Were these any good? did you make anything with them? I'm curious how much you could do with tools like this.

Were these any good? did you make anything with them? I'm curious how much you could do with tools like this. I don't know of any other game-creation games like RPG maker, but if you do feel free to talk about them too.

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  1. 2 months ago
    Anonymous

    They made a lot of porn games with rpg maker.
    There are over hundred of them on Steam tough they usually need an external patch from the publishers.

  2. 2 months ago
    Anonymous

    I got halfway through making an ICP themed RPG. Yes, it was just as bad as it sounds.

    • 2 months ago
      Anonymous
    • 2 months ago
      Anonymous

      Would love to see that

  3. 2 months ago
    Anonymous

    I made a very simplistic, unfinished scifi rpg with it that i used as inspiration for a more recent attempt of fleshing out into a real game.

  4. 2 months ago
    Anonymous

    Not on PlayStation. RPGM XP, yes.

    What could you do?

    Corpse Party, To the Moon, Black Souls, Treasure of Nadia to name a few comercially succesful RPGM games

  5. 2 months ago
    Anonymous

    I remember there was once a site with games for the PS1 RPG Maker. The games were distributed in a format that was incomprehensible for my child mind, but I suspect they were just dumps of entire memory cards. I can't find it for the life of me...

    • 2 months ago
      Anonymous

      >The games were distributed in a format that was incomprehensible for my child mind, but I suspect they were just dumps of entire memory cards.
      The format was dexdrive saves and it was indeed entire memory cards.

  6. 2 months ago
    Anonymous

    I'd love to play other people's games. I haven't been successful in finding any sites that distribute user-made games though.

  7. 2 months ago
    Anonymous

    There's at least one actual commercially-released RPG Maker game on PlayStation. It wasn't made with RPG Maker on PlayStation, mind you; it's a port of an RPG Maker 95 game. "Forget Me Not - Palette", it has lovely music and the PlayStation version has much upgraded visuals but only the Windows version is available in English.

    Not retro but one of my top 3 games ever is an RPG Maker Game: The Coffin of Andy and Leyley

    • 2 months ago
      Anonymous

      >it has lovely music and the PlayStation version has much upgraded visuals but only the Windows version is available in English
      time to do your nihongo reps, anon

    • 2 months ago
      Anonymous

      Age?

    • 2 months ago
      Anonymous

      >one of my top 3 games ever
      homie the game is not even halfway finished

      • 2 months ago
        Anonymous

        When Episode 1 came out last year it wasn't even called Episode 1 because it was a standalone game that was never meant to get a continuation.

  8. 2 months ago
    Anonymous

    Give it a shot, anon. You don't need to make anything good or anything at all, but messing around with tools or non-game programs gives you some better insight into them and maybe just a bit more appreciation.

  9. 2 months ago
    Anonymous

    Never cared for RPG Maker, but I'd play someone's campaign in Dungeon Kid if I could.

  10. 2 months ago
    Anonymous

    The console/handheld versions? Frick no, they were shit for obvious reasons

    No mouse, no keyboard, no custom assets, no custom code, nature of the medium makes it hard to share your creations except to close friends, etc.

    I'm sure some of the modern versions can get around some of these limitations, but they've been making these since fricking SNES and almost consistently put out at least one per generation. I wonder if they really sell well enough to warrant its continual existence, must be pretty cheap to produce.

    • 2 months ago
      Anonymous

      You actually could use custom graphics for the PS1 Rpg maker, but I think you needed some hard to get adapter and copy it from your PC.

      • 2 months ago
        Anonymous

        Nowadays, couldn't someone figure a way to transfer assets into a memory card file readable by RPGM?

        • 2 months ago
          Anonymous

          There's probably some convoluted way of doing it but honestly you're better off using a full featured pc version at that point. Too many compromises and limitations on the ps1 version.

          • 2 months ago
            Anonymous

            It is very restrictive. It's not really worth the trouble of just getting sprites to be recognized by this program. Still, it's a neat thing someone has made over 20 years ago, given the limitations.

      • 2 months ago
        Anonymous

        You could do it the very long way around by copying it pixel by pixel using the in-game sprite editor.

  11. 2 months ago
    Anonymous

    Tons of time on the PC RPG Makers (The fan translated versions of 95, 2000, and 2k3, and the more recent releases on Steam)

    I never did much with the Playstation games, too cumbersome to use, and they took way too much memory card space.

