What are the implications of WotC having no writers for their adventure modules at all?
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What are the implications of WotC having no writers for their adventure modules at all?
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Could potentially be an increase in quality of their published materials.
>captcha DDASS8
is ai really that good yet?
Don't know, but it can't be worse than journeys through the diverse festivals, deck of many chromosomes, and the abhorrent treatments of spelljammer and planescape.
>deck of many chromosomes
No, but neither was the current writing team
no, it’s absolute fricking garbage and everyone shilling it is legit autistic
t. on every API known to man
it's highly novel at first but using it for a long time shows the cracks in the foundation pretty vividly, it's not able to make a high-quality full adventure yet
nah, within $5 worth of tokens on any of the big models it already gets extremely stale
the only real fun to be had is fricking with its logic or trying to break it, we’re at least a year away from it writing anything useful beyond (ironically) prompts for writers
and that’s a hopeful assessment, since writing prose is a byproduct, to say nothing of understanding adventures
the primary goal of LLMs is replacing coders, lawyers and doctors
>the primary goal of LLMs
No such thing. The primary goal of people building and developing them is just creating a better LLM than anyone else and “winning” the race.
Downstream, the people actually trying to market these things and turn them into profit have no clue what to do with them. They’re just throwing everything at the wall and seeing what sticks. Meanwhile, the legal departments are desperately trying to keep pace with both groups, while simultaneously arguing that they shouldn’t have to.
>creating a better LLM than anyone else
better than anything else at what?
protip: it’s logic and language analysis
you know, the thing that makes LLMs progress by far the fastest on tasks such as analyzing legal and medical documentation and code, not telling stories
AI was more adept at analyzing legal contracts than the average lawyer years ago and medical documents recently, meanwhile its prose is shit tier and it starts shitting the bed before hitting 8k contexts with adventures
but fine, it’s not the goal, it’s the logical conclusion to its development priorities
>the primary goal of LLMs is replacing coders, lawyers and doctors
You don't know what the frick you're talking about, moron.
Dev here. I tried some of the AIs for coding. They spit out some boilerplate shit you could have grabbed on stack overflow, except the one on SO would be more functional and require less time debugging and adapting it. If it's goal is to replace me, I think it's got a ways to go yet.
it's their book publication team. the ones that handle the logistics of printing
and they were fired back in december as part of all the other layoffs.
which means they're not going to be publishing any more physical books. VTT and Beyond only.
>They spit out some boilerplate shit you could have grabbed on stack overflow
that's probably where it got the training data, so not surprising.
Still hilarious when I remember a few years ago some egg heads came by to show off medical ai at our facility. It read the data like a 3rd world witch doctor and then tried to skynet its way into the sites internet to upload it to a back up. You could feel the physical waves of hate off our admin for about a week.
Oh - it's pretty good at looking at a block of data and comparing it against it's training set. I can see it recognizing obscure shit from medical data that a doctor would miss. I don't see it writing my code for me, but I do occasionally use it as something to get a second opinion on when debugging like I do with a coworker, but now there's a bit less time where I'm debugging with a coworker. I don't think it's totally useless, it's occasionally useful to help review something as a "fresh set of eyes" for things you may jave missed, but I don't see it actually doing the job. Not yet anyways. I would guess these days it's similar in the medical field perhaps?
I do agree, a few years ago, the AI tools were laughably bad.
I think honestly with medical data, it will open up too much of a problem with stuff health care providers outright ignore. It's shit, but part of my job is ignoring a problem the patient has, because either it is not mine to fix or it is not their presenting problem.
Having an ai bring this up with be the insurances bludgeon and nightmare. "Why didn't you fix all this? We are not paying" while also crying because we medicated a guys heart condition because he came in for workman's comp and it showed up during screening.
Even if it worked perfectly, add doctors and you could frick up a ham sandwich.
The insurance companies are already using AI to deny claims in new and excitingly efficient ways.
what do they need ai for?
>should you pay this claim
>5 seconds of machine learning/"ai" running
>no
I can build you a bot that clicks the no and next button in 30 seconds that will deny claims 100 times as fast. They don't gotta explain shit.
>uh uh having a liver is experimental DENIED
>uh uhh how much blood do you need? don't be so greedy!? DENIED
>uh uhhh you aren't entitled to a LIVING baby! DENIED
>uhh uhhh we don't have an excused but you'll be dead before you can appeal. DENIED
I’ve had a similar experience as an accountant. Last year, at a conference, they literally had to deceptively mis-title any panels talking about AI because nobody wanted in on it—and, at those panels, most of the question period boiled down to “Well, all right, we don’t actually have a good answer for that YET, but it’s on the horizon! Don’t know what it will look like, though.”
https://openreview.net/pdf?id=ByldLrqlx
you’re legitimately fricking moronic if you think that’s not what they’re going for, microsoft has been doing for almost a decade now
It's never going to replace people, it's just going to makes the existing workers more efficient. You will always need a human to actually test and commit any code, anything less than that would be a massive liability. Medicine is a complete joke, doctors aren't going anywhere. It may be someone's goal, it's not going to happen.
>It's never going to replace people, it's just going to makes the existing workers more efficient
ok, genius, so when one worker with ai is as efficient as 10 workers, what happens to the other 9 workers?
The company’s output and efficiency both soar
Employee compensation remains unchanged
lol
>what is lean manufacturing
I didn’t say staffing rates didn’t also decline, but it won’t be a clean 10%.
It’s a real trend visible across most industries. Tools and programs have been drastically boosting worker efficiency for a while now, but the workers aren’t the ones that benefit.
>staffing rates will decline due to ai while output will stay the same or increase
>ai won’t replace people
>demand is infinite, goy
10 times as many goods are produced
Even if they trained an LLM on every RPG book ever published and set it up on the most powerful GPU farm on the planet, it still wouldn't be good enough to write a module that an amateur couldn't shit out in a week for a fraction of the cost.
It's good enough for a surface-level dungeon crawler, not there yet for a RPG, luckily dand is a board game.
osrg gets mad at me for saying so, but: if I just want a dungeon crawler, videogames do it better.
the biggest strength of the osr is to be a lingua franca of indie games
too bad nobody uses it that way
>if I just want a dungeon crawler, videogames do it better.
You say that but all video games end. While I can have a new dungeon every weekend
Several of those videogames have procedural levels, and there are hundreds of such games to pick from.
Hell, I could boot up NWN Enhanced Endless Nights IV with my bros, and dungeon crawl every day, with smoother combat, and a frick ton of build variety. Mouse and keyboard. If you want your bros they're in person, laptop lan party.
Crawl is nearly endless fun with the monsters being played by the other players who want to resurrect and be the one to climb out of the dungeon. Played with gamepads. Couch competitive.
Etc.
Or if you're into super lethal crawls, I'm sure there are some for that. Or you could dial up the difficulty.
And that's before you get into the ones with fixed layouts like booting up some old Gauntlet Legends, or something more repetitive like Diablo.
I like dungeon crawler videogames from time to time, both single and multiplayer ones. Tabletop is just kind of a really clunky way to do the same thing.
