>What are the biggest mysteries of gaming?
Is Spider-Man: Mysterio's Menace (GBA) a sequel to Spider-Man 2: Enter Electro (PS1) or to Spider-Man 2: The Sinister Six (GBC)? We had Neversoft making Spider-Man (PS1) while Vicarious Visions made Spider-Man (GBC) which was a competent port, then Vicarious Visions did the PS1 sequel while Torus Games made the GBC one, and then Vicarious Visions made this GBA sequel... but is it the 3rd installment of which series? I know that the most obvious answer would be the GBC one, since it's on GBA, but all graphics and the UI are taken from the PS1 titles, also some mechanics.
The broken robot in the background is actually a destroyed version of a mysterious robot miniboss that you used to fight in this stage in the game's prototype.
I can dispel the mystery on one aspect of this image. I took the first three shots, the fourth coming from a previous, similar image. The "PVM" shot isn't actually from a PVM, but from my old PC CRT monitor with fake scanlines on top. This was like 8 or 9 years ago at this point.
Let me enlighten you, zoom-zoom: CRTs never existed. >B-but... My grandma had one and...
lol just stfu. It was a prank I did for decades. Yeah, I manufactured some random tubes and put a shitty LCD screen inside, just so I could laugh at people online later. I confided this to a friend in the 1950s, but he laughed at me when I told him the concept of the Internet. Look who's laughing now.
I can dispel the mystery on one aspect of this image. I took the first three shots, the fourth coming from a previous, similar image. The "PVM" shot isn't actually from a PVM, but from my old PC CRT monitor with fake scanlines on top. This was like 8 or 9 years ago at this point.
my PC CRT monitors, which i used up till 2009 or so, all looked like pic 1. all the PC games displayed on that CRT monitor were also "pixellated" which you filter-nuts are always TRIGGERED by.
CRT monitors were brighter than most LCD/LED monitors, no screen-tearing, and displayed non-native res much better, as in no "jaggies" from upscaling or downscaling. that's about it.
TLDR: you're all a bunch of whiny console-only TV buggerers.
that's why i never locked that creepy fricker in the freezer in tr3. you're supposed to shoot him until he clips through the shit you're supposed to crawl through. he's stuck for good
Wasn't there a poke ball (or some item) you found in the back of the truck? I distinctly remember finding something in the bed of the truck as a kid, or am I getting Mandela-effected (aka completely mis-remembering something from when I was 7 and probably just had a dream about)
The GBA games only, there's a cookie or something similarly unimportant. The truck spawned rumours because it's so hard to get to (you need to trade a pokemon with the move surf before you get it) and the graphic is unique, not used anywhere else. It was great to finally see it in the proto tilesets
It just now occurred to me after 25 fricking years that 1/35 soldier means 1/35 scale figurine. I never knew what the numbers meant. I guess I expected it to be something incomprehensible because the whole translation to English was such absolute dog shit.
No no no no, it’s not 1/35 scale, it’s literally 1/35 of a soldier. There was a serial killer in Junon who would dismember Shira military and hide their bodies around town. That was probably an eyeball or kidney.
https://i.imgur.com/kT54F6w.png
What are the biggest mysteries of gaming?
I don’t understand what the ‘mystery’ is in the SMW image. Star Road?
>I don’t understand what the ‘mystery’ is in the SMW image. Star Road?
The big yellow dot in vanilla dome 3. Red dot levels in general are a mystery. But vanilla dome 3 is the only yellow one
The dot sizes for some levels are different. It's assumed there's a reason for it but nobody knows why.
[...]
I always assumed a bigger dot implied a bigger level.
Yeah, it's not that. Not timer, not number of coins... it's a mystery.
My guess for the red dot is it would lead to top secret area 2 in the rocks above. They would have probably all had a different power up to collect.
They fricked up the pattern is all.
The big yellow dot was there to show the player that this was the correct path to continue on. Otherwise they might get confused and continue on left path.
