what a fricking dissapointment
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what a fricking dissapointment
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nah landless characters is big but yeah still no proper mechanic rework
yea hopefully it adds merc play too thats bery based
A lot of people were asking for plagues and Byzantium
>unlanded play
ck3 is literally saved
>steals a mod from ck2
What are some mechanics that you'd like to see in CK3 that haven't at least been attempted by a mod already?
naval warfare
every time someone brings this up on the pdx forums an army of shills arrives to tell people that naval warfare shouldn't be added for historical reasons
how do they cope with the removal of ships when the 4th crusade was a disaster because of ships?
boooring
We should ask people in the Anbennar thread about how well that idea works in practice. It sounds fun, but I feel like Paradox will frick it up.
It's a good example of how people will just go along with hearsay on the internet instead of verifying things themselves. I tried looking things up about medieval naval warfare myself, what I found was that proper navies weren't really a thing during this time period, which is what everyone else read and now thinks that having armies walk on water to Egypt from Sweden is historically accurate. But what I also found was that merchant ships would be confiscated for transporting troops instead, and while cannons didn't exist yet there were still naval battles in the form of boarding parties. You could implement that by having the player pick out ships in the same way that mercenaries are currently hired, then the naval "battles" would just be land battles on the ships involved. But everyone involved with CK3 got gaslit that navies were simply not used like that somehow.
Did they seriously not have this in the base game? I remember everyone hyping this feature up when The Reaper's Due came out, I guess that was one of the things that got cut for CK3 and now everyone's getting excited for recycled features that should have been in the base game. Many such cases!
>adds byzantium flavour and mechanincs, illnesses, landless gameplay, adds a bit more cultural and travel details and much more
>people still unhappy
Literally what more do you want? At least they are adding content that was the most requested.
most people seem happy about the themes of the dlcs
well not here but Gankerners will never be happy
im happy with the ideas. the execution though will probably be half-baked. not to mention it is four years into release and ck3 still feels meh. hope it gets better eventually though
This mainly. I bought the pack, I buy every one because I don't play many games anymore and it isn't much money to me, but I have been just burned at the margins so much by Paradox that I'm pretty acclimated to their stuff being underwhelming. The concepts and direction are fine, I just think it'll probably leave me wanting more and feeling confused by some of their choices. We will see, I'd be glad to be proven wrong. I still expect this game to be very good eventually, but COVID really threw off the development cycle on this one.
>no naval warfare
>barebones battle system
>3/4 world still left flavorless
>no china
>no secret societies
>stripped down mechanics
>late game stutter not fixed
>still using shitty dlc system
>no off map china
>unplayable theocracies
>unplayable republics
>barely any content
>same events get old
>not fun past first 100 years
>cheesy asf
>steamroll simulator
>no collapse mechanic, just keep on blobbing
>agar.io meets the sims
>>3/4 world still left flavorless
If it's outside Europe or Middle East then I literally couldn't give a shit
>If it's outside Europe or Middle East then I literally couldn't give a shit
>you need to care about chinks and pajeets or else you're a fat american t. ranjeet zhang
>>you need to care about chinks and pajeets or else you're a fat american t. ranjeet zhang
precisely.
Conquering India as Turks is fun but Africa is such a waste of space.
He is right, they should have never expanded the map so much. Now at least one or two dlcs will be wasted on Africa and India
only mutts care about the rest of the world though
>t.brownoid
The game is called Crusader Kings, there is no reason to feature any brown shithole outside of MENA, it just dilutes the game's focus.
All of the whining about Eurocentrism in Paradox titles comes from leftist amerisharts in the first place
>CHINKS !
>PAJEETAS !
>VATNIKS !
>PABLOS !
>YUROPOORS !
spoiler alert, it's not fat white americans typing this shit...
Isn't russia in europe though? Same goes for europoors actually
and mudslimes
>crusader kings
>plays anything outside europe and middle east
No one gives a frick about chinks and monkeys you homosexual
Really that anon is gay, no one gives a frick about towel heads either
>warfare tard post
welfare tard post
Bad post, - 5 crones, paradron.
>unrealistic expectations to stay a persecuted spergoid
I'm going to play as a merc, attain glory and have fun. Deus vult!
At that point just play fricking Mount and Blade
mount and blade doesn't fulfill my incest fantasy so no.
understandable have a go-- wait before that I will told you the fact that a mod exist where you mixed Banerlord and CKIII, now I finish : --od day sir.
bannerlord is a shithole with shit devs and no good mods since they keep breaking with every update.
"Shithole" usually refers to a place, and a game is not a place.
the game belongs in my shithole ayo
>still no 2d map mode option
You forgot the actual important ones:
>no HRE and Catholicism improvements
>>no naval warfare
battle system
agree
>>no china
dumb, fix the game first before adding more regions
>>no secret societies
dumb meme generators and minmax tools, no thanks
theocracies
republics
any content
>>same events get old
agree
>>not fun past first 100 years
simulator
>>no collapse mechanic, just keep on blobbing
by far the biggest issue, it's literally psychologically impossible to have fun if you are not challenged
how parafraud has still not realized this after decades of game development is beyond me
Naval warfare didn't exist in the Middle Ages, everyone forgot ships could be used for combat
well except for all those naval battles, you are basically correct.
