what a shithole
what a shithole
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
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what a shithole
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
You get the spear Crucible Knight armor and spear here so I like it
where? I killed the spear knight and he didn't drop anything
Chest inside the building he guards bro.
Damn I beat the game but never heard of this area
this is why I used a guide. game is shit if you play blind
I only play games once unless it's an rpg with deep branching choices that you need to play again to experience other endings. so yeah not going to waste 60+ hours on another playthrough to find stuff I missed before
don't miss it in your first playthrough then?
The game is only fun while playing blind. At least until you get tired of all the boring ass side content.
It's fun playing it blind for the first 1/3 of the game then using a guide afterward
yeah not gonna spend 100+ hours exploring every single inch of the game. I'd drop the game first before doing that
why even play the game then
the lore is interesting and good but game is lazy in how it conveys it and in creating a living world. it's a souls game so it's to be expected but that's why a guide is necessary
its actually the complete opposite of what you just said, i really can't believe how much Ganker posters talk about shit that they dont know about. there is nothing lazy about how the game tells its lore, at all. stop spouting shit.
>lore in item descriptions
>npcs need highly specific and easily missed triggers to tell you a tidbit of interesting information
>npcs themselves can easily be missed
>requires the player to spend hunderds of hours playing the game blind to actually understand the lore
They didn't want to do more voice acting, create more populated settlements, put more work into the quests...etc so they just hide everything, have NPCs say a line or two, and let the olayer figure it out. It's lazy. They clearly spent most of their time on designing the world which left the story and the player's experience with the lore undeveloped.
I missed 90% of the lore until I read the wiki. I was ready to drop the game because I thought the story sucked. then I found out that everything is hidden and that you really only get morsels of information to keep you going. Yeah fuck that. Im going to use a guide
its not lazy, its just not for you. ER probably has the best environmental story telling in history. Look at any of the tarnished archaeologists videos on the eternal cities architecture, its all there for the astute viewer. You'll probably say something like "im not going to watch a video to understand the lore" which again, its probably just not for you, but that doesnt make the game lazy.
maybe lazy is not the right word. sure environmental storytelling is great but like actual storytelling is also necessary. NPCs don't feel alive, they're like robots. It's very easy to not know wtf is going on, which at first can be good because it spurs the player to explore but as the game drags on it becomes detrimental because the player can stop giving a shit about the story or lore and lose motivation to play. the world does not react much to what you do. killed half a dozen demigods? yeah no one cares except a few robot NPCs who will say one or two lines to you.
maybe incomplete is a better word. it felt like an incomplete experience like I was in a museum rather than a real living world. that's why I had no qualms about looking up a guide. it's like I was in a museum looking at a guide of where the interesting stuff was and then going there. I was almost going to drop the game when I got to Atlus plateau and my enjoyment of the game increased a lot once I played it like that
well now that youre being specific i agree with alot of what you are saying, I also really wish that the world and npcs were more reactive to what you are actually achieving in the world. In the end, this is just how FROM designs their games, and I'm extremely happy with how ER turned out so i cant really complain, but i do see what youre saying and i hope they improve on it in the future.
Yeah I think they didn't do that because that's not something they've done before and were probably worried that adding it in a bad way might sour the whole experience. I understand that but yeah I hope they work on that in the future
I liked that too for the first 30 hours but after a while it gets repetitive.
>oh cool another nee area/dungeon I bet there's some enemies, loot, a boss, some cryptic lore shit, maybe an NPC with 2 lines of dialogue, and I might miss half the shit unless I explore it thoroughly for hours
this was the case in every single new area I discovered. after 30 hours of this I started to ask myself "why do I want to do this again?" Exploring is fun to a certain degree but without much else it's tiresome.
yeah but if it was it would be better
those are rare events and you've listed basically all of them here. 5 events in a 60+ hour playthrough that actually change the world and not by much really. enemies still attack you, most NPCs still say the same shit...the environment looks different I guess
if it was a living world it wouldn't fit its own themes dude, how is that better?
Did you not have the sky fall, find the new tree, see the burning of the capital, watch the madness of the frenzy, or any of the other effects as you go through the steps to relight the world tree?
