Not to say shitgame indicators. For me it's
>game starts
>can't even test control sor anything but immediately get attacked
and
>puzzles that wants me to reach something
>the obstacle is something you could easily get around in real life, like some lockers or something that's too high and all I'd have to do is get something to stand on
Thalidomide Vintage Ad Shirt $22.14 |
Thalidomide Vintage Ad Shirt $22.14 |
A-anon it's still November
Anyway, for me it's
>shmups with limited continues
>platformers with almost no health powerups (Castlevania is notorious for this)
>The solution was so obvious and I spent hours trying sophisticated solutions
>shmups with limited continues
As in the ones with a forced game over after you run out of those? Those are ok for me.
The notorious
>random encounters (and not even a means to lower rates)
>turn based combat
>low difficulty
triplet
>random encounters (and not even a means to lower rates)
This. I can't really get into any old-school jrpg with constant unavoidable encounters any more because it just takes the piss out of exploring after a while. If I'm constantly being besieged in dungeons that's one thing but frick, let me explore the overworld a little without being attacked every two feet.
I liked how FFVIII did it, as an active skill you had to learn and can equip/unequip.
>>can't even test control sor anything but immediately get attacked
RE2 does this but probably in a self-aware "frick you" way
subtitles aren't on by default
>Western joke: the shitpost
anon….
wat
Can't swap camera axes. This actually kills games for me that I'd love to love
Is this really a deal breaker? I get used to it in 15 seconds. I have a hard time believing people can't adjust in a minute.
It's awful if you played your fav series with one setting for hundreds of thousands of hours (and don't want to adapt to a different setting just for one short shovelware game)
I can’t stand retro games that contain degenerate Japanese gambling shit like slot machines or pachinko.
This artwork reminds me of the covers PSM magazine had.
No doubt you make that association because of the sensitivity exhibited by the artist in these thoughtful, almost reverential depictions of the characters
Unofficial art of female video game characters is the definition of class, in this artist's case as in most others'
Troon art.
what did poor sharky do to deserve this treatment?
I'd tell you, but jannies would delete it.
>dialog
>dialog
>dialog
>dialog
>dialog
Shut the frick up and let me play
Long ass loading times or, somehow, even long ass saving time (Eternal Sonata)