Nioh 1 has a few problems. Notably targeted lock on to a fallen enemy and no real move to save you when you're out of stamina. The game expects you to use Flux instead of slamming your face against everything like in Nioh 2.
Nioh 1 has a few problems. Notably targeted lock on to a fallen enemy and no real move to save you when you're out of stamina. The game expects you to use Flux instead of slamming your face against everything like in Nioh 2.
[...]
The levels aren't very hard but the bosses will probably be, a lot of them do a stupid amount of damage
Start with Nioh 1 then go for Nioh 2, friend. Just mash attack and you will be alright 8^)
Nioh 1 has a bunch more bullshit like multiple bosses in one arena and bosses spawning those FRICKING skull mobs to make thing super extra hard for elite gamers to run around in circles for 5 minutes waiting for a single hit. 2 is a way smoother experience and the combat is improved by having yokai cores, more cool skills and a way better equipment system with better set bonuses not just stacking every fricking damage% affix.
Story is irrelevant just get Nioh 2. You can also make a cute waifu or a gigachad self-insert main character.
The great thing about soul cores is that almost all of them have value. There's a few stinkers and standouts but you can roll with pretty much anything and make it work.
The mission levels seem really weird to me as well. I've just been leveling up normally as I get the XP, but I'm pretty sure I'm like 20 or 30 levels below the recommendation in the current mission I'm in. Mostly not a big deal except then some enemies just oneshot me
The recommended levels mean ABSOLUTELY LITERALLY nothing. They could not mean any less. The only very notable things level gives you are some health especially early on, a few gear and Spirit requirements, and getting to at least 30 in Dexterity and Magic for Ninjutsu and Onmyo limits. While I'm here, damage scaling does frick all too and your main level focus is best put into Constitution/Body and Stamina after getting any requirements you need and the aforementioned Dex and Magic as those are useful fun tools for everyone that are given to everyone via skill locks. Gear makes more of a difference but armour level makes little difference and you're expected to go elsewhere if you want to prevent damage (though there's tons of options), while weapon level on the first playthrough isn't that big a deal because you shit out damage without trying.
I didn't really like the additions to the combat
Anima and the Soul Cores to me are too disruptive of the weapon combat I'm so fond of
The counter was a good addition, but it's somewhat frustrating that there's counters specific to each of the three types
Also the sword was too nerfed
Fists were also a really rough weapon for me to start with. They were the most interesting to start with and definitely crazy strong once you unlock the whole moveset, but the magic doesn’t start happening until you start getting enough moves - and familiarity with the game’s basic mechanics. Of course, the game in general doesn’t really start until you’re on NG+1, but I had no experience and didn’t know.
Ended up playing to 100% completion, but the depths are shit and so is every mechanic and endless damage bloat past NG+1. Wish it were possible to decouple the altered boss moves and burst counter windows from all the other garbage heaped into higher NG+.
It's very mid-tier
It was mid-tier on 1 too, but with the mega OP Iai, Water Shadow and some of the better parry options it was phenomenal when mastered.
I feel like it's just a worse Dual Swords now
It has an absurdly fast and mobile running attack, plus the ki burst can mog some bosses susceptible to it like Yoshitsune, so I’d pin it upper-middle assuming perfect execution and great familiarity with the enemy.
Sword scales directly with your skill level and pushes you to properly learn its moveset while providing all the necessary tools in an understandable format making it one of the best weapons to start with, and is extremely powerful like all the weapons are. Anyone that would even dare to say it was nerfed is 100% an Iai loop shitter who has zero idea of how each game differs and barely understands either or the weapon to its fullest.
the bosses aren't hard but the levels are fricking miserable with enemy placements more cancerous than ds2's, i actually find the mini bosses more difficult than the bosses.
nioh 2 steps up their game in terms of bosses but the enemy placement is still there.
The game gets better the more you put into it as it's designed for people who love action games with big depth, the first difficulty in both games gives you enough tools to bungle through if you really want to and for later difficulties you can start trying to build around it instead, one of the cool parts of the game is that it incorporates so many different approaches though it shines best when you combine them all and let them play off each other. Not liking Monster Hunter is a bit of a red flag but you'd have to watch gameplay or something.
>that only get more complucated as the game goes on.
Not really, because the game expects you to take full advantage of its systems at that point.
