What are the best "eureka" games? This is the best feeling gaming can achieve, yet so few scratch the itch properly.
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What are the best "eureka" games? This is the best feeling gaming can achieve, yet so few scratch the itch properly.
CRIME Shirt $21.68 |
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adapting to a very good opponent and going from being rekt to dominating them is very satisfying.
but that's not what you want, you want puzzle games with one correct answer to each little problem.
>archeology games
>la-mulana not present
Frick you, no one ever talks about La-Mulana and I think that's bullshit
Nvm I just saw it in metroidvania.
OP you should play La-Mulana right now
It's under metroidvanias. It's brought up fairly frequently in these threads.
"What are (insert)"
"Is this (insert)"
"Why is (insert)"
Can you come up with a single original thought or are you doomed to spam this shit for eternity.
reddit tier thread
I like to call these : "Knowledge Based Games"
Also, play Tunic
bump
this but void stranger
As much as I like void stranger that game really does love to waste your time
I call them Metroidbrainias
That's fricking hilarious, I'm stealing that
the witness is shit tho
>witness with those other two
Lol, lmao. Witness is so far up its ass plus its the perfect definition of artificial difficulty with how if you fail one puzzle in a sequence they all reset.
>Witness is so far up its ass plus
because of completely optional, easy to miss content
>its the perfect definition of artificial difficulty with how if you fail one puzzle in a sequence they all reset.
?? this only happens with a few panels
just say you got filtered next time
>Backs up all his claims
>uhhhh you were filtered tho
based moron
>Backs up all his claims with demonstrably false assertions
>if you fail one puzzle in a sequence they all reset.
It's only the previous one that resets, also that's not artificial difficulty.
Anon, if outer wilds gave you a eureka moment then... man, frick... I'm sorry to be the one to tell you, but you're a dumb dumb big stupid dumbo.
Outer wilds' puzzles are among the simplest in the entire genre, but even that's not enough: The reward for solving any given puzzle is being handed the solution to another puzzle.
In a simple, easy puzzle game, you see the jellyfish going into the electric core, you see that they're unharmed, you notice you can climb into the bell - wow, after you get inside, they drag you down through the barrier! You solved this puzzle for preadolescent children.
But Outer Wilds has to go further:
>NPC Tells you that the jellyfish are the key if you find him by literally following the music marker that points to him
>Writing as a reward for another puzzle tells you that they're immune to electricity and you can go inside them
>Late game npc Tells you exactly the process by which you enter the core and how to do it, if you happen to sequence break slightly
>oh yeah, you can "Squence break" this open world puzzle game because the "sequence" is literally which puzzle hands you the solution to the next puzzle. What other games call "playing" is "breaking" outer wilds.
The whole fricking game is moronic. I honestly think it is the quintessential midwit game.
Yes Timmy you are very clever
Yeah. I can see that. I guess I just have a different standard. Because my top 4 games are Dark Souls 1, Outer Wilds, Hollow Knight and Tomb Raider. And all of these games. As far as I'm concerned, are the peak of embodying "adventure" and all of these games are either exploration games. Or exploration and puzzle games.
Confirmed zoomer, but one of the good ones
Outer Wilds isn't a puzzle game though. Might as well complain that the shooting mechanics in Donkey Kong 64 are lame.
Then what is it?
>Adventure
There's... no adventure. you go from uninteresting place to uninteresting place. The whole thing feels like a 2004 Unity Demo with zero substance.
All the fundamental requirements for an adventure are absent; there's no escapism, there's no sense of place and purpose. The very strengths the game has (go out with little idea what you're meant to find) are antithetical to adventure, they are, by necessity, meandering a vapid set of empty planets.
>Mystery
The only mystery is a J.J.Abrams style "mystery box" where the answer is a series of pointless and disappointing events that there was no way to establish prior to being handed the answer. It's a mystery in the same way that the ingredients of a sealed tin of food are a mystery until you read them. The can never gets opened, you just find out about stuff that already happened, when the game info-dumps it on you.
>Physics frick around
Mario Galaxy had more interesting physics than outer wilds and it actually had a game you could play as well.
>Le Heckin Wholesome Camping Metaphor
I accept your concession that this is a midwit game.
>reductionist seething
It's an exploration game. It has an unmatched sense of freedom, direction, and discovery.
Once you grab the Launch Codes, you can go anywhere in the solar system without load screens. The ship and jetpack give the game an additional vertical component for freedom of travel.
Instead of stumbling in the dark, your exploration is driven. You hear about important locations and what you might find there, and go searching for them.