>Several of those videogames have procedural levels,
disgusting
>Procedural levels
>Disgusting
Depends how well they're done. It works great on Crawl, where the core gameplay comes from the competitive interaction with the other players. Endless Nights is pretty good too. Diablo and Dungeon Hack and Infinite Dungeons, on the other hand, tend to get kindof repetitive and bland.
Just gotta pick a dungeon crawler that's good
3.x has the mechanics to be a proper RPG, especially once you start bolting on 3pps for the other subsystems you might want.
Negotiations? Seafaring? Wilderness exploration? Political maneuvering? Kingdom management? Court trials? Inventing? Spell design? Duels? Company level combat? Army level combat? It's all there.
Google Docs recently implemented AI to assist it's autocorrect. It's not looking good.
etc
Are they still using it instead of a calculator too? Like, for frick's sake. If it's not fit for purpose, don't roll it out.
That's alright. 5e's best books are mediocre at most, and it peaked in 2018. I got buyer's remorse from most of the 5e books I bought. I won't miss it.
My phone's autocorrect (note, it will not recognize the word "autocorrect" or suggest it under any circumstances) has been doing that shit for a couple years now. Replacing it with if for no reason, and insisting that public should actually be publix with a capital P. But oddly, not just now when I intentionally typed it, that one went through with the lowercase. Only when I type the word public with a c does it go for the big ol' grocery chain that has zero stores within a one day drive of my location.
i thought mine was just being extra autistic lately or something
motherfricker I KNEW it wasn't just me. I've been getting some stupid ass suggestions lately, like "tutors" to "tudors".
I started suspecting AI bullshit when it corrected "mortal combat" to "mortal kombat".
No, writing AI is maybe useful for proofing and prompts when you run out of ideas but I haven't seen it do anything that wasn't generic yet. Then again I don't really need WotCs shit because everything I do is homebrew and I never run modules. I personally don't get Ganker's hateboner for making creative jobs unemployed. Seems very nihilistic to just want to passively consume even if most professional writers sucked
from what I can tell, it's people trying to own the libs, because art is for liberals exclusively apparently, and people who are salty they had to pay a lot at commissions for their weird porn.
I cannot identify any other constituents for the weird artist hate surge.
WotC's stuff has been shit for a very long time. There's only been a handful of decent Hasbro D&D books since 2008, and the most recent one was a limited print run book they did for GenCon AL that's PoD from DTRPG back in 2018. Basically the only recent ones I have any interest in are self published by former Wizards writers.
I'm not in favor of replacing creatives with AI, in general, I just hate what Hasbro has done to the franchise.
People keep thinking that AI needs to get better. I worry that normies will settle for even shittier taste.
>I personally don't get Ganker's hateboner for making creative jobs unemployed. Seems very nihilistic to just want to passively consume even if most professional writers sucked
The longer you are on Ganker, the more you realize the most broken anons are the most outspoken.
This is true.
The fix to that is to toss the complex prereqs in the bin, flatten feat trees, and assign point values to the feats.
Automatic bonus progressions replace magic items. Universal ones are shit. Class-based ones are overly restrictive but slightly less shit. PF2's throwing out multi classing is shit.
PF2 has multiclass archetypes, though.
An anon in 3.5g already assigned points to a lot of the books. Then for prereqs, pare it back to a reverse engineered level requirement, and *maybe* more modest skill prerequisite. For the ones that directly improve upon past feats, they can require the feat they directly improve upon, but no other feats; and the feat point assignments they got should be sufficient to make them not shit. For PrCs, use the variant prereq rules in UA where you qualify via a test, not numbers on your sheet. PF1 failed at fixing 3e's issues and introduced its own new issues because Bulmahn is not very good at game design, Unchained was a half-baked attempt, and PF2 threw the baby out with the bathwater and gave a worse game as a result. PF1 has some nice bits here and there, albeit rough around the edges because they playtested nothing.
Regarding a decent replacement for WBL; that's a bit more effort, but ultimately I think you want to give bonuses which don't stack with magic item bonuses of the same types, and still have a menu of options they can pick from.
Multiclass archetypes are not real multiclassing though. Whatever class you picked at level 1, you're stuck with all the way. No changing your mind and having it as a footnote in your character history.
Fippy bippy
They'll just expect the customer to rewrite what they don't like, just as it's always been.
Any half-competent unpaid intern can write a module.
>Any half-competent unpaid intern can write a module.
This. Making adventures is so simple that it was always kind of weird to me that it was a "profession". It's almost like having a guy whose only job is to roll the dice for you. Just do it yourself you lazy bum.
Mister 5 published adventures over here amirite
Nta but I've published several modules on DM's guild. Some have sold reasonably well. It's just about marketing. 5etards will lap up anything as long as it caters to the lowest common denominator.
>5etards will lap up anything as long as it caters to the lowest common denominator.
Such as?
https://www.dmsguild.com/product/297220/How-The-Lich-Stole-Christmas?src=hottest_in_dmg&filters=45469
>Making adventures is so simple
Maybe if you are some shit tier gm who fills a generic dungeon with monsters and pit traps then calls it a day. Making good adventures and cool combat scenarios is alot of work for a good gm.
>Making good adventures and cool combat scenarios is alot of work for a good gm.
well 5e modules don't have either of those so the team is not a big loss for D&D
Early 5e content was pretty based with CoS and LMoP but current day i agree with you.
CoS is essentially a reprint of a book from 1983, with new art. Hardly something to credit the current company for as good writing.
That’s the difference between building an adventure for your table and writing a module for the market. Your ability to create cool combat encounters is largely predicated on what you know about the players and their characters. Without that information, something generic is the most common way to make sure parties you’ll never see are capable of clearing it.
modules should probably be made more unclearable and harder I reckon. it could be fun to retry them at later dates after failing, like video games are.
a good module I figure has some variation, so that when replayed they aren't completely or immediately solved, and so could stand to be on the more difficult side.
>It's simple!
Then why have most of them been worthless garbage for the last 50 years?
They hired worthless and garbage people
So then not just any unpaid intern. That half-competency required to write a decent module is rare.
If that were true, modules would be of much higher quality.
Thing is, even the interns are there for 'diversety!' and not competence. Anyone with skill has long since been driven out. Either for being too pale and male or for making the rest of them look bad by actually being good at what they did. The circular firing squad is doing it's thing again.
Can I get a quick rundown on what happened and why?
Hasbro is financially collapsing while the higher ups clean out what's left, and they're jettisoning almost all of their staff.
Just normal CEO shit then.
no need when you can just have ChatGPT do it
I bet fifty fricking bucks that in a year or so it will come up that they tried to make chatgpt write the books.
>Fire all their in-house artist
>Now they're going for the writers
Why do they keep shooting themselves?
>company cuts out cancer
>cancer gets online and claims you're shooting yourself
Lmao I have the distinct feeling we're entering a new golden age. Just like Spain did many years ago to be quite honest.
>New golden age
I think that's overstating things. Hasbro corporate isn't much better for d&d than the 5e creative team. *Maybe* if they end up selling it off and some company in Europe ends up writing the books. Maybe.
