With the latest Diablo patch causing Blizzardcels to absolutely ape out, would you guys agree that Grim Dawn is a good alternative to Blizzard slop?
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
With the latest Diablo patch causing Blizzardcels to absolutely ape out, would you guys agree that Grim Dawn is a good alternative to Blizzard slop?
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
Its not available on the blizzard shop and im not downloading that "steam" malware.
Only blizzard products for me.
Wow holy shit we got an actual blizzardcel.
The game is available on GoG, as in they just give you the installer, no "malware" whatsoever.
The Blizzard brainrot is real.
If its not on the blizzshop then im not buying it.
I dont trust steam or gog or whatever other malware site this virus is on.
Not downloading ur bitcoin miner.
it's clearly a bait, you dimwits
Are you actually insane?
Is having low IQ a requirement to play these lootclickers or have you cretins (de)evolved beyond the concept of jokes?
GREAT JOKE homosexual now drink hydrochloric acid , GOODBYE!
I've tried many Diablo clones (Torchlight, Grim Dawn, Last Epoch). They're decent, but Path of Exile is still the best, build variety and some obscure interactions scratch my autistic itch.
Sadly, infested with always online DRM.
Maybe they will the servers for free, after it dies, due to PoE 2.
I was so disappointed by D4 (itemization, endgame, shallow char progression). Next day after 85lvl Im lunching GD on HC and its like fresh air. Endgame is amazing, many complex fun builds, target farming. If blizz did just that with theirs prod value it will so much D4 then D4
It's shit, just like you and your worthless lingo,
Grim Dawn is the spiritual successor to diablo 2. If you like diablo I would strongly recommend checking it out. It goes on sale for dirt cheap, too.
>t. Grew up on d1 and d2, said frick Blizzard with d3
I'd consider Grim Dawn the worst of the Diablo clones. It's borderline unplayable, I don't know how anyone associated with Titan Quest churned out this nonsense. Even D3 is better.
Grim Dawn is a masterpiece of ARPG design with very few flaws. You could deduct a few points for not the latest action combat styles or lack of online MP, or you could give it points for those same things.
Anyone that disagrees is probably a dopamine addicted POE jankslav or similar masochist cuck type.
Last Epoch is also a very good alternative to D4, and has much more modernized action along with very good build depth, story, and end game. It is only half finished though.
This person in has terminal brain cancer, we let him post here out of pity but I wouldn't take him seriously.
I took a look at last epoch after hearing it was good and saw that it has a cash shop for micro transactions. Nope.
In early access no less. These devs have no fricking shame.
Grim Dawn the only (somewhat) modern alternative I'm aware of, not counting non-isometric/console-styled games and live-service stuff.
I had the same reaction. It looks promising but I'm really tired of live-service games.
Best Aetherial
I had fun the first two times I played it, but I haven't had any interesting in playing it since. For me there just isn't any draw or pull toward the game, it isn't cravable, and for me that's what replayability is about.
The only thing GD was lacking was seasonal ladders. Now it has that thanks to the players. There is no reason to play any other ARPG except burnout. https://www.grimdawnleague.com/#/
Both are not RPGs.
Correct. They're ARPGs
Yeah, they are games, not PnP books.
by games you mean clicking software for gambling addicts where character building is all about the shape of the lever you pull and how fast the wheels spin
>gambling addicts
lol what? farming for loot is nothing like gambling.
>t. gambling addict
when you get that drop you have been farming for hours? same chemical reaction as the dude having won at slots.
no it isn't. the thrill of gambling is in the risk of your own money. loot boxes are the gaming gambling analogue. of course there's a dopamine hit that can be addicting, but it's not the same as gambling.
it is, chemically, exactly the same as playing slots. besides, time is money. you spend your time doing repetitive farming in exchange for a chance at a win.
idk bro i'm a former degenerate sports gambler and i've never felt the same rush from arpgs. i'm not even that into the genre, just on a kick now since D4 released and flopped.
yeah, an alchie won't get much from two beers either, brah. tolerances vary.
i haven't gambled in 6 years, so my tolerance should be p low. regardless i still disagree with your premise. it's nothing like gambling. loot boxes, however, are.
once an addict, always an addict, anon. plus, tolerance isn't just about continual usage, it can be innate, maybe you just naturally need more. like personally, i get zero thrill from gambling, at all.
