In 90% of modern games, Normal is what Easy would have been 10-15 years ago. Hard is normal and Very Hard is hard. I always go Hard and am almost never wrong. Even Doom Eternal is too easy on anything below Ultra Violence and I am by no means a tryhard.
Hard is just a time waster mechanic and shows you don't value your time and you have a skewed sense of accomplishment that the only thing noteworthy you have going on in your boring life is "I played this game on Nightmare".
By that logic so is playing on easy because then all it results in is adding "I played this game on easy" to your list of accomplishments and nobody should do anything fun whatsoever.
Easy is for children or for people who care more about the story than worrying about balancing potions every combat. So no, people don't brag about playing the game on easy. You ARE bragging about playing the game on hard.
Hard is only a time waster if >the game is very unbalanced >you are absolutely shit at video games
It is precisely because I value my time that I choose to play on Hard. "Press forward to win" is not a good use of my time.
Most games are unbalanced on hard difficulty and most of the time it's a game of cheesing the mechanics. Almost every game's difficulty is based on scaling HP and damage. Even better when they start arbitrarily restricting resources too so now you have to spend double the time finding herbs.
i just told you im not a tryhard. i play on UV because i have to actually pay attention but i dont need to be snorting meth to play it. it's perfect, really.
Yeah, hard (heroic on halo, hardcore for gears) on shooters is usually what "normal" should be like. It's not so punishing to where you can't frick around with weird guns that are at your disposal but it still punishes you for being a moron
This, but I can expand on that.
In the vast majority of cases Normal mode is the intended difficulty for at least the first time. And Hard tents to just inflate enemy hp or damage while not even making their AI any smarter.
How many games even improve enemy AI on higher difficulty? The only ones I can think of are Halo and maybe Bioshock.
It depends, but most of the time I pick hard but not the hardest because I know anything under it will be a snoozefest and anything above it will be too difficult to enjoy
Normal/Medium/2nd hardest because that's what the game is balanced around. Hardest is usually some lazy "Enemy numbers go up, yours go down" shit that ends up being unfun.
>change enemy behavior and aggressiveness >give the player hardest mode exclusive abilities/bonuses that can't be fully utilized with a "safe" gamplay style >create an environment that forces the player to use ALL of the tools at his disposal, instead of just "Spam the most OP/safe tactic for the whole game"
Differing enemies/placement. Also in some games boosting the enemies' offense while keeping their defense the same makes the game more fun without making everything a sponge.
depends on how difficulty is handled.
if increasing difficulty just gives enemies more health and makes the overall experience feel less fun, I will go normal at the most
if increasing the difficulty makes new enemies appear or gives enemies new moves, I would enjoy that, like Nioh/Nioh 2 handles it.
depends on effort I feel like putting in but usually you can get away with just choosing the hardest difficulty available because most games let you decrease it but not increase it later on
Easy if I'm watching a movie game because I'm not there to press buttons but to watch a movie. Medium for games I'm apathetic toward. Hard for games I want to enjoy for the gameplay. Though there are exceptions to that where Hard = enemies with 5000% hp and nothing different.
>always plays games in hard mode as a kid because i liked a challenge >the majority of games now are broken unbalanced badly designed pieces of shit made in unity or other garbage flawed, untested, un-QAded engines >had the moronic idea of playing doom 3 on hard
Frick that, never again.
Yeah if it’s like Skyrim, it’s shit. I often play my first runs on Hard even if Very Hard or higher is available. I don’t mind if enemies do more damage that much, but if you start gimping my damage then it feels way more moronic. One of my favorite top-tier difficulties as of late was the “lethal” difficulty in Ghost of Tsushima. In this mode, enemies can kill you in a few hits or even one if it’s particularly powerful, but you also kill enemies super fast as well. It’s basically a realism mode and it’s really fun.
i feel like skyrim is a game where you're meant to tune the difficulty as you go on and self balance. but i agree with the more "realistic" difficulties. if there's a tradeoff hard mode is cooler.
for example kh2 critical was very fun since you die fast but you also shit oit damage if you're good
Normal, or whatever that game's Normal is called, is the difficulty that 99% of video games are designed around.
