What bullet spongey frick are these things?
Anti material rifle, Holo rifle, dog machine gun and even the sonic gun are doing jack shit to them. Im spending minutes running around just to kill like 2 of them
What bullet spongey frick are these things?
Anti material rifle, Holo rifle, dog machine gun and even the sonic gun are doing jack shit to them. Im spending minutes running around just to kill like 2 of them
Yeah I vaguely remember these being a pain in the ass back in the day. Use the pulse gun. Pulse mines and grenades also wreck them.
Bros
You mean to tell me an armored robot tanks damage?
Use the axe, I had only 25 points in melee weapon and the axe still chew through them
>mfw super slam perk + proton axe
Chainsaw, Thermic lance and Buzzsaw hand if you have it since they all ignore DT/DR
The dlc recommends lv30 as well, there's no reason not to have them.
>ignore DT/DR
Is broken
Looks like OP got stung in the name of all that is Mobius.
Yeah OWB fricking sucks
Emp weapons and perks that give bonus damage to robots. If specced in guns, shotgun pulse slugs. Melee always works well, especially with the X2 antenna or protonic inversal axe. The latter weapon is gamebreakingly good.
Sis, your bonus EMP damage?
Let me guess you went in there at level 15
Robotics Expert, Machine Head and Certified Tech perks makes them trivial.
punch them.
I just punched em
Stop telling me to punch things
Wouldn't want a new vegas dlc to be anything other than tedious.
don't they literally hand you a gun that basically one shots them before they even let you out of the starting building?
That's the sonic gun
No it's far from a oneshot
wtf? I found bringing the holo-rifle made the DLC a (tedious) breeze
Your axe, sir? Where is it?
I remember chewing through over 1000+ ammo when I finished this DLC for the first time. The scorpions were way too tanky.
Because they have metal armor with high DT and are robots. You need to use armor piercing rounds, energy weapons with max charge ammo, pulse shotgun shells, thermic lance, emp grenades, protonic axe, or paladin toaster against them.
Bringing normal melee weapons or guns without frickton repair kits and special ammo to OWB is moronic choice by default.
You're supposed to use the Sonic Gun against them with the Revelation setting on them because it does extra damage to robots.
Literally what game lmao
New vegas
>Sawyer's mod + Logan's Loophole
>max level is 30
>DLC level scaling starts getting crazy after level 30
>I narrowly avoided all the bullshit
Feels good man.
JSawyer mod caps Logan Loophole at level 21 as book reference, while making default level cap at 30.
I need to load my old save to confirm it. I mainly didn't want to have too many skills, but it turns out chems are wonderful.
>mfw taking Steady + Buffout + Slasher + Turbo and fighting 30 Deathclaws at once with a minigun without any addiction or withdrawal
Who needs levels?
You can adjust your default level cap through ini file whenever you want, and you can swap out your traits once in OWB once you get all autodoc upgrades.
Turbo becomes useless once you get implant grx perk. Free 3-6 turbo charges a day without addiction.
From what I remember I didn't hit some requirements for Implant GRX. Sounds OP, regular Turbo occasionally is enough for me for now. My favorite "drug" gotta be Hydra, though.
bonk it with the antenna
I always came into OWB with the Pulse Gun to utterly trivialize them.
uh "cloud dont attack while the tails up"
have you tried running AP rounds?
>KIll one
>Aim at the next one beside it
>Don't more
>OwO good bye
>WAITFRICK
>BANG
killed myself a few times, constant got fricked up by them forgetting they turn into fricking bombs when dead.