>once an addict, always an addict
imagine believing in that AA bullshit. I have zero desire to gamble. I could walk through a casino and feel nothing. I was just young and dumb.
>I was just young and dumb
as if you still aren't
based
I was a junky
Went to NA for 10 years
My family made me go I didn't really wanna go, but I kind of bought all of their bullshit
I never managed to quit I always relapsed and always had the desire to use
Then I stopped going for years
Decided I gotta fix my life
Got a degree, a job etc and used responsibly
Only on vacations a few times a year
Exactly what they said I can never do because I'm sick
One day I decided I must quit completely because I don't enjoy drugs anymore and I enjoy being a normie
Haven't used since nor had the slightest desire to
>One day I decided I must quit completely because I don't enjoy drugs anymore and I enjoy being a normie
Haven't used since nor had the slightest desire to
i still do drugs
quit and feel miserable? why
also i never have to work a day in my life so what else am i supposed to do at home or even outside? you know how boring normgroids are when you are not drunk.
>I have zero desire to gamble
Ah, that's why you don't want to see loot drop RPGs as gambling.
Its not gambling if you have nothing to lose, anon. You can't say "time" because then everything you do for a reward whether it be work or recreation would be gambling
>Investing time and repeating an action as quickly as possible for a random "jackpot" moment.
>Not similar to gambling.
Sure.
Without the risk of something tangible it simply isn't gambling. Sorry I ruined your theory, anon.
Time, sanity, and RSI are quite tangible.
Then why are you wasting your time on Ganker arguing with anonymous people about petty things?
Teaching the youth of the folly of their ways is my duty as an elder. Avoid ARPGs, anons, avoid them.
Some people enjoy farming for rare drops. The combat itself is a reward. You're doing what you would be doing in basically any game... having fun and killing shit. ARPGs just have the added benefit of farming gear for perfection. Which itself is a lot of fun for many people, including myself. Building a character and then hunting for the rare gear that character needs. If everything dropped first try it would lose all value. The rarer the gear the more alluring it becomes. It's dopamine for autists. And I fricking love it.
Why do you care about online player dick measuring autism? They are cancer, no one takes them seriously.
Have you ever heard about people who play games for plot, gameplay, art and music?
Grim Dawn feels completely different from any Diablo game. It's also way better than every Diablo game.
Grim Dawn is fine but I only played it once. In contrast, I replay Diablo 1 probably once a year. Sometimes less in more. I just want to fight through a dungeon and slay some evil monster, I don't need all the other shit getting in the way.
If you can stomach the first act, then yes, it is ok. Some lore and dialogue are surprisingly interesting, but you need to get to them through faction quest chains or lore papers. The only legitimately good thing about it is build autism.
I enjoyed just picking the factions that were thematically appropriate for my character and cheating in the +rep items so that I wasn’t grinding for nine years.
Grim Dawn is great. Its only detraction is the fixed map that hurts replayability.
I love the fixed map honestly, it makes replays better for me because you know where everything is.
A hand crafted map is always going to be better than randomly generated hallways. Like what does random maps add do diablo 2? Just means more wasted time hunting for the stairs in each dungeon every playthrough.
It made the exploration fun. I agree with
, the fixed maps are a big part of why I don't have any desire to replay GD. It's just going to be the same thing again and again with no exploration or anything to catch you off guard. For me that's a big part of the fun of an ARPG, the weird changes to the map that make every run of a set level different.
What is there to explore in d2 exactly? The random generation isn't that complex, it's just a different set of hallways everytime. What's going to catch you off guard exactly? Oh wow this hallway turned to the left this time instead of right that's crazy.
Grim dawn has rewards for exploring and knowing the maps well with hidden chests and the devotion shrines.
Not even trying to shit on d2 but I don't think the random generation adds anything to the game.
The difference is in the hallways, dead ends, paths that go to nowhere and the like. It means you can't go on autopilot each time and cruise through it. You need to pay attention to where you're setting up, where you can attack from and where you're vulnerable. The little differences in how the maps work make that fun, whereas once you know where the optimal positioning is to attack this boss or the fastest past through to him some of the fun is gone for me.
