I would only date a single mom if she had a daughter. If she had a son, I would be reminded of her baby daddy every time I looked at the kid, and would feel cucked. But if she only had a daughter I wouldn't mind.
Is there some sort of documentary or development interviews on this game? I just cannot comprehend why would they make like 524 unique NPCs, each having a side-quest to complete like it was some sort of a MMO game or whatever. I know that overwhelming majority is the same copy-pasted stuff like equip this item or befriend that other dude but still. Instead it would have been better if they put more varied enemies to fight against.
I mean the affection level that increases by battles, not social link
let's be real, are any of them worth it?
No.
The combat becomes boring with no enemy variation, so I just turned on easy mode, spam auto and spam 1st attack or shield breaker + juggle attack depending on the foresight lol
Someone should really make a comprehensive list of changes because there is definitely more to it than meets the eye. I booted up the Vita version right now to see if my memory is correct and Vita version for some reason has more skills. You also don't have level requirement for skills and instead can freely use up your points and on top of that you receive skills from npcs and enemies.
What did we think of Monark?
It felt higher budget and had a really nice ambience. But shame it was restricted to only school and yet it lacked in having stuff like gym or whatever. It was also a cool idea to have those myst areas with puzzles instead of regular JRPG dungeons but it was clear they gave up with those puzzles nearly halfway through the game.
They dumbed down the combat for overdose because people compained the game was too difficult. They also cutted 1/3 of the quest for overdose so every single npc doesn't have closure and ends up being a sociopath instead of fixing their problems like in the original, really funny stuff.
I remember playing overdose and making everything automatic because the combat became a snoozefest.
Enviroment doesn't matter at all in overdose which fricks everything up for this kind of combat system.
Apparently because it was published by NIS which decided to raise the price of each of their games (like Ys9) to 60-80 bucks depending on the DLC edition etc. while Caligula 2 was self-published by historia (but still translated originally by NIS?).
other games that allow you to fix a manhating feminazi?
I would only date a single mom if she had a daughter. If she had a son, I would be reminded of her baby daddy every time I looked at the kid, and would feel cucked. But if she only had a daughter I wouldn't mind.
>We need more single moms in vidya
True
Name?
Buddy from Lisa the joyful the dlc to Lisa the Painful, but she only becomes a mother in one of the endings
>Caligula thread
Miss Conductor is hands down the best song in these games
Peterpan Syndrome is the best
Is there some sort of documentary or development interviews on this game? I just cannot comprehend why would they make like 524 unique NPCs, each having a side-quest to complete like it was some sort of a MMO game or whatever. I know that overwhelming majority is the same copy-pasted stuff like equip this item or befriend that other dude but still. Instead it would have been better if they put more varied enemies to fight against.
just skip it lol
I don't even get the benefit in increasing affection point with your party
You receive ultimate skills from clearing their final character episode.
let's be real, are any of them worth it?
I mean the affection level that increases by battles, not social link
No.
The combat becomes boring with no enemy variation, so I just turned on easy mode, spam auto and spam 1st attack or shield breaker + juggle attack depending on the foresight lol
>Overdose trash
Play the vita version, the superior one.
Overdose is great.
being friends with Musicians and Chibi Mu is super cute
>vita version, the superior one.
>when it doesnt have stork eiji or playable wicked
come on, even contrarianism has limits
Someone should really make a comprehensive list of changes because there is definitely more to it than meets the eye. I booted up the Vita version right now to see if my memory is correct and Vita version for some reason has more skills. You also don't have level requirement for skills and instead can freely use up your points and on top of that you receive skills from npcs and enemies.
It felt higher budget and had a really nice ambience. But shame it was restricted to only school and yet it lacked in having stuff like gym or whatever. It was also a cool idea to have those myst areas with puzzles instead of regular JRPG dungeons but it was clear they gave up with those puzzles nearly halfway through the game.
They dumbed down the combat for overdose because people compained the game was too difficult. They also cutted 1/3 of the quest for overdose so every single npc doesn't have closure and ends up being a sociopath instead of fixing their problems like in the original, really funny stuff.
I remember playing overdose and making everything automatic because the combat became a snoozefest.
Enviroment doesn't matter at all in overdose which fricks everything up for this kind of combat system.
is the sequel better
KAMI-SAMA
What did we think of Monark?
I'm playing that after Caligula 2
almost finished with 1
OVERPRICED AS FRICK
no seriously, tf were they thinking pricing a casual anime game that high?
Apparently because it was published by NIS which decided to raise the price of each of their games (like Ys9) to 60-80 bucks depending on the DLC edition etc. while Caligula 2 was self-published by historia (but still translated originally by NIS?).
>Biwasaka's one of my strongest character
>did his final social link
>he;s gone from party
>effort stolen
you'll get him back in ng+, dw
>him and wicked are the most fun characters to use
>limited to near endgame/postgame
why