You don't seem to actually have played any of the game my friend
>100+ hour video game
>can only list 4 story moments that all happen at the tail end of the game
lol, youre proving his point. I dont get why you would ever try to argue that any game in the souls series has a well presented story. Shits sparse and barren. I personally love the games because of it, the guy you replied to hates it but he hasnt said anything wrong
its how from conveys their stories, and it is well presented.
>story needs to be shoved down your throat to be presented well
You get as much story as you're interested in.
The vast majority of the game has no story and most of it is 'I wonder what monsters and loot this area has'. And sure, loot is a valid motivator for some people but at a certain point you've already got your build going and most of the loot you find is basically worthless. Some people don't want to spend hours exploring and then hours more with a pegboard and red string coming up with a headcanon explanation that ties together all the vague bullshit.
>Some people don't want to spend hours exploring
In a game that's all about exploration? What the hell do they want then?
They want to spend hours exploring for a purpose. Drip-fed vague hints is only enjoyable for people who spend all their time on a thing instead of people who just want to enjoy a contained experience. I enjoy the exploration, but I basically treat the world as a soap opera happening somehwere else as I just see if I can kill everything I see, and I can't be arsed to read every item description and then meticulously connect it all into a world that isn't bare-bones as hell. And at a certain point, fighting monsters just because they're there loses its charm, so it makes sense that some people want more legitimate interactions and openly stated lore.
>for a purpose
But exploration IS the purpose. It's like complaining the bosses don't explode in loot showers, the fight itself is the entire point of fighting them.
>some people want more legitimate interactions and openly stated lore.
Those people probably have no idea what Souls games are about and learned about Elden Ring because of social media. It's alright, these games aren't for everyone.
The exploration is the purpose, yes. But there is functionally no reward and after a while it becomes a rote activity instead of a novel experience because you already know what will happen. Strong guy pops out, you kill him, he explodes into dust and you get some spirit money that lets you hit the next guy a little harder. Nothing is expanded upon, nothing moves forward, and once you've done it a dozen times you rarely even feel anything.
>You just don't understand the subtle depth and complexity of the energy this experience brings to the table
Or maybe after seven of these games the dead world that exists so you can kill personality-free bosses and mooks while pretending there's an elaborate backstory instead of an un-numbered connect the dots puzzle just doesn't hold its appeal for the amount of time you have to put into finding everything.
Your latter points are fine as a matter of individual taste, but it isn't reasonable to expect the 6th instalment (7th counting Sekiro) of these games to be a "contained experience." Moreover, the item descriptions are so short, and items are spaced out so that time spent playing is far greater than time spent reading. Admittedly I don't play for story, but even I read the text for items. I think if you were curious about lore you'd be itching to read the short descriptions to look for information. I won't pretend the story is shown in a way to be understood clearly the first playthrough by anyone other than top lorefiends or atypical neuros making schizoid-paranoia nodal maps, but it is done remarkably well to fit congruently into its fragmented world, atmosphere, and player experience. That is the entire design of the franchise, and suggesting changing it to be something it wasn't advertised as is not a counterpoint to peoples' enjoyment of the game's deliberate design.
>made up greentext
The reward is having fun playing the game. Though funnily enough it is a fact you don't understand what was brought to the table, because you didn't enjoy it. If you're still curious, people like making a cool character and dressing it up; the sustained feeling of being in danger; exploring castles, caves, magical environments, strongholds, forests, mining shafts, lakes, valleys, mountains, etc.; looking at and fighting dragons, knights, beasts, monsters, skeletons, wizards, insects, supernatural beings; meeting NPCs and wondering about them, their relation to others, and their goals in this world; growing stronger; and yes, the atmosphere. I think many people naively view RPGs the way fiction novels were before the technological age. The story isn't a puzzle to figure out, it's an enjoyable experience with a crumbling world's backdrop. Lorefagging is an interest for (some) people that like the game, but lorefagging isn't the primary appeal.
Everything you do in Elden Ring feels utterly insignificant because everyone in the setting is some mindless undead. How many non-tarnished human NPCs are there? I only know of Kenneth Haight off the top of my head and I don't give a fuck what happens to that guy.
