>Control is awful
Skill issue, Revenge of Shinobi controls are a pain but it's not an issue with the programming, it's extremely tight and specific. Much like old Street Fighter, the leeway it gives you to frick up is less than new games that baby you.
Shatterhand on NES, Mega Man, and Castlevania 4 control fine.
>Mega Man
Ah yeah the 10,000 lb brick simulator who can't move or jump without feeling like an Acme brand Anvil in a Roadrunner cartoon. MMX > Classic in terms of controls by far, even if they are easier they were actually made by people who played other platformers before and said "oh this is how a character should feel"
revenge of shinobi is impeccable. enemies never outmaneuver your own move kit. learn the game. it was the best sounding and looking console game in 1989.
what else could it be? you have the tools at your disposal. its a nuanced game. theres hardly any bullshit if you understand what enemies are capable of and how to respond accordingly. like the big guy at the beginning is menacing but you can pace the fight.
>enemies never outmaneuver your own move kit
There’s literally a part in iirc the second level where you have to past an actual revolving door that pops out enemies and you literally can only walk past it. So you have to swing your sword, hit an enemy, take like an inch step, and then repeat because the door flips so quickly
>Did you even get to the end?
Yes but I had to farm for lives and use that explode magic over and over again. So kinda I guess since I cheesed it.
https://i.imgur.com/yNd6G9f.png
What an atrocious game.
>What an atrocious game.
It's really good(except for that bullshit harbor jump) and like
revenge of shinobi is impeccable. enemies never outmaneuver your own move kit. learn the game. it was the best sounding and looking console game in 1989.
Said it would be extremely high quality title for '89.
>that level where a battle is going on in the background and you can't tell which projectiles are on your plane and which aren't
Yeah who gives a frick if it makes the game unplayable, look how cool we are with so much shit happening onscreen!
The game is honestly pretty poor. Most enemies can be killed from the distance before they even have the chance to attack you, so they have no purpose other than making you waste kunai, which would be a problem if they were more limited, but there are enough to kill every enemy 10 times over. It's kinda like the CV4 problem, where enemies are no match to your range and only serve as time wasters. So with a core gameplay so ill conceived to provide challenge, the game has to resort to cheap tricks to kill you off, like attacks that come from off screen (like the lasers in that vertical stage) and surprise attacks that bounce you off platforms (like in the docks stage). The sequels are much better, don't bother with this.
Completely different games. You would understand if you actually played them for more than five seconds. I can only assume you are either a moron or tourist. Likely both.
You've never played Ninja Gaiden and can't beat it. You're not a hardcore gamer, you're a Mario fan.
I guarantee that in two more years, this board will be exclusively about discussion of Nintendo games since zoomers can't get into any other game philosophy.
Bro, look at all the N64 and PSX worship by kids who weren't even alive at the time but they're obsessed with the "late 90s" trend. That shit all needs to be shat on like it deserves to be.
the only good thing in the 5th and 6th gen of gaming were select fighting games, everything else was just shitty early 3D or a worse version of the 16 bit era
I can't get over the fact that the length of your health bar is tied to your score. It's essentially giving you a further advantage for memorizing the whole game which is what you need to do if you want to beat it. Half the time you're attacking enemies before they even appear on screen. If you want a real challenge, game over on the final level, and you'll learn how bullshit it is.
The funny thing is I've never seen this addressed in any discussion of the game so it proves to me no one is actually looking at it with a critical eye.
>gradius >contra >gng >mario 1
wowee look at these games that benefit you for not getting hit for prolonged periods of times. you want a spread gun in contra? better not get fricking hit. thats called rewarding a competent player.
if you can't tell the differences between life bonuses and a permanent health upgrade I can't help you. You identified it follows the same principle, doesn't mean it's not a stupid decision.
I guarantee that in two more years, this board will be exclusively about discussion of Nintendo games since zoomers can't get into any other game philosophy.
The best way to deal with these threads is to say how much fun you had with the game and what its qualities are.
Complaining only makes it worse and turns every thread into >hurr this critically acclaimed best selling game is SHIT >durr you're a moronic zoomer
also I don't see you making threads about games you like either
OP here. I played Shadow Dancer, it's a bit better but not by much.
The game was approximately 10 minutes long, so they had to it pad it out by making you die in 1 hit, and not even in the Contra style where you respawn right there, you die and you have to restart the whole level.
The platforming was moronic in a way that I haven't really seen before, even if your jump would be enough to reach a higher platform or kill an enemy there, you just can't do that. Unless you press jump+up for the special jump, it's like those platforms don't even exist. Unbelievably fricking dumb.
