> Well, according to Zelda director Hidemaro Fujibayashi, the various towers, Guardians, Divine Beasts and other Sheikah creations simply disappeared, with the general consensus in Hyrule being that as their purpose had been realised, the tech knew it was its time to go.
What the actual frick
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the towers simply chose to leave
>Some neighboring kingdom watches as an army of zombie sheikah masters, floating towers and huge mecha marches towards them to aid in their struggle
Uh ok then
>
Jej
top tier post, perhaps the best Ganker post of 2023
I don't get it.
It's bush being told about 9/11
Holy shit.
MALICE CAN'T MELT SHEIKAH TECH
fricking hell, anon.
Superb post.
You're fricking sick. Over 3000 people died in 9/11 you know. It also led to a war that lasted 2 decades.
Somehow, sheikah tech disappeared.
Hah.
he he
Include me in the screencap senpai
Why did our government do it? Was it just for the money for the Military industrial complex
Blew up documents in the pentagon investigating frauded lottery, and credit documents in building 7.
>our government
No, Israeli israelites. You might be confused and think they're the same, but in the end, israelites are just parasites
I'm at work and I have to hide my smile.
The Great Calamity was an inside job.
I chuckled.
>They fly into space like the Gossip Stones
I mean, it would almost make lore-sense
No it wouldn't because Gossip Stones don't even do that in the lore.
Okay secondary
It's an easter egg secondary, don't try to lecture me on "obscure lore" with shit that's been known for 20 fricking years.
>i-it's an easter egg
According to?
Shigeru Miyamoto who's been on record in interviews specifically talking about it and why he thought it was hilarious to include it. It doesn't have lore implications, it's just something funny the developers thought of adding to the game, this isn't BotW where shit is added with no after thought and an explanation later.
>Shigeru Miyamoto who's been on record in interviews specifically talking about it and why he thought it was hilarious to include it.
Source: I made it the frick up
>Source: I made it the frick up
https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-5-Mr-Shigeru-Miyamoto/4-The-Enjoyment-of-Turning-2D-to-3D/4-The-Enjoyment-of-Turning-2D-to-3D-224714.html
moronic secondary.
>Yes. But to those of us making the game, we kept thinking right up to the very end how this, that and the other thing weren’t good enough yet. For example, there’s the Gossip Stone where you can hear hints and rumours. If you put a bomb next to it...
Oh weird how he doesn't say anything about it being an Easter egg or somehow not part of the lore 🙁
>Oh weird how he doesn't say anything about it being an Easter egg or somehow not part of the lore
You're grasping at straws at this point. Go apply your butthurt ointment instead of showing your ass you moron.
Pot kettle, despite your screams of "secondary" you've done nothing but lie
Gossip Stones also do it in Skyward Sword.
Since shit disappears liek magic already I'm not at all surprised why they did this. It's still lazy tho.
sounds like a moronic and half assed explanation
No shit, the lab still has a guardian on it.
It hadn't realized its purpose
I assume it was something Purah reverse engineered, like the tablet, not an original Guardian.
Video games will just disappear one day.
>we defeated calamity ganon, time for leave and let you deal with regular ganon
should've just handwaved it as the gloom devouring it or some shit
*malice
Gloom is a stupid name.
They're both dumb. In fact the oft used Zelda crutch of the 'evil miasma of corruption' is pretty lazy writing.
>oft used
What other zelda game has it? It's not even how LTTP's dark world or TP's Twilight work.
Malice and Gloom are different
For many of them they did. In the game.
He obviously somehow has no idea what the story in the game he was directing said.
The actual source
https://www.telegraph.co.uk/gaming/features/legend-of-zelda-tears-of-the-kingdom-making-of-interview/
Players have remarked in some cases on the lack of in-universe explanations for some of the changes to Hyrule. Notably that the Sheikah Towers and Guardians which were a central part of the Breath Of The Wild have disappeared entirely. Nintendo has its own internal explanations about what happened: “They disappeared after the Calamity was defeated (sealed),” Fujibayashi explains. “All of the people of Hyrule also witnessed this, but there is no one who knows the mechanism or reason why they disappeared, and it is considered a mystery. It is believed that since the Calamity disappeared, they also disappeared as their role had been fulfilled.
“It is, anyway, commonplace for mysterious events and strange phenomena to occur in Hyrule,” he offers, mischievously. “Thus, people have simply assumed the reason behind the disappearance to likely be related to ancient Sheikah technology and it seems there is no one who has tried to explore the matter further. The main civilizations in Breath of the Wild and Tears of the Kingdom are completely different, so we thought about the game based on concepts that match each of these civilizations.” The short answer? Don’t worry about it.
It's magic, I ain't gotta explain shit
Fujibayashi is a fricking moron and a disgrace to this franchise. Why is there a guardian left then? And since the Calamity only sprung from Ganondorf's corpse, how was their role fulfilled? They didn't disappear after their first use 10000 years ago or whatever.
>The short answer? Don’t worry about it.
I like this explanation better than the usual bullshit of 'lmao aliens', 'lmao quantum mechanic' or 'lmao timeline trying to fix itself'.
>Don’t worry about it (because we sure don't)
Do you want more 'three timelines' bullshit?They're here to make video games, not movies. Just have fun and move on.
>Do you want more 'three timelines' bullshit
That's at least better than fricking up so bad the entire direct sequel just feels like a retcon. It's just bad design
Then why not accept ancient Skeikah technology has an AI and just teleported away? Whatever left over is an oversight from said AI because too many fricking years being dormant.
What happened to Kass?
Why did Rauru say to Zelda that her being in the past created a different future when it in fact had not?
Why does nobody talk about the divine beasts.
This one is not really an error but could the actual NPC's misinterpretation:
The Zonai ruins found in Faron are said to be more primitive and older than the ones from the sky. But thanks to the Mineru quest and the Typho Ruins quest we find out that the sky Zonai came first and then the early Hyruleans created the primitive structures later.
Ganondorf also calls Sonia a Hyrulean, which is technically not wrong but why not call her Hylian.
Where does the MasterSword come from in this new iteration of Hyrule? Literally nobody knows
Triforce is gone since the start of the new timeline/Hyrule but it's also briefly seen during Sonia, Zelda, and Rauru's laser beam scene. Did it get shattered and the turned into the Zonai secret stones.
Why did Rauru and Sonia put a statue of Hylia inside the temple of time for apparent worship despite not acknowledging her otherwise.
Why does the Yiga get no recognition from Ganondorf.
Why does the Gerudo get no recognition from Ganondorf.
Zelda prepares meticulously for Tears of the Kingdom's challenges in the future. Doesn't do anything to warn them about the Calamity and how they messed up.
All will be explained in the next LoZ game.
In the next 3 games ending with another moronic cliffhanger to buy floppy warriros 6 for 1 minute of a story teaser for the next game
Most of this either doesn't matter because it would just add more pointless story no one actually cares about or shows you didn't play the games to begin with because the answer is there or can be surmised literally by the things you wrote here and in the Zelda story in general because BotW/TotK takes place after all of them.
Armored Zelda gay, pls
>Make BotW take place so far into the future that three timeline bullshit is ended once and for all
>Instantly split off into a second timeline with AoC
>Then split off into a THIRD timeline with TotK
Nintendo want it this way. That's why they keep putting fricking time travel plots in the games when all it does is mess things up.
AoC is noncanon
>Just have fun and move on.
>redlettermedia.png
this, nintendo games are disposable entertainment. You don't seriously replay them after playing them, right? There's no replay value. Talk about arrested development.
>disposable entertainment
we're on the cutting edge of meaningless buzzwords here, folks.
>Don’t worry about it (because we sure don't)
Fricking based mindset.
>no one who has tried to explore the matter further
Are we to believe that Purah, Robbie, all the people exploring the depths and the ring ruins just accept that all the shiekah stuff fricked off?
clearly purah didn't because she remade a sheikah slate and started making her own towers. this is very much a thing that happened
At some point do they explain that the pad is a recreation? Because as far as I can remember, the game simply considers the Purah Pad to be the "standard" as if Zelda and Link had always used it.
And even the recreation case is quite bizarre, if you think about it, if all the sheikah technology suddenly disappeared out of thin air, how did Purah suddenly know to create a highly technological tablet full of microchips, batteries and magic?
It's been the better part of a decade in-universe and Zelda's had the Purah Pad for at least a little while, in terms of the characters it's perfectly cromulent they don't explain to Link why shit vanished (he's at the forefront of it, he'd know about as much as the researchers would) or what his new gadget is in reference to
>if all the sheikah technology suddenly disappeared out of thin air, how did Purah suddenly know to create a highly technological tablet full of microchips, batteries and magic?
She has the knowledge stone thing in her lab and was programming slate runes already, she knows a good deal about how the slate ticks from the jump (but it's Robbie that programmed most of the Purah Pad and he's butthurt she took all credit)
I see, so no, the game doesn't make it explicit that it's a recreation. So I'll consider the most obvious explanation that applies to the rest of the game and is corroborated by the director's words: the writers decided that for convenience they would pretend that what happened in the first game doesn't matter, and that the pad has always been this one by default.
No because they tell you it didn't and he clearly has no interest in telling you to do anything but play the game to find out.
Either that or he simply has no idea what he's talking about because it is absolutely explained.
Repeat to yourself it's just a vidya, i should really just relax
Listen you, these are important science facts we need to iron out.
>just consume
The deep lore between different games is not why any sane person has ever picked up a Zelda game.
Then why does TOTK have 3 hours of cutscenes
they are optional, you literally have to go each geoglyphs to even know what happens, you can play the game without even knowing what happens
And that is relevant, how?
Just turn your brain off bro
GTA is a "just turn your brain off bro" type series, and yet it still has good writing, instead of being jarring to even the most casual players.
>The short answer? Don’t worry about it.
This is the right way to think about most japanese media. (And I say that with no judgement, there's no reason to get bogged down in autistic details like this.)
That’s a fine mindset if you wanna be popcorn entertainment, but considering how much they boasted about the hand symbolism in the game when it came out it’s clear they also want to be praised for being “smart and deep”. And you can’t really have both of those forms of congratulation.
The basic world building elements of a setting they reused for a direct sequel that takes place immediately after the previous game is not "autistic details", you fricking moron.
They bulldozed every other Zelda under 10,000 years of rubble to get to BotW they literally do not give a frick. Nu-Zelda is all about the gameplay, mechanics, and organic interactions between the systems.
>They bulldozed every other Zelda under 10,000 years of rubble to get to BotW
That's fine. I had no issue with that. You want to have both Zora and Rito because something something "the timelines merged", sure, that's fine. You can get away with a lot when you say that something ambiguous happened at some point millennia ago. What's NOT acceptable is failing to maintain continuity in a direct sequel staring the SAME characters in the SAME location, mere years if not months after the conclusion of the previous game. Especially when your explanation is just fricking WRONG (Shiekah tech still IS in the game, there's just hardly any of it left, somehow).
>Nu-Zelda is all about the gameplay, mechanics, and organic interactions between the systems.
That would be okay if the enemy variety wasn't fricking dogshit and if there was more than 4 kinds of weapons
>enemy variety wasn't fricking dogshit
morons who grew up on the bad 3D Zelda games need to stop pretending they understand game design.
Total non-sequitur. It is bad game design to base your entire fricking game around enemy interactions and then have less than 5 be a threat.
>TotK enemy variety is WAY better than most games
No it isn't. There's a couple dozen enemies in the whole game, and 5 bosses.
>when you can literally fricking MAKE practically any weapon you want.
