Weapon durability systems. Yay or nay?

Weapon durability systems.

Yay or nay?

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  1. 3 months ago
    Anonymous

    I'm going to save you 531 posts and 185 image replies:
    It depends on the game. Most of the time it's bad. Sometimes it's good. A lot of people hate it no matter what.

    • 3 months ago
      Anonymous

      >It depends on the game

      That sentence has little to no practical information or even opinion. You didn't save me jackshit amounts of posts!

      • 3 months ago
        Anonymous

        A lazy question begets a lazy answer
        Ask a more detailed question for a more detailed response
        Simple, no?

        • 3 months ago
          Anonymous

          Yeah because frick fostering discussions, right?

      • 3 months ago
        Anonymous

        >hey Ganker(rpg), is someone cutting your skin open to get at your organs good or bad?
        >well it depends, it can be done for good or bad reasons
        >WOW THANKS FOR THE VAGUE RESPONSE, FRICK YOU

        • 3 months ago
          Anonymous

          False equivalency fallacy.

    • 3 months ago
      Anonymous

      Almost always things degrade too fast and are too easy/cheap/quick to repair, turning the whole system into tedium: this is the Fallout way to frick it up.
      Sometimes, things degrade so slowly that you forget about the whole system until you get a WEAPON ALMOST BROKEN! UI alert: this is the Dark Souls 1 way.
      There's few games that escape those traps.

      Fpbp

      Remember early DS2 on pc? You would lose durability faster due to higher framerate bug. Back then I though this was a feature that forced you to upgrade 2 or 3 weapons at the same time, spreading shards instead of using them all on one weapon. I kinda liked it.

      I played on release at 60fps and I don't get how people could have trouble with durability unless they were hitting walls for the lulz, even doing meticulous full clears between bonfires I almost never got anywhere close to running out of durability.

      • 3 months ago
        Anonymous

        I dont know if the bug happened to everyone or if it even was a bug, but I distinctly remember using more then half of durability on short runs in merchant wharf.

        • 3 months ago
          Anonymous

          AFAIK it was a consistent bug relating to jap spaghetti code originally designed for 30 fps only, also caused status effects buildup to progress faster at 60 fps and a few other things.
          But there must have been some other bug contributing, because
          >more than half durability in wharf
          is something I can't explain otherwise.

          • 3 months ago
            Anonymous

            Corpses.
            In every map where the enemy corpses don't disappear if you clipped with your weapon into a pile of them it would "hit" them, potentially multiple times per second, resulting in an extremely quick deterioration of the weapon.
            I know because that's how you used to break the meme spear quickly.

            • 3 months ago
              Anonymous

              Damn that's pretty dodgy programming, not even Bethesda fricked up that hard on that regard.

              • 3 months ago
                Anonymous

                Bethesda games have the most comical "cosmetic" animations ever seen by as many people as have seen them. i think games wherein whatever divine force controls your characters interaction with the physical reality they exist in had no concept of a slope when creating its kalpa and can have them die from running off them with their legs still waddling cartoon style should have ceased to exist decades ago but here they still are making that shit

                Japanese games figured out slopes on the N64

              • 3 months ago
                Anonymous

                Damn, are you being paid by word count or something?

              • 3 months ago
                Anonymous

                I don't get this kind of ironic post that's just "say something moronic". What's the punchline?

              • 3 months ago
                Anonymous

                It's always better to laconic than longwi ded.

              • 3 months ago
                Anonymous

                no

              • 3 months ago
                Anonymous

                Wait, are you not?

              • 3 months ago
                Anonymous

                No, I shitpost for free.

              • 3 months ago
                Anonymous

                They worked out slopes by Fallout 4 which came out in 2015 lol.

            • 3 months ago
              Anonymous

              Lol that's silly, guess I never killed enough guys close together to run into it.

              Damn that's pretty dodgy programming, not even Bethesda fricked up that hard on that regard.

              Bethesda has fricked up in far far far worse ways: Oblivion enabling character movement before things like gravity and collision detection have finished loading is probably the funniest one.
              Hell, even From did much worse with their multiplayer RCE.

    • 3 months ago
      Anonymous

      This. I take a holistic approach to games, it really depends on how everything works together. These questions begging strong opinions on a particular feature divorced from all context are quite stupid.

