What are the most egregious examples of overpowered choices(characters, items, etc) in competitive games? The ones that brought the meta to an absolute heel and made the entire competitive scene revolve around them?
What are the most egregious examples of overpowered choices(characters, items, etc) in competitive games? The ones that brought the meta to an absolute heel and made the entire competitive scene revolve around them?
Lando-T is a better example.
Lando-T is just a versatile pokemon that fits in any team, and was even only good during specific timeframes. No one ever won a game because of Lando-T, he's just a set piece, much like Amoonguss.
Ttar without pursuit makes sand teams only half as good
Technically right
I'm talking about BW Excadrill where it was an unreal menace
All I remember from BW was rain teams complete domination
>Competitive pokemon
Playing the meta in competitive games is always unfun. It only thrives because of people like you.
You have no idea what true horror is.
Zoroark
Pokemon was never good.
I only make my team out of pokemon I am sexually attracted to.
>dude what if you there was an item that gives you +1 speed for free and doesn't lock you in like choice scarf
Booster energy was a mistake.
Fluttermane is absolutely obnoxious but can't really hold a candle to gen 2 Snorlax. Probably the single most meta defining Pokemon ever. Zacian was turbo cancer as well.
Death Knights when wrath first launched
I haven't played competitive pokemon in some years but SV looks like it has some insane power creep in general, I remember looking at the OU list when garchomp got dropped and it was all fricking paradox mons
For your question, Splatoon 1 had the most fricking spaghetti balancing. It's difficult to point to any one thing since whenever they'd change one broken thing there would immediately be another cancerous broken thing to take its place. Probably the earliest example is how there was an ability that would just give you stealth movement with no drawbacks, there was literally no reason to not run it. After a month they nerfed it so it would reduce your movement speed, and that did help, but it's also worth noting that it remained a powerful and relevant ability for 8 fricking years until Splatoon 3 nerfed it further by reducing its actual stealth effect.
>not mentioning stacking damage up or main power up
I still have nightmares of bamboozler
There's too much to talk about really. Everything was so busted that I can only assume they just weren't trying to balance for competitive. I can appreciate that on some level, especially in reference to the map design, but at the same time, I have never been more mad playing a video game than Splatoon 1. I'm not even an angry person, it just has the magic touch.
I'm glad Misdreavus got the last laugh over Mismagius at least even if it's with some weird alternate regional form.
What makes this misdreavus so strong? Never played any competitive pokemon but I have heard these new forms are fantastic for the most part.
in gen 2 it was a ghost tank that can stop rapid spin that removes hazards and stop snorelax somewhat
in gen 9 it has a primal cousin Fluttermane, thats a sweeper but fairy type. its freaking fast, has good moves, and gets boost in the sun!
Really good type. It has more immunities than weaknesses
It has amazing speed, special attack and special defense, all 135. These stats are box legendary tier
The new Booster Energy item, gives you 30% stat boost or 50% speed boost, you also get this boost for free in sun so you can stack it with a real item
Even though it's meant to be balanced by having 55 hp and defense, you can still tank hits if you train these stats because doing this gives them a flat boost.
What the actual frick did I just read. I remember when pokemon was simple as grass is weak to fire, fire is weak to water, water is weak to grass.
Pokemon typings have weaknesses, resistances, and immunities
Pokemon have stats
Pokemon have abilities that give them certain effects, this was introduced in gen 3
Pokemon can hold items that have certain effects, this was introduced in gen 2
Some moves or ingame locations can apply weather to battles which have certain effects (e.g. sandstorm gives passive chip damage to most pokemon), this was introduced in gen 3
Training your pokemon will reward you with "effort values", or EVs. These increase your stats. This mechanic has existed since the first game, but it was reworked in gen 3 so that you couldn't just accumulate stats indefinitely.
>mechanical depth is bad
lolwut, I thought this thing already had an evolution? what's this?
a ancient duplicate from a magic machine
Gen 9 added "Paradox Pokemon" that are either ancient or futuristic versions of existing pokemon and a lot of them are stupidly strong.
Newest game had quite literally alternate reality versions of existing pokemon. Neglectful parent professor was just teleporting in pokemon from another reality so you get robot deliberd and hairy magneton.
https://wiki.teamfortress.com/wiki/Short_Circuit
>Hey you know that Engineer guy?
>How he can dominate 2 whole classes who can barely do anything to retaliate against him, making it practically pointless to ever pick Scout or Pyro?
>His only 2 weaknesses really is literal invincibility and high base power explosives?
>Well what if we replaced his crappy pistol secondary with fricking Touhou Bombs
>Just completely evaporates every projectile besides the shitties projectiles like Syringes and fricking Bison projectiles
>While now making Soldier and Demoman completely useless, there is almost change for Scouts and Pyros. Infact it’s harder because these mini Master Sparks are also fricking Flashbangs and deal decent damage too