>Naval warfare didn't exist in the Middle Ages, everyone forgot ships could be used for combat
Tell that to the Vikings
Some of the biggest and most important battles in Scandinavian in the time period were fought on ships. Would love to be able to ambush Olaf Trygvarson and kill him like that.
What are you talking about the Byzantines invented and deployed Greek Fire in massive naval battles during this period, both against the Rus and more importantly against the Arabs who almost certainly would have conquered Europe if they didn't get absolutely BTFO when they attempted a naval invasion at the siege of Constantinople in 717.
It would be nice have naval sieges and blockades etc in the game if not full on naval battles which paradox would probably implement badly and make the late game slowdown worse than it already is.
But just some kind of implementation of boats in the game at all that isn't just an abstraction like it is now would be grand.
Crusades are still busted too. They always fail unless you can solo them. AI always lands in single province and dies to attrition.
Crusades being disorganized messes that end in failure is accurate. The only reason the first crusade went so well was because it happened during a time of unprecedented Muslim disunity which took them completely by surprise at a moment of weakness. Successive crusades into the Levant failed to achieve their goals there.
so true fellow redditor
if it was a disorganized mess then the ai should land everywhere randomly. instead they coordinate perfectly to land in a single province and starve.
Just get a mod that removes the supply mechanic. It's already super tedious late game anyway.
>Just get a mod that removes the supply mechanic. It's already super tedious late game anyway.
So you like the endless clicking and micro to split stacks to wait for a year to refill the supplies for multiple large armies late game?
people who play ck3 are not the smartest bunch, most of them also havent really played older games so they have nothing to compare the systems of ck3 with, and people who have played older games and still chose ck3 are probably mentally moronic anyway and arent worth debating anyway
people who diss stuff are usually quite stupid since their brain gets stressed from all the new information.
>diss
ck3 does not support dlss nor should it its pretty easy on the gpu to run
Yeah CK3 is accurate medieval simulator cause real rulers died because from stress after pissing and shitting themselves. First crusade was major success. But in the game you don't see that. CK2 actually worked well ane did their job or at least tried, AI did actually help each other and they to achieve their goals instead of sitting iddle in some random fricking desert province and starve to death while Muslim giga stack just comes to clear things up. Hell I even played as Pagan Slav and had no issues fending off Christian crusade solo. Just because they were conning one by one in small stacks.
The thing I noticed the AI doing as well is constantly shuffling troops around to try and stay within the supply limit which leads to the, never actually sieging something. If the AI could use "station besiegers" that would be a big help, even if station besiegers button often sucks.
Frick off, stop shitting yourself about Le China, this the most annoying complaint people have, if they add it, it should be CK2 tier no more, more would just ruin the game.
agree with you on the rest though
>amerimutt seethes about china once again
kek it never fails
>more is less
cope
Crusader Kings should focus on crusader kings.
It would lag the game.
China needs this dlc pack to build off of like this dlc pack needs the travell dlc pack to build off of. Maybe they're not so moronic after all. The struggle mechanics are Aztec Invasion tier tho.
they hated him because he spoke the truth.
>no naval warfare
Gay
>barebones battle system
True
>3/4 world still left flavorless
True
>no china
True
>no secret societies
I do not care
>stripped down mechanics
Sometimes yes
>late game stutter not fixed
I haven't noticed it but might be true for some computers I don't know tbh
>still using shitty dlc system
True but none of them have felt necessary to me
>no off map china
I don't want this
>unplayable theocracies
Theocracies aren't that interesting but true
>unplayable republics
This
>barely any content
Yep
>same events get old
True
>not fun past first 100 years
Often true unless you have a goal in mind
>cheesy asf
Yes
>steamroll simulator
Yes
>no collapse mechanic, just keep on blobbing
Dissolution wars can be a b***h but I think legitimacy will make things actually hard to keep together, hopefully at least
>agar.io meets the sims
As said above true
>muh china
Reddit is down the hall and to the left
paradox is reddit. china will be added. and china will be shit. it is what it is.
Ouch.
>no china
thanks frogposter, I had a good laugh.
Nobody wants this.
>barebones battle system
What do you want out of the battle system? Medieval battles were mostly just the one with bigger numbers won 9/10. Experience, troop composition, logistics, or just catching the enemy unprepared won the other 1/10. If you want to play the clever tactician that defeats larger army trough superior tactics and carefully drilled troops that's ahistorical bullshit akin to bringing a tank to the middle ages.
>Medieval battles were mostly just the one with bigger numbers won 9/10.
no.
medieval battles had more or less similar numbers.
tricks/logistics/tactics were used to win.