[...]
I always assumed a bigger dot implied a bigger level.
The bigger dot = bigger level is the most obvious assumption, but other than 3/4 of the big dot levels having a 400 second timer versus the more common 300 second timer of most (but again, not all) small dot levels, there seems to be no significance.
My guess would he that at some point the big dot was use to indicate levels with two exits before they opted for the red coloration for such levels, or they were indeed meant to indicate markedly longer levels with longer timers. At some point in development the connection was broken, and they wound up using them simply for a bit of visual variety rather than holding any specific meaning.
If you collect all 35, you get an extra cutscene where Zack thanks Cloud for taking his place in the world and revives Aeris with the power of the lifestream.
Cartridges and ads cost money, the publisher can spend them and possibly will get profits in the future or just save them for something else. The development cycle during that time didn't cost dozens of millions.
Sega's implosion is one of the more well documented yet fascinating stories in gaming. So much corporate politics and rivalries between the JP and American branches.
Funniest shit to me was the guys who did the arcade racer and weren't allowed to have the source code, so they had to use a real arcade cabinet and do everything by eyeballing it.
Not only that but there werent enough Saturn dev kits for them so they had to go in the office at night when all the nips left to use the actual dev stations.
Imagine a timeline where he allowed them to use it and Extreme actually managed to come out in a playable state alongside the planned theatrical live action movie. Though considering how it was the team's very first 3D game they probably wouldn't have been able to make a good enough game even with the engine.
>Naka threatening to leave if the western subhuman pigs were allowed to use his Nights engine
He denied this shit on Twitter iirc. He said something like the source code was all in assembly language and unorganized and giving it to them wouldn't have helped them because only he understood it.
That may actually be true, but I still doubt that's why he refused. I'm pretty sure he was just being a prideful butthole.
Yeah, I completely agree. The Americans they had doing it did indeed only know C or were C programmers rather, but there is absolutely no reason the assembly source could not have been beneficial to them to get things like physic calculations and translate them over etc...
It's just the Japs trying to save their asses, they don't want to lose face, it's everything to them.
I've been in similar situations where some team is failing while management looks at my shit that's not and thinking "can't skilled-anon's work help shit-team?" and you just FRICKING KNOW that means you're going to have to devote a not insignificant amount of time to training up shit-team on your code that isn't even really suited anyway and so you'll wind up having to expand the scope into supporting their jobs AND your jobs, all on your own project's budget and time, for no recognition.
Naka was likely in the position to say no and did so, quite probably getting less polite with every request.
Have you seen the way the Japs acted towards the Americans? They wouldn't need to offer support because they wouldn't give a shit, the same way they refused the source to the arcade racer and made them eyeball it using a cabinet.
You're confusing modern day pajeets who aren't worth a shit with god tier western programmers. Most western developed console games ran circles are Japanese developed ones in terms of performance and other tricks fully utilizing the system whereas the Japanese would letter box games and have tons of slowdown. Only difference is the Japanese were very good at gameplay design.
Why did Sega of America's PC division refuse to publish a PC version of Sonic Xtreme once the Saturn version shit the bed, despite reports that a pc version would run better and salvage the work done, Sonic games on pc being extremely successful at this point in time and with the only reported reason they wouldn't do it was because of claims that they only published PC versions of Sega console games, despite the fact that was completely untrue for both Sega PC and SegaSoft?
Was the prototype version of Super Donkey supposed to star Mr. You from Sky Skipper?(based on the extremely similar character design and that game also involving ape antagonists)
From what we know Sonic Xtreme wasn't even close to being a finished product. It wasn't like they had a 95% complete game that just wouldn't fit on a Saturn at a playable framerate or something. They had fragmented test builds of gameplay concepts that only superficially looked like a game but in reality were just mockups that had to be carefully controlled so you didn't see how little was coded.
