Choro Q Advance 2 looks visually better but the later game has all these tech add ons on your car, which now hovers. Which is the "better" of the two? Or what are the key differences?
s'alright i guess
probably the best you're gonna get out of a 3D gba racer, as its fully polygonal 3d and doesnt pull any funny business. its not anything to write home about though. it does feature full customization and "NFS cars" brought over from the pre-UG era of the series. iirc it has all the modes from the console version of UG1, so no URL races. there is this stupid fricking minigame though where you need to keep the RPMs in the right zone on a dyno. the physics are kind of floaty and the music is pretty basic, which is a shame since they managed to cram a couple bitcrushed licensed songs into ug1. i definitely dont find myself playing it often. also from the emulated footage ive seen it looks fricking terrible on a big screen, since the colors are nauseatingly saturated to compensate for the GBA screen and theres an awful camera shake.
S tier
Obviously anything by VD Dev
GT Advance 1-3 also reigns supreme
Moto Racer Advance
A tier
Lego Drome Racers
Micro Machines GBA and Karnaaj Rally made by the same team
Super R C Pro Am on GB by Rare, then they made isometric Mickey racing games for GBC
B tier
A bunch of other technically impressive 3d racers
Rock n Roll Racing was ported to GBA, still a great game though obviously not the best way to play
Micro Machines 1+2 and v3 for GBC
C tier
There's a Doki Doki Panic situation where Roadsters for GBC is actually a colorized ROM hack of Lamborghini American Challenge for the GB and it's good
Top Gear Pocket 1 and 2
https://www.mobygames.com/company/2941/vd-dev/
It was a team of 2 guys called Velez and Dubail who made a lot of technically advanced games for mobile consoles
1 month ago
Anonymous
RIP Fernando Velez
I'll be playing Rise Race the Future on Steam to pay respects
1 month ago
Anonymous
Velez and Dubail did the lions share of the work, but a few other people helped total. As someone who was sent by Infrogrames to be an assistant for V-Rally 3 GBA I'm pretty proud of the game.
1 month ago
Anonymous
I assumed they worked like external developers paid by the pubisher, based on the credits? and the "VD-Dev" part was just them 2 working as developers as a part of a bigger "Atari" team since the logo wasn't even on the cover?
Anyways what was it like working on such ambitious projects for limited hardware? Even Driv3r seems to use a form of that engine.
1 month ago
Anonymous
It was exciting. Exhilerating. VD-Dev as a duo did probably 90-95% of the game, while Infrogames basically sent my small team to test it and fill in any gaps or needs VD-Dev had. Anything from coding to cleaning to clerical work. I learned a ton, made some amazing memories, and ended up meeting other GBA devs and getting horribly drunk due to the job.
Wrong. I'm assuimg you just suck at it. I beat the whole game and all the side missions and collectibles too. I got all the unlockable and all the guns. And I did this when I was 11 on my original GBA without save states.
The worst one is definitely the GBA version of Street racing Syndicate, the framerate makes the game unplayable
The car models are also really big for some reason
Based thread. I'm a racing casual but lately I've been wanting to get into more retro racers, and GB/GBA games are always a fun gateway drug into older games of genres I'm not as familiar with.
Top Gear Rally (GBA) is a lot of fun, I used to play that game over and over. The track runs completely smoothly unlike fully 3D racers but the game still simulates 3D well and is pretty to look at. The main car itself is a true 3D model and I think the walls are too, but the curvature and sloping of the road is done with image transform in some way.
Hadn't played in ages and just played 1 race to make a video with. As penance here's better gameplay from a much older video, which I'm pretty certain is the hardest course that the worst car in the game can achieve 1st place in.
I recorded a few videos of V-Rally 3. I love that game so much.
Although a lot of the wow effect is lost nowadays when people can emulate PSX and even PS2 on those chinese handhelds, or a Steam Deck or whatever. But at the time it was mindblowing having those graphics on the palm of your hand. It also helps that the game is actually good to play too.
How did no one mention Racing Gears Advance?
That game was really fun with well made tracks and great handling
Isometric racers on GBA also hold up better than the full 3D ones
The GBA is only capable of modes 0-5, unlike the SNES which can do 0-7. You literally cannot create polygons in GBA games without software-specific add-ons, like how the N64 couldn't do cel-shading so Capcom had to fricking code the engine into the Mega Man 64 game cartridge, or more commonly.
And even then, Mode 7 games on the SNES like Yoshi's Island and Star Fox also required unique cartridges to run the games on the SNES at all (but Mode 7 is still capable of true 3D, Mode 5 is not).
