COH ruined other rts games for me. The squad command system, the cover system, the terrain deformation / destruction system. The garrison system. Building the field defenses, the interplay of infantry and amour units. The best artillery I've seen this side of total annihilation.
SC2 has perfect unit control with hierarchical collision
I have to fight to move 3 tanks and 2 fricking missile squads somewhere without some of them getting lost or stuck or on a detour through the enemy base
I wish 3d C&C games had more than 18 months in the development oven to try to approximate the unit control they had in their 2d games
I see, I always took that as a balance thing in C&C3 to keep army sizes down. >I wish 3d C&C games had more than 18 months in the development
I think C&C3 was made in less than 12 months lol
>I think C&C3 was made in less than 12 months lol
It was, Red Alert 3 had the 18 months
Both these games have advanced unit control features that are borderline unusable thanks to the horrible collision and this makes me sad
same here, brother. No other game requires constant concentration and map control as much as CoH. No game where positioning matters as much as CoH. No game where combat and resource gathering are one and the same like CoH. It's the perfect RTS formula. A damn shame the series is owned by total morons who run it to the ground with 3.
CoH does have strategy. You do construct buildings and decide which tech to research in which order. The only difference is that resource is gathered automatically depending on how many points on the map you control.
I kind of feel the same. The interplay between infantry, tanks, support weapons, etc. makes each decision on what unit to get and the composition of your force all the more important. Most RTS games you usually go with a higher level strategy (IE Starcraft 2's MMM, SupCom's air focus, etc) where in CoH and CoH2 I'm deciding my force down to the squad. There's higher level decisions about what to tech to and when, but it's more a linear progression through most of the tech tree rather than a beeline to a handful of unit types and upgrades specifically for them.
I like the upgrades at the squad level as well, seeing enemy forces start to bring out more armor and moving to equip your engineers with rockets and plant landmines rather than having to build a new, specialized unit to counter them is pretty great. It feels like your force evolves over time, not only having their loadout change but also gaining experience from surviving battles and picking up new utility from it. You can do some pretty off meta things and reasonably justify it too, like giving a squad that uses SMGs a light machine gun so they can contribute some damage at long range when the fight precludes short infantry rushes, or fire smoke from a mortar to clog vision of the battlefield so they can move up unhindered by enemy fire.
Vehicles feel pretty weighty too, a lot of other RTS games let heavier units be damaged and killed by any other unit even if they're not that effective at it, in CoH you absolutely require AT weapons to kill tanks. It doesn't take too many shots to bring down an exposed vehicle, but trying to land them while they're screened by infantry is really difficult and penetration power goes down with range for most, so a balanced force composition that prevents flanks and rushes is more important than most games.
yeah there's a reason half as many ppl still play COH1 and its many good mods than 2 or 3.
it literally hasnt been topped and its sad that cuz its changed hands a few times and 1's lead dev died in a car crash that we'll never see the game get any more love
I want one set in a sci-fi universe with tech disparity between the factions. DoW2 sort of scratched that itch, but something that's near-future sci-fi with just humans would've been a lot better.
More games should just have Co-op mission modes like Starcraft 2 did.
The sweaty asiaticclick gays will start sperging over this but RTS are way more fun when it's you and your buddies building a base and solving mission objectives rather than autistically memorizing build orders and flipping between map views.
for me its red alert 2 and all pikmin games (except 2)
i like RTS games with good campaigns
i dont like playing these games competitively
i like having curated set of challenges that i need to overcome however i can
based on my taste which RTS games would you recommend?
>SC2 co-op on Brutal >Soloing missions with Kerrigan by just building 10 Nydus networks and shitting out FREE 1000 hp omega worms to soak damage/spread creep/block pathing/detect stealth
I really think Blizzard didn't think this ability through.
You forgot to mention that the worms insta dump units and can be used by your allies as well. Shits stupid and just boring to play with. At least they have a couple fun glitches.
For me it's Soul Smith Alarak
Building shitton of collosi, supplicants and then A-clicking Alarak himself... and watching colossi damage bumping up to 500
They aren't the most imbalanced unit, but still my favorite dudes.
>Lord of the Horde stukov
GOD IS MY WITNESS, I HATE LEVELING STUKOV FUUUUUCKKING BORESHIT
Stetmann was surprisingly comfy, even if his most op stuff unlocks on late levels
Cause Super Gary is only level 5 and it's his most important unlock followed by stetmannopoly at 7 so you can tackle big shit fairly early on while the rest is just supplementary. Commanders like zagara don't have core shit for their playstyle unlocked until 12-14 which is why they fricking suck.
COH ruined other rts games for me. The squad command system, the cover system, the terrain deformation / destruction system. The garrison system. Building the field defenses, the interplay of infantry and amour units. The best artillery I've seen this side of total annihilation.
What was that that hit them?
looks like a v1 rocket?
Looks like an airplane to me.
SC2 ruined other RTS games because of the unit control
I vomit every time I start a C&C3 match now
Too much micro?
NTA but units in SC2 move way too smoothly and tightly packed so that really makes splash op.
SC2 has perfect unit control with hierarchical collision
I have to fight to move 3 tanks and 2 fricking missile squads somewhere without some of them getting lost or stuck or on a detour through the enemy base
I wish 3d C&C games had more than 18 months in the development oven to try to approximate the unit control they had in their 2d games
I see, I always took that as a balance thing in C&C3 to keep army sizes down.