It's a similar story for Earthbound 64. People keep believing they are going to find a dev kit somewhere that contains this playable alpha of a 3D RPG with tens of hours of content that only needs some minor touching up. By the interviews we have what they had was a collection of scenario mockups that they could use to record some test footage for promo work.
I still believe a 3rd game was supposed to be Oracles of "Melodies" before they dropped it and kept it to 2 games+an extra scenario.
Also why would an evil being that associate itself with something of nature to an oracle who's most associated with the elements of water?
At least Din's adversary being Onox, a literal dragon, made sense.
The third game was going to be called "Mystical Seed of Wisdom". Ages was "Seed of Courage" and Seasons was "Seed of Power" before they named the English versions after the oracles.
Then there's the early and final Japanese names which don't mention the oracles at any point.
Originally the three powers were going to be seasons, colors, and time travel. When they cut it down to two games, they merged in a lot of concepts from the third game, which is why Nayru sings now and also why Oracle of Ages has so many color-based puzzles.
i've heard that the crown philosophers stone and sword got sent back to the mint but i like to think that they're still in the wild
another mystery is why the FRICK an airworld game was made for Atari 50 but no comic book. why bother?
One of the biggest gaming mysteries is all the anons on here who show up in translation threads and pretend they moved to Japan *and* pretend they’re extremely rich but can never explain what they do for work and immediately disappear from the thread when you ask
Where is the (near) complete first version of Timeshift? [NOTE: Not the leaked beta levels; The actual 'from-start-to-finish' version that was less than a week away from gold master]
What was going to be the chief gameplay mechanic for the cancelled game, "Fez II"? [NOTE: It was rumored to be completely different from Fez, which involved rotating a 3D world between different 2D planes]
Circa 2001, when I was in middle school, I was part of the school's student newspaper or whatever, and being the autistic frick I am, I ended up in charge of the paper's video game news section, in which I put a column for upcoming games. I actually put Chrono Break in there.
The answer always comes down to autism, though the Genesis games were legit great and it's a shame people skip them now because of the association.
>what the correlation is with the franchise and mental illness
It has color coded talking animals with easily understood personalities.
The real mystery is why autists find that stuff so appealing even as adults.
It's kind of mystery related since im looking for this old song from a game and nobody found it yet. Here is what it sounds like: https://vocaroo.com/1jh1EF5sk4zL
If anyone knows where teh song is from pls tell me
Only /vr/ adjacent, but interesting to me is most of the mystery around the Jackson Zoraxes, an officially licensed custom electric guitar made to resemble Zora Link/Mikau's guitar from MM.
The actual number made seems to range from between 5 and 7 depending on the source.
One was given away as part of a Nintendo Power competition, but nobody is sure who won it or what happened to it after.
One is in possession of some woman with a world record for the biggest zelda collection, who herself has stated she's not sure how many exist.
One was used at shows in the LoZ 2018 concert, possibly on loan.
One went up for sale on Reverb back in 2015 or 2016.
The interesting thing about it is that some sources even say there was only ever one made, and it's just been passed around and loaned between people ever since.
Probably not that interesting if you're not an MMgay or a guitargay like me but oh well.
Zoomer and millennial taste
theyre the same thing. prove me wrong (you won't)
Millennials played games in 1997, zoomers were born in 1997.
>What are the biggest mysteries of gaming?
Is Spider-Man: Mysterio's Menace (GBA) a sequel to Spider-Man 2: Enter Electro (PS1) or to Spider-Man 2: The Sinister Six (GBC)? We had Neversoft making Spider-Man (PS1) while Vicarious Visions made Spider-Man (GBC) which was a competent port, then Vicarious Visions did the PS1 sequel while Torus Games made the GBC one, and then Vicarious Visions made this GBA sequel... but is it the 3rd installment of which series? I know that the most obvious answer would be the GBC one, since it's on GBA, but all graphics and the UI are taken from the PS1 titles, also some mechanics.
