they already did, and the post ARR quests set up the events of Stormblood so they're important to the overall story. Gamers need to stop having the attention span of a fly.
I played the free trial and didn't think ARR was THAT bad, sure i was shocked that most of the gameplay was teleporting around the map to talk with npcs but the story wasn't terrible
I get that, the game didn't click for me until I hit Heavensward and met npc's that make up the most of that story and walking into the Chocobo forest for the first time.
its mmo junkies who think the "real game starts at max level" type of wowBlack persony only to learn gearing / raiding is not a huge time committment in this game outside of week 1-2.
What they really need to do is add a way for high level characters to "shadow" their low level buddies while they are doing msq b***hwork. Basically have some way of autobalancing the encounters to party size and have the cutscenes in which the party leader drives, it wouldn't even be that much work.
you literally can though. you can use npcs for every story dungeon up until the end of stormblood. the only ones you cant are trials and raids but after ARR raids are optional and trials are over so fast you don't really have to do shit.
I have seen comments saying they had no idea who the Exarch/ Graha was on the reveal because they skipped Crystal Tower. It's understandable why they made it mandatory.
>muh endgame
Go back to WoW >the journey there sucks!!!! (please take my shit opinion as objective fact)
Go back to WoW
The way it's framed in the interview is they want to add a truncated way to absorb the story and get into the content that is newest and has largest playerbase. It's not skipping the story but giving story cliffnotes.
[...]
FFXIV does not put it's best foot forward for new players. Even with all the shrinking and streamlining they've done for ARR, the content is still fricking mindless til Titan (at the earliest). Anyone that has the slightest MMO experience will not be engaged with content until like lvl 40 or so. This is an MMO problem and not just a FFXIV problem.
>the content is mindless
The focus of MSQ is the story. It's in the name - main STORY quests. If you aren't playing for the story, you're playing the wrong game. >Anyone that has the slightest MMO experience
You can also interpret this as "the wrong expectation for this game".
As always, every single complaint against 14 boils down to "I want it to be a game it isn't". Play a different game. Why are you insisting on playing a game you don't like?
>The focus of MSQ is the story. It's in the name - main STORY quests. If you aren't playing for the story, you're playing the wrong game.
The focus of FFXIV is whatever the person playing wants it to be. And the story fricking sucks until Heavensward, my dude. Hence why every year CB3 trim it down more and more so their churn is as low as possible. ARR continues to be the great filter for fun in this game in every aspect. >As always, every single complaint against 14 boils down to "I want it to be a game it isn't". Play a different game. Why are you insisting on playing a game you don't like?
I play and like the game. I'm not just not stricken with crippling autism to the point where I can't empathize with people that have different interests than me. If those skips weren't needed they wouldn't have been made and if they didn't sell they wouldn't be listed.
>The focus of FFXIV
That's fine, but I explicitly mentioned the MSQ. The focus of the Main Story Quests (MSQ) is the story. Thanks for playing. >And the story fricking sucks until Heavensward
Your terrible opinion.
10 months ago
Anonymous
Actually you said this: >If you aren't playing for the story, you're playing the wrong game.
The game is more than the MSQ. I understand it was an undefendably stupid point and you had to walk it back. Don't make that my cross to bear though. >Your terrible opinion
I guess CB3 has a terrible opinion then because they have done nothing but thin down ARR and Post-ARR since it was released. The story must be so good that they have to shorten it so people aren't disappointed with other expansions, right anon?
10 months ago
Anonymous
I'm not walking back anything. The game is focused on the story - that's explicitly stated by the devs. So if you're not playing it for the story, you're playing the wrong game. The focus of the game is on the story. AND ALSO I said the MSQ, which is the principal portion of the actual game as opposed to the community-crafted gameplay that happens in social areas, meaning it's what the game is focused on.
>I guess CB3 has a terrible opinion
Absolutely nothing you mention after this point remotely counters the fact that the game is story-focused and story-driven, and if you're not playing for that what it leaves is the social/community interaction and then a powergap and then endgame content (which is mostly designed to funnel into the social/community side of things, anyway).
As far as ARR being a filter - it has nothing to do with it not being a good story, and everything to do with the tedium of getting to that story. You're confusing the two things but acting like I'm the stupid one.
Because after the 200 hours of cutscenes there's then an unlimited number of hours of doing social activities together in social zones instead of raidlogging once a week for 3-5 hours but still paying for the entire month.
>I'm here to go on my own adventure
Neither WoW nor XIV do this.
10 months ago
Anonymous
Part of the reason I said both games are shit. By here I meant when I want to play an MMO. There's very little choice when it comes to that.
10 months ago
Anonymous
Just go play whatever korean RMT slop came out last then.
It's tiring enough to have all the homosexuals who want XIV be some raidhomosexual thing already.
10 months ago
Anonymous
XIV is already dungeon/raidhomosexualry. The MSQ is the most poorly designed and written dogshit know to man. The only other thing to do in the game is ERP, which with the custom models being autoshared and displayed actually somewhere makes the game redeemable.
Also the Korean trash is also just follow the ai generated questline to the slot machine endgame.
Persistent worlds in NWN are better MMOs than most of the garbage out nowadays.
10 months ago
Anonymous
>i-it's actually raidcentric >goes on to post another 5 threads whining about how it should be catering to raiders and bozja instead of putting time into tons of sidecontent
10 months ago
Anonymous
>Persistent worlds in NWN are better MMOs
So go play them then.
You even get the full MMO experience of being run by a few mouthy cliques of donothings everything is centered around.
>Make all jobs hyper homogenized and static >Do nothing about cheaters >4 bosses every other patch >2 ultimates every expansion >Gear is boring and does nothing >Nothing you do affects your character in any meaningful way
Can't wait to raid bros
yeah. you figure the ''hardcore'' raiders would figure out they're chasing meaningless 'power' but not even everything you listed will get them to have a bit of self reflection, will it
Anon but this is why FFXIV is so good and successful, it demands that you pay a frickton of money and hundreds of hours of your time but underdelivers and begs you to play other games a few hours into a new patch while constantly deleting content and systems that you paid for.
>but underdelivers
Your shit opinion >and begs you to play other games
Tells you to unsub and come back later so you aren't wasting your money or time if you aren't having fun >while constantly deleting content and systems
So you don't play 14 and never have, then. Got it.
>>Gear is boring and does nothing
you do affects your character in any meaningful way
i cant believe this stat stick shitshow is still like this
can you at least cope with different materias or it was nerfed to shit?
>gearing is now all over the place >but the balance trannies have determined the BiS and you'll just work towards the same build anyway
wowfugees don't even know what they want.
Theres a huge difference between having to play from start to Shadowbringers. and start to Endwalker.
Start to Endwalker is way too long and at some point a non-moron's longing for some actual challenging content overcomes their willingness to sit through the weak ass story. >but its a story game
It doesnt matter. You cant tell someone they have to sit through their entire sub duration playing the story. A reasonable expectation is you get at least get 2 weeks of endgame for a month sub.
Anon what makes ffxiv actually good compared to other MMOs is you can spend a year or more playing through the story and old content, that it isn’t invalidated by the most recent patch. The only properly dead content is BA, DR Savage, and Coils.
>BA >dead
Lol
BA discords are overloaded, it's still one of the best ways to make money and get rare stuff
10 months ago
Anonymous
>BA >dead
Huh?
Discordshit is literally THE marker of a dead game or in this case dead content
10 months ago
Anonymous
>a community making tool for organization means the game is dead
Then I guess WoW was dead right from the get-go since they used vent for the exact same things
10 months ago
Anonymous
oh nononononnoo wowsissies what are we gonna do
10 months ago
Anonymous
Said content isn't doable without proper guidance you moron.
10 months ago
Anonymous
You're right, 14 should do what WoW did before centralized community engagement existed and instead have 50 different wikis+IRC servers+vent+elitistjerks+nexusmods to do the same thing people do with Discord in one place.
10 months ago
Anonymous
You’re clearly a moron because discord makes it so you can do BA easily so no one wipes. They fricking do runs full of newbies do they get easy clears
Coils is dead yes.
BA and DRS are far from dead but you will need to join a discord to do either of them. If you are some type of discord purist then I guess you can’t do them but for normal people they are very active
>Coils is dead
If a sprout wants to do Coils, they should absolutely ask on the Novice Network, there will always be someone who will run through it all with you, even waiting for you to finish the cutscenes.
10 months ago
Anonymous
Unsync coils don't count anon. I mean, sure, for the story it's doable, but you can barely find people who are interested in doing them properly, they're too hard.
10 months ago
Anonymous
>Sync'd not unsync'd
Fair point, if you're going to want to do those fights as they're intended it's going to be rough getting a group if you're a solo player. That's where you definitely need an FC and to start making in game friends who will do that with you, you're not going to be a group in PF to do Coils Sync'd.
>it's a story game dude >IT DOESN'T MATTER THAT IT'S A STORY GAME. YOU HAVE YO APPEAL TO THE moronic SHIT I WANT BECAUSE I REFUSE TO GO LOOK ELSEWHERE FOR A GAME THAT WILL GIVE ME WHAT I WANT
so this is how it feels...
It takes 1 month of playing all day to go through the entire story.
If someone doesnt have all day it takes 2 months.
Thats 2 months just to play the story. Does the story have good things about it? Yea. but many people don't want to spend 2 months dedicated to it. They want to fight some hard bosses which the story -doesn't- have.
>A reasonable expectation is you get at least get 2 weeks of endgame for a month sub
No it's fricking not lmao maybe if you're a zoomer and grew up when WoW already had max level skips you could buy so everyone just copied them, or when games became funnels for e-shops and battle passes so it behooved the developers to funnel you straight to end game, but before 2010 it was totally fricking normal for it take at least a full month to even make max level in an MMO.
Yes it is if you pay 12 dollars monthly sub you expect something more than story. Genshin Impact has a long story and you can play it all for free.
10 months ago
Anonymous
>gachagay
That explains a lot
10 months ago
Anonymous
havent spent a penny on gacha and i didnt even play the genshin story its just an example
10 months ago
Anonymous
>They want to fight some hard bosses
Barely anyone wants that. Even the "Hardcore" raiders b***h and whine when an ultimate releases that they can't immediately cheese with addons.
10 months ago
Anonymous
thats cool ultimately our lord and savior yoship agrees with me that you shouldnt have to play the entire story to get to endgame so im right and your long
10 months ago
Anonymous
>Genshin Impact has a long story and you can play it all for free.
It's kind of shocking how successful GI has been. It's also shocking that MiHoYo may be spending up to $200M a year on it to pump out the content it does. I doubt XIV's budget is $100M per 2 years.
10 months ago
Anonymous
Genshin is insanely popular but it does have the backing and support of the Chinese CCP, let's not pretend it isn't being backed by the Chinese state. >In September 2021, Shanghai miHoYo Network Technology Co., Ltd. got promoted from a party branch to a party committee under the Chinese Communist Party (CCP).
10 months ago
Anonymous
Then it's like Activision and CoD, but more corrupt. Have you ever looked up the executive leadership team of Activision? A surprising number of former Alphabet employees and people who have worked in past White House administrations.
At least she isn't promoting an OnlyFans like that Nophica fake tit slag.
It was all business for Ms. Fake Tiddies. She came with at least three outfits from what I saw. Nophica, Lyse and I think a Dancer. There may have been a fourth. Nothing's real anymore with social media or XIV has just gotten that popular we're attracting that kind of person.
10 months ago
Anonymous
>A surprising number of former Alphabet employees and people who have worked in past White House administrations.
Feds working at the company that publishes Call of Duty? What a shock.
PS: fake tiddy hate.
10 months ago
Anonymous
Yeah it’s shocking even Ion the gameplay guy for WoW was ex legal aide working with DOJ for the various gitmo cases
10 months ago
Anonymous
It's not a newly released game, this is what people need to realise going into it if they do.
It's a subscription based MMO, that has over 10 years worth of Story, of Dungeons, trials, Raids, optional stuff to do, it's a long game and that's part of the charm for many people, for others it will absolutely turn them away as they want instant gratification, I understand that but you're not going to find it here.
The are story skips where you can begin the game and be 10 levels from max level with gear and items to get you to those last ten levels and hit Endgame, if that's what you really want it does exist but you're going to rob yourself of a one time experience you'll never get to relive the same again.
I know, the old meme of "it gets good after 100 hours" mmo's are not like other games, they are deliberately long, meant to have mechanics in the game to keep people playing for a long time, sometimes years so you will not experience what the game truly is until you're much further into it. This goes for all mmo's as well, especially ones that have been around for a long time.
>A reasonable expectation is you get at least get 2 weeks of endgame for a month sub
No it's fricking not lmao maybe if you're a zoomer and grew up when WoW already had max level skips you could buy so everyone just copied them, or when games became funnels for e-shops and battle passes so it behooved the developers to funnel you straight to end game, but before 2010 it was totally fricking normal for it take at least a full month to even make max level in an MMO.
Why are you playing 14 if you want to raidlog? This game is explicitly not about that. The developers have openly stated that multiple times. The developers literally tell players to unsub and go play something else if you aren't having fun in 14.
You're playing the wrong game. Why do you insist on playing something you don't like?
>i like it though theres things to do other than story
I'm glad you found other things to enjoy in the game >and the story is shit
Your terrible opinion, but at least you found something you like about the game. As long as you don't go around b***hing about how it's not focused on endgame, I don't care. If you want it to be focused on endgame, I'm going to tell you to go back to WoW.
the story is shit objectively because emet selch getting his memory erased by hermes is bullshit, meteion is a dumb boring hamfisted contrivance. and really the story is full of boring contrivances. oh and the time travel shit is so poorly written it hurts. the only way it could have not ruined the story is if they lost their memories in that room which as i stated before is utter bullshit.
the thing people like about the game is the characters and moments. the story, the overall plot and lore is garbage.
10 months ago
Anonymous
>the story is shit objectively
Stopped reading there. Opinions aren't objective, grow up.
10 months ago
Anonymous
explain why emet selch cant just break out of this
?t=376
10 months ago
Anonymous
I'm not explaining anything because that would require me to work under your argument that opinions can be objective. Opinions aren't objective, grow up.
If you don't like the story, that's fine. You can say you thought it was shit all day, I couldn't care less and I can't even argue with that. I can't say that you didn't think it was bad. But it's not objectively bad. It's not impossible for someone else to enjoy it. Grow up.
10 months ago
Anonymous
ill reiterate:
the story requires that emet selch loses his memory. but he is at least as powerful or more than Hermes.
10 months ago
Anonymous
Not the anon that you were arguing with but the reason is that he and the other Ancient were weakened by the damping field in Ktisis that Hermes activated, which was a big plot point that they addressed during that section so I don't know how you didn't know that.
10 months ago
Anonymous
Because ktisis hyperboreia has canon level sync and made them all weaker, pay attention
10 months ago
Anonymous
ill reiterate:
the story requires that emet selch loses his memory. but he is at least as powerful or more than Hermes.
I never understood moments like these either like when the WOL gets trapped as well despite being fricktarded powerful or when you get bodied at the start of ShB despite ran’jit having no real reason to be so strong and gets easily killed by you later.
My headcanon is that all of these were cheap shots that the characters never expected hence why they never do it again since they will be ready for it
10 months ago
Anonymous
In the Ran’jit scene you are forced to wear the shitty level 1 cosmetic chrystarium armor
10 months ago
Anonymous
>I never understood moments like these either like when the WOL gets trapped as well despite being fricktarded powerful
WoL's power comes from the echo. This is explicitly stated in the game. When you aren't under the effects of echo, you're basically just a particularly tough adventurer. This doesn't change until the end of ShB, when you get the ascian crystal.