>What do you want out of the battle system?
more elaborated ck2 system.
you could actually set up the flanks to minimize losses and sometimes win while having lower numbers.
>Battle of the Lake of Antioch
700 knights routed 12,000
>Battle of Ascalon
20k vs 24k at least. 20k won.
>Battle of Dorylaeum
8k horse archers almost annihilate 15k vanguard before the main force of 60k arrived and saved them.
those are the 3 out of 4 battles in the first crusade. the fourth doesn't have numbers on one side.
https://en.wikipedia.org/wiki/Category:Battles_of_the_First_Crusade
Another good example is the Battle of Aljubarrota, where 6600 Portugese held and won against 31000 enemies.
wikipedia.org/wiki/Battle_of_Aljubarrota
>Medieval battles were mostly just the one with bigger numbers won 9/10. Experience, troop composition, logistics, or just catching the enemy unprepared won the other 1/10.
You are moronic. It was the other way around. Always hase been and always will be.
>t.
Here is what I'd imagine that feels like it could be made in a DLC and stapled to the game. When battles are initiated you are shown a window with some kind of terrain layout. I imagine it as like an overhead view similar to the Grand Tournament towns, but it varies with the terrain type and you can see like a little camp on your side. The terrain will have preset boxes that you can assign troops to, and you can basically split your levies, knights and MAA between these boxes. The AI also does this on their side.
In the pre-battle phase you can interact with knights and troops in your camp to try to get bonuses or whatever. Then there is a starting phase where you get a roll for how much info you have on the position of your opponent. If the AI and player roll is within a close range of each other, it is a draw and nothing is revealed. If you win the roll, which can be assisted by court positions for scouting or something, then you will be able to see maybe some or maybe all of the boxes and what units the AI assigned to them. You can reposition some counter MAA to the boxes facing those units. Or potentially you could notice there are open flanks where you can put cavalry. Simple stuff. You can also set the posture of a box, so that at the most basic it might be more "offensive" or "defensive", and you can also spend money to lay down some defensive stakes or something like that.
When the battle starts you can't change anything directly, it just plays out. Events can happen that cause units to change their posture or potentially even their position, knights being assigned to units can make this more predictably a result of their traits, and of course you can press some buttons in the event to try to roll for a particular outcome, like stopping soldiers from fleeing.
And that's basically it, a simple battle mini-game that leaves some room for interaction without really overhauling the game's underlying mechanics. Or at least, I don't think so.
Actually it would probably be best if the position of units did change during the battle, though I still think you should only indirectly effect this. Then kind of like a chess board, your units might advance into a box formerly held by the enemy after its units routed, and you might get events from a knight saying "the flank is buckling! We must push there!" and if you agree then several nearby units might push the flank, but you don't have total control of how that gets carried out so it might not play out as you'd hoped.
>battle event made by paradox triggers
>your king farted and shitted himself on the battlefield
>all friendly troops get -100 morale
>>all friendly troops get -100 morale
Most unrealistic part. There is no morale in CK3.
>Just add more minigames! you like all that clicking around with a minimal outcome change right!?
You're moronic gorilla
>Noooo this one will be different!
Stupid gorilla Black person
At Patay 200 knights routed 5000 longbowmen
You can do that if you stack knight effectiveness bonuses. It's a bit gamey though.
>clever tactician that defeats larger army trough superior tactics and carefully drilled troops that's ahistorical bullshit
everyday i find out that anon is more handicap then previously thought. or its just bait.
For the game to not feel stale every playthrough. I can usually enjoy the game for a few generations but after that ive seen all the events. There just arent enough and half of them are moronic "i farted" shit
>not playing with VIET and RICE
Why?
In my game the first crusade was a success. Using a mod to remove supply really helps.
Well I wasted my fair bit of time on that shitty game and I didn't see a single time. Not a single time that crusades succeeded. They always failed. And if you need mod that removes supply limit then there's something with the game certainly.
>>not playing with VIET and RICE
>Why?
>i stubbed my toe
>+2 stress
VIET is trash, sorry
RICE is cool I loved my Khuzi Elam campaign
yeah rice is good
The game should just be good.
If they added this instead of vikangz and shitberia in this game's first couple of years people would've cared. But it's too little too late at this point. CK3 could've only been salvaged by an Imperator (or at least Stellaris) level of an overhaul, it is now clear that is never happening.
Number of people playing it says otherwise
How can you be disappointed? What more do you want?
There were three camps that were constantly fighting between each other: first said it will be plagues, second said it will be landless, third said it will be byzantine mechanics (they were memeing). This has it all and more. The legacies look most interesting to me.
Next year we will get either nomads+pop-lite system or merchants+trade system. I think we will get pops, as the devs said they do not plan to do pops, just as they said they do not plan to do landless.
you would suck every paradox dev's dick, wouldn't you
There are not that many devs so it's not exactly a hard task.