>Everything you do in Elden Ring feels utterly insignificant
Welcome to fromsoft games. You're an insignificant pawn of fate in a dying world that's arguably not worth saving, enjoy your stay.
>Welcome to fromsoft games. You're an insignificant pawn of fate in a dying world that's arguably not worth saving, enjoy your stay.
>westoid complaining games aren't le hecking cinematic experience
There's a big gray band between leaving breadcrumbs for an expansive lore and just doing things to do them. A lot of ER feels like you just do an area because its there and not for any real reason. Even the rare significant moments don't feel very significant.
>Congratulations, you killed your way through an entire city, here's two lines of dialogue and some vague motivation from a main character
>A lot of ER feels like you just do an area because its there and not for any real reason
Yes, that's the intended effect.
Ok. But you can understand why just doing things because they're there is not terribly compelling, yeah? At a certain point it all kind of blurs together because there's no real sense of accomplishment beating the vast majority of things in the game. Some of them you beat real fast, some of them are cheesy encounters you have to do over and over until you've figured out how to cheese it back. Like, the Dragon Knight in soifra was this big neat thing you stumble across earlier on and have a tough time trying to beat but when it dies you get a spell and the area is over. Then you make your way down to the bottom of the shunning grounds and Mohg pops out and you're like "welp, time to murder this weird guy in a room because he's here," assuming that you'll get a new weapon and never speak of the fight again. There is no wider value in defeating great threats the overwhelming majority of the time. it is just a thing to do with functionally no reward beyond having done it.
>no reward beyond having done it
Yes, that's the intended effect and it's been like this for a decade. I like it that way, lots of people who have been playing these games for some time like it that way. Believe it or not, the sense of loneliness and being disconnected from the world is one of the reasons Dark Souls was so appealing to a lot of people. The plot is a scam, you're not the chosen one, everything is fucked and there's no purpose to anything. What you do is what you get, nothing more. That's not a flaw, that's the coolest part about it.
You misunderstand. The optional encounters in the previous games aren't so numerous to the point where you feel like a murderhobo.
Ultimately videogames are disposable media for you to enjoy any way you like, you could take the game disc and shove it up your ass and it would be no better or worse than beating it with no external guide help
Well why didn't you just say the whole experience is worthless and nobody should ever play video games in the first place?
because for some people videogames are fun
Yes, but this entire argument stems from someone wanting to find the fun bits and not do the stupid tedious bits. I'm not sure what your argument is
well it doesnt matter really, a game doesn't owe itself to be fun for you, if it did we wouldn't have such things like refunds and buyer protection laws in government, you're assuming elden ring is a fun and not stupid game which is just opinion
Solid cop-out answer, my man
In the previous souls games the reward was further exploration. You killed a boss, congratz now you can go explore the next new area. Elden Ring has tons of bosses that are just dead ends
extremely based. look at how your personal opinion and mere existence is riling these autists. thank god these subhumans don't interact with society
>create more settlements and add more talking NPCs
Why do "gamers" love this so much? They love seeing NPCs everywhere just walking around or standing still, as if they're objects of an environment. Literally what is the point of having an NPC to talk to? Because they'll tell you something about the world you could have learned contextually or atmospherically or by observing the design?
>Studying at Raya Lucaria is difficult. I have my evaluations next week and even though I've been studying everyday my INT just won't go up! There's no way I'll be able to cast Shard Spiral on my examination. My 10,000 Soul tuition is going to go to waste!
Why is it good to hear a human voice vomit a banal factoid about the townsfolk way of life, despite the NPCs not being programmed to do or show any of that? It seriously isn't interesting at all for a gamedev or writer to purvey their own misguided and uneducated understanding of the development of human societies by abstractly mirroring elements of existing cultures into a game that vaguely resembles our own world. It's the dumbest aspect of RPGs. "They behave similarly to us for no reason." Brainless.
>I'm in Whiterun! This place up here is called the Cloud District!