  12. 2 months ago
    Anonymous

    I used RPG Maker XP way back in the day, but had no idea what I was doing. I just liked to make maps.

  13. 2 months ago
    Anonymous

    They were terrible and they still are, but they do facilitate some good games.

  14. 2 months ago
    Anonymous

    Westerners can't make good rpg maker games to save their lives.
    Japanese, however, truly know how to wield rpg maker's real power. Whether it's parody remakes of beloved classics, original games that put many modern RPGs to shame, or shameless shitpost games with incredible effort behind them, the Japanese really know how to get it done.

    • 2 months ago
      Anonymous

      I've been replaying some of the "classics" made in RPG Maker 2000 by the western community in the early 2000s, and holy frick, most of them are bad. I actively had to fight with myself not to open them in the editor in order to fix blatant errors and bugs. I ended up running some games in test play mode anyways, because they were straight up unplayable without cheats due to bad tile collision or other errors.

      Like, I get that westerners were running pirated copies with no official support, but come on...

      • 2 months ago
        Anonymous

        Which games did you play? Lots of stuff from back then I remember fondly, like Legion Saga, A Blurred Line, The Way, and some others, and I don't remember them being very buggy

        • 2 months ago
          Anonymous

          [...]
          Also Ara Fell, Three the Hard Way, Jay's Journey, Crazy Guy's Journey, etc, these were pretty polished IIRC, even if some of them used the default graphics quite extensively

          Those are the good ones, the really good ones. They're the one's even people from outside the RPG Maker scene know and recognize.

          I meant stuff like Destiny's Call "Complete", Shattered Samurai, Rm2kmon, Heaven and Hell Episode 3, Dragon Saga IV, Final Fantasy Endless Nova, Pokemon the Evil Inside, endless "community games" etc. etc. I guess that I just dug down way too deep into the nostalgia mines.

          • 2 months ago
            Anonymous

            I guess I should be thankful none of those looked appealing to me back when I was like 12 or 13, as I never played them. I do remember I first found out about RPG maker through some guy's really shitty game he linked from an equally shitty Warcraft 3 map he made, so it wasn't all sunshine and roses.

          • 2 months ago
            Anonymous

            Also I'm not sure anyone outside the RPG Maker scene actually remembers the ones I mentioned (though apparently Ara Fell went on to have a life outside of it). The only ones that achieved any real fame are weird art games, horror stuff, and pseudo-visual novel type things.

            • 2 months ago
              Anonymous

              Yeah, out of all of the games you've mentioned, Ara Fell is the only one that actually has any sort of popularity nowadays, probably because it's on Steam.
              The Way is probably the best of all of them IMO. It's such a good game. Since the creator is back to game devving (he made some Japanese learning RPG Maker game on Steam recently), I hope he makes a remake of The Way at some point.

              • 2 months ago
                Anonymous

                The entirety of The Way remade into a single game on a modern engine would have been KINO.
                I fricking hated copy-pasting save files between new episode. Halfway through I realized that the saves provided by the dev had all the cool shit I had missed in the previous episodes.

              • 2 months ago
                Anonymous

                The entirety of The Way remade into a single game on a modern engine would have been KINO.
                I fricking hated copy-pasting save files between new episode. Halfway through I realized that the saves provided by the dev had all the cool shit I had missed in the previous episodes.

                If he ever does a remake I hope he adds some details about whatever Gaius was up to, as that's the biggest mystery still left unresolved.

      • 2 months ago
        Anonymous

        Which games did you play? Lots of stuff from back then I remember fondly, like Legion Saga, A Blurred Line, The Way, and some others, and I don't remember them being very buggy

        Also Ara Fell, Three the Hard Way, Jay's Journey, Crazy Guy's Journey, etc, these were pretty polished IIRC, even if some of them used the default graphics quite extensively

      • 2 months ago
        Anonymous

        the abundance of bugs is the most charming part
        >walk through walls and cliffs and into the sky

        • 2 months ago
          Anonymous

          I mean, it's fun to break people's games when they obviously had no clue how to make functioning shit in 2k/3, since there are lots of morons who never bother to learn about or deal with the most common problems you encounter when doing anything even remotely customized.

