The Switch Remaster is good, but I don't think it's fair to say the Wii by any margin did Skyward Sword's visuals justice. The remaster definitely gives 1080p a good value for the price of the game.
2 years ago
Anonymous
I'm the kind of homosexual who thinks it looks better on the original hardware though. The painterly depth-filter was more on point with the level of detail in the world geometry.
2 years ago
saucy
I hated that in the distance things got so blurry, you couldn't see anything. It was relieving to see the Fire Temple heat waves actually distort the background because there was some in-game explanation for why stuff blurred in the distance.
2 years ago
Anonymous
I like that distant things would simplyfy in a more calculated way that merely becoming pixel slurry.
2 years ago
saucy
It was nauseating for me, but luckily I did try both the Dolphin version and the Switch HD Remaster and both gave me a little more room to enjoy the definition and content.
2 years ago
Anonymous
Well I'm glad you got to enjoy the visuals then.
It's unfortunately still not a very good game.
2 years ago
saucy
No it is not, it is a very lackluster experience with terrible, terrible story-driven elements. The controls make up a good margin for what you are forced to sit through and it shows given that very few people care about Skyward Sword's story.
2 years ago
Anonymous
>The remaster definitely gives 1080p a good value for the price of the game.
yes I think it looks bad, they tried too hard to copy impressionist paintings without understanding what makes it work, botw is a much better realization of this idea with its use of color and lighting
2 years ago
Anonymous
BotW isn't trying to achieve the same thing as SS at all though.
But it's fair to think that it does what it does better.
2 years ago
Anonymous
that's what I mean, ss just copied the artstyle without understanding that the whole point of impressionism is to convey the feeling of being outdoors, botw does this remarkably well
2 years ago
Anonymous
They AREN'T both trying to do that though.
SS is trying to be a saturated guache painting. Whether it succeeds all that well is of course debatable.
BotW is straight up going for it's world looking like water color backgrounds from anime, overlayed with characters in solid acrylics.
It does work remarkably well, no doubt about that.
I'm just personally a fricking sucker for oversaturated colors.
>Stamina >Quick inventory >Sail cloth >Hylia statues >Springs
Skyward Sword is probably the Zelda game that directly influenced Breath of the Wild the most even though the games are opposites in many ways.
>Hopes
That it's genuinely a great game and that the world is actually completely different from the first game, that and actual dungeons with their own themes instead of divine beast aesthetic x4 >Expectations and concerns
That it'll be a glorified dlc that only adds a few new sheikah abilities, a couple of sky islands and some stuff from said islands that fell on the ground and call it a day
There are some differences like the Great Deku Tree being gone. I wonder if where he was will be an entrance to the underground. It'll be neat to explore and see what's changed.
I hope you spend little time on the surface and that the core gameplay consists of constantly switching between the skies and the underground tunnels in a giant expansion of the first game's vertical traversal loop
I expect it to be a lazy rehash of the first game and a disappointment
Hopes:
Traversal tools like hookshot.
Utility items like fishing rod
Ranged weapons besides bows
Greatly expanded enemy variety
Multiple full scale dungeons
Dreams:
Extensive underground, sky, underwater exploration
Another world map like sacred realm/twilight realm
Minish, oocca, subrosian, twili races and towns added
Rideable loftwings
Fears:
Multiple player characters
Speaking role for Link
Online gimmicks
Expectations:
Botw but bigger
Hopes are:
a somewhat more concise experience.
Fewer anime tropes.
Deeper npc interactions.
Mor emeaningful economy.
Return to a more gradual tool progression.
After that, I'm just hoping for some fun new designs of town and characters.
Hopes
Better combat combos / more weapons items
Hookshot
More customizable link
Dreams
Magic meter
Sword upgrades / unbreakable weapons from repair
New enemy types / dark nuts
Fears
Same over world puzzles
Shitty bosses again
Everything themed like zonia now instead
No link movement changes
Expect
Temples
This is actually a big one for me too.
It's one thing that I have some issues with how they did things in BotW, but if he just controls the same, it also won't feel as much like a new game in general.
I guess I’m thinking of design terms. Like they take damage constantly so you can melt their health; they never felt like a threat cause they are all the same kind of Ganon creature.
There were a few more "bosses" to seek out in the game though. Some that I felt both looked cooler, and were a lot more surprising in the design of the battles.
Master Kohga was in Hyrule Warriors, making him over 100 years old in BotW, right?
2 years ago
Anonymous
Yes
2 years ago
Anonymous
Age of Calamity isn't canon.
2 years ago
Anonymous
[citation needed]
2 years ago
Anonymous
Have you played it?
2 years ago
Anonymous
No
2 years ago
Anonymous
It's complete fanfiction where they stop they Calamity and no one dies, the "champions" from the future (Riju, Yunobo etc.) timetravel to the past to fight alongside the actual champions and so on.
2 years ago
Anonymous
Did Nintendo EAD develop it or was it third party?
2 years ago
Anonymous
Koei Tecmo (Omega Force) develops the Warriors games.
2 years ago
Anonymous
The post-final boss loading screens say that everything after the very first cutscene is an alternate universe, so it's more like "not canon unless we want/need something from it" rather than outright fake.
The open-ended boss fights were great, there's a million different ways to fight them. I do hope the game balances them better though, it was possible to just brute-force them and that's probably why a lot of people thought they were disappointing.
Also because when you DID bruteforce them instead of getting creative, but you didn't have any bruteforce to speak of, they ended up feeling lonwinded, unfair, and circumstantial.
They're aware. the champions ballad DLC knew this, which is why it had a bunch of objectives where your gear didn't matter like the one-shot weapon and the boss fights with set equipment.
um no sweatie, it's an ubisoft game with breakable weapons and no music, do better
2 years ago
Anonymous
Do sweatier.
2 years ago
Anonymous
I know you're joking but I unironically believe that anyone who thinks it's a bad game is moronic. Imagine what it would take to have that simple sequence of actions in any other game. A billion different scripted button prompts and QTEs and cutscenes, whereas in botw it's all integrated beautifully into gameplay.
2 years ago
Anonymous
its good, but not perfect. The open world just mostly offers shrines and korok seeds, and there are no dungeons besides the divine beasts (which SUCK).
If they include some "legacy" dungeons where you get to go nuts with your runes, as well as some variation in content this could be close to perfect.
2 years ago
Anonymous
You genuinely sound like someone that didn't play the game right now.
The overworlds has A LOT more to in than shrines and seeds.
2 years ago
Anonymous
I don't need to play a game to have an opinion on it.
2 years ago
Anonymous
Enjoy having an uninformed opinion that people can freely disregard, then.
2 years ago
Anonymous
You do to have an opinion worth sharing.
2 years ago
Anonymous
True. What's also true is that uninformed opinions are literally worthless. Guess where yours falls?
2 years ago
Anonymous
(you)
2 years ago
Anonymous
Not really. At first it seems like there is a ton to do and a ton to discover, but you quickly realize that everything eventually ends in a shrine.
Side quests are either fetch quests that rewards a symbolic amount of rupees (that you can use to do frickall after a while), or they end in a shrine.
name 1 (one) more thing that is a main part of the gamepaly loop in the overworld.
2 years ago
Anonymous
You're setting some pretty specific goals here anon. I don't think I want to play your little game.
2 years ago
Anonymous
I wouldnt call "I want something other than shrines as my main gameplay loop" specific
2 years ago
Anonymous
Why does that matter?
I see this argument used all the time and it just doesn't make sense. A specific part of gameplay is not better or worse depending on what the games "gives" you at the end. It does not make whatever time you just spent playing retroactively better or worse, the experience you just had will always be the same. There are lot of quests in the game that end with an empty shrine as a reward, yes, but that does not make the quest better or worse, it's still the same thing. The fun part was solving a riddle or doing whatever you had to do before your "reward".
Endlessly chasing after rewards and checklists have destroyed people's ability to enjoy games for what they are, it's truly fascinating.
2 years ago
Anonymous
yeah I think the same, honestly the reason why the discussion about this game online is so tiring is because the criticisms tend to be so fricking stupid, like it's obvious these people don't have the slightest clue what makes for good game design
because of course the game is flawed and there's room for improvement but man if you can't even realize why this game is praised why are you even playing vidya
This aspect of the game is the most fun. I have completed the elephant and the bird thus far, two more to go. But funny that the game is best when it ditches the open world setup. Maybe it's the contrast that makes it special but the more focused and linear experiences are the most enjoyable.
I'm a very creative person and I played the game the same way you did. When I'm trying to win my brain just enters survival ape mode. The game doesn't reward you for being fancy, the iPad powers just feel weak. They become a lot less cool when you pay attention to the enemy's health bar.
I hope the popularity of games without health bars will rub off on this new Zelda. They didn't used to be part of the Zelda equation either, becuase you'd learn to remember how many hits and enemy took.
With the wildly different impact of weapons in BotW, it seems the numbers game with the bars in there became somehow necessary. Kept feeling like a bit of a cop-out.
Breaking the ice cubes is less risk and more reward compared to shooting them with arrows which is what i did. To be fair i didnt even know you could use one of your runes to break ice at that point in the game.
It's funny how there are so many weird ways to beat bosses. I beat the fire ganon by parrying the fireball back at him and blowing his ass up. I thought that was the intended method but after looking at some videos online I've never seen anyone else do that. Everyone just throws bombs at him when when he's doing the vortex thing.
