A really fun game with some really fun combat, I don't know if I can put it into words better than this because I'm kind of moronic
You scavenge a lot and you make ammo and traps and molotovs and shit it makes you feel like a fallout protagonist but actually, I like that part of the game a lot, you'll have a rough time if you don't have an idea of what you're trying to make your build be since there's no respec though but I really like the game
You'll explore caves and find dudes who kill you in one shot then you'll turn around and explore somewhere else
Cool game
getting absolute fricking assraped because its not a game to go in blind unless you like bashing your head against a wall. also prepare to get horribly fricking confused about navigating the world map
i love underrail though. look up the build for "one turn man" for a very solid build guide
just to add to this as a PROTIP: crafting is pretty much crucial as all (well, most) the gear you find or buy is absolute shit compared to the potential of crafting your gear, its magnitudes better once you get into the higher skill levels of crafting and getting better materials to use for it
Also the buildmaking isn't actually that hard once you figure it out (but it's much easier planning out a rough build beforehand on the build site so you can adjust your starting stats since feats are locked behind those)
Like, 80 throwing gives you good enough accuracy with grenades at medium range, you only need X or Y amount of hacking / lockpicking
You only need X or Y amount of Z
Invest into dodge only if you're gonna go the extra mile for it, stealth or no stealth, you only need X amount of stealth and no more
Then there's perks like grenadier so you'd want more than 80 throwing (or was it three-pointer) for the crit chance, snipe or ambush or whatever that scales off of stealth, stuff like that
How much crafting of each type you need to make what, stuff. It's definetly a lot of outside the game reading if you're like me and like being autistic about it, but you could mostly play by ear too (oh I got this crafting piece to make a sniper and I'm a sniper build, I'll invest the stats to craft with this next level up)
There's a mega-guide on steam where you can look up the "softcaps" for stuff
A once enjoyable game that's had all the fun sucked out of it by minmaxing sweatlords that spend all day in the underrail discord demanding that everything that's remotely fun gets nerfed to hell in a SINGLE PLAYER GAME.
Pirate a version from before the dlc if you actually want to have fun and not just look up build guides and mixmax perfect character builds and gear in order to actually finish the game.
Awesome game, just don't play on hard on your first playthrough. The game is designed for veterans of the genre. That's why every Ganker thread is full of casuals b***hing about softlocking or having to follow build guides. One tip I do give you is that you should check the wiki for crafting and shit. The game has too many mats tbqh my famalam.
cool setting and not a lot else
the storytelling is all barebones as frick, there's barely any choices or character building outside of combat, no real memorable characters, meh music and visuals, etc
it's a game PURELY made for build autists who want to figure out how to make their combat numbers bigger. That's the entire game. Just planning perks and skills and gear. There is nothing else to it.
If you want that, then you'll probably like it. If you want literally anything else, you won't find it. I love CRPGs and I could not finish it because it just gets so combat heavy and tedious.
I enjoy these kind of games but I couldn't get into Under rail. Its hard as frick and frustrating to grind though >get good
I cant be arsed to waste my time on a game that will frick me for not knowing in advance what to level for
I enjoyed the game a lot. My best advice to new players: Do not pay worry about min/maxing builds. The need for it is very, very overhyped and is really only applicable on DOMINATING (the hardest) difficulty. Playing on easy or normal, almost any build is viable unless you spread your points too thin and try and do too much. This isn't Fallout 4 where you can effortlessly swap to any weapon class and be fine. You must specify heavily in what you want to do. In other words, don't try and be a tank AND a quick dexterous fighter that can attack 1,000 times a turn. You will hit level 10 and get softlocked. You can do hybrid builds, but they are harder and require more game knowledge. Some people find that to be a turnoff. I liked it a lot. It encourages more playthroughs and to this day it is what gives Underrail staying power.
Just build what you normally like in these types of games. If you like big dumb strength builds you can absolutely do that. If you like sneaky snipers you can do that. People grossly exaggerate >"I tried to do X but then I ran into Depot A and couldn't progress!"
