what difficulty do you play on?

what difficulty do you play on?

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  1. 9 months ago
    Anonymous

    normal

  2. 9 months ago
    Anonymous

    easiest

    • 9 months ago
      Anonymous

      This. If a game has journalist mode I'll often play on that as well. I need every advantage possible to offset my bad luck and feel no guilt for cheating against an AI that universally cheats against me.

  3. 9 months ago
    Anonymous

    master ninja

  4. 9 months ago
    Anonymous

    I always pick the hardest difficulty, or at least "hard" unless it's a survival game or a strategy game. You can frick yourself over permanently in games like that, but your average game these days doesn't let you do that to yourself.

    Games like Amnesia: The Bunker for example require you to use finite resources to beat the game, so if you aren't familiar with ways of saving resources, playing on hard can make the game unwinnable or extremely tedious.

  5. 9 months ago
    Anonymous

    Inferno

  6. 9 months ago
    Anonymous

    >3 difficulties
    middle
    >4 difficulties
    second highest
    >5 difficulties
    second highest

    • 9 months ago
      Anonymous

      this
      i sometimes do a replay on hardest difficulty if i really like the game

    • 9 months ago
      Anonymous

      That's just second highest in every one, dumbass.

  7. 9 months ago
    Anonymous

    Second highest that isn't permadeath shit. 95% of the time, this is ideal for casual players like myself.

  8. 9 months ago
    Anonymous

    Hard
    Naturally gifted with the reactions that would make a cat green
    Of course I use these gifts on the clicky light box

  9. 9 months ago
    Anonymous

    The second hardest difficulty is usually the best

  10. 9 months ago
    Anonymous

    Many earlier games used to have a "nightmare" Mode wich was insanenly difficult like Doom. I usually dont pick those just the second hardest difficulty.

  11. 9 months ago
    Anonymous

    i started nier replicant today
    i chose normal because i dont know if hard would be annoying or not

  12. 9 months ago
    Anonymous

    if your game has a "difficulty" setting, bin it

  13. 9 months ago
    Anonymous

    Always normal difficulty on first playthrough. If I really like the game I jump directly to the highest difficulty in the consecutives playthroughs, no intermediary bullshit.

  14. 9 months ago
    Anonymous

    normal and if it's too hard/ unfun for me i'll just stop playing the game

  15. 9 months ago
    Anonymous

    filthy casuals itt

    • 9 months ago
      Anonymous

      t. zoomer who has played like 6 games, most games either suck on hard or aren't improved by it

      • 9 months ago
        Anonymous

        I lost count the amount of times I've seen streamers play a game for the first time on the highest difficulty, then proceed to rage quit said game due to it being too "unfair" and "unbalanced".

        • 9 months ago
          Anonymous

          The worst ones are those who start the game in hardcore permadeath mode without knowing anything about the game, then bash their head against the wall for ages and quit calling the game unbalanced dogshit.

          • 9 months ago
            Anonymous

            yup, i have been there.
            >looks at wotr

          • 9 months ago
            Anonymous

            Just witnessed that not so long ago:
            >streamer playing metro exodus for the first time
            >put the game on ranger hardcore despite the chat saying it was brutal
            >rage quits the game in just under an hour

          • 9 months ago
            Anonymous

            That's me right now with path of exile. Third act so far and almost had a heart attack a few times already. Exploding blood enemy pack bursts me down to 10%hp way too often.

            • 9 months ago
              Anonymous

              >struggling in act 3
              lmao why aren't using a meta build? the entire game is balanced around builds that clear the entire screen with a single fart

            • 9 months ago
              Anonymous

              Immediately start building life nodes, or pathing towards some if you're not at any right now. Also prioritise resistances on equipment because you're going to die pretty soon otherwise. If Piety doesn't kill you Dominus will.

        • 9 months ago
          Anonymous

          >gets called out for being a zoomer who doesn't know what the frick he's talking about
          >immediately tries to refute it by saying he based his opinions on what he's seen STREAMERS do
          LOL
          LMAO
          HAHHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAUAHAHAHAHAHAHAHAAHHAHAHAHAHAHAHA

          • 9 months ago
            Anonymous

            I was literally agreeing with

            t. zoomer who has played like 6 games, most games either suck on hard or aren't improved by it

            , you mong. Work on your reading comprehension.

  16. 9 months ago
    Anonymous

    Whatever the difficulty the devs spent the most time making. I like it when a game is well-designed and tuned perfectly.
    So Normal in most games, UV in Doom, and every difficulty but mostly DMD in Devil May Cry.

