What are you looking for in a single player collectible card game. It's a traditional play format like MTG/Heatthstone/Yugioh not a rougelike deckbuilder (slay the spire etc...).
It will be an adventure PVE like Gwent Thronebreaker if you've played that.
anything in particular you like/hate in the genre like mana system, rng, mill decks...?
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I hate card games where me and my firends don't physically sit around a table and shoot shit, computer collectible card games are big homo.
Things that are extra cancer in mtg is:
Planeswalkers that have a + ability that destroys/exiles/takes control of permanents. They have to be moronicly expensive for that to not be cancer, and abilities like that should always be - abilities.
Mana destruction; frick you.
9 gazillion destroy all creatures, limit how many of those are available in each deck.
Combos that lets you shit out a 12/12 indistructible creature somewhere between turn 1-4.
Ever play Hex: Shards of Fate? That had a pretty fun campaign mode, with different classes, puzzle encounters, unique rewards etc. Mechanically I'm not fond of the MtG style mana system, but I can grin and bear it.
I think minion summoning based games are dumb. make something like Triple Triad.
I like card games with a steady build up. Modern Yu-Gi-Oh sucks cause Links allow tards to get into what should be their end game in turn two. This shit removes in game decision making in favour of pure deck building.
I've searched extensively for a game like Microprose MTG Shandalar, but none have really felt close enough
Have you tried MTG forge anon?
To be fair that is quite close, being effectively a fan remake, but it has the disadvantage of using modern mtg as it's card game component instead of a good card game.
I just want an RPG like the pokemon TCG game on the GBC. Start with a basic deck, maybe a few decks to choose from with different themes to base your strategy on, and go fight opponents to acquire new cards, improve your deck and take on stronger foes. A post-game to frick around in with all the cards you've unlocked would be ideal too.
Have you looked at MTG: Shandalar or Forge?
It isn't Pokémon, but somewhat similar.
Yeah, I've played the hell out of Shandalar and various YGO games. Forge doesn't look like what I'm after as I enjoy the slow upgrading of a deck over the course of an adventure, not being given everything at the start.
Etherlords are a thing and pretty good one at that, there are quite few indies trying to do something like that also, like Dungeon Drafters or Mage Tower 2, but almost always it is jank incarnate with shoestrings budget.
What ever you do please for the love of god don't use Poker rules at any point. Nothing makes me uninstall quicker than figuring out that actions in a card game require me to learn poker.
Listen to and use koikoi rules instead
I like it when I can cheese something. Making your game cheese free is bad. Just make it so I have to earn the cheese.
Also I really like vampire decks/cards not the aesthetic but the fact that the cards function by leeching health/mana/stats from the enemy and using them against the opponent.
>What are you looking for
lots of boobies and skimpy outfits
>What are you looking for in a single player collectible card game.
Black and LGTBQ+ people characters. There more of them are in the game, the more I enjoy it.
Shandalar is the one that did it best in my opinion.
Something like wild card for the wonderswan would be cool, haven't seen any game like that. I also like baten kaitos but too bad there's not much depth to the mechanics and the game doesn't require you to learn them.
>company has to constantly print power-creeped cards in order to generate new revenue
>after a fear years there are 10x as many cards and all of the earliest cards are useless
>buying the latest cards costs way more $$$ than buying a full AAA videogame
This is why I avoided Hearthstone even though I originally wanted to play it. Along with all other card games. Card games are one of the greediest gaming business models.
When it comes to TCGs generally I like:
>1) Good art with plenty of distinct artists who bring their own style to the game.
>2) No rotation, I'm happy to see something that breaks the game taken out of play but as a rule I want to be able to keep using the cards I like rather than drafting a new deck every couple months
>3) Decks are mechanically as well as thematically different
As far as single player card games the most interesting ones as engine builders where the cards you slap down need a "base" and require upkeep. Anything else feels like solitaire.