As if as a "player character" you're going to go speak to someone in public in any setting and they'll immediately reference a significant element of their history or culture; as if most people wouldn't say something along the lines of "Huh? What is it?" until you ask a question or explain what reason you have for stopping in front of them.
In a desolate world you're only going to gain information if someone tells you or if you conduct espionage. Lorebits in item descriptions are far better than anything you can hope for and let you piece together the world as you play rather than sitting through expository cutscenes made by jerks who would rather be working in the movie industry.
it's not a living world lol
>not going to spend 100+ hours exploring
>in an open world exploration game
Guess there's no law that you can't rob yourself of joy. I'm at 100+ hours and I haven't even started land of giants or whatever. But I have big open world autism.
I mean I enjoyed the open world exploration for the first 30 hours but after a while I started to not enjoy it. Using guides helped me enjoy it more so I did that.
How the fuck can you even manage to miss anything? There's ten billion signs on the ground pointing out every single secret.
I'm playing offline
Why would you kill your own fun like this?
That's a lot of text to say you want to be spoonfed and handheld through the game's story.
as I said, I'm not going to spend hundreds of hours across multiple playthroughs to piece together a story when the game gives me little motivation to do so. there are games I've played completely blind multiple times because the world, story, and characters hooked me. elden ring was not one of those games
again, the game is not for you, its not the game's fault. For people that love a true sense of discovery, almost akin to discovering real life history and ancient civilizations, elden ring is amazing.
Yeah, it wasn't ever really trying to spoonfeed you like that, there's no tour guide for you, you're just another person in elden ring's setting going through the world doing your thing, if you want lore piece it together yourself you lazy bum.
Its true. I ruined my first and only playthrough by not using the wiki to look up NPC questlines. Oh well, game is shit anyways.
Every Japanese has autism and struggles with the idea of the player not having the same knowledge as them, the developer.
Why do you need to know everything, and see everything?
I'm not playing the game again, they might as well have not even wasted their time developing the questlines if they're going to half-ass them so badly nobody sees them.
You can play through the game and not see everything and still have fun so why does it matter?
I did not have fun, the combat isn't good enough to sustain a game without any story. Thats why I only played it once.
autism dude, the need to have absolutely everything in order and under control. Thats why there is a small, extremely vocal minority of people who despise elden ring over the other souls games, because its so open ended and you are supposed to miss things.
Because some people want a tight experience and to see all there is to see and get all the things there are to get. I understand the game is designed for multiple playthroughs but the exploration is kind of burned after the first playthrough and if you missed the quests in the first round are you really going to explore every spot to find the random placement of npcs in the second one?
Like, I didn't use a guide to tell me where to go and just fucked off around the map, but I did use a guide to, for instance, check if I missed any hidden areas in a tomb after I beat it or to figure out where characters were physically located for the next part of their questline. Because the game basically doesn't tell you anything and there's no log of any of the npc quests or way to know where anything is or what you're missing. Makes it fun to find cool stuff, but some of the things you have to do to find it are counterintuitive or actively backtrack-y in a way most people are unlikely to play the game.
I'm oaky with that though, I'm okay with never seeing some of the content. Its more fun that way.
you didn't find the area
You didn't beat the game. And you can never truly beat it now.
I agree with this. The game is a tedious slog to play blind, unlike other Fromsoft titles. The open world is garbage and Elden Ring is the worst game they have made
>exploring vast content on your own = tedious slog
nu Ganker checking all the boxes
exploring the same copypasted crypt for the hundreth time sucked balls. elden ring would have been better if they deleted all the copypasted content
Maybe if you have both completion autism and ADHD, but that's your problem, not the game's.
Yup, the game is terribly made. Not even unpolished gems like DS1 had as many design flaws. Ds2, despite being low quality, doest require you to think at all which in a way is a sign of competent design
I get looking up a guide for NPC stuff because all of that shit is esoteric and FROM has always done that. But looking up locations? There's nothing stopping you from finding these places.
I only played through the game once, completely blind, and I platinumed it. You're retarded, bad at simple hand eye coordination, and directionally challenged.
I can understand getting filtered by the stupid jumping puzzle after Mohg, but if you beat the two valiant gargoyles in Nokron there's just a free pass to the depths sitting there
>the stupid jumping puzzle after Mohg
Did you not hit the altar behind sewer Mohg? That should be instinct after DS3.