Procedural generation lets you be familiar enough with a map in general to know what you have to do, but the fact that its different every time means you get to frick around a bit.
>Like what does random maps add do diablo 2? Just means more wasted time hunting for the stairs in each dungeon every playthrough.
Agreed.
I tried Titans Quest, I tried Path of Exile, I've tried Grim Dawn, I got bored of them all. I'd rather just replay Diablo 1 and 2.
>Diablo 1
Now I know you're just trolling, so here's your (You).
What's the most kino build and why is it purifier dual wielding pitols?
Nothing like mowing down cthonic scum with a hail of fiery bullets.
I'm playing GD for the first time and doing this exact build - it's awesome. Bullets and fire everywhere.
I do wish I had more active abilities. Do most builds in this game focus around many passives, with only a few active abilities? I find myself left-clicking monsters 90% of the time, the other 10% I'm clicking an active skill.
Troll warlord.
Soldier and nightblade, duel wielding with the attack speed and lifesteal add-on for weapon. I love just being able to manfight everything.
Warlord is Soldier+Oathkeeper. Soldier+Nightblade is Blademaster.
Death Knight: Soldier and Necromancer. You get a shit ton of pets and the abilities to buff them enough to make them a threat. Plus you get some great evil overlord aesthetics.
DW purifier is way too squishy. You can't avoid getting hit and can't attack while moving so you will get hit. It's fun as frick in early game but drops off hard. It was my first build, I love dual wielding pistols because it looks breasts. Sadly it's not powerful enough.
My favourite build is the Pet Walker (Shaman + Occultist), pure Conjurer.
You just run around and cast buffs while your summons just delete everything on screen.
pet walker is so boring to play with early on though
you can just beat the game with one hand
I wholeheartedly agree. Pet builds are always overpowered in ARPGs. Fun, but definitely OP. I use it to farm for gear for other characters when I'm lazy.
An update to 1.2.0 has been announced. Also something to do with snow. https://forums.crateentertainment.com/t/grim-misadventure-176-so-the-new-thing/128700
GD is unfortunately too damn ugly to play. Neither art direction nor actual graphics are pleasant to the eye and that's a deal breaker.
https://forums.crateentertainment.com/t/grim-misadventure-176-so-the-new-thing/128700/29
A lot of QoL is nice, but I wish the game had more stuff to explore and do. They made a frick huge world map and filled like 20% of it.
>one cast wipes out multiple screens of mobs
Bloody Pox is so based.
How's the d2 mod? Saw it just got a big update.
Pretty pretty pretty pretty good
What's a fun oathkeeper combo? I was thinking occultist or demolitionist but I'm not too familiar with the game.
First pick would be oathkeeper/inquisitor, paladin. Second pick would be oathkeeper/soldier, whatever it’s called.
>Soldier
I'm also leveling a deathknight so I kinda wanna avoid another soldier combo but I might give it a try thanks anon.
Paladin is a lot of fun. Go heavy into physical and fire damage and pick thematic holy equipment and constellations. Early game, you’re mostly an oathkeeper, late game the inquisitor comes online. Vires might will carry you early, the charge and phys fire AOE skill think that’s the name. Late game maybe switch from sword and board to a 2h weapon, go for that spinny whirlwind like skill and the inquisitors fire AOE passive aura.
I'm enjoying acid retaliation Sentinel HC league run rn
oathkeeper/shaman is Archon and has one of the most based builds in the game (Google the Thor Archon build). very forgiving 2H melee focused build.
I wanted to dual wield pistols on my purifier but the stronghold set pretty much fell into my lap and it's way better than everything else I've got.
I guess pistol and sheild looks cool enough.
>sheild
I'm playing Cabalist (Occultist + Necro) for my first play through and it's a ton of fun. one question: I see you can respec your skill point but what about Physique / Cunning / Spirit? I am playing more "caster" focused right now and so pumping up my Spirit, but may want to go more melee as I level up.
HP is king no matter what "build"
You level up your stats based on equipment and little else
thanks Grimsisters. this is such a great game, I love the overall tone of it.
You can get an attribute reset potion (tone of reshaping) as a reward from some quests.