>The legacies look most interesting to me.
tbh right now they just sound like bloodlines but with extra steps
Wdym?
At least thy added byzantium. It only took them FOUR fricking years.
spooky
thats a nice art
nice art ruined by the horrible UI style, ck2 was perfect in that regard
we'll never have aesthetic UIs again, everything must look like it was designed for mobile phones
this above anything is the word trend in vidya. the entire atmosphere of games have been ruined by these simplistic and ugly UIs.
this is the first time im seeing a reference to christianity in an event in ck3
fricking hope this means they'll the change the direction of the mood
dont get these things
atleast vic3 changed the actual map and not just shit around it you never see
redpill me on skull of giant, axe of manlet and gorlog
Farting legend lmao!!
the legend where I shit my pants
you got the farting disease and you just shit your pants in front of everyone at court -10 legitimacy, new legend acquired The Pants Shitter
>Event fires during every single reign
We must respect all fetishes even scat
I haven touched this since launch
Do they have different play styles for different types of governments yet?
no
Are they going to add them with byzantine expansion right? Right?
They will add a government for the byzantines in the fall. There is no word about republics, theocracies, islamic empires, tribals or any other form of government though.
Hopefully the Byzantine government isn't confined to them. Like you can make rival Byzantine style empires if you want. The lack of more systems detail with the Islamic empires is pretty irritating still IMO. That is a huge part of the map too, I'd prefer there be some overhauls to Islamic nations before they get to republics. Ideally they could have a year devoted to government types and bang out something for republics and North Africa-Near East
frick all of this shit they need to fix the HRE first
Clans got expanded somewhat
The only unique region with more unique mechanics or government is Scandinavia and Norse culture. It's probably the only DLC to this game that actually was done well.
It takes them soooo long to release content for this game and they do it in by spreading it over a year, kinda sucks. Wish they'd just release everything at once
Playing as a piece of shit, scheming Byzantine Governor might be fun for 1 (one) playthrough at least.
you VILL express your disappointment at ze new DLCs
you VILL NOT have fun playing landless characters
>legends spread like diseases
Apologize.
First it was medieval communism now it's medieval meme theory
ok but what about a political map mode?
From the DLC page
Kek, they employ entire 3D department but still use AI
I take AIslop "art" over bobbleheaded 3d models making funny faces after they have farted
AI is coming. You can't be Luddites forever.
I can already see twitter artoids seething
So they had to resort to AI to add nice event art like in CK2
China is coming, why do they have the east map edges ripped. It's quite obvious.
No matter what DLC they pump out this game will never be fun for me. Aside from mobile UI, ugly characters, reddit humor and overpriced cosmetic packs the main problem is that the gameplay consists of waiting for things to happen to you via events. There is no way for player to facilitate interesting situations besides pressing decision buttons or waiting for events to trigger. Struggles were kinda interesting but they are not dynamic and are just half assed attempt to remedy this.
Its a game about being a landed lord in middle ages and it doesen't even have mehanics to model one character being an independet ruler of certain kingdom in personal union with some dukedom within, lets say, HRE that is separate and under the german crown which is owned by another character.
I really want to role play but I cant because game where I can only create claim on another land by clicking dedicated button doesen't allow me to.
>There is no way for player to facilitate interesting situations besides pressing decision buttons or waiting for events to trigger
I know what you mean, there is no cause-and-effect to anything.
Take marriage for example, despite it being big part of the game, it is never addressed.
Like many sons actually outright hated their fathers for forcing them to marry.
The worst thing is how claims work. It breaks the game, you should not be able to just press a button to tell your priest to "fabricate a claim" and have it always work in a couple of years. There is barely any cost to it, you have to pay gold but there isn't any reason not to just press that button and steadily expand. And it just feels like dogshit, like it makes no sense. Yeah, nobles made up lineages and excuses to support claims to some land, but the abstraction of "fabricate claim" with no real downside is so gamey.
Just press button to expand after a timer.
Why would you do it like this? Wouldn't you prefer that players feel like they have to strategize how to get claims they want into their family, and then feel good about it when their plans work out? It leads to thinking about how to flesh out those systems, like intrigue, relationship building, marriage etc. so that it is fun to spend time trying to set the board up and watch the pieces fall into place, or go completely awry. You can still use marriages and shit, but you can also just press button.
they should've made it percentage-based like in ck2 and increased the difficulty by requiring you to be descended from someone who once owned that county
Agree, but don't think it matters.
The game treats claims as obligations for declaring wars in Christian world.
But if you look at real wars from this period, most of them had "claim" but random ass reasons. Common was "raiding". You raid me so that justifies complete conquest
Should just remove cassus belli pretty sure a whole lot of invasions in medieval times happened because a ruler was powerful enough and just felt like it
If you are strong enough you should be able to blob, the roadblock should not come while you are conquering but after you have conquered, with newly conquered high chances to rebel and seek aid from neighbouring rival rulers
So is it work playing CK3 yet, or should I stick to CK2? The tours feature and cadet branches seem cool to me, but it seems lacking in other ways.
still very lacking. i can still have some fun with ck2. ive never enjoyed any game in ck3 honestly. even the mods are meh.
