No particular order:
Dark Sun: Shattered Lands
Pool of Radiance
Ultima V
Death Knights of Krynn
Realms of Arkania: Star Trail
Wizardy 7: Crusaders of the Dark Savant
Lands of Lore
Betrayal at Krondor
There's no roleplaying in DnD either, it's just wargaming with single characers instead of armies. There's adventure games without adventuring too, that doesn't make them not adventure games. Just because you don't like the name doesn't mean you get to redefine the term.
>mordor
God fricking DAMN, I think I remember seeing a screenshot of this game on Ganker ages ago and wanting to play it. All I could remember is it was LotR-related, so I thought maybe Moria or Angband, but it was neither of those. This game looks just like what I saw. The only other thing I can recall is the anons were discussing something along the lines of "tome farming" or "book farming" or something. Is this the game I'm thinking of?
Neat. Rise of the Khutan also looks cool. I tried downloading the demo installer, but it does not seem to run properly on windows 10. Guess I'll have to do some googling to set it up. Thanks, anon.
I'm actually running it through a portable DOSBox setup I made with Windows 3.1 installed, but I've heard people use some program called WineVDM to run old Windows games too, though I know nothing about it.
>Realms of Arkania: Star Trail
Is is that good? I've started Blade of Destiny and everything in that game like the navigation, UI, combat, and character development have been a pain to get through yet I recently played Krondor with no problems at all and loved it but Blade of Destiny is completely filtering me
I think Star Trail is way better than BoD, but it's still hard to say if you'll like it. It's a tough game and has lots of unfair or poorly thought out things. Like, I absolutely loved the overworld travel and catching diseases and foraging and all the adventuring equipment, but I didn't like how so many spells are useless. It's just so unique though and really captures the feeling of an adventuring party trekking through the countryside and then delving into dungeons.
Pre-1996 also cuts out Albion, which is unfortunate.
[...]
Krondor's mechanics are extremely simple, two stats that raise automatically with time and 12 skills (half of which are useless/irrelevant). Instant teleports across the realm and the only survival element is need to check item description on ration packs.
Arkania series is whole another beast, 14 primary stats, dozens of skills and spells, fairly hardcore survival mechanics where losing your shoes half-way though wilderness trek can indirectly kill you by catching some disease from exposure. Reading the manual should help somewhat, but there will still be a lot to watch out for.
Also on pre-1997 cutoff even 3rd episode of the series (Shadows over Riva) qualifies, but it's perhaps the weakest of the three.
After getting through character creation and understanding some things to look out for, I feel like I can beat BoD but I don't know if I want to because I haven't been enjoying it much. I've only just finished the first dungeon of the first town after some difficulty but I don't know if I want to continue and I feel like the one thing that is keeping me going is the great soundtrack (particularly the town music). Does it get better?
Dungeon crawling makes like 50% of the game, with other 40% being wilderness travel and 10% faffing about in towns. If you have problem with difficulty it does get better once you level up a bit and get better gear. If you have problem with how the dungeons are handled in combination of first person exploration and tactical grid combat, that doesn't really change.
Dungeon Master 1 remains the quintessential classic.
>Realms of Arkania: Star Trail
It's a great game, once you get past character building autism (peak German engineering). Might want to start with Blade of Destiny instead, it looks slightly worse but it's chronologically first and you can carry the party over to Star Trail. >Lands of Lore
charming but very short, and sequel looks (and plays) like ass >Betrayal at Krondor
great writing, gameplay gets tedious
another reductionist moron on /vrpg/ big surprise there
8 months ago
Anonymous
i just really hate that style of rpg, it's mindless.
8 months ago
Anonymous
The first Dungeon Master is balanced so you don't really have to play it like an action game by dodging out of enemy range constantly
Same with the Eye of the Beholder games and Lands of Lore, they usually only make you play it like an action game in a few places.
Chaos Strikes Back and Dungeon Master 2 are just plain action games though.
8 months ago
Anonymous
it's not just the step-dancing though, it's the way you attack period, clicking on the party members weapons/spells or pianoing hotkeys. just isn't a fun gimmick for an rpg and i've played a lot of them.