  17. 9 months ago
    Anonymous

    Depends
    >difficulties are half-assed, i.e. enemies have more HP, you deal less damage
    Normal.
    >difficulties change enemies around and block off areas
    Hard
    >difficulties change how many enemies spawn exponentially
    Serious.

  18. 9 months ago
    Anonymous

    Normal. I just want to play what the developer intended

    • 9 months ago
      Anonymous

      Shouldnt all difficulties be how the developers intended the game to be?

    • 9 months ago
      Anonymous

      what if the developer intended for you to have a nice day

  19. 9 months ago
    Anonymous

    Normal
    Then easy for powerfantasy/unlock run
    Then normal for replay
    Then hard to hate myself

  20. 9 months ago
    Anonymous

    depends, if im used to the gameplay system like xcom i play hard difficulty,if i have never played the game or its prequels usually go normal.

  21. 9 months ago
    Anonymous

    Hurt me plenty.

  22. 9 months ago
    Anonymous

    I play nightmare difficulty because it is an improvement

  23. 9 months ago
    Anonymous

    The best one

  24. 9 months ago
    Anonymous

    If there's three or more difficulties, I play the second highest.

  25. 9 months ago
    Anonymous

    The hardest difficulty that feels reasonable for a first time play to keep things engaging. If I like the game I then have a further challenge to try. If it’s a game with lots of resource management or a single life then usually i’ll play them on normal because starting over can take the enjoyment out of the game.

  26. 9 months ago
    Anonymous

    Normal if it came before or on 2004
    Hard if it came after 2004.

  27. 9 months ago
    Anonymous

    >normal is too easy
    >hard is too fricking hard
    name the game, Gankerros.

    • 9 months ago
      Anonymous

      i have got one better for you
      >you have to get a bad ending
      >the true ending can only be done in new game+
      >if you get it before the new game+ you are screw

    • 9 months ago
      Anonymous

      most of these moron moderm aaa games, specially the ones with the batman arkham fight system, the difficulty never feels right

  28. 9 months ago
    Anonymous

    I start on medium and sometimes easy and then work to Dante Must Die / Ultra Nightmare.

  29. 9 months ago
    Anonymous

    i don't play games with a difficulty system, or at least a pretty obvious "canon" difficulty choice.

  30. 9 months ago
    Anonymous

    i like playing normal then unlocking harder difficulties progressively
    permadeath is bullshit thou

  31. 9 months ago
    Anonymous

    Normal/medium. Hard is a meme difficulty devs put it to appease insane people

  32. 9 months ago
    Anonymous

    I play on Normal or whatever the intended default is for the first run and then for the second depends on the ethnicity and size of the dev.
    >Japanese, slav, or western indie
    I’ll probably go straight to the next difficulties since there’s a pretty good chance they’ll alter enemy placement or behavior to make an actually new experience
    >Western "AAA" dev
    IF I replay it then I’ll stay on normal forever because 99% of the time all they do is inflate enemy health and damage while decreasing yours AND NOTHING ELSE which never actually makes the game in the harder, just more of a slog. TBF tho, that’s not nearly as bad as those fricking c**ts who have an unlockable that you can ONLY get by beating easy mode and yes I know that when that happens it’s to unlock a baby item for babies that only babies use but dammit I want it anyway

  33. 9 months ago
    Anonymous

    most of the time, normal is the version around which the game was balanced, so that's what I go for.
    Easy is almost always a power fantasy for how easy it is and hard is always hit or miss. Either the game offer a good challenge if it was well made, buy most of the time devs turned enemies into bullet sponge or spawned enemies x2. And worst contender is the ressources are twice as scarce and the enemies are made into bullet sponges.
    And highest difficulty is reserved for those who are already familiar with the game anyway.

  34. 9 months ago
    Anonymous

    One of the harder difficulties. Normal just doesn't give me any enjoyment and makes me feel tired, like I'm just going through the motions. Hard difficulties at least wake me up and force me to pay attention a bit.

  35. 9 months ago
    Anonymous

    I have been choosing the hardest difficulty out of the gate for a lot of games now even if it's my first time playing them. It's fun.

  36. 9 months ago
    Anonymous

    Normal because, unless the game stated otherwise, it's the expected difficulty. If I play a game on normal and it's not fun then the game is wrong

  37. 9 months ago
    Anonymous

    I pick the dificulty that have achèvement because that mean the game in made for the said dificulty, work perfectly because even sponge dificulty like in stars wars game know it's a joke and the dev ignore it's existence.