Imo Nioh does NG+ cycles really well, the most casual players can finish the first cycle and feel good about it while for the die-hard action game fans it's just the warm-up.
is that the anti fun mechanic where you get some of your stamina back by tapping a button after a move, that shit filtered me right out of the game
To be fair, flux has a lot of different shit going on for most weapons than just give stamina back. On spears you get a back hop or instant pushback effect, on tonfas you get iframes and a combo setup, etc. It's an effective way of giving you more gameplay options. The devs heavily incentivize and reward you for learning the timing of your weapon.
>the most casual players can finish the first cycle and feel good about it while for the die-hard action game fans it's just the warm-up.
This would be ok but nowadays casuals still demand more and more nerfs to the game and are never satisfied while simultaneously crying and whining either about the game being too easy or the later difficulties being "unfair" because they actually require slight understanding of the game, making them also get nerfed. All while actual fans of the game have to work to keep themselves entertained. There's a far better balance they could strike, but at the very least they need to stop fricking the game over for people who will never be happy. People still demand Wo Long deflect windows to be wider instead of actual good changes like fixing the lock on targeting.
Anyone who thinks they only nerfed the iai hasn't properly mastered the sword in 1 is only just larping
That's not what I said. Nice try though, you're already transparent.
It's pointless busywork you expect from Korean MMOs because Team Ninja are huge fans of that autism. It's why you see damage numbers and obnoxious rainbow vomit rarity colors on drops and weapons. It's basically mandatory to get something (Cheat Engine) to increase drop rate for items unless you have MMO brainrot. It's way more enjoyable if you don't have to worry about that bullshit and focus on the actual gameplay and making fun builds.
My favourite combo is oyamatsumi/susano, with purity weapons and damage reduction stacking. I'm pretty much invincible outside the dephts, and with my relatively low damage output i can actually fight the enemies, and not just insta-dps them
>and with my relatively low damage output i can actually fight the enemies, and not just insta-dps them
What an utterly meaningless statement. Insta-damage per second? Are you fricking stupid?
pretty easy to interpret what anon meant is jumping straight into doing shitloads of damage without any need for setup; no need to get on his case for dumb lingo
Oh a good tip for Nioh 1 is also to use the red revenant graves and take people's equipment >but I don't want to wear the same armor and weapons as everyone else
well sorry but you have to use the meta. I know it sucks.
Are those even real people? I guess maybe the names, but the revenants keep having the same armor sets. I can't count how many times I've seen that enemy in full Western Warrior or whatever that set was
I'd expect that kind of autism from NG+ or something but I'm only on my first playthrough. That set is ugly anyway, I just wear stuff that I think looks nice
Stops you getting the elemental ailments, for example being on fire or slowed by lightning. Very useful against certain bosses like Lightning Gods and House Wife.
I can't decide on a main weapon. I love the hit and run shit you can do with hatchets but the back dodge where you throw them out you need to press R1 - B/O and then hold it, I always frick it up even after hours of practice.
Spear low stance is fun as hell flipping around everywhere but I despise it's mid and high tier moveset.
Tonfa's are great, until you realize the demon combo is the majority of your gameplay. Odachi is boring. Axe is too slow. Fists filter me hard, I can't stick to enemies. Kusarigama has some of the longest animations in the game and if you whiff you have to waste burst counters non-stop. That or you spam Reaper all game. Dual swords look moronic and don't feel fun to play. I don't have enough IQ for split staff and switch blade.
Guess I'll just stick to Sword, even though everyone says it's not a beginner friendly weapon.
I'm a simple man. I only need 1 blade and I will study that blade until these hands can no longer wield it no longer. 1kat is for the traditional man. Simple but effective.
Spear + Tonfa is the ultimate noob build, you just stack Constitution and spam the heavy triangle Tonfa combo to break everything instantly and the shoves + mid triangle on spear for all humanoids.
Courage and tonfa heavy slam worked for me. Plus fusing stuff at the teahouse for infinite scampuss summons lol. >I thought this game was supposed to be hard
>difficulty sticking to enemies on Fists
Do you have most of the movelist unlocked? Don’t forget you can chain an active skill from one stance to another on Fists. I crutched on high stance heavies for gapclosing until I got the hang of other movement, plus it does a good job of breaking horns besides.
forgot to mention you can also do wacky shit like high stance heavy -> medium stance light followup skill, so the 2-hit combo for distance/block pressure and the knife-hand chop for fast safe dmg are both on the table no matter what stance you’re in when you start. It’ll get smoother with muscle memory
>Do you have most of the movelist unlocked?