8 months ago
Anonymous
You have to click buttons in every video game moron
8 months ago
Anonymous
Wow, you don't say. I'm sure that's the most entertaining part for you, right, genius? Big rhythm game fan?
We talk about these games all the time. Stop obsessing that Tim Cain is gay, we've known this for years. Bet you don't even know about Rebecca Heineman.
The original Fallout itself was considered a streamlined RPG for a more casual audience (note how it has a point and click adventure game style interface). The more things change...
Pre-1996 also cuts out Albion, which is unfortunate.
>Realms of Arkania: Star Trail
Is is that good? I've started Blade of Destiny and everything in that game like the navigation, UI, combat, and character development have been a pain to get through yet I recently played Krondor with no problems at all and loved it but Blade of Destiny is completely filtering me
Krondor's mechanics are extremely simple, two stats that raise automatically with time and 12 skills (half of which are useless/irrelevant). Instant teleports across the realm and the only survival element is need to check item description on ration packs.
Arkania series is whole another beast, 14 primary stats, dozens of skills and spells, fairly hardcore survival mechanics where losing your shoes half-way though wilderness trek can indirectly kill you by catching some disease from exposure. Reading the manual should help somewhat, but there will still be a lot to watch out for.
Also on pre-1997 cutoff even 3rd episode of the series (Shadows over Riva) qualifies, but it's perhaps the weakest of the three.
I chose it because 1997-98 were the years extremely famous RPGs like Diablo, Fallout, and Baldur's Gate came out which brought upon much of the "modern" design that have become ubiquitous in RPGs that came after and ushered in the next generation of RPGs. Basically we all know about the post-1997 games but ones that came before are not as well known but probably deserve more attention.
I don't know why RPG nerds keep trying to poach Star Control II. Can't a game just be good without trying to label it an RPG simply because you personally like RPGs?
>I don't know why RPG nerds keep trying to poach Star Control II.
People who think RPG means story and dialog often get really confused when games in obviously different genres include those elements. They usually don't have much breadth of experience playing videogames and they usually aren't very smart.
The people who make these threads are "30 year old boomer" types who have no idea what they're talking about and probably did not even play the games they praise, so no, they can't help themselves.
Then you know what to do. I love how the game will lead you very naturally to the quests and how some some puzzles can be solved in different ways; it's also very open, you can go almost wherever you want and even ignore parts of the book.
Behold the most underrated game posted in this thread. Only released in Germany on the Amiga, but it's fully playable in English and there's a source port being worked on. Same developers as Albion, but not as dumbed down as that game.
Lazy game design. Ravenloft has horror and adventure game elements that elevate the games greatly. Menzo is clearly just rushed out to have a game to sell, it has nothing going for it.
No particular order:
Dark Sun: Shattered Lands
Pool of Radiance
Ultima V
Death Knights of Krynn
Realms of Arkania: Star Trail
Wizardy 7: Crusaders of the Dark Savant
Lands of Lore
Betrayal at Krondor
There's no roleplaying in those games
What games have roleplaying?
Trails
Kenshi
Wrong, you're forced to be a guy in the desert.
>Automatic battle system
>Roleplaying Game
Yikes.
Fallout 4 has more ways of expressing a role, and it actually has gameplay instead of being a shitty VN
None of those games are shitty VNs, that came later, after Fallout. They all have a focus on RPG gameplay.
There's no brain in your head.
>faced with the truth
>lashes out instead of accepting it
No, I've thought about this topic for a long time there is zero chance you will say anything insightful much less true.
You're just the usual arrogant autist
He's also right so far.
He hasn't said anything
Keep going.
What?
define game
But what about the fact that there is?
There's no roleplaying in DnD either, it's just wargaming with single characers instead of armies. There's adventure games without adventuring too, that doesn't make them not adventure games. Just because you don't like the name doesn't mean you get to redefine the term.
great list and will add world of xeen and ambermoon. also anvil of dawn and mordor for dungeon crawlers.
