>Old World Blues doesn't let you help Mobius.
Uh, yes it does.
That's literally one of the two main endings, you either kill Mobius or kill/subdue the think tank.
https://i.imgur.com/GMEBEWw.jpeg
Well that was shit
I like Honest Hearts.
Largely because I've been to Zion canyon before, and I'm from Utah.
So there's a novelty value.
It's the most mundane of the DLCs, just an extension of the main story.
I liked the word building and characters, but story wise is was very bland.
Generally I think New Vegas has pretty bad DLCs. They completely don't play to new Vegas's strengths and they're way out of tone with the base game. (except HH which is my favorite because of that)
>Help Mobius
homie what? That's literally the Good ending.
Did people dislike Dead Money? I thought it was fun enough with how it gave plenty of different options for different builds.
I think only people that spec'd in a specific way hated it because that shit does become damn-near impossible for certain builds. And it doesn't help that you're basically lost for a chunk of it.
which has cooler mods?
Fallout has a lot of people coming back so Bethesda in their genius decided to release a 15 GB patch for 4 that basically killed a bunch of mods and made the game even shittier. For now, it's way easier to get mods on NV. Just search "Viva New Vegas" and get most of that.
>deliberately join an organization dedicated to killing vampires >your first official mission ends with you freeing an ancient vampire who happens to be carrying an Elder Scroll tm >no option to kill her >the only option is to escort her back to her home which is filled with other vampires you cannot kill
Dropped that shit right there. Whoever wrote this needs to be savagely beaten.
>It's a desert after an apocalypse
The same trite argument. It's a post-post apocalyptic game, there should be TONS more 'intact' buildings and newly built facilities other than fricking shacks. Also doesn't help that in-lore House's AA shot down the 72 nukes aimed at Vegas.
>It's a post-post apocalyptic game
it's clearly the route they were going to follow in the first games, then Bethesda decided FO3 should look like The Road but with a green glow
The DLCs aren't good for NV. HH is the best one and it isn't very good anyway. OWB has horrendous writing but a cool area with nice gear/loot. DM has the best story but the survival heavy focus isn't all that good. LR has an awesome area and some cool stuff but again, its story and characters are very controversial.
>OWB has horrendous writing but a cool area with nice gear/loot.
The writing or professional cartoon voice acting is its only good quality. The videogame parts of it suck there's no choice and it's the typical boring jank.
>we wanted to do [cool idea] then we remembered it had to ship on a PS3 and Bethesda's engine made it take 10x longer than we wanted
Story of this whole game's development
>Originally, the player would have been able to choose the Courier's race. Obsidian planned for the options of human, ghoul, and super mutant. However, Bethesda strongly advised against on the basis of reworking armor and weapons for each race. Obsidian followed Bethesda's advice and left the Courier human.
Every ounce of creativity and imagination completely sapped out and sucked out of Obsidian. Bethesda unironically kills everything it touches. Yes it would've been more work, but would this not have been the most detailed fallout game of all time? Its really funny when you realize not even a decade later fo4 literally did exactly this with race specific armors.
>Originally, the player would have been able to choose the Courier's race. Obsidian planned for the options of human, ghoul, and super mutant. However, Bethesda strongly advised against on the basis of reworking armor and weapons for each race. Obsidian followed Bethesda's advice and left the Courier human.
Every ounce of creativity and imagination completely sapped out and sucked out of Obsidian. Bethesda unironically kills everything it touches. Yes it would've been more work, but would this not have been the most detailed fallout game of all time? Its really funny when you realize not even a decade later fo4 literally did exactly this with race specific armors.
>Have 18 months to make a spin off game >Start getting overly ambitious like always >Original devs warn not to go too off rails by expanding every player asset x3 >omg u guys beth ruined nv, obsidian was limited, think of the kino we could have gotten!
It would have been incomplete trash like every other Obsidian game, thank god Bethesda kept them on enough of a leash that we got a finished game and not another piece of Josh Sawyer slop.
The PS3 was a burden on society >Lol let's make this super complicated cell program so developers will only have time to program on one console >What are they going to do, NOT publish on PlayStation?
>now Fallout London got delayed indefinitely because of the shitty next gen update that was only meant to update the shitty console versions
Total consoleshit death fricking when? I've fricking had it enough
I hate that they made the exact same mistake as the Saturn, but got to turn it around when Microsoft basically handed the console market to them on a silver platter.
>sounds like caucasian >dresses like caucasian >Uhhhhh wtf? Someone changed Daniel's ethnicity to caucasian in the code shortly before release and I never even noticed. I was livid, I swear! It happened!
Go into New Vegas yourself and change your courier to 'asian' and see how much of a difference it makes to your appearance in the shit engine of Bethesda's.
If you wanted an asian Daniel, maybe Josh 'The homosexual' Sawyer should've wrote him as such. It sounds like revisionist cope.
Not to mention Daniel is 200% in the wrong compared to Joshua. He wants to enforce his pacifism beliefs on the Sorrows to preserve their innocence. He wants them to evacuate Zion. He dismisses the Courier when you tell him that the Sorrows' legends of the "Father in the Caves" is confused with Daniel's religion of a Father and a Son, God and Christ. He's basically trying to be Christ in the Sorrows' personal pantheon as he tries to convert them to Christianity. Dude is a shithead, and if he was written as a white guy (like he obviously is in the first place) then it wouldn't be racist that he's white. He's a total "white savior leading savage tribes to enlightenment" trope.
Graham on the other hand is the real savior. And he's still white, too. I don't give a frick about that, but it's funny that Josh tries to backpedal and say, oh wait Daniel was always meant to be asian!!! I swear!!!
>He dismisses the Courier when you tell him that the Sorrows' legends of the "Father in the Caves" is confused with Daniel's religion of a Father and a Son, God and Christ.
Whut. Daniel calls himself a moron and says oh no wonder why the natives caught onto religious teaching so well, they got mixed up, and then says some shit about forgetting how hard it is to properly communicate with natives sometimes
why the frick do naked injun Black folk have deathclaw tier DT and health? Was just replaying new vegas the other day and honest sharts almost made me drop my playthrough. Its only saving grace is that its extremely short
>why the frick do naked injun Black folk have deathclaw tier DT and health?
what? they were never a challenge to kill. base game legionary assassins were tankier.
one hit with an anti-material rifle was practically all you needed to kill 'em. the only real DT hogs in the DLCs were in OWB.
No actually it speed runs it. You literally skip all the quests by essentially declaring war on the Dead Horses and Sorrows. You get a new alternative quest to get the map to get out and then just leave Zion.