Nah, I only just beat snake boy in the first zone and am fricking around doing previous missions for a bit to get weapon points and trying them all out. Only got the basic after combo triangle and square skills unlocked. I know fists get a lot easier with the movement skills. Still getting used to stance dancing under pressure, it's fine in the Dojo but as soon as there's actual pressure from bosses I just start mashing shit randomly lol.
Do you get more weapon points the higher the enemy level/mission range is?
Yeah, the later the mission and especially NG+ cycle, the faster you get proficiency points. >snake
Don’t worry anon, I was in the exact same boat as you (
Fists were also a really rough weapon for me to start with. They were the most interesting to start with and definitely crazy strong once you unlock the whole moveset, but the magic doesn’t start happening until you start getting enough moves - and familiarity with the game’s basic mechanics. Of course, the game in general doesn’t really start until you’re on NG+1, but I had no experience and didn’t know.
Ended up playing to 100% completion, but the depths are shit and so is every mechanic and endless damage bloat past NG+1. Wish it were possible to decouple the altered boss moves and burst counter windows from all the other garbage heaped into higher NG+.
). Yatsu was a big wakeup for me that blocking is really important against some enemies even if you’d run out of ki and dodging into/past enemies is sometimes the best option.
The magic of Nioh is that you don't need to decide on a single weapon. Keep one you like the most around so that the Proficiency is always higher and speeds up the others, but you should be learning all the weapons since they all have a lot of fun tools and are really strong, and since scaling means barely anything you can freely swap whenever. Don't underestimate the training ground just for putting time into practicing inputs, it goes a very long way. A big part of how Spear works is getting used to the ranges it needs to maintain, that lets it bully enemies quite hard. Kusarigama is somewhat similar but it accomplishes this with the pull moves and has a similar hit and run style to Hatchets, except it tries to stick on enemies like glue, the longer range attacks are there to cover moments where you'd whiff. Tonfa and just Demon Dance has a ton more to it than Pulverize, and with Kannagi it gets absurd, but it's more about that enabling the rest of your moveset further via its crazy mobility. The rest just takes practice, and I've already made a post regarding Sword.
>forced gameplay
I think that would only apply to movie games OP where you want to enjoy the story but are forced to play sections. Nice try though kek
>everyone always boasts about the character creation in nioh >hardly see any creations worth a damn
don't fall for this shit. soul calibur still has the best character creator outside of korean mmos
Lmao, I wonder who started the heterochromia with mary sues
Nah, I made him just a good looking nip, a lot of it is from the default Hide, but default's weak jaw kills me so I made him better, more like Samanouske Akechi
The one special feature I gave him was purple eyes because I wanted something memorable from his mom
Why does such good fricking gameplay have to be surrounded by such moronic game and level design?
Frick Nioh 2 is so fricking stupid a homie is trying to block dodge and flux and the enemies rape you in a single attack.
Who allowed this moronation to happen where you take hours killing a fricking enemy and they rape you with a fart for your entire HP?
At least in SOP you have all your tools from the very beginning Nioh 2 you have to unlock basic ass shit it's so fricking stupid.
Anon, bait doesn't work if no one knows what you're talking about
should i get ni oh 1 for 13 bucks?
I dont like difficult games thats why i dropped monster hunter and just want to slash demons with my katana
Start with Nioh 1 then go for Nioh 2, friend. Just mash attack and you will be alright 8^)
Don't forget mash ki pulse. It makes the combat so complex
>nioh combat
>complex
???
is that the anti fun mechanic where you get some of your stamina back by tapping a button after a move, that shit filtered me right out of the game
i dont believe you
it will be very difficult wont it?
i suck ass at difficult games thats why i play mmos
The levels aren't very hard but the bosses will probably be, a lot of them do a stupid amount of damage
Nioh 1 has a few problems. Notably targeted lock on to a fallen enemy and no real move to save you when you're out of stamina. The game expects you to use Flux instead of slamming your face against everything like in Nioh 2.
I guess you could download cheat engine and give yourself 80% damage immunity or something, homosexual.
Nioh 1 has a bunch more bullshit like multiple bosses in one arena and bosses spawning those FRICKING skull mobs to make thing super extra hard for elite gamers to run around in circles for 5 minutes waiting for a single hit. 2 is a way smoother experience and the combat is improved by having yokai cores, more cool skills and a way better equipment system with better set bonuses not just stacking every fricking damage% affix.