10 months ago
Anonymous
When are you NOT effected by the echo, though?
10 months ago
Anonymous
Outside of fights, you're only affected by the echo during those weird clairvoyance moments and for the purpose of avoiding tempering (because echo is technically tempering already). Besides that, if you don't have the echo buff, you aren't affected by it. That's also explicitly stated in the game, like when Hydaelyn protects you during the Ultimate Weapon fight.
10 months ago
Anonymous
You got it correct. You don’t see the AOEs cause he’s doing all new techniques catching you off guard. By the second time you’ve already adapted and can see the AOEs.
10 months ago
Anonymous
ShB's story rapidly unravels the more you think about it.
It's good as an independent story separate from XIV, but it's really poorly implemented into the overall game.
10 months ago
Anonymous
For me the only real big plot hole is that people from the source should be much stronger than anyone from a shard. I think some black masks in 1.0 even talk about how their job gets harder with every rejoining as a result. Or like how we get stronger after joining with ardbert.
10 months ago
Anonymous
Were it any other game, they wouldn't get away with the shit time loop and memory erasing plot device dropped at the 11 hour
But for some reason XIV gets away with it
The way it's framed in the interview is they want to add a truncated way to absorb the story and get into the content that is newest and has largest playerbase. It's not skipping the story but giving story cliffnotes.
its mmo junkies who think the "real game starts at max level" type of wowBlack persony only to learn gearing / raiding is not a huge time committment in this game outside of week 1-2.
What they really need to do is add a way for high level characters to "shadow" their low level buddies while they are doing msq b***hwork. Basically have some way of autobalancing the encounters to party size and have the cutscenes in which the party leader drives, it wouldn't even be that much work.
FFXIV does not put it's best foot forward for new players. Even with all the shrinking and streamlining they've done for ARR, the content is still fricking mindless til Titan (at the earliest). Anyone that has the slightest MMO experience will not be engaged with content until like lvl 40 or so. This is an MMO problem and not just a FFXIV problem.
I understand what you're saying, but there isn't going to be a story summary in the game it's just too long for it to be possible, the best thing people who want to be caught up because for some strange FOMO reason, watch a Youtube video giving story overviews and buy a story skip from the mog shop.
Other than that, the story really is the main selling point in FF14, after that it's end game
player housing, glams, raids, FC's, nightclubs, events.
I really would not recommend anyone skipping the story if you're interested in playing the game, unless you truly have no interest in stories in games and just want the raids then do what Echo did, buy a skip and play the Endgame raids, they're really good at those raids and I enjoy watching them try them out, but it's funny seeing how they have no idea what the context of the fights ever are.
It's another one of those AI generated articles made by game journo fricks who hate video games
Just move on, it's not worth wasting your time thinking about it
>the story is the best part of XIV
Wow, I quit because the story was total fricking garbage and hated every minute of it... and thats the BEST part?
I don't think this is the own you thought it was going to be.
The new expansion starts a new story arc . People might think thats a good boarding on moment, but if you read you need to play a 400 hour game to get to the new shit, I wouldnt blame if people didnt want to start.
I get this shit in say WoW where if you want another class and don't want to play trough the leveling part anymore because you've done it already a few times. But in FFXIV you can freely change the class so why even have another character?
hardcore raidtrannies/addicts have alts so they can raid and get rewards more than 1 time a week
i think market autists have alts too for inventory/marketboard purposes
Story skip should always remain a paid option; there should always be an actual, real disincentive to ruin a game for yourself.
Making it free as an in-game function just creates a trap for actual new players.
The only place it makes sense is start directly around 3.X when the Griffin is introduced before Stormblood and make a new tutorial section that introduces all the players to the relevant NPC and let them run through the GC Stuff as their WoL would be one of the side guys fighting in the background during Balser's Wall
>a good mmo must be gameplay focused
Strong disagree. A good RPG can have mediocre gameplay that's overcome by good story. This game isn't for you. Play something else.
They already let people pay for the benefit of not having to play the game.
The entire game is Bozja, Eureka and the Deep Dungeons, every thing else in it is shit anyways.
It's always the same sort of run here to talk to someone than run back. But between aetheryte crystals and flying (the aether currents are always near the MSQ quests), it's much easier to tolerate. Running through that fricking tunnel to Vesper over and over is maddening.
I played through ARR without thinking much about the game, then HW made me love it, then I went to the Ruby Sea in SB and I dropped the game for 3 years lmao
Then I saw asmon playing and people hyped up ShB so I tried it again then thoroughly enjoyed it
Can’t people already do this with the story skip things you can buy? Though if they are shilling Dawntrail as a fresh start for the story going forward it wouldn’t surprise me if new players got an option to either start with ARR or with Dawntrail instead.
>people want to skip the story in the one MMO that actually is story oriented just to reach a mediocre endgame and be incapable of associating with anyone in the community over said story.
Why are you even paying a sub to this at this point. You could be playing WoW and not have to spend a premium to ignore most of the game. Why would you deliberately inconvenience yourself to disassociate from a game this hard.
its mmo junkies who think the "real game starts at max level" type of wowBlack persony only to learn gearing / raiding is not a huge time committment in this game outside of week 1-2.
What they really need to do is add a way for high level characters to "shadow" their low level buddies while they are doing msq b***hwork. Basically have some way of autobalancing the encounters to party size and have the cutscenes in which the party leader drives, it wouldn't even be that much work.
The ironic part is they're wrong and paid extra to quickly reach what isn't even the main focus point of the dev team's resources.
It's all right and I enjoy raiding but I would not sub just for that and nothing else.
Not exactly, its a different flavor. WoW raiding as actual raiding content is "better" in terms of how much work you have to put into it, prepping, rng shit, and all that jazz I guess. FFXIV raids/encounters have better aesthetics and built in hype moments while not having much if any rng aspects. Oh and the music is hype too
no, but thanks to wow most people just associate mmo with GRIND PURPLES EPICS LOOT ILVL GO UP instead of doing literally anything else and therefore NEED to skip all this "pointless" story because I CAN'T GRIND BIS IF I'M NOT MAX LEVEL DOOD
I had one friend who was like this, but didn't buy a skip. It was very satisfying watching his complaining and rushing stop somewhere around stormblood or so, and he ended up really liking the story.
I'll just say it now: the story fricking sucks. It sucked in ARR, it sucked less (but still sucked) in Heavensward, and it has continued to suck right through to Endwalker. I'm baffled as to how the FFXIV troon fanbase doesn't see this, with many delusional trannies even declaring it the best story in gaming. How the frick do they think this shite compares to something with objectively good writing, e.g. Planescape? It doesn't. The story is a mess of shark-jumping deus ex machina bullshit that is the literary equivalent of a 7-year-old's escapism. There are no stakes, and as a result of this, there are no meaningful arcs. The pacing is garbage, with the already dog-shit story further hampered by regular exposition dumps and padded ad-nauseam with meaningless filler content. The cast are bland, interchangeable Mary Sues, every last one of them.
If you just want to frick around in Limsa as a cat troony, that's fine, but please stop insisting the story is good - it is fricking abysmal.
Yup and that’s a good thing. Let morons waste their money. I still remember that one wow players who skipped everything before shadowbringer came out and jumped into savage stuff and got his ass beat asking for heals
Was that one of the embarrassing asmongold bandwagoners.
Name is quincy69 I think or something similar
Boosted to max after spending 10 minutes leveling in starting zone. He then proceeded to >backflip off Zenos trial platform and complain about heals >fail the Zenos ATM TWICE >try savage and die constantly standing in mechanics then complaining about not getting healed >took to Twitter to claim he “gave it a fair shot” and “kept up with seasoned level 80 raiders” >proclaimed that the game was trash and not worth his time >seethed heavily when XIV got best community award >seethes about XIV to this day
He’s a megagay
It makes me wonder what would happen if WoW and XIV got a crossover. Part of me imagines that WoW players would go mental and grief the areas where you do the XIV crossover content and /e spits on you to anyone with the collectibles from it
The worst part of ffxiv is the fricking awful story and it never gets better even though anons claim otherwise. You’ll wish this shit had fetch quests after 100 hours of running back and forth between npcs to read dialogue dumps as quest objectives. Letting players skip most of this shit is a smart move.
Time for the journey of our life
We get this realm reborn
To the heavens, we ride
Fighting through the storm
And leave the shadows far behind
walk back to the end
Ff14 gays who praise the story feel like normies who go "OMG I LOVE ANIME TOO WANT TO WATCH IT WITH ME?" and then without a hint of irony sit you down to watch Sword Art Online because it's "the best anime they've ever seen"
No we lost.
It will end up being as uninviting to new players as WOW if they do this.
First off people will be expected to shell out for the boost. An extra barrier for many.
Second they never grew into using the skills or jobs organicly and will have to deal with a significantly higher skill level immediately.
If they want an active seeming map they should just make bots that move through them from entrance A to B. They can just be made to look like real players.
Not to mention the game teaches you mechanics gradually through the dungeons trials, and raids.
As you progress similar looking mechanics may show up again with a twist or unexpected variation.
I feel it'd be a grossly overwhelming experience with a huge backlog of content if you boosted in 14. In WoW sidequests and old dungeons are practically treated as optional in comparison.
>In WoW sidequests and old dungeons are practically treated as optional in comparison.
Which is a detriment to the game, many new players never learned to play
>be a fricking SAPLING >know nothing about the game >get a quickstart for critically acclaimed tm 7.0 expac >the quickstart is at 6.1 >what can possibly go wrong >get thrown into Barbie, Rubi and Golbez trials in a row >quit the game because you can't clear it along with a bunch of other quickstarters
That’s the main reason why they shouldn’t add it, their is so much shit you wouldn’t understand and so many mechanics you just don’t know over the hundreds of hours of playing the game.
The devs SHOULD add a way for players to catch up to the story and their friends without having to pay for it or spend 300 hours playing the game while not being able to join their friends on their fun.
The way YoshiP describes it, their way of doing it is just pants on head moronic, what they should so is: >New player starts the game >Plays through it EXACTLY like it is right now >Once they reach level 30ish or reach a point in the ARR story where it would be logical for it to "split" into multiple parts, the devs can insert a little mini-story that leads new players into 7.0 >The devs already have scaling tech so it's shouldn't be too difficult for them to drag the 7.0 story stuff with maybe a bit of extra leveling in the overworld into a leveling curve that works (remember how leveling worked in HW? Like that but on the 7.0 and 2.0 continents)
Problem solved, as for the new players missing stuff in the duty finder, the devs can just point this out to them and show them a list of all 2.X-6.X content and say: "Do you want to play this? Then do this to unlock it!"
This isn't the same at all, if it's actually implemented well the new players will never notice a difference other than the game asking them "Do you want to see what happened in 2.X->6.X or do you want the cliffnotes version?" No matter how many morons screech "m-muh story" that doesn't mean that skipping over almost everything from 2.X to 6.X will actually ruin anything since we are supposed to be DONE with that fricking story, remember? If the devs don't actually let go of the "ending" in 6.0 then all of it's impact on players will be meaningless if they just keep bringing it up over and over again, that isn't good storytelling, that's just nostalgia baiting
It's better than the WoW leveling experience for sure. Blizzard completely butchered that shit for the sake of new players that never came. And I guess they also did it on the behest of raidgays.
You know a homie doesn't play WoW when he says the leveling experience is bad
Leveling alts is super fun, getting to try actual new shit that actually plays different unlike gay fantasy 14
Yeah you get to level alts in a completely disjointed mess of expansions. BfA and Legion leveling were relatively decent, but the new chromie time system just feels half-hearted. Leveling through the current expansions is fun, but as soon as they become legacy content it becomes impossible to experience them in the intended way.
I enjoyed my time playing through the old content with the help of guild mates, I didn't even caught up to the newest content at the time, stopped played before that, and even like that It took me months. All the systems, jobs, tasks, minegames, side content, stuff to see and do kept me engaged and every day there was new stuff to do. I stopped because I just stopped... it wasn't the game's fault, I know that there's even more stuff to do today
I guess 6.1-6.5 is meant to serve to introduce new players to what characters still matter in post EW looking forward, then 7.0 will take us to the new world starting a new long multi xpac arc that will basically ignore Eorzea, far east, the first, etc along with their characters for new locales and people.
>skip right to end game thinking you can get on a meaningless gear treadmill like in WoW >don't know any mechanics for bosses >don't know whats going on >get hard filtered >quit the game >throw a tantrum >pretend you got death threats
what’s the difference between not knowing what one of the universal indicators means at level 90 after boosting vs at level 65 the first time you would have seen it?
tell me a stack marker that doesn’t kill you and gives you a vuln if nobody else soaks it with you
or a flare if you’re too close to someone else’s
or a tb if you’re too close to the tank
10 months ago
Anonymous
NTA but what the flying frick are you talking about, I don’t understand what you are typing.
10 months ago
Anonymous
you must not play ffxiv if you don’t understand that post
10 months ago
Anonymous
you can survive a lot of this shit in normal mode.
You take more damage from attacks and or make your attack go down. Which will 100% make fights take long or impossible to complete or you die to raid wides that makes you do zero dps and make fights impossible.
damage downs/vulns usually come from “don’t stand in this” type mechanics not stacks/flares/tbs that are the universal indicators you wouldnt be familiar with after boosting
Level 90 could easily wipe parties because over lapping double stacks will lead to 100% death for everyone except for maybe tanks because they get magic defense down.
If you'd ever played the game, you know they introduce mechanics through the expansion in easier forms in dungeons and MSQ instances, the same way they introduce the mechanics for an extreme or savage in the normal mode of the fight. Almost all of the universal markers are seen in a simpler form through MSQ. But you either never played the game or skipped MSQ, so you aren't aware of this fact.
You see a stack marker on the last boss of Syrcus Tower, which is mandatory content. Even if all 3 people with the stack marker stand on top of each other, as long as the rest of the players stack as well no one dies. And even if all 3 of the stack markers sprint to the edge of the arena, what happens is that they will die but still leave the zones needed for the rest of the raid to dodge the next attack.
If you're in a Golbez group (which is also mandatory content) and someone doesn't understand stack markers and gets marked with one and drags it into the other stack marker? Pretty much everyone that's stack dies, and it'll wipe the group.
The first time you see a mechanic isn't usually as bad as the versions at max level: if you get caught staring into a level 5 petrify on the Manor Sentry in Haukke Manor, it's whatever. If you get caught staring into Angra Mainyu, you'll probably die. If you get caught staring at Vauthry you can wind up actually killing other teammates. But you're supposed to have seen these mechanics before when the penalty for failing wasn't as bad.
please queue for Ridorana Lighthouse so I can complete the Ivalice raids and unlock the ability to unlock the Endwalker raids so I can unlock new things to play
thanks. also yoshi-pee please make more alliance raids MSQ mandatory so more people do them so I can queue for them quicker
There is literally zero point to playing FF14 if the story doesnt exist. In fact, you're supposed to unsub after the story is done. There's no point to doing all that extra shit
I wonder if they'll ever add duty support for the trials. Just to complete changing the MSQ to a solo experience. Though if the Hydaelyn duty support in EW is any indication it must be a pain for them to make it work
Does this "all jobs play the same" only come up at the savage raiding level or something? I play one job of each role and I dont really feel theyre similar at all, even the dps ones.
