All creations are derivative, as that is the nature of culture. It is difficult to make something truly unique, if not outright impossible. This is not a detriment, but a benefit. Corporations and copyright have gaslit humanity into believing that being derivative is bad when, in truth, it is merely human.
Post a truly unique idea that cannot be traced back to any other inspiration right now and I'll prove you wrong. Everything is influenced by something.
>Gnome with funny object shoved up its ass
Ignoring the fact that you already lost by saying "Gnome", an established folklore creature, your broader concept is just derivitive of Tee-Hee Maccaroni
Yeah, DQ was the inspiration, as is the case with a good amount of Japanese media.
GF really got lucky Nintendo helped them making the game and novelist Takeshi shudo wrote a top tier first season of the anime. They barely deserve recognition for their immense success.
>He got recognized for the screenplays he had written there, and in 1969, at the age of 19, he made his debut as a scriptwriter in the 45th episode of the TVhistorical dramaŌedo Sōsamō. However, he got tired of fixing scripts that he did not agree with and stopped writing altogether, claiming he got fed up with penning human drama pieces, so he spent the rest of his time working as a salesman for educational equipment and various ceremonial occasions, while at the same time helping out withshōjo mangaoriginal stories and plots for TV dramas without taking credit for any of his work. Later, he roamed Europe with the money he had saved from his salesman job, and when he returned to Japan after running out, with the help of his acquaintance, screenwriter Fukiko Miyauchi, he returned to work as a scriptwriter in 1976 for an episode fromManga Sekai Mukashibanashi, an anime TV series produced by Dax International
Huh.
What an interesting fellow.
Thought he was just the guy who liked Lugia too much.
The whole appeal of Pokemon is the idea that you're capturing these traditional RPG monsters and using them to battle yourself.
That's why there's a fricking slime monster.
It's why I always find it stupid when people go like "ohh Kanto has a Pokemon that's just a pile of slime or a Pokemon that's just an animal" or whatever the frick cause like yeah, those are common JRPG enemies, of course they'd be Pokemon you fricking mongrel.
Back then they didn't just design Pokemon to be marketable mascots, each of them fulfilled different roles.
All creations are derivative, as that is the nature of culture. It is difficult to make something truly unique, if not outright impossible. This is not a detriment, but a benefit. Corporations and copyright have gaslit humanity into believing that being derivative is bad when, in truth, it is merely human.
>It is difficult to make something truly unique
Sounds like a skill issue to me
Post a truly unique idea that cannot be traced back to any other inspiration right now and I'll prove you wrong. Everything is influenced by something.
A gnome with a laser cannon up it's ass three eyes and handlebeard mustaches
Gnomes are literally fictional creatures from the renaissance era. Mythological creatures with technology is a common fantasy pulp trope.
>Gnome with funny object shoved up its ass
Ignoring the fact that you already lost by saying "Gnome", an established folklore creature, your broader concept is just derivitive of Tee-Hee Maccaroni
>name something you 100% came up with on your own
>gnomes
Fricking moron
>gnome
>laser
>handlebar.moustache
All of these are derivative, arguiably 3 eyes as well, hell even the ass cannon if you dig far enough.
have a nice day commie
Sorry, what did you say? I couldn't hear you with Disney's wiener in your mouth.
seriously, are you having a stroke?
Patents are akschually a statist invention.
An idea is not something you can own as ideas are not subject to scarcity.
Yeah, DQ was the inspiration, as is the case with a good amount of Japanese media.
GF really got lucky Nintendo helped them making the game and novelist Takeshi shudo wrote a top tier first season of the anime. They barely deserve recognition for their immense success.
>Takeshi shudo
my ancestor
>He got recognized for the screenplays he had written there, and in 1969, at the age of 19, he made his debut as a scriptwriter in the 45th episode of the TVhistorical dramaŌedo Sōsamō. However, he got tired of fixing scripts that he did not agree with and stopped writing altogether, claiming he got fed up with penning human drama pieces, so he spent the rest of his time working as a salesman for educational equipment and various ceremonial occasions, while at the same time helping out withshōjo mangaoriginal stories and plots for TV dramas without taking credit for any of his work. Later, he roamed Europe with the money he had saved from his salesman job, and when he returned to Japan after running out, with the help of his acquaintance, screenwriter Fukiko Miyauchi, he returned to work as a scriptwriter in 1976 for an episode fromManga Sekai Mukashibanashi, an anime TV series produced by Dax International
Huh.
What an interesting fellow.
Thought he was just the guy who liked Lugia too much.
The whole appeal of Pokemon is the idea that you're capturing these traditional RPG monsters and using them to battle yourself.
That's why there's a fricking slime monster.
It's why I always find it stupid when people go like "ohh Kanto has a Pokemon that's just a pile of slime or a Pokemon that's just an animal" or whatever the frick cause like yeah, those are common JRPG enemies, of course they'd be Pokemon you fricking mongrel.
Back then they didn't just design Pokemon to be marketable mascots, each of them fulfilled different roles.
This board is scraping the bottom of the barrel for things to complain about
And dragon quest very obviously "copies" dragonball the animes art style. This is how art works anon
>copies
>Dragonball and Dragon Quest have the same designer
not sure if bait or moron in all honesty