>mordor
God fricking DAMN, I think I remember seeing a screenshot of this game on Ganker ages ago and wanting to play it. All I could remember is it was LotR-related, so I thought maybe Moria or Angband, but it was neither of those. This game looks just like what I saw. The only other thing I can recall is the anons were discussing something along the lines of "tome farming" or "book farming" or something. Is this the game I'm thinking of?
Yes, Mordor 1.1: The Depths of Dejenol. Old Windows 3.1 game.
Neat. Rise of the Khutan also looks cool. I tried downloading the demo installer, but it does not seem to run properly on windows 10. Guess I'll have to do some googling to set it up. Thanks, anon.
I'm actually running it through a portable DOSBox setup I made with Windows 3.1 installed, but I've heard people use some program called WineVDM to run old Windows games too, though I know nothing about it.
Dark sun sucks really bad.
>Realms of Arkania: Star Trail
Is is that good? I've started Blade of Destiny and everything in that game like the navigation, UI, combat, and character development have been a pain to get through yet I recently played Krondor with no problems at all and loved it but Blade of Destiny is completely filtering me
I think Star Trail is way better than BoD, but it's still hard to say if you'll like it. It's a tough game and has lots of unfair or poorly thought out things. Like, I absolutely loved the overworld travel and catching diseases and foraging and all the adventuring equipment, but I didn't like how so many spells are useless. It's just so unique though and really captures the feeling of an adventuring party trekking through the countryside and then delving into dungeons.
After getting through character creation and understanding some things to look out for, I feel like I can beat BoD but I don't know if I want to because I haven't been enjoying it much. I've only just finished the first dungeon of the first town after some difficulty but I don't know if I want to continue and I feel like the one thing that is keeping me going is the great soundtrack (particularly the town music). Does it get better?
Dungeon crawling makes like 50% of the game, with other 40% being wilderness travel and 10% faffing about in towns. If you have problem with difficulty it does get better once you level up a bit and get better gear. If you have problem with how the dungeons are handled in combination of first person exploration and tactical grid combat, that doesn't really change.
Dungeon Master 1 remains the quintessential classic.
>Realms of Arkania: Star Trail
It's a great game, once you get past character building autism (peak German engineering). Might want to start with Blade of Destiny instead, it looks slightly worse but it's chronologically first and you can carry the party over to Star Trail.
>Lands of Lore
charming but very short, and sequel looks (and plays) like ass
>Betrayal at Krondor
great writing, gameplay gets tedious
>Dungeon Master 1 remains the quintessential classic.
meh, such games are so boring
No they aren't.
>click click click
>backstep
>click click
>forwardstep
>le pressure plate
yes, they are.
another reductionist moron on /vrpg/ big surprise there
i just really hate that style of rpg, it's mindless.
The first Dungeon Master is balanced so you don't really have to play it like an action game by dodging out of enemy range constantly
Same with the Eye of the Beholder games and Lands of Lore, they usually only make you play it like an action game in a few places.
Chaos Strikes Back and Dungeon Master 2 are just plain action games though.
it's not just the step-dancing though, it's the way you attack period, clicking on the party members weapons/spells or pianoing hotkeys. just isn't a fun gimmick for an rpg and i've played a lot of them.
You have to click buttons in every video game moron
Wow, you don't say. I'm sure that's the most entertaining part for you, right, genius? Big rhythm game fan?
Notice how pre 1997 CRPGs are all forgotten and obsolete. Tim Cain's power. And they say gays can't develop games
We talk about these games all the time. Stop obsessing that Tim Cain is gay, we've known this for years. Bet you don't even know about Rebecca Heineman.
The original Fallout itself was considered a streamlined RPG for a more casual audience (note how it has a point and click adventure game style interface). The more things change...
>implying 90s adventure games were casual and not ball busters
Darklands.
Dark Heart of Uukrul for a deep cut choice with great dungeon design
>pre-1997
why this particular cutoff?
Probably wants to avoid discussion revolving around FO1, though that won't stop autists.
Fallout (and Baldur's Gate in 1998).
To filter out the zoomers that don't know anything beyond Diablo, Fallout and Baldur's Gate
Diablo 1 came out in 1996.
Yeah Pre-1996 is better. Cuts out Diablo and Daggerfall.