I sniped him, he survived, I immediately knew something was up.
You must be giga moronic if you saw "QUEST FAILED" and saw a named corpse, and still quicksaved that shit. homie, you could reload an autosave from 60 seconds before that considering not much happens when you load into the DLC and the caravan gets ambushed. It's on you. And I say that as someone who shot Follows-Chalk when I saw him.
I would guess it's pretty much the same as playing it with mods on PC.
You have 2 hours until your 300+ mod list breaks th engine and crashes the game.
>new vegas modders know more about the engine than obisidion did
More than Pajeethesda too.
Heck, those autistic furry femboys were even able to add working vehicles to the game. And you can even drift too.
Vehicles were always a part of Fallout (see the Highwayman, the working cars and trucks in the NCR military, vertibirds, etc.) but Bethesda never added them because their 300 year old engine is a cryptic mess.
A lot of shitter NPCs hated it, yeah. In time, Dead Money got more appreciation from people revisiting the game. You know, the non-secondaries.
It's not even that hard tbdesu. Ghost people are made of paper, the outside fog can't kill you. The only threat is dense red fog, and the tedium of sneaking around holograms in the casino.
I went and played it again a few days ago. I do like the survival aspects to it, especially how it strips your gear and makes you scrounge for whatever you can find, but god damn I forgot how much the police pistol sucks dick. The accuracy is terrible, and you pull the hammer back on every shot despite it clearly having double action capability. You have to be lucky or thorough enough to hopefully find a better gun and enough ammo for that to matter before the big gauntlet of ghost people at the gala activation, or you're gonna have a bad time.
Meanwhile all other weapon type builds aside from explosives have no shortage of great options right away with the holorifle, bear trap fist, etc.
The holo-rifle throats the Ghosts so hard that even if you put zero points into energy weapon, it's a ridiculous weapon. And the ghosts don't even scale that much.
If they scaled so hard that the holo-rifle becomes ineffective, you probably already have 100 guns or melee or unarmed, so you could use the police pistol/automatic rifle, or spear, or beartrap fist.
You got a bomb strapped around your neck dawg, if you're hardcore RP'ing you need to put aside the energy weapons ideals and learn to use this pump action, feed loaded energy rifle. It's literally just like a shotgun except you're plugging in microfusion cells.
morons couldn't handle the miasma, or the bomb collar, or rationing their ammo and avoiding enemies, or understanding the story.
Then they get mega-filtered by the gold in the vault and cheat to get it out, failing to understand the point of the DLC or the fact selling 2 bars takes all the NPC caps in the Mojave.
The real reward is the frick ton of pre-war money you can score from the DLC. Not even mentioning that you can get an additional 10k pre-war cash from gambling in the casino itself.
Even with the shittiest of barter skill, that's 50k of caps from the Madre alone.
Eeeeeeehhhh, DM is a clear case of good concept marred by execution >the miasma
It's insufferable on Hardcore because it nonsensically drains your life all the time but doesn't kill you, so you just play the damn thing with 1 HP because you can't possibly keep using Stims. >or the bomb collar
Can be super annoying with the invincible radioa >or rationing their ammo and avoiding enemies
Not really a need once you recruit the crew
>morons couldn't handle boring shit
I didn't care about the characters, I didn't care about the story, I didn't care about the gold and didn't even try to take any. The only thing I wanted was to leave and let these idiots die however they wanted.
I unironically had no problem with it. I was specced into rifleman, but the default revolver it gave you was still enough to murder literally every enemy that I came across. Either I was too good at the game or I got lucky, because the survival horror aspects didn't show up at all for me. Which just means the entire experience was a shitty linear version of the main game with annoying insta-kill radios.
Just played it for the first time recently and it was pretty good, Zion has a very unique atmosphere compared to the rest of the game and Joshua is an interesting character. It just feels undercooked story-wise without enough meaningful choices, I really wish they'd made 2 big DLCs instead of the 4 shorter ones we got.
I hope you made the right choice and exterminated all of the White Legs instead of running away from Zion like a pussy, you wouldn't want to disappoint Randall Clark would you?
the best ending is letting salt upon wounds live because it makes Joshua feel better and the white legs get BTFO by the 80s anyways
also I just learned that Joshua is the same age as Caesar, very weird honestly, he feels like he's in his late 30s to early 40s at most
New Vegas if you're into role playing and the hardcore modr. Fallout 4 if you just like shootin stuff and don't care about the worldbuilding beyond the aesthetic.
Right now? Definitely New Vegas because the update to Fallout 4 has broken almost all mods. If you wanna mod F4, you'll need to revert to the previous release.
I enjoyed all of the F:NV DLC to be entirely honest with you OP >Dead Money
Cool change of pace with an interesting setting and a handful of good characters >Honest Hearts
Nice environmental design and a simple if enjoyable FPS experience. A couple of interesting decisions to be made and the Sneering Imperalist perk was great >Old World Blues
Mildly amusing little romp with a decent enemy variety and cool equipment >Lonesome Road
Unironically kino
Has anyone noticed that NV's DLCs follow the same trajectory as FO3s? >Dead Money/Operation Anchorage - short, linear storyline with OP rewards >Honest Hearts/The Pitt - slightly more open world but still linear >Old World Blues/Point Lookout - big open world fighting against le brains > Lonesome Road/Operation Zeta - pure linear feces
personally I had nothing to hate about them. it's the same as new vegas base game itself, except this atleast had the decency to tell you to visit 3 locations and then report to Graham or Daniel, instead of doing it 1 at a time like being a b***h boy for House.
the whole game is a fricking fetch quest. what makes Honest Hearts great, is if you had the self-autonomy enough to visit the 'taboo' caves and learn more about the Father in the Caves.
You might be schizophrenic but not because of this.
Yes, the amount of save-bloat could pretty much become higher than the console's shit memory.
So the longer you play, the more resource hungry it gets. Because of this the game would get to a point of a soft lock on the PS3 version.
PC users at the time still had that problem, but even Vanilla had like 2GB of available memory (that can be modded to 4GB) while the PS3 had 256MB or some shit.
I've played it recently. Game shits the bed long before save bloat. Random drops to 1 fps until you fast travel, literal slowdown like when you emulate games and random crashes. It's honestly comical how bad it is. I recommend playing it.
The cargo-cult, tribal aspects of Fallout are its best parts.
I wish any of them focused more on it, groups of people picking up fragmented pieces of old culture and forming something new. The NCR is subject to it, the Legion is more explicitly, the Followers, Brotherhood, etc. Even in you're seeing the start of another.