You can MAKE hundreds of different reskins of the same four weapons
>Total non-sequitu
Casual idiots are fricking hilarious. Do you even fricking listen to yourself? Can you show me another Action game with AI as good as ToTk that isn't DD?
TOTK AI is fricking dogshit. Yeah, it has a lot of interactions, but almost all of them are pointless, and the enemies all suck dick at fighting except for Lynels and guardians (who were cut between BOTW and TOTK for no fricking reason at all)
>TOTK AI is fricking dogshit
Really? So can you name another action game where enemies have dynamic behaviors that isn't DD?
You asked for better AI, not "dynamic behaviors", whatever that is supposed to be. So I guess, fro a start any character action game, any from soft game.
>You asked for
another Action game with AI as good as ToTK that isn't DD. I'll waiting, casual idiot. I want to laugh.
>but almost all of them are pointless
Setting aside the fact that all video games are pointless and you CHOOSE to play them to have FUN, not WORK at them.
Setting that aside.
The enemies are often primary source of horns for basic weapons. They also guard treasures and in the depths Zonai deposits. The bosses and arenas also guard treasures. They are cheeseable by mashing A and burning through your weapons but if they gang up on you you'll get stomped. Early game before you have many hearts or defensive gear, you get wiped in just a hit or two.
If you are advanced enough to cheese them and find that boring, do something different or just don't fricking fight them because you don't have to. Play with their AI. Watch some Muddle Bud fights or use Puffshrooms to wipe a whole crowd with stealth. Set up one of the bolt drones and watch as it shocks a whole troupe. Throw on the wing suit and divebomb them with bomb flowers. HAVE SOME FUN.
>but if they gang up on you you'll get stomped
Maybe if you're fricking terrible at videogames.
>If you are advanced enough to cheese them and find that boring, do something different or just don't fricking fight them because you don't have to. Play with their AI. Watch some Muddle Bud fights or use Puffshrooms to wipe a whole crowd with stealth.
In a good videogame, the structured challenge itself is actually fun, I'm not expected to use the box of toys the game gives me to find different ways to trick moronic enemies into being even more moronic. If I just wanted to dick around for a few hours I'd get drunk and play melee.
>'m not expected to use the box of toys the game gives me
Damn, didn't know Thief was garbage.
In thief you have to be clever and mess with the enemies because they can kick the shit out of you in direct combat. They were also much smarter than TOTK enemies.
>In thief you have to be clever and mess with the enemies because they can kick the shit out of you in direct combat
This is the case in TotK until you rack up some hearts and upgraded gear. You can only handle mashing in a 1v1 fight and even then only with long or heavy/blunt weapons.
>In thief you have to be clever
Correct, in fact you don't have to do much of anything. You can skip entire levels without touching anything.
>I'm not expected to use the box of toys the game gives me to find different ways to trick moronic enemies into being even more moronic.
Yes you actually are. That's what they expect you to do. To exercise the complex and intricate and varied systems they built into TotK to create new experiences and have fun.
You described your "dick around" time as getting drunk and mashing the same keys-jangling fighting game you've been probably playing for a decade or two.
You're fricking dead inside, dude. The light has gone out.
MGSV
>reskins
Lying won't help you anon. The zonai machines all perform various functions when Fuse'd, the gems and monster parts all can become a variety of elements, bombs and jellies turn weapons into missiles, you can make any weapon into a whip with a tail, Recall turns any weapon into a boomerang if you're slick enough, you can combine systems to use weapons in novel ways such as throwing a spear, Recall pausing it, then shooting a lightning-fused arrow at it to create a huge explosion. You can build drones which do things like hose an area down with water making your Zora, ice, and electric weapons more effective. You can play with slapping items on shields to create a myriad of effects. You can fight while shield surfing or on horseback. You can You can build your own weaponized machines. You can ride the Mineru construct and play a mecha game and a lot of the Fuse items will have a variety of applications while attached to the construct's arms and backs
You are a fricking brainlet and mental slug.
Except you're not going to do any of that, because it's a horrific waste of resources and time. At most you're going to attach explosive components to arrows. And no, it doesn't actually add more weapons, it just gives them new properties, most of which are pointless.
>It doesn't add more weapons it just changes entirely how you use them and how they function
mk
>You won't do fun things in video games because it wastes pretend resources that you collect by the ton by passively playing the game
You're a total slug. Literally nothing going on upstairs. Flatline. Smooth shiny brain.
>it just changes entirely how you use them
No, it doesn't.
>You won't do fun things in video games
Maybe you can find endless fun in tricking moronic enemies into running to the wrong spot or attacking one another, but personally I think it gets stale after the first two or three times.
You don't use a Sapphire Sword the same way as a Bomb Sword or a Rock Sword or a Bouncy Sword or a Tail Sword. You have different strategies with a Zora Sword from a Gloom Sword. Just because the animation is the same doesn't mean they work the same you disingenuous unlovable prick.
>Just because the animation is the same doesn't mean they work the same
Yes it fricking does. Also you would never actually use most of that shit because you're actually just going to use a silver horn
>This is the case in TotK
No it isn't. Because instead you're just going to rush a decent weapon that can do some fricking damage.
>Also you would never actually use most of that shit because you're actually just going to use a silver horn
Black person this has been explained to you again and again but if you deliberately choose the most boring, braindead way to play and subsequently have a boring, braindead time you can blame nobody but yourself for being boring and braindead, which you are.
>Because instead you're just going to rush a decent weapon that can do some fricking damage.
And how are you going to get that? Horns from fighting enemies? Or mining for precious stones?
>silver horn
>from fighting silver lynels
>which are some of the hardest end-game enemies
>which you only fight in specific arenas or after finishing multiple dungeons
So you're discussing end-game high-power weapons that are specifically efficient, and after you've been fighting mobs for dozens of hours, and you're b***hing about it?
>famitsu shitposter still seething over Chadarina of Time and GameCube games
>the enemy variety wasn't fricking dogshit and if there was more than 4 kinds of weapons
TotK enemy variety is WAY better than most games and complaining about weapon variety is laughable when you can literally fricking MAKE practically any weapon you want.
Then why did they make new plotlines for each region and so many more side quests? Why start the first teaser with cutscenes and not gameplay?
holy shit they don't even know their own fricking game
if that explanation was even remotely true, then we wouldn't have literal still working Sheikah technology and remains(which yes, it's almost gone, but it's 100% still there, it's not "disappeared entirely" as some fans claim).
There are at least FIVE guardians remains(as example, on top of the old lab in Hateno where the Yiga made a base), and Purah used the remaining ones to build the current towers, WHICH LITERALLY LIGHT UP WITH SHEIKA SYMBOLS WHEN YOU ACTIVATE THEM.
Not only it's a stupid reason, but it's not even consistent with the game itself, and the game even directly contradicts it, so he 100% has no idea and just came up with the most idiotic response ever on the spot cause he has no clue.
You're exactly right, it's clear that TOTK is a lazy rushed mess that was produced largely unsupervised.
Based Nintendo would rather focus on fun and engaging gameplay than worrying about ridiculous plot minutiae.
SO WHY DID NO MENTION THIS IN THE FRICKING GAME.
Because it's not important to the story of TotK.
It is though, with the return of the demon king, nobody speaks on those things he once possesed and are thankful they aren't around anymore? really?
Face it, TOTK's story is absolute shit.
No one knows who the demon king is or ever cared about the Calamity except for the oldest people who were children during the age of burning fields. Why would like care that some robotic creatures disappeared
Several non-Sheikah adult npcs talk about how dangerous Guardians are and they talk about the shrines and other ancient Sheikah technology in BOTW.
>Several non-Sheikah adult NPCs talk about how dangerous Guardians are
And yet they still know nothing about the Calamity just that Guardians are dangerous
> they talk about the shrines and other ancient Sheikah technology in BOTW
And some of them are now on the Zonai research team. What’s the point you’re making here
They also talk about how the castle has become more dangerous. The Great Calamity was common knowledge amongst NPCs in BOTW. It's only until TOTK that Nintendo made the NPCs pretend that it never happened.
the calamity is old news, everyone knows calamity ganon is dead and that link did it
most of these complaints boil down to "why does TOTK not dwell on BOTW where it doesn't really make any sense for it to"
It's a sequel that is set in the same Hyrule and has mostly the same characters. A single sentence handwave would have been enough, even if it was just in Zelda's diary about how she had the ancient Sheikah technology decommissioned.
Seethe and move on. They have more important things to do then focus on the Sheikah technology
>They also talk about how the castle has become more dangerous
Yeah because of Calamity Ganon reawakening, which they know nothing about. Not once do they mention the reason it’s more dangerous just for Link to be careful when looting
>The Great Calamity was common knowledge amongst NPCs in BOTW
It really isn’t
>It's only until TOTK that Nintendo made the NPCs pretend that it never happened
You’re right outside of Impa, the memorials, the dead soldiers in the depths, the Zora statues, the tapestry, etc.
Secondary. His return is literally headline news in the games newspaper. Everyone who isn't a child inTOTK and was in BOTW would remember the Guardians.
Nobody recognizes Link as the hero of Hyrule though. Literally nobody. Even the people in Hateno don’t recognize him. He put the master sword away and dressed as a peasant for 4 years banging miss Zelda in the backyard of his hovel while the koroks watched though.
The Zora do
Then why does his statue in zora’s domain look nothing like him?
Probably brcause the 3D designer for the statue wasn't sure what Link looked like in BOTW, it's not like that game is relevant, y'know? so why reference it properly?
Yeah that's another piece of wonky continuity, Hudson remembers Link and yet Bolson doesn't? The game is poorly flippant on if Link is remembered or not.
Link has zero priorities about being a hero. The only reason for his existence is to protect Zelda and be close to her. Zelda notates in her diary that he is no longer required to protect her but he does anyway. Miss Zelda and Link are role playing peasants in a quaint Oceanside village town while the kingdom restores itself. It wasn’t a bad life. Promiscuous sex out of wedlock is not right though they should have gotten married first before sharing that little tiny bed. What would her father think of her?
>Promiscuous sex out of wedlock is not right though they should have gotten married first before sharing that little tiny bed.
Impa knew that they were in love and forced them to get married immediately after they defeated Calamity Ganon.
Dunno what all the RP shit in your post is, but the fact nobody recognises that guy that's always with the princess is another piece of bad writing.
Didn't BOTW and ToTK take place 100 years after the fall of Hyrule?
Your point? Link would have been by Zelda's side after the event of BOTW, did you play that game?
Zelda would be the princess of a kingdom that fell one hundred years ago. Link would be side by side with the princess of a hundred year long dead kingdom.
And in the modern day, enough people know what the princess looks like to warrant putting a missing person article for her in the games newspaper.
Including direct sequels that are marketed as such?
They also put out a missing person poster for Link. Because Link is ALWAYS with Zelda. But trannies will argue Link and Zelda’s relationship isn’t the story.
And yet also that nobody recognises him? How contradictory.
The posters were put out by the government not the people
And how would that affect people's ability to recognise Link if they see it?
Link wears hoods canonically.
So even most of the people he's directly interacted with can't recognize or remember him? Weird.
Link, the idea perchance.
Refresh me if you can, but those games don't contradict what came before them as heavily as TOTK does to BOTW.
Well that would be realistic.
Link and Zelda dressed as peasants. This is directly stated by the mayor of Lurelin village. None of them recognize knight Link after interacting with him even though he clearly escorted Zelda everywhere and obviously to lovers pond. Hyrule is very dangerous
>This is directly stated by the mayor of Lurelin village
Post the screenshot then.