Very few video games actually have meaningful difficulties above Normal that aren't just enemies doing more damage. Playing on a difficulty the game wasn't designed around is pure autism. Anything that isn't the designed around difficulty isn't fun in 99% of cases.
Medium as the standard. If I actually like it enough to replay the game, bump the difficulty to hard for my second run. I only go for easy mode in games like Anno when I want to relax and autistically build shit.
Games are designed on medium difficulty.
Other modes are usually handled as after thoughts. >"A harder difficulty? Oh, i dunno. Enemy do double damage and there is less ammo. Done. let's ship it."
Imagine getting cucked by lazy devs into thinking: >"Nooo, i have to play through this badly designed hard mode. B-because otherwise i am pleb. Mom, i don't want people on the internet to think that i am a pleb!"
See this shit? If you play on the 3rd difficulty out of seven, you already die in one burst of machinegun fire from a regular enemy. So, why make FOUR difficulties higher than that?
normal is the normie mode, you can beat it without thinking in most games. I always go for hard, unless the game is balanced around normal, then ill play normal and if i want to replay the game, ill play hard
This, there's too many tourist, zoomers and normies on here. Unironically arguing that normal or even easy difficulty is okay. Bunch of meek homosexuals who shy away at any thought of a challenge
>look up what the difficulty modes do for the game >Literal only thing it does is shift numbers around in the enemy's favor which does nothing other than making the game more tedious
Easy mode >Enemies gain new tactics and abilities
Hard mode
hard always. normal and easy almost never make you utilize the games mechanics to the fullest, its disgusting seeing homosexuals in this thread say normal
>easy
If I'm replaying the game or showing it off to a friend >normal
If I just want to enjoy the game >Hard
If I want to actually get good at the game or in the mood for a challenge
Normal. Every time.
Easy is for pussies, hard is for tryhards.
In 90% of modern games, Normal is what Easy would have been 10-15 years ago. Hard is normal and Very Hard is hard. I always go Hard and am almost never wrong. Even Doom Eternal is too easy on anything below Ultra Violence and I am by no means a tryhard.
>t. tryhard
I disagree, I'm a lifelong shitter and I'm not seeing a difficulty decline.
>lifelong shitter
there's your answer. you're probably getting worse with age so just keeping pace with the goyslop.
>10-15 years ago
Shut your stupid fricking Black person mouth. People play retro games everyday.
what the everloving frick is your point?
actual shizo poster kek
what he's saying has nothing to do with whatever the frick you was trying to point out
Hard is just a time waster mechanic and shows you don't value your time and you have a skewed sense of accomplishment that the only thing noteworthy you have going on in your boring life is "I played this game on Nightmare".
By that logic so is playing on easy because then all it results in is adding "I played this game on easy" to your list of accomplishments and nobody should do anything fun whatsoever.
Easy is for children or for people who care more about the story than worrying about balancing potions every combat. So no, people don't brag about playing the game on easy. You ARE bragging about playing the game on hard.
No one is bragging about playing on hard. The fact that you interpreted the posts that way just demonstrates your insecurity.
Hard is only a time waster if
>the game is very unbalanced
>you are absolutely shit at video games
It is precisely because I value my time that I choose to play on Hard. "Press forward to win" is not a good use of my time.
Most games are unbalanced on hard difficulty and most of the time it's a game of cheesing the mechanics. Almost every game's difficulty is based on scaling HP and damage. Even better when they start arbitrarily restricting resources too so now you have to spend double the time finding herbs.
Hard hasn't been a setting in the past 12 years.
No,
Bullet sponges and more dmg from enemies do not count.
This is true for just about everything besides bethesda games which just bloat enemy health to stupid levels on higher difficulty.
>ultraviolence
wannabe "hardcore gamer" spotted. Bump that shit up to nightmare.
i just told you im not a tryhard. i play on UV because i have to actually pay attention but i dont need to be snorting meth to play it. it's perfect, really.
Yeah, hard (heroic on halo, hardcore for gears) on shooters is usually what "normal" should be like. It's not so punishing to where you can't frick around with weird guns that are at your disposal but it still punishes you for being a moron
This, but I can expand on that.