It's present in all the games but it's not really explored outside of Honest Hearts, even thing it's not even the main theme of it.
>2 side quests >that's the whole dlc >horrible resolution >barely anything going on >iconic bandage guy has 3 lines of dialogue >everyone takes their clothes off for you at the end
they also give you a scripture but...you can't read it, it's just a junk item that sits in your inventory or a footlocker until you replay the DLC and say "oh right that thing was in the box too"
I could never do Follow's Chalk quest, the bighorner I need to look for always seem to be in a spot that's never intuitive to look at.
I think I only played through Dead Money then gave up on the game. Fallout definitely has its place if you want to explore but none of the writing has ever done much for me.
I remember buying Dead Money at launch, and immediately (and I mean IMMEDIATELY) quitting it and New Vegas altogether.
I played through it in the past month and ended up really liking it. I'd rank the DLCs in the orders they were released, with Lonesome Road being the worst. Basically, DM > HH > OWB > LR. But I might put HH above DM.
Correct. It takes 2 hours max, is basically just red rocks everywhere, and all the human enemies are shitty savages. Unironically the best character in the entire DLC doesn't even appear in person.
You could also just read his diary entries on the wiki or something. Graham is also a great character, but he's not in it very much. Instead, you're forced to use two really shitty companions for 98% of the DLC.
All melee companions are completely fricking worthless unless you're doing a melee or unarmed run. He is more likable than the girl, I grant you, but he's still a savage and I'm a sneering imperialist.
Follows-Chalk is not a melee companion. He uses a 45 acp and is an effective user of a hunting rifle if you give it to him.
The Sorrows girl is a fist user and she sucks, ass, I agree. But not Follows-Chalk. Your complaint should be, they gave you the best companion at the start, instead of the end. Bro is an awesome character.
2 weeks ago
Anonymous
I've never given any companion a weapon. I replayed HH pretty recently, but I was doing a totally unique and zany stealth sniper run so everyone died before they reached me. I though he used a club most of the time, but I guess I was mistaken.
2 weeks ago
Anonymous
Naw, homie is a New Canaanite through and through. His default is a M1911 pistol.
I even ran into problems where Graham wouldn't stop using his pistol as a whipping stick. Never saw him fire the damn thing. Just running up to tribals to bash them. I tried giving him instructions to go ranged, too. Didn't matter.
If we lived in a perfect world the trek to Zion would’ve been longer with the player bonding with the other caravan members, and fighting raider warlords or whoever the frick Jed mentioned. And there would’ve been more quests to do for the Sorrows and Dead Horses, as well as more shit to explore and interact with.
HH is just too short, but still sweet I guess. I like the idea of scavenging around National Park buildings, caves, and some cool connections to the base game with Vault 22, but it’s just a bit too barebones for me to truly praise it. I still enjoy it, like every other NV dlc, but it left me wanting more
I sympathize with him, especially because Randall Clark also cherished the innocence of the natives, but I will always choose to side with Joshua and exterminate the White Legs because fighting for your home and people is the right thing to do.
I feel all the drama about some Tribals learning to defend themselves was sorta Dumb. Joshua was alright tho. The father in the caves story was excellent as well.
all that drama stemmed from daniel, the pacifist missionary who just wanted to flee zion and let the white-legs rape zion.
all it takes for the best ending is to side with graham, and then spare the leader, salt-upon-wounds.
you don't spare him because he deserves to be spared, but just to teach graham and the tribes a modicum of mercy. you know they're doomed even if they flee the canyon, so exterminating them is just feeding graham's lust for violence.
by letting general gobblediasiatic go, graham learns the slightest bit of mercy, and is one significant step closer to atoning for his sins of the past that weights heavily on his soul, without becoming closer to the tribal legate he once was. and the dead horses and the sorrows don't forgo mercy enough that they develop friction between each other later on down the road.
rout your enemy from zion, and let them reap the consequences on their own.
I just don't understand why Sawyer thought anyone would see the Daniel's point.
The preservation of the Sorrow's innocence and the aiming for a higher morality that avoids violence is a beautiful goal, but just in the short term.
The New Canaanites aren't gonna stick around to shepherd them for the rest of their lives, so they're bound to stumble upon conflict at some point or the other.
And defending Zion is more than fighting over a piece of land. The park is their home. Their identity arose from the place, they're tied to it like they're tied to anything in their culture
Yeah absolutely. Randall Clark never meant to be revered as a god known as the father in the caves, but he would 200% not see Daniel as the right way to go, even though he says that witnessing the innocence of the children who would eventually become the Sorrows was one of the greatest gifts he ever received since the end of the world.
The wasteland is simply not a place to preserve innocence and be a pushover faction. It actually pisses me off that Daniel wants to preserve their innocence so hard, that he would advise them to flee Zion and let the White-Legs rape shit and rule house and ruin the land. Randall said as much that he wanted the children who would become the Sorrows, to strike back against any aggressors with vengeance if they threatened their home in Zion. Daniel knows absolutely fricking nothing.
I don't know if Sawyer intended him to be an equal choice to Graham. But I recall that Randall Clark's story was written by someone else. And after reading the survivalist's story, most players would much rather side with Graham. Sawyer merely said that was an interesting and unintended thing, that the ideals of the survivalist aligned so much with Graham.
Like said before, Graham still needs one small lesson from the Courier, that gets passed on to the Dead Horses and the Sorrows. Just kill 'em enough to get them to frick off from Zion. General Gobblediasiatic was on his knees surrounded by dead brethren. He didn't deserve mercy from anybody. But choosing to spare him just introduces the concept of sparing a defeated foe to Joshua and the tribes. They both get better endings for it.
>Like said before, Graham still needs one small lesson from the Courier, that gets passed on to the Dead Horses and the Sorrows. Just kill 'em enough to get them to frick off from Zion. General Gobblediasiatic was on his knees surrounded by dead brethren. He didn't deserve mercy from anybody. But choosing to spare him just introduces the concept of sparing a defeated foe to Joshua and the tribes. They both get better endings for it.
As the old saying goes: Kill them because you have to, but spare them if you can.
THE ONE DLC WHERE YOU CAN KILL THE MAIN CHARACTERS FREELY AND THE GAME TRUSTS YOU TO JUST PLAY ALONG AS OPPOSED TO FORCING YOU.
That doesn't make it perfect, but thats a quality I like.
A good writer doesn't have to put his soul into every piece of shit he writes
It's a classic story when actually good writers start writing complete shit because they don't give a frick
The point of the Legion in NV is Caesar is aware they're more like a roaving horde rather than something like Rome, he needs to score a great and defining victory at Hoover Dam and settle Rome (vegas) to centralise his empire around and build proper civilisation from there.