Masteries provide most of the equipment-using attributes you need so everyone pumps Physique. It's not as bad as it used to be though: Cunning and Spirit didn't used to provide any HP at all so you were turbofricked if you didn't level Physique as much as possible. Now you're still worse off if you don't pump it, but not quite as extreme.
is last epoch worth getting? or should i just stick to GD?
it is pretty good
early access game with cash shop
tailor made for gambling addicts like you
How much autism do I need to properly enjoy Grim Dawn (or other Diablo alternatives)?
I somewhat had fun with Diablo 3 seasonally so I was looking to get into something deeper
Grim Dawn's at the sweet spot where you can play perfectly well just by picking cool stuff, but there's a lot of optimisation available for the people who care about that. Just don't spread your points too thin and you'll be good.
You will probably get frustrated with Grim Dawn if you have autism. Its made for brain dead morons who just pump up numbers and mindlessly mow down hordes of monsters while collecting vendor trash.
Your autism might compel you to waste your time doing the awful bounty quests or grind out reputation or do the meaningless side "content" causing you to burn out in act 3 or 4.
It has a lot of build autism if that's your thing, though a lot of it is just optimizing numbers without having a significant impact on playstyle, which is mostly determined by like two or three active skills you pick to focus on.
Though what I really liked about GD, what I find to be missing from most non-Diablo "Diabe-girlkes", is that you can occasionally find an item with some uniue skill or whatever and just decide to create your entire build around the use of that item. It can be something as simply as changing your damage to a different type to enable new synergies, to outright replacing your active abilities with item abilities.
The only autistic part is getting devotions set up and that's because it's hard to read and shit has random prerecs ("you need 6 green" isn't intuitive) and you can take points out of something and still keep the later tier devotions. It's very cumbersome to work with. The build shit is easy though lots of people frick it up for no reason. Get damage source then build synergy. Some shit is better left as a 1 pointer like the weak auras but overall it's pretty easy to get the skills sorted.
If it's flat then it just adds damage and if it's +% then it won't add any damage that isn't there.
The best way to level up as a pet class is to get one of those "x% physical damage converted to element" and then use a component that boosts your pets damage on that specific element like enchanted flint which boosts fire and burn. With two of those that's a free 150% damage increase with no stat investment.
At endgame there's better sets but for everything before that the damage conversion synergy is way better. You can get this going at the end of act 1 when you kill the warden and from there you can do forgotten gods (it's level scaled) to get daggers that do the same but with fire which is better because there's more shit that boosts pet fire damage.
For example, my current cabalist setup is hellhounds + skeletons. The skeletons physical damage is converted to fire, the hellhound has the aura that boosts fire, the skeletons have the devotion that give them a 25% chance to shoot fire in an aoe when they attack and the hellhound has a 15% chance to apply a fire RR. I can't think of any better build for them right now especially since all this shit is low-level guaranteed drops.
>my current cabalist setup is hellhounds + skeletons. The skeletons physical damage is converted to fire, the hellhound has the aura that boosts fire, the skeletons have the devotion that give them a 25% chance to shoot fire in an aoe when they attack and the hellhound has a 15% chance to apply a fire RR
That sounds breasts. I'm playing Chronicon now but you just made me want to switch back to GD. Frick.
The big thing is that it doesn't require any super random drops and it's doable early game. I dropped the game once before because my pyromancer couldn't find any gear that worked with what I was building him for. Necromancers have it all mapped out.
>at start go pure necro and work on maximizing skeletons while working towards reap spirit.
>kill act 1 final boss and farm two of the warden maces from him
>buy the dual wielding relic from faction shop
>equip them all (it raises maximum skeletons and converts all damage to aether)
>craft two of those components that boost your pet's aether damage and apply it to the maces
So now you're an aether build with a free 150% damage boost from components. Now you work towards the fire build siunce fire has more skills that help it than aether on cabalist.
>go to forgotten gods (it level scales so anyone can do it)
>speedrun to the end where these guys show up. pic related
>farm two korvaak's burning-blade daggers from them
Then you swap builds
>craft two flint components that boost pet's fire damage and apply them to the blades
>get rid of any points in necro besides your skeletons and throw them into occultist and build for fire pets (no bird)
>work towards fiend and witchblade devotions and assign them to your pets
And then you beat normal with your eyes closed. Late late late game other builds will beat it because you'll actually have access to gear but until then this is the best thing I see for this class.