I'm super curious about the game. Blatantly reusing an entire map, specially in a game about exploration, would be absolutely moronic. I'm dying to know what Nintendo came up with to make it interesting. All the doomposters who think Nintendo would just reuse the map without reason haven't been paying attention to how much they care about this series.
My only hope for the game is a return to the longer traditional dungeons that required good spatial awareness and have linear progression within them. Divine beasts were good but they weren't the same as traditional dungeons.
>All the doomposters who think Nintendo would just reuse the map without reason haven't been paying attention to how much they care about this series.
If they cared about this series anymore, they wouldn't have sold it out to the Ubisoft formula in the first place.
Primarily hoping it gets to feel like its own game, which in Zelda terms also means it has its own enterpretation of the world and the main characters, at least to a certain extent.
I'd prefer the events in BotW weren't mentioned as anything but legends.
Hopes:
More weapon types and separate movesets for spears and halberds
More depth to combat with better scaling than just raising enemy health and damage values
An actual magic system
Zelda companion character
More village building, socializing with npcs, and crafting elements
Expectations
Rough doubling of explorable landmass
More towns, dungeons, and bosses, less reliance on disposable copy/pasted content
Some new powers, along with old items coming back like the hookshot
Concerns
They could fall well short of my bare minimum expectations and still sell a shitzillion copies
I think the groundwork of mechanics from BOTW is already pretty much perfect. I would be happy with just some more variety in terms of weapons, tools, enemies and environments (specifically dungons/temples feeling less samey) would help the game a lot to keep the game interesting throught the entire playthrough.
>Hopes
More enemy variety, Twilight Princess combat with enemies that force you to use it
Better dungeons, better rewards for exploration than just another stamina/health upgrade
Customizable player home a la Hearthfire for Skyrim
>Expectations
More dungeons
Same enemies
Similar combat to the previous entry
good expansion to what little plot Zelda games have
>Concerns
The overworld will be too similar to the previous entry to make exploration feel rewarding, and the rewards for exploration will likely still just be health and stamina upgrades.
The sky will likely be so much smaller than the overworld that it, too, will not really feel like enough to justify five years of development, and neither will the underground (I'm assuming there's an underground)
Of all of my many gripes with TP, my biggest is that it has the best combat of any Zelda game in theory but the worst in practice. Not a single enemy forces you to do anything other than basic attacks that you could use in Wind Waker or even Ocarina.
While that's true, you could still be flashy in satisfying non-convoluted ways. Also the sounds and animations were really satisfying, same for skyward sword even though the combat was shit. Botw feels like a real downgrade in that department. I guess the weapon degradation adds to how unimpactful it feels.
>no voice acting >no cutscenes >no dialogue >infact, no NPCs period unless they exist solely to sell me something or initiate quests. I'm sick of the game trying to extend the joke of a story they try and put out. Just cut the fat period >much more difficulty. It doesn't matter to me if it was harder than previous Zelda games, it needs to gatekeep people hard. I'm talking putting Dark Souls to shame levels of hard. >no more fast travel >no more flurry rushing >please don't let Zelda be in it for more than a few seconds. She is an obnoxious POS >all DLC should be free, since they're gonna be guaranteed to make a billion dollaers off of this without ever dropping the price.
my problems with BOTW were that the game just never made me want to replay it. Once I beat it, it was all said and done and there was no desire to go back to it. why replay a game with enemies that aren't fun to fight against?
Is that a bad thing? The original Zelda still holds up today, even if it's a little dated in some areas. It's nice to just be dropped in the middle of the world and not have a tutorial forced down your throat.
the plateau is barely a tutorial. Just because you can't leave because you don't have certain abilities doesn't make it one.
2 years ago
Anonymous
lol this is some moronic logic. All the forced dialogue in the plateau combined won't take 5 minutes. The rest is already pure gameplay, you're just collecting the skills you you inevitably need anyway.
It goes against the entire notion that "DUDE YOU CAN GO RIGHT TO GANON", when the game forcefully stops you from doing anything until you complete specific shrines and makes you listen to expository dialogue, with no way to skip all of it. You're not actually giving a reason why I can't just start out with all of my shiekah abilities, skipping these boring trials.
2 years ago
Anonymous
What a moronic argument. It stops you until you have the skills you need to do the rest of the game. You don't start the game with all the abilities because of basic game design, where abilities are introduced to the player gradually. Even by this metric, botw does it faster than almost any other game.
Saying you can't skip straight to the final boss is such a dumb criticism too. Name one game where you can do that. I'll wait.
2 years ago
Anonymous
[...]
No it isn't. Low health and wrestling with the new controls made it one of the more difficult parts of the game for me. There's barely any dialogue, it's like calling the first mario level a "tutorial". It would be nice if you could sequence break it though.
>I liked it, so you have to like it too or else you're moronic
You're about 5 seconds away from pulling out the metacritic scores and "times since v cried about BOTW" image, aren't you?
2 years ago
Anonymous
>no argument
that's what I thought
2 years ago
Anonymous
You're arguing against the idea that a tutorial should be skippable, and you called me moronic for asking for such a concept.
2 years ago
Anonymous
Calling the plateau a tutorial is completely reductive and downright incorrect, it's a part of the game. You're arguing against having to play a game before being allowed to finish it.
What's your favorite game anon? I want to see how well your logic applies.
2 years ago
Anonymous
Calling the plateau a tutorial is completely reductive and downright incorrect, it's a part of the game. You're arguing against having to play a game before being allowed to finish it.
What's your favorite game anon? I want to see how well your logic applies.
The plateau gets annoying on replays and this is a sequel so I hope I can just fling myself into the thick of it this time.
I didn't read either of your arguments outside of this.
2 years ago
Anonymous
A sequel is a different game, why would it assume you played the previous one? And again, you're literally out into the world in botw after 2 minutes in a cave.
You still didn't tell me your favorite game
2 years ago
Anonymous
NTA but they should at least make it skipable on repeated playthroughs. Just a simple "do you wish to skip the tutorial? yes-no. Is that too much to ask?
2 years ago
Anonymous
Would you apply this to other games? The plateau isn't a tutorial where you follow instructions, it's literally part of the game. I think your brain is blocked on the word tutorial and just refuses to move forward.
You need to activate the towers in the game, you need to acquire the basic abilities, and you need to acquire the glider, because all these things are mandatory for progression in the normal game.
2 years ago
Anonymous
It's a special area with special restrictions designed to teach you the ropes of the game. . You can't summon your horse on the plateau. It's surrounded by magical killer fog that exists nowhere else in the game until you complete it. Complete what? The tutorial. There is also no reason to ever return after you leave.
2 years ago
Anonymous
You're just jamming the word tutorial there for no reason. The plateau is a segment of the game you have to complete before you can progress. That's all it is.
2 years ago
Anonymous
It's about as absurd as expecting to skip right to the deku tree in OoT.
2 years ago
Anonymous
Why stop there? Even after the Deku Tree you're not able to make it to most of the world. It's the equivalent of wanting to start the game with every item in the game immediately available. and being able to just walk to the final boss if you wanted to.
2 years ago
Anonymous
>why would it assume you played the previous one?
Because it's a sequel. Frick people who still need to be taught how to dash and jump, should've played the first game. >you're literally out into the world in botw after 2 minutes in a cave
No, you're fenced in until you finish Rhoam's scavenger hunt.
It's funny that Rhoam makes a point saying you can't get off the Plateau without the glider when you can safely climb down with one stamina wheel, no glider, no stamina regen food if you start by the north end and take rests on the stone detailing.
2 years ago
Anonymous
almost as if the game is stopping you from getting stuck because you left without the basic abilities. Your refusal to understand basic game design and progression is bordering on autism at this point, I can't make it any simpler for you.
2 years ago
Anonymous
Frick the basic abilities.
2 years ago
Anonymous
If you think that would be a good idea then you don't understand anything about game design. Simple as.
The plateau is the only area in the game where you could get stuck without essential items if they let you leave, if they designed the game in such a way that you had to go to places on the map to unlock the runes instead (like an actual Zelda game) this wouldn't be an issue.
2 years ago
Anonymous
That's literally not at all what we said. Overall I didn't even like botw that much, I just don't get why you're whining about a "tutorial area" with open exploration and plenty of deaths. Maybe on replays it gets annoying but that would make you a bigger fan than me.
2 years ago
Anonymous
Calling the plateau a tutorial is completely reductive and downright incorrect, it's a part of the game. You're arguing against having to play a game before being allowed to finish it.
What's your favorite game anon? I want to see how well your logic applies.
As it turns out, tutorials are boring and even on a first playthrough I want to be able to skip it. Why is this such a horrible thing?
2 years ago
Anonymous
>tutorial
you keep saying that word, I don't think it means what you think it means.
just keep a manual save file outside the plateau if it bothers you that much
2 years ago
Anonymous
Would you apply this to other games? The plateau isn't a tutorial where you follow instructions, it's literally part of the game. I think your brain is blocked on the word tutorial and just refuses to move forward.
You need to activate the towers in the game, you need to acquire the basic abilities, and you need to acquire the glider, because all these things are mandatory for progression in the normal game.