We've had few enough good new (not mostly a reprint) D&D books after since the beginning of 2006 that I can count them on two hands, and only one of those came out after 2007. One more than that if the Myth Drannor book that was a limited gencon print you have to order PoD from DMs Guild counts. Okay, okay, I suppose SKT is fine.
> reconquesta started the golden age of Spain!
Oh yeah Spain has just been dominating since then right?
It was for a good hundred or so years. Back when it was THE western power. Then it all went to shit cause they didn't grok inflation and they found a literal MOUNTAIN of silver in the new world.
Potentially improving quality.
After all it can't get lower.
>What are the implications of WotC having no writers for their adventure modules at all?
Everything will be freelance.
freelancers are more expensive unless they’re going for pajeets,that’s literally the only reasons companies have them on the payroll, to save money
They'll probably outsource it to the community and make them do it for almost free somehow. The depravity and greed of these TROONS knows no bounds.
You can take advantage of the current rpg boom to get people willing to work for peanuts to "break into the industry."
Plus, you don't have to worry about shit like benefits for contractors, and you don't need to keep them on the payroll constantly, so you don't need to worry about negative public opinion from laying everyone off right before the end of the fiscal year to cook your numbers.
Are they good for ANYTHING other than lowering the quality of life of the people around them?
They vill do it for free
And they will be happy
Means they're going to contract their shit out to freelancers and third party companies, while putting heavy focus on their VTT all-digital model, like they clearly said they would over a year ago.
It's gonna be a shitshow and you have a moral obligation to bully the shit out of any of your friends dumb enough to pay into anything Hasbro does.
this shitter is a pure snake oil peddler
hasbro is dumb but disbelieve anything this charletan uses as a thumbnail on principle.
Well it couldn't get any worse. Maybe they'll just hire some of the indies who make their own modules like Dan Coleman. I doubt it though, they'll continue to run D&D into the ground and the 5etards will keep lapping it up.
Two more weeks!
People who make thumbnails like that on YT and all those who click on them should be gassed twice over
If only for the crimes against decent aesthetics. Hate seeing that shit.
Wow, Alan Rickman really let himself go
Being dead for 8 years will do that to even the best of us.
>rumor comes from Ben Riggs, who is a giant fricking idiot and made one shitty book and most recently that weepy reddit post about how D&D dying is going to destroy the TTRPG hobby
>the actual news is that WotC put up a job listing
>the job listing talks about video games and "software as a service"
>WotC/Hasbro have been very open with their intent to do more video games and expand the "D&D Lifestyle Brand" for the last few years, so none of this is actually news
>none of this says D&D is firing it's book team
Unironically fake news peddled by a fricking idiot who faked his way into credibility, fed to a gullible boomer who needs clickbait video titles.
>how D&D dying is going to destroy the TTRPG hobby
This is one of the least moronic things he's written
Ben Riggs really is a habitual moronic opinion-haver. Him constantly referring to Gary Gygax as a saint really tells you everything you need to know about him.
Does he really go full Gygax apologist and let Gary slide for the things he did that led to Lorraine taking over the company, but for which he excoriates Lorraine Williams?
I'm sympathetic to Gygax, but he was, at best, complicated. At worst, an incompetent backstabber.
Pretty much. Nothing Gary did wrong was bad, but everything bad that happened because of Gary was someone else's fault, according to Riggs.
Gary Gygax did cocaine. No, I'm not trolling or trying to be funny. He literally was a coke-head.
He was also a backstabbing, paranoid psychopath who nearly killed the golden goose out of spite for the people who did actual work on D&D and were more responsible for it than he ever was.
I don't play dnd, but it doing well is better for the hobby. Because when it sinks it sinks the hobby. It's the bellwether, no one is showing up for Thirsty Sword Lesbians or whatever slop is on drivthrurpg.
You're an idiot if you genuinely believe any of that. D&D's success is only good for Hasbro and no one else. Otherwise it's a containment game and even if they stopped all book publication tomorrow, the people being contained by D&D would not go anywhere and neither would the rest of the fricking industry. WotC barely even shows up to cons and industry events as it is because people will run and play D&D shit without them, and if they fricked off and everyone abandoned D&D, that just means more space for other games.
NTA but I'm not sure how clear-cut this is. The fact that D&D blew up with CR and shit gave way to really good OSR stuff. I didn't even start off with D&D but you'd be surprised with how easily a hobby can dry up when it's out of the public eye, especially now that things move so fast.
But then again now that the big D&D boom is past nobody's playing the niche shit anymore. Especially during COVID it was so damn easy to find a game.
The TTRPG scene was so much better ~2010-2011 when 4e was divisive and lots of people wanted to play other games.
Was a lot better even during the supposed ttrpg crisis of the 90s. Where i lived (a small town in the middle of nowhere in italy) we had our flgs where lots of guys played merp, brp ones (coc, stormbringer, space, modern, indiana jones-y pulp, etc..), cp2020, vtm, various homebrew systems on top of ad&d. Right now is a barren wasteland without lgs or even clubs and zoomied playing only 5e and pf2.
Yeah, as a gamer, diversity of games people want to play beats raw size of their combined playerbase.
Anyone who would ditch the hobby just because the largest corpo cancer wasn't occupying the largest possible market share would probably be better off dead anyways, if we're being real. And there are guys like that. People who unironically treat D&D, the lifestyle brand product line, as their religion and who get histrionic at the thought that D&D may not be considered the most played RPG some day, and every single one of them should suck a shotgun for the betterment of the human race.
OSR happened without WotC being involved at all and was largely based on editions that WotC never had a hand in and will continue to exist even if homosexuals drop 5e and don't pick up 6e and it's subscription model. Please stop being moronic. It's hazardous to your health.
>OSR happened without WotC being involved at all
But that's not what I said. I said that D&D getting such a huge boost in attention prompted people to work on RPGs in general, among which some really good OSR shit I enjoyed a lot. I am implying that when a hobby gets a lot of attention you have an influx of moronic normies but also good stuff and people who care and have talent.
You'd be surprised how many people make games because they already enjoy it, not simply because some other thing is popular.
Many people who enjoy hobbies get into said hobbies during a boom in popularity. I disagree with the notion that things should always be as obscure as possible. This has nothing to do with gatekeeping
Imagine if instead of D&D crowding up the fricking room and shitting all over the floor, there were many games visible to people who have a passing interest in the hobby. I wager that even more might play if Hasbro's fat, cancerous ass wasn't hogging the spotlight with its overwrought, expensive, cumbersome pile of garbage system that tells people to buy a dozen books and piles of dice and then fails to properly teach them how to play the game because the people in charge of designing the game just figured that someone else would teach them instead.
No need to imagine, I was in the hobby in 2000, and still in the hobby in 2010. The low points for D&D are the high points of the hobby for gamers, you can actually find people for other games.
>hasbro is forcing people to play their game
>if only those people were free to play other games with me…
>Forcing.
No no. That's not the issue. The issue is that the glut of casuals playing 5e makes it harder to find the other people who would like to play other games.
>oh no D&D might "Die" and not be the most popular game!
>the hobby is doomed without every fricking moron insisting that you should just play D&D and start every new player with D&D and trying to jam every fricking setting into D&D instead of trying other games!