In the vast majority of cases Normal mode is the intended difficulty for at least the first time. And Hard tents to just inflate enemy hp or damage while not even making their AI any smarter.
How many games even improve enemy AI on higher difficulty? The only ones I can think of are Halo and maybe Bioshock.
Easy + Trainer
Do you not like a challenge? Why are you even playing?
Depends on the game.
If I'm playing a Survival Horror I go hard. It keeps the ammo and health pickups rare and makes things more tense
>If I'm playing a Survival Horror I go hard. It keeps the ammo and health pickups rare and makes things more tense
a-are you me??
No, we just actually play games
RE2 Remake Hardcore is the only version of that game. I get that they want to broaden the audience, but jesus christ.
I loved replaying og dead space on the hardest difficulty
It depends, but most of the time I pick hard but not the hardest because I know anything under it will be a snoozefest and anything above it will be too difficult to enjoy
I feel like most game's hard modes are just enemies have more health and do more damage. They aren't much harder, just more tedious.
b***h detected
Normal/Medium/2nd hardest because that's what the game is balanced around. Hardest is usually some lazy "Enemy numbers go up, yours go down" shit that ends up being unfun.
>Enemy numbers go up, yours go down
>enemies have more health and do more damage
How do you want difficulty to increase?
>change enemy behavior and aggressiveness
>give the player hardest mode exclusive abilities/bonuses that can't be fully utilized with a "safe" gamplay style
>create an environment that forces the player to use ALL of the tools at his disposal, instead of just "Spam the most OP/safe tactic for the whole game"
Differing enemies/placement. Also in some games boosting the enemies' offense while keeping their defense the same makes the game more fun without making everything a sponge.
Hades did it right with Heat levels
9 times out of 10 hard mode is just enemies have more health or something boring like that.
Hard is hardly ever worth going through because all the testing goes towards normal.
This is why one single difficulty is always the best
Start on the hardest and, if necessary lower it later. I rarely have to lower games' difficulty.
so many shitters in here
depends on how difficulty is handled.
if increasing difficulty just gives enemies more health and makes the overall experience feel less fun, I will go normal at the most
if increasing the difficulty makes new enemies appear or gives enemies new moves, I would enjoy that, like Nioh/Nioh 2 handles it.
Depends on the game. Some games I do easy modo. Others, hard all the way. Which is which is entirely up to my autism.
depends on effort I feel like putting in but usually you can get away with just choosing the hardest difficulty available because most games let you decrease it but not increase it later on
>easy is more difficult than hard as enemies become damage sponges
>spell combo damage is amplified by difficulty, meaning regular mooks die in one combo on nightmare but not on medium
Jesus,still cant believe they saw that and gave it a go,they literally took a shit on gta
Medium. Unless very hard is an option from the start, in which case I pick hard.
Easy if I'm watching a movie game because I'm not there to press buttons but to watch a movie. Medium for games I'm apathetic toward. Hard for games I want to enjoy for the gameplay. Though there are exceptions to that where Hard = enemies with 5000% hp and nothing different.
>Zealot
Immediately drop the game because the difficulty options don’t have cool names.
>always plays games in hard mode as a kid because i liked a challenge
>the majority of games now are broken unbalanced badly designed pieces of shit made in unity or other garbage flawed, untested, un-QAded engines
>had the moronic idea of playing doom 3 on hard
Frick that, never again.
Yeah if it’s like Skyrim, it’s shit. I often play my first runs on Hard even if Very Hard or higher is available. I don’t mind if enemies do more damage that much, but if you start gimping my damage then it feels way more moronic. One of my favorite top-tier difficulties as of late was the “lethal” difficulty in Ghost of Tsushima. In this mode, enemies can kill you in a few hits or even one if it’s particularly powerful, but you also kill enemies super fast as well. It’s basically a realism mode and it’s really fun.
