"gadgets" require no investment, and are the actual best way to play. if you want to feel like a nerd go laser guns, and if you want (a harder time) to be like a hunter go xbow.
always have emps, bear traps, gas nades, molotovs, caltrops, a taser, nets, and flashbangs
You can use all psi schools if you want, but you have to be mindfull of your psi points
Now you have to strategize and think which psi schools you want to use for every situation, instead of having all 4 of them up at the same time, fricking your psi point cost
The more spells of different schools you slot in at once the higher the cost. 4 Psi is still good, you usually infuse 1 or 2 schools then use either the feat to reduce your effective schools infused by 1, or the feat to reduce cost when only infusing 1 school.
Yeah, you can straight up finish the game with a pure charisma build.
I ran away from an encounter once, and another fight occurred but I just watched as my side defeated the enemy. Otherwise everything I did was persuasion/coercion/disguises.
YES, but you need to be smart about it and try not to do shit way above your skills since you didn't pour it that way OR try to do shit that you aren't built for. AoD is the right kind of punishing I expect an RPG to dish out to the player and was my go-to cRPG in the 2010s. PLUS, if you liked the combat so much, the devs made a spin-off title just for it to really test their system out in pic.
I've been playing it everytime a new area is finished (which fricks with your save) and quite honestly I'd recommend people to just wait until they actually finished it entirely.
As of last month, the game is about 60% done so my guess is around spring-summer next year?
2 years ago
Anonymous
Nice. Will buy it when it's released.
2 years ago
Anonymous
Nice. Will buy it when it's released.
Adding to this, I just read that their workload got delayed (obviously) and the projected finished date is next year June so I was right in the ballpark.
>colony ship
It's pretty ludo and everything I like about AoD but set in a decrepit spaceship BUT things are usually changing every patch to take out the broken builds, they even released an easy mode for players DESPITE them claiming early on that Stealth + CHA build is meant to be the easy mode. Was kinda irked but what can you do.
sell this game to me, I've always wanted to get into this but im terrible at tactical rpgs, how overpowered can you get? is it like fallout where you can get so broken you oneshot everything?
can you dump a whole bunch of points into becoming an absolute tank and facetank everything, blasting the shit out of people?
Sadly no, you cannot get 100% mechanical damage reduction, meaning you cannot be invulnerable to mechanical damage anymore, but you can get close enough to be unkillable... against conventional weapons that is.
The game is hard, and you have to take the power from the game. It isn't just "put points in damage and HP, then win", its "immerse yourself in the game's systems, then figure out what to abuse to gain any semblance of power".
You can kill 10+ dangerous enemies per round while maintaining 95% damage reduction, but most people's experience is just getting raped to death by mutant dogs 3 hours in.
>Make ass build and die dozens of times in the mutant camp >Restart and make better build >Get something like 20-30 hours in and die just as pitifully again somewhere else
I want to finish it but I don't want to restart again. It's a cool game. Also how am I supposed to deal with the invisible bugs? Max perception or literally never go to their areas?
Perception is worthless against crawlers. You either set a trap in their path, throw a grenade on them, or have big damage and mobility: run to their hidden location and kill them. You can also do tricks like throwing a molotov on yourself before you get stunned. Intelligent enemies (they are one of them) HATE walking into stuff like fire. If you are indoors then you can also run for a door and hide behind it. There's no real way you'll get through a normal playthrough without dying to some roof Black folk though.
Something anon forgot to mention is that throwing flares at them unstealths themm, so you can go to a corner and start throwing flares and chances are you'll unstealth some alternate dimension glow Black folk.
This is actually the best strategy if you're ranged and got action points to spare.
If you're a melee build then sorry bro you gotta set yourself on fire.
There's also this GODSEND perk if you got high constitution that makes it so that stuns just give you dazed instead, so you can do shit or use some throwables on them.
2 years ago
Anonymous
You can also use stasis on yourself.