I liked Honest Hearts the most out of all the DLCs. The series has kinda disappeared up its own butthole with big events and high drama
Honest Hearts is a reflection on what the world would be like after the bombs: primitive, innocent (as a certain sociologist might say, "in the state of nature") and thriving in equilibrium with its environment. It even models two hundred years of linguistic evolution (didn't happen in the Wasteland because they are constantly exposed to pre-war recordings).
It is somewhat amusing that you can point out to Daniel that the Sorrows don't care about his teachings at all. I liked that you could convert your character though, my neutral karma Courier was profoundly moved by the idea that being kind was a thing people could aspire to rather than fight for survival
>80s tribe are hinted throughout the dlc constantly >extremely powerful and brutal highwaymen known for using motocycles >they BTFO the white legs in the ending >never get to see them in the DLC
Shame, it’s the closest thing to Lord Humungous’ gang in Fallout.
>Definitely feels rushed
The literal loot chest at the end is one of the more bizarre and gamey things in New Vegas. It's like they realised you don't actually get any kind of reward throughout the entire DLC at the last minute of development and just dumped every unique item on you at once.
Entire thing is rewritten to be about a gay legate looking for his lost lover. All voice acting is also redone, Graham sounds like a teenager trying to be quiet while his parents are asleep. Truly a blight on this game's modding scene but the worst part is, the dev whole-heartedly believes his version is better than the original.
There's an immortal little girl inside a cave too
The one idea that he had that was solid was replacing the White Legs with the Legion and letting you join them
It literally ruined the show >Ohh, but you can't say that. It's still well written, and the love story of Thomas and Flint is just a small...
No, it ruined the show. It's a pirate show, guys watch it. They watch it for the boats and the violence and the shanties. No guy would want to see a show whose main plot revolves around gays, they wouldn't wanna discuss it either
It's shit, Joshua is pretty cool, Dead Money is still the most unique fallout expansion just because it flips the whole game on it's head and you have to play differently
I dunno why the DLC was so short when the other three big DLCs are padded like crazy. Like the DLC was way too easy and the quests are really quick to finish. Maybe the development for it was cut short?
Sawyer mentions making it deliberately bare bones because he knew they wouldn't have much time to make it
Which yeah, it's weird when the other DLCs are so big
Oh and all the DLCs let you go back to the Mohave even while over your carry limit, even Dead Money with its whole 'letting go' theme actually let me walk out the gate carrying over a thousand pounds in weapons, gold bars and random junk
I guess my character trekked the whole multi-week journey back from Zion horrifically overburdened with fire axes and tommy guns?
Your opinion? Yeah, sure was, and still is.
Yeah it was. All the DLC is shit. Honest Hearts doesn't let you help the White Legs. Old World Blues doesn't let you help Mobius.
>Old World Blues doesn't let you help Mobius.
Uh, yes it does.
That's literally one of the two main endings, you either kill Mobius or kill/subdue the think tank.
I like Honest Hearts.
Largely because I've been to Zion canyon before, and I'm from Utah.
So there's a novelty value.
It's the most mundane of the DLCs, just an extension of the main story.
I liked the word building and characters, but story wise is was very bland.
Generally I think New Vegas has pretty bad DLCs. They completely don't play to new Vegas's strengths and they're way out of tone with the base game. (except HH which is my favorite because of that)
Dead Money is the best of the lot. Easily fits in with the main game without relying too much on Elijah and Ulysses
You cant help the whitelegs as a follower of caeser?
I don think its formal but you can just kill everyone that would have been allied to you
You chose the wrong dialogue with mobius, didn’t you anon
>Help Mobius
homie what? That's literally the Good ending.
I think only people that spec'd in a specific way hated it because that shit does become damn-near impossible for certain builds. And it doesn't help that you're basically lost for a chunk of it.
Fallout has a lot of people coming back so Bethesda in their genius decided to release a 15 GB patch for 4 that basically killed a bunch of mods and made the game even shittier. For now, it's way easier to get mods on NV. Just search "Viva New Vegas" and get most of that.
This homie really thought Mobius was the antagonist of OWB.
Play it again and pay attention next time.
New Vegas is just so ugly.
Every place looks exactly the same.
>deliberately join an organization dedicated to killing vampires
>your first official mission ends with you freeing an ancient vampire who happens to be carrying an Elder Scroll tm
>no option to kill her
>the only option is to escort her back to her home which is filled with other vampires you cannot kill
Dropped that shit right there. Whoever wrote this needs to be savagely beaten.
Anon, it's Emil Pagliarulo.
Makes the only possible roleplay one of a vampire hopeful working counterproductively until the fork in the story.
Which never comes
If you side with her dad you are permanently the enemy of the Dawnguard even if you get cured and don't take out the sun
Dawnguard fricking sucked.
Dragonborn was better. Truly the Dunmer are the soul and saving grace of the TES franchise.
>>no option to kill her
Would've been fine if you didn't kill her because you wanted to get into her pants, but the game denies you that like a b***h
It's a desert after an apocalypse you fricking Black person should there be Starbucks and magical forests?
>and magical forests?
FO3 had one
NV did too with Jacobstown. Sans the magic.
Also Vault 22
It wouldn't be terrible if everyone wasn't covered in shit and living in shacks and abandoned buildings.
>It's a desert after an apocalypse
The same trite argument. It's a post-post apocalyptic game, there should be TONS more 'intact' buildings and newly built facilities other than fricking shacks. Also doesn't help that in-lore House's AA shot down the 72 nukes aimed at Vegas.
>It's a post-post apocalyptic game
it's clearly the route they were going to follow in the first games, then Bethesda decided FO3 should look like The Road but with a green glow
Clark's diaries were cool though
Ive given up on reading lore books and most text logs so I never found them or cared for them
oh so you're not a true fan. got it.
Your loss
The survivalist's logs in Honest Hearts were the most engaging and interesting I'd ever read in any Fallout game.
Basically, sucks for you.
Clark and Joshua are two of the best characters in the series, compare that to Ulysses who is a homosexual
His resentment of continuing to live is brutal.
Honest Hearts is the only good DLC in the game.
yeah, it was pretty overrated. Point Lookout is the only great DLC in the history of the franchise.
The DLCs aren't good for NV. HH is the best one and it isn't very good anyway. OWB has horrendous writing but a cool area with nice gear/loot. DM has the best story but the survival heavy focus isn't all that good. LR has an awesome area and some cool stuff but again, its story and characters are very controversial.