Not spoon feeding you try playing the game
Thanks, more contradictory text too.
just accpt this is canon and move on with your life. this is the story now
It's a poorly done story.
it doesnt matter this is 100% canon now. plot details are secondary
Holy based
The Zelda series' story has always been "good guy beats the bad guy and gets the girl". TOTK just has significantly worse writing than usual.
TOTK has weird pacing but a great story. It's as tragic as Majora's Mask ever was.
>Zelda is moronic again, has to sacrifice herself as a last resort again, and has to be bailed out by Link again
>The Gerudo are collaborating with the Yiga and Ganondorf again and have to be bailed out by Link again
>Zelda and the Gerudo did nothing wrong BTW
>Great story
>Gerudo are collaborating with the Yiga and Ganondorf again
that doesn't happen
>Zelda says that Link always accompanies her
>Numar says that Zelda frequently visits the Lover's Pond
>Therefore, Zelda and Link frequently went to the Lover's Pond
It isn't complicated.
Because they took place in either alternate dimensions or dream worlds. The cheapest way to avoid continuity.
Phantom Hourglass did? While they can be said to be cheap narratives, they don't contradict what came before them like TOTK does.
I know about the picture she took of the pond but what Zelda was wearing wasn't said as far as I can remember. Don't make shit up if you can't argue effectively.
At the end of Phantom Hourglass Link wakes up back on Tetra's ship. It's stated little time passed since he and Tetra were on the phatom ship. Ending with Linebeck sailing off in a fashion similar to the Marin bird from Awakening
It's not just realistic, it's a punchline of more than one NPC's dialog. Almost realizing Link is "that guy" to only come to the conclusion that this can't be him because he's not impressive enough. It's been 5 years since Link did some errands for strangers and its safe to say he's hardly said a word to them since so some people just don't remember him too well.
The people that make the comments like that (like the three Gerudo at the stable or the guy trying to impress his girlfriend) are new characters that have never met him before.
They aren't new, they're graduates of the dating class in BotW. Link was in disguise so of course they, along with most other Gerudos, wouldn't recognize him from back then. But, even when he's not disguised in TotK a lot of Gerudos aren't too interested in him so I doubt they'll remember him in another 5 years.
>Link, the idea perchance.
This doesn't mean what you think it means. They do recognize the existence of the person in front of them and that said person is named Link if such information is divulged.
Logic is not zeligger's forte.
Do you mean recognize Link as the Hero, knight from Hyrule? Or recognize Link as that guy on a poster?
Link doesn't leave a strong impression on most people because he hardly talks and is short.
Are you new to Zelda? Majora's Mask. Phantom Hourglass. Link's Awakening. These are games reuse the same Link from their predecessors. And they're just as wack. The Hyrule Historia is an attempt to reconcile series lore and then BOTW comes out and they explicitly stated they ignored that timeline and did whatever they wanted.
>Link has zero priorities about being a hero
There are plenty of quests that involve Link helping others outside of Zelda's safety.
Shippergays clearly don't play the games.
Side quests are not canon.
Coomer brain.
Does this mean that BOTW/TOTK Link is neither a rape victim nor a wife-beater?
They could have done something more interesting with it. Imagine a King Link wearing a generic soldier's uniform and wielding non-unique weapons so that he could go around helping people without being recognised.
>zelink nig literally doesn't play the games
Why am I not surprised?
Cope. Keep living in your fantasy land. Just go ahead and accept the fact that this is Zelda now. And I’m loving every second of it.
zelda was made for uncle
>doesn't deny it
lmao, so you're a double shitposter
Link slept for 100 hundred years. Most of the living people in Hyrule have only known the Calamity era. Less of a return when he's been around for 95% of your life.
Calamity Ganon does nothing for 100 years until Link starts to awaken again. The Divine Beasts were said to be dormant until recently in BOTW. The towers basically didn’t exist. Why would anyone outside of the older Sheikah know about the calamity. The kids in TOTK thought it was a meme so the knowledge clearly isn’t being passed down
Less did nothing and more Zelda was holding him off for a century
real answer: we wanted a new game but didn't wanna make a new map
Nintendo needs to hire good writers already. At least for the Zelda team. People have been wanting to be immersed in this world for a long time but it’s never gotten any better than OoT/MM/WW. After that it’s been just fricking atrocious.
>it seems there is no one who has tried to explore the matter further
wow a whole country and not a single curious person
>The main civilizations in Breath of the Wild and Tears of the Kingdom are completely different
they are? the map is the same and we still got ruto, zora, gorons, koroks, and hylians. what is so different exactly?
In BOTW, the population of Hyrule was 415 people, including Zelda and Link.
Incorrect. Hyrule is much bigger than the game world suggests. For instance it is said it takes weeks to travel from
Hyrule castle to Akkala.
isnt the actual explanation that they were all dismantled by the people of hyrule due to the threats they posed?
why are Gankerirgins seething about this valid explanation?
How the frick do you dismantle a shrine?
Furthermore, how did they manage to find every shrine, tower, and guardian and managed to dismantle them?
Link canonically cleared all of them, also, they can just burrow underground again or disappear, jsut like how teleplrtarion works. Not that hard to understand if you played BotW
If the shrines went underground, why are the not in the Underground?
The teleportation has a size limit.
Not that hard to understand if you played TotK and AoC.
if the shrines are underground then it would made sense that shrines would get melted or corroded by the gloom/shouki/miasma since it's strong enough to damage the master sword
That's stupid.
Why not just say they were dismantled to construct the new towers/ Lookout Landing? "They disappeared after fulfilling their purpose" sounds like he made it up on the spot
Hacks gonna hack
It's cop-out speak for "just let us make video games for God's sake instead of worrying about Hyrule Compendium autism".
Pretty much this. Nintendo never gives a frick about the story.
But this is level design we're talking about.
Dumb fanboy.
Except for when they gave a frick about the story in the first five 3D Zelda games
You fricking fell for it hard.
No they didn't. Wasting time on garbage to cater to morons doesn't mean they cared.
Nice mental gymnastics
Stupid people shouldn't used words they don't understand.
>nooo don't btfo me
Hello, ACgay
true
If you are going to make a direct sequel, then you should expect the viewer to ask “hey where is all that shit from the last game.” Nintendo needs to stop being moronic.
This. It's not really a story complaint so much as a silly reason why you opted not to bring them back. Why even re-use the entire map, if you're not gonna find a fun way to interact with these old devices and structures? At that point you might as well have the game happen in some completely foreign land.
Majora's Mask didn't take place in a slightly tweaked Hyrule.
>these old devices and structures
They were replaced with Zonai stuff and new level geometry.
Frick off, that's trash, we should just have both.
>Durr just don't think about it
This is a skullfricked moron answe
Nah, it's fine. I like watching idiots b***h though, so make me laugh some more.
Nah, their answer is fine. No one but the dumbest of autismos give a shit about where the old stuff went. Shut up and have fun, stupid.
but giving this kind of answer is just sitting in a middle ground that satisfies no one, it's the worst of both worlds.
I'm completely fine with it.
It's just moronic. If you're going to reuse a map, at least expect players to wonder how this fits in the continuity of the previous game.
It's not like you didn't have 6 years to figure all of that out. Majoras Mask gets a pass for reusing assets because it came out in such a short timeframe and actually got creative.
TotK reuses story structure, gameplay loop, and the entire fricking game world, while taking 6 years to come out, and the devs are confused why fans might want an explanation for the Shiekah tech all disappearing and being replaced by the new story equivalents?
Nintendo are the ones who established that there is an interconnected timeline. That’s on them.
with mario galaxy 2 they straight up said it was a replacement of the original, with totk they said it was a sequel, you can't just say X and then eat your words
>you can't just say X and then eat your words
Sure you can.
total plotgay death
>We kinda forgot they existed
Devil's advocate: the shiekah sages being immortal/in stasis and then disappearing once Link clears a shrine sets a precedent for ancient Sheikah tech vanishing once it's purpose is fulfilled.
Fair
What a fricking hack
The sheikah monks dissapear after fullfilling their role
>Ok, cool
Their technology dissapears after fullfilling its purpose
>Nooooo what the frick Nintendoooooo
Anyone who reacts like this is genuinely moronic
>bury tech to help with a calamity that repeats over and over
>the tech self destructs after just one
What even is the point?
>bury tech to help with a calamity that repeats over and over
>the tech is disassembled and used in other things
>and destroyed by falling skyland junk
>and destroyed by monsters
>and destroyed by Ganondorf upon reawakening
FTFY.
Literally every thing in the game has an explanation.
If he doesn't know this then it means Aonuma must've been a lot more heavy handed than most producers bercause he damn well should know what his game's story said and implied.
>Literally every thing in the game has an explanation.
Yet has no in-game explanation.
The only thing that comes close is disassembled shiekah stuff being used in other things, but those other things are literally only Purah designed structures, there's no sign AFAIK of shiekah tech being repurposed.
There's no crushed towers or shrines or guardians underneath zonai rubble.
There's no monsters using Shiekah weapons or armor, nor any monster bases built on or around crumbled Shiekah towers, shrines, or guardians.
There's no exploded tower fragments or shrines or guardians that suggest Ganondorf destroyed them, you would think at least something would be left whether in the depths or the surface, but nope, despite there being 120 shrines, 15 towers, and over 30 guardians in Hyrule, you see neither hide nor hair of them in TotK outside of some repurposed material used for Purah's stuff.
Almost everything you said has no in-game explanation, It's just your adhoc reasoning rather than something actually supported in-game, because actually showing what happened to Shiekah tech would have required effort, creativity, and actually giving a frick, which they did not.
Why didn't the Guardians disappear after the first time they were used instead of the second time they were used? It makes less than zero sense, especially considering the Sheikah are practically omnicient when it comes to the future.
If Link can disappear and reappear due to ancient Sheikah teleport technology, why can't every related tech do the same?
My interest in Zelda disappeared too.
If developers of an AAA game don't care about consistency in the plot why should I care?
Same. Never bought TOTK. Looks like a copypaste gimmick game.
I really enjoyed it, but I can understand with the initial sentiment about it being “copy/paste”, there was a lot done with the various changes to the towns and characters and whatnot. I’m someone that’s autistically catalogued all NPCs and 100%’d all treasure chests, breakable walls, collectible loose arrows, etc.
So I can attest that an insane amount of changed things was done to the world as a whole. But what I don’t like is how characters were randomly shuffled around with no consistency, unless they were a main character for story stuff.
Characters who had sidequests hinting a future change were dropped entirely. For example, Suzuna in BotW was only about reviving her dead horse, and you can tell her about the horse god. That isn’t brought up at all in TotK, and now she’s just a cook for the militia now.
Im not a fan of the fusing of materials, I liked Ultrahand, but the champion abilities being lost for these sage powers was annoying. The only one I liked was Tulin’s.
I liked the idea of the Depths, but having it just be a mirror of the surface was a bit much. It didn’t need to be the same scale. The surface caves were way cooler imo, cause that’s what I wanted in BotW. Sky was ok, a loftwing would’ve made it cooler.
It’s a great game, and it feels nice to play like BotW, but I didn’t put much time into it after beating it.
The towns are not different, they just have a bunch of debris dumped on them (kak) or are exactly the same (everywhere else)
You never liked Zelda, stop being
a disingenuous homosexual. Back in the 90s and early 2000s Links Awakening was retconned 3 fricking times. The devs said once that the game was supposed to happen in the middle of Zelda 2 when Link crosses the sea. Consistency has never been a part of the series. Much less in the games you weirdos pretend to worship in comparison to the newer ones
Only the american zelda website claimed that LA took place during Zelda 2. In Japan, LA was never not a sequel to ALttP.