>Imagine if
Anon yes I can imagine but reality - sadly - doesn't work like that and people generally follow trends or need trends to get interested in something, especially dumb young people who will eventually grow up to be less dumb. I think 5E is dogshit and it sure could have been better but my whole point was that having a flagship game that draws new people in the hobby has also brought its boons which you're giving for granted.
It's like saying that Metallica sucks and wishing only prog deathgrind existed, but the kids who play in those bands likely listened to Metallica one day and decided it was interesting. That's what I'm saying.
D&D has never been a system that taught people to play the game, ever since it invented this hobby.
I don't see any differences between functional or aesthetic difference between DnD and Thirsty Sword Lesbians.
that's your problem
No no, he's right. Both 5e and thirsty sword lesbians have shit mechanics, and neither is worth playing.
AI probably
>the implications of WotC having no writers for their adventure modules at all
morons with no creativity who need a corporation to shit out "content" for them will be out of luck, I'd imagine.
Wow, great thread!
did you never play some good old school modules for basic and AD&D?
It can only go up.
Also a pity PrDM isn't doing more vids about DM and stuff like that, I really like his fast and deadly style,but people prefer news I guess.
It means the books will probably get better now. Imagine if the AI is trained on 2e books. The possibilities are endless.
I think it's funny that creatives are the first to fall in the rise of the machines, turns out computers can just spew out garbage cheaper than liberal arts majors.
A lot of corpos think they will be able to automate a lot of shit with AI, but in Hasbro's case, this is just old fashioned mismanagement. They fired, lost, or parted ways with a ton of their executives over the last several years and nearly everyone they've replaced them with is some ex-video games industry executive who only know monetization strategies, but not actual game development or product marketing or managing an existing fanbase with half a century of history attached.
They think they can turn D&D into a multimedia entertainment brand with tons of games, movies, shows, merch, etc etc... but the TTRPG part of things is just beyond their understanding as a product they should care about. They took over and looked at all this dice and math shit and said "Why don't we have an app? What are we streaming? How can we get 5 bucks from every D&D player? What's our Game of Thrones?"
To be fair, they might be right. D&D is household name, and there’s a lot more normies out there who would rather watch a show than play an RPG. I’m very sceptical of their digital-first strategy for the game, but Secret Lair and MTGA have shown that they have consumers who will buy just about anything at whatever pricepoint they set. Between selling movieslop to normies and sell fomodrops to whales, making an actual game for actual players might not be a priority for them.
Ask the average person who Spider-man is and they can tell you what his powers are, the color and design of his costume, his secret identity, his girlfriend, and several of his villains. Ask them anything about D&D and they might be able to tell you that it's a game they played on Stranger Things or Critical Role, and that you pretend to be a wizard or an elf, because they not only have zero understanding of RPGs, but D&D's iconic brand identity barely extends to the fact that it's a game you play, and Hasbro execs think they can build a cinematic universe and shared multimedia empire off that without even being able to satisfy the people who actually know how the pretend elf game is played.
Spider-Man.
The M is capitalized.
>the virgin spider-man
>the chad spiderman
>Secret Lair and MTGA have shown that they have consumers who will buy just about anything at whatever pricepoint they set
People are getting tired of it dude
creatives and liberal arts majors are different groups of people, the latter predominantly work in education, management, etc
ie the liberal arts majors are the ones replacing creatives with AI
I cannot fathom a generative AI actually making an imaginative and polished TTRPG adventure though. There's just no way. It's just the company is going to settle for significantly lower quality.
As someone who fricks around with it pretty often, the sort of people who think AI is "imaginative" in any way haven't used it enough to see it spit out the same text output a dozen times in a row, but with a few words changed.
I have to feed it my mismanaged notes and infodump .txt campaign lore files for it to read before every conversation, when you do that it can generate more unique ideas, and even then I usually have to refine its suggestions because it gets about 90% there but it just doesn't know what makes encounters actually fun.
What's even more fun is when it just makes shit up even when you feed it lore, it will just randomly invent gods and places for no reason even if you specifically ask it to only stick to the lore.
It will get better over time, but unless there's a massive overhaul or breakthrough in AI, then a LLM is always going to be limited to these weird quirks.
The hobby is healing. Moduleshitters aren't real tabletop gamers anyway.
Is this the time to start writing modules and submitting them to WotC to publish? Id publish my own but I'd have to use AI art and that would end my reputation before it began.
Use public domain art or stock art. Or take the gurps approach. Grab vroid and make characters in that and pose them in blender, or use das3d renders, or what have you.
Ink drawings are better, but you have small / no budget. So unless you can do the ink drawings yourself...
You need to make maps in something though.
>I don't have a horse in this race since I don't play TTRPGs anymore and I didn't play D&D before then
Then get the frick off this board homosexual, this is for people who run or play Traditional Games.
>[Incoherent Culture War vomit]
>MUH JOOS
and stay there you mentally ill moron.
>All these companies have been "failing" for decades but they only grow and grow like a cancer
Then they haven't been failing, they've been flourishing.
kek seething
>no argument
Confirmed nogames shitposter with an IQ below 60.
Is this 'pol' in the room with you now?
I see.
Nurse, another dose of thorazine.
No, I did mention the culture was shit because it's intrinsic to the shit that happened to the hobby. He just got too assblasted that I did to actually say anything but POL POL POL
>Is this 'pol' in the room with you now?
No, but it's in this thread and has infested this board like a cancer.
>I did mention the culture was shit because it's intrinsic to the shit that happened to the hobby
Doesn't affect my table, never will, take your culture war dogshit leave and stay there you insufferable sub-human.
>Doesn't affect my table
and if it does, it's a good thing!
It can't if you don't let it. That's literally what everyone has been saying for the past decade, and it's rung true every time. I've been told that it will affect my table year after year and it's never fricking happened.
The only people it affects are misanthropes who are such insufferable c**ts, such horrible bastards, such vile subhuman creatures, that they have to play with others of their kind, and to that I say you get what you deserve for not bettering yourself as a person.
Stop playing victim you fricking cry bully.
>Doesn't affect my table, never will
"But how does a large cultural change within my hobby impact me, a participant in said hobby? Obviously, it won't!"
Libertarians and vapid Boomer-Gen Xers spouting "live and let live" sentiments are so fricking stupid. Do you really think that the same people whose political sentiments have wormed their way into every single aspect of culture are going to leave you alone?
You can isolate yourself from them if you want, but the hobby's going to change and leave you behind.
>doesn't affect me tho!
We're talking about it. It's already affecting you, idiot. It's not going to go away by ignoring it. Hopefully, you won't need ever need to look for new players or join a group that you aren't GMing for.
It literally went away when I started ignoring it.
now the only place it happens is you people.
And the only reason you complain is because you cannot maintain a friend group due to your radical politics.
It's being fine with or "ignoring" this shit that comes from having radical politics, you disingenuous golem.
>I don't have radical politics, you literal robot servant of the israelites
Can't keep it in your pants for even one sentence, can you?
Your nose is showing.
>how exactly are you thinking this is a failing strategy in any way?