>OWB has horrendous writing but a cool area with nice gear/loot.
The writing or professional cartoon voice acting is its only good quality. The videogame parts of it suck there's no choice and it's the typical boring jank.
>Neither Joshua nor Daniel were supposed to be white dudes
VGH, what could have been
>we wanted to do [cool idea] then we remembered it had to ship on a PS3 and Bethesda's engine made it take 10x longer than we wanted
Story of this whole game's development
>Originally, the player would have been able to choose the Courier's race. Obsidian planned for the options of human, ghoul, and super mutant. However, Bethesda strongly advised against on the basis of reworking armor and weapons for each race. Obsidian followed Bethesda's advice and left the Courier human.
Every ounce of creativity and imagination completely sapped out and sucked out of Obsidian. Bethesda unironically kills everything it touches. Yes it would've been more work, but would this not have been the most detailed fallout game of all time? Its really funny when you realize not even a decade later fo4 literally did exactly this with race specific armors.
>Have 18 months to make a spin off game
>Start getting overly ambitious like always
>Original devs warn not to go too off rails by expanding every player asset x3
>omg u guys beth ruined nv, obsidian was limited, think of the kino we could have gotten!
It would have been incomplete trash like every other Obsidian game, thank god Bethesda kept them on enough of a leash that we got a finished game and not another piece of Josh Sawyer slop.
The PS3 was a burden on society
>Lol let's make this super complicated cell program so developers will only have time to program on one console
>What are they going to do, NOT publish on PlayStation?
>now Fallout London got delayed indefinitely because of the shitty next gen update that was only meant to update the shitty console versions
Total consoleshit death fricking when? I've fricking had it enough
I hate that they made the exact same mistake as the Saturn, but got to turn it around when Microsoft basically handed the console market to them on a silver platter.
>sounds like caucasian
>dresses like caucasian
>Uhhhhh wtf? Someone changed Daniel's ethnicity to caucasian in the code shortly before release and I never even noticed. I was livid, I swear! It happened!
Go into New Vegas yourself and change your courier to 'asian' and see how much of a difference it makes to your appearance in the shit engine of Bethesda's.
If you wanted an asian Daniel, maybe Josh 'The homosexual' Sawyer should've wrote him as such. It sounds like revisionist cope.
Not to mention Daniel is 200% in the wrong compared to Joshua. He wants to enforce his pacifism beliefs on the Sorrows to preserve their innocence. He wants them to evacuate Zion. He dismisses the Courier when you tell him that the Sorrows' legends of the "Father in the Caves" is confused with Daniel's religion of a Father and a Son, God and Christ. He's basically trying to be Christ in the Sorrows' personal pantheon as he tries to convert them to Christianity. Dude is a shithead, and if he was written as a white guy (like he obviously is in the first place) then it wouldn't be racist that he's white. He's a total "white savior leading savage tribes to enlightenment" trope.
Graham on the other hand is the real savior. And he's still white, too. I don't give a frick about that, but it's funny that Josh tries to backpedal and say, oh wait Daniel was always meant to be asian!!! I swear!!!
>He dismisses the Courier when you tell him that the Sorrows' legends of the "Father in the Caves" is confused with Daniel's religion of a Father and a Son, God and Christ.
Whut. Daniel calls himself a moron and says oh no wonder why the natives caught onto religious teaching so well, they got mixed up, and then says some shit about forgetting how hard it is to properly communicate with natives sometimes
All this cope. Daniel and Joshua Graham are white and there is nothing wrong with that.
Isn’t the point of Daniel is that he sees the tribes as noble savages/innocents?
This is one of the best fights in the game.
>modded gun
you didn't beat him
That gun is OP as frick
Is this Sweet Revenge?
You were strong, Joshua. I'll never forget you for as long as I live.
literally all new vegas dlc is shit
HH = DM > OWB > LR
why the frick do naked injun Black folk have deathclaw tier DT and health? Was just replaying new vegas the other day and honest sharts almost made me drop my playthrough. Its only saving grace is that its extremely short
level scaling
the other dlcs are fine though
Lonesome Road definitely isn't fine with scaling
>why the frick do naked injun Black folk have deathclaw tier DT and health?
what? they were never a challenge to kill. base game legionary assassins were tankier.
one hit with an anti-material rifle was practically all you needed to kill 'em. the only real DT hogs in the DLCs were in OWB.
>start DLC
>see red blip on compass
>see a bad looking guy behind another guy
>snipe him
>QUEST FAILED: ARRIVAL AT ZION
does this brick the dlc?
No actually it speed runs it. You literally skip all the quests by essentially declaring war on the Dead Horses and Sorrows. You get a new alternative quest to get the map to get out and then just leave Zion.
I sniped him, he survived, I immediately knew something was up.
You must be giga moronic if you saw "QUEST FAILED" and saw a named corpse, and still quicksaved that shit. homie, you could reload an autosave from 60 seconds before that considering not much happens when you load into the DLC and the caravan gets ambushed. It's on you. And I say that as someone who shot Follows-Chalk when I saw him.
Same here
we all know joshua carried this dlc
easily. if it were just some random mormom schmucks there'd be nothing at all to talk about
wait till you play lonesome road
I literally finished it today. It's okay.
People like to shit on fallout 3 but it's dlc was way better than NV dlc
>haven't played New Vegas in ages
>have to go through the process of updating all my mods and installing new ones that have come out since
>mods
>updates
>have to
no you don't.
I probably have more hours in NV than most people on this board and I have only played vanilla on PS3.
HOW MANY HOURS YOU GOT, b***h
I BET I GOT MORE ON MY VANILLA PC INSTALL
>vanilla on PS3
>PS3
What's it like playing New Vegas on a time limit?
I would guess it's pretty much the same as playing it with mods on PC.
You have 2 hours until your 300+ mod list breaks th engine and crashes the game.
>You have 2 hours until your 300+ mod list breaks th engine and crashes the game.
that doesn't happen, this isn't The Sims 3
new vegas modders know more about the engine than obisidion did, these trannies have no lives theyre reliable
>new vegas modders know more about the engine than obisidion did
More than Pajeethesda too.
Heck, those autistic furry femboys were even able to add working vehicles to the game. And you can even drift too.
Vehicles were always a part of Fallout (see the Highwayman, the working cars and trucks in the NCR military, vertibirds, etc.) but Bethesda never added them because their 300 year old engine is a cryptic mess.
Did people dislike Dead Money? I thought it was fun enough with how it gave plenty of different options for different builds.
A lot of shitter NPCs hated it, yeah. In time, Dead Money got more appreciation from people revisiting the game. You know, the non-secondaries.