>Much less in the games you weirdos pretend to worship
They only care about OoT. They never played the others.
Hello OoT hater. Still seething over it?
>TotK not getting DLC
>No kick ass bike
>No canon flying device
>No explanation for the other dragons
>No DLC covering the sheikah tech disappearing
Literally missed opportunities
As opposed to figuratively?
Nah, this is why BOTW was cancerous. I hated it getting DLC.
Care to elaborate anon? I didn't care for the DLC because it added practically nothing except tedious challenges of going to places following points on the map you had to mark yourself for whatever reason.
>Molduking?
You kidding me?
Also ends with you getting a bike that's useless in postgame. I was thinking the Plateau challenge that was like the Silent Realm where there were a bunch of new enemies around and new shrines was going to happen again in the other areas, but we just got shitty little things instead without a one hit obliterator. It's also just very fricking weird they decided not to make DLC but made Link have to choose between full hearts or full stamina wheels again when it was presumed future DLC was going to clear that up for BotW. I still hope for an enhanced version with new content on Switch 2 after they've created a new Zelda game in the meanwhile
That just means they asked the director about something he clearly didn't have any involvement in.
The main story explains some and the side quests explain the rest. There was no question except for morons pretending to care about story who literally couldn't be bothered to actually READ the story.
That's the laziest excuse of all time, they just had to say frick it, the series has never had any continuity other than vague references to other games.
The town made him stupid.
TOTK is garbage and doesn't even deserve a GOTY nomination.
Seethe. Game of the Millennium
Literally Jesus but tech
I unironically enjoyed BotW more.
I figured that it just teleported away in that blue glowy Shiekah tech fashion
>not just saying it was repurposed to helping to rebuild Hyrule
moronic answer, dude has no idea what is going on
But the divine beasts were used to defeat Ganon once before BotW. How come they didn't dissappear after "fulfilling their purpose" then? What if they're needed in another 10,000 years?
In other words
Nintendo doesn't give a shit for the Zelda lore.
But seriously why?
AAA games should have at least some semblance of engaging story, but with TotK I barely had motivation to continue because I wasn't interested in what happens next.
BotW had unique memories after completing Divine Beasts at least
>some semblance of engaging story,
have a nice day. Vidya stories are cancer and shouldn't be a thing.
So what, we should just be on a grand adventure for no particular reason and with no particular purpose in mind? Even the earliest RPGs and adventure games had some rudimentary story to justify the gameplay.
Don't bother with him Anon
Nu-Zelda tards hate video games
>So what
Casual idiots needs to be fricking gassed. Along with your boyfriend pretending he understands Zelda.
You're a mentally challenged autist who just wants to bing bing wahoo like a infant. The mere idea of a reason to go on an adventure is too much for your rotten grey matter. It's beyond your understanding. The Nazis gassed the tards and you could have been among them, it would seem.
>You're
a casual idiot. It's funny when you pretend you aren't.
homie you play Zelda, a children adventure game. You can even muster the intellect to be a little critical about it. Ain't getting more casual and moronic than this shit.
>homie you play Zelda
Which is why I know the series more than you ever did.
You're wrong, that anon would be the first to say that story is important if TOTK had writing worthy of being taken seriously (it doesn't, it's one of the most poorly written adventure games I've ever played). He's autistic and he's in every thread defending his favorite product.
ACgay false flagging or...?
No, but two of those posts are from a zelda hating schizo.
So Zelda gays have become ACgay (though I saw traces of this years ago going back to 8th gen too)
Yup
ACgay himself was broken. AC6 has enough cutscenes to meet the criteria he himself considers a movie game and the game also has coomer fan art which was always his counter argument for people not actually liking a given game. Needles to say he took neither thing well
More like he can't be bothered to explain the obvious story points which cover it in the actual game to morons who don't actually care enough to play the game and figure it out themselves.
Well played, telling secondaries who don't play the games and only care about story to frick off.
Because it's absolutely explained that they reused some parts to make the towers and shit and you can see that in the guardian arms and the teleport pads.
Furthermore, even if you didn't pay attention to ANYTHING else, if you did the eye quest on the plateau you were specifically shown that the holes were opened underneath the location of the original 4 shrines. The obvious implication being that Ganondorf destroyed them because of course you would destroy the location housing the powers which just defeated you and had been used for the same previously as well.
If you were paying attention otherwise this was true of many of the others as well as many of them have become monster dens - which implies the monsters destroyed them - and still others just have fallen sky junk where they were - implying they were destroyed by that.
I'm not going to say all of them were. I never specifically checked every single one of them but all of the ones I specifically remembered were either holes, monster dens, or sky junk in TotK.
The answer is there.
MTX is cancer. Set yourself alight, corporate brainwashed zoomer homosexual.
More like he can't be bothered to play his own game (can't blame him), Reddit formatting guy.
I don't think you know the definition of mtx
>tech used to rebuild Hyrule
>rest was dismantled out of fear of it becoming dangerous again
Zelda Lore has and always will be something the fans have to fix entirely. Nintendo will do you no favors and its best to assume that you have to create your own headcanon in order for any of it to make any sense whatsoever.
She’s so fricking ugly Jesus Christ
The writing in this series went to complete ass after OOT and MM.
>Zelda Boss
For a second I thought we would get an explanation from Bongo Bongo.
I always thought the people destroyed them so another Calamity couldn't happen
Yeah, that's what I thought. Because that makes actual sense.
It's what we've always said, the TOTK story is an afterthought, they decided to create a mod for BOTW, removed anything that would be inconvenient for the new mechanics and simply ignored the problem. The rest is the kind of invention that writers make up on the spot without worrying about anything.
When Nintendo announced that it would be the same world, I was one of the few who didn't mind, precisely because this idea of "archaeology" is interesting in games. Seeing the consequences of the previous game but now changed after a few years would be an interesting exercise, would create a rich world and would give autists room to make all kinds of theories. Sad mistake... maintain some coherence between two direct sequels is too much for Nintendo, they simply did a "reboot" and ignored even the fricking hook they left at the end of BOTW, to recreate the entire mythology from scratch. And it's a shitty mythology that doesn't make any sense.
Not to mention you can't even be bothered to care about the stakes anymore. Every game is like "dude ganon is dead for sure this time, pinky promise" and then they bring him back minutes later for the sake of convenience. So whats' even the point?
Hi hey welcome have you played any of these games for the past 40 years? They're kinda all that way.
No, they aren't. Ganon was killed for good in the 3D games and then moved on past him, until homosexual morons like Fujibayashi failed to come up with anything interesting they could use for a plot.
>until homosexual morons like Fujibayashi
Weird when he directed Four Swords, Minish Cap, Phantom Hourglass and Skyward Sword
He was only director of minish cap and skyward sword, and the latter was moronic dogshit. Minish cap was also still while he was working at capcom, so he probably didn't have much say on the narrative direction at that time.
>He was only director of minish cap and skyward sword
No?
Yes, of the games you listed
As if it wasn't obvious enough you're talking out your arse
This page is wrong. Four Swords was part of Link to the Past GBA. Maybe he was director of the standalone release? If so, that's not a design role. "Multiplayer director" is also not a design role.
The guy has a weird obsession with open worlds and islands in the sky. IDK why Zelda needs either.
You mean all of one game?
You're thinking of the Oracle games, not PH.
Sorry he was SUBdirctor on PH, my bad.
>They moved on past him
They did not. Ganondorf, who is the vessel for Ganon, or whatever the frick Ganon is, they're the same thing in different shapes and stages basically, reappeared again in Windu Wakeru and then AGAIN in Tuwairaito Purincess.
Zelda games are not about a single cohesive timeline. They're literally called LEGEND of Zelda. They are MYTHIC. Not LITERAL.
You're media illiterate morons. Wind Waker is a direct sequel to Ocarina of Time (where Ganondorf was NOT killed), while TP was a direct sequel to Majora's Mask (where most of Ocarina of Time never happened and, again, Ganondorf was NOT killed).
>where the ghost of a previous Link is literally a reoccurring character?
Not a retcon. The rest of your post is moronation talking about shit I never said. I said TP was a sequel to Majora's Mask and had good continuity with that game. There were no significant retcons. Meanwhile TOTK has major retcons with a game set like a year after the previous one, in the same place.
>Wind Waker is
a game where they have no reason to bring back Ganon but did.
Ganondorf is sealed at the end of OOT. They had no reason NOT to bring him back, he wasn't dead, they didn't need a fancy explanation.
>Ganondorf is sealed at the end of OOT
Correct. They have no reason to reuse the same copypasted villain but did.
Ocarina of Time was the prequel of the series for a long time, so he was always going to come back. You fan fic morons are actually cancer.
>Ocarina of Time was the prequel of the series
It's also a shit game. Why do you keep backpedaling on the point?
It's a sequel to Ocarina of Time. A game that ended with Ganondorf being sealed and saying he'd be back. Also most of Wind Waker is about how the franchise was moving past Ganondorf and Hyrule and how that was a good thing
Even ALBTW just treats Ganon as a prop/tool to prop up its actual villain. You have to wonder who, between that game and BoTW, decided "Nah it always needs to be Ganondorf".
>Not a retcon. The rest of your post is moronation talking about shit I never said. I said TP was a sequel to Majora's Mask and had good continuity with that game. There were no significant retcons. Meanwhile TOTK has major retcons with a game set like a year after the previous one, in the same place.
I see, I misunderstood you in that case. I thought you were being anti-pre SS timeline so I launched into an explanation about how it's all perfectly sensible. As for TP, the main retcons I blame it for are how its depiction of the sealing of Ganondorf are to blame for how Nintendo felt compelled to create a 'Downfall' timeline with the Imprisoning War leading into ALTTP, because they couldn't let a myth/legend be inaccurate for some reason.
>As for TP, the main retcons I blame it for are how its depiction of the sealing of Ganondorf are to blame for how Nintendo felt compelled to create a 'Downfall' timeline
That's not what happened. The "downfall" timeline happened because Nintendo felt compelled (for no reason) to put EVERY Zelda game into a single continuity (when there were actually several completely separate continuities including the 2D games, the Capcom games, and the 3D games), and also because they forgot how fricking timelines work.
>separate continuities
See
again. Every single game except FS/FSA by Nintendo directly connects to another one, and WW introduced split timelines, from the mouth of the devs. The only games that didn't fit were FS (a multiplayer mode) and FSA (a non-Zelda game twisted into one then which had 90% of its story deleted by Miyamoto) and Capcom's games.
There is no continuity between the 2D and 3D games. At one point Ocarina of Time was clearly being written as the imprisoning war of LTTP, but then they changed their minds.
LTTP -> LA -> Oracle games (or does oracle go first I forget?) -> LOZ1//2
OoT -> WW -> PH -> ST
OoT -> MM -> TP
Minish Cap -> Four Swords -> FSA
>but then they changed their minds.
Where is your proof that they did so at that time? You are posting a headcanon at me.
>Oracle games
Non-Nintendo.
>Minish Cap
Non-Nintendo.
You're making the same mistake Nintendo did and trying to shove shit made by Capcom with no regard to any storyline, and combining it with your fan canon about OOT. You're also outright ignoring direct statements from Nintendo, screaming "No Aonuma was lying to me when he said there was a split timeline 20 years ago" like a petulant child.
>Where is your proof that they did so at that time?