2 years ago
Anonymous
>Something anon forgot to mention is that throwing flares at them unstealths themm
Only works if you throw flares where they are, if they walk into thrown flares it doesn't count.
So you have to already know where they are
2 years ago
Anonymous
Flares have an AoE and to be honest anon if you've fought the shits enough you'll know where their AI makes them hide, the difficulty is just the game not letting you do anything to them since they're invisible and you can't click them.
2 years ago
Anonymous
Yeah I was melee with secondary throwing and packing grenades.
So really the options felt like blow myself up or die while paralyzed.
>perception is worthless against crawlers
One of styg's biggest fricking blunders.
Oh no guess I'll have to set myself ON FIRE for the ELEVENTH TIME this session to avoid the ROOF Black folk from FRICKING WITH ME because this PERCEPTION BUILD with HIGH PERCEPTION and HIGH END NIGHT VISION with PERCEPTION+1 is WORTHLESS at detecting STEALTHED ENEMIES.
I know how to kill them now obviously but this should not be the fricking way one does it.
>Also how am I supposed to deal with the invisible bugs
Depends on how much cheese you're willing to do
Psi characters get locus of control late game
Early game you can use antidotes to avoid getting stun until you start encountering death stalkers.
Getting armor which has melee defense multiplier will prevent them from being able to inject you in the first place.
Alternatively, get hit, reload, surround yourself with bear traps and throw a grenade.
This game is one of the hardest cRPGs to learn and capitalize the system in especially since it is only about combat. The first mobs can effectively kill you unceremoniously if you just auto-pilot your game.
I'd rather play Planet "burn a ship with Chinese migrants for 500 rubles while they scream about Geneva" Alcatraz again than do another Atom RPG run. It's like they've taken every single bad part of Fallout 2 and made it slightly worse. Hope that Trudograd is better at least.
Playing my first playthrough as shotgun grenader. Am having fun and feel OP when I end a fight in a single turn.
Whats the strongest build, in your opinions?
>Whats the strongest build
throwing with psi is disgusting, especially if you decide to craft mk V grenades >flashbang or stun enemies >set them on fire to make them afraid >throw mk V grenades to delete HP >turn yourself invincible for multiple turns to regen Psi points and reset cooldowns
This is all mid game shit though, late game you're just running around casting premeditated plasma beams to delete everything.
>The nerf barely effects people with meta knowledge
Kind of but not really. It got a bunch of great new additions after the "nerf", plasma beam being one of them.
The biggest change was the addition of inhalants instead of hypos. You can't use inhalants in combat which makes pure psi builds lean towards glass cannon playstyle.
>pure psi builds lean towards glass cannon playstyle.
Incredibly homosexual changes, Styg went full moron.
Kind of but not really. It got a bunch of great new additions after the "nerf", plasma beam being one of them.
The biggest change was the addition of inhalants instead of hypos. You can't use inhalants in combat which makes pure psi builds lean towards glass cannon playstyle.
It's not that bad with the expedition changes. On must turns you get to shoot multiple times and you still have flashbangs and stuff to deal with the occasional miss.
Not played in a long while.
Is assault rifle + sniper rifle juggernaut still viable or did styg decide to not allow people to have fun?
Dealing lethal attacks about 3-4 times in one turn was a real highlight of the late-game.
Should be, I recently played shotgun + sniper rifle for expeditions on hard difficulty. Switch up a few perks and you can replace shotguns with assault rifles, they share a lot of the same perks anyway. Dunno about balance on the hardest difficulty though, that shit always seemed like tedium city to me.
Everything is viable. Ever since firearm pistols were buffed there are no noticeably bad weapons. Only challenge run stuff like throwing knives underperform, and even they got a special glove.
There's a "prominent" video on youtube showing sniper rifles being able to get 11 kills per turn.
If you're not a graphicsgay and actually have the patience of crunching numbers and willing to admit you have a shitty build to restart all over again then by all means. It's one of those cRPGs that shine by not being casual friendly
I wish there was a little more focus on things other than combat, like how Fallout worked, and I wish quest lines were more fleshed out. Other than that, it was a blast to play.