  38. 9 months ago
    Anonymous

    the "halo heroic" equivalent
    or normal if the combat is jank

  39. 9 months ago
    Anonymous

    >hardmode that increases damage received across the board

    • 9 months ago
      Anonymous

      >hard mode just turns enemies into damage sponges

      • 9 months ago
        Anonymous

        >hard mode just gives enemies more grenades

        • 9 months ago
          Anonymous

          >hard mode makes grenades spawn under your feet every 3.5 seconds without stopping so you’re forced to keep moving
          My favorite bullshit ass hard games are the “movie” ones everyone claims have no gameplay. Try playing unsharted 4 on the highest difficulty. It’s absurd.

  40. 9 months ago
    Anonymous

    I much prefer when games don't have a difficulty setting, or the higher difficulty levels are for NG+/later progression

    • 9 months ago
      Anonymous

      This is the perfect thing, games shouldn't have a difficulty setting, what's the point?

  41. 9 months ago
    Anonymous

    We out here turning the difficulty slider down in Oblivion.

  42. 9 months ago
    Anonymous

    Depends.
    Usually the hardest difficulty. If the difficulty change is just making the enemies extremely tanky then normal. I'm looking at you Skyrim.

    • 9 months ago
      Anonymous

      All Bethesda games to be honest. The only exception being the current Fallout 4's Survival mode, which was only added/modified after the original survival mode just turned every enemy into a tank and nothing more, everyone cried at Bethesda about it and they decided to implement a proper survival mode.

      • 9 months ago
        Anonymous

        Yeah I tried skyrim survival mode. I managed to play it until I climbed mountain to the Greybeards then stopped when I realised having no fast travel would mean I had to climb here everything I wanted to get to them. The cold, sleep and food mechanics were fine but no fast travel travel was a killer. If the devs implemented the carriage travel better (more locations like villages) then I probably would of been fine keeping survival mode on.

        • 9 months ago
          Anonymous

          Skyrim survival mode was a mod incorporate into the anniversary edition, it wasn't developed by Bethesda like Fallout 4's.

    • 9 months ago
      Anonymous

      Adding on to this, I've recently started playing Dead space 1 for the first time on hard. I hate horror but I believe you should play horror games on the highest difficulty to really amp the tension.
      You get the stress from dealing with jumpscares/monsters and the meta knowledge that you are going to be dealing with the toughest stuff the devs can throw at you.

  43. 9 months ago
    Anonymous

    Ganker has fallen

  44. 9 months ago
    Anonymous

    It depends on the game. To this day the only games I can remember picking the hardest difficulty on for my first run are STALKER and Metro 2033, because the hardest difficulties aren’t actually the hardest difficulties in those games. If I’m playing a braindead modern game I play on the 2nd hardest difficulty since that usually feels like a real normal difficulty. If I’m playing a game made before 2002 then I just play on normal.

  45. 9 months ago
    Anonymous

    >two difficulties
    >Normal
    >Hard

    • 9 months ago
      Anonymous

      >only normal is available at first
      >ok
      >beating the game on normal unlocks hard
      >ok cool
      >beating the game on hard unlocks easy difficulty
      >wait what?
      Looking at your Mega Man 64/Legends.

      • 9 months ago
        Anonymous

        You can also unlock easy mode by beating normal mode in under three hours (which requires extensive knowledge of the game beforehand). It still weird and counter-intuitive considering people who play on easy mode don't wanna put too much effort into try-harding, and putting easy mode behind these barriers doesn't make a lot of sense.

      • 9 months ago
        Anonymous

        That sounds actually kino, depending on the gameplay. It could either be boring or a fun Musou-styled mode.

      • 9 months ago
        Anonymous

        >Playing the game normally unlocks easy mode inside the mode youre playing
        This is every game with a progression system

        True games test your understanding of the mechanics

    • 9 months ago
      Anonymous

      >two difficulties
      >Very Hard
      >Very Easy

      • 9 months ago
        Anonymous

        >2 Difficulties
        >Hard
        >Maniac
        >Frick you lol
        Doing a no-death run is pretty much impossible

        • 9 months ago
          Anonymous

          3 difficulties*
          why cant I fricking type

        • 9 months ago
          Anonymous

          finished a game+ last month felt good to have pelleas even tho he sucks ass, playing any fire emblem without perm death even if you're not doing hard is a waste of time and enjoyment, might as well youtube the entire thing

          • 9 months ago
            Anonymous

            I never said I was against perma death, I like challenging myself to keep everyone alive.
            Radiant Dawn's last 6-8 maps makes that impossible since you have to use literally all 100+ characters including the ones you haven't leveled up because they makes power-leveling a pain in the ass unless you exploit a boss.
            Plus Micaiah's entire team are pre-promotes by the time they return in the story because ??? almost all of them died and seeing how every map was 2-4 fricking hours long I gave up.