Bullshit. You might've tried to do X, but also Y and Z and NOW you're softlocked. You can't do that shit in this game. I will admit the difficulty curve hits like a freight train out of nowhere, but the game is fair. It teaches you the fundamentals and then tosses you in the deep end. Just don't be a casual.
great game, but it's a very slight moron filter
no, you will not "get softlocked" if you slightly frick up, you would have to be really fricking moronic to make a completely useless character
i need to play the new DLC actually, totally forgot it came out
derailed moron everyone uses psi your a god damn normie. maybe i dont like my melee swing to miss point blank against an incapacitated target? fricking pipe worker.
>enter heavy rail DLC >a bunch of frickers are attacking us out of nowhere, oh shit, i better kill them >carve a bloody path through the base >get to the main leader >he goes uhhh actually i'm a good guy and you've softlocked yourself out of the real ending with more world eater serpent lore and better rewards by killing my robots lol
Unironically, how the frick was I supposed to know? Even the faceless hostility meme is a pushover on every build, you just have to actively not piss them off
soft lock because you didn't follow a guide and built your character the wrong way
this filtered me. any game i have to follow a guide for better have some really interesting mechanics going on. this didnt
This is a bullshit excuse, literally 5 minutes of reading the feats and you'll know what kind of synergy you need to work around.
unless you play on hard/dominating, you don’t really even need to do that. You can get through the game with some absolutely fricked builds on normal.
A really fun game with some really fun combat, I don't know if I can put it into words better than this because I'm kind of moronic
You scavenge a lot and you make ammo and traps and molotovs and shit it makes you feel like a fallout protagonist but actually, I like that part of the game a lot, you'll have a rough time if you don't have an idea of what you're trying to make your build be since there's no respec though but I really like the game
You'll explore caves and find dudes who kill you in one shot then you'll turn around and explore somewhere else
Cool game
getting absolute fricking assraped because its not a game to go in blind unless you like bashing your head against a wall. also prepare to get horribly fricking confused about navigating the world map
i love underrail though. look up the build for "one turn man" for a very solid build guide
just to add to this as a PROTIP: crafting is pretty much crucial as all (well, most) the gear you find or buy is absolute shit compared to the potential of crafting your gear, its magnitudes better once you get into the higher skill levels of crafting and getting better materials to use for it
>forced crafting
sounds like another shit game I'll never be touching
I enjoy the main menu music.
Also the buildmaking isn't actually that hard once you figure it out (but it's much easier planning out a rough build beforehand on the build site so you can adjust your starting stats since feats are locked behind those)
Like, 80 throwing gives you good enough accuracy with grenades at medium range, you only need X or Y amount of hacking / lockpicking
You only need X or Y amount of Z
Invest into dodge only if you're gonna go the extra mile for it, stealth or no stealth, you only need X amount of stealth and no more
Then there's perks like grenadier so you'd want more than 80 throwing (or was it three-pointer) for the crit chance, snipe or ambush or whatever that scales off of stealth, stuff like that
How much crafting of each type you need to make what, stuff. It's definetly a lot of outside the game reading if you're like me and like being autistic about it, but you could mostly play by ear too (oh I got this crafting piece to make a sniper and I'm a sniper build, I'll invest the stats to craft with this next level up)
There's a mega-guide on steam where you can look up the "softcaps" for stuff
savescum sim
Uninstalling
Meh game
A good game
A once enjoyable game that's had all the fun sucked out of it by minmaxing sweatlords that spend all day in the underrail discord demanding that everything that's remotely fun gets nerfed to hell in a SINGLE PLAYER GAME.
Pirate a version from before the dlc if you actually want to have fun and not just look up build guides and mixmax perfect character builds and gear in order to actually finish the game.
