What did the sequel do wrong?

What did the sequel do wrong?

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  1. 11 months ago
    Anonymous

    making a strategy game aimed at 5 year olds. the first game got away with it because consumers didn't know what it was

  2. 11 months ago
    Anonymous

    The gameplay was more fun but way easier. I only struggled against the big wrestling rabbid boss

  3. 11 months ago
    Anonymous

    people realized that they could wait a year and the game + dlc will be $10 like with all ubisoft titles

    • 11 months ago
      Nintendojitsu

      This. And the fact that Ubisoft ignored Nintendo's own advice to wait until the Switch 2 to release it.

      • 11 months ago
        Anonymous

        Game would’ve been unimpressive anyway, the first game actually got a lot of positive word of mouth over time. This one was just less impressive, there were no big moments like the opera scene or truly bizarre shit for Mario anyway happening that made people want to see more of it.

  4. 11 months ago
    Anonymous

    Nothing the novelty just wore off, the gameplay is just not that interesting

  5. 11 months ago
    Anonymous

    1) It leans more towards Rabbids and original content than Mario content, doing a few good things with this but largely losing appeal.
    2) Exploration and grindable encounters are poor for this kind of gameplay, which is best suited to linearity and tailored encounters.

    • 11 months ago
      Anonymous

      >It leans more towards Rabbids and original content than Mario content
      mandates

    • 11 months ago
      Anonymous

      Major disagree with point 1. I think they’d be best off removing all the humanoid Mario characters and go all rabbids cast

      • 11 months ago
        Anonymous

        The crossover (in addition to the game being more fun than it had any right to be) is what pulled people in. Without Mario, it would’ve flopped.

  6. 11 months ago
    Anonymous

    Swapped characterization of both Mario cast and the rabbids from animation and movement to loads of bullshit text.
    Rabbids no longer act like rabbids they’re just standard npcs meandering in the environment or enemies that aren’t even that manic. They took what little personality they had and removed it. The Nintendo-fied ones now speak, for no reason. Why do they speak? Their design is good for nonverbal characterization and exaggerative expressions are the basis of their communication. Now they just talk.
    The story as a whole lacked any form of manic or expressive energy.
    There are now 2 distinct annoying robot side characters that never stop talking.
    The combat is less interesting and the pacing is off because it’s now these big open fields with side quests in them instead of a much more tightly paced series of encounters with cool down moments and small puzzles in between to break up the gameplay.
    The exploration is actually substantially less rewarding. In the first game you’re constantly finding side content in the form of tracks and other little treasures on the mostly linear track you’re given.
    The soundtrack is less impressive.

    • 11 months ago
      Anonymous

      This is a spot-on summary and exactly why I dropped the game.

    • 11 months ago
      Anonymous

      https://i.imgur.com/1dFt5mD.jpg

      What did the sequel do wrong?

      >There are now 2 distinct annoying robot side characters that never stop talking.
      I liked Beep-0 a lot in the first game but holy frick he's insanely annoying in the second.

      Also, the Mario characters get NO dialogue after they are seen for the first time.

      • 11 months ago
        Anonymous

        That’s because the cast is way too fricking big. A point I neglected to make. They needed to downsize the cast. Keep rabbid Mario and peach but why rabbid Luigi? He sucks shit, worst one. Why make a rabbid Rosalina and if so why also add OCs to the equation?

        They needed to either break the cast up or separate them because as it is there’s too many people all doing the same thing. No one actually has the opportunity to shine.

        • 11 months ago
          Anonymous

          There are 5 worlds all having a bunch of things to interact with, everyone had the 'opportunity to shine' but they just chose to have none of the party members actually do that

          Their personalities are fine in kingdom battle they’re characterized well and there’s a flow and energy to the story they fit in. People did genuinely like some of them, particularly rabbid peach. If you don’t believe me you can look it up.

          That has nothing to do with what I argued
          I was saying that what I replied to complained 'rabbids don't act like rabbids anymore', a complaint I've heard multiple times on here, so in my head I'm like 'where the hell were these people on Ganker who liked the default rabbids before'
          The characters are defined just as well as sparks of hope as they were in the first game also if that's your point

          • 11 months ago
            Anonymous

            I’m not trying to argue with you? You said you asked genuinely so I answered that people liked them, but not everyone was sold on how they were presented in the second game. I am not going to argue with you.