What are your expectations for unlanded gameplay?
Use prestige to create men-at-arms, conquer a county, play the game normally.
it's going to be shit
my fear is that it will just be a succession of clicking popups until you can finally buy a castle; and that the same popups will appear over and over and over again on successive playthroughs.
Paradox can't even model European feudalism correctly, what makes you think adding more (China) would make the game better? They couldn't even be bothered to separate titles into their own thing so that a situation like king of England + Duke of Normandy under the king of France can happen.
Anyone else think they just slaped two separate dlcs together so they could say it's a big expansion? Because that's what it looks like to me I mean what the hell does legend and the plague have to do with each other or byzantine empire and unlanded characters? This shit will probably be insanely shallow like all the DLC content so far
iirc that was always the plan and they said as much at the start- less dlc than CK2 because CK3's dlc would be more substantial
so far the expansions that have come out for CK3 would have been sold as multiple dlcs by CK2 standards
Oh great, more slop to buy on steam, give a negative review to, refurn, then continue playing for an hour or two with creamapi
frick paradox, anyone who thinks they can still redeem themselves , sirs, is completely irredimably moronic
What was happening in the US during CK3?
>Muh China
Imagine wanting Rajas of India 2.0. Boring gameplay, boring history, boring mechanics, boring historical figures that not even the chinks know anything about but with a trillion npcs called Wang that will stutter the game.
we need to simulate the wangs
if there was an iron century start date, it could be a good start in the 5 dynasties and 10 kingdoms period. However, 867 wouldn't be able to simulate the Tang's corruption and self-destruction and so the AI would be able to WC by 900. 1066 would be better because the Liao could contest the Song, but, even then, it'd just be two powerhouses slugging it out, since the Jin wouldn't be able to do anything against a Chinese megablob
of fricking course, i'd actually prefer content being made for europe and the middle east instead of meaningless bloat that barely follows historical accuracy and doesn't feature any new gameplay
This game does not need China, it needs to exist off-map and it's presence needs to be felt like it is in CK2, but rest will just ruin the game, both mechanically and vibewise
People on this board aren't going to engage in good faith when it comes to China. Sorry.
It would lag and cause a huge memory spike. I'm already at over 80% ram usage from using 30+ mods and I have 16 gigs of RAM.
The game is called crusader kings. The main focus should be on the struggle between Islam and Christianity. As it stands the crusades are broken and the only difference between playing a muslim or christian is cosmetic. China did not interact directly with the west during this period, only indirectly via trade and the silk road which would be very welcome if the modeled that in the game like they did in CK2. Nobody who has some capacity for critical thought is going to say YEAH DUDE WE WANT CHINA THATS FRICKING AWESOME, which is what reddit would do.
I would LOVE them to make a fully fleshed out romance of the three kingdoms style game set in the far east. But i dont want them sewing a half arsed deep as a puddle version of that on to this game like some kind of frankenstein which would probably make the game unplayable on my already slow computer.
>later shu
>later jin
It's nice when the neighbors are polite to each other.
im just glad they didnt go for yet another struggle
>Adds China
>Too big for the AI to not engage in snowballing
>Can't add a break-up mechanics because the chinks will complain
>Probably gonna become India 2.0 with some meme Confucius mechanic about how he invented proto-NAP and therefore you can't declare war on anyone outside of Mongols and Viet Nam.
>Meanwhile the stutter goes crazy attempting to simulate all those 2 billion Chang NPCs doing pilgrimages to the rice field.
Can't wait.
>no breakup mechanics
Dissolution wars and legitimacy being added means that China will collapse almost every game
Plus Mongols
>New paradox launcher update kills simple creamAPI
Well guess I'm done playing ck3
Just use the c(r)ea.minsta.ller instead. 2 clicks with ur mouse and ur done
Thanks for the quick rundown
make sure to untoggle ko.alo*der for the pd.x l.auncher itself or it might not work
>pic
As russian, and one who know warhammer lore, i find this meme to be moronic.
I have over 2,000 hours in EU4, sell me CK3. I tried it once and I felt like EU4 but instead of making shitty claims I just blobbed my uncle's claims and that was it. Please enlighten me, I want a new grand strategy game.
Justify you own claims
CK3 will be terrible if you are mainly into EU4 for blobbing ugh what could have been reasons, even CK2 was stupidly easy to blob in and CK3 is straight up braindead in that regard. It's been said many times but the main appeal of CK3 is The Sims for dudes with some RPG and grand strategy dressing, simple as.
Don't. EU4 and CK(any) are nothing alike, it's more of an RPG dynasty management game than blobber shit. You're better off playing Stellaris, if you like the colonization of EU4.