Crafting is Reddit
Awesome game, just don't play on hard on your first playthrough. The game is designed for veterans of the genre. That's why every Ganker thread is full of casuals b***hing about softlocking or having to follow build guides. One tip I do give you is that you should check the wiki for crafting and shit. The game has too many mats tbqh my famalam.
cool setting and not a lot else
the storytelling is all barebones as frick, there's barely any choices or character building outside of combat, no real memorable characters, meh music and visuals, etc
it's a game PURELY made for build autists who want to figure out how to make their combat numbers bigger. That's the entire game. Just planning perks and skills and gear. There is nothing else to it.
If you want that, then you'll probably like it. If you want literally anything else, you won't find it. I love CRPGs and I could not finish it because it just gets so combat heavy and tedious.
>Nerfs in SP game
You can thank the min/max autists for that.
I enjoy these kind of games but I couldn't get into Under rail. Its hard as frick and frustrating to grind though
>get good
I cant be arsed to waste my time on a game that will frick me for not knowing in advance what to level for
Hyped up, 1998 looking, autistic crap disguised as a turn based tactical.
you will memorize every single detail of the save/load screen from savescumming so much
brutal isometric slavjank
what dlcs do you have
I enjoyed the game a lot. My best advice to new players: Do not pay worry about min/maxing builds. The need for it is very, very overhyped and is really only applicable on DOMINATING (the hardest) difficulty. Playing on easy or normal, almost any build is viable unless you spread your points too thin and try and do too much. This isn't Fallout 4 where you can effortlessly swap to any weapon class and be fine. You must specify heavily in what you want to do. In other words, don't try and be a tank AND a quick dexterous fighter that can attack 1,000 times a turn. You will hit level 10 and get softlocked. You can do hybrid builds, but they are harder and require more game knowledge. Some people find that to be a turnoff. I liked it a lot. It encourages more playthroughs and to this day it is what gives Underrail staying power.
Just build what you normally like in these types of games. If you like big dumb strength builds you can absolutely do that. If you like sneaky snipers you can do that. People grossly exaggerate
>"I tried to do X but then I ran into Depot A and couldn't progress!"
Bullshit. You might've tried to do X, but also Y and Z and NOW you're softlocked. You can't do that shit in this game. I will admit the difficulty curve hits like a freight train out of nowhere, but the game is fair. It teaches you the fundamentals and then tosses you in the deep end. Just don't be a casual.
Take the hp hit and use psychokinetics, hp does not matter the enemies are death on one turn or you are and always have flashbangs, stuns are precious
cant believe i let sseth gaslight me into buying this
great game, but it's a very slight moron filter
no, you will not "get softlocked" if you slightly frick up, you would have to be really fricking moronic to make a completely useless character
i need to play the new DLC actually, totally forgot it came out
>need to play the new DLC actually, totally forgot it came out
Dont bother, its deepcaverns all over again but the enemies are even more jacked up
kino, play psi it’s based
Also you’ll probably get filtered at depot a. Even if your build is fine, you’ll probably eat shit here if you don’t know what you are doing.
95% chance to hit but you miss twice in a row anyway.
Seems like a skill issue
t. psi CHAD
derailed moron everyone uses psi your a god damn normie. maybe i dont like my melee swing to miss point blank against an incapacitated target? fricking pipe worker.
Make a 20 strength Balor's hammer build.
A game that revolves around the worst part of classic Fallouts — their combat.
A gradual improvement in graphics as you progress the game.
The starting caverns need a rework Styg, they look like shit from 2003
for me personally it filled a gap i didn't know i had for crpg fallout
Whatever you do don't start with a shotgun build. They're really hard to play.
>enter heavy rail DLC
>a bunch of frickers are attacking us out of nowhere, oh shit, i better kill them
>carve a bloody path through the base
>get to the main leader
>he goes uhhh actually i'm a good guy and you've softlocked yourself out of the real ending with more world eater serpent lore and better rewards by killing my robots lol
Unironically, how the frick was I supposed to know? Even the faceless hostility meme is a pushover on every build, you just have to actively not piss them off