The reason this is so alluring is because I've wanted to go back to Grim Dawn and I wanted to try another Necro build. I did a Deathknight as my first ever playthrough but Deathknights suck ass.
I was considering Apostate. Like a gun slinging Necromancer. Just because it sounded cool. My other choice would be another pet build. The pure conjurer/pet walker was by far my most powerful character and I wanted to do a pet build using Necro's skeletons.
What kept me from jumping into it is the fact that in GD most builds don't just happen. You have a leveling build and a final build. Which I get but it sucks. It means you play the entire game differently than what you actually want to do and just switch it to your build when you reach the endgame.
Your build seems natural. I thank you. I capped it and will start it soon.
pet build is convenient but you'll probably get frustrated by their AI halfway through the game
I mostly get tired of it because all I do is run around spamming blood of dreeg. I never had issues with the AI the only thing I wish I had was the ability to set skeletons to "Aggressive." The only real purpose to having some active like ill omen on him is to spam devotions.
Still better than my pyro run where I got no helpful loot for 20+ levels.
Minefield was fine on normal but on ultimate I could see it causing a wipe if you don't just run through it asap.
So my only caveat is that if you did a conjurer pet build already, this is still the same playstyle. You max out your pets and run in circles healing them basically.
I think the issue with leveling vs endgame is that so much gear only unlocks at level 94. Shit like a vitality build sucks until you can get lost souls set because
>no 100% damage conversion since master of death is only 50% conversion
>no components to boost vitality damage
>no gear that boosts vitality damage or gives conversion until 94
So my fire skelly/hellhound build is as far as I know the absolute best and most consistent way to get to max level. I read some guides from "pro" players and their skill choices are weird like maxing out poison RR and then they're using skeletons and hellhounds (both don't do poison).
Oh and skeleton mages naturally do fire and they're the best AoE skelly you can roll. The only shit one to roll is the archer ones because they're pierce type.
>I mostly get tired of it because all I do is run around spamming blood of dreeg
You spam bone harvest with soul harvest maxed out instead
Healing pets seemed like a waste of time especially when the hellhound did percentage damage on death and I never encountered a situation where the enemies were killing my pets faster than I could raise them.
The biggest issue with them is that you're just tard wrangling. Almost everything late in the game spams AOEs or attacks or on death so you have to keep moving anyway so that they don't take 3000 damage per tick while standing in piles of AOE.
The problem with bone harvest on my setup is that you don't do good damage because all your gear is maximizing pet damage, not your own. Soul harvest gives you a bit of a damage buff but you have to add 12 points into necromancer just to reach it and occultist has more essential skills. For example, occultist manipulation is a flat +60% damage + a speed boost (huge deal) while soul harvest is a situational +65%. It's not an immediate priority until you have a good devotion to assign to it and you can assign ill omen to it earlier without the extra points.
Blood of dreeg's immediate percentage heal tanks your pets past aoe spam. Also, resummoning skellies all the time is a problem because you can roll the shitty ones like the archer and if they totally wipe it takes a while to summon them all back unless you have gear that boosts the amount of skeletons you summon at once, which korvaak's burning-blade does.
>Soul harvest gives you a bit of a damage buff but you have to add 12 points into necromancer just to reach it
You're telling me you're doing a pet build without Call of the Grave?
Do you even need call of the grave when you run cabalist? Seems a bit excessive. Especially without death-watcher.
>do you even need pet damage when you're running a pet build
what kind of question is that?
>you should be using bone harvest
>no, here's why it's not a priority
>yeah well what about this skill then!
We were talking about bone harvest but okay. Attack speed from manipulation is more dps and you unlock more abilities for your hellhound. More speed = more dps and more chances to proc devotion skills which multiply your dps. I said PRIORITY. After you get settled on occultist you can go to it. This is why most build gays are useless because you guys just have a mental block on that 50 hours to get there.
All the poison damage bonus and shit is also wasted. The two components I put on the swords is more of a damage increase than the 22 points you invested to get that going.
>>no, here's why it's not a priority
Your reason for not using bone harvest to trigger soul harvest is because you didn't want to invest 16 points into necromancer which means you're not getting getting Call of the Grave OR getting the blight beast skills nor are you getting reap spirit.