The broken robot in the background is actually a destroyed version of a mysterious robot miniboss that you used to fight in this stage in the game's prototype.
MIND=BLOWN
How CRTs look
I can dispel the mystery on one aspect of this image. I took the first three shots, the fourth coming from a previous, similar image. The "PVM" shot isn't actually from a PVM, but from my old PC CRT monitor with fake scanlines on top. This was like 8 or 9 years ago at this point.
Let me enlighten you, zoom-zoom: CRTs never existed.
>B-but... My grandma had one and...
lol just stfu. It was a prank I did for decades. Yeah, I manufactured some random tubes and put a shitty LCD screen inside, just so I could laugh at people online later. I confided this to a friend in the 1950s, but he laughed at me when I told him the concept of the Internet. Look who's laughing now.
>tfw my oled with a filter looks more like a CRT than a PVM
OLEDchads won. bigly.
>OLED
enjoy your burn in
>OLED burns in
>Call LG within 5 year panel warranty
>Get TV replaced
Meanwhile, in CRTroon land
>Snoy Tranitroon PVM tube burns out
>Have to buy another one from an ebay scalper for $167746
kek
>LG
Absolute garbage, I absolutely hate how most people use their panels. Even Samsung ones are better.
I have never seen a tube burn out on a CRT.
>Next time warranty doesnt cover it and now youre out a tv
Yea... it's not 2018 anymore. You actually have to try to get burn in on newer OLEDs.
some ps1 games solved this already
?t=62
my PC CRT monitors, which i used up till 2009 or so, all looked like pic 1. all the PC games displayed on that CRT monitor were also "pixellated" which you filter-nuts are always TRIGGERED by.
CRT monitors were brighter than most LCD/LED monitors, no screen-tearing, and displayed non-native res much better, as in no "jaggies" from upscaling or downscaling. that's about it.
TLDR: you're all a bunch of whiny console-only TV buggerers.
>the image looks really sharp if you run it at 1200p through VGA!
Yeah, I'm sure it does. What's that got to do with NES games on a TV?
CRT Monitors existed in the same time period. duh.
>brighter than lcd
I love my tubes but don't tell people whoppers like that.
early LCD and even fake-"LED TVs" were dimmer than CRTs.
maybe your CRTs are dying, newbie.
thats because it was a pc monitor moron. CRTs still display jaggies from upscaling and downscaling, you don't know what you're talking about.
Damn b***h, how old is your emulator, lmao? From 2009?
I have never heard of these black scanlines before /vr/. They look fugly, any other CRT shader is better.
I use shaders to make my emulated games look like pic 4.
This. our TV had s-video but we still used RF connectors because you could chain them together on the VCR
Why Sega consoles were the go-to consoles for divorced parents to buy their kids
cheaper
they were the budget system and also tried to look tough
>lock the butler in the freezer
>do the obstacle course
>the butler is somehow out of the freezer
How? HOW???
that's why i never locked that creepy fricker in the freezer in tr3. you're supposed to shoot him until he clips through the shit you're supposed to crawl through. he's stuck for good
pretty sure running man was explained outright by miyamoto just to be a harmless prank on the player, which should be obvious, but you know how it is
Leftover asset from earlier in development. It was found in the various development builds from the gigaleak.
Wasn't there a poke ball (or some item) you found in the back of the truck? I distinctly remember finding something in the bed of the truck as a kid, or am I getting Mandela-effected (aka completely mis-remembering something from when I was 7 and probably just had a dream about)
FRLG
The GBA games only, there's a cookie or something similarly unimportant. The truck spawned rumours because it's so hard to get to (you need to trade a pokemon with the move surf before you get it) and the graphic is unique, not used anywhere else. It was great to finally see it in the proto tilesets
Its where mew was if you use strength on the truck
It just now occurred to me after 25 fricking years that 1/35 soldier means 1/35 scale figurine. I never knew what the numbers meant. I guess I expected it to be something incomprehensible because the whole translation to English was such absolute dog shit.