The movie flopped hard, and fans rose up in arms when they tried to claw back some control of the OGL. They don’t have anywhere near the degree of control over their consumer base to start milking them properly, and you can see the frustration showing.
>They don’t have anywhere near the degree of control over their consumer base to start milking them properly
Wasn't 5E doing record sales?
>Now they're trying to make it into a multi-billion dollar brand entity while having no idea how to sell RPG books to RPG players
You mean like Marvel and DC have kept comics on life support for decades, about to die "any time now", while the movies made billions? Now the D&D movie flopped, but BG3 sold a ton. My hypothesis is that they're just going to keep the roleplaying side of D&D on life support to keep the copyrights and shift to vidya and other lifestyle merch. I wouldn't want you to think this is a good thing in my mind, because I hate this, but I haven't found any proof - just like for Marvel etc. - that the property would shit the bed. They're just turning it into an IP management which is something that's been successful before.
Has there been a decline in revenue to support this idea? Again, I have seen the exact same arguments in comics and I am pretty sure that the comics side of capeshit comics IPs is much much poorer than D&D.
I have made an argument, you're just seething because I touched a nerve. I am saying that they have turned D&D into a lifestyle brand. Having a dwindling crowd of hardcore fans doesn't cut it anymore if you want to make money, you go for mass appeal so you sell a little bit to everyone, and on top of that the whales will always keep buying. Back to the Marvelshit parallel, the hardcore collectors who buy the n-th #1 of Batman to keep it mind in plastic will always be there forever, and new ones will be there once those die of diabetes. Autism is a literal fountain of money
>You mean like Marvel and DC have kept comics on life support for decades, about to die "any time now", while the movies made billions?
Yeah, but D&D isn't Marvel comics. It's not a comparable hobby. There aren't a ton of iconic characters with 100 years of history and brand recognition behind them. Spider-man and Iron Man and Batman had decades of cartoons, comics, action figures, and other movies before the MCU became a thing. D&D has two bad movies and that Tom Hanks movie where he goes insane from playing D&D.
The corpos in charge of Hasbro don't understand the difference, however, and keep asking why they aren't making MCU money with their nerd elf game with dice and graph paper. If you don't understand the difference either, I don't know how else to explain to you that you can't make D&D into the MCU. It just doesn't work that way.
Also BG3 wasn't made in-house by Hasbro. It's a licensed game that, more than anything else, benefits Larian studios more than it will ever benefit Hasbro's "lifestyle brand" monetization plans.
Oh, I and I know people are going to say
>but what about the cartoons and the Forgotten Realms novels and those D&D comics that were popular for a little while?
None of those have the same sort of recognition and pop culture collective consciousness recognizability that super heroes had well before Hollywood got involved.
The marketability of Elmister and Drizzt are practically nonexistent and attempts to force a cast of iconic characters into the public's eye will not work when there's so many bigger things already competing for their attention, with far larger budgets.
>Drizzt
The only people who like that garbage are narcissistic emo edgelords.
And I'm tired of pretending they're not a cancer on the hobby.
Emo Edgelords are the least of our current problems. We also have Narcissistic Leftist Scoldlords.
>If you don't understand the difference either, I don't know how else to explain to you that you can't make D&D into the MCU. It just doesn't work that way.
I know that D&D isn't the MCU. My argument is that the suits don't seem to have been unsuccessful in their attempt to make it as close as possible. Again, is there any sales data which shows the IP is failing? Is the graph going down? I know this is shit from the hobbyist's perspective, but that's pretty much what it all boils down to. Even if they completely butcher the property to the point it's unrecognizable, if they manage to keep the IP alive and selling the license it's inevitably gonna work out monetarily and that's all that matters. Again, layoffs don't mean anything if they're going to redirect those efforts somewhere else.
My perspective is pessimistic, this shit never fails. It's never failed so far. They butcher shit to no end but the line goes up because normies love slop.
>is there any sales data which shows the IP is failing?
Last I heard, they were billions in debt, they just fired around 2000 employees over the last 12 months, their toy division botched the launch of several of their biggest toy lines (MLP, GI Joe, Transformers, etc), and their plans to force their way into Hollywood ended with them selling off the studio they had bought earlier at something like a 700mil loss. Also their stock has been hovering at a near 5-year low and all of their current plans for the new version of D&D are behind schedule and not looking great, from the previews they've released. On top of that, they had nothing but bad PR all throughout 2023.
Only good thing that happened to Hasbro was Baldur's Gate 3 and that wasn't even their project.
Correction: Stock Price is at a TEN YEAR low right now.
Oh all right so they are shitting the bed indeed. The fact they've fricked up on toys and other IPs is pretty bad. What's gonna happen? Are they gonna sell the properties?
Lots of people are speculating that they're getting to a point their only options are to sell off IP much like marvel comics had to in the late 90s. Ultimately we will see.
They might still squeak by, but overall this is not wishful thinking from some angry hater who wants them to fail because they made the fans mad. Hasbro is legitimately a poorly run company that has gotten significantly worse and can't figure out why pursuing anything but their core products and services isn't working out.
I want Larian to buy Hasbro.
Sure, 5E was hitting record sales. That’s desirable. But what wasn’t succeeding was any attempt to turn those sales into larger brand recognition (movie flopped) or to get the consumers to blindly approve of anything the company did because they were Loyal Fans (OGL pushback).
The issue is that just selling rulebooks doesn’t monetize well. People only buy the books they need, and maybe a group of six only buys one copy of the book.
The movie was marketed terribly and the writing was very immature. They basically ignored the entire D&D audience that had been playing D&D between 1985 and 2018.
Anyone who uses "immature" to describe a movie is just another failed film critic and their opinions should be ignored.
>They basically ignored the entire D&D audience that had been playing D&D between 1985 and 2018.
Except they didn't, because the features and spells were recognizable and the entire thing actually felt like a campaign. You wouldn't know - you don't play games - but I do, and so I can say it was accurate.
>I have made an argument
You used a bunch of meaningless buzzwords and meaningless culture war jargon, that isn't an argument, that's a madman rambling into the void.
>I am saying that they have turned D&D into a lifestyle brand
That's literally late stage capitalism in a nutshell. Unfortunately, communist, we don't have anything better.
>Having a dwindling crowd of hardcore fans doesn't cut it anymore if you want to make money, you go for mass appeal so you sell a little bit to everyone, and on top of that the whales will always keep buying
That's applicable to literally everything, and is why /tg/ whines about their shitty scrimbo speshul snowflake hipster system not getting any players. It's a hard fact 5e is the most popular TTRPG on the market.
What did you want it to be?
The movie failed because off the OGL fiasco and the delays. WOTC had bad press on an international scale from the shit they tried to pull there, with old-school newspapers wading in to cover the shitshow. And then the movie came out a month later. The film itself was much better than I expected.
Literally doesn't matter WHY it flopped, just that it flopped. That was a huge signal to them that their grip on their cattle wasn't as firm as they wanted.
That BG3 would go on to beat out TotK for Game of the Year must have been infuriating to them after they so thoroughly failed to capitalize on that market segment themselves.
They should be happy, that mad Belgian gave them their biggest win in years.
>Wasn't 5E doing record sales?