>I wish 3d C&C games had more than 18 months in the development
I think C&C3 was made in less than 12 months lol
>I think C&C3 was made in less than 12 months lol
It was, Red Alert 3 had the 18 months
Both these games have advanced unit control features that are borderline unusable thanks to the horrible collision and this makes me sad
same here, brother. No other game requires constant concentration and map control as much as CoH. No game where positioning matters as much as CoH. No game where combat and resource gathering are one and the same like CoH. It's the perfect RTS formula. A damn shame the series is owned by total morons who run it to the ground with 3.
What you're describing is a "Real-time Tactics" game.
CoH does have strategy. You do construct buildings and decide which tech to research in which order. The only difference is that resource is gathered automatically depending on how many points on the map you control.
I'm not saying it's not a strategy game. I'm saying it's part of a subgenre with an existing name: RTT (Real-Time Tactics).
I kind of feel the same. The interplay between infantry, tanks, support weapons, etc. makes each decision on what unit to get and the composition of your force all the more important. Most RTS games you usually go with a higher level strategy (IE Starcraft 2's MMM, SupCom's air focus, etc) where in CoH and CoH2 I'm deciding my force down to the squad. There's higher level decisions about what to tech to and when, but it's more a linear progression through most of the tech tree rather than a beeline to a handful of unit types and upgrades specifically for them.
I like the upgrades at the squad level as well, seeing enemy forces start to bring out more armor and moving to equip your engineers with rockets and plant landmines rather than having to build a new, specialized unit to counter them is pretty great. It feels like your force evolves over time, not only having their loadout change but also gaining experience from surviving battles and picking up new utility from it. You can do some pretty off meta things and reasonably justify it too, like giving a squad that uses SMGs a light machine gun so they can contribute some damage at long range when the fight precludes short infantry rushes, or fire smoke from a mortar to clog vision of the battlefield so they can move up unhindered by enemy fire.
Vehicles feel pretty weighty too, a lot of other RTS games let heavier units be damaged and killed by any other unit even if they're not that effective at it, in CoH you absolutely require AT weapons to kill tanks. It doesn't take too many shots to bring down an exposed vehicle, but trying to land them while they're screened by infantry is really difficult and penetration power goes down with range for most, so a balanced force composition that prevents flanks and rushes is more important than most games.
yeah there's a reason half as many ppl still play COH1 and its many good mods than 2 or 3.
it literally hasnt been topped and its sad that cuz its changed hands a few times and 1's lead dev died in a car crash that we'll never see the game get any more love
Same
I want a CoH game but with modern weaponry. That modern combat mod scratches the itch a bit but I want an actual game instead of just a mod.
I want one set in a sci-fi universe with tech disparity between the factions. DoW2 sort of scratched that itch, but something that's near-future sci-fi with just humans would've been a lot better.
That's what you get for blobbing, trash.
I prefer CoH2 for many reasons but it's okay if you prefer the original.
Zero-K would be perfect if it wasn't dead
WC3 and AoE2 are undisputed kings
I like Majesty though, manages to be both comfy AND challenging.
>WC3 and AoE2 are undisputed kings
This. Best multiplayer games too.
dawn of war 1 and all of its expansions
Came to post this, and add the mods after getting bored of base game, it has many good ones
Still AoE2, as always.
More games should just have Co-op mission modes like Starcraft 2 did.
The sweaty asiaticclick gays will start sperging over this but RTS are way more fun when it's you and your buddies building a base and solving mission objectives rather than autistically memorizing build orders and flipping between map views.
Supreme Commander
Tiberian Sun for kino
Age of Mythology for extreme comfy
for me its red alert 2 and all pikmin games (except 2)
i like RTS games with good campaigns
i dont like playing these games competitively
i like having curated set of challenges that i need to overcome however i can
based on my taste which RTS games would you recommend?
>SC2 co-op on Brutal
>Soloing missions with Kerrigan by just building 10 Nydus networks and shitting out FREE 1000 hp omega worms to soak damage/spread creep/block pathing/detect stealth
I really think Blizzard didn't think this ability through.
You forgot to mention that the worms insta dump units and can be used by your allies as well. Shits stupid and just boring to play with. At least they have a couple fun glitches.
I mean the other option is to spread creep with fricking queens and nobody wants to do that shit
For me it's Soul Smith Alarak
Building shitton of collosi, supplicants and then A-clicking Alarak himself... and watching colossi damage bumping up to 500
They aren't the most imbalanced unit, but still my favorite dudes.
Lord of the Horde stukov or best buddy stet though the latter is disgustingly OP
>Lord of the Horde stukov
GOD IS MY WITNESS, I HATE LEVELING STUKOV FUUUUUCKKING BORESHIT
Stetmann was surprisingly comfy, even if his most op stuff unlocks on late levels
Cause Super Gary is only level 5 and it's his most important unlock followed by stetmannopoly at 7 so you can tackle big shit fairly early on while the rest is just supplementary. Commanders like zagara don't have core shit for their playstyle unlocked until 12-14 which is why they fricking suck.
Rise of Nations is my favourite and it doesn't get nearly enough love on Ganker.
First you get the power, then you get the peace, then you get the tiberium
Your mom pussy XD!!
forged alliance
Red Alert 2 with mods
When it comes to sheer mood it's hard to beat Tiberian Sun
>it has been 3 fricking years
Where's Tiberian Sun and Red Alert 2 remastered, goddammit?
I've heard they lost the source code for these games, it's just an unconfirmed rumor though.
sneed