least has to be XIV's cowardly "limited job" shit
best, well outside the core "learning shit by seeing enmey's use it first" I guess XI's requiring you to equip spells by spending points and creating job traits based on which spells you equipped added another facet to the job.
>Quina
eat is effective but it can be a b***h to do >kimahri
lancet is the most effective method of acquiring blue magic, but he can only use it as a limit
blue
The others rely too much on chance or having a beast master.
>have to effectively do a mini game for every single spell >half the spells can only be learned during a brief window before you lose access to the enemy >none of them are as good as the spells that come to you without any hassle
I just hate Blue Mages, period.
V was the best since you could pair it up with other jobs that lacked magic so you could still cast powerful spells while otherwise focusing on martial skills.
Kimahri was probably the worst since it was just his limit and they weren't nearly good enough to stop him from being a perma-benchwarmer anyways.
Quina eating enemies to learn their abilities was the most easy and straightforward, and was also a little neat too having a Kirby-esque party member.
I liked the superhero look for Blue Mage in FF5.
Blue Mage is a fun subjob in FF11. Due to the breadth of different looking abilities, you can mesh it with most main jobs and can find animations that won't look too out of place (FF11 is so easy that you don't need to minmax the absolute best abilities to beat the content).
The identity of the job is that they use abilities normally exclusive to enemy monsters.
>have to effectively do a mini game for every single spell >half the spells can only be learned during a brief window before you lose access to the enemy >none of them are as good as the spells that come to you without any hassle
I just hate Blue Mages, period.
A lot of blue magic can be very good (depending on game of course). They often have a very good mix of support, strong AOE Status effects, powerful healing, and some straight up damage. A properly set up Blue Mage can do things in pretty much every situation, and often they’re the only ones who can do specific things.
They also have some auxiliary benefits compared to other mages -they come with less fragility and magic dependance than W/B mages, you don’t have to buy spells for them ever, and often blue magic can bypass silence and reflect, being treated like a technique more than a spell for those purposes.
The Enemy Skill Materia is the best blue mage mechanic, because unlocking it means anyone you equip it to can use the abilities, the only downside is it takes forever to get the fourth one so in order to get Trine on it you have to delay finishing Yuffie's sidequest until near the end of the game so that one of her bosses uses it on you with the 4th equipped. There's some others, but nothing that jumps out to me like Trine, when I was aiming for a 100% FF7 run.
V is the best because the spells are good enough to make learning them worth the hassle, but not TOO generically good like VII's. Plus it worked well with the job system.
VII was the strongest, but it was also broken since the Beta/Aqua Breath/Trine core was too strong plus it was 30 spells in one when most Materia were 3 spells, it just invalidated too much of the Materia options.
Quina in IX was good but maybe a little too balanced. It felt like they put a lot more limitations on their spells to make sure they couldn't overtake the other mages, but it's a bit annoying when you have to through the trouble to learning the spells in the first place, especially since having Quina eat enemies is more work then just getting hit by an attack.
Stragos in VI is fine. Some of his spells have good uses at certain points, but for some reason the MP costs on them are pretty high across the board and overall its mostly outdone by regular magic, and VI has the strongest magic in the series. He's probably pretty good in a No Magicite run, but I've never done one myself. I wouldn't consider Gau a blue mage, but he just has too many options and too much of a learning curve for 99% of players to bother with him. I always bench him with Umaro for the final dungeon.
Blue magic sucks for limit breaks, so Quistis in VIII is really meh, but at least limits are stupid easy to access in VIII and she has a few good ones. Kimahri in X in the worst. All of his options are mediocre while some of the other character's Overdrives are straight up broken. Kimahri's blue magic was actually meant to be regular spells earlier in development, and you can't tell since they'd be much better that way.
I've never used the Gun Mage in X-2. I should try it next time I play. I've never played the MMOs or later Tactics games.
>White Mage
Healing - Staves and a Robe >Black Mage
Elemental Damage - Rods and a Robe >Red Mage
Gish - Swords and Light Armor >Blue Mage
Monsters - Usually a Cape? Very erratic design. >Green Mage
Status - Maces and a Cloak
You could make Time Mages into yellow, I guess? They do wear yellow robes in Explorers, for whatever that's worth since no played or cared about Explorers. I only know this because I was double-checking what Time Mages looked like in the wiki.
Learning spells in XI makes me wanna die but otherwise the class is a lot of fun. By contrast, learning spells in XIV is braindead simple but it being a limited job spoils any fun to be had.
Is this fricker counts?
I like him, I really fricking like him. I just wish that it was no cumbersome and not really worth to use in-game. You ideally want on this thing bunch of status moves but these are quite rare to find on enemies and certain ones (Sleep-inducing stuff, mainly) can make using Sketch huge pain in butt.
There's nothing from the final fantasy series I'd consider praise worthy.
least has to be XIV's cowardly "limited job" shit
best, well outside the core "learning shit by seeing enmey's use it first" I guess XI's requiring you to equip spells by spending points and creating job traits based on which spells you equipped added another facet to the job.
I like Tactics Advance, but I generally also just like Tactics Advances’ designs more than any of the other games
Hmmmm....
>Quina
eat is effective but it can be a b***h to do
>kimahri
lancet is the most effective method of acquiring blue magic, but he can only use it as a limit
blue
The others rely too much on chance or having a beast master.