            • 11 months ago
              Anonymous

              Okay well when I initially said that to the guy I was replying to I asked about people defending the 'default' personalities of the rabbids when they're not specific characters, sorry for the misunderstanding

              The Donkey Kong DLC for 1 was kino, I wonder what they'll do for 2 if it gets any. How about Zelda rabbids?

              mate a dlc with a new planet came out and there's an upcoming one with Rayman as the main character

      • 11 months ago
        Anonymous

        >I liked Beep-0 a lot in the first game but holy frick he's insanely annoying in the second.
        I found him fine in the first game but find him horribly unfunny in the second game, even though he's exactly the same, and it's all due to him being voiced. In my head, in the first game, Beep-0 was a cynical but focused little shit (who I actually thought was meant to be feminine for some reason), but now he's an exaggerated, obnoxious copy of whoever that unfunny frick is who voices Zazoo in the remake of the Lion King.

        • 11 months ago
          Anonymous

          >who I actually thought was meant to be feminine for some reason
          Yeah, the high-pitched beep sound effects he had very much gave me the impression he'd have a more cutesy-sounding voice.

        • 11 months ago
          Anonymous

          Sound more like a bad C3PO or Wheatley copy to me.

          • 11 months ago
            Anonymous

            C3PO, Wheatley, Jarvis, that stock "snarky British AI" is clearly what they were going for and it definitely felt tiresome.

    • 11 months ago
      Anonymous

      sounds like they just had less budget and had to scrap many animations

    • 11 months ago
      Anonymous

      Did you people defend the rabbids' personalities in kingdom battle or pre-that? I ask out of genuine curiosity because I have never heard people say they like typical rabbids or defend them on this board before this SoH's release

      • 11 months ago
        Anonymous

        Their personalities are fine in kingdom battle they’re characterized well and there’s a flow and energy to the story they fit in. People did genuinely like some of them, particularly rabbid peach. If you don’t believe me you can look it up.

        • 11 months ago
          Anonymous

          Nta but I really liked the rabbid-versions of the characters, even got a little statue of rabbid Luigi.

          • 11 months ago
            Anonymous

            I liked rabbid Mario because he was funny in a genuine cartoony way, constantly eating his pizza slices and playing the Italian violin and being a moron. The only that that truly was not good was rabbid yoshi so they rightly cut him, but then they added way too many replacements so it didn’t even matter, the cast is just too large, no one has any time to breathe or take center stage, so it’s just them all standing around.

      • 11 months ago
        Anonymous

        I remember when Kingdom battle released a lot of people said that they quite enjoyed the rabbids for the first time in history.

    • 11 months ago
      Anonymous

      >Why do they speak?
      The game tells you but it’s easy to miss. They’re not talking, Beep-o has some thing where he’s translating them as they Bwaaah.

  7. 11 months ago
    Anonymous

    >What did the sequel do wrong?
    Yoshi is not playable.

    • 11 months ago
      Anonymous

      Yoshi fricking sucked, both of them, and we got Rabid Rosalina and Bowser instead. You are literally gay if you want Yoshi, because only gay kids like him.

  8. 11 months ago
    Anonymous

    i would have bought it if it had rayman day 1
    i don't buy dlcs

  9. 11 months ago
    Anonymous

    At the end of the day it's a niche genre, after the initial appeal of the weird crossover the people who don't like this type of game dipped out.

  10. 11 months ago
    Anonymous

    Rosalina
    Mario Galaxy
    Both of those things specifically

  11. 11 months ago
    Anonymous

    Released in the same month as Pokemon.

  12. 11 months ago
    Anonymous

    Rabbids in Mario world was a lot more charming than Rabbids in space featuring Mario. Killed the novelty. They should have done Sonic X Rabbids for a sequel and just have them invade different worlds of games.

  13. 11 months ago
    Anonymous

    The problems of this game are what Paper Mario gays want

    Keep that mind

    • 11 months ago
      Anonymous

      obsessed

  14. 11 months ago
    Anonymous

    I thought Edge was male, but it turns out she was just a girlboss.