Pre-1996 also cuts out Albion, which is unfortunate.
Krondor's mechanics are extremely simple, two stats that raise automatically with time and 12 skills (half of which are useless/irrelevant). Instant teleports across the realm and the only survival element is need to check item description on ration packs.
Arkania series is whole another beast, 14 primary stats, dozens of skills and spells, fairly hardcore survival mechanics where losing your shoes half-way though wilderness trek can indirectly kill you by catching some disease from exposure. Reading the manual should help somewhat, but there will still be a lot to watch out for.
Also on pre-1997 cutoff even 3rd episode of the series (Shadows over Riva) qualifies, but it's perhaps the weakest of the three.
I remember being unimpressed with blade of destiny because people had talked up survival sim shit so much without realizing that's 99% Star Trail
>Pre-1996 also cuts out Albion
I'm fine with that.
>December 31, 1996
Wow, that one day makes all the difference
I chose it because 1997-98 were the years extremely famous RPGs like Diablo, Fallout, and Baldur's Gate came out which brought upon much of the "modern" design that have become ubiquitous in RPGs that came after and ushered in the next generation of RPGs. Basically we all know about the post-1997 games but ones that came before are not as well known but probably deserve more attention.
I think the Quest For Glory games are neat.
I don't know why RPG nerds keep trying to poach Star Control II. Can't a game just be good without trying to label it an RPG simply because you personally like RPGs?
>I don't know why RPG nerds keep trying to poach Star Control II.
People who think RPG means story and dialog often get really confused when games in obviously different genres include those elements. They usually don't have much breadth of experience playing videogames and they usually aren't very smart.
The people who make these threads are "30 year old boomer" types who have no idea what they're talking about and probably did not even play the games they praise, so no, they can't help themselves.
Why not? it's a spiritual successor to Starflight, after all
That doesn't mean anything, being inspired by a game doesn't mean the game is automatically in the same genre.
Vltima. The rest are shovelware not-RPGs.
How common were isometric RPGs before 97?
https://www.mobygames.com/game/from:1980/genre:isometric/genre:role-playing-rpg/until:1996/sort:title/page:1/
>LOTR 2
Volume 1 is better.
It's crazy how there are no good Middle-Earth RPGs.
I owned this game and couldn't do shit in it because it was over my head. I couldn't do a damn thing in "War in Middle Earth" either.
Then you know what to do. I love how the game will lead you very naturally to the quests and how some some puzzles can be solved in different ways; it's also very open, you can go almost wherever you want and even ignore parts of the book.
Exile III: Ruined World
Behold the most underrated game posted in this thread. Only released in Germany on the Amiga, but it's fully playable in English and there's a source port being worked on. Same developers as Albion, but not as dumbed down as that game.
You can't call it underrated, more unplayed. Nobody has time for amigashit.
Well the first game in the series, Amberstar, was ported to DOS and released internationally. I guess it didn't sell well enough.
They're both in crpg book, therefore they're crpg.
Who said they aren't cRPGs, Pedro? They just aren't underrated, because not enough people played them to even rate them.
>because not enough people played them to even rate them.
NTA, but that's kind of the definition of "underrated", you moron.
No, it isn't. moron. Underrated means "it's better than most people treat it". The right word is "unknown".
>Not enough people reviewed this game
>Somehow this game is not under rated
Smoothbrain.
Continue being wrong. People who know of the game rate it highly. This is not underrated.
Stupid argument overall but he's right about the semantics of "underrated."
>Germany
Well I shan't be touching that.
>Psygnosis
>overhead/crawler
>sexy pixels
Damn I owned an amiga and never even heard of this before. Feel a lil' cheated.
BRUMPO.
Diablo 1, barely.
No.
I liked the Ravenloft games. Menzoberranzan, god what an awful name, is the same engine but I found it forgettable for some reason.
Lazy game design. Ravenloft has horror and adventure game elements that elevate the games greatly. Menzo is clearly just rushed out to have a game to sell, it has nothing going for it.
Maybe they just weren't inspired by the setting, because they pumped out Stone Prophet fairly quickly too.