The bonus rounds were equally stupid. It doesn't matter if the enemies come towards you in a variety of fancy patterns, if you stick to the wall and mash attack you'll always kill them no matter what. Did they even test this shit? Braindead.
But the worst part was the fricking dog. That shitty dog just wouldn't stop yapping. It was like having Baby Mario from Yoshi's Island crying next to you for 70% of the playtime. I wanted to strangle that fricking animal. Maybe they made the game 10 minutes long because they knew people wouldn't tolerate the mutt more.
I'll give 4/10 to this and 2/10 to Revenge of Shinobi. Hope the third one reaches at least a passing grade.
OP here. I'm playing Shinobi 3, it seems ok so far, but it's way too easy, I might have to restart on a higher difficulty. At least apparently they were able to make a decent game at the third attempt.
It's really sad it has come to this, people only being able to appreciate 3 and not the others in the series. These days all action games play the fricking same, even the "retro ones", everything has been standardized; and Shinobi 3 is precisely one of the games they ripped off a lot.
In short OP can only appreciate what is close to the "modern (standardized) standard", doesn't even realize it, and genuinely believes he knows what is good design or not. In other words, zoomer mentality.
Just like your face.
I agree. None of the Shinobi games impressed me until III. I don't know what people are worshipping.
i liked the arcade original, it's a very methodically paced game with just the right balance of polish and jank
All these 2D action games play like shit. Your control is always terrible without exception.
Except Mario.
Shatterhand on NES, Mega Man, and Castlevania 4 control fine.
What you meant was "I can't beat this game"
>Control is awful
Skill issue, Revenge of Shinobi controls are a pain but it's not an issue with the programming, it's extremely tight and specific. Much like old Street Fighter, the leeway it gives you to frick up is less than new games that baby you.
>Mega Man
Ah yeah the 10,000 lb brick simulator who can't move or jump without feeling like an Acme brand Anvil in a Roadrunner cartoon. MMX > Classic in terms of controls by far, even if they are easier they were actually made by people who played other platformers before and said "oh this is how a character should feel"
sf2's buffer will literally frick you over, drop valid inputs.
RoS and SCvIV are the peak of the 2D action genre, along with Ninja Gaiden II
>SCvIV
English
Super Castlevania IV
revenge of shinobi is impeccable. enemies never outmaneuver your own move kit. learn the game. it was the best sounding and looking console game in 1989.
>enemies never outmaneuver your own move kit.
For whatever reason this is a positive ...
what else could it be? you have the tools at your disposal. its a nuanced game. theres hardly any bullshit if you understand what enemies are capable of and how to respond accordingly. like the big guy at the beginning is menacing but you can pace the fight.
>enemies never outmaneuver your own move kit
There’s literally a part in iirc the second level where you have to past an actual revolving door that pops out enemies and you literally can only walk past it. So you have to swing your sword, hit an enemy, take like an inch step, and then repeat because the door flips so quickly
Use your thunder jutsu...wtf is wrong with this board.
The double jump isn't that hard, OP, or just use the jutsu that gives you the better jump if you're that bad
Did you even get to the end?
>Did you even get to the end?
Yes but I had to farm for lives and use that explode magic over and over again. So kinda I guess since I cheesed it.
>What an atrocious game.
It's really good(except for that bullshit harbor jump) and like
Said it would be extremely high quality title for '89.
Yeah, only that single harbor jump is bullshit. Otherwise the game is fine.
>that level where a battle is going on in the background and you can't tell which projectiles are on your plane and which aren't
Yeah who gives a frick if it makes the game unplayable, look how cool we are with so much shit happening onscreen!
Are you talking about the air strip? Maybe you should pay attention to who's shooting.
you are merely indicating your own incompetence here.
Incredible
They all think they're AVGN.
a generation brainwashed with ASS
>He doesn't also wash his ass with brains
Please send a cleanup crew. I fricked up bad this time.
Be kind, anon. III is really intuitive and fluid but there's no way it would exist without Revenge.
You hate fun if you hate this game.
When this came out in late 1989 there was no other action game that played this well with this level of fidelity at home.
I didn't play this game until 20+ years after it came out and it was still impressive. It's a solid slow-paced slashformer with great presentation
>great presentation
easy there.
stick to normiecore whiny, thread hidden
I liked this game but I enjoyed Shadow Dancer more.
yep, shadow dancer and ninja spirit are the most fun ninja games
The intro kicks ass.
The game is honestly pretty poor. Most enemies can be killed from the distance before they even have the chance to attack you, so they have no purpose other than making you waste kunai, which would be a problem if they were more limited, but there are enough to kill every enemy 10 times over. It's kinda like the CV4 problem, where enemies are no match to your range and only serve as time wasters. So with a core gameplay so ill conceived to provide challenge, the game has to resort to cheap tricks to kill you off, like attacks that come from off screen (like the lasers in that vertical stage) and surprise attacks that bounce you off platforms (like in the docks stage). The sequels are much better, don't bother with this.