I thought anon was talking about real Mohg in Nokron.
Disappointed as fuck.
>I beat the game
U sure about that?
i gave up on beating the twin gargs and forgot to come back later
>entire huge maps and content kept behind a single secret passage
And filtered fags will still say it's an empty Ubishit open world
It is still an empty open world, though the underground areas are more interesting. On the other hand, there's really only one interesting thing in the entire Deeproot Depths and it takes up only a small portion of the map.
If you aren't trolling, then I'm afraid you're a mindbroken tiktok dopamine junky. Sorry, but that's the only explanation.
Nah he's right. Nameless Eternal City has another giant turtle thing with more headless phantoms around it. I've seen that already and it's not exciting to take down at all. On the border of the NEC is a Runebear in a cave with a talisman lore related to Godwyn. Why does the runebear have it? Why isn't the runebear covered in deathblight or something? The game isn't that good man.
Whatever you say samefag! 😀
Quote us both if you're so sure ya loser. We both know you won't.
You could have quoted those post id's yourself and screenshotted to prove, but now you've def proved yourself a samefag lol.
Just because I want you to know you're a gigantic gay.
Congrats, there's 2 of you mindbroken dopamine monkeys instead of one. You two can suck the smegma off eachother cocks and fuck eachother's shitty assholes 😀
Imagine being this much of a projecting gay over people not being impressed with Skyrim Souls
Dopamine. Detox. Now. You monkey.
wtf is ur problem schizo
>yOu rEpliEd tO tHe wRonG iD!!!!!!
you have been trolled by a third party question your life choices ding dong
>you have been trolled by a third party question your life choices ding dong
And i take two seconds to respond to this unselfaware cringe and move on enjoying my night lmao the irony
Hey, if your standards are so low that wandering around in a open world on your goathorse for 40 hours to go do a bunch of Skyrim dungeons is peak gaming to you, then good for you buddy.
huh? I thought this was mandatory
why would it be
Me too. I found it my second play through. I found a lot of stuff that I just missed or walked passed.
dont worry its literally nothing, there's a few shit bosses and a LE TOO DEEP 4 U bloodborne npc you cannot talk to that is half fish because AAAAH FISH PEOPLE I'M GOING INSANE HELP ME moronMAN once again because miyazoter cannot fucking come up with a new story
I'd make an anal joke about "Deeproot Depths" being a shithole, but that would be too easy. I'll just call you a gay instead.
It sucks for the same reason leyndell sucks, by the time you reach it through natural playthrogh you will be greatly over leveled to get any challenge and Fortissax becomes easy pushover just like Morgott
leyndell doesn't suck bro
also if you got to leyndell and you're overlevelled the problem is you bro
nta and I love the area but morgott was a pushover because I was overlevelled just from playing normally
lol no dude, it's very easy to get overleveled by leyndell
the first time I played I did caelid before leyndell because I assumed the area next to the starter area was the next zone for progression and that the "capital city zone" was near endgame like it is for every other dark souls game. I was extremely overleveled and killed morgott in 4 jump attacks lol
caelid is not a higher level area than leyndell? are you smoking crack?
you get enough runes from fully clearing everything out that youll be massively overleveled by the time to return to leyndell
I smell spirit summon morons
I was using ceastus only
>Why yes, how could you tell?
no amount of gigachad larping will change anyone's mind that you didn't beat the game. kek
No summons, Fortissax was way too easy. But I did everything else before doing it then moving to the second half of the game, so that's on me
still kino fight tho
Anyone who puts more than 30 points into vigor by this point in the game is a fucking small brain.
I put 25 into vigor and stamina and the rest into weapon stats so I can use all the cool weapons and spells the game continously throws at you. Coupled with the 10 easy as fuck larval tears, I want as little points into vigor and stamina as possible so I can re-spec to something new as easy as possible. The game becomes much more enjoyable this way because you are easily 2 shot by anything until the end
why? you are probably just hitting the soft caps for every other stat that your pumping unnecessary stats into, why not just go to 50 vig and not get instant killed by all of the high damage late game bosses? is it not funner to learn the bosses with a bit of leeway for getting hit and learning their moves?