Story is irrelevant just get Nioh 2. You can also make a cute waifu or a gigachad self-insert main character.
>yokai cores
yeah it's pretty easy nurikabe slamming every enemy and summoning 3 scampusses to beat every boss in Nioh 2.
The great thing about soul cores is that almost all of them have value. There's a few stinkers and standouts but you can roll with pretty much anything and make it work.
The mission levels seem really weird to me as well. I've just been leveling up normally as I get the XP, but I'm pretty sure I'm like 20 or 30 levels below the recommendation in the current mission I'm in. Mostly not a big deal except then some enemies just oneshot me
That mission difficulty number is meaningless. Just equip whatever weapon you like with the biggest number.
Ippon-datara is by far the most op even after the slap on the wrist it got. Kasha is still great too.
Level recommendations are nonsense in N1. Unless you grind, you will be far below the recommendations but gear is the true level.
Twilight missions are basically never what the level says. Hell I would say they're about 100 levels more than the "recommended level" maybe even 120
The recommended levels mean ABSOLUTELY LITERALLY nothing. They could not mean any less. The only very notable things level gives you are some health especially early on, a few gear and Spirit requirements, and getting to at least 30 in Dexterity and Magic for Ninjutsu and Onmyo limits. While I'm here, damage scaling does frick all too and your main level focus is best put into Constitution/Body and Stamina after getting any requirements you need and the aforementioned Dex and Magic as those are useful fun tools for everyone that are given to everyone via skill locks. Gear makes more of a difference but armour level makes little difference and you're expected to go elsewhere if you want to prevent damage (though there's tons of options), while weapon level on the first playthrough isn't that big a deal because you shit out damage without trying.
I didn't really like the additions to the combat
Anima and the Soul Cores to me are too disruptive of the weapon combat I'm so fond of
The counter was a good addition, but it's somewhat frustrating that there's counters specific to each of the three types
Also the sword was too nerfed
Also, Purity and Corruption made the other elements a total joke
Choosing sword as my first weapon in Nioh 2 was definitely a mistake. Easy way to get filtered.
Fists were also a really rough weapon for me to start with. They were the most interesting to start with and definitely crazy strong once you unlock the whole moveset, but the magic doesn’t start happening until you start getting enough moves - and familiarity with the game’s basic mechanics. Of course, the game in general doesn’t really start until you’re on NG+1, but I had no experience and didn’t know.
Ended up playing to 100% completion, but the depths are shit and so is every mechanic and endless damage bloat past NG+1. Wish it were possible to decouple the altered boss moves and burst counter windows from all the other garbage heaped into higher NG+.
It's very mid-tier
It was mid-tier on 1 too, but with the mega OP Iai, Water Shadow and some of the better parry options it was phenomenal when mastered.
I feel like it's just a worse Dual Swords now
It has an absurdly fast and mobile running attack, plus the ki burst can mog some bosses susceptible to it like Yoshitsune, so I’d pin it upper-middle assuming perfect execution and great familiarity with the enemy.
Sword scales directly with your skill level and pushes you to properly learn its moveset while providing all the necessary tools in an understandable format making it one of the best weapons to start with, and is extremely powerful like all the weapons are. Anyone that would even dare to say it was nerfed is 100% an Iai loop shitter who has zero idea of how each game differs and barely understands either or the weapon to its fullest.
Shut up nerd
Anyone who thinks they only nerfed the iai hasn't properly mastered the sword in 1 is only just larping
Get both and play 1 first, then play 2 and make a cute waifu.
Play 2. Nioh is initially harder than MH but gets easier very quickly when you get the hang of it
the bosses aren't hard but the levels are fricking miserable with enemy placements more cancerous than ds2's, i actually find the mini bosses more difficult than the bosses.
nioh 2 steps up their game in terms of bosses but the enemy placement is still there.
The game gets better the more you put into it as it's designed for people who love action games with big depth, the first difficulty in both games gives you enough tools to bungle through if you really want to and for later difficulties you can start trying to build around it instead, one of the cool parts of the game is that it incorporates so many different approaches though it shines best when you combine them all and let them play off each other. Not liking Monster Hunter is a bit of a red flag but you'd have to watch gameplay or something.
why is everyone lying to this guy? Nioh 1 and 2 are both hard games that only get more complucated as the game goes on.
>that only get more complucated as the game goes on.
Not really, because the game expects you to take full advantage of its systems at that point.