It did, but that's not what WotC are aiming for with those moves. 5e was the product expading into a new market, new buyers brought into the hobby that got the product and then they were done. That growth came through adverting essentially, even if it wasn't advertising that WotC paid for, but Stranger Things/Critical Role.
But there's only so often each person will buy the new edition rulebook. If you want to get more money out of those people you need more product, Adventure modules and so on. But for those the margins are terrible compared what they have in mind. Worse, the buyers can make their own additions and changes to the product so that they never have to pay you again.
What the move to digital aims to achive is a life service business model, where each user is a recurrent revenue stream through microtransactions. There are very high upfront costs to develop, but it scales far better with the number of users. Users DnD now has.
Don't think of that as a game system, or even a video game like Dark Souls or Mario. A lifeservice is a system that uses morsels of fun to build a habbit in you and increase play time, because every second you spend in game you are exposed to advertising for in-game purchases. Not just banners or popups, the very mechanics of the game are adjusted to instill desire for those purchases. Good life services manage to hide that and strike a good balance between giving fun and instilling desire. WotC won't make a good one.
You might notice that there are a number of glaring flaws in this approach because it fundamentally misunderstands how TTRPGs are played. Management doesn't care about TTRPGs and they will bend and break them to fit their ever increasing demand for profit. In digital DnD it's the company's best interest to cultivate the most uncreative, passive players they can get so that the company can sell back any inkling of creative thought.
They didn't turn D&D into anything. The people who control hasbro right now happen to have lucked into the position with a free golden parachute despite having no hand in making it successful. The "lifestyle brand" shit happened after 5e was already made successful thanks to outside factors putting a bigger spotlight on it. Now they're trying to make it into a multi-billion dollar brand entity while having no idea how to sell RPG books to RPG players, because the clueless corpo homosexuals aren't actually sure how to run a business where there isn't an app store shop attached to every product sold.
They are failing, the days of 0% loans and israeli financial scheming are coming to an end. These companies cant act like a jobs program for their ideological allies anymore. You can see it across multiple sectors. Massive layoffs and restructuring with the move to produce money-for-nothing subscription service trash in full swing. It's shit or get off the pot time as far as being able to produce a product that isn't being propped up by endless debt.
do you play modules?
I know Professor DM wasn't everyone's cup of tea but I thought he used to have some interesting session-building and game-theory videos. Now he's on to clickbait Hasbro news junky-ing. It fricking sucks.
The only good videos he had were UDT1 and 2, and UDT1 was better. But yes, he's all-in on clickbait now. I saw someone ask him about it in his FB group when I was still in it. His answer was that the video content he makes are based on what gets the views on YouTube. So you can blame the people who click on drama more than real content.
What if Hasbro just shut it all down after online fails, never sold the rights, and D&D never got a new version?
I'd be perfectl fine with that.
Basically the only D&D-Branded D&D books I'm using that were published after 2005-2006ish are self published setting guides by former TSR/WotC writers on DMs Guild. A bit more wiggle room if you include Non-D&D-Branded d20 books.
I know where that image is from anon....
I assumed it was some kind of a porn, but I could not tell you which one. Lol
Tara Tainton. My most guilty of guilty faps.
Why? Does she get weird?
>Fired the 5e art director
>Fired the writers who worked on Tasha's and several other shit books
>Fired social media people
>Fired Mike Mearls
The last one is the only one that sucks, but he had been quietly demoted ages ago anyway.
Mearls should have never been in charge.
I agree. But of all of the people they had, he was the best writer and the one most interested in making new and differing mechanics.
His hatred of settings really stopped him from being a great writer, but he was still leagues above other writers.
5e would have been good if they had stuck with the original drafts Mearls was working on with Cook. That game sounded half decent.
Do tell. What were the stand out differences from the final result?
The pitch was that it was to be a pared down core, with modular swap-in expansions to make it play more like Basic, AD&D, 3e, or 4e. IIRC with conversion guides from any of the above. It was supposed to be the D&D to please all past edition D&D fans. Then they backed out of that plan and Cook quit and we got what we got, a gutted 3e that lacked anything people like from 3e, with vestigial 4e éléments, and no compatibility with either.
>777
Wow.
The hilarious part is that that sort of modular design would be perfect for WotCs supposed ambitions of selling subscriptions and online services.
>a gutted 3e that lacked anything people like from 3e, with vestigial 4e éléments
Man, well put.
Except it plays better than 3.X, because it doesn't have skill bloat or feat bloat, and it's still the most modular edition of D&D short of B/X because B/X is barely a game at all.
Checked and based.
It's weird to me that anyone can read 5e and think it's a complete system. It's so badly missing so many things that were going to be added in with future books, and then they just didn't. To this day, 5e nearly done and on its way out, and they never published that Forgotten Realms setting book they were supposed to make. They even namedropped FR like 30 times in the DMG.
The problem actually started a few years into 5e's lifespan when it became apparent that they were more focused on releasing books that had minimal, if any content in them. They heavily focused on structured adventure league play with campaign books, but everything after that was devoid of new content in the way previous books had been in other editions, with the prices only getting worse.
They tried to supplement shitty book sales with special editions and variant covers for rulebooks that had minimal usable content for your games, but people were starting to wonder why the frick they paid 70 dollars for the spelljammer setting that amounts to a handful of races, a few monsters, and a bunch of poorly written setting fluff.
The fact that they didn't even bother adding rules for spelljammer combat in the Spelljammer book just blows my mind. It's the fricking name of the setting, but they decided all they could do was to suggest running every encounter as a boarding action and resolve it as a normal combat, like it's fricking Deadfire or something.
And they still had the fricking temerity to release it as a 3 book set, because they just couldn't contain all that total lack of effort in one fricking book.
they basically gave us that, well no they didn't, but 5e is easy to homebrew.
also what he
says, if they did that exactly, it would translate to a virtual desktop, and ecosystem really really well.
Better him than fricking Crawford.
All wotc would have to do is make something like card dungeon. A failed steam game that single player is dull, but if it was an interactive mmo with decent ai scripts to have choose your own adventure elements, random loot boxes, and could form parties with multiple players, would revolutioize D&D and they could make a shit ton of money and wouldn't even have to be cheap buttholes about it. Amateur programmers could make maps and keepup with the game, they'd make so much revenue with unlimited replay potential there'd just be tabletop players vs frick it we'll play it online.
Well, who's writing it then? The playtesters? The rulemakers? I don't really understand the difference between having "writers" write their adventure modules and having people credited with working on the core rulebooks. Aren't they all writers?
Conventionally they have game designers do mechanics, and the adventures are not made by game designers, but by people who went to school for creative writing. Which is why the adventures are so shit to play through. They're not designed to be played, they're designed to be read on the fricking toilet.
>That would have better matched the business model they want now.
No shit, eh? Sorry about the "éléments". Bilingual spell checker added the French accents. Yes I'm a leaf.
5e's sales ultimately come from streamers, YouTubers, and Stranger Things bringing it to relevancy with non-gamer casuals, not anything Hasbro actually did. Their brand loyalty was to the twitch streamers and YouTubers.
>Skill Bloat.
5e's skill / noncombat gameplay is so much worse than 3e's.