>The content for areas on map is barebones so you need to add flavorless China to fix it
Make it make sense
90% of my games I play as a loyal Byzantine vassal that carves out my own comfy little area of the empire so the DLC is basically made for me.
>every terrain type has something that helps develop it, even deserts
>but steppe is forever trash
Why?
Because Steppe is trash. All the Turkic tribe migrations happened for a reason. Tumbleweed NEEDS to spread so prolifically, just for a chance to take root in steppe. The moment it arrived in actually good land of North America, it became a menace.
I legitimately had no idea tumbleweed wasn't native to America until now. Ugh... What were arid regions in the US like before tumbleweed?
The same, but without all of these
https://en.wikipedia.org/wiki/List_of_invasive_species_in_North_America
imagine a world without these stupid homosexual plants drying up and sticking to everything
How much do you want to bet that they won't actually add an imperial type government and that they'll just add some struggle type mechanics and pee pee poo poo events to the Byzantine empire?
They'll add that stupid election thing from Ck2, a carbon copy, and they'll add the Hagia Sophia building to Constantinople and 2-3 Byzantine outfits(made by AI) and charge 14.99$ for it + tax.
Oh, and I for got to mention but they'll make it so that you cannot refuse to be elected as emperor, so you'll have to wait for a mod.
>add
>Hagia Sophia
Screencap'd the dipshit, so we have proof that people ""criticizing"" this game and Paradox are frickwits that don't play the fricking game or know anything about it.
I didn't know because I play with mods the unique buildings mod. Do you know why I do that? Because vanilla has maybe 5 or so of them.
Do you feel better knowing that, little boy?
>5 or so of them
Keep talking. Everybody should know beyond the shadow of a doubt that you don't play this fricking game, Black personhomosexual.
Nta but you are ignoring the point which was there wouldnt be a lot of content added for the price
Of course I am. Why wouldn't I? Some bullshit claim based on nothing, and I'm supposed to take it seriously? lol, lmao
Okay how about this, ck3 dlcs have had little content and some make the game less fun to play with. The game is poorly managed and mods are needed to make the game entertaining past the first hundred years in the game.
That's a very cool subjective opinion. I'm sure you know where you can stick it.
And all the factual parts of the post are just wrong, so I'm ignoring them.
Go back. Its glaring how new you are
>subjective opinion
if that's how to refer to observable reality then sure.
Speaking of dlc, I only recently played wards and wardens, and I was really hoping that you'd be able to get shrewd from university visits, but no such luck.
I'm convinced that paraisraelite pays modders to abandon projects to jump to the new games.
Is this conviction based on something real, or are you just butthurt your favourite mod got ditched?
My favorite mods are all completed and were completed ages before CK3 was even announced. If you can't put two and two together and notice things are strange and how odd that teams suddenly "picked up" an ancient CK2 mod that wasn't getting any updates for a long time only to "suddenly" switch to CK3, you're beyond salvation.
Can you site any examples? I'm not big on CK2 mods.
AtE and WOD are the two biggest examples. There's a few more.
After the End Fan Fork seems finished, though?
it was left in a hilariously bugged state and never got a patch to fix them, you have to go on a subchannel of their discord and hunt down user-made fixes that aren't even stickied (or install based AtE Deposed made by a guy here)
I'd call that out, but after learning how other companies basically pulled coups on fan communities (like using a gay anthology to remove uncooperative mods in a reddit) it isn't out of the question they at least enticed them with early access to get shit moved.
gay anthology?
A bunch of #pride stories made for that certain tabletop game.
>CWE
>Divergences
>Bronze Age mod for Imperator
>AtE
>WoD
CWE are definitely bandwagoners. They closed shop on the day Vicky 3 got released, and it took them 11 months to release their mod there.
Should I play CK3, EU4, or Vic3? Or should I just keep playing league of legends?
>Should I play CK3 or Vic3?
definitely not.
>EU4
idk.
>should I just keep playing league of legends?
idk.
Thank you for the valuable input, anon
you're very welcome. CK3 is shite. sadly.
>CK3, EU4, or Vic3
these are all shit
>should I just keep playing league of legends
drop it, its cancer and you are wasting your life, I cheer for you unironically anon
The Princes of Darkness getting released on the same day as CK3 is interesting, though. Definitely oily excess shenanigans. Are you sure they got paid, instead of just being bandwagoners? Plenty of modders are gunning for Paradox jobs.
honest question. how do people have fun with ck3? lots seem to play it but i can't fathom how they are enjoying it, or even what they're doing in the game.
I bounce around different overhaul mods before I get bored
CK3 has attracted alot of Zoomer casuals and roleplayers. Some people just like easy blobbing games with no challenge. I'm hoping the plague system and rise to power will help but...