Anyone who says all jobs play the same are lying. Ninja plays nothing like any of the other melee and black mage plays nothing like any of the other casters. Only ones you could say and dark knight and warrior and even then dark knight has way more ogcds and way less self healing than warrior.
MNK collects chakras, DNC collects fans, I haven’t played nu-SMN very much but they’re on a 2-minute cycle for bahamut at least
BLM does break the mold but it’s the only one
>MNK collects chakra
Chakra isn't saved for burst, you use it as soon as you get it. Beast chakra is generated and used entirely within your burst window. MNK doesn't build and hold gauge for burst. >DNC collects fans >a gauge
If MNK chakras and DNC fans are considered "building gauge", then you might as well consider BLM waiting for leylines and triplecast CDs to end as building a gauge, too, since CDs are also just a resource that pools.
I think you're being too free with what you consider building gauge.
I don't understand what is the problem with meter spender jobs anyways
NIN builds it super fast and often spend it before 2mins to avoid overcapping
SAM also gets it fast and spend it
MCH doesnt build it fast, but sometimes in openers or phases you know will end early you spend it even with 30 battery or something
Only BRD spends its meter twice in a rotation
10 months ago
Anonymous
I don't think that other anon meant there was a problem with it, just that when people say the classes are homogeneous they probably mean how so many classes are built around building meter.
10 months ago
Anonymous
>they probably mean how so many classes are built around building meter
but even that argument doesn't make sense, the only jobs I would say that is like that are MCH and RDM. You can't just reduce NIN and BRD to building a meter while ignoring mudras and procs
10 months ago
Anonymous
RPR too.
10 months ago
Anonymous
I understand, anon. Like I pointed out to the other person, MNK, DNC, SMN, and BLM all exist and don't even have a meter. DRG's meter only exists during their burst window, so it doesn't count either. RPR, too, like
RPR too.
just mentioned. I think the majority of classes don't even have a meter, and of the ones that do I don't think anyone bothers to save them for the 2-min burst. MCH and RDM both burn meter between burst windows, otherwise you're just wasting resources.
On that note, I wish they hadn't abandoned SCH, but it is what it is. Maybe it'll eventually get a rework.
it’s mostly in comparison to wow where classes have extremely powerful and unique utility abilities like death grip (rescue that you can use on enemies) or ring of peace (a circle that knocks enemies out of it and prevents them from re-entering it for a time) shimmer (an instantaneous forward teleport that allows you to skip over mechanics and is castable in the middle of other casts) etc.
in addition wow specs have different “damage profiles” and encounters have different damage requirements while every ffxiv job is locked in to the 2m burst meta and 95%+ of encounters are pure single target with close to 100% uptime
the only job that performs a different function than the other jobs in its role is blm
compared to the other casting dps it doesn’t bring a combat res but it does significantly more damage (on par with melee) to compensate
in every other case jobs within a role are completely interchangeable and will not affect how you deal with any mechanics or complete a fight
BLM is so weird. It's absurdly complex compared to the other casters and even to some of the melee, and only does damage "on par" with some melee. So it's like you need twice the brain power and twice the effort to get the same performance as a Samurai. Or at least that's the perception. At least you get the satisfaction of playing one of the difficult jobs
blm actually has the simplest rotation of the dps jobs, it just has limited access to movement and every single mechanic is about moving to certain places at certain times so it’s the only job that really has to work for good uptime
>its totally the same!!! >learning when its safe to use dragoon jumps to not get instakilled by mechanics is the same as ninjas having to use jutsus and juggle buffs and is the same as reapers just pressing 2 buttons to top dps
didnt you know dragoon jumps are getting changed to not actually move your character?
that low hanging fruit aside, the argument isn’t that every job presses the exact same buttons it’s that no job performs in any way differently than the other jobs in its role (again other than blm)
>it doesn't matter that the mechanics and things you need to think about as each class are different all the classes are the same!!!!
meanwhile in other major mmos its nothing but >push resource builder button, push resource spender button, push self heal, push aoe button during 90% of the "dungeon"
>its totally the same!!! >learning when its safe to use dragoon jumps to not get instakilled by mechanics is the same as ninjas having to use jutsus and juggle buffs and is the same as reapers just pressing 2 buttons to top dps
It’s literally shitposters picking up buzzwords like 2 minute meta. The only jobs that actually feel the exact same are the tanks sans GNB, but even then they mit differently.
Like you cannot say with a straight face that MNK plays like MCH, BLM, RDM, BRD, RPR, BLM, etc.
that’s not moving the goalposts that’s been the argument the entire time
the only job that performs a different function than the other jobs in its role is blm
compared to the other casting dps it doesn’t bring a combat res but it does significantly more damage (on par with melee) to compensate
in every other case jobs within a role are completely interchangeable and will not affect how you deal with any mechanics or complete a fight
Are you moronic? The biggest difference in any mmo with replacing a player is the difference in the player and not the class/spec. Always. That is THE pug rule.
It's partially hyperbole but it becomes less of a joke with each expansion.
ShB turning DRK into "WAR but with a sword" pretty much mindbroke the entire tank playerbase. Same with SCH losing 95% of its combat actions, or SMN getting turned into an even more braindead version of MCH.
God I hate WoWmorons bringing their “MUST GET TO ENDGAMES AND RAID” mentality and when the game doesn’t pander to that mindset they cry and call the game boring with nothing to do despite there being several warnings of that being the case. Even my friend who still plays WoW is doing it, he doesn’t wanna play XIV until the new expansion drops otherwise “he will be behind” and constantly asks me what the best classes are and such. I try to explain to him that it’s not going to be like WoW when he plays and he should just play through the story but he refuses to listen. Just frick off and stay in WoW you morons
Started a character 3 years ago but checking there he's only Lvl 22 pugilist. Should I just delete and restart if I wanna get in properly? Have they streamlined ARR enymore since then? I think I was doing stupid shit like doing sidequests instead of just MSQ/Job/+ quests
I think I'm meant to be lvl. 15 tbh, I just pissed around too much with sidequests. I can't remember much of the plot but I'd left the starting city and had just arrived at the pirate place.
If I wanna clear out my quest log by just abandoning everything apart from MSQ, can I pick those quests back up at any other point?
there are no quests in the game that will disappear if you don't do them at a certain time. the only 'missable' content are what npcs say when they're standing around waiting for you to talk to the quest giver
Anon, go to any populated city and start talking in the chat. Sometimes you need to be the driving force for what you want to do, others won't always be initiating for you.
I like collecting things and doing forrays. I would do deep dungeons more because I find them fun but every group always wants to full clear which takes around 5 hours and I usually don’t have the time to play for 5 hours straight
I’m convinced that the “Bozja/eureka is dead!” Doomers are people who autistically refuse to engage with other people and thus don’t get anywhere since it’s cooperation based content
I’m on primal and both forrays are very alive unless you are playing in the morning on a week day or something stupid. Been to Aether and crystal a few times for spawns and both of those seem to have similar activity
I’m convinced that the “Bozja/eureka is dead!” Doomers are people who autistically refuse to engage with other people and thus don’t get anywhere since it’s cooperation based content
Eureka will always be alive because it's a nice long grind for cosmetics/pets/mounts/relics when you don't really have much else to do in the game. XIV needs more optional grind side content, it is so perfect for content droughts and general play when you're capped for the week. I'll never understand why people pretend it's dead content then b***h about not having anything to do.
If Eureka/Bojza are are still quite alive (I wouldn't know. I haven't bothered with them since they were on content), then I can see why the devs aren't doing them for 6.x. Cause they're still alive. They can do stuff like Variant/Criterion dungeons to try and satisfy people who don't like Forrays.
More options would be nice generally, eventually you'll get all the rewards you want to target and move on. Also could help prevent burnout on a specific content type.
Bozja has been really alive as of late I think the wowfugees like me are finally doing it. I think it is a sleeper hit for people who came from wow because it mogs the ever living shit out of the typical modern catch up patch zone that kind of got streamlined with island of thunder and timeless isle. If WoW was smart they would copy it
Eureka will always be alive because it's a nice long grind for cosmetics/pets/mounts/relics when you don't really have much else to do in the game. XIV needs more optional grind side content, it is so perfect for content droughts and general play when you're capped for the week. I'll never understand why people pretend it's dead content then b***h about not having anything to do.
I can't imagine doing that, but I will say that my experience with the trial was that there was way, way, way too much fricking unnecessary travel shit. The amount of times where you had to go through 3 zones to talk a person, then go back to the Waking Sands (on another continent) was far too high. For the most part, WoW keeps you locked into a zone for quests, but XIV loved to make me spend hours listening to the awful chocobo travel music while I wait for the porter to get to the destination.
>the awful chocobo travel music
As a new player this is the only thing I dislike about this game so far. It was cute the first time, but it gets annoying real fast and isn't even a great rendition of the theme imo.
I can't imagine doing that, but I will say that my experience with the trial was that there was way, way, way too much fricking unnecessary travel shit. The amount of times where you had to go through 3 zones to talk a person, then go back to the Waking Sands (on another continent) was far too high. For the most part, WoW keeps you locked into a zone for quests, but XIV loved to make me spend hours listening to the awful chocobo travel music while I wait for the porter to get to the destination.
I'm doing that asap, thanks.
Some of these settings menus are a little obtuse! It took me a little while to find the setting that lets me zoom into first person mode.
Most people don’t know you can separate action bars switch on and off for combat or sheathing a weapon, good for mounting and shit like that
>Especially the difference between system and character settings.
This is exactly what was tripping me up when looking for the first person zoom setting. I expected it to be in system settings and just completely glossed over it in character settings the first time I was looking for it.
I'm glad that HUD customization is fairly straightforward, at least. I made the duty list invisible and immediately started having more fun.
Yeah, there's a ton of options and to me they're not usually organized in a logical way. Especially the difference between system and character settings.
Doesn't help that sometimes the options themselves aren't very descriptive. The mount music for example makes it sound like you'll mute all music when mounted, but whatever
I can't imagine doing that, but I will say that my experience with the trial was that there was way, way, way too much fricking unnecessary travel shit. The amount of times where you had to go through 3 zones to talk a person, then go back to the Waking Sands (on another continent) was far too high. For the most part, WoW keeps you locked into a zone for quests, but XIV loved to make me spend hours listening to the awful chocobo travel music while I wait for the porter to get to the destination.
You do realize the ARR zones have a lot of uematsu composing, fricking braindead homosexual
10 months ago
Anonymous
like which zones?
10 months ago
Anonymous
>being anti-soken and playing xiv
What kind of illness is this
10 months ago
Anonymous
90% of ARR is Uematsu and also I don't get why you'd want to listen to a single mount theme forever. 99% of mounts just use the HW Flying music anyways so you're point is double moot.
10 months ago
Anonymous
like which zones?
10 months ago
Anonymous
The only explicitly bad area theme is LAHEE. Everything else is fine to amazing.
10 months ago
Anonymous
I thought lahee was fine. It’s different which I appreciate
10 months ago
Anonymous
>LAHEE is bad
You have no fricking taste.
It's not that it's BAD bad, but it's terrible how it restarts every single time a cutscene ends.
>the awful chocobo travel music
As a new player this is the only thing I dislike about this game so far. It was cute the first time, but it gets annoying real fast and isn't even a great rendition of the theme imo.
>trial player complains about game
Someone in the sprout channel should have told you to set your free teleport destination to Limsa so you could take the boat off the back dock from Limsa directly to the Waking Sands.
You know, exactly like they have you do in the MSQ, so you would know the shortcut exists.
It got far better later into expansions with that shit, Endwalker for example side quests and almost all story missions are in the zone you're in unless it's a big point in the story and it's moving forward.
The devs admit themselves in ARR and HW they didn't really know what they were doing and were trying their best but know those are deeply flawed parts.
The recent dev writers panel is an example, the main story writer for Shadowbringers and Endwalker was asking YoshiP if he could look back and redo Coils, the storyline, the raids because of how antiquated they are in comparison to the current content of the game.
>free trial now includes storm blood >still can't recommend it to friends >registration alone is fricked for my region >buying and resubscribing was an endeavor for the first time >ARR is an acquired taste >HW is great but is not for everyone >jobs are boring at 50 >SB is mediocre in terms of story >Some jobs get good at 70 but not enough for others >don't want to be that guy that says "it gets good at x" >don't want to oversell it and disappoint them
I tried with 2 of my friends and they couldn't be assed with it. I'm surprised they got passed the registration hurdle at all.
>HW not for everyone
if you got through ARR and not immediately recognize how much better HW is and how much better the game itself gets, mechanically and storywise
why would you even play the game?
What is the point of fates in zones before ShB even?
There's maybe a handful that give you an achievement but hundred or so others are used for what exactly? msq gives you enough boosted xp you don't have to do neither a fate nor a yellow quest to level up.
MSQ didn't used to give you that much EXP back in the day and you'll eventually get a challenge log to do FATEs for bonus EXP rewards so you can level up other Jobs and such.
ARR: atma farming
HW: anima crystal farming/Bozja memory farming
SB: there’s a 1 time step in the Bozja relic quest line that is much faster to do these fates than spamming ally raids, outside of that no point
ShB/EW: gemstones
They used to be the best source of exp. Places like Northern Thanalan had way bigger fate trains than bozja.
but it was also cause DPS queues were REALLY long back then. When Heavensward introduced bigger zones, it started becoming impractical to level up with FATE grinding cause you wouldn't run into people that often. But I think it was still a thing through PF. The devs would also slowly fix long DPS queue times so FATE grinding become less appealing.
I'm so fricked off there is no video for the two music concerts for those of us who couldn't go to the fan fest, it's one of the best parts of the game and they closed it off completely. Fuuuuck.
I didn't go either, but I think it'd be pretty fricking shit for people to go to an in-person convention and the only thing they get for it is some digital stuff for the game. I'm fine with some event there not being streamed.
[...]
It's not that it's BAD bad, but it's terrible how it restarts every single time a cutscene ends.
Okay, that's fair. The way the zone OST stops and restarts every time you do literally anything is annoying. FATE farming in Great Wood is just BATTLE THEME LAHEEEE BATTLE THEME LAHEEEE for hours.
I understand not streaming and releasing videos straight away, but I do hope sometime in the near future they release them after long enough time has passed, I doubt it will happen though.
Like a paid digital stream? Gotta have something exclusive to offer the Fanfest folks. They probably paid $500 a person to be there. And those folks going to the Eorzean Symphony paid an extra $100-150 to see it in person and probably another night at the hotel unless they went home right after the concert.
>Stormblood will be F2P soon >F2P Legends might crop up >Ganker will be a grand total of zero of them, despite constantly touting their immeasurable proficiency in the genre
Can't wait
nobody wants to sit through hundreds of hours of shitty cutscenes and teleporting back and forth across a barren, soulless world to do 2 shitty padded 20 minute long fights
When are they going to go back and spice Bozja up a bit so it's a desolate shithole with nothing in it?
If they "fixed" Diadem like four times they can do Bozja at least once.
You know why glam people and housing gets so much work and attention? Because people are directly asking them for it.
If you're not asking for it, how are they ever going to know if there is demand for it?
everything past heavensward is forgettable at best >stormblood: we go to le nippon because we just do ok? now help those terrori- i mean freedom fighters! >shadowbringers: you are in THE FIRST NOW WOW, incredible! go kill 10 rabbits! story? errr its good ok? trust the youtubers >endwalker: lol
I sometimes can't tell if these shbabies are serious in saying ShB was perfect with no flaw while saying EW's pacing dragged on
Most mindboggling shit was when they say "duhhhh why hermes didd dat?? sadbirb for a final boss is so badddd" while defending what emet did and actually thinking the sundered and unsundered are the same people
Like do I really play the same game as these speedreading morons
Are you asian? I know a lot of that region does prefer Stormblood over Shadowbringers for obvious reasons.