>Feat Bloat
'No feat trees' was the only reason I tried 5e. Unfortunately, everything else about the game alternated between mind-numbingly-bland gameplay, and infuriatingly unsatisfying horseshit (especially outside combat). I'd play AD&D 1/2 or 3e or even 4e again. Maybe basic for a 1shot, but the only way I'm playing 5e is if the guys in the group are my best friends and we're alternating it with better games.
>Sorry about the "éléments". Bilingual spell checker added the French accents. Yes I'm a leaf.
I know that feel, I'm Brazilian.
>5e's sales ultimately come from streamers, YouTubers, and Stranger Things bringing it to relevancy with non-gamer casuals, not anything Hasbro actually did.
True. They lucked the frick out that a bunch of factors coalesced while nerd culture was trending up.
>Except it plays better than 3.X, because it doesn't have skill bloat or feat bloa
Define plays better.
I'm kind of new, but I'm yet to see people having issues with skills on the table, and feats are resolved on the character sheet.
The real bloat of 3.5e is all the temporary modifiers that can arise during a fight.
That's true pod racing.
Context: I'm
, not the 5e fanboy.
Most people talking feat bloat for 3.5 are talking about the bloat of lots of unusably shit options, or they're talking about the added tedium from needing to coordinate prereqs for all your feats, because those prereqs are so fiddly and onerous. Even worse are the feat trees that force you to waste your limited feat slots on worthless shit for something mediocre.
The feat system for 3.5 does have some obnoxious problems. And I say that as someone who greatly prefers running a bastardized 3e over the other editions of D&D.
As I'm usually the DM, I've been inclined to fix 3e feats by scrapping the prereqs and assigning new ones procedurally, but now I might also add in the feat points system from an anon in /3eg/.
To make worn armor work against touch attacks you need Deflective Armor from Races of Stone, which means playing a psy race, Psy class, or taking the hidden talent feat to get a dip of psychic powers. Plus a heavy armor specialization feat that offers merely 1 more AC and 1 better armorcheck.
For anyone NOT playing Psy, that's 3 feats.
>Even worse are the feat trees that force you to waste your limited feat slots on worthless shit for something mediocre.
But Pathfinder made that even more of a thing, and Pathfinder is the best!
They fixed it in Pathfinder 2 by adding Free Archetype and Automatic Bonus Progression.
Why does he have such a hard-on for rune hammer.
How is that even possible?
the writers don't have jobs, they're contractors
the people who got fired were the publishing department
OP is a homosexual
Now getting into RPGs as a career path is a little harder.
The smart route was to go
Indie/pamphlet RPG darling like Mothership or an OSR clone. Making sure you make some 5E modules as well so you cross-pollinate.
Once you hav churned out a few with higher production values (colour, photoshop/GIMP/Indesign/freeware version of) for beer money to show you can make modules.
You try to insert yourself into a few anthologies or collections so you show you can be a team player.
You take your successful track record and get a Freelancer job for a bigger company.
Now, the next step would be oust someone or wait for a permanent job to open and shove your networked dick in with all of your successful writing track record. This is much harder as only WotC really bothered having staff nowadays.
Then once you are ensconced, you do what Sandy Petersen did and make the jump to video games. Where the pay for designers is better.
The riskier route is that you take your indie modules and pitch them as design documents to an indie game studio and hope that they have a hit that will turbocharge your middling indie game studio credentials.
Wouldn't it be faster to just make a solo indie videogame on weekends?
It would be a better use of your time, because you can leverage it into a stable developer job making $100k. There's a reason the people doing it now are largely boomers and gen xers who already have houses and don't need *that* much money.
They'll rehire the desperate ones as freelancers for half the pay and none of the job security, and the new freelancers will take it like b***hes.
So be it. Not like they're making anything worth buying anyways. Aside from the occasional post-2009 GURPS product, I'm playing older tabletop games, and occasionally TDE, which doesn't count because it's a German game. English Language TTRPGs have been kind of shit for like 15 years. We're getting watered down copies of better games from past decades, and shit games that try their damnedest to remove all the /game/ from TTRPG. I even know a few people that insist it's not a game at all, refer to it as a 'table talk', and say it's a social storytelling activity, not a game. Needless to say, they're playing recent shit, not the more crunchy gamified ones I go for. Meanwhile, videogames have gotten better (indies, not AAAs). I think English language TTRPGs have long hit a dead end they won't recover from in the current medium, unless maybe if they get blended more with vidya in some way.
Sadly if ttrpgs get blended in more with video games people complain, just like how people complained about dnd 4e
> People will complain
I don't need it to come from Hasbro, I'm not confident in their management of D&D anyways.
But I also don't mean like 4e. I mean a TTRPG built entirely around the capabilities of vidya, that lacks books. Like a good heavily moddable vidya with great DM tools. Menyr looks somewhat promising and their sales pitch is that it will be built for modders, as a d20 VTT 'platform'. We will see, I suppose.
It would be nice to add real time ARPG combat, but pick NPC AIs from a list, and have the DM able to pause it and take over or change AIs or orders. Like a modern modder-centric Neverwinter Nights, but hopefully with support for real 3d gameplay and flyers.
Or I can keep playing old games from before ttrpg companies became terrified of gameplay. Either is fine.
>adventure modules
you mean setpiece hallways
I used to love D&D, the time to pull the plug and let it die passed decades ago. Only then can it's bloated corpse be defiled and reanimated into something glorious and gate-kept.
>Used to love d&d.
It's still great, man. And unlike back in the day, now it's easy as frick to find all the books and dragon mag issues online.
How exactly did hasbro lose a bunch of money, or was this planned so the ceo could make money before fricking off?
Fricked up their toy division and overinvested in bad ideas, like thinking they were going to become a Star Wars/MCU-like movie company.
They bought into the idea that their brand itself is what sells, that anything with the word Hasbro stamped on it is worth its weight in cash.
A lot of executives in all fields have this problem, where products and customers are just an abstraction between them and money and they don't think they have to care about either since they can just be balanced away on a spreadsheet by marketing and brand value.
Why would they need adventure modules when they have microtransatcions for character options?
The 5e modules were already written by freelancers, weren't they? That's why they had such wild variation in quality.
Now, the bigger question is: What are the full duties of the "book team"? Do they write the fluff, do the mechanics, handle formatting, printing, distribution? If they're firing the people that deal with physical books, this might suggest a shift towards digital (and subscription service bullshit).
I like how this entire thread is people saying is AI won’t replace them because it’s being implemented at their job and it’s not better than them at this precise point in time lel
This model of AI construction will -never- become good enough to properly replace people.
It's literally the early adopter trap, and it's working 100%.
oh no, AIs are possible.
This model of AI will never produce true AI, or even one that is passable in most jobs.
hell, it might not even be able to do fast food orders, as they tend to forget what they were talking about two sentences in.
oh no no no no I see what this is, you’re a moron who thinks the chatbots with parameters specifically designed for non-deterministic output is what’s being discussed AHAHAHAHAHAHAHA you dumb fricking Black person
That's what corporate are "replacing" people with, yes.
You can see why I say it will never work.