The fact that that the plot of the game doesn't actually work as the imprisoning war (for example, the sages are mostly not human and at least most of them never had children, Ganondorf was trying to reach the sacred realm almost entirely on his own rather than there being many people trying to get there, the fact that less than ten people know about the sacred realm rather than it being common knowledge, and the sacred realm in Ocarine of Time being depicted as an ethereal realm rather than a separate world) and the fact that they immediately started working on direct sequels (when if it was the imprisoning war, LTTP would be the direct sequel)
> "No Aonuma was lying to me when he said there was a split timeline 20 years ago"
I never said that. Yes, obviously there was. Even if you had no idea about what people on the internet thought, it was clear that WW takes place after the future parts of Ocarina of Time while Majora's Mask (and thus TP) take place after Link was sent back in time by Zelda at the end of Ocarina of Time.
>The fact that that the plot of the game doesn't actually work as the imprisoning war
>Ganondorf was trying to reach the sacred realm almost entirely on his own rather than there being many people trying to get there, the fact that less than ten people know about the sacred realm rather than it being common knowledge
It does if you assume legends are unreliable. Which is as fair as any other assumption that's not backed up by direct developer statements.
>the sages are mostly not human and at least most of them never had children
One, that's not necessarily a problem, we know nothing about cross-fertility in Hyrule. On that line, you have no way to know if the Sages ever had children or not.
>and the sacred realm in Ocarine of Time being depicted as an ethereal realm rather than a separate world
There's a dozen possible explanations for this, anon, including the location of the dias where the Sacred Realm scenes happen.
>and the fact that they immediately started working on direct sequels (when if it was the imprisoning war, LTTP would be the direct sequel)
Nothing prevents ALTTP from happening later than MM, anon.
>I never said that. Yes, obviously there was. Even if you had no idea about what people on the internet thought, it was clear that WW takes place after the future parts of Ocarina of Time while Majora's Mask (and thus TP) take place after Link was sent back in time by Zelda at the end of Ocarina of Time.
Hence, they are part of a single continuity, as a timeline split, rather than being in separate continuities as you tried to depict. Even taking place in another timeline means those games are connected because they share a same base. A separate continuity is entirely divorced from other material.
>It does if you assume legends are unreliable.
If it's unreliable to the point of getting major details wrong, it might as well not be a prequel. Especially on a detail like this. A major narrative point of LTTP from both a plot and tone perspective is that LOTS of people were drawn into the dark world by their own ambitions and greed. It's a pretty major point that Ganon was just the worst guy and biggest threat currently in the dark world, not the ultimate source of the suffering, which was the darkness inherent to the human condition. It doesn't much jive with a game in which Ganondorf and his creations are almost the only antagonistic force in the whole game.
>One, that's not necessarily a problem, we know nothing about cross-fertility in Hyrule.
I'm pretty sure we can rule out maidens being descended from the Kokiri (who were spirits and vanished/were transformed after Ocarina of Time) the zora (who are monster people) or the gorons (who are extinct)
>On that line, you have no way to know if the Sages ever had children or not.
I mean Zelda probably did. But the rest were left in a very ambiguous position in terms of whether they exist in a normal state anymore (and at minimum, Saria certainly did not)
>Nothing prevents ALTTP from happening later than MM, anon.
Other than the fact that TP is a direct sequel to MM. And Ganonodorf dies in both LTTP and TP, so LTTP cannot be a sequel to TP or vice versa.
>Hence, they are part of a single continuity, as a timeline split, rather than being in separate continuities as you tried to depict.
Sorry, that wasn't my intention. Yes, all the 3D games from Ocarina through Spirit tracks are part of a single continuity with a timeline split in it. Hard to display that with text alone. As opposed to Minish Cap -> FS -> FSA which actually is a completely distinct continuity.
>If it's unreliable to the point of getting major details wrong, it might as well not be a prequel. Especially on a detail like this. A major narrative point of LTTP from both a plot and tone perspective is that LOTS of people were drawn into the dark world by their own ambitions and greed. It's a pretty major point that Ganon was just the worst guy and biggest threat currently in the dark world, not the ultimate source of the suffering, which was the darkness inherent to the human condition. It doesn't much jive with a game in which Ganondorf and his creations are almost the only antagonistic force in the whole game.
Blame Nintendo then, nobody said they were perfect, just that we need an actual developer statement to show they changed their minds after originally saying it was the Imprisoning War.
>I'm pretty sure we can rule out maidens being descended from the Kokiri (who were spirits and vanished/were transformed after Ocarina of Time)
Proof? There's never any statement as to what happened to the Kokiri in the child timeline.
>the zora (who are monster people)
This is a fantasy setting, anon.
>or the gorons (who are extinct)
Proof? Races have been absent only to show up again in a later game multiple times.
>But the rest were left in a very ambiguous position in terms of whether they exist in a normal state anymore (and at minimum, Saria certainly did not)
Yes, it's ambiguous, that's my point. As for Saria, see above.
>Other than the fact that TP is a direct sequel to MM. And Ganonodorf dies in both LTTP and TP, so LTTP cannot be a sequel to TP or vice versa.
This brings us back to how TP's retcons are the ones that made Nintendo feel like they needed a third timeline, yes.
>Sorry, that wasn't my intention...
I figured this is what you actually meant in the first place, but I didn't want to make an assumption.
>Proof?
They're not fricking in LTTP
>This is a fantasy setting, anon.
I'm talking about how LTTP Zoras are hostile monsters, not human adjacent fish people like in OoT.
>Races have been absent only to show up again in a later game multiple times.
That was only the zoras and only under a really weird condition where a timeline they were absent in "merged" with one where they were not. Also, if Gorons were the ancestors of one of the maidens, why are they just gone without a trace?
>This brings us back to how TP's retcons
TP never retconned anything. LTTP was NEVER an Ocarina of Time sequel, at least not since OoT actually came out. And I don't know why you would want it to be. TP is a very faithful sequel to OoT, while LTTP's plot only suffers if we assume OoT was "the imprisoning war".
Though I will say, I don't really, as a fundamental point, CARE if there's three timelines instead of two. It's not the decision to put the 2D games in their own timeline split from OOT that bothers me, but rather the stupidity of the justification for the Downfall Timeline. If it was instead the 'No Link' timeline or the 'No time travel' timeline then maybe it'd make more sense.
I agree, I also hate the "downfall timeline". But it's unfair to blame twilight princess for hyrule historia autism.
I guess in either case we have to blame the writers for the justification they came up with. Post-facto on TP, they could have easily integrated it into a timeline, even with a third timeline for the 2D games if they truly thought the dual timeline was no longer a viable explanation, without resorting to something as dumb as the Downfall Timeline. Blame might be too strong a word in that case, all I mean is that TP is the one that made them feel like they needed to do so, rather than that TP made them do so in a stupid way. And to comment on TP itself, I don't dislike the game, I like it quite a bit and perhaps very typically love Midna, so this isn't a spiel on 'why TP shouldn't exist' or anything like that.
>They're not fricking in LTTP
Like I said, races disappear and reappear. It could very simply be that ALTTP Link doesn't meet the Kokiri because he doesn't go where they are in the forest, or they're hiding from him.
>ALTTP Zoras are hostile monsters
Not all of them, and ALBTW actually introduces a lore explanation for how Zora all became hostile monsters by the time of LoZ that handles this problem.
>If Gorons were...
As established in other games, Gorons were originally nomadic. It's possible they moved their settlements outside of the playable area for any potential reason.
>LTTP was NEVER an Ocarina of Time sequel, at least not since OoT actually came out
Nintendo never contradicted their earlier statements that OOT is a prequel to ALTTP. Like I said earlier, you need actual dev statements to disprove dev statements. As far as the rest of the point made here, read the first reply in this post since it's relevant here, and
as well.
>Ganon was killed for good in the 3D games
He never was. They brought him back three different times.
It's such a shame.
When I saw they were going to reuse the world I thought "Okay cool, so this will be a direct sequel and my adventure continues!"
Nope, It's more of a reboot like you said.
I think what annoys me about it feeling like a reboot is that Nintendo wants to have their cake and eat it too.
They want to spend 6 years developing a game reusing the same exact world with little changes to that world at its core, but at the same time, they want to do the usual ignoring of continuity of whatever came before it so that they don't have to worry about canon or lore because that stuff is for autists I guess.
It's so half-hearted.
Games like Wind Waker and Twilight Princess had more thought put into them as sequels to Ocarina of Time than TotK did as a very direct sequel to BotW taking place in the same exact Hyrule only 5 years later.
Right on brotha my thoughts exactly
(thank you for putting my thoughts into words)
Hey homosexual did you miss the part where they completely upended how you interact with puzzles, combat, and exploration using brand new building, machine, and physics mechanics that can perform shockingly aggressive and complicated functions without breaking the game at all?
Did you miss that, princess?
Did the game not jingle enough keys in front of your face to keep you interested?
If you played BotW and TotK and your major complaint is "man I wish there was MORE of this" then maybe stop being such a whiny pissbaby about it.
>Hey homosexual did you miss the part where they completely upended how you interact with puzzles, combat, and exploration using brand new building, machine, and physics mechanics that can perform shockingly aggressive and complicated functions without breaking the game at all?
Yes and they also dod that while almost pretending the original game never happened. It's dogshit. They literally went for a DIRECT SEQUEL and chose to throw away ALL the aftermath of the previous Adventure without a trace.
The sheikah tech should have been acknowledged. even if it was just saying Ganon fricking smote all the Sheikah tech when he rose from the dead.
Hey homosexual did you miss the part where they spent 6 years to develop a game reusing the same exact assets from BotW, much of the original game engine and gameplay, and added just a tiny fraction of worthwhile content while adding an entire two areas of the game (the sky and chasm) which are entirely boring?
Lying, especially lying by omission, gets you nowhere in life anon.
Fervently defending a lazy rehash will also get you nowhere, anon.
Imagine pretending hundreds of hours of quests, caves, and a perfectly functioning system of machines and devices which can be mixed in infinite combinations yet never break the game are a lazy rehash.
Literally nobody believes that. It's just a bad troll. You don't even believe it. You're just farming (you)s for validation.
>hundreds of hours of quests
"Hey fetch this for me, hero!" is not 'worthwhile' content.
>caves
Cool, one of the few additions in TotK I actually liked. Shame they still mostly all felt the same, but I do appreciate the few that didn't because they were ruins or something more along those lines rather than just bland caves.
>perfectly functioning system of machines and devices which can be mixed in infinite combinations yet never break the game
I don't care about this. I'm not an autistic engineer, and the few times you try to engage with this mechanic, it just results in your machine getting broken after a little bit of use.
Lame.
If the best you got is "they added caves" with their 6 years of development... then yeah, your game is a shitty rehash.
BotW created everything in that same timeframe, from the engine, to the music, to the gameplay loop, etc... TotK reuses all of that and more, and yet took the same time to peddle you garbage.
>"Hey fetch this for me, hero!" is not 'worthwhile' content
Lying by omission. The Misko riddle quests were some of the best exploration content in any game I've ever played. Even "go get something" in TotK usually involves all your own self-directed research, studying the map or the compendium, figuring out the most likely place to find something, and then all the normal exploring, traversal, building, and combat stuff. Frick even the buddy koroks were more interesting than your average RPG quest since you were encouraged to build whatever necessary contraption to launch them to appropriate location.
>Caves felt the same
They were literally all unique, often containing shrines, boss monsters, environmental puzzles, 3D mazes, or hidden shrines.