No no no no, it’s not 1/35 scale, it’s literally 1/35 of a soldier. There was a serial killer in Junon who would dismember Shira military and hide their bodies around town. That was probably an eyeball or kidney.
I don’t understand what the ‘mystery’ is in the SMW image. Star Road?
>I don’t understand what the ‘mystery’ is in the SMW image. Star Road?
The big yellow dot in vanilla dome 3. Red dot levels in general are a mystery. But vanilla dome 3 is the only yellow one
I always assumed a bigger dot implied a bigger level.
Yeah, it's not that. Not timer, not number of coins... it's a mystery.
They fricked up the pattern is all.
The big yellow dot was there to show the player that this was the correct path to continue on. Otherwise they might get confused and continue on left path.
Wasn't big dots shorter levels without midpoint or secret exit?
The dot sizes for some levels are different. It's assumed there's a reason for it but nobody knows why.
The bigger dot = bigger level is the most obvious assumption, but other than 3/4 of the big dot levels having a 400 second timer versus the more common 300 second timer of most (but again, not all) small dot levels, there seems to be no significance.
My guess would he that at some point the big dot was use to indicate levels with two exits before they opted for the red coloration for such levels, or they were indeed meant to indicate markedly longer levels with longer timers. At some point in development the connection was broken, and they wound up using them simply for a bit of visual variety rather than holding any specific meaning.
I remember reading somewhere that big dot = halfway ticker.
I never bothered to look into it too much.
>it’s literally 1/35 of a soldier.
that means if you collect 35 of them you can combine them into a complete soldier, Sephiroth who joins your party
How did you do maths?
If you collect all 35, you get an extra cutscene where Zack thanks Cloud for taking his place in the world and revives Aeris with the power of the lifestream.
Crazy how Star Fox 2 was basically finished and stuck in a vault until 2017. Prior to that it was definitely one of the biggest mysteries.
>basically finished
It's a 30 minute demo.
Cartridges and ads cost money, the publisher can spend them and possibly will get profits in the future or just save them for something else. The development cycle during that time didn't cost dozens of millions.
Sega's implosion is one of the more well documented yet fascinating stories in gaming. So much corporate politics and rivalries between the JP and American branches.
>So much corporate politics and rivalries between the JP and American branches.
Most of that is madeup stories by americans, though
>t. Japanese Sega employee
No, just not a Kalinske wienersucker.
Did we hear that story from the japanese side?
>No, just not a Kalinske wienersucker.
This whole fiasco is heavily documented especially with the recent leaks, you're just a moron.
Ok, Tom.
I dunno, Naka threatening to leave if the western subhuman pigs were allowed to use his Nights engine for Extreme seemed petty.
Funniest shit to me was the guys who did the arcade racer and weren't allowed to have the source code, so they had to use a real arcade cabinet and do everything by eyeballing it.
Not only that but there werent enough Saturn dev kits for them so they had to go in the office at night when all the nips left to use the actual dev stations.
Nips are evil c**ts.
Yeah it was corporate sabotage insanity
>YOU WAN SAUCE CODE?
>TOO BAD, HERE CABINET, FRICK YOU
Yeah pretty much, lmao. The nips trying to blame everything on the Americans is so funny when they were the ones being spiteful homosexuals.
Imagine a timeline where he allowed them to use it and Extreme actually managed to come out in a playable state alongside the planned theatrical live action movie. Though considering how it was the team's very first 3D game they probably wouldn't have been able to make a good enough game even with the engine.
>Naka threatening to leave if the western subhuman pigs were allowed to use his Nights engine
He denied this shit on Twitter iirc. He said something like the source code was all in assembly language and unorganized and giving it to them wouldn't have helped them because only he understood it.
That may actually be true, but I still doubt that's why he refused. I'm pretty sure he was just being a prideful butthole.