    • 3 months ago
      Anonymous

      >I am le authority of what everyone is going to think and say

      Get the frick out.

    • 3 months ago
      Anonymous

      thread should've ended here

  2. 3 months ago
    Anonymous

    I'd say yay. Firearms are quite capricious little shits, even the notorious AK-47(or it's 5.45 version AK-74) needs basic maintenance after use to not get its compensator rusted to the end of the barrel or to not get the barrel clogged by soot. Gets you some level of attachment in the process, in game as well as real life.

  3. 3 months ago
    Anonymous

    Yes, gear condition is one of the decisive lines you can between actual bona fide RPGs and strategy or action games with RPG elements.

  4. 3 months ago
    Anonymous

    I think my issue with durability is that usually your shit breaks way too fast and it becomes annoying. But if things broke down too slowly you may as well not have it in the game.

    I'm playing Kingdom Come and your shoes wear down so fricking fast grom just walking that I'm considering travelling barefoot. Is it realistic for shoes to break down from usage? Yes, but they don't desintegrate over the course of one day in real life.

    • 3 months ago
      Anonymous

      This is my #1 gripe with durability systems, they're always overtuned. FO3/NV could've cut weapon and armor degredation 50% slower and it would've been fine.

  5. 3 months ago
    Anonymous

    >Losing my equipment because i played too much
    Woah that sounds so fun...

    • 3 months ago
      Anonymous

      Sometimes you have to take a break, go to town...

    • 3 months ago
      Anonymous

      Yes, it adds tension, decision making and fun variables to an otherwise stale predictable gameplay grind.

      • 2 months ago
        Anonymous

        I play the game for the gameplay grind. If I want variety, I can play a different game or just do something else altogether.

        • 2 months ago
          Anonymous

          Or maybe you just don't like RPGs, since their "gameplay grind" resolves numerous systems working simultaneously.

  6. 3 months ago
    Anonymous

    Remember early DS2 on pc? You would lose durability faster due to higher framerate bug. Back then I though this was a feature that forced you to upgrade 2 or 3 weapons at the same time, spreading shards instead of using them all on one weapon. I kinda liked it.

  7. 3 months ago
    Anonymous

    It's busywork, with the point being that it gives more reason to loot things. FO4's weapon modding and scrapping for parts was an improvement to the whole thing.

    • 3 months ago
      Anonymous

      It's fun busy work that adds immersion.

  8. 3 months ago
    Anonymous

    Maybe not durability perse, but weapon maintaining works well in RPG's.
    It just adds another layer to things, something to keep track off and plan around it.

    More layers are pretty much always better.

    • 2 months ago
      Anonymous

      >More layers are pretty much always better.
      Tales of Zestiria has a shitload of layers and gameplay mechanics, and most of them make the game worse.

  9. 3 months ago
    Anonymous

    I like weapon durability when it's just a secondary thing that if you don't remember will brick you run, but is otherwise cheap and a non-issue.
    not a rpg but the first dark souls had great durability balancing IMO. You could often clear the entire area + boss on one repair. But if you died / forgot to repair you would get boned later. fun yet light mechanic.
    The opposite of this would be BOTW. lovely game that I put 90+ hours into. Love the game but that weapon durability is either cathartic or a lesson in OCD hell.

  10. 3 months ago
    Anonymous

    Wish it noticeably affected enemies. I want to shatter rusty bandit armor with a single power attack from a warhammer. I want their bow to snap if they block with it. I want to split a foe's magic armor to lower their defenses and deny them their enchants.

    Besides actions games like Legend of Zelda and Rage 2 there isn't much in the way of enemies having breakable gear and even in those games the player doesn't have breakable gear themselves.

    Only rpg I remember breaking something is Morrowind when an enemy blocks a lot and their shield breaks. Pretty neat but rare and you can't expect it to happen.

    • 3 months ago
      Anonymous

      There's also spells and enchantments to break your opponents equipment, which is why I defend the durability mechanic in Morrowind and Oblivion. They're hard to balance right in a game like TES, so I understand why Skyrim didn't have it. It wasn't effective, and Disarm is a good substitute.

      • 3 months ago
        Anonymous

        Skyrim didn't have it because Bethesda took out most of the RPG elements from it.

        If there was a visual representation of weapons breaking down after time (swords get chipped, guns get rusty/cracked) that would be my dream.