          • 2 months ago
            Anonymous

            Such as...
            >making sure custom menus/battle systems/etc processes are either not invokable, or are forcibly killed when interacting with other events
            >having contingencies for lower-layer player touch/event touch events getting ignored when calling other events while crossing over to them
            and much, much more

            • 2 months ago
              Anonymous
              • 2 months ago
                Anonymous

                >tfw the developer literally couldn't even figure out how to make it so players could confirm a name with fewer than 4 characters and just asks players to use blank spaces.... except those appear as something else in text boxes when it gets used.

              • 2 months ago
                Anonymous

                See, this shit right here is why I always ended up "reseting" the player's walking speed by slowing down the player it to 1 before chancing it to the desired value (3 for the world map, 4 for towns and dungeons). I also remember being super anal about events set to either autostart or parallel processing.
                It's probably the reason why I never ended up releasing any games... because I kept tweaking stuff and fixing every annoying shit.

    • 2 months ago
      Anonymous

      >Westerners can't make good RPGM
      LISA the Painful is pretty good.

  15. 2 months ago
    Anonymous

    Loved the Playstation RPG Maker and RPG Maker 2000 on PC. As a kid I made a game called Chimpy's Adventure about a chimp that teams up with Johnny Bravo to fight evil emus. Made it on the Playstation version then remade it in 2000 and kept working on it. Good times.

    You can do a lot more with RPG Maker than you'd expect, people have made crazy things. The newer games let you do pretty much anything you want with scripting, but you can do a ton with events alone in the older versions. Here's a bunch of examples in RPG Maker 2k/2k3:








    https://files.catbox.moe/wagwcz.webm

    • 2 months ago
      Anonymous

      >Loved the Playstation RPG Maker and RPG Maker 2000 on PC. As a kid I made a game called Chimpy's Adventure about a chimp that teams up with Johnny Bravo to fight evil emus. Made it on the Playstation version then remade it in 2000 and kept working on it. Good times.
      holy fricking soul

  16. 2 months ago
    Anonymous

    I made a pretty big RPG on the same version you posted above. It was probably the second game I ever ordered online because I couldn't find it in stores anywhere, first thing I did was play through the example RPG to get ideas.

    When summer rolled around and I had off for a few months from high school, I made a simple dungeon crawler that I kept adding to each day. Most dungeons were sprawling affairs with branching paths and all the towns were hidden in them and had between 2-5 exits to the world map that took you to different sections of it that you used to travel to other dungeon entrances. If you've played Mario 3, think like how the tower in world 5 takes you to the sky from the ground, except there were about a dozen world map sections like that and you had to figure out which one led where.

    Unfortunately, I loaded it up on one of these cheap memory cards that eventually broke down and stopped switching between blocks of memory. Considering the game needed over 100 blocks and each section of the memory card only held 15, I was essentially left with a tiny portion of the game and the rest inaccessible. I finally figured out how to get it working almost a decade later, but by then I had a PC and had got into modding Quake and Half-Life, so I had left RPG maker behind.

  17. 2 months ago
    Anonymous

    Back in the day I used multi media fusion/the games factory and game maker to make games. I remember making a game about eating bad Chinese food and having to go to the store to get peptobismal when I was like 12. I remember that you ride the bus from the China food store and the bus was just a giant sonic the hedgehog. Then the rest of the game was going up and down aisles looking for peptobismal in one of those fat people scooters. I had a few cool things on that old PC, including a stick death animation to falling away from me by korn.kek. Picrel is a built in example game from multimedia fusion.

    • 2 months ago
      Anonymous

      I also used RPG maker to make a game called ephemeral emerald, but it was a clusterfrick of shit. But hey that's what 10 year olds tend to make.

  18. 2 months ago
    Anonymous

    the playstation version seems like a waste of time, since you can't share your games and to make dialogue you need to set letter for letter on the controller

    • 2 months ago
      Anonymous

      It's still fun to mess around in.

    • 2 months ago
      Anonymous

      Share them with your IRL friends?

    • 2 months ago
      Anonymous

      you can apparently insert text if the memcard save is accesible on your desktop. There's also a tool that lets you insert .bmp files. I'd like to try it out in the next few days when I have time. There are two manuals that come with the game so I'm kinda just perusing them right now while I'm at work.