Why is it even up for debate whether it's a tutorial or not? That area is literally designed to teach you the essential things you need to know about the game in a condensed area before heading out into the real game. Hot/cold, cooking, shrines, in depth instructions on how to use the runes and more. If the game was truly open and free they would let you leave.
2 years ago
Anonymous
If you think that would be a good idea then you don't understand anything about game design. Simple as.
2 years ago
Anonymous
>the essence of the game in a condensed area >implying that's a bad thing
The rest of the game should've had the same density. I guess except the weird transition between the normal area and ice area.
2 years ago
Anonymous
Either you want the game to give you unparalleled freedom, or you want a linear structure that bars you from doing anything. You can't have both.
You're just jamming the word tutorial there for no reason. The plateau is a segment of the game you have to complete before you can progress. That's all it is.
Then the game lied about being able to go "right to ganon".
2 years ago
Anonymous
Anon are you legitimately autistic?
2 years ago
Anonymous
2 years ago
Anonymous
2 years ago
Anonymous
the game never promised that, I have no idea what you're talking about
2 years ago
Anonymous
>You can't have both.
sure you can, the game exists doesn't it
2 years ago
Anonymous
I think every item should have been put somewhere out in the world at significant locations to have some hard progression in the game. It would naturally act as a small tutorial every time you acquire a new item, allowing you to focus on only using that item for a while instead of unlocking all of the progression items in the first hour of the game.
2 years ago
Anonymous
You'd have to redesign the entire game for this though. Maybe they will do something like this in the sequel, who knows.
2 years ago
Anonymous
this motherfricker is probably upset he has to turn on a console and navigate a menu before he can finish a game. fricking stupid obligatory tutorials, why won't they let me just skip straight to credits
>You can't have both.
sure you can, the game exists doesn't it
the game never promised that, I have no idea what you're talking about
Anon are you legitimately autistic?
>I wish I could skip the tutorial, it's kinda boring >"WOW LOOK AT THIS LOSER HE DOESN'T KNOW A THING ABOUT GAME DESIGN! DAYS SINCE V CRIED ABOUT BOTW: 0!"
Why are you like this?
2 years ago
Anonymous
because it's a dumb complaint. Plateau is kino af and not a tutorial in the traditional sense at all, it's literally part of the game. It's the equivalent to saying you should be able to skip the first hour in ANY game. If you think that's good then all the more power to you, but it's a dumb thing to complain about tbh.
2 years ago
Anonymous
Plateau is only kino because it constantly shows you cool new things and it feels like the possibilities are endless. Once you get down to the ground you will gradually realize that you just experienced almost everything the game has to offer. There are no more item unlocks that brings new puzzles to solve, they just keep regurgitating the ones you did at the plateau for the whole game.
Why not spread that shit out instead so the kino-levels remain consistent throughout the game? That's the idea anyway, not remove the sense of progression. The tutorial is the only part of the game that has it after all.
2 years ago
Anonymous
>participates in a petty discussion about a video game >"NOOO YOU CAN'T JUST PARTICIPATE IN A PETTY DISCUSSION ABOUT A VIDEO GAME AS WELL"
Why are you like this?
2 years ago
Anonymous
It would definitely be worth it if they managed to do that in a smart way. BotW was painfully dry to me because you never unlock anything substantial throughout the game. It's like playing a F2P game and unlocking everything right at the start through a pay2win cash shop.
2 years ago
Anonymous
Why stop there? Even after the Deku Tree you're not able to make it to most of the world. It's the equivalent of wanting to start the game with every item in the game immediately available. and being able to just walk to the final boss if you wanted to.
It's about as absurd as expecting to skip right to the deku tree in OoT.
Would you apply this to other games? The plateau isn't a tutorial where you follow instructions, it's literally part of the game. I think your brain is blocked on the word tutorial and just refuses to move forward.
You need to activate the towers in the game, you need to acquire the basic abilities, and you need to acquire the glider, because all these things are mandatory for progression in the normal game.
Alright, in that case let's remove the freedom from BOTW. Make it so you can't fight Ganon at all until you beat all 4 divine beasts. Being able to sequence break is a bad thing.
2 years ago
Anonymous
>low health >low stamina >no glider >start with no food >start with no weapons >no divine beast powerups
It's literally more hardcore than the rest of the game
2 years ago
Anonymous
Yes, and? I still want to skip it and get right to ganon. You advertised it as such.
2 years ago
Anonymous
this motherfricker is probably upset he has to turn on a console and navigate a menu before he can finish a game. fricking stupid obligatory tutorials, why won't they let me just skip straight to credits
2 years ago
Anonymous
>why won't they let me just skip straight to credits
Well?
2 years ago
Anonymous
some games have them in the options menu, anon. They DO require you to go into options first though, which is really dumb if you ask me. Why promise you can skip straight to credits and then force the tutorial options menu on me, you know?
2 years ago
Anonymous
>"DUDE YOU CAN GO RIGHT TO GANON"
I hope they cut back on this meme in TotK. The whole reason there were no interesting rewards in BotW was because you had to be able to go anywhere and do anything from the start.
The great plateau was literally one giant tutorial. It wouldn't have even been that bad if Zelda and the king werent' constantly talking to you, and I know that you can't skip it on subsequent replays. Really makes it hard to go back and do another playthrough.
No it isn't. Low health and wrestling with the new controls made it one of the more difficult parts of the game for me. There's barely any dialogue, it's like calling the first mario level a "tutorial". It would be nice if you could sequence break it though.
The great plateau was literally one giant tutorial. It wouldn't have even been that bad if Zelda and the king werent' constantly talking to you, and I know that you can't skip it on subsequent replays. Really makes it hard to go back and do another playthrough.
lol this is some moronic logic. All the forced dialogue in the plateau combined won't take 5 minutes. The rest is already pure gameplay, you're just collecting the skills you you inevitably need anyway.
the botw reveal trailer in comparison showed a lot of core mechanics (climbing, gliding, magnesis, cryonis, flurry rush, parrying, bow and arrow combat, shrines), a lot of different biomes and the dynamic weather system
here we don't even know how traversal truly works besides that very specific part with the rewind ability, the trailer itself is half as long as the botw one, why are they so secretive about the game doesn't make any sense
in an age of leaks, extended trailers and spoilers who gives a frick about a project being super secretive. you act as if Nintendo has ever dropped the ball completely on a Zelda game. With the non disclosures they make the employees sign you would think you would know by now that Nintendo does not spill the beans. I think this is the best direction to go and whoever seethes about this is zoomer who needs to know everything before the game comes out. Im gonna buy day 1 and go in blind and just have fun. you motherfrickers need to chill and do the same. unless we get another delay then there is nothing to cry about so stop whining homosexual ass
pretty sure its because they know the chinxects will copy that too, given how quick they are at this plagiarism thing
these chinx are like bugs and insects. cant create their own food, but rush in hordes towards even a single cube of sugar
I'm concerned it's going to be BotW 1.5 where shrines are replaced with sky shrines or some shit. They better make some big dungeons pop out of the ground or something and don't make the game completely open so we can have a more linear story and progression.
it's definitely worrying to revisit a world most of the people who enjoyed the first game know by heart in an exploration focused game, especially because we don't know the full extent of the additions to the map, you know, something they should have shown us by now instead of always showcasing the same cluster of sky islands and nothing else
There's nothing new to discover. The desert and the Gerudo village will always be in the southwest. Death mountain and the Goron will always be to the northeast. There's no sense of discovery anymore
>hopes
Underwater areas
Ganondorf isn't a fricking joke >expectations
Ganondorf is lame
Hylia makes it all about her again
There's some kind of twist, for better or worse >concerns
WHERE'S THE GAMEPLAY, NINTENDO?
zoomer morons literally have the worst taste in gaming, so it brings me immense joy knowing they wont be infesting this franchise with their shitty takes and stay contained playing the shitty games they like 🙂
>past and future hyrule type secondary map
Maybe I’m looking into things too much but that’s exactly what I think is going to happen. We’ve seen Link in 2 outfits in these trailers: >Link in his champion tunic and his hair tied up >Link in the green outfit with his hair down
I think these are two separate Links and that we’ll be able to switch between them somehow. While I used to think “Rehydrated Ganondorf” was a meme, I wouldn’t be surprised if the corpse under the castle looked the way he did the entire game and during the events of 10,000 years ago we get to fight Ganon in his prime.
All signs are leading to a midna reunion so that's my hope. My concern would be that there is no threesome with zelda and midna at the end of the game.
Nintendo knows what it's doing. They're making a milquetoast game that satisfies people's demands at the expense of using a recycled map and engine. Now they're being deliberately vague so when they finally reveal it has big dungeons, people will soigasm and scream "HATERS BTFO".