        • 3 months ago
          Anonymous

          Kek, if weapon degradation is a "RPG element" then so is smithing, which Skyrim added.

          • 3 months ago
            Anonymous

            For every RPG element they added in Skyrim, they removed 3 others.

            • 3 months ago
              Anonymous

              Give us specific examples.

              • 3 months ago
                Anonymous

                added:
                >a skill tree

                removed:
                >spellcrafting
                >armor slots
                >damage types
                >faction reputation
                >equipment upkeep
                >classes
                >stats

                even comparing Skyrim to Oblivion and Morrowind you can see that for Skyrim they thought their audience was comprised of morons and removed all of the systems they thought might be too confusing for a 6 year old that cant read. Skyrim is an action adventure game

              • 3 months ago
                Anonymous

                They also removed mysticism. RIP.

              • 3 months ago
                Anonymous

                that's because after morrowind bethesda only made console games. Morrowind has sould because it was a PC game. Oblivion was always a console game at heart. Playing with a mouse actually felt like a burden on release and skyrim is the same way. The game was obviously designed for a controller. Those fricking rats are the reason things ended up this way. Oblivion was and will always be the true beginning of the end for that fricking company

              • 3 months ago
                Anonymous

                True and real.

              • 3 months ago
                Anonymous

                >UI sucks
                >THIS IS THE END OF BETHESDA

              • 3 months ago
                Anonymous

                A lot of things sucked about Oblivion, not just the UI.

  11. 3 months ago
    Anonymous

    Oh yeah, endless busywork or oil, smithing hammer, wheatstone, now that's a proper RPG immersion.

  12. 3 months ago
    Anonymous

    yes, but not egregious as in modern Zelda games, I think Dark Souls, Stalker and New Vegas have perfected the durability system.

    • 3 months ago
      Anonymous

      >New Vegas have perfected the durability system.

      Weapons sure, with some ammo types being stronger but damaging your gun's receiver quicker was cool. But NV's armour system was fricked. Any that wasn't power or Ranger armour broke down to 0% after like 2 gun fights.

      • 3 months ago
        Anonymous

        TBF it's a post apocalypse what do you expect? Most armor's gonna be shit anyway.

        • 3 months ago
          Anonymous

          What, am I supposed to believe my leather armor just falls apart because a stray bullet hit all my belts and buckles holding it in place?

        • 3 months ago
          Anonymous

          Alexander conquered the known world in linen armor. What's your excuse?

          • 3 months ago
            Anonymous

            my daddy wasn't a king.

          • 3 months ago
            Anonymous

            They also didn't have to content with firearms or hand grenades back then.

            • 3 months ago
              Anonymous

              >From the age of five, the Persians teach their boys in three things: to ride, to shoot straight, and to tell the truth. -Herodotus
              You sure?

              • 3 months ago
                Anonymous

                Shoot as in a bow and arrows, you dense motherfricker. Looks like (YOU) don't know how to tell the truth, anon.

              • 3 months ago
                Anonymous

                >From the age of five, the Internet taught boys three things: to hide, to aimbot, and to constantly lie. -John Titor

              • 3 months ago
                Anonymous

                >the Internet taught boys three things: to hide, to aimbot, and to constantly lie
                Replace that with *Ganker, and (you)d be correct.

              • 3 months ago
                Anonymous

                Believe it or not, these things predate this website by a fair margin. Ganker is just an extension of the early internet.

              • 2 months ago
                Anonymous

                The internet was better off without Ganker and social media.

              • 2 months ago
                Anonymous

                Ganker isn't social media.

              • 2 months ago
                Anonymous

                hahahha, that's what you tell yourself boy

              • 2 months ago
                Anonymous

                /soc/ and /lgbt/ would like to have a word with you.

              • 3 months ago
                Anonymous

                >Shoot as in a bow and arrows, you dense motherfricker
                Explain this book then, big guy.

              • 3 months ago
                Anonymous

                >chud literature

              • 3 months ago
                Anonymous

                >manly arts=chuddish
                interesting.

              • 3 months ago
                Anonymous

                That is the most boomer cover I've ever seen. Those kinda guys unironically want a police state. Frick that shit.

              • 3 months ago
                Anonymous

                It's hard to have a police state when everyone can ride, shoot straight, and tell the truth. Sounds like unfounded prejudice due to imprinted associations.