Lethal was kino and really made it better experience
i feel like skyrim is a game where you're meant to tune the difficulty as you go on and self balance. but i agree with the more "realistic" difficulties. if there's a tradeoff hard mode is cooler.
for example kh2 critical was very fun since you die fast but you also shit oit damage if you're good
If there are four difficulties, always play the third one. Halo 2 taught me this
This
If a game tells me “this was the way it was meant to be played” I’m gonna pick it.
Halo's Heroic and CoD's Hardened are perhaps the most balanced difficulties ever created.
>pretty challenging, will make the player work for being able to progress
>but not too frustrating and unfair, like Legendary/Veteran are
highly depends on how the difficulty is balanced. Either hard or normal.
Depends on the game's saving system.
>game allows saving whenever I want
Choose Hard because even if it gets too difficult, I can always savescum out of trouble
>game has checkpoints or designated save points
Play on medium because I cannot bear replaying long difficult sections over and over again
>game doesn't allow saving at all, or has tight limits on it
Easy because frick you for being like this
This is example of a game that I play exclusively on Easy difficulty. And even then it's still fricking hard. No mid-mission saving at all.
Games these days don't even have difficulty settings.
Normal
Normal, or whatever that game's Normal is called, is the difficulty that 99% of video games are designed around.
Very few video games actually have meaningful difficulties above Normal that aren't just enemies doing more damage. Playing on a difficulty the game wasn't designed around is pure autism. Anything that isn't the designed around difficulty isn't fun in 99% of cases.
skillet cope
The only game I've every played on "easy" was Ninja Gaiden Black for the first playthrough to get used to the mechanics.
I pick whatever is the hardest difficulty that doesn't introduce mechanics I don't like.
>No Story difficulty
Pass
Medium as the standard. If I actually like it enough to replay the game, bump the difficulty to hard for my second run. I only go for easy mode in games like Anno when I want to relax and autistically build shit.
Games are designed on medium difficulty.
Other modes are usually handled as after thoughts.
>"A harder difficulty? Oh, i dunno. Enemy do double damage and there is less ammo. Done. let's ship it."
Imagine getting cucked by lazy devs into thinking:
>"Nooo, i have to play through this badly designed hard mode. B-because otherwise i am pleb. Mom, i don't want people on the internet to think that i am a pleb!"
Holy shit, how insecure can you be homosexual? It's just video games. If you want to play on easy then do that, who gives a shit?
Easy 95% of the time
Normal mode. If I want to replay the game I usually do it on hard. I rarely ever use easy mode unless it's to get easy achievements.
Some games have nonsensical difficulties
See this shit? If you play on the 3rd difficulty out of seven, you already die in one burst of machinegun fire from a regular enemy. So, why make FOUR difficulties higher than that?
Sounds like the first difficulty is for you, gay
>seething for free
normal is the normie mode, you can beat it without thinking in most games. I always go for hard, unless the game is balanced around normal, then ill play normal and if i want to replay the game, ill play hard
Hard. And the Ganker I know used to pick hard and hate casuals. I bet people in this very thread think easy is ok.
This, there's too many tourist, zoomers and normies on here. Unironically arguing that normal or even easy difficulty is okay. Bunch of meek homosexuals who shy away at any thought of a challenge
It's moronic that they somehow managed to feel welcome here. We fricked up the gatekeeping.
normal then switch to hard if it's too easy
>look up what the difficulty modes do for the game
>Literal only thing it does is shift numbers around in the enemy's favor which does nothing other than making the game more tedious
Easy mode
>Enemies gain new tactics and abilities
Hard mode
hard always. normal and easy almost never make you utilize the games mechanics to the fullest, its disgusting seeing homosexuals in this thread say normal
I got fricked up
Always the hardest. If it's too hard I knock it down one.
Whatever is one down from the hardest.
Insane for me...yeah...im that tough....literally insane....
Usually second hardest or hardest.
>resident evil 4 remake
>finally play it after months
>hard
>can't do this shit no mo man and alt+f4
>never play again
i'm getting to old for this shit.
>easy
If I'm replaying the game or showing it off to a friend
>normal
If I just want to enjoy the game
>Hard
If I want to actually get good at the game or in the mood for a challenge
ARPG hard, everything else normal.