Styg you hack where's the second DLC you hack frick youuu
Infusion soonTM.
Styg has been hinting at another Underrail 1 DLC, but I can't prove it because I don't go in his Discord, and I heard it from some anon on /vrpg/.
He said MAYBE he will work on another dlc but rn he's working into Infusion rn
t. Discordgay
why would he make another dlc for base after he made the sequel lol
Infusion will be not a dlc, but a standalone game
UnderRail is certainly one of the CRPGs in the last years
Biggest L is that there are no mods for this game because the devs did some moron shit with their code.
Dev. It's one guy, then there's the other guy doing the art.
How do I build a gadgeteery class in this game without fricking myself over at some point?
"gadgets" require no investment, and are the actual best way to play. if you want to feel like a nerd go laser guns, and if you want (a harder time) to be like a hunter go xbow.
always have emps, bear traps, gas nades, molotovs, caltrops, a taser, nets, and flashbangs
get 30 throwing and 6 dex for grenadier
Play as a hammer wizard
surely you meant 'shotgun tin can'
Shottygays are alright but hammer wizard is still tin can
No he meant psychic monk
Haven't played in a while. Is it still worth to play magic?
Yea it's still great.
What I hear you're now supposed to commit to one type of Magic now. Is that true?
You can't use all 4 schools freely without some drawbacks, no. You can commit to two without a few minor drawbacks.
You can use all psi schools if you want, but you have to be mindfull of your psi points
Now you have to strategize and think which psi schools you want to use for every situation, instead of having all 4 of them up at the same time, fricking your psi point cost
The more spells of different schools you slot in at once the higher the cost. 4 Psi is still good, you usually infuse 1 or 2 schools then use either the feat to reduce your effective schools infused by 1, or the feat to reduce cost when only infusing 1 school.
So I can learn and use all spells, but not all at once anymore, and have to be prepped before hand?
Right, think of it like a Wizard's spellbook in D&D.
Yes.
Is Age of Decadence kino?
It's RPG ludo that actually does different starting points right, according to the build you want to play that branches off into different endings.
I wanna play a 200 IQ diplomatic smooth talker, I've heard you can do that
Yeah, you can straight up finish the game with a pure charisma build.
I ran away from an encounter once, and another fight occurred but I just watched as my side defeated the enemy. Otherwise everything I did was persuasion/coercion/disguises.
Yes but you will have to do fights
YES, but you need to be smart about it and try not to do shit way above your skills since you didn't pour it that way OR try to do shit that you aren't built for. AoD is the right kind of punishing I expect an RPG to dish out to the player and was my go-to cRPG in the 2010s. PLUS, if you liked the combat so much, the devs made a spin-off title just for it to really test their system out in pic.
age of decadence is perfect. hopefully colony ship releases soon
>colony ship
Redpill me.
by the guys that made age of decadence. honestly i've not been paying close attention to it so i can go in without knowing anything
I've been playing it everytime a new area is finished (which fricks with your save) and quite honestly I'd recommend people to just wait until they actually finished it entirely.
Any idea when that will happen?
As of last month, the game is about 60% done so my guess is around spring-summer next year?
Nice. Will buy it when it's released.
Adding to this, I just read that their workload got delayed (obviously) and the projected finished date is next year June so I was right in the ballpark.
>colony ship
It's pretty ludo and everything I like about AoD but set in a decrepit spaceship BUT things are usually changing every patch to take out the broken builds, they even released an easy mode for players DESPITE them claiming early on that Stealth + CHA build is meant to be the easy mode. Was kinda irked but what can you do.
sell this game to me, I've always wanted to get into this but im terrible at tactical rpgs, how overpowered can you get? is it like fallout where you can get so broken you oneshot everything?
can you dump a whole bunch of points into becoming an absolute tank and facetank everything, blasting the shit out of people?
>how overpowered can you get?
You could do this in the past.
can you still do shit like this? I love the idea of a heavy trooper power fantasy blasting through everything.