>Quistis
>relying on chance
You can play a few card games and get practically everything she has in the game.
>have to effectively do a mini game for every single spell
>half the spells can only be learned during a brief window before you lose access to the enemy
>none of them are as good as the spells that come to you without any hassle
I just hate Blue Mages, period.
White Wind, Mighty Guard and Aqua Rake are staples in the series
Man tactics has some of the best art and design in the series.
V was the best since you could pair it up with other jobs that lacked magic so you could still cast powerful spells while otherwise focusing on martial skills.
Kimahri was probably the worst since it was just his limit and they weren't nearly good enough to stop him from being a perma-benchwarmer anyways.
what is a blue mage? How do you define a blue mage?
Quina eating enemies to learn their abilities was the most easy and straightforward, and was also a little neat too having a Kirby-esque party member.
I liked the superhero look for Blue Mage in FF5.
Blue Mage is a fun subjob in FF11. Due to the breadth of different looking abilities, you can mesh it with most main jobs and can find animations that won't look too out of place (FF11 is so easy that you don't need to minmax the absolute best abilities to beat the content).
The identity of the job is that they use abilities normally exclusive to enemy monsters.
Blue magic is monster magic.
A lot of blue magic can be very good (depending on game of course). They often have a very good mix of support, strong AOE Status effects, powerful healing, and some straight up damage. A properly set up Blue Mage can do things in pretty much every situation, and often they’re the only ones who can do specific things.
They also have some auxiliary benefits compared to other mages -they come with less fragility and magic dependance than W/B mages, you don’t have to buy spells for them ever, and often blue magic can bypass silence and reflect, being treated like a technique more than a spell for those purposes.
Its pretty easy to define. A class that learns spells from monsters.
The Enemy Skill Materia is the best blue mage mechanic, because unlocking it means anyone you equip it to can use the abilities, the only downside is it takes forever to get the fourth one so in order to get Trine on it you have to delay finishing Yuffie's sidequest until near the end of the game so that one of her bosses uses it on you with the 4th equipped. There's some others, but nothing that jumps out to me like Trine, when I was aiming for a 100% FF7 run.
What is even the point of having four of them when you have three party members? Was one of them missable?
Yes, the first one is missable in the shinra tower.
In addition, you can have more than three characters active in the Bizarro Sephiroth fight.
V is the best because the spells are good enough to make learning them worth the hassle, but not TOO generically good like VII's. Plus it worked well with the job system.
VII was the strongest, but it was also broken since the Beta/Aqua Breath/Trine core was too strong plus it was 30 spells in one when most Materia were 3 spells, it just invalidated too much of the Materia options.
Quina in IX was good but maybe a little too balanced. It felt like they put a lot more limitations on their spells to make sure they couldn't overtake the other mages, but it's a bit annoying when you have to through the trouble to learning the spells in the first place, especially since having Quina eat enemies is more work then just getting hit by an attack.
Stragos in VI is fine. Some of his spells have good uses at certain points, but for some reason the MP costs on them are pretty high across the board and overall its mostly outdone by regular magic, and VI has the strongest magic in the series. He's probably pretty good in a No Magicite run, but I've never done one myself. I wouldn't consider Gau a blue mage, but he just has too many options and too much of a learning curve for 99% of players to bother with him. I always bench him with Umaro for the final dungeon.
Blue magic sucks for limit breaks, so Quistis in VIII is really meh, but at least limits are stupid easy to access in VIII and she has a few good ones. Kimahri in X in the worst. All of his options are mediocre while some of the other character's Overdrives are straight up broken. Kimahri's blue magic was actually meant to be regular spells earlier in development, and you can't tell since they'd be much better that way.
I've never used the Gun Mage in X-2. I should try it next time I play. I've never played the MMOs or later Tactics games.
>White Mage
Healing - Staves and a Robe
>Black Mage
Elemental Damage - Rods and a Robe
>Red Mage
Gish - Swords and Light Armor
>Blue Mage
Monsters - Usually a Cape? Very erratic design.
>Green Mage
Status - Maces and a Cloak
What the frick is a Yellow Mage??
You could make Time Mages into yellow, I guess? They do wear yellow robes in Explorers, for whatever that's worth since no played or cared about Explorers. I only know this because I was double-checking what Time Mages looked like in the wiki.
>What the frick is a Yellow Mage??
They got chased out of the temple by Jesus
Learning spells in XI makes me wanna die but otherwise the class is a lot of fun. By contrast, learning spells in XIV is braindead simple but it being a limited job spoils any fun to be had.
Best:
>XI
Worst:
>Kimahri and Quistis tied as you can only use the spells when you have a limit break
>Quistis tied as you can only use the spells when you have a limit break
Christ, FF8 was such a shitshow. They literally did everything wrong.
best - FFV, works well in challenge runs, level manipulation
worst - BD, different flavors of fireball with stat down, unavailable for ages
Soul Hacker class in Xenoblade 3
Is this fricker counts?
I like him, I really fricking like him. I just wish that it was no cumbersome and not really worth to use in-game. You ideally want on this thing bunch of status moves but these are quite rare to find on enemies and certain ones (Sleep-inducing stuff, mainly) can make using Sketch huge pain in butt.
Learn English before posting again.