For me Stormblood is when the game hits it's stride in content, the raids are amazing and fun, there is so much to do, something is always going on >Ivalice >Omega >Eureka >Four Lords >Ultimates >Monster Hunter tie in story >Trials are godlikes
Only for me the story is a bit underwhelming from the high of Heavensward, but it picks up really good after 4.0 and it starts building up to Shadowbringers.
SB was also the peak for most jobs in terms of design. Nearly every job played great with the exception of shit like WHM or MNK who already had a ton of problems coming from HW.
I'm kind of excited for the free trial in 6.5 to see if Stormblood gets a revival and might go back and hit Eureka and those other raids again with people who are doing them for the first time and hang out in Kugane, seeing lots of new people doing the towers.
No, but honestly Stormblood just felt all around better.
Going into Stormblood you have a lot of build up for both areas since Ala Mhigo has been talked about forever and Yuugiri is a Doman connection all the way back in ARR, both of which naturally come into play during the expansion about fighting Garlemald. The build up to Shadowbringers was basically nonexistant by comparison, the Scions randomly get KO'd over time and it turns out that the stuff on the First which was sorta settled back in HW now just isn't. So right as the war with Garlemald starts to really ramp up, you basically get yanked out of it.
Also Zenos was just better than Emet at being a villain. The moment you see Emet you immediately know every move he's going to make before he makes them, his betrayal was incredibly easy to predict, and he spends most of his time teleporting around spouting exposition and making quips. Even knowing he was the villain he never felt threatening, and in many ways was more annoying than funny.
Furthermore the entire atmosphere of the game changed. In SB you were just a really good adventurer who had a blessing lots of other people had. In ShB you become the sooper sekrit 13th Convocation member who was super cool and you can teleport people into your fights and you were actually buddies with the bad guys before they were bad. There's more novelty in Lyse poking fun at the Duty Finder with the Susano fight than there is in Azem's god damned crystal.
There's a lot I agree with in your post, but I can't agree with there being barely any build up to Shadowbringers. >The build up to Shadowbringers was basically nonexistant by comparison, the Scions randomly get KO'd over time and it turns out that the stuff on the First which was sorta settled back in HW now just isn't.
The Crystal tower and Graha was all the way back in ARR, teasing the existent of other shards through the Void rift.
There were references to other shards but not that Shadowbringers was going to be going to one. The Crystal Tower and G'raha being in the First is pretty out of nowhere.
Hell that brings up another thing, WoL should immediately recognize G'raha just by his voice since they talked to each other back in CT, not to mention how blatantly obvious his 'twist' is anyways.
Wol knew it was Graha all along dude, he knew from the first moment but isn't one to push it. If Catboy wants to play mystery homie then he has his reasons for it.
That's why in the scene where catboy tries to take the corruption from the wol, the hood reveal and Wol can immediately call out his name.
He knew all along it was Graha.
?t=548
10 months ago
Anonymous
Or…. He finally saw his full face and recognized him?
10 months ago
Anonymous
One of the very first scenes in the Crystarium lets you ask him about Graha.
10 months ago
Anonymous
Wol knew it was Graha all along dude, he knew from the first moment but isn't one to push it. If Catboy wants to play mystery homie then he has his reasons for it.
That's why in the scene where catboy tries to take the corruption from the wol, the hood reveal and Wol can immediately call out his name.
He knew all along it was Graha.
?t=548
I think the beauty of this, is that both interpretations are valid.
Story is one of the few things that sets it apart from most other mmos. But it also has a shit ton of filler. The ideal solution would be a massive editing effort to cut the fat. It's obvious some of those quests existed for no reason but to eat up subscription time. But the game is so big now that they are more of a detrement driving away new players than keeping them.
Also to redirect cutscenes. They are filled with a lot of bizzare pauses. like a character says a line, pauses a full second or two, nods then continues instead of just emoting while conversing like actual human beings. That sounds like a nitpick but with the sheer fricking volume of cutscenes I swear those thousands of pauses add up to several hours.
>the story is the best part of XIV
Wow, I quit because the story was total fricking garbage and hated every minute of it... and thats the BEST part?
I don't think this is the own you thought it was going to be.
Who the frick would want to skip over large chunks of the story?
Seriously, WHO?! That's like skipping over two thirds of Season 1 of Marvel's Agents of S.H.I.E.L.D just to get to the part where HYDRA is revealed to have rebuilt its ranks from within S.H.I.E.L.D as revealed in Captain America: The Winter Soldier and how it affects Coulson's team of agents in turn.
Then it's like Activision and CoD, but more corrupt. Have you ever looked up the executive leadership team of Activision? A surprising number of former Alphabet employees and people who have worked in past White House administrations.
[...]
It was all business for Ms. Fake Tiddies. She came with at least three outfits from what I saw. Nophica, Lyse and I think a Dancer. There may have been a fourth. Nothing's real anymore with social media or XIV has just gotten that popular we're attracting that kind of person.
I like how she and the rest got dumpstered by a catgirl in starting gear just waving and smiling.
so if you get a dude in your raiding party that says he can't pay attention to a story long enough to read through it, what makes you think that individual is capable of performing well in a raid setting?
In an ideal world I'd only play with people with lore friendly names, job appropriate attire and who know the story inside and out.
Sometimes you need to make compromises
I really wouldn't recommend starting XIV from scratch in CURRENT YEAR to anyone. I've enjoyed playing it since the release of 2.0, but catching up from that up to 6.5 must be soul crushing. And catching up while also paying a monthly sub sounds even worse.
The story is really really bad though, like I'll admit that I'm not a Final Fantasy guy (I only played FF3 and FF7 & FF8 ), but it's just not enjoyable at all.
They've been releasing a bunch of updates to make it as solo friendly as possible. You probably only have to play with other people like 10% of the time while doing the story at this point. freetrial.finalfantasyxiv.com/
You'll have to group up some to progress, but I think just playing it for the story and then a bit of endgame multiplayer until you get bored is the best way to play. Subbing for a month every year or two is ideal.
Absolutely. With a release of 6.5 early october I think it's when all msq dungeons will be available for duty support (aka doing them with npc). Just 3 left, post-SB ones
well thats gonna be subjective, just know that if you don't enjoy the go to point A talk to X then go to point be and talk to Y then catch cutscene in ARR, from HW on the game leans on that format a lot more. funilly enough there's actually a lot of combat in ARR msq. the good side is the story does get more interesting, again subjective. for me it clicked around level 30 msq. and I started paying attention more, that's not to say I'm skimming through like 75% of the time.
I’m closing in on level 30 in the trial right now and am enjoying the story. It’s very cliche fantasy stuff at the point I’m at so far but I can tell it’s going to go places. You can also do dungeons with NPCs instead of real players.
I haven’t bumped into anybody else as chatty as me yet and am hoping that changes once I get further into the game.
ARR is very vanilla mmorpg experience I'd say, even too mmo sometimes, especially when it comes to endless yellow quests. I almost got burned out last year at my lvl 30, but anons convinced me to push through to the end, and now I'm still here with over 2k playtime and almost fully cleared story content except for ARR tribe quests kek. Absolutely worth it.
t. another solo autist
Still one of the best characters that most people won't experience. A flavour of "Why are you always being the hero for these people who don't give a shit about you"
Still one of the best characters that most people won't experience. A flavour of "Why are you always being the hero for these people who don't give a shit about you"
tfw Time to go. I don't know when we'll do this again─if we'll ever do this again. The little trick you've learned doesn't count, you know. But even if this is our end, it won't change what we had. I love you more than you'll ever know. Be well.
If you don't run savage at the MINIMUM I don't want to see you speaking on XIV, you're a scrub who probably panics fighting LG Cid or something because it's too hard for you
I have no friends, no time to gear up, and I don't want to drag others down with how ineffective I am. I don't even do Extremes because I know I'm just bad.
I played it a while ago. I enjoyed the world and it being FF. The gameplay felt like standard MMO stuff, but I can live with that. Didn't get much of a taste of the story though, but people have been praising the expansions in that regard, so I'll take that as a promise. I'm not an MMO guy though, and this game doesn't even rely on that aspect too much from what I've seen. I'd prefer if it just was a single player game.
>he skipped Sky Pirates and Ivalice PEAK gameplay >he skipped *touches scar*, omega cuhrayzee ride, and eden
I'm a soloautist, but honestly bros, don't do this. Play it, it's worth it.
They can just put giga echo on for everything if you get it in roulette
Phases and shit don't matter if everything dies in 5 seconds, except for maybe Nael
I skipped Coils for the longest time because the queues for Duty Finder were always 30+ minutes. I went back and did it solo on a whim for WT and ended up bjnging the whole series. The feeling of going through it was indescribable.
It's really good how the rest of the Main story if you did Coils you will get extra dialogue and cutscenes because of it, Alisaie always thanking you for being with her from the start e.t.c.
Shit fights and 80% of the story for them was filler/baiting a "Louisioux is evil" subversion. The extended Louisioux cutscene is great but it takes away from his sacrifice to have the WoL come and clean up his unfinished business.
>Ishikawa is only 35
Amazing how she wrote the DarkKnight quest line in HW, Shadowbringers and Endwalker at still such a young age.
She has some real talent. I wish they'd put her back on the writing and not just an overview supervisor role.
I remember watching a writers panel of her a few years ago where she admitted she read at least 3 novels a month and writes at least one novel worth of stories a month to keep her brain active.
Apparently Yoshida and many others were angry at her because she would stay behind at the office and working far far too much overtime where they could see she was burning out but she kept autistically writing. She was forced to take a holiday/ vacation because of it.
why would anybody do that?, the endgame of this game is the worse aspect of it, just sitting on your ass doing queues for shitty raids and bossfights, boring as frick, the best part is exploring the world and getting to know the lore (its boring as frick too, but the journey is worth it).
XIV is a great final fantasy but a dogshit RPG/MMO
Or the stupid Black person could just cut half the menial shit from ARR, that thing is an abortion.
They've already done that. Typical uninformed Ganker.
they already did, and the post ARR quests set up the events of Stormblood so they're important to the overall story. Gamers need to stop having the attention span of a fly.
I played the free trial and didn't think ARR was THAT bad, sure i was shocked that most of the gameplay was teleporting around the map to talk with npcs but the story wasn't terrible
I get that, the game didn't click for me until I hit Heavensward and met npc's that make up the most of that story and walking into the Chocobo forest for the first time.
>I’m going to buy this game and pay a monthly fee for it just to skip over all tye best parts
I don’t understand people
its mmo junkies who think the "real game starts at max level" type of wowBlack persony only to learn gearing / raiding is not a huge time committment in this game outside of week 1-2.
What they really need to do is add a way for high level characters to "shadow" their low level buddies while they are doing msq b***hwork. Basically have some way of autobalancing the encounters to party size and have the cutscenes in which the party leader drives, it wouldn't even be that much work.
They just need to let you solo all the old content with AI.
I mean other than the bosses you can
you literally can though. you can use npcs for every story dungeon up until the end of stormblood. the only ones you cant are trials and raids but after ARR raids are optional and trials are over so fast you don't really have to do shit.
All raids except Crystal Tower are optional
I have seen comments saying they had no idea who the Exarch/ Graha was on the reveal because they skipped Crystal Tower. It's understandable why they made it mandatory.
You already can.
>There's practically no endgame and the journey there sucks
Shit game tbh
you would probably prefer guild wars 2, the game for white men.
>muh endgame
Go back to WoW
>the journey there sucks!!!! (please take my shit opinion as objective fact)
Go back to WoW
>the content is mindless
The focus of MSQ is the story. It's in the name - main STORY quests. If you aren't playing for the story, you're playing the wrong game.
>Anyone that has the slightest MMO experience
You can also interpret this as "the wrong expectation for this game".
As always, every single complaint against 14 boils down to "I want it to be a game it isn't". Play a different game. Why are you insisting on playing a game you don't like?
>The focus of MSQ is the story. It's in the name - main STORY quests. If you aren't playing for the story, you're playing the wrong game.
The focus of FFXIV is whatever the person playing wants it to be. And the story fricking sucks until Heavensward, my dude. Hence why every year CB3 trim it down more and more so their churn is as low as possible. ARR continues to be the great filter for fun in this game in every aspect.
>As always, every single complaint against 14 boils down to "I want it to be a game it isn't". Play a different game. Why are you insisting on playing a game you don't like?
I play and like the game. I'm not just not stricken with crippling autism to the point where I can't empathize with people that have different interests than me. If those skips weren't needed they wouldn't have been made and if they didn't sell they wouldn't be listed.
>The focus of FFXIV
That's fine, but I explicitly mentioned the MSQ. The focus of the Main Story Quests (MSQ) is the story. Thanks for playing.
>And the story fricking sucks until Heavensward
Your terrible opinion.
Actually you said this:
>If you aren't playing for the story, you're playing the wrong game.
The game is more than the MSQ. I understand it was an undefendably stupid point and you had to walk it back. Don't make that my cross to bear though.
>Your terrible opinion
I guess CB3 has a terrible opinion then because they have done nothing but thin down ARR and Post-ARR since it was released. The story must be so good that they have to shorten it so people aren't disappointed with other expansions, right anon?
I'm not walking back anything. The game is focused on the story - that's explicitly stated by the devs. So if you're not playing it for the story, you're playing the wrong game. The focus of the game is on the story. AND ALSO I said the MSQ, which is the principal portion of the actual game as opposed to the community-crafted gameplay that happens in social areas, meaning it's what the game is focused on.
>I guess CB3 has a terrible opinion
Absolutely nothing you mention after this point remotely counters the fact that the game is story-focused and story-driven, and if you're not playing for that what it leaves is the social/community interaction and then a powergap and then endgame content (which is mostly designed to funnel into the social/community side of things, anyway).
As far as ARR being a filter - it has nothing to do with it not being a good story, and everything to do with the tedium of getting to that story. You're confusing the two things but acting like I'm the stupid one.
Why is everyone paying a monthly sub in a massive multiplier game to watch shitty cutscenes along for 200 hours?
Because after the 200 hours of cutscenes there's then an unlimited number of hours of doing social activities together in social zones instead of raidlogging once a week for 3-5 hours but still paying for the entire month.
>Go back to WoW
WoW is just as bad in this regard. Both games are trash.
Rather not play an mmo where my character's story is written by the devs. I'm here to go on my own adventure.
>I'm here to go on my own adventure
Neither WoW nor XIV do this.
Part of the reason I said both games are shit. By here I meant when I want to play an MMO. There's very little choice when it comes to that.
Just go play whatever korean RMT slop came out last then.
It's tiring enough to have all the homosexuals who want XIV be some raidhomosexual thing already.
XIV is already dungeon/raidhomosexualry. The MSQ is the most poorly designed and written dogshit know to man. The only other thing to do in the game is ERP, which with the custom models being autoshared and displayed actually somewhere makes the game redeemable.
Also the Korean trash is also just follow the ai generated questline to the slot machine endgame.
Persistent worlds in NWN are better MMOs than most of the garbage out nowadays.
>i-it's actually raidcentric
>goes on to post another 5 threads whining about how it should be catering to raiders and bozja instead of putting time into tons of sidecontent
>Persistent worlds in NWN are better MMOs
So go play them then.