I have to admit, I haven't played for most of last year (though I did briefly come back for tours and tournaments) so coming back to it right now, there are some mods that help a lot with spicing up some of the shallow stuff. And I'm talking basic shit, like I don't know how old the mod is but I really like the relationships expanded one. Or even the expanded cassus belli that allows you to wage revenge wars. I think even as CK3 claims to focus on roleplay, it's actually pretty hard to role play when your mother gets kidnapped and turned into a concubine and in Vanilla you just can't even respond to this outside of indirect stuff like murder plots or farming claims against the guy who did it. It actually greatly improves the game for it to recognize these kinds of relations between characters and give you more options, or at least more opinion modifiers based on the relations. Like the way that expanded relationships basically creates house relationships, so if you've had a rivalry with many characters from a certain family then you have default maluses to opinions with all of the family members because your family members recognize there is a broader rivalry.
But the game IS still lacking big time in systems. Right now it has the bones for being Barbie dreamhouse, medieval edition. It is probably the best game available for that. But to really feel good to play it needs more core systems.
It's easier for casual players to roleplay in than CK2. They get 3D models to look at, they get the stress mechanic which helps guide them a bit into playing in a non-optimal fashion in order to better fit their player's personality, etc. It doesn't have much that you can't already do in CK2 but it requires less autism to get into it.
better fit their character's personality*
I'm still waiting on proper porn mods that mod the in-game animations before jumping in
The real tragedy is that CK2 had a great tentacle porn mod but for some reason the creator got burned out with CK3 and we never gotten fully animated tentacle breeding kino action in CK3
That's fine, I dislike tentacle porn anyway.
What are you some sort of a freak?
I hate CK3 don't get me wrong, but it's still possible to have fun with it if you give yourself the right goals and restrictions. There's a mod called obfusCKate that hides a lot of information from the player that I think improves the game a lot. I was skeptical about it at first, but the way it nerfs the character finder means you actually have to try to find characters with high skills and genetic traits which un-trivializes a big part of the game. I also made a mod to nerf the moronic bonuses of court grandeur and I try to set my own rules to not abuse the broken unfinished mechanics. The game is still shit (mostly because war is so bad), but I've managed to have a fun a few times.
It satisfies my gacha addiction.
Roll the dice on every child and hope for the best.
Get a moron and have to try again.
>why don't people understand that game bad???
>this is an honest question!
Uh-huh. Dumb homosexual.
we don't sign our posts here
Why are all my rulers getting the events for the same personality traits? I haven't gotten the event for diligent or temperate or stubborn in 100 years.
Also why influences a ruler getting infirm? All my characters are getting it super early and living for like 15 years after getting it.
Cultural traditions affect chances of child traits. Did you check those?
Maybe northern stories? I had two sons where I had to chose between impatient, shy and gluttonous. And now I don't have time for more sons because my ruler got infirm at 55 despite having hale, strong blood and constant care.
Has anyone ever done a game where they stayed unreformed? I was thinking about doing this so I could keep on raiding.
You can keep raiding while reformed.
Only if you're tribal, and then your culture can't advance past the tribal stage.
Psst. "Practiced Pirates" cultural tradition. You just get a prestige penalty if you're not Tribal.
Only works if you're a duke or a count.
You want to keep raiding as a King? And you intend to do this with permanent gavelkind?
I want a royal court to put cool stuff in.
Wait, how do you know Kings can't raid? The wiki says nothing about it being a limitation.
You can get bonus from forming kingdom on Mann isle that allows you to raid for 100 years despite religion/government
That's more than enough to get bored of doing it
Raiding dies off as nations get better armies. It stops being worth it once castles are common
i hope everyone here pirates paraisraelite now
I was just watching a video where Karakorum was brought up. They talked about how it went from a bunch of tents to a center of wealth, learning and culture, and then back to tents. This got me thinking about development in CK3 and how it feels too permanent. I feel like it should be more transient, I want to be able to see cities rise and fall. I think cities that are highly developed should be more sought after by the AI and repeated wars and occupation should lower development. Also a way to raze a city and transfer some portion of it development to your capital would be cool and accurate. But at the same time some locations have been important, highly developed cities for a long time (Constantinople) and I think this is a good place for trade to come in and add another layer to the economy.
This might just be restating your idea, but I imagine the way to do this would be to have your normal "develop county" counselor option, but also to have a relatively cheaper pillage option like you mentioned that can rapidly raise the development of another city by lowering the development of another.
The development economy here would probably need a bit of balance though. Also just for simulation/RP purposes. Like, I feel like there should be a basic advantage that larger, more centralized realms have in developing a capitol. And that this advantage would then encourage outsiders to try to pillage the capitol of the big centralized realms to boost their own development. So there would be a kind of flow and attraction where getting big and centralized generates development quickly, which the smaller AI realms try to mine for development of their own territories, which if they're successful might break up the big territories and create advantage in some of the smaller ones that then grow larger and rinse and repeat.
The Great Empire Wars mod already does that.
shut up homosexual
I'll look into it.
?
Also I want ways to spread my culture en mass. The Khazars were displaced by the Russians and there's no way to efficiently simulate that in game.