It's not even that hard tbdesu. Ghost people are made of paper, the outside fog can't kill you. The only threat is dense red fog, and the tedium of sneaking around holograms in the casino.
I went and played it again a few days ago. I do like the survival aspects to it, especially how it strips your gear and makes you scrounge for whatever you can find, but god damn I forgot how much the police pistol sucks dick. The accuracy is terrible, and you pull the hammer back on every shot despite it clearly having double action capability. You have to be lucky or thorough enough to hopefully find a better gun and enough ammo for that to matter before the big gauntlet of ghost people at the gala activation, or you're gonna have a bad time.
Meanwhile all other weapon type builds aside from explosives have no shortage of great options right away with the holorifle, bear trap fist, etc.
The holo-rifle throats the Ghosts so hard that even if you put zero points into energy weapon, it's a ridiculous weapon. And the ghosts don't even scale that much.
If they scaled so hard that the holo-rifle becomes ineffective, you probably already have 100 guns or melee or unarmed, so you could use the police pistol/automatic rifle, or spear, or beartrap fist.
I know that, but the character I was playing as doesn't like energy weapons, and wouldn't use the one he was given after finding a traditional gun.
You got a bomb strapped around your neck dawg, if you're hardcore RP'ing you need to put aside the energy weapons ideals and learn to use this pump action, feed loaded energy rifle. It's literally just like a shotgun except you're plugging in microfusion cells.
just get shotgun at the start of the game?
morons couldn't handle the miasma, or the bomb collar, or rationing their ammo and avoiding enemies, or understanding the story.
Then they get mega-filtered by the gold in the vault and cheat to get it out, failing to understand the point of the DLC or the fact selling 2 bars takes all the NPC caps in the Mojave.
The real reward is the frick ton of pre-war money you can score from the DLC. Not even mentioning that you can get an additional 10k pre-war cash from gambling in the casino itself.
Even with the shittiest of barter skill, that's 50k of caps from the Madre alone.
Eeeeeeehhhh, DM is a clear case of good concept marred by execution
>the miasma
It's insufferable on Hardcore because it nonsensically drains your life all the time but doesn't kill you, so you just play the damn thing with 1 HP because you can't possibly keep using Stims.
>or the bomb collar
Can be super annoying with the invincible radioa
>or rationing their ammo and avoiding enemies
Not really a need once you recruit the crew
>morons couldn't handle boring shit
I didn't care about the characters, I didn't care about the story, I didn't care about the gold and didn't even try to take any. The only thing I wanted was to leave and let these idiots die however they wanted.
>or rationing their ammo and avoiding enemies
Going into DM on a melee character was so much more fun than it had any right to be tbh
I unironically had no problem with it. I was specced into rifleman, but the default revolver it gave you was still enough to murder literally every enemy that I came across. Either I was too good at the game or I got lucky, because the survival horror aspects didn't show up at all for me. Which just means the entire experience was a shitty linear version of the main game with annoying insta-kill radios.
OH MY HECKIN RICKY AND MORTY
OWB released the same year as Portal 2. This was considered peak humor at the time.
>hand penises
Nonsense. Fingers are tiny arms that grow out of your big arm.
It's subtle storytelling that Klein, in his past life as a human, was a total fingering fetishest. You see,
Owb is pretty grim actually
>And really, when they were humans, they weren't really good humans
Understatement of the century
You're talking to a bunch of people who operated a death camp for POWs and forgot all about it
yeah sounds almost as bad as my advisor.
tell me why, anon
Just played it for the first time recently and it was pretty good, Zion has a very unique atmosphere compared to the rest of the game and Joshua is an interesting character. It just feels undercooked story-wise without enough meaningful choices, I really wish they'd made 2 big DLCs instead of the 4 shorter ones we got.
I shot the first savage I seen and I unknowingly fricked up my playthrough
I hope you made the right choice and exterminated all of the White Legs instead of running away from Zion like a pussy, you wouldn't want to disappoint Randall Clark would you?
the best ending is letting salt upon wounds live because it makes Joshua feel better and the white legs get BTFO by the 80s anyways
also I just learned that Joshua is the same age as Caesar, very weird honestly, he feels like he's in his late 30s to early 40s at most
>he feels like he's in his late 30s to early 40s at most
So all this time, the secret to perfect skincare and youth was burning your entire skin.
and having a voice like Joshua's probably helps too
Whatever, I let Joshua put a hole in General Gobblediasiatic or whatever that savage is called
do i replay new vegas or fallout 4?
New Vegas if you're into role playing and the hardcore modr. Fallout 4 if you just like shootin stuff and don't care about the worldbuilding beyond the aesthetic.
which has cooler mods?
Right now? Definitely New Vegas because the update to Fallout 4 has broken almost all mods. If you wanna mod F4, you'll need to revert to the previous release.
can i mod pirated fallout 4 or do i need some big mod in order to get the other mods to work which has anti piracy security on it or something
I would assume the old downloads will be outdated. Not to mention mods are constantly updating to different versions. Pirating it is probably useless.
I enjoyed all of the F:NV DLC to be entirely honest with you OP
>Dead Money
Cool change of pace with an interesting setting and a handful of good characters
>Honest Hearts
Nice environmental design and a simple if enjoyable FPS experience. A couple of interesting decisions to be made and the Sneering Imperalist perk was great
>Old World Blues
Mildly amusing little romp with a decent enemy variety and cool equipment
>Lonesome Road
Unironically kino
Has anyone noticed that NV's DLCs follow the same trajectory as FO3s?
>Dead Money/Operation Anchorage - short, linear storyline with OP rewards
>Honest Hearts/The Pitt - slightly more open world but still linear
>Old World Blues/Point Lookout - big open world fighting against le brains
> Lonesome Road/Operation Zeta - pure linear feces
interesting
I think it's boring but at least it's huh well boring so you don't stress about shit unlike in the other dlc
The location, atmosphere, characters, and conflict are all great.
The quests themselves suck ass.
personally I had nothing to hate about them. it's the same as new vegas base game itself, except this atleast had the decency to tell you to visit 3 locations and then report to Graham or Daniel, instead of doing it 1 at a time like being a b***h boy for House.
the whole game is a fricking fetch quest. what makes Honest Hearts great, is if you had the self-autonomy enough to visit the 'taboo' caves and learn more about the Father in the Caves.
>Burns on every inch of his body
>But the flames totally missed his eyes
generally when people get seriously burned, their armpits, eyes and groin are untouched since youll instinctively cover your face and close your legs
Play Old World Blues
It better
it's good but it's not better
i remember people b***hing about saves not working or some shit on the ps3 version, am i schizophrenic?