These are not the raster polygons you're familiar with, anon, they're vector polygons which technically aren't polygons at all.
Not entirely true, Mega Man 64 still doesn't have cel shading, they just painted shading onto the models' textures. Only the PS1 version of Legends is actually cel shaded.
Bamp
>GBA
ChoroQ advance
awesome game
Can anybody confirm the one?
Choro Q Advance 2 looks visually better but the later game has all these tech add ons on your car, which now hovers. Which is the "better" of the two? Or what are the key differences?
I don't know why but my reply was cross-posted to another thread by Ganker's technicians
Not a traditional racing game but if you like Crazy Taxi the Simpsons Road Rage GBA port is actually really good.
I genuinely don't understand how people can like the Crazy Taxi GBA game over Road Rage. Road Rage is SO much better
>Crazy Taxi GBA
I had this back in the day and it was such ass. Kudos for the devs for trying, but it wasn't fun at all.
I'm preferably looking for something with a solid to great upgrade system
Has anyone played NFS series on GBA?
yes i have ug2, what do you want to know about it
How is it?
s'alright i guess
probably the best you're gonna get out of a 3D gba racer, as its fully polygonal 3d and doesnt pull any funny business. its not anything to write home about though. it does feature full customization and "NFS cars" brought over from the pre-UG era of the series. iirc it has all the modes from the console version of UG1, so no URL races. there is this stupid fricking minigame though where you need to keep the RPMs in the right zone on a dyno. the physics are kind of floaty and the music is pretty basic, which is a shame since they managed to cram a couple bitcrushed licensed songs into ug1. i definitely dont find myself playing it often. also from the emulated footage ive seen it looks fricking terrible on a big screen, since the colors are nauseatingly saturated to compensate for the GBA screen and theres an awful camera shake.
The minigames are dumb but better than on the DS version which require a touch screen and are nearly unplayable
S tier
Obviously anything by VD Dev
GT Advance 1-3 also reigns supreme
Moto Racer Advance
A tier
Lego Drome Racers
Micro Machines GBA and Karnaaj Rally made by the same team
Super R C Pro Am on GB by Rare, then they made isometric Mickey racing games for GBC
B tier
A bunch of other technically impressive 3d racers
Rock n Roll Racing was ported to GBA, still a great game though obviously not the best way to play
Micro Machines 1+2 and v3 for GBC
C tier
There's a Doki Doki Panic situation where Roadsters for GBC is actually a colorized ROM hack of Lamborghini American Challenge for the GB and it's good
Top Gear Pocket 1 and 2
I sunk hours on those games, UG2 is the best
add V Rally 3 to S tier and this is a good list
personally think GT Advance 3 is probably the best racer that isnt mario kart
V rally 3 is a VD Dev game so it's already S tier
>VD dev game
Huh?
based moron
>You're a moron because you don't know a couple of obscure GBA devs who pioneered 3D graphics on the gameboy advance
Huh ok I guess
No, you're a moron because you couldn't figure out what it meant.
You're a moron for spazzing out over a small question
No you're a moron for not just Googling something if you're unfamiliar with it.
https://www.mobygames.com/company/2941/vd-dev/
It was a team of 2 guys called Velez and Dubail who made a lot of technically advanced games for mobile consoles
RIP Fernando Velez
I'll be playing Rise Race the Future on Steam to pay respects
Velez and Dubail did the lions share of the work, but a few other people helped total. As someone who was sent by Infrogrames to be an assistant for V-Rally 3 GBA I'm pretty proud of the game.
I assumed they worked like external developers paid by the pubisher, based on the credits? and the "VD-Dev" part was just them 2 working as developers as a part of a bigger "Atari" team since the logo wasn't even on the cover?
Anyways what was it like working on such ambitious projects for limited hardware? Even Driv3r seems to use a form of that engine.
It was exciting. Exhilerating. VD-Dev as a duo did probably 90-95% of the game, while Infrogames basically sent my small team to test it and fill in any gaps or needs VD-Dev had. Anything from coding to cleaning to clerical work. I learned a ton, made some amazing memories, and ended up meeting other GBA devs and getting horribly drunk due to the job.
>Obviously anything by VD Dev
V-Rally CE and V-Rally 99 are god-tier, some insane Gameboy programming at work in those games.
>insane Gameboy programming
anon, that effect has been well known since the 70s, it's not "insane", even the atari 2600 can pull it off
The effect itself may be nothing new but how fast and smooth and clear looking everything is in motion is rare on GB
anon, that's an emulator
just playing random games on my flashcart and this was super surprising if you compare it to F1 race
Toca on gbc plays very well but you have to get used to the drifting, its tricky to not spin out.