My only concern is that the AI would use this to frick up certain regions.
>unlanded
wow after only four years there might be a reason to play ck3 over its predecessor
>still no Harranian Sabains
I don't care what people say they were Hellenic and they were around at both start dates. But the cringe ass devs have no interest in adding more Hellenic content.
>no warfare fix in sight
>no warfare unhardcoding in sight
I given up all hope, most they do, is lobotomize it like Vic3.
>Occasionally like playing an immortal, keeping my realm small and getting my dynasty as many titles as possible while staying a vassal
>Landless will let me frick off and do it to another realm
The dream
>become a travelling cuckoo bird, impregnating Queens and noble daughters across Europe
Finally a use for the seduction focus
i'm thinking of starting a run where i stay as a powerful vassal duke but conquer lands and give it to relatives then granting them independence.
but i can't see how will i be able to declare wars when i end up only sharing borders with my relatives.
ck2 btw
I can't even fricking tell anymore if this is just some moronic mystery meme that they're sharing or if these are the actual developers.
>start off DD talking about how black plague spread from Crimea and followed Italians back to Europe
>no trade routes to action such a spread, disease and legends just spread from province to province like ck2
I know they'll do a republic/trade dlc eventually so they better allow for such a method of spread.
>Latest dev diary is just reiterating what we already know
Why is this allowed?
Paradox literally don't allow criticism of their games everywhere. They control the optics of their game 100% so people can't even talk about their dlc prices being too high or even anything just a bunch of sycophantery. Everywhere you can talk about paradox games is censored even Ganker because Ganker doesn't talk about vidya and /vst/ jannies don't allow you to make threads that criticize paradox as a company just talk about the quality of their games so paradox control every forum where people could be critical of them. No other game company has this much control over their community.
https://steamcommunity.com/app/1158310/discussions/0/4208120382993997648/
>everywhere
Anywhere*
Yea it's crazy how every critical thread is taken down. Jannies are paracucks.
What are the odds you just call everyone who debunks your arguments a "shill"?
I hope you never tried to equate Paradox's market cap (irrelevant bullshit) with Paradox's funding, and say they are a multi-billion dollar company. :^)
If you worry about being called a shill then you probably are one. Real anons wouldn't give a damn.
I'm playing in Russia right now and one of my vassals is israeli culturally. They have not adopted the local culture despite none of their counties having israeli culture. I even tried to convert one of his children to my culture but they just converted right back. It's pissing me off because he's not spreading my hybrid culture, Paradox may have removed the option to expel the israelites in ck3 but I'm about to do it anyway.
>Russia
>one of my vassals is israeli
>They have not adopted the local culture despite none of their counties having israeli culture
>tried to convert one of his children to my culture but they just converted right back
historically accurate™
now you just wait until they remove you from power.
At least they follow my religion. I'm gonna see if I can get rid of him and some of my other vassals that are annoying me when they inevitably rebel.
Speaking of vassals I have members of the Rurikid dynasty as my vassals. I like collecting rare houses as my vassals. I wasn't able to get the Hasteins before they died out but in one of my previous games I was able get Rollo of house Normandy but he only had daughters and his house died, very sad. Does anyone else do this?
>Does anyone else do this?
Yes, but in CK2, usually modded. AI isn't very good at staying alive.
Who wants to bet that there will be an event related to mask wearing in the plague DLC?
As if they are that fricking stupid.....
That's my prediction and I'm sicking with it. I'm not super confident it will happen but I guarantee my other prediction will come to pass.
There will, anon. Because paradox are that gay.
>As if they are that fricking stupid.....
Yes they are. Every event is some kind of meme.
When were plague masks invented?
They're going to have a joke related to anti-maskers and antivaxxers. You just know it.
>wear mask
>still die
this will go over their heads in the game as well.
Will playing landless characters be in the base game or will that be a dlc?
It may be stupid but looking over the announcement post again I I'm hopeful about this DLC. I like the look of diseases and imperial governments. The last DLC was shit but I thought tours and tournaments was great.
If this next pack is shit though I'm gonna have to be done giving paradox my money.
The Persia one? Yeah, kind of weird to see the priority order. Freestyling your development isn't exactly well advised, but whatever works for the devs. Clan/Islam rework isn't exactly a small part of the game, I guess.
Actually I meant wards and wardens, I forgot. LoP wasn't that bad, but it wasn't all that good, but I never play as a Muslim so I may be biased.
Paradox literally said they wanted to reverse the "core features locked behind paid DLC, while event packs are free". C'mon, man.
Elaborate. Am I fricking up? Is most of this stuff available without the DLC? I don't even read most of the events.
No, the chief complaint before about the DLC was that buying it was mandatory, because it contained core new features. Paradox reversed it, but DLC is still the way the continued development gets funded. Complaining about event packs is very "braindead consoomer". The clan rework wasn't an advertised feature of Legacy of Persia, either.