You might be schizophrenic but not because of this.
Yes, the amount of save-bloat could pretty much become higher than the console's shit memory.
So the longer you play, the more resource hungry it gets. Because of this the game would get to a point of a soft lock on the PS3 version.
PC users at the time still had that problem, but even Vanilla had like 2GB of available memory (that can be modded to 4GB) while the PS3 had 256MB or some shit.
I've played it recently. Game shits the bed long before save bloat. Random drops to 1 fps until you fast travel, literal slowdown like when you emulate games and random crashes. It's honestly comical how bad it is. I recommend playing it.
Best Fallout work in the entire series.
LR was the shittiest.
You're literally forced to launch a nuke, no matter how smart you are. Complete shit.
YOU COULD'VE TURNED BACK ANY TIME,
C O U R I E R
Cannot overstate how much I hate this railroaded shit. Thought Obsidian was better than that.
>You're literally forced to launch a nuke
You absolutely cancel the missile launch. You need to sacrifice ED-E to do it, but still.
I think that anon was referring to the Ashton silo control station and being forced to launch a nuke at the Courier's Mile to continue the main quest.
gr8 b8
Combat wise this was the most fun one, and I also I loved the gritty desert atmosphere with the fricked up infrastructure everywhere.
This. Questionable story, but it's a nice place to finally dump all the ammo you've been saving for the whole game
The cargo-cult, tribal aspects of Fallout are its best parts.
I wish any of them focused more on it, groups of people picking up fragmented pieces of old culture and forming something new. The NCR is subject to it, the Legion is more explicitly, the Followers, Brotherhood, etc. Even in you're seeing the start of another.
It's present in all the games but it's not really explored outside of Honest Hearts, even thing it's not even the main theme of it.
You always have family, and your family always has tribe.
>2 side quests
>that's the whole dlc
>horrible resolution
>barely anything going on
>iconic bandage guy has 3 lines of dialogue
>everyone takes their clothes off for you at the end
It's a real shame because the area looks so cool.
they also give you a scripture but...you can't read it, it's just a junk item that sits in your inventory or a footlocker until you replay the DLC and say "oh right that thing was in the box too"
I could never do Follow's Chalk quest, the bighorner I need to look for always seem to be in a spot that's never intuitive to look at.
i made the mistake of playing old world blues first. it was so bad i had to uninstall and i was in a 100 hours playthough already.
I think I only played through Dead Money then gave up on the game. Fallout definitely has its place if you want to explore but none of the writing has ever done much for me.
I remember buying Dead Money at launch, and immediately (and I mean IMMEDIATELY) quitting it and New Vegas altogether.
I played through it in the past month and ended up really liking it. I'd rank the DLCs in the orders they were released, with Lonesome Road being the worst. Basically, DM > HH > OWB > LR. But I might put HH above DM.
Correct. It takes 2 hours max, is basically just red rocks everywhere, and all the human enemies are shitty savages. Unironically the best character in the entire DLC doesn't even appear in person.
But he's the best character in the entire Fallout story, so it's worth buying the DLC just to learn about him
You could also just read his diary entries on the wiki or something. Graham is also a great character, but he's not in it very much. Instead, you're forced to use two really shitty companions for 98% of the DLC.
Follows-Chalk is not shitty at all. Frick you.
All melee companions are completely fricking worthless unless you're doing a melee or unarmed run. He is more likable than the girl, I grant you, but he's still a savage and I'm a sneering imperialist.
Follows-Chalk is not a melee companion. He uses a 45 acp and is an effective user of a hunting rifle if you give it to him.
The Sorrows girl is a fist user and she sucks, ass, I agree. But not Follows-Chalk. Your complaint should be, they gave you the best companion at the start, instead of the end. Bro is an awesome character.
I've never given any companion a weapon. I replayed HH pretty recently, but I was doing a totally unique and zany stealth sniper run so everyone died before they reached me. I though he used a club most of the time, but I guess I was mistaken.
Naw, homie is a New Canaanite through and through. His default is a M1911 pistol.
I even ran into problems where Graham wouldn't stop using his pistol as a whipping stick. Never saw him fire the damn thing. Just running up to tribals to bash them. I tried giving him instructions to go ranged, too. Didn't matter.
'luv Waking Cloud
simple as
There are people who unironically sympathize with Daniel.
There are also people who chose Chloe over Arcadia Bay or Jane over Kenny. The world is filled with shitters with objectively incorrect opinions.
If we lived in a perfect world the trek to Zion would’ve been longer with the player bonding with the other caravan members, and fighting raider warlords or whoever the frick Jed mentioned. And there would’ve been more quests to do for the Sorrows and Dead Horses, as well as more shit to explore and interact with.
HH is just too short, but still sweet I guess. I like the idea of scavenging around National Park buildings, caves, and some cool connections to the base game with Vault 22, but it’s just a bit too barebones for me to truly praise it. I still enjoy it, like every other NV dlc, but it left me wanting more
I sympathize with him, especially because Randall Clark also cherished the innocence of the natives, but I will always choose to side with Joshua and exterminate the White Legs because fighting for your home and people is the right thing to do.
I feel all the drama about some Tribals learning to defend themselves was sorta Dumb. Joshua was alright tho. The father in the caves story was excellent as well.
all that drama stemmed from daniel, the pacifist missionary who just wanted to flee zion and let the white-legs rape zion.
all it takes for the best ending is to side with graham, and then spare the leader, salt-upon-wounds.
you don't spare him because he deserves to be spared, but just to teach graham and the tribes a modicum of mercy. you know they're doomed even if they flee the canyon, so exterminating them is just feeding graham's lust for violence.
by letting general gobblediasiatic go, graham learns the slightest bit of mercy, and is one significant step closer to atoning for his sins of the past that weights heavily on his soul, without becoming closer to the tribal legate he once was. and the dead horses and the sorrows don't forgo mercy enough that they develop friction between each other later on down the road.
rout your enemy from zion, and let them reap the consequences on their own.
I just don't understand why Sawyer thought anyone would see the Daniel's point.
The preservation of the Sorrow's innocence and the aiming for a higher morality that avoids violence is a beautiful goal, but just in the short term.
The New Canaanites aren't gonna stick around to shepherd them for the rest of their lives, so they're bound to stumble upon conflict at some point or the other.
And defending Zion is more than fighting over a piece of land. The park is their home. Their identity arose from the place, they're tied to it like they're tied to anything in their culture
Yeah absolutely. Randall Clark never meant to be revered as a god known as the father in the caves, but he would 200% not see Daniel as the right way to go, even though he says that witnessing the innocence of the children who would eventually become the Sorrows was one of the greatest gifts he ever received since the end of the world.
