What are your most and least favorite worldbuilding tropes?
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What are your most and least favorite worldbuilding tropes?
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Elves and dwarves.
>the fantasy setting is secretly a post-apocalyptic sci-fi setting
>the gods or monsters that are actually aliens/lovecraftian abominations
>the "evil empire" whose citizens completely support its rulers for understandable reasons
>the fantasy setting is secretly a post-apocalyptic sci-fi setting
it kind of worked for wheel of time since Jordan never focused on it that hard outside of some of the legends and the mercedes hood ornament in the museum
>world has several different kingdoms
>each kingdom's military is almost exclusively made up of a single type of unit such that there's only a fully functional army when the kingdoms unite against the BBEG
Didn't realize how much i hated this until i started rereading David Eddings
least favorite? inspired by dnd
most favorite? inspired by runequest
>least
fallen ancient empire and chosen one
>most
chosen one failed and is dead, you are the 5th or 6th best option.
>chosen one failed and is dead, you are the 5th or 6th best option.
For me it's "Chosen one isn't even born yet"
>chosen one failed and is dead, you are the 5th or 6th best option.
Chosen one is dead, and not only were you not an option, you're not even a piece on the board.
what game?
>European countries, events and people but with slightly different names
>Not-japan
>medieval fantasy
>it's just humans, elves, dwarves, and orcs again
>maybe one other race like gnomes or kobolds (scale or furry kind) but nothing unique to this setting.
>medieval fantasy, Japan
>game actually has unique and interesting races
>but you only get human characters in your party
>>but you only get human characters in your party
I still seethe about FFXII to this day. Give me a bangaa dude. Give me a numou.
They're both literally me
>monster races are the good guys
least favourite is hero's journey
Worldbuilding and lore is fricking gay. People don't play games for lore nor worldbuilding. They play it for fun and for drama. Worldbuilders aren't dramatists and it shows. Get rid of all the collectable log books, get rid of all that stupid superficial expositional dialogue ("This reminds me of when I was young, I'd drink sweet homosexual milk while my family listened to the drummers play, and all our neighbors danced the Macarena... blah blah blah"), and stop trying to reinvent tolkien by doing shit like calling orcs "orks" or pretending your elves or elf knockoffs are somehow unique
Rescuing the local farmer's daughter > King Evillord was a meanie head a thousand years ago and now we need to save the world
As an example of bad worldbuilding and lore in the Horizon series is fricking awful throughout.
No one asked for your take, brainlet.
People like him are the reason why so many shitty games have garbage worldbuilding that's literally just not!california. Like if you want Black folk in your world make it believeable they'd intermingle
You think you're really smart but you come off as a fricking idiot.
Something as something as different enemies appearing in different locations is a form of worldbuilding.
>humans represented with all sorts of groups and political entities
>good elves, bad elves, wood elves
>good dwarves, bad dwarves
>orcs
>most celebrated and acclaimed game in the series establishes good orcs and bad orcs
>new writers that come in after have such a nostalgia hard on for the old games and subversive hatred for the celebrated entry that writing regresses back to just orcs
>you're just a dude on a quest for revenge
>even though you are at best a side character in the grander scheme of things
>reoccurring villain
>kills more of the other villains than you do, just fricks off at the end after completing his revenge plot
>turns up as a hero in the sequel but is needed and doesn't live up the original
and paints his zaku red
I was personally thinking the protagonist from Valkyrie Profile: Covenant of the Plume, but that does also suit him.
>ancient lost civilization in medieval fantasy game
>they left behind robots and laser guns
Always kino.
>game has fantasy religions
>gods are actually just objectively real hyperpowered immortal magic users whose worship contains zero spirituality and involves zero faith but somehow they still need priests and temples
Always cringe.
>Ancient lost civilization
>They're not actually lost and you get to meet the surviving members
Holy fricking KINO every single time
Is there any series where a sci fi setting turns out to be built on fantasy rather than the other way around?
That's kind of hard because most sci-fi with fantasy elements will just have fantasy elements at the forefront, it's not hidden.
Xenogears/saga/blade kind of mix both, where some elements that appear to be sci-fi are later revealed to be fantasy, while things that appear to be fantasy are later revealed to be sci-fi.
>the bloodthirsty barbaric low-tech tribalistic raider race is humans
>squashed more advanced societies or races, genociding many, by being unimaginably brutal
>current humans are torn between remorse for destroying people and cultures vs. those proud of it and want to do it even more to the few left
>most favorite
Fantasy set on one continent. Other continents referenced but never visited and rarely discussed.
Man, I forgot this meme existed. How many years had it been since it was popular?