Sadly no, you cannot get 100% mechanical damage reduction, meaning you cannot be invulnerable to mechanical damage anymore, but you can get close enough to be unkillable... against conventional weapons that is.
The game is hard, and you have to take the power from the game. It isn't just "put points in damage and HP, then win", its "immerse yourself in the game's systems, then figure out what to abuse to gain any semblance of power".
You can kill 10+ dangerous enemies per round while maintaining 95% damage reduction, but most people's experience is just getting raped to death by mutant dogs 3 hours in.
>Make ass build and die dozens of times in the mutant camp
>Restart and make better build
>Get something like 20-30 hours in and die just as pitifully again somewhere else
I want to finish it but I don't want to restart again. It's a cool game. Also how am I supposed to deal with the invisible bugs? Max perception or literally never go to their areas?
Perception is worthless against crawlers. You either set a trap in their path, throw a grenade on them, or have big damage and mobility: run to their hidden location and kill them. You can also do tricks like throwing a molotov on yourself before you get stunned. Intelligent enemies (they are one of them) HATE walking into stuff like fire. If you are indoors then you can also run for a door and hide behind it. There's no real way you'll get through a normal playthrough without dying to some roof Black folk though.
Well frick
Something anon forgot to mention is that throwing flares at them unstealths themm, so you can go to a corner and start throwing flares and chances are you'll unstealth some alternate dimension glow Black folk.
This is actually the best strategy if you're ranged and got action points to spare.
If you're a melee build then sorry bro you gotta set yourself on fire.
There's also this GODSEND perk if you got high constitution that makes it so that stuns just give you dazed instead, so you can do shit or use some throwables on them.
You can also use stasis on yourself.
>Something anon forgot to mention is that throwing flares at them unstealths themm
Only works if you throw flares where they are, if they walk into thrown flares it doesn't count.
So you have to already know where they are
Flares have an AoE and to be honest anon if you've fought the shits enough you'll know where their AI makes them hide, the difficulty is just the game not letting you do anything to them since they're invisible and you can't click them.
Yeah I was melee with secondary throwing and packing grenades.
So really the options felt like blow myself up or die while paralyzed.
>perception is worthless against crawlers
One of styg's biggest fricking blunders.
Oh no guess I'll have to set myself ON FIRE for the ELEVENTH TIME this session to avoid the ROOF Black folk from FRICKING WITH ME because this PERCEPTION BUILD with HIGH PERCEPTION and HIGH END NIGHT VISION with PERCEPTION+1 is WORTHLESS at detecting STEALTHED ENEMIES.
I know how to kill them now obviously but this should not be the fricking way one does it.
Reload a save, get alot of molotvs and light the place up.
>Also how am I supposed to deal with the invisible bugs
Depends on how much cheese you're willing to do
Psi characters get locus of control late game
Early game you can use antidotes to avoid getting stun until you start encountering death stalkers.
Getting armor which has melee defense multiplier will prevent them from being able to inject you in the first place.
Alternatively, get hit, reload, surround yourself with bear traps and throw a grenade.
This game is one of the hardest cRPGs to learn and capitalize the system in especially since it is only about combat. The first mobs can effectively kill you unceremoniously if you just auto-pilot your game.
Atom RPG
I found it boring and safe. Underrail and AoD have great worldbuilding that does not bore you to death.
If I wanted a terrible RPG written by and for /vpol/ I'd play Atom RPG.
I'd rather play Planet "burn a ship with Chinese migrants for 500 rubles while they scream about Geneva" Alcatraz again than do another Atom RPG run. It's like they've taken every single bad part of Fallout 2 and made it slightly worse. Hope that Trudograd is better at least.
No, it's just an extended endgame with the same memes and eye shots with machine guns. Power armor makes most characters OPer
Well, shit. Planet Alcatraz 2 it is then.
Literally slav reddit fest and a shitty fallout wanbabe. Пoшeл нaхyй
Playing my first playthrough as shotgun grenader. Am having fun and feel OP when I end a fight in a single turn.