It also means you're not putting any points into will of the crypt.
Just what kind of gimped pet build are you running?
What kind of gimped
Again, you really just don't understand. I guess you just cheat to max level or something. It's literally simple math
>do 1000 fire damage
>do 100 vitality damage
>no bro don't boost the fire damage, spend 24-36 points to increase your vitality damage to 200!
what the frick are you talking about
do you even understand what the skills I am talking about do?
I have slight autism so doing the exact same thing and still having a pleasant time is my playstyle. It's how I roll.
>"x% physical damage converted to element"
I had no idea that those things could change your pet's damage type.
What melee classes does demo pair well with?
Nightblade or Soldier
If you want to use two-handed stuff you could also use Shaman
Soldier sounds good, guess I'll try that then.
How does pet damage work? Getting a weapon with "+ Pet Damage" is self explanatory, but if I equip an item with "+ Fire Damage" will my Hellhound do more fire damage?
if the +fire damage specifies pets then yeah
specific element pet damage is a meme though
Pet bonuses and player bonuses are entirely separate. If it doesn't explicitly say that it affects pets, it doesn't affect pets. That's why pet builds tend to be very all or nothing. You either go all-in on a pet build, or you simply don't use pets. There are a few exceptions to this but as a general rule, it's either-or.
POE is in another whole level
if something says "+x% [element] damage" like aether or chaos does it only apply to weapons (and skills) that deal that damage?
Everything except pets: Spells, weapon skills, devotion procs, item procs, etc. Just not pets or things that scale with pet bonuses.
Pets are cool but I wish you didn't have to go all in on them for them to be good. I hate having my character standing around doing nothing.
Do the expansions for this game ever go on sale for less than 25% off? I kickstarted this game a gazillion years ago and have enjoyed what I've played, but I don't know if I've played it enough to justify dropping more money than i paid for the base game almost a decade ago.
Technically yes. They're 30% off on GoG right now - a whole 5% difference!
If you mean something more substantial like half off: because of the way sales work, probably not.
How does the endgame work? You play a character on Normal, then New Game+ it to the higher difficulties? What does Veteran mode do exactly?
Veteran is a normal mode only option that just buffs the enemies and gives a minor +XP for playing in it. Not really worth it.
Thanks. I just beat the game on Normal for the first time as a Necro+Occultist pet build - that was fun. Gonna try Oppressor now. What are some good classes to go with Oppressor? I'm looking to be some sort of "fire" paladin, so maybe Demo?
Do you mean oathkeeper?
Occultist and Soldier are the best for Oathkeeper multiclasses but I think Demo can work too.
woops yes :^)
It's one of the better games in the subgenre, but it has its own flaws that weren't improved on from Titan Quest years before. It's just TQ copypasted in a grimdark world with a little technical polish and more gameplay features.
what's the most fun class in your opinion? i finished the game as conjurer so anything more hands on than just petspetspets would be a fresh change
do another pet build but with necromancer this time
would necro require the "all in on pets or all in on casting" playstyle like conjurer?
thats all builds in the game
pistol wizard would be a breath of new air for you, something like inquis + demo
Grim Dawn is pretty dope. Has a good modding scene and good build variety. End game is weak but not awful. It's a solid choice. Chronicon would be my second choice.
I can't get into pet builds anymore. When I was a kid skelly necro in d2 was the coolest thing to me. It was the only class I would play. Now every time I try using pets I get bored after an hour or two.
>I can't get into pet builds anymore.
I've enjoyed pet builds since City of Heroes, and it's frustrating to me that no game since then has done pets as well or as fun as that game.
checked
>City of Heroes
absolutely and completely based. my first MMO
>absolutely and completely based. my first MMO
There are private servers running the game, if you're interested. The player count is low, so it's not exactly the same experience, but the gameplay, which was and is great, is still there.
thanks but I've sworn off MMOs. I played way too much in middle and high school
Understandable. I don't MMO anymore either, but I downloaded and played it to get a Mastermind to level cap. That part was as fun as I remembered, but the MMO aspect of things was a little meh. I'm not sure if that's just the low player count or if its just something I'm done with. Still, always good to talk to another CoH enjoyer.