Hopes: >Weapons that actually function differently instead of just having a higher number >More enemy variety >Dual Wielding >Items/abilities unlocked gradually so the map opens up organically instead of giving it to you all at once. >More permanent mounts than just horses. >Master mode available from day 1 >At least 10 big dungeons, like bigger than all previous dungeons. >Shrines are gone and instead replaced with about 25 mini dungeons that have a mixture of puzzles, combat challenges and traversal challenges instead of just being simple puzzles. They also are somewhat hidden. >Crazy traversal options, like Pegasus boots + hookshot + glider to launch you higher and glide faster >Story that isn't just flashbacks. >No enemy scaling, easy areas stay easy, difficult areas stay difficult >Magic system >Deeper steath mechanics >Co-op and PVP similar to dark souls/elden ring >DLC that actually adds something meaningful in terms of story
Expectations: >BOTW with a significantly changed map and new abilities >7 main dungeons about on par with previous games >Combat/steath and exploration is virtually unchanged aside from new abilities >Some kind of online function
Fears: >$60 DLC that adds very little new or interesting. >Story is worse than BOTW's non existent one >Only 2 new abilities (rewind and tear drop thingy) rest return from BOTW >Master mode is DLC again.
predict the other arms abilities besides rewind and rock swimming
I'll go with some kind of energy rope that can function as a hookshot but also has more uses (can be used to trip enemies or slingshot them like in astral chain)
>hopes
Monolithsoft carries Nintendo’s ass again and the trailers we’ve seen so far are a very, very small portion of what the game has to offer. >expectations
It’s hard to say. I really doubt this is all they’ve been working on for six years but I also wouldn’t be surprised if the game goes down as a disappointment considering how long they took to release it. >concerns
The new trailer showcasing the same things as the last one they released over a year ago is a huge red flag to me. I really hope they’re saving a bombshell reveal because as is it doesn’t seem like the floating islands can justify the six year wait for this game.
It’s a great idea on paper but we’ve really only seen one sky island biome with the yellow trees and grass. Shots pointing towards the sky seem rather sparse as well and it makes me wonder whether there’s just a lot of stuff you can’t see from the surface or if the sky is just really barebones.
because it's a dumb complaint. Plateau is kino af and not a tutorial in the traditional sense at all, it's literally part of the game. It's the equivalent to saying you should be able to skip the first hour in ANY game. If you think that's good then all the more power to you, but it's a dumb thing to complain about tbh.
I don't know why you guys are getting so defensive over this. I just don't like the plateau. I don't like being told what to do. And I definitely don't like having exposition shoved in my face. NO, I don't care if you think it's not alot, ANY exposition is too much.
kek, NEVER play KOTOR II. the opening space station sequence is one of the more annoying intro slogs i can think of. i didn't find grand plateau to be too bad, but it was maybe a tad overly long.
There's a bunch of very structured parts in BotW that people completely overlook. The Korok forest, Eventide, Thundra Plateau, the canyons to get to Gerudo desert, areas in Gerudo desert itself, Gerudo town, the requirements to reach several shrines, navigating through Faron, the entirety of Eldin volcano, getting to Zora's Domain in the constant rain, all just off the top of my head.
i just climbed over the mountain rom the backside.
at the time, i was pissed it was ALWAYS raining, making it harder, and thought it was just unreasonably bad rng. after starting the quests, realized it was intentional, and skipped the whole trip and story with it.
I think it's fine the way it is. There's obviously a bunch of structured parts in BotW, but traversing between those parts is where the "total freedom" part comes in and I quite appreciate that balance.
What I'd want to see in TotK is maybe more esoteric secrets than what BotW had. More weird shit like Lord of the Mountain, or the Horse God, or the dragons.
They're alright. From memory:
- There's 12 new shrines to do, and I can't remember if they're more complex ones, but when you do them all you end up fighting the thing that holds the orbs in a boss fight. When you beat him you get a motorbike, which is the most pointless thing ever.
- You can do the master quest for the sword, which is a series of fights you have to do. I remember doing it on Master Quest, and kept running out of weapons / ammo on the lizardfos, and then rage quitting. It'd be much more doable on normal mode but in Master Quest enemies respawn health up to 30% of it (I think).
- DLCs also allow master quest, which is a decent challenge early on until you get top tier weapons and become OP, then it just becomes like normal.
I think that's it for the DLCs, are they worth it? I think I'm on the fence about it. It is typical Nintendo though charging a fortune for not a lot of content.
pack 2 is pretty fun
pack 1 has some armor and the travel medallion but other than that master mode is annoying for the 1st hour and trial of the sword could've been paced better
>hopes
dungeons
unique items
more enemies
underground content
underwater content >expectations
underground is minimal and the major focus is the sky
hookshot returns to help with grabbing onto platforms while skydiving >concerns
it looks nearly identical to BotW but with some floating islands
>Hopes
For open world games sometimes I just want to play in the sandbox with my toys, as a sandbox game BOTW was pretty lackluster.
In the desert you have several tall statues and you do a puzzle to only be rewarded with a treasure chest, this was incredibly disappointing. I wanted this to be the entrance of a dungeon. In the southern part of the map there is a sun painted on the mountain. How cool would have been if I shot with a fire arrow and secret cave opened.
better Enemy variety, more roaming bosses.
Random events, You have the falling stars with xenoblade armor set. I was excited when that happened because I wrongly assumed to expect more events like.
Side quests that have character moments and story beats, not just boring fetch quests
I have over 300 hours in BotW and i can't be any less hype. All I've seen is basically just expansion pass 2. I went from expecting more populated and developed towns, a darker tone in the overworld, biome changes, new structures to explore, etc. Now I'm just hoping all the dungeons are hiding in the sky or buried in the ground. I always thought Tarrey Town would become Hyrule's developing financial capital but it'll probably be exactly the same.
The fact that there are still the same fricking ruins scattered around the map and probably no new/rebuilt towns pisses me off. I get that it probably takes place right after the first game but frick that I've spent over 500 hours in this world.
It's like Pokemon Arceus. They set it in the past before content existed so they could just leave the world empty. Now BotW2 will be set right after BotW, so there wasn't enough time for content to develop.
It's crazy to me that they spent 7 years on BotW2 for what amounts to maybe a few months of change in Hyrule.
It has the empty world that BotW haters accuse it of having. It's basically just a safari zone simulator. And yes I played it for a few hours and from what I understand every area is the same empty shit.
>hopes
Different map as big as the first one, no weapon durability, actual dungeons, no shrines, more armor, more towns, a lot more enemy variety >expectations
Same map just with some generic islands above, weapon durability returns, some dungeons but not much, shrines are back, most of the new enemies are just old ones with new weapons
BotW noob here, am i ever gonna get a sword and shield that don't break? if i get the master sword and the hylian shield and they randomly disintegrate on me, i'm gonna swallow the cartridge
>TotK >make entire new map but in the sky >include BotW map as well >change very few things about it so nobody wants to go back and explore what they already know
don't do it, nintendo. rockstar made that mistake including the RDR1 map in RDR2, then doing nothing with it.
>hopes
That it's not just being Breath of the Wild again. >expectations
That it's just Breath of the Wild again. >concerns
That it's just Breath of the Wild again.
zelda is playable and she is stuck in a giant underground area
Fricking ew.
Haha imagine how sweaty and dirty she must be down there
>skyward sword shit now
Greeeeat
Skyward Sword was a crap game for different reasons than parts of it being up in the air.
Feels like they brought skyward sword back to make connections
We'll see.
I do still think Skyward sword LOOKS better than BotW.
Are we still pretending that Skyward Sword looked bad?
I don't know if anyone pretends that.
But they'd be very cynical people to believe it.
The Switch Remaster is good, but I don't think it's fair to say the Wii by any margin did Skyward Sword's visuals justice. The remaster definitely gives 1080p a good value for the price of the game.
I'm the kind of homosexual who thinks it looks better on the original hardware though. The painterly depth-filter was more on point with the level of detail in the world geometry.
I hated that in the distance things got so blurry, you couldn't see anything. It was relieving to see the Fire Temple heat waves actually distort the background because there was some in-game explanation for why stuff blurred in the distance.
I like that distant things would simplyfy in a more calculated way that merely becoming pixel slurry.
It was nauseating for me, but luckily I did try both the Dolphin version and the Switch HD Remaster and both gave me a little more room to enjoy the definition and content.
Well I'm glad you got to enjoy the visuals then.
It's unfortunately still not a very good game.
No it is not, it is a very lackluster experience with terrible, terrible story-driven elements. The controls make up a good margin for what you are forced to sit through and it shows given that very few people care about Skyward Sword's story.
>The remaster definitely gives 1080p a good value for the price of the game.
lmao cuck
yes I think it looks bad, they tried too hard to copy impressionist paintings without understanding what makes it work, botw is a much better realization of this idea with its use of color and lighting
BotW isn't trying to achieve the same thing as SS at all though.
But it's fair to think that it does what it does better.
that's what I mean, ss just copied the artstyle without understanding that the whole point of impressionism is to convey the feeling of being outdoors, botw does this remarkably well
They AREN'T both trying to do that though.
SS is trying to be a saturated guache painting. Whether it succeeds all that well is of course debatable.
BotW is straight up going for it's world looking like water color backgrounds from anime, overlayed with characters in solid acrylics.
It does work remarkably well, no doubt about that.
I'm just personally a fricking sucker for oversaturated colors.
it looked like a naughty dogs adventure game
Yes, and?
The only bad looking things are some of the faces but that's a thing in every 3d Zelda game. There are always some ugly looking creatures.
>World of Warcraft microdosing on acid
>good
Yes
Thanks doc.
This. There's nothing wrong with the concept of sky islands, they just happened to be in a really fricking bad game.