              • 3 months ago
                Anonymous

                Come again? Everyone in the US has a gun and yet the police frequently walks all over your protests and insurrections. Police do whatever they want with impunity, police violence is at an all time high. Shouldn't take an anarchist to tell you that pigs are not your friends.

              • 3 months ago
                Anonymous

                US still has the right to protest. Australia does not cause of the coof

              • 3 months ago
                Anonymous

                >US still has the right to protest. Australia does not cause of the coof
                ~~*Port Arthur*~~ -> COVID concentration camps

              • 3 months ago
                Anonymous

                Yeah, you have a cartoonish view of the world. The associations you're talking about make no sense. You just had a reaction to what you perceived as an authority figure or "bootlicker" because they are holding a gun and started spouting off about "chuds". It's really quite amusing, displays the kind of self-neutering that goes on amongst kids like you.

              • 3 months ago
                Anonymous

                FREEZE

              • 3 months ago
                Anonymous

                A lot of fancy 10 dollar words for a non-existant message behind them. My observations are true, as is the claim that boomers love sucking up to authority figures. They are chuds. End of the story.

              • 3 months ago
                Anonymous

                I didn't use a single fancy word, anon. Do you just circlejerk with morons all day? You saw a guy with a gun and threw a fit about "chuds", not even using the term appropriately.

          • 3 months ago
            Anonymous

            Alexander was conquering when world population was around 200 million.
            We're at over 8 billion nowadays. That's 40 times the difficulty of conquest.

            • 3 months ago
              Anonymous

              Sounds like you'll need even more pikemen, anon

            • 3 months ago
              Anonymous

              alexander was only stopped by disease, we have advance medicine now. it's easy mode.

  13. 3 months ago
    Anonymous

    I'm probably the only one but I really like the whetstone mechanic in Monster Hunter. To see your character give his sword a quick sharpening before going in felt nice. Anons gonna b***h at "muh busywork" but to me it's those little extra things that make games fun.

    • 3 months ago
      Anonymous

      I think that this should really be the actual focus of degradation systems. It should just be a little moment where the game forces you to slow down a bit and absorb the environment. It shouldn't be stupidly expensive and empty the player's pockets, the player should kind of want to do it because it gives them a moment to breath, maybe consider talking to a companion or something, all while watching a nice animation between the constant fights.

  14. 3 months ago
    Anonymous

    what value and enjoyment does weapon degradation bring to the player? None. It's just another cause of stress and need for resource management that has no upside.

    • 3 months ago
      Anonymous

      >stress
      Man the frick up, it adds immersion. Too many QoL just turn a game into a cookie clicker theme park, see modern WoW.

      • 3 months ago
        Anonymous

        WoW was always a cookie clicker theme park. You were just stupid enough to fall for the decorations they put up, and now that they’re gone you see the skinner box for what it is.

    • 3 months ago
      Anonymous

      don't be like that, isn't it fun to slowly do less and less damage and then at a critical moment you weapon breaks and you're left all but helpless because the game forced you into a single weapon type specialization and you didn't bring a second back up weapon so you die like a chump because you can't run from a fight because every fight is to the death

      • 3 months ago
        Anonymous

        >isn't it fun to slowly do less and less damage
        no, no it's not. and I honestly don't think this is your genuine opinion.

    • 3 months ago
      Anonymous

      >It's just another cause of stress
      A cause of fricking what?

  15. 3 months ago
    Anonymous

    Depends on the game.
    Don't mistake depth for busywork.

  16. 3 months ago
    Anonymous

    If the game doesn't have it, it's a shit game.
    Weapon exists, it has to be maintained.
    Simple as.

  17. 3 months ago
    Anonymous

    Lol why are people so divide on this inocuous mechanic?

    • 3 months ago
      Anonymous

      Because most of the time it's done poorly and doesn't add anything to the game, therefore some people want to get rid of it because it's pointless (even tho its removal will inevitability break the game in some way) while others like the idealized version of it (which totally works in their heads) and want to see more of it.

      • 3 months ago
        Anonymous

        It's funny, I don't think I've ever seen people split so 50/50 on something. Usually it's everyone dogpiling on the same shitty contrarian opinion since Ganker is an echo chamber, but this is fascinating to watch.

        • 3 months ago
          Anonymous

          >since Ganker is an echo chamber
          Post sites you don't consider to be echo chambers.