The cool weapons and spells in the game have high stat requirements. If I am beneath level 120, depending on what class I started with and what build I want to go into, you sometimes need to put 10 levels into a secondary stat like dex or faith, then a bunch into the main stat like str or intelligence to use the thing. If you are moving into a spellcaster one, you also then want to put more levels into mind or a little more into stamina to cast more.
yeah that's fair enough
my first playthrough I just put points into str dex stam and vigor because magic is for people who want to play on easy mode
but even with 40 vigor and wearing the heaviest armor in the game I was still routinely killed in 2-3 hits from bosses. there wasn't any point in the game I could just facetank like how you can do four kings in havels, I still had to dodge pretty much everything
40 vigor isn't a lot. 60 vigor and beyond is a lot.
Have you considered the possibility that the reason you think that "everything 2 shots you in the end game" is because you invested so little into vigor and endurance?
Yes thats literally the point, I don't like stuffing stats into vigor just so I can have enough health to face tank things that should kill me. Game becomes more fun when you don't do this
I hated vigor so much in this, I put enough just to survive one shots. Really wish there was an anti one shot miracle or something
There is. But evidently you are not an intelligent player
I'm at 55 vigor and im going for 60 and i haven't even reached atlas plateu
>in any souls game
mass appeal spirit summons was a mistake
>>in any souls game
Blame ER's absolute shitfuck of an endgame that devolves into MMO tier slapfights where you need the extra health.
60 vigor is great for the endgame. 50-55 is fine.
Nah, people who don't level vigor are the biggest retards around. The proof is your post. You say you just hit a bunch of weapon requirements and then mention larval tears lol. You can respec, try different builds with larval tears, and still have more than 30 fucking vigor lmao. Clown
Dark Souls 1 was the game I tortured myself with "no magic no summons" autism and I get immense satisfaction when I rob myself of a challenging fight watching two cooperators smash the shit out of a boss in seconds for me, absolutely guilt free
>still using a soreseal after the capital
KEK you are a fucking retard. Are you using any other talismans or clothes that lower your defense or increase the damage you take? Jesus christ. These are the people complaining about ER
>especially the mimic ghosty
You REALLY didn't beat the game.
Every fucking time. Jesus.
yeah, kind of a shitty area, bad level design and visuals, and no new enemies
Thats not dark souls so why the fuck is it so dark. Developers need to learn to use lighting in their levels.
had potential for invasions if they weren't such gayry
what did miyazako mean by putting a huge pull of come in this level??
It's from when Astel fucked the city to death.
actually it's just leftover mercury
its corpse wax flowing down from godwyns corpse, its a real world phenomena.
at first glance i thought it said Deepthroat Depths lol
took me a minute to figure out if this was ds3 or elden ring
why lie on the internet
>game has le posion swamp
elden ring had the worst poison swamp out of any souls game. it was fucking boring. i was so excited to see a rickety wood shack swamp parkour level, but instead it was just a big pool of red blood. extremely lame
honestly true, I dont think from will ever top blighttown.
Are you talking about Caelid?
caelid and whatever the underground area was called that was a literal empty red poison puddle that you had to pull platforms up out of
You're thinking of the Lake of Rot.
big talk after swamp souls 3 now with 2 DLCs featuring more fucking swamps
>find it boring
How do you people exist? This was one of the best moments in the entire game for me and exceeded some of the highs from Dark Souls 1. Finally finding my way down there tens of hours later and being greeted with a fucking temple devoted to the rot was incredible.
it was cooling seeing it but actually playing through it sucked. running through a wide open empty flat plane of water is boring. it would have been cooler if there was much more temple exploration
Dude it's a giant flat poison swamp
There should've been a insta kill sea monster swimming around.
You might as well watch a video at that point, that way you won't miss anything.
meant to quote
lol I did do that but the way I wen about it was to first look up the location of interesting places. Then Id go there and explore by myself. When I've been stuck for 30 mins, I look at the guide to get unstuck and then resume exploring.