>Stamina
>Quick inventory
>Sail cloth
>Hylia statues
>Springs
Skyward Sword is probably the Zelda game that directly influenced Breath of the Wild the most even though the games are opposites in many ways.
it's literally the same director
same director
Dude also directed Minish Cap so are we gonna see shit from it?
maybe
I want the exact opposite of whatever they do.
I don't actually know what I want. I only know what I don't want, which is whatever I get.
>How_to_be_unhappy_all_the_time.txt
It's been working for me.
It's not my fault if you can't score while I'm moving the goalposts. You just need to try harder.
I want to face frick Liz Olsen.
>Hopes
That it's genuinely a great game and that the world is actually completely different from the first game, that and actual dungeons with their own themes instead of divine beast aesthetic x4
>Expectations and concerns
That it'll be a glorified dlc that only adds a few new sheikah abilities, a couple of sky islands and some stuff from said islands that fell on the ground and call it a day
After 4 years there better be a whole lot more than that
>That it'll be a glorified dlc
would be perfectly happy with that.
have a nice day
stay alive
have a nice day and your family
>a couple of sky islands
The new trailer showed there's a lot more than just a couple. I just hope they add a lot of stuff to the surface too.
There are some differences like the Great Deku Tree being gone. I wonder if where he was will be an entrance to the underground. It'll be neat to explore and see what's changed.
I hope you spend little time on the surface and that the core gameplay consists of constantly switching between the skies and the underground tunnels in a giant expansion of the first game's vertical traversal loop
I expect it to be a lazy rehash of the first game and a disappointment
I can't believe they made us wait this long for the title. The title doesn't spoil anything
Hopes:
Traversal tools like hookshot.
Utility items like fishing rod
Ranged weapons besides bows
Greatly expanded enemy variety
Multiple full scale dungeons
Dreams:
Extensive underground, sky, underwater exploration
Another world map like sacred realm/twilight realm
Minish, oocca, subrosian, twili races and towns added
Rideable loftwings
Fears:
Multiple player characters
Speaking role for Link
Online gimmicks
Expectations:
Botw but bigger
Loftwings would be pretty baller.
>Hopes
Actual dungeons like in OoT, more enemy and puzzle variety
>Expectations
I expect nothing anymore
>Fears
BotW but on floating islands
>hopes
Link and Zelda
>expecations
Link
>concerns
Ganon
Hopes are:
a somewhat more concise experience.
Fewer anime tropes.
Deeper npc interactions.
Mor emeaningful economy.
Return to a more gradual tool progression.
After that, I'm just hoping for some fun new designs of town and characters.
Hopes
Better combat combos / more weapons items
Hookshot
More customizable link
Dreams
Magic meter
Sword upgrades / unbreakable weapons from repair
New enemy types / dark nuts
Fears
Same over world puzzles
Shitty bosses again
Everything themed like zonia now instead
No link movement changes
Expect
Temples
>No link movement changes
This is actually a big one for me too.
It's one thing that I have some issues with how they did things in BotW, but if he just controls the same, it also won't feel as much like a new game in general.
>Shitty bosses again
?
I guess I’m thinking of design terms. Like they take damage constantly so you can melt their health; they never felt like a threat cause they are all the same kind of Ganon creature.
This, there better be more variety than just Ganon slimeblob clones
There were a few more "bosses" to seek out in the game though. Some that I felt both looked cooler, and were a lot more surprising in the design of the battles.
imagine you go deep into the underground and you fight one of these motherfrickers
man now I'm going to be gutted when it doesn't happen
These monsters should appear in original Princess Daisy’s video game.
There were more bosses in BotW than the Ganon blights.
Master Kohga was in Hyrule Warriors, making him over 100 years old in BotW, right?
Yes
Age of Calamity isn't canon.
[citation needed]
Have you played it?
No
It's complete fanfiction where they stop they Calamity and no one dies, the "champions" from the future (Riju, Yunobo etc.) timetravel to the past to fight alongside the actual champions and so on.
Did Nintendo EAD develop it or was it third party?
Koei Tecmo (Omega Force) develops the Warriors games.
The post-final boss loading screens say that everything after the very first cutscene is an alternate universe, so it's more like "not canon unless we want/need something from it" rather than outright fake.
The open-ended boss fights were great, there's a million different ways to fight them. I do hope the game balances them better though, it was possible to just brute-force them and that's probably why a lot of people thought they were disappointing.
Also because when you DID bruteforce them instead of getting creative, but you didn't have any bruteforce to speak of, they ended up feeling lonwinded, unfair, and circumstantial.
They're aware. the champions ballad DLC knew this, which is why it had a bunch of objectives where your gear didn't matter like the one-shot weapon and the boss fights with set equipment.
This webm made me realize that i am not a creative person. I just chucked arrows arrows at the boss and didnt use any of my rune abilities lol.
god I love this game so much, it's so fricking good bros
um no sweatie, it's an ubisoft game with breakable weapons and no music, do better
Do sweatier.
I know you're joking but I unironically believe that anyone who thinks it's a bad game is moronic. Imagine what it would take to have that simple sequence of actions in any other game. A billion different scripted button prompts and QTEs and cutscenes, whereas in botw it's all integrated beautifully into gameplay.
its good, but not perfect. The open world just mostly offers shrines and korok seeds, and there are no dungeons besides the divine beasts (which SUCK).
If they include some "legacy" dungeons where you get to go nuts with your runes, as well as some variation in content this could be close to perfect.
You genuinely sound like someone that didn't play the game right now.
The overworlds has A LOT more to in than shrines and seeds.
I don't need to play a game to have an opinion on it.
Enjoy having an uninformed opinion that people can freely disregard, then.
You do to have an opinion worth sharing.
True. What's also true is that uninformed opinions are literally worthless. Guess where yours falls?
(you)
Not really. At first it seems like there is a ton to do and a ton to discover, but you quickly realize that everything eventually ends in a shrine.
Side quests are either fetch quests that rewards a symbolic amount of rupees (that you can use to do frickall after a while), or they end in a shrine.
name 1 (one) more thing that is a main part of the gamepaly loop in the overworld.
You're setting some pretty specific goals here anon. I don't think I want to play your little game.
I wouldnt call "I want something other than shrines as my main gameplay loop" specific
Why does that matter?
I see this argument used all the time and it just doesn't make sense. A specific part of gameplay is not better or worse depending on what the games "gives" you at the end. It does not make whatever time you just spent playing retroactively better or worse, the experience you just had will always be the same. There are lot of quests in the game that end with an empty shrine as a reward, yes, but that does not make the quest better or worse, it's still the same thing. The fun part was solving a riddle or doing whatever you had to do before your "reward".
Endlessly chasing after rewards and checklists have destroyed people's ability to enjoy games for what they are, it's truly fascinating.
yeah I think the same, honestly the reason why the discussion about this game online is so tiring is because the criticisms tend to be so fricking stupid, like it's obvious these people don't have the slightest clue what makes for good game design
because of course the game is flawed and there's room for improvement but man if you can't even realize why this game is praised why are you even playing vidya
what is this web media (webm) supposed to mean? A person playing the game normally?
This aspect of the game is the most fun. I have completed the elephant and the bird thus far, two more to go. But funny that the game is best when it ditches the open world setup. Maybe it's the contrast that makes it special but the more focused and linear experiences are the most enjoyable.
god i loved experimenting the the runes so much
i wonder how they will keep the gameplay interesting with the runes no longer be in the game
Look, don't get me wrong, but this isn't being very creative, this is just playing the game normally.
I'm a very creative person and I played the game the same way you did. When I'm trying to win my brain just enters survival ape mode. The game doesn't reward you for being fancy, the iPad powers just feel weak. They become a lot less cool when you pay attention to the enemy's health bar.
I hope the popularity of games without health bars will rub off on this new Zelda. They didn't used to be part of the Zelda equation either, becuase you'd learn to remember how many hits and enemy took.
With the wildly different impact of weapons in BotW, it seems the numbers game with the bars in there became somehow necessary. Kept feeling like a bit of a cop-out.
Breaking the ice cubes is less risk and more reward compared to shooting them with arrows which is what i did. To be fair i didnt even know you could use one of your runes to break ice at that point in the game.
>boss just sits there while link whacks on the ice block
SOVL
It's funny how there are so many weird ways to beat bosses. I beat the fire ganon by parrying the fireball back at him and blowing his ass up. I thought that was the intended method but after looking at some videos online I've never seen anyone else do that. Everyone just throws bombs at him when when he's doing the vortex thing.
That's a pretty good way to beat waterblight Ganon.
>SEE YOU CAN POINT AND CLICK AT A GIANT BOX THIS IS SUCH GOOD DESIGN
god why are trannies so easily impressed
Trannies hate BotW and TotK.
can you gays go one day without mentioning your fetish
No
More prostitute outfits for Link.
I'm super curious about the game. Blatantly reusing an entire map, specially in a game about exploration, would be absolutely moronic. I'm dying to know what Nintendo came up with to make it interesting. All the doomposters who think Nintendo would just reuse the map without reason haven't been paying attention to how much they care about this series.
My only hope for the game is a return to the longer traditional dungeons that required good spatial awareness and have linear progression within them. Divine beasts were good but they weren't the same as traditional dungeons.
>All the doomposters who think Nintendo would just reuse the map without reason haven't been paying attention to how much they care about this series.