Considering his character, he's pretty likely to be bullshitting to cover up why he b***hed.
Yeah, I completely agree. The Americans they had doing it did indeed only know C or were C programmers rather, but there is absolutely no reason the assembly source could not have been beneficial to them to get things like physic calculations and translate them over etc...
It's just the Japs trying to save their asses, they don't want to lose face, it's everything to them.
I've been in similar situations where some team is failing while management looks at my shit that's not and thinking "can't skilled-anon's work help shit-team?" and you just FRICKING KNOW that means you're going to have to devote a not insignificant amount of time to training up shit-team on your code that isn't even really suited anyway and so you'll wind up having to expand the scope into supporting their jobs AND your jobs, all on your own project's budget and time, for no recognition.
Naka was likely in the position to say no and did so, quite probably getting less polite with every request.
LOL, no.
Have you seen the way the Japs acted towards the Americans? They wouldn't need to offer support because they wouldn't give a shit, the same way they refused the source to the arcade racer and made them eyeball it using a cabinet.
You're confusing modern day pajeets who aren't worth a shit with god tier western programmers. Most western developed console games ran circles are Japanese developed ones in terms of performance and other tricks fully utilizing the system whereas the Japanese would letter box games and have tons of slowdown. Only difference is the Japanese were very good at gameplay design.
Sega just like Taito were founded by israelites, something people never mention for some reason
That explains a lot actually.
My guess for the red dot is it would lead to top secret area 2 in the rocks above. They would have probably all had a different power up to collect.
Just a cameo character from FFV. Nothing more, nothing less.
Adalei Stevens
Its Darill, Setzer's long lost lover. All those who disagree are soulless.
What was the hidden meaning behind Big Smoke’s order?
It's a cheeky reference to the fact that fat people eat a comical amount of food and somehow think it's normal behavior.
Jack Black did it better on the Tenacious D album.
>because I'm trying to watch my figure
Buying time for the Ballas to shoot them
Why did Sega of America's PC division refuse to publish a PC version of Sonic Xtreme once the Saturn version shit the bed, despite reports that a pc version would run better and salvage the work done, Sonic games on pc being extremely successful at this point in time and with the only reported reason they wouldn't do it was because of claims that they only published PC versions of Sega console games, despite the fact that was completely untrue for both Sega PC and SegaSoft?
Was the prototype version of Super Donkey supposed to star Mr. You from Sky Skipper?(based on the extremely similar character design and that game also involving ape antagonists)
From what we know Sonic Xtreme wasn't even close to being a finished product. It wasn't like they had a 95% complete game that just wouldn't fit on a Saturn at a playable framerate or something. They had fragmented test builds of gameplay concepts that only superficially looked like a game but in reality were just mockups that had to be carefully controlled so you didn't see how little was coded.
It's a similar story for Earthbound 64. People keep believing they are going to find a dev kit somewhere that contains this playable alpha of a 3D RPG with tens of hours of content that only needs some minor touching up. By the interviews we have what they had was a collection of scenario mockups that they could use to record some test footage for promo work.
The whole mystery surrounding nintendo and sega's yakuza bloodlines
None of the ones you posted, that's for sure.
>None of the ones you posted, that's for sure
well, can you solve them?
Cut content, typo, and teaser content for a scrapped sequel.
Woopty doo, big secrets.
>source: my big, deep anal cavity
Just because you're a moron incapable of using google doesn't mean everyone else is.
>"solves" decades-old mysterious by making assumptions
>gets called out
>"uuuh... use google!"
Yeah your ass is biiiiiiig
SM has bigger mysteries, but what was this guy's deal?
He bussin fr fr on god
I still believe a 3rd game was supposed to be Oracles of "Melodies" before they dropped it and kept it to 2 games+an extra scenario.
Also why would an evil being that associate itself with something of nature to an oracle who's most associated with the elements of water?
At least Din's adversary being Onox, a literal dragon, made sense.