            • 9 months ago
              Anonymous

              the entire point of old-school fire emblem is to simulate war
              the developers WANT you to lose units

              • 9 months ago
                Anonymous

                Then it should give you more meaningful endings instead of "Killed in Chapter 13-X2 Part 5 Scene 3" being their death description if they want my immersion.

  46. 9 months ago
    Anonymous

    Use to be the moron that played the hardest difficulty ant game i play. Realized this made absolutely hate. the game as well as make me spend way more time playing it. Now i play on a medium tier difficulty, and if i find the game enjoyable and the hardest difficultly has an incentive to play it I will.

  47. 9 months ago
    Anonymous

    Normal.

  48. 9 months ago
    Anonymous

    None. If game has multiple difficulties - the developers have no vision. Might as well not bother.

  49. 9 months ago
    Anonymous

    The only games with difficulties that I play are total war titles, and I play on very hard so I can still save scum when needed. But normal/hard are Unironically too easy to the point of boredom.

  50. 9 months ago
    Anonymous

    If I think the game is going go to be worth playing several times I play on normal the first time to ease into it. If I'm not sure, I set it on hard, and only lower it if I think I'll enjoy it if it's less difficult.

  51. 9 months ago
    Anonymous

    Normal. Anything else is gay and dumb.

  52. 9 months ago
    Anonymous

    last time I played hl2 it was on easy because all enemies are fricking bullet sponges and the gunplay is horrendous

  53. 9 months ago
    Anonymous

    easiest, unless there's god hacks/mods, then usually hardest. if none, it's good too. i like my games to help me unwind. if multiplayer i try to get good asap and then teabag or whatever the equivalent is because making people chimp is fun

  54. 9 months ago
    Anonymous

    I like playing Rimworld on the "Community Builder" difficulty.
    I just want to build a comfy roadside outpost and raise livestock and brew beer while trading with whoever passes through, and you cannot do that on the normal or higher difficulty levels.
    The proper way to min-max is to have straw floors and never produce anything that you don't absolutely need, in order to keep your colony's wealth as low as possible. That's not fun at all.

    • 9 months ago
      Anonymous

      agreed, with custom difficulty mods, i usually turn most of the features to peaceful or community builder, disable insects, enable all other threats and child enemies, make it so enemies are always downed first (slaves and prisoners are both useful), then turn things like disease up to normal or hard difficulty for a bit of variety. my favorite normal storyteller is randy, but my favorite modded is perry persistent, he's like a more stable randy with 2x the in-game population and settlements.

  55. 9 months ago
    Anonymous

    >I can't play video games, look how le chad I am!!!!1
    You have to go back.

  56. 9 months ago
    Anonymous

    >First time
    Normal for sure, if it's the difficulty curve doesnt ramp up around the 4 hr mark, I'll bump it up one lvl and keep it there.
    >Replays
    Hard or the penultimate setting. Ultraviolence is the gentlemenly way after all

    >Exception
    Playing shooters so long, I start with hard or otherwise enable it after getting a handle on the movement.

  57. 9 months ago
    Anonymous

    i only play on hard if it gives the enemies nevv attacks

    • 9 months ago
      Anonymous

      Or new missions, levels, improved A.I., etc.

      I really liked Perfect Dark's higher difficulty settings. They not only introduced new objectives and enemies with better AI and aim, but also unlocked previously inaccessible sections of the levels which some of the new objectives would take place in.

  58. 9 months ago
    Anonymous

    depends on the game genre, I'm autistic in turn based strategy so I always put max difficulty, for shooters and rts mid and for fighting and driving easy

  59. 9 months ago
    Anonymous

    hard if there is only 3 difficulties.
    if there is 4 ill always pick the second hardest off the bat, legendary/veteran is always wiener and ball torture. never balanced for the actual game

  60. 9 months ago
    Anonymous

    If harder difficulty=smarter AI it's fun
    If harder difficulty=more HP/higher defense it's boring

  61. 9 months ago
    Anonymous

    >puzzle game
    >pick Hard
    >it's easier than picking Easy

    • 9 months ago
      Anonymous

      How can be possible that a game could be harder on easy?