      Using the keyboard to write dialogue

      This is the tool that should let you turn .bmp files into usable assets
      https://www.rpgmmag.com/rmvault/rm/tools/3/rpgc

    • 2 months ago
      Anonymous

      You can share them. If you're emulating, copy the memory card data and then other people just emulate rpg maker and load the game off the memory card file.

      On real hardware you can probably copy the data to a 2nd memory card.

    • 2 months ago
      Anonymous

      >you can't share your games
      You could if you weren't absolutely riddled with poverty and owned a multipage memory card, a backport GameShark with the extra memory space and a DexDrive.
      Sorry to hear you grew up destitute, No$-kun.

  19. 2 months ago
    Anonymous

    I was so fricking hyped for this game when I got it for my birthday. But I was like 8 or 9 and was way too stupid to figure out how to use it properly.

    I remember lying to some friends and telling them I made an RPG that won an award. One of them was genuinely interested in playing it and I told him that I lost the memory card that had the data on it. Boy, I was a pretty insufferable shit back then.

  20. 2 months ago
    Anonymous

    Is there any place to get dumps of games specific to this version?

  21. 2 months ago
    Anonymous

    Am I weird if this game gave me a headache every time I played it in middle school? It wasn’t hard to use, but something about the colors and music they used really just gave me migraines.

  22. 2 months ago
    Anonymous

    There are a couple of commercial games made with this.
    This one is really great.

  23. 2 months ago
    Anonymous

    I want to make a game in one of those but I'm a complete begginner, I already have RPG Maker 2003 that a friend gifted me on steam, are new versions more begginner friendly or do they just allow for more advanced stuff I'm not gonna use?

    • 2 months ago
      Anonymous

      New versions have some extra features and quality of life stuff for the editors, but if you're sticking to the default engine the old versions are just as beginner friendly. If you want to heavily modify the engine or create your own battle system (you probably won't right away as a beginner), then the newer versions make that easier. Especially when versions like MV or MZ have a ton of plugins online that other people already created. Personally I prefer the older version's default assets, so I'd go back to RM2k or 2k3 if I wanted to make something without changing the defaults.

  24. 2 months ago
    Anonymous

    Anyone remember this masterpiece?

    • 2 months ago
      Anonymous

      The shock value nowadays is pretty low and the gameplay isn't terribly deep but it's an interesting time capsule regardless. I vaguely recall the characterizations being not entirely accurate but that's to be expected when it comes to exploitative media

  25. 2 months ago
    Anonymous

    As a kid in the late PS1 era RPG Maker was something that seemed like the forever game. You could just keep making new games and have something to play. Yeah, your average kid didn't have a PC. So you had 1 types of people:
    1-the ones who never finished anything either because of how difficult it is to make something decent, or just because it's so generic with the assets you have. Either way they never got very far in a real game and only "played/made" for 2 hours or so and never touching it again.
    2- the autistic friend who spent hours upon hours making the perfect RPG. They dropped their blood sweat, tears, youth onto the game. they might've never finished because of the scope and new games/consoles coming out, but even if they did. No one actually played it, if you were a friend you already knew the assets and the limitations of the game so you coudln't be half assed to play a limited game.

    • 2 months ago
      Anonymous

      Accurate. I was number 2. It was so much fun adding new stuff to my game that I never actually finished it, though there was enough there to easily just cut it off the story at some point and call it complete. I was really proud of things like the minecart ride minigame my brother and I made together. Basically learned how to program from making complicated events, so I had an easy time picking up actual programming languages later.

  26. 2 months ago
    Anonymous

    I remember almost buying one of these but the gamestop guy said it's not what you think and steered me lil me clear. I can't remember what I got instead but I explicitly remember not getting shartpeegee maker

  27. 2 months ago
    Anonymous

    I want to play through the sample game. I hear it's very short.

    • 2 months ago
      Anonymous

      I remember it being surprisingly well made.

  28. 2 months ago
    Anonymous

    homiez on the moon! Classic rpg 2k Russian game

    • 2 months ago
      Anonymous

      Is it a prequel to Don Miguel's RM95 masterpiece "homiez vs Satan"?

      http://stifu.free.fr/en/rpg95-games-nvs.php

  29. 2 months ago
    Anonymous

    Why do the monsters look like they are attacking the DM?

    • 2 months ago
      Anonymous

      they want to kill their god so they can escape to the real world

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