The third game was going to be called "Mystical Seed of Wisdom". Ages was "Seed of Courage" and Seasons was "Seed of Power" before they named the English versions after the oracles.
Then there's the early and final Japanese names which don't mention the oracles at any point.
>Ages was "Seed of Courage"
This probably explains my point on Veran then
I'm boutta give Din my Seed of Power if you gnome what I mean ha ha
Originally the three powers were going to be seasons, colors, and time travel. When they cut it down to two games, they merged in a lot of concepts from the third game, which is why Nayru sings now and also why Oracle of Ages has so many color-based puzzles.
i've heard that the crown philosophers stone and sword got sent back to the mint but i like to think that they're still in the wild
another mystery is why the FRICK an airworld game was made for Atari 50 but no comic book. why bother?
Because George Perez was dead so there was no point in trying to do a new comic
One of the biggest gaming mysteries is all the anons on here who show up in translation threads and pretend they moved to Japan *and* pretend they’re extremely rich but can never explain what they do for work and immediately disappear from the thread when you ask
That's just attention whoring.
Well, one of them was partially solved. Footage of Luigi and Mario 64 multiplayer has surfaced.
Why does everybody think Luigi being in Mario 64 as some huge revelation. Miyamoto said decades ago Luigi was planned but cut.
Where is the gold master for Ultima VIII: The Lost Vale?
EA lost it and don't care?
Where is the (near) complete first version of Timeshift? [NOTE: Not the leaked beta levels; The actual 'from-start-to-finish' version that was less than a week away from gold master]
What was going to be the chief gameplay mechanic for the cancelled game, "Fez II"? [NOTE: It was rumored to be completely different from Fez, which involved rotating a 3D world between different 2D planes]
Tfw can't post Metroid Dread in threads like these anymore
You can always post Chrono Break.
?si=zvaYFrQObtNDY-2T
Kato would have ruined it anyways. (see: Complex Dream)
Circa 2001, when I was in middle school, I was part of the school's student newspaper or whatever, and being the autistic frick I am, I ended up in charge of the paper's video game news section, in which I put a column for upcoming games. I actually put Chrono Break in there.
Well, for what it's worth, the DS builds are still lost.
how sonic ever had (and continues to have) fans and what the correlation is with the franchise and mental illness
>what the correlation is with the franchise and mental illness
This is legitimately baffling. The Sonic fandom is so fricked up.
The answer always comes down to autism, though the Genesis games were legit great and it's a shame people skip them now because of the association.
>what the correlation is with the franchise and mental illness
It has color coded talking animals with easily understood personalities.
The real mystery is why autists find that stuff so appealing even as adults.
>Why the SNES had such a slow CPU.
It's kind of mystery related since im looking for this old song from a game and nobody found it yet. Here is what it sounds like: https://vocaroo.com/1jh1EF5sk4zL
If anyone knows where teh song is from pls tell me
Sounds oddly familiar.
Do you have the midi file this is recorded from? There could be some clues in the filename or track info.
I don't have the original midi unfortunately
It's porbably boss music from an RPG game
Only /vr/ adjacent, but interesting to me is most of the mystery around the Jackson Zoraxes, an officially licensed custom electric guitar made to resemble Zora Link/Mikau's guitar from MM.
The actual number made seems to range from between 5 and 7 depending on the source.
One was given away as part of a Nintendo Power competition, but nobody is sure who won it or what happened to it after.
One is in possession of some woman with a world record for the biggest zelda collection, who herself has stated she's not sure how many exist.
One was used at shows in the LoZ 2018 concert, possibly on loan.
One went up for sale on Reverb back in 2015 or 2016.
The interesting thing about it is that some sources even say there was only ever one made, and it's just been passed around and loaned between people ever since.
Probably not that interesting if you're not an MMgay or a guitargay like me but oh well.
Wtf, I never knew about this. Thats cool as frick.
This is actually pretty interesting, thanks for sharing.