No, you absolute gorilla fricking Black person, that’s not what the LLM is, you’re looking at PURPOSEFULLY RANDOMIZED DISTRIBUTION OUTPUT and think that’s the fricking model. You are a fricking mongoloid LMAO
No, that's essentially all LLMs can really do.
honestly, you'd have a better chance of replacing the drive through people by scrapping LLMs entirely for anything other than voice recognition and just using a phone tree bot.
And even then, they might not be able to do voice recognition.
no, you melanin enriched crack baby moron, LLMs are by nature deterministic
you are unbelievably fricking stupid
LLMs are by their nature unable to do anything other than the next couple actions of a scenario set up by humans. Anything other than that and they have failed in literally every test and trial.
Black person, I was only being half serious, but I’m starting to think you’re legitimately moronic now
you have no fricking idea what you’re talking about and you keep cori back to chatbots like a moron with zero understanding of what an actual LLM is
shut the frick up, you dunning kruger mongoloid
last reply, you’re unironically making me lose faith in humanity
LLMs cannot:
Roll a bowling ball without extensive human setup and corrections
Swing from building to building without extensive human setup and corrections
Accept drive through orders without extensive human setup and corrections
Design items without extensive human setup and corrections
Fly a plane without extensive human setup and corrections
Perform an operation without extensive human setup and corrections
Drive a car without extensive human setup and corrections
They are straight up not the technology you are looking for, and the longer you hyperfocus on them, the farther away actual AIs become.
It's better to create your own adventures or use the 16- and 32-page classics than to try and run some railroaded hardcover doorstopper.
In other words, nothing has changed, and nothing of value has been lost.
Nothing.
Their mind rotted twitter audience will paypig for it anyways.
The quality of the actual product never mattered to them anyways.
Will they? I thought they lost a shitload of revenue over the OGL debacle.
They did. A lot of the player base is attached to their parasocial d&d YouTubers, not to the game. They will switch to tales of the Valiant or 3pp 5e products if their zoomzoom YouTubers get angry enough. They won't try a significantly different game mind you, just deny Hasbro money.
I'm sad literally none of my shadowrun youtubers survived the transition to 6th edition
Nobody likes SR6. Hell. Even SR5 wasn't great. I'll play it if I really like the players, otherwise I'll play an older edition, or just skip SR or play it as a videogame.
oh no, I know that.
I just wish they like, stuck with 5e or something, and didn't all go to 6e, try it legitimately, then quit the system entirely because of disgust.
Yeah, in 2024, I don't know why we need to push for what's in paper when PDFs and EPUBs are possible now (PDFs are what's used for TTRPGs) and getting a tablet and PDFs is cheaper than buying paper books anyways.
Like, if everyone was buying SR5 and SR20th PDF, and nobody wants SR6, maybe you as a company need to consider supporting those game lines again instead.
But yeah. I get you.
>Google AI is legitimately dogshit.
They're none of them great, mostly because they've not cracked the cheap learning problem. It shouldn't need trillions of examples to train the AI. If it could be done in thousands then it would be much easier to try lots of different things and get a real good range of AIs for all sorts of tasks. Instead, all the big US corps seem to be using the same approach, the same basic horribly expensive algorithm.
It's a dead end, and a nasty one because it gets so much closer than things that were there before, but its (lack of) scaling and poor performance means that it can't be the real solution. Yet when you try to talk to them about better approaches, they don't want to listen. Stupid blinkered fools.
I have a feeling they don't want to listen since the whole "needing trillions of examples" thing is viewed as a non-issue by them given how captcha's evolved over time.
D&D is troony woke shit, I hope it goes bankrupt
They are selling to someone.
https://comicbook.com/gaming/news/joe-manganiello-compares-baldurs-gate-3-to-early-dungeons-dragons-fifth-edition/
>Joe Manganiello loves Baldur's Gate 3 and sees the game as keeping in the spirit of Dungeons & Dragons than current material released by Wizards of the Coast. "This is what I love about the game, is that everyone has a completely different experience," Manganiello said of Baldur's Gate 3. "Baldur's Gate 3 is like what D&D is in my mind, not necessarily what it's been for the last five years."
>In fact, Manganiello said that Dungeons & Dragons has departed from what the creators of the popular Fifth Edition ruleset envisioned when they first set out to revise the game's ruleset over a decade ago. "I think that the actual books and gameplay have gone in a completely different direction than what Mike Mearls and Rodney Thompson and Peter Lee and Rob Schwab [envisioned]," Manganiello said.
(contd)
>The actor explained to ComicBook.com the origins of Dungeons & Dragons Fifth Edition, with Mearls and other designers part of a "crack team" who helped to resurrect the game from a low point due to divisive nature of Fourth Edition. "They thought [Dungeons & Dragons] was going to be over," Manganiello said. "Judging by the [sales] numbers of Fourth Edition, the vitriol towards that edition, they decided that it was over and that everyone left the game. So Mike Mearls was put in charge of this team to try to figure out what to do next. And they started polling some of the fans who were left. But whoever was left from Fourth Edition were really diehard lovers of the game. And so when you reach out and ask a really concentrated fanbase about what to do next, you're going to get good answers because these are people who have been there since the jump and say what is wrong. And so the feedback was really fantastic for Fifth Edition and Mearls was smart enough, he listened to it all and created this edition that was the most popular tabletop gaming system of all time."
>Mearls is listed as one of the lead designers of D&D in the 2014 Player's Handbook alongside Jeremy Crawford, with Crawford acting as the lead of the Player's Handbook, Additionally, Crawford, Christopher Perkins, and James Wyatt were the leads for the 2014 Dungeon's Master Guide and Perkins served as the Lead Designer of the Monster Manual.
>While Manganiello had high praise for Mearls, who was recently laid off at Wizards of the Coast as part of a wider set of layoffs, he was critical of how Mearls was removed from his role as the steward of Dungeons & Dragons Fifth Edition. Mearls was pushed out of his position as creative director of Dungeons & Dragons in 2019, at least partially due to a controversy surrounding designer Zak Smith, who Mearls brought on as a playtester and consultant during the early development of Fifth Edition. Smith was accused of sexual abuse in 2019 and Wizards of the Coast subsequently removed his name from the credits of the D&D Core Rulebooks.
>Manganiello said that the controversy led to Mearls getting pushed out of the 'drivers' seat' for Dungeons & Dragons. "And then the Twitter mob rises up with the pitchforks and the torches and it was right in that kind of weird spot when all of that was at its height and everyone was listening to the mob in that way," Manganiello said. "There are some people within [Wizards of the Coast] that saw their opportunity to try to go for Mike's head and get him out of the driver's seat and they were successful and in the end they were allowed to do it. I told Mike at one point, it was like Jimmy Johnson winning back to back Super Bowls with the Cowboys and kicking him out and replacing him with Barry Switzer and then just dismantling the team. There were a bunch of people that saw the opportunity to take credit for what Mike did, to try to launch and alter the game into a new edition and it just has gone downhill since."
Imagine using any official materials from WotC in the first place. How embarrassing.
They can just pick randos from /tg/ to write something mediocre and anyone saying they won't accept any low offert for money is lying.