
>WWOOOOHHHHRRRIIIIIOOOOOOOOORRRRR
instant super cringe,
instant dogshit fight.
Elden Dogshit Ring is garbage.
You will never be a real woman
No, Rykard is the best one.
Non-gimmick bosses are least memorable ones in this series because bosses solely focused on combat don't hold up due to simplistic gameplay.
TOGEDA
Almost all gimmick bosses are remembered as "that one shit boss"
Rykard is the exception because it's actually well done for once
>WWOOOOHHHHRRRIIIIIOOOOOOOOORRRRR
instant super chills
instant kino fight
Elden SOVL Ring is great.
>ER bosses good
The only ones that arent complete DOGSHIT are mohg and rykard.
From bosses are fricking trash and fromdrones are the most pathetic morons ever.
Why did he change back into Godfrey if he was already Hoarah Loux?
>when you start winning a duo boss fight and start to enjoy solving it
stop making me like these
I didn't enjoy a single fight tbh. The only fight I perfected was the big chonky knight with the dragon tail. That one had a nice rhythm and flow to it, and you could even stagger him fairly easily once you get it down. Rest of the fights are just schizophrenic DMC flailing.
I like Placidusax better for the sheer spectacle.
Radagon immediately mogs him. Radagon is perfect
God I love bosses with badass titles so much
Every main boss after morgott just felt like a chore (fire giant, godskin duo, maliketh, radagon elden beast) I found myself having more fun doing the shardbearers and side dragon fights (placidusax was fricking amazing)
Yes
Yes, bosses going Beowulf mode automatically makes them 10/10
However the fact that his crown stays on after he becomes Hoarah Loux peeves me
Godfrey was a cool fight but a bit boring with the constant AOE spam. Not difficult, but stale after the 50th stomp. I think Radagon’s fight was better, but Elden Beast right after sucked all the fun away from him. Radagon/Elden Beast should’ve been separate like Gehrman/Moon Presence. I really liked Morgott as a character and his boss fights, but his health was pretty low. I wish we could’ve gotten the spells he uses in the fight.
best piece of shit out of the pile
> t. seething lgbtq+
WAR-E-R