The reward for your exploration is additional lore and information that will guide you to new areas and bring you one step closer to solving the mystery.
How the frick is a planet slowly collapsing into a blackhole inside of itself in real-fricking-time uninteresting you filthy Black person
this post reeks of someone who watched an eceleb play the game
Pretty much what I expected
they're called metroidbranias moron
Never understood why The Witness makes some people here seethe.
It's peak comfy with basically no narrative - just some optional audio logs hidden around the island.
>Never understood why The Witness makes some people here seethe
Because it's wasted potential. The game is at its best when it combines the panel puzzles with aspects of the environment but those are relatively few. And even among those, a lot of them aren't good in my opinion. And most of the end game puzzle panels are just tedious
Also when a parody of it was made (The Looker) Jon Blow had a bit of a meltie and took it as this huge insult and offence when it was just a bit of a laugh.
source?
Chants of Senaar
Shadows of Doubt, but that could be a stretch
What's with all the seething autists in this thread?
Puzzles mentioned = shitting on children's games to flex big brain and boost ego
Need to have a blatantly aggressive OP stating <topical puzzle game> is the hardest puzzle game ever and then you might get some lists popping up
Is this really a puzzler type game? I thought it was a Link to the Past homage.
I think trying to decipher a fictional language is a big part of the game from what I've seen.
>I think trying to decipher a fictional language is a big part of the game
You CAN but you don't need to. The entire game is about figuring out the mechanics despite the language barrier
Into the Breach is very good at it.
LONESTAR is a little less good at it but still a very noble concept and good execution.
The case of the golden idol is another great one, base game's a bit easy but the dlc is a real brain tickler
Myst, and especially Riven, kind of defined this type of thing. Might want to wait for the Riven remake though.
I did not play roven when it came out because I wasnt born but im waiting for that remake to play it blind
Yeah, can't wait to see how it turns out.
Interesting that there will be some new puzzles / mysteries / areas.
What's the best version of Myst to play?
If you're ok with a slideshow then I guess Myst Materpeice edition. If not then it's either Realmyst Masterpeice edition or 2021 Myst. Can't really go wrong with either but Realmyst is closer to the original. Myst 2021 made some art direction changes, some I like, some I don't like. There's no reason not to play multiple of them though, once you know the puzzle solutions Myst is a comically short game.
Tunic
minesweeper
Baba Is You
Obra Dinn
Ace Attorney Investigations 2
The Talos Principle
The star puzzles really elevate the game, turning the derivative 'test chamber with (1) new mechanic' design archetype into something greater.
They're called adventure games, which you brainlet gays for obvious reasons won't touch with a 10foot pole.
Stick to your pseud vidya and fricking kys.
Anon, these are just walking simulators.
You have played none of these, either that or zoomers straight up don't know what an adventure game is anymore and just default to "walking sim" even though that's a genre distinct from adventure with its own characteristics.
I've played outer wilds.
>Get in ship
>Fly to planet
>Walk around on planet
>Find wall of text blog post
>Read it
>walk to next wall of text blog post
>walk to next wall of text blog post
>Sun explodes
>Get in ship, find wall of text.
And then you just repeat that until you slowly work your way to the wall of text that tells you where you need to go.
It's very similar to the classic walking simulator loop, except you fly a ship around a little bit sometimes.
>Outer Wilds
Trannies, homosexuals, and redditors like this game.
What are your thoughts on Superliminal? The trailer makes it seem like it's super quirky with easy and few puzzles. So essentially a walking sim.
I liked it but for some reason it didnt won me over like some other first person puzzles. Something was missing I guess.
>So essentially a walking sim.
No. I've actually had enough of this. Walking sims are a separate thing and I'm sick of people just lumping in adventure games. It's not about liking or disliking them, it's about recognizing what a genre even fricking is. Dear Esther is a walking sim. That's your benchmark. If it has puzzles, even easy ones, if they're spread consistently throughout the game, that's not a walking sim. If it has like one extremely easy puzzle then I think it can escape the adventure label.
Didn't mean to mislabel a game which is why I've asked. Whenever there's a puzzle thread superliminal is rarely mentioned which lead me to think it might not be a good puzzle game.
Thanks! I'm going to give it a go then.
It's okay.
Mechanic works well enough and ran fine on my shit-house laptop.
Narrator feels unoriginal after Portal / The Stanley Parable.
Didn't like the ending at all.
baba is you is like the opposite
instead of thinking "eureka" you just feel like a fricking moron
baba is you
myst