  15. 11 months ago
    Anonymous

    I really like both games but 1 is definitely superior. It felt like a more coherent, planned world where the combat encounters were embedded along an absolutely gorgeous little world. 2 feels more open-worldy with much less detail because of it, and having to go find the encounters isn't as nice as just experiencing them naturally along the way. Also the music is a downgrade and I despise the voice acting, which I immediately disabled.

  16. 11 months ago
    Anonymous

    The Donkey Kong DLC for 1 was kino, I wonder what they'll do for 2 if it gets any. How about Zelda rabbids?

    • 11 months ago
      Anonymous

      The second DLC came out last month.

      • 11 months ago
        Anonymous

        Okay well when I initially said that to the guy I was replying to I asked about people defending the 'default' personalities of the rabbids when they're not specific characters, sorry for the misunderstanding
        [...]
        mate a dlc with a new planet came out and there's an upcoming one with Rayman as the main character

        Lmao I had no idea

  17. 11 months ago
    Anonymous

    Robots talk with the full text instead of a couple words like everyone else.

  18. 11 months ago
    Anonymous

    voices.
    quality of environment art.

  19. 11 months ago
    Anonymous

    >killed the difficulty curve and challenge
    >added journalism invincibility option
    >encounters aren't as tightly designed as the first game
    >encounter respawns to pad the game length
    Other than that its pretty similar, there are a few combat changes that are a sidestep, neither better or worse than the first game

    • 11 months ago
      Anonymous

      The first game already had an easy mode lol
      I feel like the side quest and story levels as designed as well as kingdom battle but making facing the encounters required to get all the sidequests done was annoying, they weren't fun to do

    • 11 months ago
      Anonymous

      >killed the difficulty curve and challenge
      You mean in the 5 years that passed between Rabbids Kingdom and Rabbids Spark, is that you grew up from being a 7 year old to a 12 year old.

  20. 11 months ago
    Anonymous

    >What did the sequel do wrong?
    First game release in
    >2017
    Sequel released in
    >late 2022

    I had nephews who were SUPER into the first game. They wouldn't even considered getting the sequel because they're fricking teenagers by now. The huge gap between release is the sole reason this game flopped.

  21. 11 months ago
    Anonymous

    I'm at the end of the third chapter in the first game
    this guys song was surprisingly kino I wasn't expecting that at all, cool design too
    but boy do I fricking hate pushing blocks and all this games """puzzles""""
    How is the DK DLC? I forgot I got the complete edition when I got this on sale

    • 11 months ago
      Anonymous

      DK DLC is very good, to some degree i would even say it is better than the base game, there is more block puzzles however as those are not going away anytime soon.

    • 11 months ago
      Anonymous

      DK adventure is great, both donkey kong and rabbid cranky are very fun to play

      DK DLC is very good, to some degree i would even say it is better than the base game, there is more block puzzles however as those are not going away anytime soon.

      Yeah they're in the sequel too, though maybe not to the level of the first game

      • 11 months ago
        Anonymous

        In the sequel the blocks are way easier to control (at least for as far as i have gotten) since you don't push on one side and it fricks off as far as it can, instead you just drag them wherever you want to put them.

    • 11 months ago
      Anonymous

      DK is really fun, don't skip it. His combat mechanics are really fun and a nice change from what you got used to in the normal game.

  22. 11 months ago
    Anonymous

    The presentation was phenomenal and it really makes me wish the Mario characters got more opportunities to "act" alongside the Rabbids instead of just standing around and letting Beep-0 and Jeanie do ALL of the talking.

    • 11 months ago
      Anonymous

      It does make me question what they were thinking with that
      I guess it's technically a mario thing for the protags to 'not speak' when you're controlling them (I noticed only rabbid characters have a line or two after joining the party) but is that seriously 'mandated'? Guess we'll see depending on how much Rayman talks in his dlc
      They can still have the robots talk (beep-o gives general summaries and talks about what's happening gameplay wise, jeanie is one with all the info on the planets and its culture) but more variety is good

    • 11 months ago
      Anonymous

      Yeah the Mario characters seem to just be the audience in 2, it’s Beep-o’s story and they’re just living in it

    • 11 months ago
      Anonymous

      >****spiral
      dropped

  23. 11 months ago
    Anonymous

    Rabbid sex

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