What a great game to end off a great series
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What a great game to end off a great series
Tip Your Landlord Shirt $21.68 |
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It was unironically the end of an era. Sega merged with Sammy a few months after and reestructurations happened
>knock it out of the park with sonic heroes
>follow it up with the travesty shadow
what the frick
>Shiro Maekawa was a major level designer on Adventure saga and Heroes
>only had a "development support" credit on Shadow
there's your answer
>implying shadow isnt the greatest sonic game
"Knock it out of the park"? Heroes was decent at best, and this is coming from a guy whose first Sonic game was Heroes.
then i cannot trust your opinion, i have a broader spectrum here, and i ain't talking autism kapeesh?
>i have a broader spectrum here, and i ain't talking autism
so you mean you're one of those ultra trannies.
>knock it out of the park with sonic heroes
I think I should just hate Sonic universally at this point because I rather not be associated with gamegays having this shitty of tastes
My only complaint was the lack of enemy variety.
>zoomers who's first Sonic game was Heroes are now old enough to post their terrible opinion here
>t,
>35 and still not married
>uses married man as the ultimate sonic hating strawman
>game designers : Takashi Iizuka, Shiro Maekawa, Eitaro Toyoda
>producers : Yuji Naka, Takao Miyoshi, Kenjiro Morimoto
>graphics : Kazuyuki Hoshino, Nobuhiko Honda, Atsushi Saito, Hiroshi Nishiyama, Yoshitaka Miura, Takahiro Kudo, Michikazu Tamamura, Daizo Kinoshita, Yuji Uewaka, Takeshi Ichimura, Riutaro Ishihara
>programmers : Tetsu Katano, Takeshi Sakakibara, Makiko Nishimura, Tomoyuki Naito, Masato Nakazawa, Makoto Suzuki
>special stages : Kenjiro Morimoto, Kaori Itsuda, Michio Abe, Shinya Matsunami, Hiroshi Iwasaki, Masatoshi Shitara
>development support : Yoshitaka Kawabata, Shun Nakamura, Soosa Kim, Shinya Matsunami, Tomonori Fukazawa
it was made by a small team
>instrumental songs : Jun Senoue, Naofumi Hataya, Yutaka Minobe, Tomoya Ohtani, Keiichi Sugiyama, Hideaki Kobayashi, Mariko Namba, Teruhiko Nakagawa, Fumie Kumatani
>lyrical songs : Crush 40, Ted Poley, Tony Harnell, Julien-k, Kay Hanley, Gunnar Nelson
Heroes soundtrack is so underrated
>Gamecube/Xbox >>> PC >>> PS2
characters go even faster on PC port and it has some extra glitches. PS2 version is dogshit
This, GCN is the definitive version.
Xbox is a fine alternative. Only slightly inferior because it's possible for framerate to drop. Gamecube's framerate never drops, no matter what
>pc
>glitches
windows 10 gays, everyone
what were they thinking releasing that PS2 version with a locked 30fps? Heroes, just like SA2 before it, was designed and programmed with 60fps in mind. PS2 version doesn't feel right
>new character : Omega
>Rouge has a new outfit
>Chaotix and Metal Sonic are brought back and given a redesign, plus Chaotix are reimagined as detectives
>Cream's debut in a home console game
Heroes isn't the most inspired game in the series, but it had some new things
PC version has harder team battles and easier special stages, and I like that.
>What a game to off a series
FTFY
fun fact, the one and only experience of the sonic franchise i ever had was a demo of this game, i was underwhelmed and never bothered with the others
ok zoomer
does 30yo qualify as zoomer? i'm not proficient with zoomer lingo
i grew up with the psx and played the sonic heroes demo on ps2
Zoomers love Sonic Heroes dipshit
PS2 wasn't the same experience at all
you probably know this by now, but SA1 was developed in japan while SA2 and Heroes were developed in america
Sonic X clearly had an influence on Heroes during development. They were in full production at the same time in 2002, with X premiering a few months before this game
what did people not like about this game? i emulated it recently and had a good bit of fun
>full of forced combat sections
oh no! not enemies!!
>gates that require you to find poorly hidden keycards
it's Sonic 3 all over again! hecking!!
Yes, "oh no the enemies" because they aren't fun or engaging to fight.
Something being tedious and breaking the one fun element of your franchise isn't being filtered, it's the game being bad. Actually playing heros well isn't hard, it's just boring.
The power character is actually generally WORSE then the speed character in this regard because you're slowing own your mometum and flow state just to engage with them wheras at least the speed characters have the homing attack which can take out single hit enemies while keeping foward movement.
With enemies that take multiple hits, it is always a pacebreaker. I think it could be possible to do more in depth combat in a sonic game well, but heros didn't manage it. Even it's boss battles where the boss moves and you run after it turn into slogs, which says something considring that's the one obvious way to design a sonic boss that keeps up the most fun part of sonic games.
Granted, SA2's attempt at it with the final sonic/shadow fight was sort of jank itself, but not to the same extent as the egg falcon thing
>could it be possible that i'm being filtered by combat in a kids game?
>no, impossible! its the games fault! b-bad design...
Do you honestly, truly find the combat in heros fun?
ESPECIALLY Gamma's attack moves
I believe that a Sonic game having a greater focus on combat should either make it simple, speedy, fun popcorn combat, which is where Heroes succeeds, or give you an actual challenge in the form of tougher-to-take-down enemies, which Frontiers will most likely have. Games like Unleashed fail in both areas.
>at least the speed characters have the homing attack which can take out single hit enemies
And any enemy. In one hit. Because of the whole level up system and all.
>unironically being filtered by sonic heroes of all games
the ABSOLUTE STATE of Ganker
>full of forced combat sections
lol
And even when they are forced, you have a power character and a level up system to get through them quickly while maintaining speed.
It doesn't matter, combat is inherently bad for a Sonic game.
why the heck are there are these hecking boss battles in sonic games, ahhhhh save me Black personhog
>boss battle is the same as combat during stage
moron
yes
they're very comparable, idiot
i still had fun with the stages, despite them lacking the same flow both Adventure games has. Switching between trio gameplay has an appeal
>1996 : Nights into Dreams, Christmas Nights
>1997 : Sonic Jam
>1998 : Burning Rangers, Sonic Adventure
>1999 : Chuchu Rocket!
>2000 : Samba de Amigo, Phantasy Star Online
>2001 : Sonic Adventure 2 (US team)
>2002 : PSO Episode 1 & 2
>2003 : Billy Hatcher, Sonic Heroes (US team)
i liked this era of console games. Things go to shit afterwards tho
the US team behind SA2 and Heroes was 100% japanese people. They just had their office in San Francisco
>forced combat
Almost every encounter in Team Sonic's playthrough can be skipped with an alternate path or clever use of the mechanics. This is the very last level of the game btw