Imo Nioh does NG+ cycles really well, the most casual players can finish the first cycle and feel good about it while for the die-hard action game fans it's just the warm-up.
To be fair, flux has a lot of different shit going on for most weapons than just give stamina back. On spears you get a back hop or instant pushback effect, on tonfas you get iframes and a combo setup, etc. It's an effective way of giving you more gameplay options. The devs heavily incentivize and reward you for learning the timing of your weapon.
>the most casual players can finish the first cycle and feel good about it while for the die-hard action game fans it's just the warm-up.
This would be ok but nowadays casuals still demand more and more nerfs to the game and are never satisfied while simultaneously crying and whining either about the game being too easy or the later difficulties being "unfair" because they actually require slight understanding of the game, making them also get nerfed. All while actual fans of the game have to work to keep themselves entertained. There's a far better balance they could strike, but at the very least they need to stop fricking the game over for people who will never be happy. People still demand Wo Long deflect windows to be wider instead of actual good changes like fixing the lock on targeting.
That's not what I said. Nice try though, you're already transparent.
You're a fedora tipping nonce
>That's not what I said
That's precisely what you said
These homies expect me to beat the game 3 times to unlock the Underworld? Sheeit homie and now I got to redo stages to get picture scrolls?
It's pointless busywork you expect from Korean MMOs because Team Ninja are huge fans of that autism. It's why you see damage numbers and obnoxious rainbow vomit rarity colors on drops and weapons. It's basically mandatory to get something (Cheat Engine) to increase drop rate for items unless you have MMO brainrot. It's way more enjoyable if you don't have to worry about that bullshit and focus on the actual gameplay and making fun builds.
What are some good grace combos? I got stuck at depths 10+ with susano/ninigi.
My favourite combo is oyamatsumi/susano, with purity weapons and damage reduction stacking. I'm pretty much invincible outside the dephts, and with my relatively low damage output i can actually fight the enemies, and not just insta-dps them
>and with my relatively low damage output i can actually fight the enemies, and not just insta-dps them
What an utterly meaningless statement. Insta-damage per second? Are you fricking stupid?
pretty easy to interpret what anon meant is jumping straight into doing shitloads of damage without any need for setup; no need to get on his case for dumb lingo
Oh a good tip for Nioh 1 is also to use the red revenant graves and take people's equipment
>but I don't want to wear the same armor and weapons as everyone else
well sorry but you have to use the meta. I know it sucks.
Are those even real people? I guess maybe the names, but the revenants keep having the same armor sets. I can't count how many times I've seen that enemy in full Western Warrior or whatever that set was
Yeah everyone uses the warrior of the West armor and some Odachi or lightning sword. Fun stuff.
I'd expect that kind of autism from NG+ or something but I'm only on my first playthrough. That set is ugly anyway, I just wear stuff that I think looks nice
Frick off Kojima.
I don't understand what that one wine consumable does. It says it stops elemental damage for a while but then I still take elemental damage anyway
Stops you getting the elemental ailments, for example being on fire or slowed by lightning. Very useful against certain bosses like Lightning Gods and House Wife.
I dont remember automatically scrolling levels in nioh
forced bait
>he doesnt play with the skills expanded mod
Do you enjoy less combat options or something, scrub?
I'm not downloading cheat engine in 2020+3
SANADAAAAAA I WILL DEFEAT YOU ONE DAY FRICKING SANADAAAAAAAAAA
Is Nioh 2 finally playable on Deck yet? I want portable Nioh so bad.
>forced subject
Is this just how you bait now?
>max chest slider
>swordsman robes
>katana
Now we're Nioh-ing
I can't decide on a main weapon. I love the hit and run shit you can do with hatchets but the back dodge where you throw them out you need to press R1 - B/O and then hold it, I always frick it up even after hours of practice.
Spear low stance is fun as hell flipping around everywhere but I despise it's mid and high tier moveset.
Tonfa's are great, until you realize the demon combo is the majority of your gameplay. Odachi is boring. Axe is too slow. Fists filter me hard, I can't stick to enemies. Kusarigama has some of the longest animations in the game and if you whiff you have to waste burst counters non-stop. That or you spam Reaper all game. Dual swords look moronic and don't feel fun to play. I don't have enough IQ for split staff and switch blade.
Guess I'll just stick to Sword, even though everyone says it's not a beginner friendly weapon.
