In Mercenary 2: Damocles the premise was literally that you're wandering around a solar system that has been evacuated due to an impending comet impact.
A lot of these flat polygon era 3D games were very lonely. Human characters were hard to render...
Morrowind, although it probably wasn't intentional. The feeling of sitting alone in the middle of nowhere at the top of your personal wizard tower is really something else.
>make a big empty game world >force you to slowly travel through it to get to the brief moments of action >people praise it for “feeling lonely”
Did Ueda start this scam or were there games that did it first that he was ripping off
>>pee pee poo poo
The brain of people who "don't get it."
6 months ago
Anonymous
there's nothing to "get" beyond what's already been explained about it, it was an early movieslop game the likes of which litter the industry these days
6 months ago
Anonymous
>there's nothing to "get"
This is what he tells himself.
6 months ago
Anonymous
you don't even actually believe there's something to "get" about the game yourself, it's just something you like to say
6 months ago
Anonymous
>you don't even actually believe there's something to "get" >This is the epic convincing routine of someone who doesn't "get it."
looool
6 months ago
Anonymous
nta but the only thing to get is the atmosphere, you can enjoy the game as a walkthrough. Robotron did it better because it has engaging gameplay and respects your time
In Mercenary 2: Damocles the premise was literally that you're wandering around a solar system that has been evacuated due to an impending comet impact.
A lot of these flat polygon era 3D games were very lonely. Human characters were hard to render...
Shadow Tower
King's Field series
Super Metroid
You were supposed to take down colossi in a big team of helper characters. Just got cut because of hardware limitations
Morrowind, although it probably wasn't intentional. The feeling of sitting alone in the middle of nowhere at the top of your personal wizard tower is really something else.
>make a big empty game world
>force you to slowly travel through it to get to the brief moments of action
>people praise it for “feeling lonely”
Did Ueda start this scam or were there games that did it first that he was ripping off
>advertising how hard you "didn't get it"
lol
there's nothing to get, it's a shallow boss rush game set in an empty world shat out for pretentious wankers to slurp up
>getting offended over how hard you didn't get it
lol
>pee pee poo poo
don't care, bad game
>>pee pee poo poo
The brain of people who "don't get it."
there's nothing to "get" beyond what's already been explained about it, it was an early movieslop game the likes of which litter the industry these days
>there's nothing to "get"
This is what he tells himself.
you don't even actually believe there's something to "get" about the game yourself, it's just something you like to say
>you don't even actually believe there's something to "get"
>This is the epic convincing routine of someone who doesn't "get it."
looool
nta but the only thing to get is the atmosphere, you can enjoy the game as a walkthrough. Robotron did it better because it has engaging gameplay and respects your time
Post apocalyptic games. You don't know what the frick is going on, the world is big yet isolated, lying in ruins.
anything now that shes gone & never coming home
The early fallouts were good at this. Especially the Guardian of Forever encounter
Gotzendiener, though the unfinished nature of the game probably helps
Youre projecting your own self onto video games. I have a great life so video games entertain me, as they should.
Super Mario 64