I like the game but holy frick FRICK the final boss
keep practicing, you'll 1cc it eventually 😉
I did it many times, but I also farm up lives in the plane level.
What an atrocious thread
As opposed to what? Name one game in this same genre and time period that "did it right".
Ninja Gaiden 1-3
Completely different games. You would understand if you actually played them for more than five seconds. I can only assume you are either a moron or tourist. Likely both.
>Completely different games
Yeah, Ninja Gaiden are good.
You've never played Ninja Gaiden and can't beat it. You're not a hardcore gamer, you're a Mario fan.
Bro, look at all the N64 and PSX worship by kids who weren't even alive at the time but they're obsessed with the "late 90s" trend. That shit all needs to be shat on like it deserves to be.
the only good thing in the 5th and 6th gen of gaming were select fighting games, everything else was just shitty early 3D or a worse version of the 16 bit era
Hey guys, welcome to "Sega Sucks General, thread #1232134"
Remember when this place actually liked retro games and didn't shit on everything that wasn't in some millenial's top ten best games of all time list
I can't get over the fact that the length of your health bar is tied to your score. It's essentially giving you a further advantage for memorizing the whole game which is what you need to do if you want to beat it. Half the time you're attacking enemies before they even appear on screen. If you want a real challenge, game over on the final level, and you'll learn how bullshit it is.
The funny thing is I've never seen this addressed in any discussion of the game so it proves to me no one is actually looking at it with a critical eye.
>gradius
>contra
>gng
>mario 1
wowee look at these games that benefit you for not getting hit for prolonged periods of times. you want a spread gun in contra? better not get fricking hit. thats called rewarding a competent player.
if you can't tell the differences between life bonuses and a permanent health upgrade I can't help you. You identified it follows the same principle, doesn't mean it's not a stupid decision.
I guarantee that in two more years, this board will be exclusively about discussion of Nintendo games since zoomers can't get into any other game philosophy.
Because those philosophies suck
The best way to deal with these threads is to say how much fun you had with the game and what its qualities are.
Complaining only makes it worse and turns every thread into
>hurr this critically acclaimed best selling game is SHIT
>durr you're a moronic zoomer
also I don't see you making threads about games you like either
you just suck at playing the game same as zoomers being unable to pass level 1-1 on super mario bros.
says the zoomer
great game.
Only III is good, the rest is mediocre at best. The NES had better action titles than this.
Amazing game with one of the best soundtracks of the 16 bit era.
OP here. I played Shadow Dancer, it's a bit better but not by much.
The game was approximately 10 minutes long, so they had to it pad it out by making you die in 1 hit, and not even in the Contra style where you respawn right there, you die and you have to restart the whole level.
The platforming was moronic in a way that I haven't really seen before, even if your jump would be enough to reach a higher platform or kill an enemy there, you just can't do that. Unless you press jump+up for the special jump, it's like those platforms don't even exist. Unbelievably fricking dumb.
The bonus rounds were equally stupid. It doesn't matter if the enemies come towards you in a variety of fancy patterns, if you stick to the wall and mash attack you'll always kill them no matter what. Did they even test this shit? Braindead.
But the worst part was the fricking dog. That shitty dog just wouldn't stop yapping. It was like having Baby Mario from Yoshi's Island crying next to you for 70% of the playtime. I wanted to strangle that fricking animal. Maybe they made the game 10 minutes long because they knew people wouldn't tolerate the mutt more.
I'll give 4/10 to this and 2/10 to Revenge of Shinobi. Hope the third one reaches at least a passing grade.
the game is 10 minutes long because you save stated your way through it. what a fricking gay. spare us your moronation next time.
I didn't need save states, thanks to broken bonus rounds I had a shitload of lives.
Thanks for confirming that the game is ridiculously short anyway.
OP couldn't beat the game so he made an angry forum thread. Lol
OP here. I'm playing Shinobi 3, it seems ok so far, but it's way too easy, I might have to restart on a higher difficulty. At least apparently they were able to make a decent game at the third attempt.
It's really sad it has come to this, people only being able to appreciate 3 and not the others in the series. These days all action games play the fricking same, even the "retro ones", everything has been standardized; and Shinobi 3 is precisely one of the games they ripped off a lot.
In short OP can only appreciate what is close to the "modern (standardized) standard", doesn't even realize it, and genuinely believes he knows what is good design or not. In other words, zoomer mentality.
So what makes pre-3 good, and 3 bad?