The wasteland is simply not a place to preserve innocence and be a pushover faction. It actually pisses me off that Daniel wants to preserve their innocence so hard, that he would advise them to flee Zion and let the White-Legs rape shit and rule house and ruin the land. Randall said as much that he wanted the children who would become the Sorrows, to strike back against any aggressors with vengeance if they threatened their home in Zion. Daniel knows absolutely fricking nothing.
I don't know if Sawyer intended him to be an equal choice to Graham. But I recall that Randall Clark's story was written by someone else. And after reading the survivalist's story, most players would much rather side with Graham. Sawyer merely said that was an interesting and unintended thing, that the ideals of the survivalist aligned so much with Graham.
Like said before, Graham still needs one small lesson from the Courier, that gets passed on to the Dead Horses and the Sorrows. Just kill 'em enough to get them to frick off from Zion. General Gobblediasiatic was on his knees surrounded by dead brethren. He didn't deserve mercy from anybody. But choosing to spare him just introduces the concept of sparing a defeated foe to Joshua and the tribes. They both get better endings for it.
>Like said before, Graham still needs one small lesson from the Courier, that gets passed on to the Dead Horses and the Sorrows. Just kill 'em enough to get them to frick off from Zion. General Gobblediasiatic was on his knees surrounded by dead brethren. He didn't deserve mercy from anybody. But choosing to spare him just introduces the concept of sparing a defeated foe to Joshua and the tribes. They both get better endings for it.
As the old saying goes: Kill them because you have to, but spare them if you can.
Don't play the others.
THE ONE DLC WHERE YOU CAN KILL THE MAIN CHARACTERS FREELY AND THE GAME TRUSTS YOU TO JUST PLAY ALONG AS OPPOSED TO FORCING YOU.
That doesn't make it perfect, but thats a quality I like.
It's been a gift to me, at the end of it all, to behold innocence
How the frick does John Gonzales goes from writing such timeless kino to the white noise that is Horizon Zero Dawn
They Sonyfied his story
A good writer doesn't have to put his soul into every piece of shit he writes
It's a classic story when actually good writers start writing complete shit because they don't give a frick
The only decent NV DLC was Dead Money and even that's being generous.
Reminder to take the Augustus Courier/Pax Legio pill
why do Romeaboos like the Legion if the NCR is actually more like actual ancient Rome
NCR doesnt have the right aesthetics also theyre technically democratic
Who do you think invented democracy?
The Athenians
Greeks
The point of the Legion in NV is Caesar is aware they're more like a roaving horde rather than something like Rome, he needs to score a great and defining victory at Hoover Dam and settle Rome (vegas) to centralise his empire around and build proper civilisation from there.
SINCLAIR?????
I liked Honest Hearts the most out of all the DLCs. The series has kinda disappeared up its own butthole with big events and high drama
Honest Hearts is a reflection on what the world would be like after the bombs: primitive, innocent (as a certain sociologist might say, "in the state of nature") and thriving in equilibrium with its environment. It even models two hundred years of linguistic evolution (didn't happen in the Wasteland because they are constantly exposed to pre-war recordings).
It is somewhat amusing that you can point out to Daniel that the Sorrows don't care about his teachings at all. I liked that you could convert your character though, my neutral karma Courier was profoundly moved by the idea that being kind was a thing people could aspire to rather than fight for survival
I wouldnt say its shit but its probably the least memorable of the dlc including 3's
I wish them well. It's been a gift to me, at the end of it all, to behold innocence.
Goodbye, Zion.
I liked old world blues because it's funny.
I would piss in the sink so hard
>80s tribe are hinted throughout the dlc constantly
>extremely powerful and brutal highwaymen known for using motocycles
>they BTFO the white legs in the ending
>never get to see them in the DLC
Shame, it’s the closest thing to Lord Humungous’ gang in Fallout.
It wouldn't work without functional vehicles, something only an autistic Ukrainian was able to do over a decade after the game came out.
Whole thing was too short
non faction flagged ranger armor
Don't do HH after OWB like I did, holy shit what a plummet in difficulty, nothing in that canyon even has more than a lick of armor
And then ALL the characters frick off the moment you finish it, so its just savage morons wandering around and wildlife. Definitely feels rushed.
>Definitely feels rushed
The literal loot chest at the end is one of the more bizarre and gamey things in New Vegas. It's like they realised you don't actually get any kind of reward throughout the entire DLC at the last minute of development and just dumped every unique item on you at once.
They did the same thing with lonesome road iirc. Old glory, ulysses duster, and the couriers duster are put in a box after u leave the divide
Could always be worse
qrd?
Entire thing is rewritten to be about a gay legate looking for his lost lover. All voice acting is also redone, Graham sounds like a teenager trying to be quiet while his parents are asleep. Truly a blight on this game's modding scene but the worst part is, the dev whole-heartedly believes his version is better than the original.
There's an immortal little girl inside a cave too
The one idea that he had that was solid was replacing the White Legs with the Legion and letting you join them
>The tweeest is... butt fricking!!!!1!!
Weird that it happened twice
i was so disappointed when it was just that he wasn't cucking his friend but in a gay poly and the girl wasn't into it.
pirates btw
It literally ruined the show
>Ohh, but you can't say that. It's still well written, and the love story of Thomas and Flint is just a small...
No, it ruined the show. It's a pirate show, guys watch it. They watch it for the boats and the violence and the shanties. No guy would want to see a show whose main plot revolves around gays, they wouldn't wanna discuss it either
>just a small...
it's not even small. it's the main background plot that drives the main plot.
gay sea homies.
That and Maxine made me drop the show
It's shit, Joshua is pretty cool, Dead Money is still the most unique fallout expansion just because it flips the whole game on it's head and you have to play differently
I dunno why the DLC was so short when the other three big DLCs are padded like crazy. Like the DLC was way too easy and the quests are really quick to finish. Maybe the development for it was cut short?
It was probably designed during the 18 months of dev or shortly after, idk
Sawyer mentions making it deliberately bare bones because he knew they wouldn't have much time to make it
Which yeah, it's weird when the other DLCs are so big
Oh and all the DLCs let you go back to the Mohave even while over your carry limit, even Dead Money with its whole 'letting go' theme actually let me walk out the gate carrying over a thousand pounds in weapons, gold bars and random junk
I guess my character trekked the whole multi-week journey back from Zion horrifically overburdened with fire axes and tommy guns?