Whats the strongest build, in your opinions?
Assault rifle tincan with temporal manipulation.
Firearm pistols. I have not seen any screenshot of a one turn rape of the optional fight with the Faceless have a higher body count than it.
This is the build I want to do next. Pistol, riot gear with shield, and thought control for CC, little bit in grenades.
Seems fun.
assault rifle is really easy, even in early games you wont face any problem
>Whats the strongest build
throwing with psi is disgusting, especially if you decide to craft mk V grenades
>flashbang or stun enemies
>set them on fire to make them afraid
>throw mk V grenades to delete HP
>turn yourself invincible for multiple turns to regen Psi points and reset cooldowns
This is all mid game shit though, late game you're just running around casting premeditated plasma beams to delete everything.
Wasn't psi nerfed to shit?
The nerf barely effects people with meta knowledge as you can just prepare the right spells every time.
>The nerf barely effects people with meta knowledge
>pure psi builds lean towards glass cannon playstyle.
Incredibly homosexual changes, Styg went full moron.
the entire game leans towards glass cannon playstyle
No, only scrubs and morons keep parroting that shit.
Kind of but not really. It got a bunch of great new additions after the "nerf", plasma beam being one of them.
The biggest change was the addition of inhalants instead of hypos. You can't use inhalants in combat which makes pure psi builds lean towards glass cannon playstyle.
Fantasy grounds. Playing CRPGS is inexcusable at this point get some friends.
For me, it's the sniper build (without traps)
>sniper build
Ah yes, the savescum-when-you-miss build.
It's not an RPG without a little save scumming
It's not that bad with the expedition changes. On must turns you get to shoot multiple times and you still have flashbangs and stuff to deal with the occasional miss.
Genshin is the best CRPG of the last decade, and this decade.
Piss off sex offender.
Knights of the Chalice is pretty good.
I replay age of decadence once a year. it's great.
I keep meaning to play it but can't decide which playthrough to do first.
Not played in a long while.
Is assault rifle + sniper rifle juggernaut still viable or did styg decide to not allow people to have fun?
Dealing lethal attacks about 3-4 times in one turn was a real highlight of the late-game.
Should be, I recently played shotgun + sniper rifle for expeditions on hard difficulty. Switch up a few perks and you can replace shotguns with assault rifles, they share a lot of the same perks anyway. Dunno about balance on the hardest difficulty though, that shit always seemed like tedium city to me.
Everything is viable. Ever since firearm pistols were buffed there are no noticeably bad weapons. Only challenge run stuff like throwing knives underperform, and even they got a special glove.
There's a "prominent" video on youtube showing sniper rifles being able to get 11 kills per turn.
I've been eyeing this game for a while, is it really good cause i dont feel like getting into an rpg unless they stand out for some reason
If you're not a graphicsgay and actually have the patience of crunching numbers and willing to admit you have a shitty build to restart all over again then by all means. It's one of those cRPGs that shine by not being casual friendly
Baldur's Gate 3
Pathfinder:Kingmaker
Cyberpunk 2077
Divinity:Original Sin 2
Disco Elysium
UnderRail
Wasteland 3
Tyranny
The Witcher 3
ELEX
Those are from the top of my head.
>Atom RPG
>Pathfinder: Wrath of the Righteous
>Gamedec
>Disco Elysium
>Divinity: Original Sin 2
Colony Ship is shaping up really nicely in EA too, and Baldur's Gate 3 seems fine so far.
Don't know if I should pick it up again
I did a sword run and it was fun cutting everything into pieces, until I missed
I wish there was a little more focus on things other than combat, like how Fallout worked, and I wish quest lines were more fleshed out. Other than that, it was a blast to play.
That's why you should treat Underrail like isometric deus ex or system shock
Devs fricked their game up bad and I hope they step on a landmine or catch a stray artillery shell.
How so anon? It's great.
Atom rpg trudograd
no
Yes