If all you care about is seeing it instead of using your fucking brain to navigate it yourself, then, like I said, you can just watch a video, instead of complaining that the level design doesn't accommodate your low IQ.
I used my brain for the first 30 hours but then it got too boring and not worth the effort. I can solve 40 sudoku puzzles in a row but why bother when the reward is not worth it
As opposed to looking up the answer to the puzzles and copying it? If you're not gonna play, then don't play.
As opposed to getting a clue and solving the rest of puzzle myself. Sorry, I just don't want to spend 200 hours exploring and trying random shit so I can find everything and finish the side quests. I have other shit to do with my time
What's the point of finding or finishing everything if you're just following someone else's instructions or copying them? You're not even playing the game at that point, you're performing a mindless task, and for what purpose? You'll save even more time by just watching a playthrough.
It's like being in a museum seeing the actual things and interacting with them vs watching a video. I still wanted to fight the bosses, try my hand at some of the puzzles, do the platforming...etc. I just don't want to spend an eternity exploring and trying things mindlessly if I get stuck
You still gotta do the thing, bro. Beat the enemies, navigate the world. It makes sense that somebody wants to play the game without randomly dicking off navigating some bullshit to get a glintstone sorcery for their 2h str build.
There's no point doing it yourself if you looked up the solution.
What an insane take
>No use fixing your own car when youtube exists
>No use going to yellowstone if you've already looked up pictures
>No use playing sports if you can watch ESPN
Almost like there is a different value in making something happen than watching something happen
Fixing your car isn't a game, it's an errand. Going places and playing sports is a physical activity, it's a stupid comparison to video games where you're making things happen on a screen. If you take the problem solving out of it, then you might as well watch someone else do these things on your screen.
>If you take the problem solving out of it, then you might as well watch someone else do these things on your screen
So like everything?
Fixing your car is a challenge, and plenty of people enjoy working on cars.
Didn't realize that physical activities and virtual activities are so entirely different that they cannot be compared in any way, as if human psychology is vastly different if you're controlling your experience by saying 'go this way' to make your hands and feet move instead of saying 'go this way' to make your hands and feet move.
There's no challenge finding an area in a video game when you looked up how to get there. None. No reward either, since discovery is the reward. Yes physical activity and machine repair are vastly different from pushing buttons on a fucking controller. If you take problem solving out of the latter, there's no point.
There's no challenge finding old faithful when there's signs and roads leading to it, so there's no reason to experience it in person.
Ultimately, the only difference between doing things in real life and in a game is the control layer. That is why you can still feel excited or accomplished for making pixels move on a screen. Seeing the sights and experiencing things has value even if you did not super-sleuth every aspect of getting there.
Yeah, Elden Ring is shit.
I liked it.
Didn't ask + your gay.
so did practically everyone who isn't a resentful contrarian
the first blind pass through an area is the only good part about this game. absolutely zero replay value because while the areas look awesome, theres zero fucking reason to go through 90% of them
My hotwife's shithole
the problem with these games is you have to play them almost like a metroidvania at times but the difficulty of them causes inherent backtracking because you've got to die repeatedly in every environment just to make progress
there's no backtracking in elden ring
nice bait shitlord
you dont have to die repeatedly lol. the game just teaches you its not the end of the world if you die
well if you are shit at the game yes, you do have to die a lot
i'm tired of hearing people boast about how easy they found these games, nobody fucking cares
I didn't say that though?
deeproot is probably the easiest underground area
Malenia is making me hate women
I was burnt-out by this point because of all the one shot enemies, so didn't even explore. Just killed the dumb lich dragon and left for the final boss.
Favorite area in the game.
This game sucked dick and the sewer was the only good level. Still buying the expansion THOUGH.
>the sewer was the only good level
Nope it was the only area that had an interesting to navigate design, it had lots of loops, the traps were fun and it connected to the best catacomb. It was also basically the only part of the game with a coherent story. Only bad parts were the revenants and the god awful parkour section, but I could cast heal so only the second part was an actual problem.
Actually on second thought volcano manor was pretty fun too. Sewers were still better THOUGH.