If they cared about this series anymore, they wouldn't have sold it out to the Ubisoft formula in the first place.
Hopes: fun as BotW
Primarily hoping it gets to feel like its own game, which in Zelda terms also means it has its own enterpretation of the world and the main characters, at least to a certain extent.
I'd prefer the events in BotW weren't mentioned as anything but legends.
I just want...FRICKING
COOP
I WILL PAY FOR NINTENDOS FRICKING DUMB ONLINE PLUS SHIT, JUST LET ME SANDBOX ONLINE YOU NIP FRICKS
go frick yourself zoomie zoom zoom
>zelda
>co-op
kys zoomer
>f-four lin-
kys
her...
It's telling that you're posting her imp form, which there would be no plausible reason for her to have in a new game.
Just have the Twili get more imp like in the 10,000 years.
even if the twili are back why would midna still be alive
Why wouldn't she be?
Her Twili form is hotter
The Hyrule Warriors version of Twili Midna gave me so many boners when I was 16
>Twili form is hotter
Man.
That version is like, a fricking non-design.
But I'm happy for your teen dick.
didn't some horny Japanese woman write Twilight princess manga where Midna wins?
Hopes:
More weapon types and separate movesets for spears and halberds
More depth to combat with better scaling than just raising enemy health and damage values
An actual magic system
Zelda companion character
More village building, socializing with npcs, and crafting elements
Expectations
Rough doubling of explorable landmass
More towns, dungeons, and bosses, less reliance on disposable copy/pasted content
Some new powers, along with old items coming back like the hookshot
Concerns
They could fall well short of my bare minimum expectations and still sell a shitzillion copies
Imagine how much fun this item would be in it.
Make it also function like a shield and you can beyblade by using the shield surf.
I think the groundwork of mechanics from BOTW is already pretty much perfect. I would be happy with just some more variety in terms of weapons, tools, enemies and environments (specifically dungons/temples feeling less samey) would help the game a lot to keep the game interesting throught the entire playthrough.
>Hopes
More enemy variety, Twilight Princess combat with enemies that force you to use it
Better dungeons, better rewards for exploration than just another stamina/health upgrade
Customizable player home a la Hearthfire for Skyrim
>Expectations
More dungeons
Same enemies
Similar combat to the previous entry
good expansion to what little plot Zelda games have
>Concerns
The overworld will be too similar to the previous entry to make exploration feel rewarding, and the rewards for exploration will likely still just be health and stamina upgrades.
The sky will likely be so much smaller than the overworld that it, too, will not really feel like enough to justify five years of development, and neither will the underground (I'm assuming there's an underground)
>Twilight Princess combat with enemies that force you to use it
Of all of my many gripes with TP, my biggest is that it has the best combat of any Zelda game in theory but the worst in practice. Not a single enemy forces you to do anything other than basic attacks that you could use in Wind Waker or even Ocarina.
Do the Cave of Ordeals.
I admit I never did that. Are the enemies smarter in there or is it just darknut spam?
Neither, but you are much more incentivized to use the full breadth of the combat in it.
While that's true, you could still be flashy in satisfying non-convoluted ways. Also the sounds and animations were really satisfying, same for skyward sword even though the combat was shit. Botw feels like a real downgrade in that department. I guess the weapon degradation adds to how unimpactful it feels.
This is what would make the game ideal for me;
>no voice acting
>no cutscenes
>no dialogue
>infact, no NPCs period unless they exist solely to sell me something or initiate quests. I'm sick of the game trying to extend the joke of a story they try and put out. Just cut the fat period
>much more difficulty. It doesn't matter to me if it was harder than previous Zelda games, it needs to gatekeep people hard. I'm talking putting Dark Souls to shame levels of hard.
>no more fast travel
>no more flurry rushing
>please don't let Zelda be in it for more than a few seconds. She is an obnoxious POS
>all DLC should be free, since they're gonna be guaranteed to make a billion dollaers off of this without ever dropping the price.
my problems with BOTW were that the game just never made me want to replay it. Once I beat it, it was all said and done and there was no desire to go back to it. why replay a game with enemies that aren't fun to fight against?
What you're looking for is The Legend of Zelda (1986)
Is that a bad thing? The original Zelda still holds up today, even if it's a little dated in some areas. It's nice to just be dropped in the middle of the world and not have a tutorial forced down your throat.
Relax, I was making a joke. You described the original game almost to a tee. It's a good game and holds up well, yes.
you mean like botw did?
BotW has a fricking hour long tutorial section limited to an extremely small area of the game.
Do tendies even play the games they talk about.
the plateau is barely a tutorial. Just because you can't leave because you don't have certain abilities doesn't make it one.
It goes against the entire notion that "DUDE YOU CAN GO RIGHT TO GANON", when the game forcefully stops you from doing anything until you complete specific shrines and makes you listen to expository dialogue, with no way to skip all of it. You're not actually giving a reason why I can't just start out with all of my shiekah abilities, skipping these boring trials.
What a moronic argument. It stops you until you have the skills you need to do the rest of the game. You don't start the game with all the abilities because of basic game design, where abilities are introduced to the player gradually. Even by this metric, botw does it faster than almost any other game.
Saying you can't skip straight to the final boss is such a dumb criticism too. Name one game where you can do that. I'll wait.
>I liked it, so you have to like it too or else you're moronic
You're about 5 seconds away from pulling out the metacritic scores and "times since v cried about BOTW" image, aren't you?
>no argument
that's what I thought
You're arguing against the idea that a tutorial should be skippable, and you called me moronic for asking for such a concept.
Calling the plateau a tutorial is completely reductive and downright incorrect, it's a part of the game. You're arguing against having to play a game before being allowed to finish it.
What's your favorite game anon? I want to see how well your logic applies.
The plateau gets annoying on replays and this is a sequel so I hope I can just fling myself into the thick of it this time.
I didn't read either of your arguments outside of this.
A sequel is a different game, why would it assume you played the previous one? And again, you're literally out into the world in botw after 2 minutes in a cave.
You still didn't tell me your favorite game
NTA but they should at least make it skipable on repeated playthroughs. Just a simple "do you wish to skip the tutorial? yes-no. Is that too much to ask?
Would you apply this to other games? The plateau isn't a tutorial where you follow instructions, it's literally part of the game. I think your brain is blocked on the word tutorial and just refuses to move forward.
You need to activate the towers in the game, you need to acquire the basic abilities, and you need to acquire the glider, because all these things are mandatory for progression in the normal game.
It's a special area with special restrictions designed to teach you the ropes of the game. . You can't summon your horse on the plateau. It's surrounded by magical killer fog that exists nowhere else in the game until you complete it. Complete what? The tutorial. There is also no reason to ever return after you leave.
You're just jamming the word tutorial there for no reason. The plateau is a segment of the game you have to complete before you can progress. That's all it is.
It's about as absurd as expecting to skip right to the deku tree in OoT.
Why stop there? Even after the Deku Tree you're not able to make it to most of the world. It's the equivalent of wanting to start the game with every item in the game immediately available. and being able to just walk to the final boss if you wanted to.
>why would it assume you played the previous one?
Because it's a sequel. Frick people who still need to be taught how to dash and jump, should've played the first game.
>you're literally out into the world in botw after 2 minutes in a cave
No, you're fenced in until you finish Rhoam's scavenger hunt.
It's funny that Rhoam makes a point saying you can't get off the Plateau without the glider when you can safely climb down with one stamina wheel, no glider, no stamina regen food if you start by the north end and take rests on the stone detailing.
almost as if the game is stopping you from getting stuck because you left without the basic abilities. Your refusal to understand basic game design and progression is bordering on autism at this point, I can't make it any simpler for you.
Frick the basic abilities.
The plateau is the only area in the game where you could get stuck without essential items if they let you leave, if they designed the game in such a way that you had to go to places on the map to unlock the runes instead (like an actual Zelda game) this wouldn't be an issue.
That's literally not at all what we said. Overall I didn't even like botw that much, I just don't get why you're whining about a "tutorial area" with open exploration and plenty of deaths. Maybe on replays it gets annoying but that would make you a bigger fan than me.
As it turns out, tutorials are boring and even on a first playthrough I want to be able to skip it. Why is this such a horrible thing?
>tutorial
you keep saying that word, I don't think it means what you think it means.
just keep a manual save file outside the plateau if it bothers you that much
Why is it even up for debate whether it's a tutorial or not? That area is literally designed to teach you the essential things you need to know about the game in a condensed area before heading out into the real game. Hot/cold, cooking, shrines, in depth instructions on how to use the runes and more. If the game was truly open and free they would let you leave.
If you think that would be a good idea then you don't understand anything about game design. Simple as.
>the essence of the game in a condensed area
>implying that's a bad thing
The rest of the game should've had the same density. I guess except the weird transition between the normal area and ice area.
Either you want the game to give you unparalleled freedom, or you want a linear structure that bars you from doing anything. You can't have both.
Then the game lied about being able to go "right to ganon".
Anon are you legitimately autistic?
the game never promised that, I have no idea what you're talking about
>You can't have both.
sure you can, the game exists doesn't it
I think every item should have been put somewhere out in the world at significant locations to have some hard progression in the game. It would naturally act as a small tutorial every time you acquire a new item, allowing you to focus on only using that item for a while instead of unlocking all of the progression items in the first hour of the game.