          • 3 months ago
            Anonymous

            the horrifying truth here is that there are practically only 4 or 5 websites left on the internet that are sizeable chambers of any kind

          • 3 months ago
            Anonymous

            Fricking DeviantArt and Youtube comments have more balanced discussions than 4troon.

          • 3 months ago
            Anonymous

            Reddit is unironicly less of an echo chamber than Ganker nowadays

            • 3 months ago
              Anonymous

              You know that very much. Go back.

              • 3 months ago
                Anonymous

                >taking pride in being a 4trooner

                Yikes.

              • 3 months ago
                Anonymous

                >assumption and projection
                A fatal mistake. You know what else is fatal? A bullet to the head. You should get one. Go back.

              • 3 months ago
                Anonymous

                >gets defensive when someone insults 3chin

                lol

    • 3 months ago
      Anonymous

      Most people play shit games where a durability system does nothing but add tedium, so they don't know how nice the mechanic can be when it's implemented correctly.
      On the other hand it's precisely why so many games insist on having mechanics that are either badly designed or completely redundant that it's important to understand that the mere existence of a mechanical layer doesn't necessarily add anything or make the game inherently better, there's is no universal answer to whether a mechanic is inherently good or not, it all depends on the bigger picture.

  18. 3 months ago
    Anonymous

    I liked it in JA2 but it was annoyong in Zelda.

    • 3 months ago
      Anonymous

      >I liked it in JA2
      It was alright for guns and armor, but the fact that grenade could fail to detonate even at 97% condition was seriously annoying.

      • 3 months ago
        Anonymous

        >but the fact that grenade could fail to detonate even at 97% condition was seriously annoying
        That's laughably bad. High percents should always succeed, but have a chance of doing reduced damage randomly.

  19. 3 months ago
    Anonymous

    realistic but never adds anything interesting to gameplay. some people love tedious busywork but they shouldn't be catered to.

  20. 3 months ago
    Anonymous

    Unless the game is built around survival or really in-depth simulation, it's just pointless bloat. Most of the time, it is just obnoxious and the general idea balance-wise (ie have the player switch weapons instead of stick with exclusively the end game gear) could be implemented in better ways.

  21. 3 months ago
    Anonymous

    do you really have to ask
    I guess the problem was really that you couldn't craft weapons not that weapons deteriorate

  22. 3 months ago
    Dave

    I didn't mind in Fallout 3
    especially makes sense for armor

  23. 3 months ago
    Anonymous

    >the gameplay requires using weapons a lot constantly
    Nay.
    >the gameplay requires using weapons only occasionally
    Yay.

  24. 3 months ago
    Anonymous

    Yay, and repairs should reduce the max durability by a small amount each time.

  25. 3 months ago
    Anonymous

    >going into water rusts your gun
    >shooting too much deforms the barrel
    >wooden butt breaks off after a while
    >metal parts can't get too hot or cold, lest they deform or become brittle
    >have to oil and clean it constantly
    >need exactly the same model of gun if you want to replace an individual part
    >can't take any other calibre of bullet, can't just switch out receivers
    >scopes misalign over time
    >even with perfect maintenance it can still suffer from loading inhibitions

    Guns are a nightmare to maintain. No thanks. It's fine for swords though.

    • 3 months ago
      Anonymous

      and that's why nobody in real life uses guns right

      • 3 months ago
        Anonymous

        Outside the US? Nobody does.

  26. 3 months ago
    Anonymous

    I'm fine with it in a game where it makes sense as a resource to manage, like Fire Emblem
    I don't like it when its there to add pointless busywork that people eat up, like in FO4 or BOTW, or for a not rpg example RDR2

    • 3 months ago
      Anonymous

      FO4 had no weapon durability, and it would've been a lot more interesting if it had. The game already allows you to carry 50 weapons with you anyway, having spares wouldn't even have been a problem.

  27. 3 months ago
    Anonymous

    In a dungeon crawler where rationing your inventory space with the equipment you need to clear multiple floors before you descend is part of the game's appeal, yes go for it.
    If it's a baby game like souls where you kill a measly 4 or 5 mobs and then reach a checkpoint, and you have an unlimited inventory, it's pointless. People probably won't even notice it's there unless it's implemented obnoxiously like it is in nuzelda.