Hard Drivin is a lot better than you would expect but requires a lot of concentration just to stay on the road so gets tiring after a few minutes.
That looks meh
Exact same framerate that effect is rendered at on the Atari.
it's bad. unplayable framerate. doing straight full 3d on the gba with no cheating was dumb.
i thought it ran at 60?
NFS underground 1 was great
I have played a few racing games on the GBA, Top Gear Rallyand V-Rally 3 are by far the best
GT Advance 3 was decent as well
I played all 5, they were impressive, but not great to play, UG 1 and 2 also lacked a mini map which was annoying
Fricking awful.
Motocross maniacs
driver 3
Cool
I don't particularly enjoy the GBA's library, but I am in awe of what devs did with this machine.
this game cant actually be beaten btw, its more like a fun novelty thing. definitely impressive though.
>This game can't be beaten.
Wrong. I'm assuimg you just suck at it. I beat the whole game and all the side missions and collectibles too. I got all the unlockable and all the guns. And I did this when I was 11 on my original GBA without save states.
Honestly though, what makes you say that?
saw a vid years ago claiming it cant be beat without save states
>it can't be beaten
>u-unless you retry a specific part a bunch!
that's not unbeatable, anon
The GBC version of first Driver was also decent
The worst one is definitely the GBA version of Street racing Syndicate, the framerate makes the game unplayable
The car models are also really big for some reason
Based thread. I'm a racing casual but lately I've been wanting to get into more retro racers, and GB/GBA games are always a fun gateway drug into older games of genres I'm not as familiar with.
Top Gear Rally (GBA) is a lot of fun, I used to play that game over and over. The track runs completely smoothly unlike fully 3D racers but the game still simulates 3D well and is pretty to look at. The main car itself is a true 3D model and I think the walls are too, but the curvature and sloping of the road is done with image transform in some way.
The game controls really well after you find out that A+B drifts the car. Sliding around turns passing rival cars is so fun.
Came here to post this. The driving in this game doesn't feel realistic whatsoever, but it does feel GREAT.
If you liked Top Gear Rally this GBA version of the Cars game uses the same engine but it's really easy and short
It's a really impressive game.
>car you get for 100%ing the game
>drives like a first timer
???
Hadn't played in ages and just played 1 race to make a video with. As penance here's better gameplay from a much older video, which I'm pretty certain is the hardest course that the worst car in the game can achieve 1st place in.
V-rally 3 on gba. Superior 3d graphics, even has wienerpit view.
I recorded a few videos of V-Rally 3. I love that game so much.
Although a lot of the wow effect is lost nowadays when people can emulate PSX and even PS2 on those chinese handhelds, or a Steam Deck or whatever. But at the time it was mindblowing having those graphics on the palm of your hand. It also helps that the game is actually good to play too.
I emulate both gba and psx, among other systems. Is there a particular reason to play a gba/gbc driving game instead of gran turismo on the psx?
Stop falseflagging, homosexual
It's cool to see what kind of technically impressive stuff they could do on the game boy
Some people like car simulations and license tests, others prefer to have fun
To each his own
Based moron
How did no one mention Racing Gears Advance?
That game was really fun with well made tracks and great handling
Isometric racers on GBA also hold up better than the full 3D ones
Did Chrysler pay game publishers to put Viper on the cover art?
What car simulations have license tests?
is gt advance 3 better than 1?
Yes 3 > 1 > 2
Wacky Races for the GBC was very good despite of the absolutely ASS music it had.
God nothing gets me going harder than psuedo-3D in GBA games, even if they run at 1 FPS like Tony Hawk's Downhill Jam.
That's actual 3D
Those 3 dimensional polygons exist in 3 dimensional space
The GBA is only capable of modes 0-5, unlike the SNES which can do 0-7. You literally cannot create polygons in GBA games without software-specific add-ons, like how the N64 couldn't do cel-shading so Capcom had to fricking code the engine into the Mega Man 64 game cartridge, or more commonly.
And even then, Mode 7 games on the SNES like Yoshi's Island and Star Fox also required unique cartridges to run the games on the SNES at all (but Mode 7 is still capable of true 3D, Mode 5 is not).
These are not the raster polygons you're familiar with, anon, they're vector polygons which technically aren't polygons at all.
Not entirely true, Mega Man 64 still doesn't have cel shading, they just painted shading onto the models' textures. Only the PS1 version of Legends is actually cel shaded.
Why did you made everything up? Like what's the point? Compulsive liar?
Vector polygons are not ruster polygons. They're as different as tabloid magazines and firearm magazines, or paper clips and gun clips.