You'd have to redesign the entire game for this though. Maybe they will do something like this in the sequel, who knows.
>I wish I could skip the tutorial, it's kinda boring
>"WOW LOOK AT THIS LOSER HE DOESN'T KNOW A THING ABOUT GAME DESIGN! DAYS SINCE V CRIED ABOUT BOTW: 0!"
Why are you like this?
because it's a dumb complaint. Plateau is kino af and not a tutorial in the traditional sense at all, it's literally part of the game. It's the equivalent to saying you should be able to skip the first hour in ANY game. If you think that's good then all the more power to you, but it's a dumb thing to complain about tbh.
Plateau is only kino because it constantly shows you cool new things and it feels like the possibilities are endless. Once you get down to the ground you will gradually realize that you just experienced almost everything the game has to offer. There are no more item unlocks that brings new puzzles to solve, they just keep regurgitating the ones you did at the plateau for the whole game.
Why not spread that shit out instead so the kino-levels remain consistent throughout the game? That's the idea anyway, not remove the sense of progression. The tutorial is the only part of the game that has it after all.
>participates in a petty discussion about a video game
>"NOOO YOU CAN'T JUST PARTICIPATE IN A PETTY DISCUSSION ABOUT A VIDEO GAME AS WELL"
Why are you like this?
It would definitely be worth it if they managed to do that in a smart way. BotW was painfully dry to me because you never unlock anything substantial throughout the game. It's like playing a F2P game and unlocking everything right at the start through a pay2win cash shop.
Alright, in that case let's remove the freedom from BOTW. Make it so you can't fight Ganon at all until you beat all 4 divine beasts. Being able to sequence break is a bad thing.
>low health
>low stamina
>no glider
>start with no food
>start with no weapons
>no divine beast powerups
It's literally more hardcore than the rest of the game
Yes, and? I still want to skip it and get right to ganon. You advertised it as such.
this motherfricker is probably upset he has to turn on a console and navigate a menu before he can finish a game. fricking stupid obligatory tutorials, why won't they let me just skip straight to credits
>why won't they let me just skip straight to credits
Well?
some games have them in the options menu, anon. They DO require you to go into options first though, which is really dumb if you ask me. Why promise you can skip straight to credits and then force the tutorial options menu on me, you know?
>"DUDE YOU CAN GO RIGHT TO GANON"
I hope they cut back on this meme in TotK. The whole reason there were no interesting rewards in BotW was because you had to be able to go anywhere and do anything from the start.
No it isn't. Low health and wrestling with the new controls made it one of the more difficult parts of the game for me. There's barely any dialogue, it's like calling the first mario level a "tutorial". It would be nice if you could sequence break it though.
The great plateau was literally one giant tutorial. It wouldn't have even been that bad if Zelda and the king werent' constantly talking to you, and I know that you can't skip it on subsequent replays. Really makes it hard to go back and do another playthrough.
lol this is some moronic logic. All the forced dialogue in the plateau combined won't take 5 minutes. The rest is already pure gameplay, you're just collecting the skills you you inevitably need anyway.
this is going to be a sad game, isn't it
the subtitle is on the nose
>hopes
dungeons with enemies and different themes
>concerns
no dungeons with enemies and different themes
The rest is irrelevant
its gonna be amazing and make the bitter, mindraped Gankerirgins on this board seethe for another 10 years
cant wait!
>HOPES
weapon durability
underwater exploration
>expectations
LESS rain
better combat, better A.I.
>concerns
another delay
>8 months before release and we know nothing about the game
What the frick is going on at Nintendo.
>game is guaranteed to sell
why would they bother?
yeah that's really weird
the botw reveal trailer in comparison showed a lot of core mechanics (climbing, gliding, magnesis, cryonis, flurry rush, parrying, bow and arrow combat, shrines), a lot of different biomes and the dynamic weather system
here we don't even know how traversal truly works besides that very specific part with the rewind ability, the trailer itself is half as long as the botw one, why are they so secretive about the game doesn't make any sense
Not only that but 8 months before BotW we already had extended gameplay footage plus people had played a demo of the game.
>implying thats a bad thing
in an age of leaks, extended trailers and spoilers who gives a frick about a project being super secretive. you act as if Nintendo has ever dropped the ball completely on a Zelda game. With the non disclosures they make the employees sign you would think you would know by now that Nintendo does not spill the beans. I think this is the best direction to go and whoever seethes about this is zoomer who needs to know everything before the game comes out. Im gonna buy day 1 and go in blind and just have fun. you motherfrickers need to chill and do the same. unless we get another delay then there is nothing to cry about so stop whining homosexual ass
That's a good thing, though.
They're waiting for the Switch Pro reveal so they can show off TotK in 4K with ray tracing
pretty sure its because they know the chinxects will copy that too, given how quick they are at this plagiarism thing
these chinx are like bugs and insects. cant create their own food, but rush in hordes towards even a single cube of sugar
I'm betting on hardware reveal.
It was like 3 months before the botw release that they finally showed a town.
I'm concerned it's going to be BotW 1.5 where shrines are replaced with sky shrines or some shit. They better make some big dungeons pop out of the ground or something and don't make the game completely open so we can have a more linear story and progression.
>hopes
it's not the exact same map
>expectations
it is the exact same map with a few new rocks and camps
>concerns
can't have sex with zelda
>its another zoomer moron who thinks the game is automatically bad because it is not an entirely new map made from scratch
nice strawman Black person
it's definitely worrying to revisit a world most of the people who enjoyed the first game know by heart in an exploration focused game, especially because we don't know the full extent of the additions to the map, you know, something they should have shown us by now instead of always showcasing the same cluster of sky islands and nothing else
Zoomers don't realize that reusing pre-existing maps for sequels has been a thing since forever.
There's nothing new to discover. The desert and the Gerudo village will always be in the southwest. Death mountain and the Goron will always be to the northeast. There's no sense of discovery anymore
Which graphics packs would you recommend for BotW on CEMU?
I'd highly recommend the Terraria graphics pack. Comes with the Otherworld OST, which is nice for those who like music during their travels.
>Terraria graphics pack
Can you link it? I can't seem to find information about it online.
>hopes
Underwater areas
Ganondorf isn't a fricking joke
>expectations
Ganondorf is lame
Hylia makes it all about her again
There's some kind of twist, for better or worse
>concerns
WHERE'S THE GAMEPLAY, NINTENDO?
Is it just me or this concept art pure SOUL?
Yeah it's good, wonder if we will get another cool book like this.
I don't like that link isn't wearing his new greek outfit I much prefer it to the champions tunic
he do be looking like nature-boy wonder zeus tho
zoomer morons literally have the worst taste in gaming, so it brings me immense joy knowing they wont be infesting this franchise with their shitty takes and stay contained playing the shitty games they like 🙂
But zoomer morons flocked to BOTW and said they were mega Zelda fans because it was popular and nothing else.
As is the sad reality of modern vidya.
zoomers love BOTW, what the frick are you talking about
Call me crazy but I'm almost 100% believe we'll have a dark world/past and future hyrule type secondary map a la LttP or Ocarina
>past and future hyrule type secondary map
Maybe I’m looking into things too much but that’s exactly what I think is going to happen. We’ve seen Link in 2 outfits in these trailers:
>Link in his champion tunic and his hair tied up
>Link in the green outfit with his hair down
I think these are two separate Links and that we’ll be able to switch between them somehow. While I used to think “Rehydrated Ganondorf” was a meme, I wouldn’t be surprised if the corpse under the castle looked the way he did the entire game and during the events of 10,000 years ago we get to fight Ganon in his prime.
All signs are leading to a midna reunion so that's my hope. My concern would be that there is no threesome with zelda and midna at the end of the game.
Midna is no good without the imp form.
Hopes: It's fun.
Expectations: It's fun.
Concerns: It's not fun.
Nintendo knows what it's doing. They're making a milquetoast game that satisfies people's demands at the expense of using a recycled map and engine. Now they're being deliberately vague so when they finally reveal it has big dungeons, people will soigasm and scream "HATERS BTFO".
Cope, Eric
Cope with what?
I worry they won't learn any lessons from the first game since every journo gave it 10/10.
Oops.
Hopes:
>Weapons that actually function differently instead of just having a higher number
>More enemy variety
>Dual Wielding
>Items/abilities unlocked gradually so the map opens up organically instead of giving it to you all at once.
>More permanent mounts than just horses.
>Master mode available from day 1
>At least 10 big dungeons, like bigger than all previous dungeons.
>Shrines are gone and instead replaced with about 25 mini dungeons that have a mixture of puzzles, combat challenges and traversal challenges instead of just being simple puzzles. They also are somewhat hidden.
>Crazy traversal options, like Pegasus boots + hookshot + glider to launch you higher and glide faster
>Story that isn't just flashbacks.
>No enemy scaling, easy areas stay easy, difficult areas stay difficult
>Magic system
>Deeper steath mechanics
>Co-op and PVP similar to dark souls/elden ring
>DLC that actually adds something meaningful in terms of story
Expectations:
>BOTW with a significantly changed map and new abilities
>7 main dungeons about on par with previous games
>Combat/steath and exploration is virtually unchanged aside from new abilities
>Some kind of online function
Fears:
>$60 DLC that adds very little new or interesting.