What helps in d2 is that you still have a role to play as a summoner, whether it's supporting your skellies with curses and corpse explosion or just straight up being a hybrid and getting involved with the rest of your army. From my understanding, hybrids in Grim Dawn are subpar due to how player and pet stats are set up which is most unfortunate.
You still get curses and buffs in Grim Dawn. Pets CAN kill shit without it but you'll lose pets and have to resummon constantly and it will take much longer.
I think they did pet builds rather well. Normally you cast buffs and yourself and pets, debuff enemies and direct pets to prioritize enemies that pose the highest threat, while you move and avoid attacks yourself. The reason why pet builds have become the meta is just because of the insane amount of damage you can unleash while removing yourself from the line of fire. It might not be as screen-explody as many flashy builds but it will get you to endgame with no issues.
>You still get curses and buffs in Grim Dawn
Debuffs in grimdawn are dogshit
Buffs stack so much better and you don't need to target individual units with them. Necromancer gets Soul Harvest and you can attack Shepherd's Call to it for even more damage
Curse of Frailty isn't too bad. It increases enemy vulnerability to physical and bleeding and slows them down. Both the debuff to damage taken and speed are valuable. Even just throwing a point or two in for the speed debuff helps a lot in keeping enemies away from you and making it easier for pets to kill them.
It's not great, I do agree. Most pet builds using the Occultist don't even take Curse of Frailty, preferring to dump more into damage for pets. I just like controlling the battle a little more.
Resistance debuffs are extremely powerful in Grim Dawn, especially late in the game. A lot of enemies on Ultimate can have 90%+ resistances to their main element and even the shit tier enemies have 50%+. Being able to drop their resistances by 30% can literally multiply your damage.
99% of the players don't touch ultimate
Its completely irrelevant to most people
Cowards
So? Just because casuals don't finish the game doesn't mean debuffs aren't worth using.
Ultimate isn't there to "finish" the game, it's only there for min-maxers. Min-maxers are a minority, despite what they themselves believe.
There are ultimate-only quests. It's part of the game. Anything else is cope.
Most people don't even finish normal, does that mean we should we ignore anything that happens after act 5 because it's irrelevant to most people?
What a stupid ass argument. It's part of the game, and in that part of the game debuffs are important. Hell they're important before that too you just don't know shit.
>Most people don't even finish normal
Most people who finish normal don't bother with ultimate
If you want to engage in a real argument, one of the few things that ultimate does is raise the enemy resistances across the board with no rhyme or reason.
Calling debuffs useful only on ultimate is like breaking your own leg just so that a crutch is useful to you.
I'm playing it again right now, just bought the expansions. Since Diablo 3, being bored out of my mind from it, I really only got enjoyment from Diablo 2. Diablo 4 never really appealed to me aside the cinematics.
I'm playing Inquisitor rn and I'm torn between cold Infiltrator and fire Purifier
Which is more fun overall?
Haven't tried infiltrator but I had heaps of fun with fire strike purifier.
The fire spreading everywhere looks really cool. It's squishy tho.
go purifier
if you want to try nightblade stuff just go dervish or reaper
how about retaliation builds? on hc ultimate, i'm worried i'll get one hitted by kreig when he spams those arrows in a circle. also, there's probably some boss i'm forgetting that only does ranged attacks. how do you deal with that?
Retaliation builds use attack skills that have retaliation damage in their formula so they can still do good damage without being hit.
Blizzard Drones RN: "durr i gibs me money to evil and now it bein mean 2 me what do?"
To be honest, anyone who gives resources to a company that literally helped China repress prodemocracy advocates deserves to be kicked out from whatever free country they occupy and sent to live as a Uygher muslim in one of the northern provinces. Even if they dont know about Blizz's Hong Kong censorship, they know about the Cosby Suite and Bobby's demonic antics and that's enough right there to tell you they're evil.
I simply can't imagine games being so important that you would willingly give resources to absolute evil in exchange for your entertainment.
Finished Season 1. Now I have to focus on minmaxing.
Was it as bad and soulless as everyone said it is?
I enjoy it, but the heart gear isn't going to follow me to seasonal. Hopefully it gets a normal socket. The necromancer has a heart that autopops corpses, and it's foooooon.
Er, to eternal.
So you have to refarm gear? That destroys my mind to even imagine.