>I don't care about this. I'm not an autistic engineer, and the few times you try to engage with this mechanic, it just results in your machine getting broken after a little bit of use.
Anon you're fricking dumb. I'm sorry to say it. You're a goddamned moron. Autobuild lets you iterate on your best inventions and create more impressive and well engineered devices as you play.
>Use my brain!? Jingle the keys for me mommy. I need you to wipe my peepee and make me feel something
didnt read lol
Go back to your TotK discord troony server that linked you here.
ok anon have a nice day
Were you were totally cool with the inside akala citadel just being another two caves?
Yeah what was wrong with it? You gonna pick other random locations to whine about?
Nah just needed to know if you're a total moron, baiting or not.
For that one they really should have used the assets they used for the hyrule sewers.
That's too much effort for the developers that needed six years to reuse most of the same map.
>If you played BotW and TotK and your major complaint is "man I wish there was MORE of this" then maybe stop being such a whiny pissbaby about it.
You're missing the point. One of the greatest strengths a sequel has in this industry is the ability to piggyback off of the premise and worldbuilding of the game it's iterating on. On immersion alone, it goes a long way in really justifying the fact a sequel is a sequel and not just some completely different game.
TOTK just doesn't build off of BOTW enough to warrant being a true sequel, it's more of a "BOTW: Gaiden"
>TOTK just doesn't build off of BOTW enough to warrant being a true sequel, it's more of a "BOTW: Gaiden"
This is a complete phantasm of an argument you have conjured. It's like you invented some completely arbitrary standards of what constitutes a "worthy sequel" specifically to exclude TotK and then you call it a negative?
What is wrong with your noggin, boy?
Translation:
>We felt embarassed by how much we rehashed BotW so we swept a lot of its story under the rug hoping people wouldn't notice
>no lore to ever indicate this was going to happen in the previous game
>they're fricking guardians, they're supposed to fricking guard. Why would they stop fricking guarding after just 5-10 years after seemingly having been around for thousands.
>either there is no lore in the new game that indicates this explanation to be the case or it being hidden in dialogue you would never come across during regular gameplay is a massive oversight
Yeah I'm thinking asspull to explain bad game design and writing
This game made it rather clear to me that zelda should not be taken seriously as an overall narrative.
This was literally a sequel to another game and its developers couldn't even fit it into the story of the previous one.
The whole "its aru coonnected guise!" aspect is just some tacked on shit that nintendo realized westerners would eat up. they do not actually care about this aspect of the series, trying to make sense of it is a waste of time.
The games have been connected as sequels/prequels since the second one, AoL. As someone else pointed out, the difference is that they seemed to care more at one point. MM and WW connect to OOT in a very direct way. TP tries to and fumbles thanks to needing to retcon shit to fit, then SS pulls tons of lore out of its ass but at the least is doing so in the far past to explain how it connects to things. Meanwhile we get to BoTW and they very much abandoned any attempt at making coherent connections, and in Tears can't even be bothered to coherently connect to the game it's a direct sequel to.
>TP tries to and fumbles thanks to needing to retcon shit to fit,
No it didn't. Skyward Sword is the point at which Nintendo started insisting that games that obviously had nothing to do with one another were part of a grand continuity, IE, the point at which that moron hack Fujibayashi got involved.
You never played TP, I take it, where the ghost of a previous Link is literally a reoccurring character? Seriously, anon, the games made by Nintendo are LoZ, AoL, direct sequel to LoZ, ALTTP which multiple interviews spoke of as a prequel to LoZ, LA as a direct sequel to ALTTP, OOT which again, interviews said it was a prequel to ALTTP, MM which is a direct sequel to OOT, WW which is another sequel (with interviews and even a fricking intro explaining how things got here from OOT), then TP pulls what I describe, we get PH as a direct sequel to WW, ST a direct sequel to PH, ALBTW as a sequel to ALTTP, TH as a sequel to that... and then SS as the prequel to everything which I'll discuss more in a bit. That's everything except FS/FSA by Nintendo which fits in like a puzzle piece, directly chaining to other games, those two really do stick out however. Everything else is a Capcom game. If you're whining about multiple continuities, they were already interviews talking about this before WW even came out, talking about the split timeline, that wasn't a fan invention, Nintendo dictated that one themselves. The only bullshit came up surrounding the SS materials, where instead of the Adult and Child timelines that Aonuma proposed with Wind Waker, we get a third timeline, Downfall, and attempts to fit FS/FSA and the Capcom games in there which is the moronic bullshit.
>No giant hook nose
into the trash
Who cares? Zelda stories are self contained and always have been. At best there are subtle references to other games, but gameplay always takes priority. I love the series and seriously didn't give a shit. They're gone because they would hinder the gameplay if there were tons of unusable shrines and towers everywhere cluttering up the screen. I still wish there was a secret corrupted guardian boss somewhere in the depths though, that would have been ludokino
>remove gameplay elements to focus on... gameplay
Sloppy lore and poorly directed, no wonder BotW barely feels like it's canon in Tears.
What happened to Kass? Even his wife and kids pretend he doesn't exist.
Kass missing was a shame. He did finish his quest in botw, but he was a great gameplay element that I wish had stayed
So, Gankerirgins are seethign about continuity shit in Zelda just because it's more successful now? Sounds like coping to me
What does it being succesful have to do pretty obvious continuity errors
I haven't played TOTK, but I thought the whole point was that Link got sucked into the past
Did I just read a shitpost somewhere and take it as gospel
No, Zelda got sent to the past and we only ever see it through memories.
It's a direct continuation, but it was done in such a lazy way that people started trying to come up with theories to explain why it seemed like Link was in another world now. Imagine a writing that's so bad that the sequel seems to be in a parallel universe, that's what Nintendo has achieved with the writing of TOTK.
what a fricking joke
Tears of the tendies flopped
outsold XVI 10 times over :^)
Who cares about ff? Pikmin 4 was the better game than Zelda and didn't sell as much. Pokémon outsold both games and that's almost as bad as gen 8. Take your meds, shitposter.
>you're invested in the game world in any way? frick you and the horse you rode in on
I get this impression more often than not in modern gaming where these high up 'directors' literally have no idea what the game they're managing is even about or what happens within it storywise. They coordinate work teams and stare at some spreadsheets and approve time cards and don't actually have their hands dirty with the game at all. That's what this gay sounds like to me.
Why? Anyone who has played the game can clearly see that they decided to get rid of all the "inconvenient" things that happened in the first one without bothering to give a plausible explanation. What the director is saying fits perfectly with the product "Oh, all that stuff? They've completely disappeared without a trace", is literally what you see when you play the game, not only have things physically ceased to exist, but they've also almost completely disappeared from the game's mythology. What the director is saying there doesn't demonstrate ignorance of the game's lore.
But he's wrong, remains of guardians are still in the game.
They are destroyed. How can something that is destroyed vanish?
And all the dead guardians that did disappear? mind that some of them are in very remote places.
you know what would have solved all of this lore bullshit? make a new game instead of a rehash of botw
Totk is a blight on the zelda canon, what a disgrace
Wasn't the story in totk outsourced to another studio?
Why is BotW/TotK Zelda so hot?
Empire > rebels
original trilogy > prequels
prequels could have been kino if they focused on sheev instead of anikin
everything by disney = non-canon fanfiction
zelda has a big butt!
Sheikah shit disappears and appears all the time in Breath
10/10 masterpiece
>"I don't give shit"
Absolute mad lad, Nobody can stop him.
Then why remove them at all if the devs didn't care? It's only less gameplay, since leaving shrines and towers in allows us to mess around in them with new mechanics.
They’ve spent too much time with the hack fricks at Monolith who think “the alien god machine works in mysterious ways” or “because mankind secretly willed it” is an acceptable answer whenever they need a new conflict to happen. Somehow Wind Waker and Twilight Princess have a clearer through line to OOT/MM despite hundreds of years happening between.
I love my husband, Kass! I wonder why journalists who manage to get an interview with Fujiyabashi never ask what happened to Kass. Oh well, I know what happened, and that's all that matters.
>discordtrannies trying to turn this thread into a generic totk seethe thread
why do people care so much about the zelda timeline? the devs clearly never gave a frick just view each game as standalone unless its a direct sequel
>unless its a direct sequel
I know, right? So about ToTK…
it also has time travel frickery so there is probably some butterfly effect on top of the gloom and Purah dismantling stuff for parts.
It would be weirder if hyrule didn't have any change in hindsight
No one is complaining about the timeline.
If they were, everyone would be hyperfocused on how the Zonai lore clearly puts BotW and TotK in a completely new timeline, after BotW seemed to imply to be a melting pot of all 3 timelines.
What people are complaining about, is that, as a direct sequel, TotK couldn't be assed to maintain continuity with a game that took place 5 years prior in the same exact game world.
People take this "story doesn't matter" stuff too far. I don't need an explanation for how every Zelda game connects, but at the very least I want to have my direct sequel where I'm playing as the same Link in the same Hyrule, just 5 years later, to naturally explain how I'm picking up where I left off in Hyrule -- I want for a direct sequel to feel like a continuation of my adventure, not a bizarrely new reality that just so happens to reuse everything in a lazy way.
>B-but butterfly effect
Cool where's the explanation in-game for a butterfly effect happening?
At first that's what I assumed happened, that the upheaval caused the Zonai to suddenly exist in this timeline and be the real founders of Hyrule rather than Hylians, but nothing in-game even suggests this, let alone explicitly states as such.
what's even the point of making a direct sequel in the exact same location if you're just going to pretend the previous game barely even existed?
>pretend the previous game barely even existed?
?
"Breath just didn't happen here!!!" is disproved in the first five minutes of the game with a voiced line from Zelda so the immediate cope began that it was a retcon and only the broad strokes of Breath happened, then Tarrey Town and apparently Link canonically completing all sidequests and shrines was apparent so the cope broke down and now we have people outright lying and saying the game was a full reboot and praying anybody at all believes them
MUH SHEIKAH TOWERS JUST VANISHED????
This is why I laugh at people who try to piece together a Zelda timeline. Nintendo simply does not care.
>timeline
>2 games with only a few years between them
Drone-kun...
>half-baked explanation for a half-baked game
imagine my shock
>Modern Zeldagays even use the exact same excuses that Xenobabbies use about how since the world is an amazing fantasy they don’t have to explain all the shit that just suddenly changes in a relatively short window of time, but also the story is super serious and emotional and you can’t make fun of it for being lazy.
Again Zelda team spent too much time spent huffing Monolith’s anal waste. Y’know at least the Bethesda homosexuals will be the first to tell you that the stories in their open-world awardbait games are fricking bad.
Zelda lore is doing its best to catch up to kingdom hearts
To be fair. That does line up with BotW's post-credit scene where Zelda explains how Vah Ruta suddenly shut down.
But it's kind of wild how they had BotW's post-credit scene. And then we get TotK and all the Sheikah stuff is just gone without anything ever addressing it in-game.
It would have been cool foreshadowing if the Botw scene had the towers and beasts already missing.
I guess they weren't thinking that far ahead.
>Mr. President. We just got word that the twin towers constituting the World trade center chose to leave Lower Manhatten at precisely 8 hours and 14 minutes Eastern Daylight Time.
>"Say what now?"
>What I mean to say, Mr. President, is that their purpose had been realised. The buildings knew it was their time to go.
All they had to do was make sure each hole to the underworld was where a tower was. Not sure if this isn't already the case when I think about it but it probably isn't. Say the rest got sucked in have some damaged constructs at the bottom of each hole. Done. Autism gays satisfied.