>Story is worse than BOTW's non existent one
>Only 2 new abilities (rewind and tear drop thingy) rest return from BOTW
>Master mode is DLC again.
Master mode is dumb and pointless unless they're gonna do more with it than turn enemies into regenerating damage sponges.
predict the other arms abilities besides rewind and rock swimming
I'll go with some kind of energy rope that can function as a hookshot but also has more uses (can be used to trip enemies or slingshot them like in astral chain)
I think a Hookshot Hand is obvious. Maybe too obvious.
The crazy idea that's probably a never ever is an unarmed combat 'mode' to fall back on.
>hopes
Giantess Zelda
>a dungeon like jabu jabu but it's zelda
I'd be happy with a single cutscene but climbing her like a mountain would be supremely based
Please no gay shit, no femdom shit. It's not hard Nintendo, just... don't.
Zelda has always been gay though.
>it's dangerous to go alone
>take a dick inside of your butthole
true
>hopes
Monolithsoft carries Nintendo’s ass again and the trailers we’ve seen so far are a very, very small portion of what the game has to offer.
>expectations
It’s hard to say. I really doubt this is all they’ve been working on for six years but I also wouldn’t be surprised if the game goes down as a disappointment considering how long they took to release it.
>concerns
The new trailer showcasing the same things as the last one they released over a year ago is a huge red flag to me. I really hope they’re saving a bombshell reveal because as is it doesn’t seem like the floating islands can justify the six year wait for this game.
It’s a great idea on paper but we’ve really only seen one sky island biome with the yellow trees and grass. Shots pointing towards the sky seem rather sparse as well and it makes me wonder whether there’s just a lot of stuff you can’t see from the surface or if the sky is just really barebones.
The Great Plateau is the best part of the game because it's a perfect blend of being structured while also being extremely open.
everybody always brings up the plateau but never Hyrule Castle
Great plateau, eventide island and hyrule castle are the holy trinity of how to create open-ended gameplay effectively
Will they be able top it in TotK?
I don't know why you guys are getting so defensive over this. I just don't like the plateau. I don't like being told what to do. And I definitely don't like having exposition shoved in my face. NO, I don't care if you think it's not alot, ANY exposition is too much.
Get off of your high horses.
either you're a roastie with intense daddy issues or the biggest autist ever because I've never seen anyone else sperg out over help like this
You're likely talking to a Doug-LARPer.
kek by his logic superman 64 is one of the greatest games of all time
It's always funny until, y'know, he Dougs it up.
All I'm saying is that far better games allowed me to just start playing, right from the get go. why is that so wrong?
We have the same opinion but I want you to shut the frick up regardless.
>saying that BOTW isn't a perfect masterpiece? Hold on there buddy, that's an illegal opinion
kek, NEVER play KOTOR II. the opening space station sequence is one of the more annoying intro slogs i can think of. i didn't find grand plateau to be too bad, but it was maybe a tad overly long.
There's a bunch of very structured parts in BotW that people completely overlook. The Korok forest, Eventide, Thundra Plateau, the canyons to get to Gerudo desert, areas in Gerudo desert itself, Gerudo town, the requirements to reach several shrines, navigating through Faron, the entirety of Eldin volcano, getting to Zora's Domain in the constant rain, all just off the top of my head.
Getting to Zora's Domain is one of the best and most memorable parts of the game.
i just climbed over the mountain rom the backside.
at the time, i was pissed it was ALWAYS raining, making it harder, and thought it was just unreasonably bad rng. after starting the quests, realized it was intentional, and skipped the whole trip and story with it.
I enjoyed that part quite a bit.
They probably overlook it because it's all baked so seamlessly within the game. Really just demonstrates the design ingenuity of BotW, to be honest.
And those are the best parts of the game. It's almost like total freedom isn't really that compelling.
I think it's fine the way it is. There's obviously a bunch of structured parts in BotW, but traversing between those parts is where the "total freedom" part comes in and I quite appreciate that balance.
What I'd want to see in TotK is maybe more esoteric secrets than what BotW had. More weird shit like Lord of the Mountain, or the Horse God, or the dragons.
Hoping stamina and weapon breaking aren't mechanics anymore, or they're heavily downplayed.
Expecting something else annoying even if they aren't.
Tears of the tech demo
>hope
Majoras mask 2
>expectation
BOTW 2
>fear
BOTW 2
>Reusing exactly the same map with next to no changes isn't fricking horrendous
BotW gays, I swear you're on something
playing BotW for the first time and i'm really enjoying it. are the DLCs worth getting?
Not really. The bonus quests are extremely boring
DLC 1 isn't really worth it imo
DLC 2 isn't that great until you hit the extra dungeon, which is the best one in the game.
They're alright. From memory:
- There's 12 new shrines to do, and I can't remember if they're more complex ones, but when you do them all you end up fighting the thing that holds the orbs in a boss fight. When you beat him you get a motorbike, which is the most pointless thing ever.
- You can do the master quest for the sword, which is a series of fights you have to do. I remember doing it on Master Quest, and kept running out of weapons / ammo on the lizardfos, and then rage quitting. It'd be much more doable on normal mode but in Master Quest enemies respawn health up to 30% of it (I think).
- DLCs also allow master quest, which is a decent challenge early on until you get top tier weapons and become OP, then it just becomes like normal.
I think that's it for the DLCs, are they worth it? I think I'm on the fence about it. It is typical Nintendo though charging a fortune for not a lot of content.
pack 2 is pretty fun
pack 1 has some armor and the travel medallion but other than that master mode is annoying for the 1st hour and trial of the sword could've been paced better
i hope the game being emulated day 0 and post screencaps running the game at 60fps to make tendies seethe
>hopes
dungeons
unique items
more enemies
underground content
underwater content
>expectations
underground is minimal and the major focus is the sky
hookshot returns to help with grabbing onto platforms while skydiving
>concerns
it looks nearly identical to BotW but with some floating islands
>Hopes
For open world games sometimes I just want to play in the sandbox with my toys, as a sandbox game BOTW was pretty lackluster.
In the desert you have several tall statues and you do a puzzle to only be rewarded with a treasure chest, this was incredibly disappointing. I wanted this to be the entrance of a dungeon. In the southern part of the map there is a sun painted on the mountain. How cool would have been if I shot with a fire arrow and secret cave opened.
better Enemy variety, more roaming bosses.
Random events, You have the falling stars with xenoblade armor set. I was excited when that happened because I wrongly assumed to expect more events like.
Side quests that have character moments and story beats, not just boring fetch quests
God, I wish that was me.
>hopes
dungeons
>expectations
Shrines
I have over 300 hours in BotW and i can't be any less hype. All I've seen is basically just expansion pass 2. I went from expecting more populated and developed towns, a darker tone in the overworld, biome changes, new structures to explore, etc. Now I'm just hoping all the dungeons are hiding in the sky or buried in the ground. I always thought Tarrey Town would become Hyrule's developing financial capital but it'll probably be exactly the same.
>new structures to explore
Look at that big structure right in front of Link here.
I mean all over the world. They seriously built out Hyrule and spent 7 years developing another maybe 10% on top of it.
We have barely seen anything of what the world will look like in TotK yet.
Like I said, if there's anything else it's in the sky or underground. We have wide shots of Hyrule that show barely anything from a surface POV.
Maybe they'll go crazy and take it to space but I'm not holding my breath of the wild.
Remember when people thought botw didn't have towns because they weren't shown
The fact that there are still the same fricking ruins scattered around the map and probably no new/rebuilt towns pisses me off. I get that it probably takes place right after the first game but frick that I've spent over 500 hours in this world.
It's like Pokemon Arceus. They set it in the past before content existed so they could just leave the world empty. Now BotW2 will be set right after BotW, so there wasn't enough time for content to develop.
It's crazy to me that they spent 7 years on BotW2 for what amounts to maybe a few months of change in Hyrule.
>t. hasn't played PAL
It has the empty world that BotW haters accuse it of having. It's basically just a safari zone simulator. And yes I played it for a few hours and from what I understand every area is the same empty shit.
cool
Soul
frick off
>hopes
Different map as big as the first one, no weapon durability, actual dungeons, no shrines, more armor, more towns, a lot more enemy variety
>expectations
Same map just with some generic islands above, weapon durability returns, some dungeons but not much, shrines are back, most of the new enemies are just old ones with new weapons
BotW noob here, am i ever gonna get a sword and shield that don't break? if i get the master sword and the hylian shield and they randomly disintegrate on me, i'm gonna swallow the cartridge
>BotW noob here, am i ever gonna get a sword and shield that don't break?
Yes
No.
Master Sword will break but regenerates after about 15 minutes.
Hylian Shield is the most durable shield in the game but still breaks eventually.
>TotK
>make entire new map but in the sky
>include BotW map as well
>change very few things about it so nobody wants to go back and explore what they already know
don't do it, nintendo. rockstar made that mistake including the RDR1 map in RDR2, then doing nothing with it.
I know we'd never get playable Zelda, but it'd be cool
>Hopes
Giantess Zelda
>Expectations
Same as BotW but bigger and more fun
>Concerns
It'll be shit
>hopes
That it's not just being Breath of the Wild again.
>expectations
That it's just Breath of the Wild again.
>concerns
That it's just Breath of the Wild again.