You even get the full MMO experience of being run by a few mouthy cliques of donothings everything is centered around.
ff14 story was never fun to grind
The story is the only reason anyone plays it
>FF14 story
>best parts
Kys
Cope
some people want to raid not fricking sit through 400 hours of story
And for those people wow exists
nah wow sucks ffxiv raids are way better
So you picked the one game where raiding is ultimately treated as a minority.
FFXIV respects its raiders (unlike GW2) and forces you to actually play the encounters as designed (unlike WoW).
>Make all jobs hyper homogenized and static
>Do nothing about cheaters
>4 bosses every other patch
>2 ultimates every expansion
>Gear is boring and does nothing
>Nothing you do affects your character in any meaningful way
Can't wait to raid bros
yeah. you figure the ''hardcore'' raiders would figure out they're chasing meaningless 'power' but not even everything you listed will get them to have a bit of self reflection, will it
life is utlimately pointless.
raiding is better than sitting through elpiss
Anon but this is why FFXIV is so good and successful, it demands that you pay a frickton of money and hundreds of hours of your time but underdelivers and begs you to play other games a few hours into a new patch while constantly deleting content and systems that you paid for.
>but underdelivers
Your shit opinion
>and begs you to play other games
Tells you to unsub and come back later so you aren't wasting your money or time if you aren't having fun
>while constantly deleting content and systems
So you don't play 14 and never have, then. Got it.
>constantly deleting content and systems that you paid for.
Wrong game, anon. That was Destiny 2, not XIV.
>FFXIV
>Constantly deleting content
You moron.
>>Gear is boring and does nothing
you do affects your character in any meaningful way
i cant believe this stat stick shitshow is still like this
can you at least cope with different materias or it was nerfed to shit?
>gearing is now all over the place
>but the balance trannies have determined the BiS and you'll just work towards the same build anyway
wowfugees don't even know what they want.
Have you pentamelded your gear yet?
If you don't have a good glam or portrait, your character is worth nothing.
Then XIV is not for you. Frick off we're full as it is.
Theres a huge difference between having to play from start to Shadowbringers. and start to Endwalker.
Start to Endwalker is way too long and at some point a non-moron's longing for some actual challenging content overcomes their willingness to sit through the weak ass story.
>but its a story game
It doesnt matter. You cant tell someone they have to sit through their entire sub duration playing the story. A reasonable expectation is you get at least get 2 weeks of endgame for a month sub.
>A reasonable expectation is you get at least get 2 weeks of endgame for a month sub
>source: I made it the frick up
what?
>Then XIV is not for you. Frick off we're full as it is.
Anon what makes ffxiv actually good compared to other MMOs is you can spend a year or more playing through the story and old content, that it isn’t invalidated by the most recent patch. The only properly dead content is BA, DR Savage, and Coils.
>BA
>dead
Lol
BA discords are overloaded, it's still one of the best ways to make money and get rare stuff
Discordshit is literally THE marker of a dead game or in this case dead content
>a community making tool for organization means the game is dead
Then I guess WoW was dead right from the get-go since they used vent for the exact same things
oh nononononnoo wowsissies what are we gonna do
Said content isn't doable without proper guidance you moron.
You're right, 14 should do what WoW did before centralized community engagement existed and instead have 50 different wikis+IRC servers+vent+elitistjerks+nexusmods to do the same thing people do with Discord in one place.
You’re clearly a moron because discord makes it so you can do BA easily so no one wipes. They fricking do runs full of newbies do they get easy clears
>BA
>dead
Huh?
Coils is dead yes.
BA and DRS are far from dead but you will need to join a discord to do either of them. If you are some type of discord purist then I guess you can’t do them but for normal people they are very active
>Coils is dead
If a sprout wants to do Coils, they should absolutely ask on the Novice Network, there will always be someone who will run through it all with you, even waiting for you to finish the cutscenes.
Unsync coils don't count anon. I mean, sure, for the story it's doable, but you can barely find people who are interested in doing them properly, they're too hard.
>Sync'd not unsync'd
Fair point, if you're going to want to do those fights as they're intended it's going to be rough getting a group if you're a solo player. That's where you definitely need an FC and to start making in game friends who will do that with you, you're not going to be a group in PF to do Coils Sync'd.
>it's a story game dude
>IT DOESN'T MATTER THAT IT'S A STORY GAME. YOU HAVE YO APPEAL TO THE moronic SHIT I WANT BECAUSE I REFUSE TO GO LOOK ELSEWHERE FOR A GAME THAT WILL GIVE ME WHAT I WANT
so this is how it feels...
It takes 1 month of playing all day to go through the entire story.
If someone doesnt have all day it takes 2 months.
Thats 2 months just to play the story. Does the story have good things about it? Yea. but many people don't want to spend 2 months dedicated to it. They want to fight some hard bosses which the story -doesn't- have.
Yes it is if you pay 12 dollars monthly sub you expect something more than story. Genshin Impact has a long story and you can play it all for free.
>gachagay
That explains a lot
havent spent a penny on gacha and i didnt even play the genshin story its just an example
>They want to fight some hard bosses
Barely anyone wants that. Even the "Hardcore" raiders b***h and whine when an ultimate releases that they can't immediately cheese with addons.
thats cool ultimately our lord and savior yoship agrees with me that you shouldnt have to play the entire story to get to endgame so im right and your long
>Genshin Impact has a long story and you can play it all for free.
It's kind of shocking how successful GI has been. It's also shocking that MiHoYo may be spending up to $200M a year on it to pump out the content it does. I doubt XIV's budget is $100M per 2 years.
Genshin is insanely popular but it does have the backing and support of the Chinese CCP, let's not pretend it isn't being backed by the Chinese state.
>In September 2021, Shanghai miHoYo Network Technology Co., Ltd. got promoted from a party branch to a party committee under the Chinese Communist Party (CCP).
Then it's like Activision and CoD, but more corrupt. Have you ever looked up the executive leadership team of Activision? A surprising number of former Alphabet employees and people who have worked in past White House administrations.
It was all business for Ms. Fake Tiddies. She came with at least three outfits from what I saw. Nophica, Lyse and I think a Dancer. There may have been a fourth. Nothing's real anymore with social media or XIV has just gotten that popular we're attracting that kind of person.
>A surprising number of former Alphabet employees and people who have worked in past White House administrations.
Feds working at the company that publishes Call of Duty? What a shock.
PS: fake tiddy hate.
Yeah it’s shocking even Ion the gameplay guy for WoW was ex legal aide working with DOJ for the various gitmo cases
It's not a newly released game, this is what people need to realise going into it if they do.
It's a subscription based MMO, that has over 10 years worth of Story, of Dungeons, trials, Raids, optional stuff to do, it's a long game and that's part of the charm for many people, for others it will absolutely turn them away as they want instant gratification, I understand that but you're not going to find it here.
The are story skips where you can begin the game and be 10 levels from max level with gear and items to get you to those last ten levels and hit Endgame, if that's what you really want it does exist but you're going to rob yourself of a one time experience you'll never get to relive the same again.
I know, the old meme of "it gets good after 100 hours" mmo's are not like other games, they are deliberately long, meant to have mechanics in the game to keep people playing for a long time, sometimes years so you will not experience what the game truly is until you're much further into it. This goes for all mmo's as well, especially ones that have been around for a long time.
>A reasonable expectation is you get at least get 2 weeks of endgame for a month sub
No it's fricking not lmao maybe if you're a zoomer and grew up when WoW already had max level skips you could buy so everyone just copied them, or when games became funnels for e-shops and battle passes so it behooved the developers to funnel you straight to end game, but before 2010 it was totally fricking normal for it take at least a full month to even make max level in an MMO.
what a strange thing to get upset over
xiv is a terrible raiding game what are you doing
there 5 ultimates and 4 current savage, and a shit ton of of old savages and extremes. lots of jobs to play. seems good to me.
Why are you playing 14 if you want to raidlog? This game is explicitly not about that. The developers have openly stated that multiple times. The developers literally tell players to unsub and go play something else if you aren't having fun in 14.
You're playing the wrong game. Why do you insist on playing something you don't like?
i like it though theres things to do other than story and the story is shit
>i like it though theres things to do other than story
I'm glad you found other things to enjoy in the game
>and the story is shit
Your terrible opinion, but at least you found something you like about the game. As long as you don't go around b***hing about how it's not focused on endgame, I don't care. If you want it to be focused on endgame, I'm going to tell you to go back to WoW.
the story is shit objectively because emet selch getting his memory erased by hermes is bullshit, meteion is a dumb boring hamfisted contrivance. and really the story is full of boring contrivances. oh and the time travel shit is so poorly written it hurts. the only way it could have not ruined the story is if they lost their memories in that room which as i stated before is utter bullshit.
the thing people like about the game is the characters and moments. the story, the overall plot and lore is garbage.
>the story is shit objectively
Stopped reading there. Opinions aren't objective, grow up.
explain why emet selch cant just break out of this
?t=376
I'm not explaining anything because that would require me to work under your argument that opinions can be objective. Opinions aren't objective, grow up.
If you don't like the story, that's fine. You can say you thought it was shit all day, I couldn't care less and I can't even argue with that. I can't say that you didn't think it was bad. But it's not objectively bad. It's not impossible for someone else to enjoy it. Grow up.
ill reiterate:
the story requires that emet selch loses his memory. but he is at least as powerful or more than Hermes.
Not the anon that you were arguing with but the reason is that he and the other Ancient were weakened by the damping field in Ktisis that Hermes activated, which was a big plot point that they addressed during that section so I don't know how you didn't know that.
Because ktisis hyperboreia has canon level sync and made them all weaker, pay attention
I never understood moments like these either like when the WOL gets trapped as well despite being fricktarded powerful or when you get bodied at the start of ShB despite ran’jit having no real reason to be so strong and gets easily killed by you later.
My headcanon is that all of these were cheap shots that the characters never expected hence why they never do it again since they will be ready for it
In the Ran’jit scene you are forced to wear the shitty level 1 cosmetic chrystarium armor
>I never understood moments like these either like when the WOL gets trapped as well despite being fricktarded powerful
WoL's power comes from the echo. This is explicitly stated in the game. When you aren't under the effects of echo, you're basically just a particularly tough adventurer. This doesn't change until the end of ShB, when you get the ascian crystal.
When are you NOT effected by the echo, though?
Outside of fights, you're only affected by the echo during those weird clairvoyance moments and for the purpose of avoiding tempering (because echo is technically tempering already). Besides that, if you don't have the echo buff, you aren't affected by it. That's also explicitly stated in the game, like when Hydaelyn protects you during the Ultimate Weapon fight.
You got it correct. You don’t see the AOEs cause he’s doing all new techniques catching you off guard. By the second time you’ve already adapted and can see the AOEs.
ShB's story rapidly unravels the more you think about it.
It's good as an independent story separate from XIV, but it's really poorly implemented into the overall game.
For me the only real big plot hole is that people from the source should be much stronger than anyone from a shard. I think some black masks in 1.0 even talk about how their job gets harder with every rejoining as a result. Or like how we get stronger after joining with ardbert.
Were it any other game, they wouldn't get away with the shit time loop and memory erasing plot device dropped at the 11 hour
But for some reason XIV gets away with it
The way it's framed in the interview is they want to add a truncated way to absorb the story and get into the content that is newest and has largest playerbase. It's not skipping the story but giving story cliffnotes.
FFXIV does not put it's best foot forward for new players. Even with all the shrinking and streamlining they've done for ARR, the content is still fricking mindless til Titan (at the earliest). Anyone that has the slightest MMO experience will not be engaged with content until like lvl 40 or so. This is an MMO problem and not just a FFXIV problem.
I understand what you're saying, but there isn't going to be a story summary in the game it's just too long for it to be possible, the best thing people who want to be caught up because for some strange FOMO reason, watch a Youtube video giving story overviews and buy a story skip from the mog shop.
Other than that, the story really is the main selling point in FF14, after that it's end game
player housing, glams, raids, FC's, nightclubs, events.
I really would not recommend anyone skipping the story if you're interested in playing the game, unless you truly have no interest in stories in games and just want the raids then do what Echo did, buy a skip and play the Endgame raids, they're really good at those raids and I enjoy watching them try them out, but it's funny seeing how they have no idea what the context of the fights ever are.
It's another one of those AI generated articles made by game journo fricks who hate video games
Just move on, it's not worth wasting your time thinking about it
>the story is the best part of XIV
Wow, I quit because the story was total fricking garbage and hated every minute of it... and thats the BEST part?
I don't think this is the own you thought it was going to be.
Yes, that's the best part. Good thing you stopped playing instead of subjecting yourself to something you hate for no real reason.
Normal people ignore threads about things they don't like.
The new expansion starts a new story arc . People might think thats a good boarding on moment, but if you read you need to play a 400 hour game to get to the new shit, I wouldnt blame if people didnt want to start.
>ARR's terrible story and pacing are now completely optional
They already can through story boosts.
>pay even more to start having fun
no wonder this genre is dying
You mean pay to skip the fun.
I get this shit in say WoW where if you want another class and don't want to play trough the leveling part anymore because you've done it already a few times. But in FFXIV you can freely change the class so why even have another character?
It’s funny that you think this is for alts
NTA but what is it for?
For raidgays that got unwillingly drug into FFXIV by their friend group and want to be powerleveled to max.
hardcore raidtrannies/addicts have alts so they can raid and get rewards more than 1 time a week
i think market autists have alts too for inventory/marketboard purposes
what was the first mmo that did this paid quest skip shit?
Story skip should always remain a paid option; there should always be an actual, real disincentive to ruin a game for yourself.
Making it free as an in-game function just creates a trap for actual new players.
If they make it free there should be a permanent mark of shame for choosing it
The only place it makes sense is start directly around 3.X when the Griffin is introduced before Stormblood and make a new tutorial section that introduces all the players to the relevant NPC and let them run through the GC Stuff as their WoL would be one of the side guys fighting in the background during Balser's Wall
>skipping to the end game
>In a MMO where the story is the game
Just play wow at that point.
>In a MMO where the story is the game
sounds like a bad mmo
A bad mmo is a good game
>story focus in an MMO ~~*((RPG*~~) is a bad thing
moronic WoWcuck
>story focus in an MMO is a bad thing
Yes.
a good mmo must be gameplay focused
bad gameplay = bad game (even mmo)
>a good mmo must be gameplay focused
Are there any good MMOs left?
bdo has the best gameplay among mmorpgs, I've never seen so enjoyable pvp in my life (except csgo) but the developer is a moronic pve-onli homosexual
>a good mmo must be gameplay focused
Strong disagree. A good RPG can have mediocre gameplay that's overcome by good story. This game isn't for you. Play something else.
Except yoshi specifically said they're gonna make a special mmorpg that focuses on the story. You're a fricking moron wowtard.
>~~*~~*~~*((MMO*~~*~~*~~))~~*RPG*~~
That’s your (horrible) opinion
>earliest boosts are cheaper
Huh.
>paying to skip over the best part of the game, Heavensward
some people just want to do ultimate raids with their bros, they don't give a shit about the story
Just make it an option for people that have beat the game already
They already let people pay for the benefit of not having to play the game.
The entire game is Bozja, Eureka and the Deep Dungeons, every thing else in it is shit anyways.
ARR MSQ made me quit the game, essentially, it was such a slog that I had to take a few years off. And then Heavensward made me love the game.
If you quit during ARR you would 100% quit on the others because it's worse.