Nah see, it's because for the first time in a century the government of Hyrule came back into being. The Sheikah didn't want to have to pay back taxes or building permit fees or any of that shit that built up over 100 years, so they slapped the emergency bug-out button to make all their structures and emplaced machinery self-destruct or otherwise remove themselves from the kingdom so there would be no proof they owed anything.
Sounds like a skill issue for westerners if you guys can't wrap around your head around it.
It's literally what I said. They don't put much thought into it, it's not fricking Dark souls where a pair of slippers played a key part in toppling an empire or some shit, it's fricking hero boy saves world.
Dark Souls loosey goosey continuity doesn't work when you're dealing with a direct sequel that takes place in the same place immediately after the previous fricking game.
Video games stories are a joke. Imagine Tolkein had just dropped major plot points between books with no explanation because he didn't feel like exploring their consequences.
It's unacceptable in literature, but it's also unacceptable in games, when you're judging the story itself.
The only difference is that a bad story doesn't affect the final experience in games in such a significant way, so people have a higher tolerance for shit, but it's undeniable that TOTK's story is a shitfest. The writing manages to be bad on practically every level, whether you're considering all the Zelda "timelines", or just the continuity with BOTW, or when you're considering TOTK on its own. The story fails on every level.
Tom Bombadil is never really explained. Why didn't he just destroy the ring? Because that's not what the story is about.
lmao based, I like to imagine he smiled to himself as he decided to accept the interview souly to dunk on time line gays LOL
It's a direct sequel, starring the same character in the same location. This isn't timeline homosexualry, it's brazen discontinuity.
>accept the interview souly to dunk on time line gays LOL
Based
kek, based fujichad, imagine playing Zeda for the lore
>game struggles with enemy variety
>remove one enemy from the game for no real reason
They changed the lightning engine, maybe guardians suddenly made the game chug lol
If I were more invested in the worldbuilding of BotW/TotK (or any Zelda game, for that matter) I'd be more pissed. As it stands, it's a moronic explanation for the corporate decision to make TotK totally accessible to newcomers despite reusing the same world. I don't care for it, but I'm not overly bothered by it, either.
The game involves coincidental convienent time travel. I was never expecting any other good reasons for anything else.
>Destroys entire franchise
>Refuses to explain why
>Nintendo watching how he "destroys" the franchise
the actual reason is zelda is becoming a low effort "minimum viable product" like pokemon is right now
ToK is practically just an expansion for BotW but they were confident they could call it a sequel and charge full price for it and they were right
>the actual reason is zelda is becoming a low effort "minimum viable product" like pokemon is right now
lol, if pokémon's low effort was a physics system where you can glue shit together without the game breaking, I'd be a lot happier with Scarlet and Violet
roblox (a browser game) did that in 2009
I find this sort of reply strange unless you're specifically talking about whether TotK is innovative. Beyond that, the fact is that the scope of Roblox (or GMOD or even Nuts and Bolts) versus TotK is completely different, and further, the fact that TotK has multiple other systems that need to interact with each other in coherent ways without the game glitching out into oblivion, all adds up to it being technically impressive. I'm not even that big a fan of TotK, since I think it IS a glorified expac that should've altered the game world infinitely more than it actually did by simply stapling some sky islands and an underground to it, but it seems people let their hatred of the game cloud their judgement over whether it does anything impressive or worthy of note. You see it all the time on this board and beyond, actually, games which are shit or disappointing have any positive aspect of their design sanded over because the cognitive dissonance is simply too fricking great for people to bear for some reason.
They got rid of them because they wanted to rehash BotW story elements while protecting new players from any possible confusion that could result in referencing a game that they had not played. It's also why so many characters from BotW don't recognize Link or his actions in BotW.
>while protecting new players from any possible confusion
Pandering to moronic people is one of the greatest banes of our society.
And yet vidya devs keep doing it.
Tears of the Kingdom was one of the laziest games I have ever played. They put so little effort into making an original game that it's insulting to the player. Same map, a story that doesn't make sense and provides no motivation, the same tired gameplay of mindless exploration and grinding out shrines, the worst dungeons in the franchise, the list goes on... This game was such a chore to play.
I think Nintendo not giving a shit about the lore in Zelda actually did more damage to things than they realized. It's hard to give a shit about what's going on anymore when they keep retconning shit left and right. It's also their only adventure IP so it makes no sense why they don't consider it a big deal.
>It's also their only adventure IP so it makes no sense why they don't consider it a big deal
Shigeru Miyamoto's hatred of story and it's consequences have been a disaster for the human race
I don't think it has anything to do with Miyamoto since he hasn't been involved with Zelda in any capacity since Ocarina of Time.
>I don't think it has anything to do with Miyamoto since he hasn't been involved with Zelda in any capacity since Ocarina of Time.
Anon, they had to make a Zelda 1 mockup with BotW mechanics in order to sell Miyamoto on it and gain his approval back when BotW was starting up.
That fricking moron has ENDLESS power within Nintendo. You really don't get Jap work culture. Miyamoto could facefrick the devs for fun in the morning and still be a national treasure and living legend.,
>Anon, they had to make a Zelda 1 mockup with BotW mechanics in order to sell Miyamoto on it and gain his approval back when BotW was starting up.
That is not what happened at all. Do you even know what a proof of concept is.
>That is not what happened at all
Go watch the fricking GDC talk or whatever. They literally said they made it to gain Miyamoto's approval and were EXTREMELY nervous when showing it to him because they figured he's reject it.
They had to make a fricking romhack just to prove to Miyamoto that fires realistically spreading around the environment is neato.
It's fricking Zelda. If it were my IP I would be just as much of a hard ass as Miyamoto is. Did you forget how much of a flop Skyward Sword was? Miyamoto was probably pissed about that game and that's why he gave the devs a hard time.
Zelda games arent connected. thats why.
20M copies sold in 3 months.
And 2 GOTYs
And GTA sold many times more, but its fans still criticise the game constantly instead of accepting and defending blatantly lazy and moronic bullshit.
Seethe
I have over 200 hours in BOTW, moron. TOTK's writing is bad even when you turn your brain off.
Proof?
>but its fans still criticise the game constantly instead of accepting and defending blatantly lazy and moronic bullshit.
>proceeds to buy GTA5 on 3 gens
LMAO
>An actually good game with lots of content and regular free DLCs vs a glorified JRPG on two generations of potatoes and a $70 DLC
>An actually good game
Zelda timeline is cringe. Unless the game is a literal direct sequel, just consider all games to be their own thing
The history of Hyrule doesn't repeat, it rhymes.
any explanation what zelda does while being captured by ganon? she seems like she wants to get abducted
so why not show or mention it in the actual game?
It's not important
Because 20M copies in 3 months.
I fricking hate loregays so much... why are they not watching movies on a nogaemstation 5 instead?
Zelda autists huffing and puffing again. These Nips fricking laugh at your aspergers practically right to your face. They troll you in these interviews.
Now go revise your timelines, you homosexuals.
>Sheikah garbage disappears
>Exact same garbage but with a different color pallete and name shows up
10/10 game btw
It's the same thing as Majora's mask
>Why do all NPC's look the same as in OoT? why does Termina have the same races?
well uh...they are reflections of Hyrule created by the skull kid!
in reality they just needed to re-use assets
>Why did the Divine beast and Shikah tech disappear?
Well you see, it was created with sole purpose of dealing with the Calamity so once it was eradicated it disappeared!
in reality they just needed to open space for the new shrines/temples/enemies
>in reality they just needed to open space for the new shrines/temples/enemies
moronic. Should've turned the old shrines into temples and put the new shinres underground and in the sky more. The sky and depths are massively underutilized.
They literally TRIPLED the game space they had to work with. Hyrule should have had continuity with BotW
>It's fricking Zelda. If it were my IP I would be just as much of a hard ass as Miyamoto is.
Yeah but you aren't a moronic out of touch old man who spent 30 minutes climbing trees when he was first handed a working version of BotW. The devs had to plead with him to try things other than climbing trees.
Miyamoto is capable of making good games still but his opinions are dogshit and he shouldn't be controlling the direction of Nintendo's IPs. Let him frick over one IP at a time and hope he surprises you and churns out a Pikmin 4.
The thing about the depths is that it was made entirely in 2022 and early 2023 after Elden Ring came out, so they didn't have time to make new assets for it. That's why it's filled with canon breaking Amiibo shit from BOTW.
Yeah but that's stupid too. Delay it again or something. Fcuking homosexuals. The Sky was more of a letdown than the depths btw, the sky is SUPER gay just open air shrines. They should've had atleast 3 other landmasses on the scale of the first one.
>Muh headcannon
meanwhile Miyasaki has already bent the knee to his superiors in the industry
Nintendo is laser focused on providing gameplay and systems, story is tertiary to them, best way to develop games honestly
Good stories are fun. They are also what cement a game in a player's mind. More people today talk about Majora's Mask than BOTW. Why? Because Majora's Mask wasn't fricking insipid.
>More people today talk about Majora's Mask than BOTW
Wrong. Majora's Mask contrarianism was borne of OOT being upheld as the GREATEST GAME OF ALL TIME through a particular period in the Zelda Cycle.
Now you see Majora's Mask fetishism has been replaced with Twilight Princess fetishism with almost zero change in tone.
>Majora's Mask contrarianism was borne of OOT being upheld as the GREATEST GAME OF ALL TIME
But Majora's Mask was met with the same critical praise that OoT was. OoT advanced the gameplay and was really the pioneer for 3D action adventure games, and Majora's Mask refined what OoT built. I don't really think it's contrarianism to say Majora's Mask is a better game if you're looking at them both from a pure gameplay perspective.
That guy probably wasn't even alive when MM came out and is just picking a position to attack for bait purposes.
I like them both but I just prefer MM and always have.
>Discussing them on their merits is different than the trend of Majora's Mask contrarianism which has been usurped by Twilight Princess contrarianism
What are you even droning on about with "TP contrarianism"? Is anyone who dares suggest they prefer something other than Ocarina as the pinnacle of 3D Zelda games a contrarian to you?
You're just making shit up at this point lmao. MM was one of the highest rated games of 2000.
Discussing them on their merits is different than the trend of Majora's Mask contrarianism which has been usurped by Twilight Princess contrarianism. Majora's Mask didn't have particularly strong stories either, people loved it for its side vignettes and the feeling of impending doom that it did a great job of communicating.
No. I'm discussing this here. Frick you.
>But Majora's Mask was met with the same critical praise that OoT wa
wrong, it was panned for asset flipping and the unfun time travel mechanic, later on, once the internet became a thing people with a fricking brain realized it was actually much better than OoT
>majoras mask was panned
out of touch with reality and mentally ill
leave your house and talk to people
>Compelling world building comes at the cost of fun gameplay
So were none of the 3D Zeldas that actually had leaned heavily into the lore of the series fun?
And yet troony dog is laying off people and cancelling projects while Nintendo just carries on......pretty sure they wish they could go back to developing Crash Bandicoot and Jak and Daxter
Seeing israelite Cuckmann makes me angry for some reason
Then why remove gameplay elements like the shrines and towers which would be fun to try again with new mechanics?
MM doesn't need continuity in the same way TotK does because it take place in some bizarro dimension. The absence of the Sheikah tech feels like a giant hole in reality that everyone refuses to acknowledge. It's also excusable in the case of MM since they didn't have that much time and TotK took 6 years, the same ammount of time between SS and BotW. Would you not expect a new world with a new setting and characters?