>filtered by fists and switchglaive
But I'm a complete unga moron and I love those weapons
4kat for life bro.
>Guess I'll just stick to Sword
I'll always use sword and something else
It's a samurai game, I'm using the samurai sword
I'm a simple man. I only need 1 blade and I will study that blade until these hands can no longer wield it no longer. 1kat is for the traditional man. Simple but effective.
Spear + Tonfa is the ultimate noob build, you just stack Constitution and spam the heavy triangle Tonfa combo to break everything instantly and the shoves + mid triangle on spear for all humanoids.
Courage and tonfa heavy slam worked for me. Plus fusing stuff at the teahouse for infinite scampuss summons lol.
>I thought this game was supposed to be hard
>difficulty sticking to enemies on Fists
Do you have most of the movelist unlocked? Don’t forget you can chain an active skill from one stance to another on Fists. I crutched on high stance heavies for gapclosing until I got the hang of other movement, plus it does a good job of breaking horns besides.
forgot to mention you can also do wacky shit like high stance heavy -> medium stance light followup skill, so the 2-hit combo for distance/block pressure and the knife-hand chop for fast safe dmg are both on the table no matter what stance you’re in when you start. It’ll get smoother with muscle memory
>Do you have most of the movelist unlocked?
Nah, I only just beat snake boy in the first zone and am fricking around doing previous missions for a bit to get weapon points and trying them all out. Only got the basic after combo triangle and square skills unlocked. I know fists get a lot easier with the movement skills. Still getting used to stance dancing under pressure, it's fine in the Dojo but as soon as there's actual pressure from bosses I just start mashing shit randomly lol.
Do you get more weapon points the higher the enemy level/mission range is?
Yeah, the later the mission and especially NG+ cycle, the faster you get proficiency points.
>snake
Don’t worry anon, I was in the exact same boat as you (
). Yatsu was a big wakeup for me that blocking is really important against some enemies even if you’d run out of ki and dodging into/past enemies is sometimes the best option.
The magic of Nioh is that you don't need to decide on a single weapon. Keep one you like the most around so that the Proficiency is always higher and speeds up the others, but you should be learning all the weapons since they all have a lot of fun tools and are really strong, and since scaling means barely anything you can freely swap whenever. Don't underestimate the training ground just for putting time into practicing inputs, it goes a very long way. A big part of how Spear works is getting used to the ranges it needs to maintain, that lets it bully enemies quite hard. Kusarigama is somewhat similar but it accomplishes this with the pull moves and has a similar hit and run style to Hatchets, except it tries to stick on enemies like glue, the longer range attacks are there to cover moments where you'd whiff. Tonfa and just Demon Dance has a ton more to it than Pulverize, and with Kannagi it gets absurd, but it's more about that enabling the rest of your moveset further via its crazy mobility. The rest just takes practice, and I've already made a post regarding Sword.
>forced gameplay
I think that would only apply to movie games OP where you want to enjoy the story but are forced to play sections. Nice try though kek
>everyone always boasts about the character creation in nioh
>hardly see any creations worth a damn
don't fall for this shit. soul calibur still has the best character creator outside of korean mmos
see any creations worth a damn
Mine looks great
>white hair
>dual colored bug eyes
>triangle jaw
Lmao, I wonder who started the heterochromia with mary sues
Nah, I made him just a good looking nip, a lot of it is from the default Hide, but default's weak jaw kills me so I made him better, more like Samanouske Akechi
The one special feature I gave him was purple eyes because I wanted something memorable from his mom
There is no best character creator only a hall of fame
It's the only game where I picked the default #1 preset. Fricking Azula vibes.
How do people get past Dream of the Wise and up, I am completely maxed out on Ninjutsu and am getting one-shotted by Otakemaru and Nightmare
Why does such good fricking gameplay have to be surrounded by such moronic game and level design?
Frick Nioh 2 is so fricking stupid a homie is trying to block dodge and flux and the enemies rape you in a single attack.
Who allowed this moronation to happen where you take hours killing a fricking enemy and they rape you with a fart for your entire HP?
At least in SOP you have all your tools from the very beginning Nioh 2 you have to unlock basic ass shit it's so fricking stupid.
The only forced thing here is the sex I have with your mother
It was already adressed.
I'm glad we finally got the Naraka Bladepoint collab we always wanted, Team Ninja bros
A Fortnite collab would be better for advertising.
I hate the forced "x" meme. You Black folk aren't funny and probably should have a nice day.