It's always the same sort of run here to talk to someone than run back. But between aetheryte crystals and flying (the aether currents are always near the MSQ quests), it's much easier to tolerate. Running through that fricking tunnel to Vesper over and over is maddening.
I played through ARR without thinking much about the game, then HW made me love it, then I went to the Ruby Sea in SB and I dropped the game for 3 years lmao
Then I saw asmon playing and people hyped up ShB so I tried it again then thoroughly enjoyed it
Can’t people already do this with the story skip things you can buy? Though if they are shilling Dawntrail as a fresh start for the story going forward it wouldn’t surprise me if new players got an option to either start with ARR or with Dawntrail instead.
>people want to skip the story in the one MMO that actually is story oriented just to reach a mediocre endgame and be incapable of associating with anyone in the community over said story.
Why are you even paying a sub to this at this point. You could be playing WoW and not have to spend a premium to ignore most of the game. Why would you deliberately inconvenience yourself to disassociate from a game this hard.
Is FF14s endgame THAT much better than WoW's?
WoW is dogshit anon.
I think people are just having some sort of life crisis and will go and pick apart any mmo to try and find the nostalgia they once felt for the genre.
>Is FF14s endgame THAT much better than WoW's?
absolutely not
Then why would people play FF14 if they literally don't want to experience a FF game, which FF14 is despite any contrarians.
Is this some sort of mental issue I'm not familiar with.
because
The ironic part is they're wrong and paid extra to quickly reach what isn't even the main focus point of the dev team's resources.
It's all right and I enjoy raiding but I would not sub just for that and nothing else.
I never signed up for FF14 expecting a typical mmorpg.
I'm immune to the endgame brain rot because I never even did raiding in WoW given how utterly inaccessible it was for the greatest period of time.
Not exactly, its a different flavor. WoW raiding as actual raiding content is "better" in terms of how much work you have to put into it, prepping, rng shit, and all that jazz I guess. FFXIV raids/encounters have better aesthetics and built in hype moments while not having much if any rng aspects. Oh and the music is hype too
no, but thanks to wow most people just associate mmo with GRIND PURPLES EPICS LOOT ILVL GO UP instead of doing literally anything else and therefore NEED to skip all this "pointless" story because I CAN'T GRIND BIS IF I'M NOT MAX LEVEL DOOD
I had one friend who was like this, but didn't buy a skip. It was very satisfying watching his complaining and rushing stop somewhere around stormblood or so, and he ended up really liking the story.
I'll just say it now: the story fricking sucks. It sucked in ARR, it sucked less (but still sucked) in Heavensward, and it has continued to suck right through to Endwalker. I'm baffled as to how the FFXIV troon fanbase doesn't see this, with many delusional trannies even declaring it the best story in gaming. How the frick do they think this shite compares to something with objectively good writing, e.g. Planescape? It doesn't. The story is a mess of shark-jumping deus ex machina bullshit that is the literary equivalent of a 7-year-old's escapism. There are no stakes, and as a result of this, there are no meaningful arcs. The pacing is garbage, with the already dog-shit story further hampered by regular exposition dumps and padded ad-nauseam with meaningless filler content. The cast are bland, interchangeable Mary Sues, every last one of them.
If you just want to frick around in Limsa as a cat troony, that's fine, but please stop insisting the story is good - it is fricking abysmal.
Reeeeeeeeeeeeeee
You're objectively wrong, also HW was the worst expac lmao
Planescape didn't have a good story and I'm tired of people saying it did.
>frogposter is a moronic WoWcuck who got filtered at HW
Many such cases
They already do
I think story skips are just ways for XIV to get money out of people who won't end up liking XIV.
or trannies leveling alts.
>having multiple characters in a game where you can change classes freely and max out every class on a single character
Fricking why?
the only people who do this are autist,rp gays or raiders(autist)
I made an alt once with my buddy to play msq together from the start.
We both wanted to die after two hours.
It absolutely is and I love it.
Thanks for your money, now frick off!
Yup and that’s a good thing. Let morons waste their money. I still remember that one wow players who skipped everything before shadowbringer came out and jumped into savage stuff and got his ass beat asking for heals
Was that one of the embarrassing asmongold bandwagoners.
Name is quincy69 I think or something similar
Boosted to max after spending 10 minutes leveling in starting zone. He then proceeded to
>backflip off Zenos trial platform and complain about heals
>fail the Zenos ATM TWICE
>try savage and die constantly standing in mechanics then complaining about not getting healed
>took to Twitter to claim he “gave it a fair shot” and “kept up with seasoned level 80 raiders”
>proclaimed that the game was trash and not worth his time
>seethed heavily when XIV got best community award
>seethes about XIV to this day
He’s a megagay
Quincy is a based moron. Legit room temperature IQ. He's like the DSP of mmos.
>Quin has meltie "where are the eals!"
>EW release
>Quintus gets told "Have the iyl stand down"
>Quintus blows his brains out
>Sodapoppin dogs EW trailer sperging about how the Sharlayan fountain works
>EW releases
>There is a side quest explaining how the fountain works
LMAO
It makes me wonder what would happen if WoW and XIV got a crossover. Part of me imagines that WoW players would go mental and grief the areas where you do the XIV crossover content and /e spits on you to anyone with the collectibles from it
Probably, even people playing wow private servers are still partially mazed and will randomly start seething about XIV completely unprovoked
>one wow players
Even worse. That was an ARPG player. In his main genre, most builds can be played with a garage door opener.
The worst part of ffxiv is the fricking awful story and it never gets better even though anons claim otherwise. You’ll wish this shit had fetch quests after 100 hours of running back and forth between npcs to read dialogue dumps as quest objectives. Letting players skip most of this shit is a smart move.
Time for the journey of our life
We get this realm reborn
To the heavens, we ride
Fighting through the storm
And leave the shadows far behind
walk back to the end
>pays 15 bucks to skip your stupid journey
-cash register rings-
Thank you come again.
>pays 15 bucks to get relentlessly bullied by the playerbase
I WILL mock you for skipping ARR-EW and I will NOT be punished for it
Ff14 gays who praise the story feel like normies who go "OMG I LOVE ANIME TOO WANT TO WATCH IT WITH ME?" and then without a hint of irony sit you down to watch Sword Art Online because it's "the best anime they've ever seen"
What the frick is sword art online. I bet it doesn't even have chocobos you homosexual.
FFXIV is One Piece. Now more than ever kek, with that Dawntrail announcement
No we lost.
It will end up being as uninviting to new players as WOW if they do this.
First off people will be expected to shell out for the boost. An extra barrier for many.
Second they never grew into using the skills or jobs organicly and will have to deal with a significantly higher skill level immediately.
If they want an active seeming map they should just make bots that move through them from entrance A to B. They can just be made to look like real players.
Not to mention the game teaches you mechanics gradually through the dungeons trials, and raids.
As you progress similar looking mechanics may show up again with a twist or unexpected variation.
I feel it'd be a grossly overwhelming experience with a huge backlog of content if you boosted in 14. In WoW sidequests and old dungeons are practically treated as optional in comparison.
It's actually amazing how 90% of game mechs are taught in CT raids specifically if you think about it.
>In WoW sidequests and old dungeons are practically treated as optional in comparison.
Which is a detriment to the game, many new players never learned to play
>many new players never learned to play
is this the part where we pretend the ffxiv general playerbase knows how to play?
tbh it felt pretty overwhelming just playing through it normally, every frickin level is some new minigame/subsystem to learn.
I can only imagine it's a huge info dump now. I played when everything was literally new.
>be a fricking SAPLING
>know nothing about the game
>get a quickstart for critically acclaimed tm 7.0 expac
>the quickstart is at 6.1
>what can possibly go wrong
>get thrown into Barbie, Rubi and Golbez trials in a row
>quit the game because you can't clear it along with a bunch of other quickstarters
I would not feel bad for their utter moronation.
I'd straight up abandon duty if I saw 2+ saplings at Golbez, frick this, it's not worth it.
That’s the main reason why they shouldn’t add it, their is so much shit you wouldn’t understand and so many mechanics you just don’t know over the hundreds of hours of playing the game.
>be a fricking SAPLING
same
The devs SHOULD add a way for players to catch up to the story and their friends without having to pay for it or spend 300 hours playing the game while not being able to join their friends on their fun.
The way YoshiP describes it, their way of doing it is just pants on head moronic, what they should so is:
>New player starts the game
>Plays through it EXACTLY like it is right now
>Once they reach level 30ish or reach a point in the ARR story where it would be logical for it to "split" into multiple parts, the devs can insert a little mini-story that leads new players into 7.0
>The devs already have scaling tech so it's shouldn't be too difficult for them to drag the 7.0 story stuff with maybe a bit of extra leveling in the overworld into a leveling curve that works (remember how leveling worked in HW? Like that but on the 7.0 and 2.0 continents)
Problem solved, as for the new players missing stuff in the duty finder, the devs can just point this out to them and show them a list of all 2.X-6.X content and say: "Do you want to play this? Then do this to unlock it!"
>just fall into the same sloppy story and leveling structure as WoW
Go back to WoW you mazed moron
This isn't the same at all, if it's actually implemented well the new players will never notice a difference other than the game asking them "Do you want to see what happened in 2.X->6.X or do you want the cliffnotes version?" No matter how many morons screech "m-muh story" that doesn't mean that skipping over almost everything from 2.X to 6.X will actually ruin anything since we are supposed to be DONE with that fricking story, remember? If the devs don't actually let go of the "ending" in 6.0 then all of it's impact on players will be meaningless if they just keep bringing it up over and over again, that isn't good storytelling, that's just nostalgia baiting
A realm reborn isn't bad. I would rate it higher then world of warcraft.
It's better than the WoW leveling experience for sure. Blizzard completely butchered that shit for the sake of new players that never came. And I guess they also did it on the behest of raidgays.
You know a homie doesn't play WoW when he says the leveling experience is bad
Leveling alts is super fun, getting to try actual new shit that actually plays different unlike gay fantasy 14
So go play WoW. No one here is begging for you to play FF14.
Kind of wondering why you even in this thread b***hing about FFXIV when you could be playing wow making alts
Yeah you get to level alts in a completely disjointed mess of expansions. BfA and Legion leveling were relatively decent, but the new chromie time system just feels half-hearted. Leveling through the current expansions is fun, but as soon as they become legacy content it becomes impossible to experience them in the intended way.
I enjoyed my time playing through the old content with the help of guild mates, I didn't even caught up to the newest content at the time, stopped played before that, and even like that It took me months. All the systems, jobs, tasks, minegames, side content, stuff to see and do kept me engaged and every day there was new stuff to do. I stopped because I just stopped... it wasn't the game's fault, I know that there's even more stuff to do today
The games main problem is how much shit there is to do, unironically.
You need to set goals or you'll lose your shit in it
May goal is to get level 90 in all my crafter before 7.0, should take long honestly
it takes less than an hour to level a crafter 80-90
Maybe if you pay the lalafell for mb stuff
what else are you going to use gil for?
Buying dyes
I guess 6.1-6.5 is meant to serve to introduce new players to what characters still matter in post EW looking forward, then 7.0 will take us to the new world starting a new long multi xpac arc that will basically ignore Eorzea, far east, the first, etc along with their characters for new locales and people.
>skip right to end game thinking you can get on a meaningless gear treadmill like in WoW
>don't know any mechanics for bosses
>don't know whats going on
>get hard filtered
>quit the game
>throw a tantrum
>pretend you got death threats
WHERE ARE THE 'EALS???!!!!!
I used to like Lazypeon before he did this and showed how much of a man baby addict he was
what’s the difference between not knowing what one of the universal indicators means at level 90 after boosting vs at level 65 the first time you would have seen it?
the 65 version won't instakill you and possibly splash to kill other people in the raid group
if failing the mechanic doesn’t kill you then how are you even supposed to know you failed it?
>wowbucks are so moronic they need to be killed before they'd learn not to stick a fork in an electrical socket
wow isnt the game where every endgame mechanic is a binary pass/fail one shot
Black person you don’t even play ffxiv do you
You know you failed it because you get a vuln up
tell me a stack marker that doesn’t kill you and gives you a vuln if nobody else soaks it with you
or a flare if you’re too close to someone else’s
or a tb if you’re too close to the tank
NTA but what the flying frick are you talking about, I don’t understand what you are typing.
you must not play ffxiv if you don’t understand that post
you can survive a lot of this shit in normal mode.
You take more damage from attacks and or make your attack go down. Which will 100% make fights take long or impossible to complete or you die to raid wides that makes you do zero dps and make fights impossible.
damage downs/vulns usually come from “don’t stand in this” type mechanics not stacks/flares/tbs that are the universal indicators you wouldnt be familiar with after boosting
Because:
1) You take damage, moron.
2) You get a "very special boy" badge stack for 2 minutes.
Level 90 could easily wipe parties because over lapping double stacks will lead to 100% death for everyone except for maybe tanks because they get magic defense down.
If you'd ever played the game, you know they introduce mechanics through the expansion in easier forms in dungeons and MSQ instances, the same way they introduce the mechanics for an extreme or savage in the normal mode of the fight. Almost all of the universal markers are seen in a simpler form through MSQ. But you either never played the game or skipped MSQ, so you aren't aware of this fact.
You see a stack marker on the last boss of Syrcus Tower, which is mandatory content. Even if all 3 people with the stack marker stand on top of each other, as long as the rest of the players stack as well no one dies. And even if all 3 of the stack markers sprint to the edge of the arena, what happens is that they will die but still leave the zones needed for the rest of the raid to dodge the next attack.
If you're in a Golbez group (which is also mandatory content) and someone doesn't understand stack markers and gets marked with one and drags it into the other stack marker? Pretty much everyone that's stack dies, and it'll wipe the group.
The first time you see a mechanic isn't usually as bad as the versions at max level: if you get caught staring into a level 5 petrify on the Manor Sentry in Haukke Manor, it's whatever. If you get caught staring into Angra Mainyu, you'll probably die. If you get caught staring at Vauthry you can wind up actually killing other teammates. But you're supposed to have seen these mechanics before when the penalty for failing wasn't as bad.
Quin is such a stereotypical manlet with rage its genuinely funny.
I think he was talking about Lazypeon. I don’t remember Quinn pretending he got death threats
please queue for Ridorana Lighthouse so I can complete the Ivalice raids and unlock the ability to unlock the Endwalker raids so I can unlock new things to play
thanks. also yoshi-pee please make more alliance raids MSQ mandatory so more people do them so I can queue for them quicker
What data center are you on?
crystal
what roles do ya need
everything unfortunately
its crystal so probably unironically tanks
Should have did it on primal but I will head over to crystal
shit it just popped after 30 mins, thank you for offering to help though
>XIV's most popular ecelebs
The quality of a game can be connected directly to the quality of its grifters. XIV SUCKS.
Literally whos
Pretty sure a majority of players don’t give a flying frick about ecelebs, I been playing for close to 10 years and don't care about any of them.
I have no idea who these people are or why I'd even care.
>most popular ecelebs
>Tomar and that tiktok pedophile
Ivalice will be so back on menu when FT gets expanded up to SB and Yoshi implements his anti-ilvl cheese in 6.5. Ultimabros, we're riding home
Pls don't skip shadowbringers, its the best content in this game. You can skip the other stuff though, especially godawful endwalker
Skip your meds
There is literally zero point to playing FF14 if the story doesnt exist. In fact, you're supposed to unsub after the story is done. There's no point to doing all that extra shit
I wonder if they'll ever add duty support for the trials. Just to complete changing the MSQ to a solo experience. Though if the Hydaelyn duty support in EW is any indication it must be a pain for them to make it work
i leveled 2 characters 1-90 and did all the story quests in the timespan of 1 expansion that isn't even over yet. If I can do it, you can do it.