In reality the game was doomed to be a rehash from its inception since no one apparently had the heart to tell them what they were doing was a horrid idea, quite different to how Nintendo used to operate, they told the TP team to make Link's Crossbow Training instead of a sequel.
>my "it's magic, I don't have to explain shit is better than yours"
Try harder troony
> in reality they just needed to open space for the new shrines/temples/enemies
Most of those spaces just have nothing in them.
Are Nintendo fans the biggest shit eaters in video game history?
Bethesda got shit on for YEARS for the "What do they eat?" lore question.
Fromsoft still gets shit for the windmill elevator in DS2 leading to the fire fortress when there's no mountain in the background and it's just sky.
"Man glad this is over."
"Y;know, these Guardians and Divine Beasts...kinda more trouble then they're worth."
"Into the ocean they go!"
"And we'll just reset the towers to sink back into the earth, brllnt!"
There I just came up with a perfectly acceptable excuse as to why there are no more Divine Beasts or Guardians.
One fan explanation was that after the tech suddenly turned on them when Ganon appeared, they weren't willing to take the chance again, so after BotW all the Sheikah tech was disassembled.
It's kind of lame to not have any of that stuff around, but I would have bought that explanation.
No one is actually upset about this except autists and subhumans. If you actually played the game you'd know that some of the tech (likely the corroded guardians) stayed otherwise the new towers wouldn'r have fricking guardian arms
>the Sheikah swept across Hyrule in the six years since BotW, completely removing all trace of the hundreds of rusted guardian husks that had littered the landscape for over a century, even those in the most remote inaccessible places
>for no discernible reason even
It sort of makes sense since Sheikah tech dematerializes all the time. I really think Nintendo is just too afraid of confusing some moronic woman or child playing the game with anything that might require a small bit of context from another game. Hell, the calamity isn't even mentioned except for on a few headstones and a literal history class for children in one of the villages.
>It sort of makes sense since Sheikah tech dematerializes all the time.
This sort of homosexual normie is the reason why entertainment in general is declining, fricking tourists with no vision or attachment
>Somehow the Sheikah tech disappeared
I never really understood why people pretend like Zelda never had a timeline and it was all contrived by fans. They were very heavy handed with it in the past, especially with OoT thru Skyward Sword. The context of the games and where they fell in Hyrule's history was pretty directly explained to you. You didn't have to know that to enjoy the games but if you did play its predecessors it's just some nice flavor it adds to the world.
>Hyrule historia released 12 years ago
>Anyone still believing Nintendo gives a frick about Zelda's lore
The director for BoTW is the same one from Skyward Sword and the only continuity they preserve is largely stuff SS established. It's just that homosexual doing it lol
Zelda is deader to me than my wife (died from lung cancer)
Link cumming inside Zelda’s royal womb.
Because Ganon came inside his bussy.
I'm a secondary who barely follows Zelda lore or development but from what I've gathered lurking in past threads Fujibayashi has been the bane for Zelda who keeps replacing every established idea and entity with his own donut steel ideas.
Fujibayashi is the savior of Zelda. He is responsible for the best 2d Zelda of all time (OOX) and the best 3D Zelda of all time (TOTK) cope
who cares
nintendo could literally have their directors take a diarrhetic shit on a plate and sell 10 million copies of it. their fans are brainwashed onions guzzling slaves who will buy the same product even more rabidly than FIFA/NBA/Madden fans.
>nantendo chose to focus on making a good game instead of catering to slavery mandchildren westerners that like to give irrelevant game items novel-sized backstories
news at midnight
to quote their old boss: "they'll buy it anyway."
Exceot they didn't make a good game. They made a physics toybox. Also the game has hours of cutscenes so clearly thry thought the story was good.
I wish they had actually spent those 6 years making a good game then.
>make it good by removing content that was praised before
???
Nintendo cares about 1 thing
1. Link and Zelda romance
2. Gameplay
STORY Black folk GET THE ROPE!
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Zelink romance animations made by females on YouTube have more views than the actual trailer for TOTK.
Nintendo knows who is buying their game now
Nintendo made Link a wife-beater in TOTK.
Link x Zelda IS story. Way to consume, consumer. Or should I say, ACgay?
So the sheikah programmed their tech to disintegrate the moment calamity ganon was defeated, for what purpose?
Hystoria Black folk get the rope.
terrible. this is their biggest video game franchise that they're half-assing, by the way.
You can pinpoint the exact point this thread was posted to the Zelda TotK defense force discord.
there is a clear anti lore/ story agenda going on with this latest zelda.
>the same 4 cutscenes when you clear the dungeons
> catch all zonai did it answer to everything
>the sheikah tech just disapeared, dont worry about it
Nintendo hates lore gays they just want to make good engaging games with cute romance tied into it between link and Zelda. What’s not to like?
there's zero actual romance between them in the entire series
>there's zero actual romance between them in the entire series
I’m sure that’s why there’s millions of people around the world drawing fan art of them together. ACsnoytroony is mentally ill and can’t comprehend nuanced romance.
Its chivalric love. Queers literally cannot understand.
Trannies are moronic. They are hopeless. Ropes were designed specifically for their necks
Zelink Black person is a moron but this isn't entirely true. Zelda 2 and spirit tracks are examples
Cope moron they live in the same house for the past 4 years. you want to deny SS Zelink? Lmao
Oh yeah SS. Sorry, I keep that one in memory quarantine along with Metroid Other M and DmC
everything that made zelda interesting in the past 30 years. we will never get another cool story like oot
*proceeds to make a whole new storyline for each region, make a new race, and make the first teaser be story based instead of gameplay based*
It's a very good story within TotK. Tears Zelda is one of the most tragic heroic figures in the series.
Wikitrannies sneeding about "lore" and "continuity" can't separate these concepts.
So story matters now?
Always mattered but never between games.
Your previous posts and everyone else defending the decision implies otherwise.
TotK's writing is shit. Zelda's role is especially moronic. She ruined everything by being stupid and then sacrifices herself to try to fix it and then gets bailed out of the consequences by a ghost with time magic. Riveting.
She made the exact same mistakes that she did in BOTW, so she learned nothing. The only explanation for this is that Zelda and Link were doing not much else other than having sex in Link's home for six years, so Zelda had little time to reflect on her mistakes.
They were having lots of sex at Lover’s Pond in the evening
Zelda's baggage in BOTW was that she was forced into princess crap because prophecy. We already know what she did after BOTW. research old artifacts for fun now that the world was at peace.
It’s like you people haven’t been playing Zelda for the last 15 years. Since TP every Zelda game has been HARDCORE Zelda/link romance or implied romance in some way shape or form. This IS the story now. It’s a return to the series roots after it was derailed by TP.
TP was the last good Zelda.
The first and last quest is FIND PRINCESS ZELDA not destroy Ganon. The destroy Ganon quest only activated when Link thought Zelda was lost forever. He destroyed Ganon out of revenge for her. Try playing the game trannies
>makes a post completely irrelevant to what I said
Okay???
Cope. Zelda and Link are the story now. Nothing you say will ever change this.
TP Zelink was a slow-burn post-game.
SS Link is the Link that never reincarnated, despite being literally the entire reason that Zelda keeps existing as an incarnation of the goddess.
BotW/TotK Link is just a sexless flesh golem tulpa used by Demise to free himself from his extratemporal hell.
Wii TP Link is either non-canon or is an intentionally broken timeline.
Zelda exists to be cucked eternally by reincarnations of left-handed Link.
Schizoid moment
BotW concept art explicitly shows Link lacking primary and secondary sexual characteristics, like he was sculpted from clay. If this were not the intention, then actual concept art would either be drawn with a dick or they would just fig leaf it with underpants or something, but leaving a featureless flesh void has to be intentional.
Take your meds
>What do you mean the developers of a children's game couldn't be bothered to draw or model Link's magnum dong?
It's early concept art. They needed to draw him without clothes so that they could consider how his clothes would deform around his body. In-game, Link always wears at least his pants.
Drawing and modelling Link's magnum dong would have added unnecessary complexity because the player would never need to see it, the developers would have to take it into consideration for how Link's clothes would deform, and there would be the risk of it clipping through his clothes.
Resident Evil 5 had a bug where Jill's vegana clipped through her clothes. Nintendo wouldn't want to risk that kind of bug causing a scandal and hurting sales.
Nintendo has always cared about Zelda stories individually. But when you ask them to connect 2 or more games. It all goes to shit. Majora's Mask to Ocarina of Time. Barely any connection. Wind Waker to Phantom Hourglass another dimension dream world. Awakening also did dream world.
>zelink autist headcanon
Dude the backstory of Ganondorf wasn't a big clue that BotW and TotK are a reboot of the timeline?
The guy in the back is doing gang signs
no it was a big clue that they ran out of ideas and just wanted to redo oot but worse
so he pretty much just pulled a Simpsons?
Who would've expecet this with a game with somethis as stupid as the zonai?
>BOTW introduces a concept of an ancient, technologicly advanced tribe
>TOTK intrroduces an... um. another ancient. technologicaly advanced tribe.
i like totk but this conept has proven to me at the very start that the plot is shit and they didint care in the slightest. for a few minutes i even believed that zonai are just retconned shekah before purra mentions the shrines.
I don't give (You)'s to AI slop
Ganon in TOTK role played as Zelda for the entire game baiting Link into traps because he knew they were romantic together.
>that scene in Hyrule Castle
zelda and link are brother and sister you sick f*cks!
I do NOT see the problem with this. They are royalty. Their seed and blood must stay pure.
No, thet are distant cousins at most.
And?
Cope
Duke Onklet is under attack by the evil forces of Not-Ganon. I'm sending all the Divine Beasts, Guardians, Ancient Ninja technology, and towers to Gamelon to aid him.
If Link and Zelda are brother and sister does Hyrule law allow them to mate?
They're distant cousins at most. Skyward Sword even states how Zelda returns via her blood and Link returns via his spirit so that them getting together again and again isn't incest.
it's not impossible but they should've gotten rid of that broken ass one on top of the lab in that case.
No explanation would've been better than this explanation.
They had to scrap and shortcut a lot of things in order to make the deadline for BotW to be a multiplat Switch launch title.
Consequently this left a lot of things on the cutting room floor, to which the shareholders/the execs/ the dev team remarked that it could easily be enough for its own game, ignoring the fact that the content on the cutting room floor clearly stalled development long enough for there to be a need to leave it there
They then spent 6 years trying to make that work and had to cut out all of their previous shortcuts and easy solutions, like weapon tiers, towers, etc., all while still being unable to use fundamental assets like the Wii U tablet.
So the reason that none of this is in the game, is because they are essentially independent games.
How hard is it to really accept Nintendo doesn't really give a frick about the story or canon of Zelda and they just sort of write whatever they feel like. It doesn't make any sense because they don't give a shit. If you cannot accept that answer and enjoy it for what it is then you really do need to take a break from games and accept that what you demand is something they neither respect nor will ever recognize as important. It just isn't in their philosophy to tell some grand story with complex sensible lore across multiple entries. They're basically Disney movies.
They just don't give a shit and neither should you. If you want a complex lore driven story don't play Zelda. You are wasting your time.
>strawman
Who said anything about complex lore? They just want consistency with 2 plots mere years apart from each other in the same region.
Well the tech did appear out of nowhere so I guess it can disappear as well. People keep bringing up them dismantling the tech out of fear, but most of it was shrines and towers which were helpful and I don't see how else they would get rid of those.
The Sheika tech in general is really strange and doesn't make sense if you think about it too hard.
OH NO NO NO ACgay DON'T LOOK