  28. 3 months ago
    Anonymous

    I don't mind durability so long as I can also do maintenance the weapon the balance it. I hate shit in Fire Emblem where a sword is just done after X uses. Let it wear down, let it even break but also give me the chance to fix it.

  29. 3 months ago
    Anonymous

    >Look we have these good weapons
    >I don't know how to balance weapons
    >How about we make it so the player can only use good weapons for a limited amount of time because they will outright lose the weapon
    This system is dogshit. In games with limited range combat is just an attempt to copy the ammunition conundrum. In games with plenty of ranged combat it just adds another nerf to the player on top of a system that should already do the job.
    Worst part of weapon durability bullshit is that it's always a player only mechanic. The player has to worry about his equipment breaking down, the player has to worry about killing an enemy in such a way they don't damage the loot. The AI doesn't give a frick.

    • 3 months ago
      Anonymous

      Yeah, it adds difficulty and awareness requirements (shoot the arm, not the weapon etc).

      • 3 months ago
        Anonymous

        Except most CRPGs don't allow you to target specific body parts and even ARPGs might not have proper target location. Especially older ones where armor is one or two pieces. And again the AI doesn't event pretend to worry about shit like that.

      • 3 months ago
        Anonymous

        >It adds difficulty
        >High difficulty games like "Arcanum" "Fallout 3/NV"
        RPGs are the lowest IQ piss easy games. 15% of 0 is still 0

      • 3 months ago
        Anonymous

        >difficulty
        Not really, it's supposed to add resource management but in most games it just ends up feeling like busywork. It's difficult to get that balance right

      • 2 months ago
        Anonymous

        That WOULD be fine if those games actually allowed for the tactical depth to do that, but RPGs are becoming less in-depth with their systems while adding hurdles and time sinks like crafting and shit. It's all the busywork but without the strategy.

  30. 3 months ago
    Anonymous

    Almost never correctly implemented. If it’s done right it’s a resource that you have to carefully manage. If it’s done wrong it’s a pointless, tedious chore. Same goes for inventory management.

  31. 3 months ago
    Anonymous

    It's good for gameplay balance. The morons saying it's bad are the same morons complaining about carry/weight limit for inventories.

    • 3 months ago
      Anonymous

      I swaer some people just all gameplay restrictions gone and then complain that the game's too easy/forgiving and that "nothing matters anymore". I've seen this over and over.

      • 3 months ago
        Anonymous

        Its almost like... vrpg isnt one person.
        Woah no way!

        • 3 months ago
          Anonymous

          Yes this place is a hivemind and an echo chamber, shut the frick up you crook.

          • 3 months ago
            Anonymous

            I disagree.

        • 3 months ago
          Anonymous

          He's complaining about a certain type of moron. Not insinuating that all posters on /vrpg/ are moronic.

  32. 3 months ago
    Anonymous

    In the FF Legend, the early SaGa, games you had glass weapons with low durability be super strong, or martial arts that got stronger the lower their durability was (representing increased mastery with a technique). Which added interesting wrinkles to the durability mechanic on top of relatively limited inventories for each character. By comparison, spell users could sleep to recover their uses, making them more economic, and monster characters could evolve to get entirely new stockpiles of attacks mid-dungeon, allowing you to clutch out a successful foray even if you were poorly prepared.

    So yeah, it can be done in a fun way. I mostly play games instead of simulations, though.

    • 3 months ago
      Anonymous

      The Glass Sword in SaGa 1 was actually a nod to the Glass Sword from Ultima, SaGa 1 mostly elaborated on that by adding general durability gimmicks and more one shot weapons like the Nuke.
      It works in SaGa 1 or 2 because the game's a dungeon crawler, later on in the series they put durability on hold until SF2 and the PS2 game where dungeon crawling became once again the main focus, although they still had various "Glass Sword" type weapons that could be broken by using a specific technique unique to those, most of those were also cursed weapons so the only way to get rid of them was to break them.

  33. 3 months ago
    Anonymous

    there isn't a singular, a SINGULAR game that has ever been improved by weapon durability. show me a SINGLE game where it's anything other than a bore that gets in the way of fun.

  34. 2 months ago
    Anonymous

    Can I game the system?

  35. 2 months ago
    Anonymous

    It's fine as long as it doesn't get in the way of basic gameplay. Durability should be mostly to balance very powerful weapons, but repairs should be overly difficult and expansive either.

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