Does this "all jobs play the same" only come up at the savage raiding level or something? I play one job of each role and I dont really feel theyre similar at all, even the dps ones.
you're being fed copypasta anon. the homogenization 'argument' is reductionist as frick. the same level as mmo combat is standing and hitting
At least they don’t do the dumb shit like gcd being 2.5 anymore
Anyone who says all jobs play the same are lying. Ninja plays nothing like any of the other melee and black mage plays nothing like any of the other casters. Only ones you could say and dark knight and warrior and even then dark knight has way more ogcds and way less self healing than warrior.
ast feels like a WHM without the soul.
The real complaint is just that every DPS builds up meter for the 2-minute burst.
MNK builds a meter? DNC builds a meter? SMN builds a meter? BLM builds a meter?
MNK collects chakras, DNC collects fans, I haven’t played nu-SMN very much but they’re on a 2-minute cycle for bahamut at least
BLM does break the mold but it’s the only one
>MNK collects chakra
Chakra isn't saved for burst, you use it as soon as you get it. Beast chakra is generated and used entirely within your burst window. MNK doesn't build and hold gauge for burst.
>DNC collects fans
>a gauge
If MNK chakras and DNC fans are considered "building gauge", then you might as well consider BLM waiting for leylines and triplecast CDs to end as building a gauge, too, since CDs are also just a resource that pools.
I think you're being too free with what you consider building gauge.
I don't understand what is the problem with meter spender jobs anyways
NIN builds it super fast and often spend it before 2mins to avoid overcapping
SAM also gets it fast and spend it
MCH doesnt build it fast, but sometimes in openers or phases you know will end early you spend it even with 30 battery or something
Only BRD spends its meter twice in a rotation
I don't think that other anon meant there was a problem with it, just that when people say the classes are homogeneous they probably mean how so many classes are built around building meter.
>they probably mean how so many classes are built around building meter
but even that argument doesn't make sense, the only jobs I would say that is like that are MCH and RDM. You can't just reduce NIN and BRD to building a meter while ignoring mudras and procs
RPR too.
I understand, anon. Like I pointed out to the other person, MNK, DNC, SMN, and BLM all exist and don't even have a meter. DRG's meter only exists during their burst window, so it doesn't count either. RPR, too, like
just mentioned. I think the majority of classes don't even have a meter, and of the ones that do I don't think anyone bothers to save them for the 2-min burst. MCH and RDM both burn meter between burst windows, otherwise you're just wasting resources.
On that note, I wish they hadn't abandoned SCH, but it is what it is. Maybe it'll eventually get a rework.
it’s mostly in comparison to wow where classes have extremely powerful and unique utility abilities like death grip (rescue that you can use on enemies) or ring of peace (a circle that knocks enemies out of it and prevents them from re-entering it for a time) shimmer (an instantaneous forward teleport that allows you to skip over mechanics and is castable in the middle of other casts) etc.
in addition wow specs have different “damage profiles” and encounters have different damage requirements while every ffxiv job is locked in to the 2m burst meta and 95%+ of encounters are pure single target with close to 100% uptime
the only job that performs a different function than the other jobs in its role is blm
compared to the other casting dps it doesn’t bring a combat res but it does significantly more damage (on par with melee) to compensate
in every other case jobs within a role are completely interchangeable and will not affect how you deal with any mechanics or complete a fight
BLM is so weird. It's absurdly complex compared to the other casters and even to some of the melee, and only does damage "on par" with some melee. So it's like you need twice the brain power and twice the effort to get the same performance as a Samurai. Or at least that's the perception. At least you get the satisfaction of playing one of the difficult jobs
blm actually has the simplest rotation of the dps jobs, it just has limited access to movement and every single mechanic is about moving to certain places at certain times so it’s the only job that really has to work for good uptime
didnt you know dragoon jumps are getting changed to not actually move your character?
that low hanging fruit aside, the argument isn’t that every job presses the exact same buttons it’s that no job performs in any way differently than the other jobs in its role (again other than blm)
>it doesn't matter that the mechanics and things you need to think about as each class are different all the classes are the same!!!!
meanwhile in other major mmos its nothing but
>push resource builder button, push resource spender button, push self heal, push aoe button during 90% of the "dungeon"
again, it’s not that all jobs play the same it’s that all jobs in a role are interchangeable and bring nothing unique (other than blm as a caster)
so just like wow
>its totally the same!!!
>learning when its safe to use dragoon jumps to not get instakilled by mechanics is the same as ninjas having to use jutsus and juggle buffs and is the same as reapers just pressing 2 buttons to top dps
It’s literally shitposters picking up buzzwords like 2 minute meta. The only jobs that actually feel the exact same are the tanks sans GNB, but even then they mit differently.
Like you cannot say with a straight face that MNK plays like MCH, BLM, RDM, BRD, RPR, BLM, etc.
you’re pugging in pf when your nin leaves the party and you replace him with a mnk
what changes about how your group does the fight?
>moving the goalpost
that’s not moving the goalposts that’s been the argument the entire time
Are you moronic? The biggest difference in any mmo with replacing a player is the difference in the player and not the class/spec. Always. That is THE pug rule.
both players are the same skill
It's partially hyperbole but it becomes less of a joke with each expansion.
ShB turning DRK into "WAR but with a sword" pretty much mindbroke the entire tank playerbase. Same with SCH losing 95% of its combat actions, or SMN getting turned into an even more braindead version of MCH.
God I hate WoWmorons bringing their “MUST GET TO ENDGAMES AND RAID” mentality and when the game doesn’t pander to that mindset they cry and call the game boring with nothing to do despite there being several warnings of that being the case. Even my friend who still plays WoW is doing it, he doesn’t wanna play XIV until the new expansion drops otherwise “he will be behind” and constantly asks me what the best classes are and such. I try to explain to him that it’s not going to be like WoW when he plays and he should just play through the story but he refuses to listen. Just frick off and stay in WoW you morons
Started a character 3 years ago but checking there he's only Lvl 22 pugilist. Should I just delete and restart if I wanna get in properly? Have they streamlined ARR enymore since then? I think I was doing stupid shit like doing sidequests instead of just MSQ/Job/+ quests
I think the only streamlining was to post arr stuff so probably nothing has changed
level 22 will take you about 3 hours to get if you beeline the MSQ. so only do it if you like your dude
I think I'm meant to be lvl. 15 tbh, I just pissed around too much with sidequests. I can't remember much of the plot but I'd left the starting city and had just arrived at the pirate place.
If I wanna clear out my quest log by just abandoning everything apart from MSQ, can I pick those quests back up at any other point?
there are no quests in the game that will disappear if you don't do them at a certain time. the only 'missable' content are what npcs say when they're standing around waiting for you to talk to the quest giver
If they do do this than they should also do a level squash, because we have too many abilities already.
>already no more power leveling parties for BLU
Bros, did I wait too long?
Just pay literally any lvl 90 to run around and kill crabs in thav till you’re 80 or get a friend
took me about 45 minutes of running around the tempest leveling BLU solo with my bo
Just have people in your FC do it
just level it solo, I really had fun doing it
There's like a million discords dedicated to just about anything you want to do in the game. Find one.
Anon, go to any populated city and start talking in the chat. Sometimes you need to be the driving force for what you want to do, others won't always be initiating for you.
They should just include an easily accessed story journal at that point.
At least then you can ingame wiki any lore to keep up with a conversation.
there is one in the inn rooms, no one pays attention to it.
The issue is it's in the inn room.
Press J
I suppose it's one of those people who think that Eureka and Bozja are dead
Why would you skip the only reason to play that piece of shit game?
I don't understand why anyone stays subscribed after finishing the story
I like collecting things and doing forrays. I would do deep dungeons more because I find them fun but every group always wants to full clear which takes around 5 hours and I usually don’t have the time to play for 5 hours straight
That's a good thing
I would've skipped it too if I knew how bad the story would end beforehand
I’m convinced that the “Bozja/eureka is dead!” Doomers are people who autistically refuse to engage with other people and thus don’t get anywhere since it’s cooperation based content
what is the bozja datacenter anyway? aether?
I’m on primal and both forrays are very alive unless you are playing in the morning on a week day or something stupid. Been to Aether and crystal a few times for spawns and both of those seem to have similar activity
If Eureka/Bojza are are still quite alive (I wouldn't know. I haven't bothered with them since they were on content), then I can see why the devs aren't doing them for 6.x. Cause they're still alive. They can do stuff like Variant/Criterion dungeons to try and satisfy people who don't like Forrays.
Is this a girl (female)?
I'm not entirely sure. Also, Hermes did nothing wrong.
>fat
>black
>no breasts despite being fat
anon you saved this to your hard drive to post on Ganker thinking this was a cute girl? lol.
What was it people use to say? As long as it was cute? That might still work as I scroll through #ffxivfanfest.
Holy shit thats scary
>tfw bi self-hating mulatta gf
why even live?
dude you don't want that shit. trust me. it's bad news
More options would be nice generally, eventually you'll get all the rewards you want to target and move on. Also could help prevent burnout on a specific content type.
Bozja has been really alive as of late I think the wowfugees like me are finally doing it. I think it is a sleeper hit for people who came from wow because it mogs the ever living shit out of the typical modern catch up patch zone that kind of got streamlined with island of thunder and timeless isle. If WoW was smart they would copy it
Sounds like I should do bozja then, I liked doing the raids
Eureka will always be alive because it's a nice long grind for cosmetics/pets/mounts/relics when you don't really have much else to do in the game. XIV needs more optional grind side content, it is so perfect for content droughts and general play when you're capped for the week. I'll never understand why people pretend it's dead content then b***h about not having anything to do.
I can't imagine doing that, but I will say that my experience with the trial was that there was way, way, way too much fricking unnecessary travel shit. The amount of times where you had to go through 3 zones to talk a person, then go back to the Waking Sands (on another continent) was far too high. For the most part, WoW keeps you locked into a zone for quests, but XIV loved to make me spend hours listening to the awful chocobo travel music while I wait for the porter to get to the destination.
>the awful chocobo travel music
As a new player this is the only thing I dislike about this game so far. It was cute the first time, but it gets annoying real fast and isn't even a great rendition of the theme imo.
I think you can turn it off.
I'm doing that asap, thanks.
Some of these settings menus are a little obtuse! It took me a little while to find the setting that lets me zoom into first person mode.
There are a lot of QoL settings. It is overwhelming. If you have an annoyance, google it. There is probably a QoL setting for it.
This is also one of the few good uses of the novice network. Normally they're fricking useless at best
Most people don’t know you can separate action bars switch on and off for combat or sheathing a weapon, good for mounting and shit like that
Noted, thanks!
>Especially the difference between system and character settings.
This is exactly what was tripping me up when looking for the first person zoom setting. I expected it to be in system settings and just completely glossed over it in character settings the first time I was looking for it.
I'm glad that HUD customization is fairly straightforward, at least. I made the duty list invisible and immediately started having more fun.
Yeah, there's a ton of options and to me they're not usually organized in a logical way. Especially the difference between system and character settings.
Doesn't help that sometimes the options themselves aren't very descriptive. The mount music for example makes it sound like you'll mute all music when mounted, but whatever
untick Play music when mounted
Just remember to re-enable it when you get a decent mount so you don't have to listen to the godawful zone music later on
>godawful zone music
Frick you
suck my wiener soken cultist
You do realize the ARR zones have a lot of uematsu composing, fricking braindead homosexual
>being anti-soken and playing xiv
What kind of illness is this
90% of ARR is Uematsu and also I don't get why you'd want to listen to a single mount theme forever. 99% of mounts just use the HW Flying music anyways so you're point is double moot.
like which zones?
The only explicitly bad area theme is LAHEE. Everything else is fine to amazing.
I thought lahee was fine. It’s different which I appreciate
It's not that it's BAD bad, but it's terrible how it restarts every single time a cutscene ends.
>LAHEE is bad
You have no fricking taste.
Wow, what a dogshit opinion.
Just turn off the mount music.
>trial player complains about game
Someone in the sprout channel should have told you to set your free teleport destination to Limsa so you could take the boat off the back dock from Limsa directly to the Waking Sands.
You know, exactly like they have you do in the MSQ, so you would know the shortcut exists.
It got far better later into expansions with that shit, Endwalker for example side quests and almost all story missions are in the zone you're in unless it's a big point in the story and it's moving forward.
The devs admit themselves in ARR and HW they didn't really know what they were doing and were trying their best but know those are deeply flawed parts.
The recent dev writers panel is an example, the main story writer for Shadowbringers and Endwalker was asking YoshiP if he could look back and redo Coils, the storyline, the raids because of how antiquated they are in comparison to the current content of the game.
>Sorry savages, the human sacrifices WILL end
Yeah, but worry not, it will get MUCH easier when you unlock flying after beating ARR.
Is this too close to a Vivi cosplay? Should I change colors?
looks good to me. there's probably a closer staff
Looks good, but I'm pretty sure one of BLM's relic sets is just Vivi's gear.
Why are you morons still subbed to this shit game?
Because it’s fun
I'm not. I'm on break.
POST FEMROES
>free trial now includes storm blood
>still can't recommend it to friends
>registration alone is fricked for my region
>buying and resubscribing was an endeavor for the first time
>ARR is an acquired taste
>HW is great but is not for everyone
>jobs are boring at 50
>SB is mediocre in terms of story
>Some jobs get good at 70 but not enough for others
>don't want to be that guy that says "it gets good at x"
>don't want to oversell it and disappoint them
I tried with 2 of my friends and they couldn't be assed with it. I'm surprised they got passed the registration hurdle at all.
>HW not for everyone
if you got through ARR and not immediately recognize how much better HW is and how much better the game itself gets, mechanically and storywise
why would you even play the game?
>already finished one game
>might as well go through the free expansion since it's free
You'd be surprised what people will do for free shit
What is the point of fates in zones before ShB even?
There's maybe a handful that give you an achievement but hundred or so others are used for what exactly? msq gives you enough boosted xp you don't have to do neither a fate nor a yellow quest to level up.
illusion of content
MSQ didn't used to give you that much EXP back in the day and you'll eventually get a challenge log to do FATEs for bonus EXP rewards so you can level up other Jobs and such.
Level DPS alt jobs while waiting for dungeon queue
They used to be the best source of exp. Places like Northern Thanalan had way bigger fate trains than bozja.
ARR: atma farming
HW: anima crystal farming/Bozja memory farming
SB: there’s a 1 time step in the Bozja relic quest line that is much faster to do these fates than spamming ally raids, outside of that no point
ShB/EW: gemstones
No sane person does that shit.
As a person who finished ARR relic, I absolutely agree.
>no sane person does content
Lmao
He isn't wrong.
she*
ARR relic is horrible, that’s why I’m do it again for warrior
Then we have a lot of insane people playing XIV, because there was so much b***hing about the 1500 tomes requirement for relics this cycle.
Will the EW relic currency be made into poetics after EW? I can’t imagine they make you spend current expansion tomes on a previous expansions relic
Yes.
Damn why am I even bothering trying to grind for them all right now. I might as well just wait till they are a piss easy poetics grind
Yeah. There's 0 reason to even bother with the ones for jobs you don't play. Just buy crafting mats instead even if they aren't worth much.