Nobody knows yet. It's just the 3 israeliteelry slots, though. I'm hoping they just change the heart socket to a gem socket and let you keep the gear. It's looking like all israeliteelry has gem sockets on seasonal, so they might do that.
I hate games as a service. Just copyright your game and allow people to play it offline for frick sakes. I want to farm for rare shit and test cool builds. I don't want the game to potentially take my gear. For any reason. Ever. Putting countless hours into a farm and finally getting it is a rush.
Frick this new age of gaming. Ladders and seasons and passes can all frickoff and die. Give the homosexuals that want that the option. Give those that just want to play the option to do that too. I'll stick to GD.
>Just copyright your game and allow people to play it offline for frick sakes
Big corporations want games that consistently bring in a constant stream of (predictable) of income.
Fewer and fewer games will allow for offline play.
This and services like Xbox game pass where you never actually own the games, can't mod them and the games can get pulled at any time is the future we're heading towards. Because customers clearly don't care and are short sighted.
Pro tip: if a game has “seasons”, it’s bad
why are you gay
Everything about this game is so insanely bland and boring. The world, the story, the artstyle, the graphics, the sound, the characters, the classes, the enemies, the bosses, the dungeons/areas and the combat.
It feels like a game made by crossing off a checklist and settling on something being "done", but not good.
Playing normal hardcore as an occultism rn, can't decide on a build though. Thinking either a melee witchblade or a caster. I'm using pets for act 1 but so far it's pretty boring.
LMFAO
You won't get a better damage boost than a resistance reduction regardless of difficulty. For 10 points into Curse of Frailty bleed builds get a 45% multiplicative damage increase EVEN IF THE ENEMY IS AT 0% RESISTANCE, with better results as their resistances go up.
There isn't a single buff in the entire game that will give you that much damage, and certainly not for only 10 points. All those "massive" % boosts stack additively with each other and your increases from gear/devotions so in the end you might only be getting 5-10% total DPS from them.
Now I'm just going to call you a moron and move on, because it's becoming clear you're just baiting for (You)s.
The entire argument was about pet builds moronic homosexual
This is why nobody sane even attempts to engage a conversation with you.
yeah, resistances are the problem with all d2-clones. it's such a moronic thing.
Grim Dawn and then playing Dungeon Siege made me realize that if you're not going all in on multiplayer then your ARPG should be linear. By far the thing I hate the most in this game is painting the map to find side quests and shrines. It's just every zone I need to spend an hour painting the map. I know I can skip this in subsequent playthroughs but that doesn't change the fact you do it on the first, which is the most important playthrough.
There's nothing to explore. These maps are just decorated flat squares and rectangles. I guess roguelite map seeding would be fine but just enough with the map painting.
it would be tolerable if it had some movement skills
its really bizarre how shit like sacred had them years before while none of the modern lootclickers have anything similar
>map painting
When I first played PoE, I used to map paint like I would in Diablo, TQ, GD, etc. Then I realised you get almost the same exp for just running through to the next area, and there almost never any secrets worth finding. It was weird. It feels like Grim Dawn and the like expect you to clear areas, so you can fall behind in exp if you don't.
what class(es) have the most amount of viable builds?
Soldier and Shaman go with pretty much anything.
i understand why you can't, but i really wish you could completely respec masteries cause there's so many builds i wanna try and i gotta stop myself from restarting over and over before i even finish my first character
That's why I play hardcore. I don't finish characters anyway.
You vill take ze tortoise
You vill take ze compass
You vill take ze viper... Sometimes
For me it's Tsunami, Scorpion and Owl.
for me its getting the crook, the eldritch sun and the tree of life
ok
>Modern Alternative
>No Classic Alternative
-TL;DR: Project Diablo 2 is pretty good as a mod overall, Chronicon is a great modernized game if you can stomach the pixel graphics (which you won't have to see in end game)
This is why modern gaming is dead as frick, no respect for the elders, no respect for the working man, just straight garbage, day after day.
The day I realized modern day arpgs cannot stand to diablo 2 is when I realized Diablo 2 had mods that made the game more accessible to the layman of arpgs.
I implore you all to explore your options once again before grounding one's self once more. There isn't an end to the genre, just more beginnings to encounter.