This
but it was also cause DPS queues were REALLY long back then. When Heavensward introduced bigger zones, it started becoming impractical to level up with FATE grinding cause you wouldn't run into people that often. But I think it was still a thing through PF. The devs would also slowly fix long DPS queue times so FATE grinding become less appealing.
I'm so fricked off there is no video for the two music concerts for those of us who couldn't go to the fan fest, it's one of the best parts of the game and they closed it off completely. Fuuuuck.
I didn't go either, but I think it'd be pretty fricking shit for people to go to an in-person convention and the only thing they get for it is some digital stuff for the game. I'm fine with some event there not being streamed.
Okay, that's fair. The way the zone OST stops and restarts every time you do literally anything is annoying. FATE farming in Great Wood is just BATTLE THEME LAHEEEE BATTLE THEME LAHEEEE for hours.
I understand not streaming and releasing videos straight away, but I do hope sometime in the near future they release them after long enough time has passed, I doubt it will happen though.
Like a paid digital stream? Gotta have something exclusive to offer the Fanfest folks. They probably paid $500 a person to be there. And those folks going to the Eorzean Symphony paid an extra $100-150 to see it in person and probably another night at the hotel unless they went home right after the concert.
>Stormblood will be F2P soon
>F2P Legends might crop up
>Ganker will be a grand total of zero of them, despite constantly touting their immeasurable proficiency in the genre
Can't wait
can't you literally 6 man legend titles now? you can literally be hard carried
Who gives a frick about ultimate? The real fun will be ruining every BA run you can.
>Free trial
>Necromancer PLD with UCoB sword and UWU shield riding Ozma or Morbol
Absolute gigachad
nobody wants to sit through hundreds of hours of shitty cutscenes and teleporting back and forth across a barren, soulless world to do 2 shitty padded 20 minute long fights
its free though
you’d have to pay me a hefty sum to slog through ffxiv leveling again
When are they going to go back and spice Bozja up a bit so it's a desolate shithole with nothing in it?
If they "fixed" Diadem like four times they can do Bozja at least once.
You know why glam people and housing gets so much work and attention? Because people are directly asking them for it.
If you're not asking for it, how are they ever going to know if there is demand for it?
everything past heavensward is forgettable at best
>stormblood: we go to le nippon because we just do ok? now help those terrori- i mean freedom fighters!
>shadowbringers: you are in THE FIRST NOW WOW, incredible! go kill 10 rabbits! story? errr its good ok? trust the youtubers
>endwalker: lol
Hello, WoWsis!
How’s those dragons treating you?
>Shadowbringers
>Go kill 10 rabbits
What quest?
Do you mean I have to PLAY this game I paid for? Nooooo, how horrible! Take the content away, please!
I sometimes can't tell if these shbabies are serious in saying ShB was perfect with no flaw while saying EW's pacing dragged on
Most mindboggling shit was when they say "duhhhh why hermes didd dat?? sadbirb for a final boss is so badddd" while defending what emet did and actually thinking the sundered and unsundered are the same people
Like do I really play the same game as these speedreading morons
Trancers mixed with WoWgays who are parroting trancers.
Stormblood was better than Shadowbringers and I'm tired of pretending otherwise
Are you asian? I know a lot of that region does prefer Stormblood over Shadowbringers for obvious reasons.
For me Stormblood is when the game hits it's stride in content, the raids are amazing and fun, there is so much to do, something is always going on
>Ivalice
>Omega
>Eureka
>Four Lords
>Ultimates
>Monster Hunter tie in story
>Trials are godlikes
Only for me the story is a bit underwhelming from the high of Heavensward, but it picks up really good after 4.0 and it starts building up to Shadowbringers.
SB was also the peak for most jobs in terms of design. Nearly every job played great with the exception of shit like WHM or MNK who already had a ton of problems coming from HW.
GOD, I miss HW bowmage so fricking MUCH
I'm kind of excited for the free trial in 6.5 to see if Stormblood gets a revival and might go back and hit Eureka and those other raids again with people who are doing them for the first time and hang out in Kugane, seeing lots of new people doing the towers.
Why does she make my peepee feel good?
No, but honestly Stormblood just felt all around better.
Going into Stormblood you have a lot of build up for both areas since Ala Mhigo has been talked about forever and Yuugiri is a Doman connection all the way back in ARR, both of which naturally come into play during the expansion about fighting Garlemald. The build up to Shadowbringers was basically nonexistant by comparison, the Scions randomly get KO'd over time and it turns out that the stuff on the First which was sorta settled back in HW now just isn't. So right as the war with Garlemald starts to really ramp up, you basically get yanked out of it.
Also Zenos was just better than Emet at being a villain. The moment you see Emet you immediately know every move he's going to make before he makes them, his betrayal was incredibly easy to predict, and he spends most of his time teleporting around spouting exposition and making quips. Even knowing he was the villain he never felt threatening, and in many ways was more annoying than funny.
Furthermore the entire atmosphere of the game changed. In SB you were just a really good adventurer who had a blessing lots of other people had. In ShB you become the sooper sekrit 13th Convocation member who was super cool and you can teleport people into your fights and you were actually buddies with the bad guys before they were bad. There's more novelty in Lyse poking fun at the Duty Finder with the Susano fight than there is in Azem's god damned crystal.
There's a lot I agree with in your post, but I can't agree with there being barely any build up to Shadowbringers.
>The build up to Shadowbringers was basically nonexistant by comparison, the Scions randomly get KO'd over time and it turns out that the stuff on the First which was sorta settled back in HW now just isn't.
The Crystal tower and Graha was all the way back in ARR, teasing the existent of other shards through the Void rift.
There were references to other shards but not that Shadowbringers was going to be going to one. The Crystal Tower and G'raha being in the First is pretty out of nowhere.
Hell that brings up another thing, WoL should immediately recognize G'raha just by his voice since they talked to each other back in CT, not to mention how blatantly obvious his 'twist' is anyways.
Wol knew it was Graha all along dude, he knew from the first moment but isn't one to push it. If Catboy wants to play mystery homie then he has his reasons for it.
That's why in the scene where catboy tries to take the corruption from the wol, the hood reveal and Wol can immediately call out his name.
He knew all along it was Graha.
?t=548
Or…. He finally saw his full face and recognized him?
One of the very first scenes in the Crystarium lets you ask him about Graha.
I think the beauty of this, is that both interpretations are valid.
Story is one of the few things that sets it apart from most other mmos. But it also has a shit ton of filler. The ideal solution would be a massive editing effort to cut the fat. It's obvious some of those quests existed for no reason but to eat up subscription time. But the game is so big now that they are more of a detrement driving away new players than keeping them.
Also to redirect cutscenes. They are filled with a lot of bizzare pauses. like a character says a line, pauses a full second or two, nods then continues instead of just emoting while conversing like actual human beings. That sounds like a nitpick but with the sheer fricking volume of cutscenes I swear those thousands of pauses add up to several hours.
>xivtroons pretending that yoSHITPISS doesn’t delete content when he literally deleted the best content in the game, Diadem, TWICE
Diadem is in the game.
Cry, wannabe Barry
You gonna keep samegayging or?
https://twitter.com/aitaikimochi/status/1685491879310471168
Who the frick would want to skip over large chunks of the story?
Seriously, WHO?! That's like skipping over two thirds of Season 1 of Marvel's Agents of S.H.I.E.L.D just to get to the part where HYDRA is revealed to have rebuilt its ranks from within S.H.I.E.L.D as revealed in Captain America: The Winter Soldier and how it affects Coulson's team of agents in turn.
>giant Gaia cosplayer looks cuter without make-up
Huh.
At least she isn't promoting an OnlyFans like that Nophica fake tit slag.
I hate breast implants so fricking much. They always look bad.
I like how she and the rest got dumpstered by a catgirl in starting gear just waving and smiling.
Real > Fake
And she knew just how good they were.
She cute!
so if you get a dude in your raiding party that says he can't pay attention to a story long enough to read through it, what makes you think that individual is capable of performing well in a raid setting?
In an ideal world I'd only play with people with lore friendly names, job appropriate attire and who know the story inside and out.
Sometimes you need to make compromises
is my outfit class appropriate? 🙂
I really wouldn't recommend starting XIV from scratch in CURRENT YEAR to anyone. I've enjoyed playing it since the release of 2.0, but catching up from that up to 6.5 must be soul crushing. And catching up while also paying a monthly sub sounds even worse.
milk the free trial. a casual player could probably not finish out the trial before it gets extended to stormblood in a couple months
>he didn't do the Zodiac questline on release
You didn't finish your relic.
Release Anima was worse. The 210 step in particular was the worst relic grind in the entire game.
What was the 210 step? The Alexandrite? I remember I gave up on that back when it released.
The 10 ore/bone/shell/whatever + 4 hq cakes/francesca/arrow/whatever.
>Atma farming before nerfs
>Books before nerfs
>Light farming before nerfs
The story is really really bad though, like I'll admit that I'm not a Final Fantasy guy (I only played FF3 and FF7 & FF8 ), but it's just not enjoyable at all.
As a complete newbie that needs a new game to kill a bunch of time, is XIV enjoyable if I only want to play it solo for the story?
Sure
you can play most of the game solo now, except trials I think, whether you'll enjoy the story and the world is another matter
They've been releasing a bunch of updates to make it as solo friendly as possible. You probably only have to play with other people like 10% of the time while doing the story at this point.
freetrial.finalfantasyxiv.com/
You'll have to group up some to progress, but I think just playing it for the story and then a bit of endgame multiplayer until you get bored is the best way to play. Subbing for a month every year or two is ideal.
Absolutely. With a release of 6.5 early october I think it's when all msq dungeons will be available for duty support (aka doing them with npc). Just 3 left, post-SB ones
well thats gonna be subjective, just know that if you don't enjoy the go to point A talk to X then go to point be and talk to Y then catch cutscene in ARR, from HW on the game leans on that format a lot more. funilly enough there's actually a lot of combat in ARR msq. the good side is the story does get more interesting, again subjective. for me it clicked around level 30 msq. and I started paying attention more, that's not to say I'm skimming through like 75% of the time.
I’m closing in on level 30 in the trial right now and am enjoying the story. It’s very cliche fantasy stuff at the point I’m at so far but I can tell it’s going to go places. You can also do dungeons with NPCs instead of real players.
I haven’t bumped into anybody else as chatty as me yet and am hoping that changes once I get further into the game.
ARR is very vanilla mmorpg experience I'd say, even too mmo sometimes, especially when it comes to endless yellow quests. I almost got burned out last year at my lvl 30, but anons convinced me to push through to the end, and now I'm still here with over 2k playtime and almost fully cleared story content except for ARR tribe quests kek. Absolutely worth it.
t. another solo autist
>mfw poorgay WoWgays are now demanding a fast-forward button
How fricking deranged do you have to be to play MMOs for the dogshit grindy gameplay
I will continue to bully the shit out of storyskippers.
I do read everything in the MSQ. But I will NOT read sidequestslop unless it has characters or stuff I care about.
Based. If someone initiates a boss fight before letting someone finish their scene I throw.
I kneel.
Don't click if you're american
He's miles easier than Ultima's wipe simulator
its just secondaries repeating the TG hype, probably cannot even afford a sub.
How painful are the newest DoH/DoL relics bros?
>storyskipping in a game where like every 4-5th quest throws you a nostalgic throwback who remembers what you did for them and make you feel great
>make you feel great
And then you have DRK quests and its journal entries.
DRK ensures a friend is always close by.
Still one of the best characters that most people won't experience. A flavour of "Why are you always being the hero for these people who don't give a shit about you"
tfw Time to go. I don't know when we'll do this again─if we'll ever do this again. The little trick you've learned doesn't count, you know. But even if this is our end, it won't change what we had. I love you more than you'll ever know. Be well.
You are a real one brother.
>still never played FF14
>already got to skip all the content
cool
If you don't run savage at the MINIMUM I don't want to see you speaking on XIV, you're a scrub who probably panics fighting LG Cid or something because it's too hard for you
raiding is now a mini game, on par with chocobo racing or lord of verminion
at least pvp requires something resembling a pulse
I enjoy PVP as well, but I'm more into frontlines than CC
I have no friends, no time to gear up, and I don't want to drag others down with how ineffective I am. I don't even do Extremes because I know I'm just bad.
They could sell Story Skip Tokens for that sweet profit.
Honestly they should just release XIV Offline like they did with DQX.
No. Just play the free trial.
I played it a while ago. I enjoyed the world and it being FF. The gameplay felt like standard MMO stuff, but I can live with that. Didn't get much of a taste of the story though, but people have been praising the expansions in that regard, so I'll take that as a promise. I'm not an MMO guy though, and this game doesn't even rely on that aspect too much from what I've seen. I'd prefer if it just was a single player game.
I wish I could play DQX in English. 🙁
Oh come on, DQ is a game for kids. You don't more than basic Japanese for it. And you know at lease SOME Japanese at this point, right?
>he skipped Sky Pirates and Ivalice PEAK gameplay
>he skipped *touches scar*, omega cuhrayzee ride, and eden
I'm a soloautist, but honestly bros, don't do this. Play it, it's worth it.
>People skipped Coils
>yoshida visibly died from pain when ishikawa asked him on the writing panel to remake coils
DO IT COWARD
No. Leave Coils as is. In fact put it into Raid Roulette. Make people experience it. It has the coolest locations in any raid series.
No way bro. Those are legit savages+ without (savage). It needs a normal mode to make it into NR roulette.
They can just put giga echo on for everything if you get it in roulette
Phases and shit don't matter if everything dies in 5 seconds, except for maybe Nael
I thought that was a really amazing request from her, it's what I'd love as well Coils to get an upgrade some love. It's such a good quest line.
If anything, just to play spiral again
Skipping coils is a crime. Hope they do end up reworking it so more people experience it
I skipped Coils for the longest time because the queues for Duty Finder were always 30+ minutes. I went back and did it solo on a whim for WT and ended up bjnging the whole series. The feeling of going through it was indescribable.
It's really good how the rest of the Main story if you did Coils you will get extra dialogue and cutscenes because of it, Alisaie always thanking you for being with her from the start e.t.c.
I'm genuinely sad I'll never know how it felt to play 1.0 rivenroad and then do t9 blind.
Shit fights and 80% of the story for them was filler/baiting a "Louisioux is evil" subversion. The extended Louisioux cutscene is great but it takes away from his sacrifice to have the WoL come and clean up his unfinished business.
>Ishikawa is only 35
Amazing how she wrote the DarkKnight quest line in HW, Shadowbringers and Endwalker at still such a young age.
She has some real talent. I wish they'd put her back on the writing and not just an overview supervisor role.
Sometimes I wonder what the frick happened in her life to make her write stuff like this so authentically
I remember watching a writers panel of her a few years ago where she admitted she read at least 3 novels a month and writes at least one novel worth of stories a month to keep her brain active.
Apparently Yoshida and many others were angry at her because she would stay behind at the office and working far far too much overtime where they could see she was burning out but she kept autistically writing. She was forced to take a holiday/ vacation because of it.
Bless this woman. I hope she's still under 40.
actual autism. the kind that can be used to create. i envy her
Shadowbringers is literally D.Gray-man fanfiction.
Anything to get asmon to come back huh yoshi?
why would anybody do that?, the endgame of this game is the worse aspect of it, just sitting on your ass doing queues for shitty raids and bossfights, boring as frick, the best part is exploring the world and getting to know the lore (its boring as frick too, but the journey is worth it).
XIV is a great final fantasy but a dogshit RPG/MMO
>dogshit
I'm getting really tired of Americans and their imperial cultural mindset.