      • 9 months ago
        Anonymous

        A lot of old puzzle games gave you a lineup of AI opponents, and Easy started you at Round 1, whereas Med/Hard started you later on, like in Wario's Woods.
        But in the early rounds, there's very few monsters to clear away, meaning little to no combo potential to "attack" the opponent with. Bad bomb luck can cause you to lose against an easy opponent that starts with maybe 8 monsters to clear away, even if you can 3-0 Wario no problem.

    • 9 months ago
      Anonymous

      Reminds me when I played Pokemon Puzzle League back when I was a kid. Tracey pulled out on 4-chain combo and I immediately lost, despite it being on the easiest difficulty.

      • 9 months ago
        Anonymous

        I got filtered by it as a kid as well. Later I got seriously hooked by the gameboy colour version, Pokemon Puzzle Challenge, and started to sweep my way effortlessly through the game. I wished there was a harder difficulty setting than Hard or whatever the highest was, and eventually I watched all the way through the credits and it gave instructions on how to unlock Very Hard. I thought "Sweet, this is exactly what I wanted" and played through that and watched the credits again, and it gave instructions on how to unlock an even harder difficulty which I don't remember the name of.
        >enemies constantly get ridiculous combos, like back to back x10s
        >have massive amounts of HP and regenerate it pretty quickly too
        >ends up being somewhat easier than Very Hard because the massive combos make it really easy to chain your own stupidly huge combos since long combos only feed you garbage on a line by line basis and you can't die while it's converting to regular blocks, so you can just move blocks for a combo into position while it slowly reveals the contents of this 12-row-high block of garbage and instantly start the process again
        It's difficult to explain for people who haven't played the game

  62. 9 months ago
    Anonymous

    in modern goyslop its just enemy HP and damage multipiler which makes it extra super boring (contrary to spawning more enemy)

    multiplayer games just shove hardest diff in your face anyway the second you unlock it so you dont really get to choose

  63. 9 months ago
    Anonymous

    >Friend wants to do Terraria playthrough again
    >Uses special see that starts you in hell. Reverse progress to dig up to the surface
    >Accidentally used a version that puts every seed in to one seed
    >This includes an additional hidden difficulty bump
    >He had already bumped difficulty to account for our experience

    Medium for me from now on. All your bragging rights are worth are wasted time. Doing literally anything took forever. You couldn't mine two blocks before the whole screen respawns and floods with enemies. And dying of hunger every 10 seconds in hell with no food.

    • 9 months ago
      Anonymous

      >Uses special see that starts you in hell
      That seed it's called legendary mode. It's aimed at people who are really really experienced with game and likes to suffer.
      I just beat Terraria on Master Mode and it was fun, although the early game was a bit of a slog because even fricking slimes took forever to die. After I acquired better gear it was smooth sailing. Maybe one day I will try legendary mode.

      • 9 months ago
        Anonymous

        The one that even adds the other meme seeds in too? The only upside is the NPC relationship/biome nonsense being disabled. Once you finally get some traction, it's not so bad, honestly. It just hits home how pointless it is when the only point is making the game take so much longer.

  64. 9 months ago
    Anonymous

    I take “normal” to mean the “developer’s intended experience”, and therefore choose to play that way unless given a specific reason otherwise. For example, max difficulty in STALKER fundamentally changed the core gameplay by increasing damage taken by both enemies and the player.
    I also play old god of war games on the easiest difficulty so that I can smash everything and actually feel like the god of war. This is way more fun than spending 15 minutes plinking away at a generic enemy with a quintillion hit points.

  65. 9 months ago
    Anonymous

    easy but sometimes i wish there was a setting between easy and medium

    i like to feel like a god in games

  66. 9 months ago
    Anonymous

    I just read the wiki then come here to complain.

  67. 9 months ago
    Anonymous

    Tell me a story!

  68. 9 months ago
    Anonymous

    Hard. Everything else is just for people who want to stroke their ego at how Godlike they are at video games, and can't handle losing.

    • 9 months ago
      Anonymous

      How is playing on an easier difficulty an ego stroke and not playing on the hardest? That logic makes no fricking sense.

  69. 9 months ago
    Anonymous

    The highest I can enjoy.

  70. 9 months ago
    Anonymous

    I play on medium/normal. Why wouldn't you do this?
    If it ends up being too easy then I'll just feel like a God and steamroll through it as quick as I can and move up a difficulty afterwards. More bang for your buck, and I end up feeling good.
    Do people only play through a game once? What if the change in difficulty also changes item and enemy placements?

  71. 9 months ago
    Anonymous

    >hard difficulty changes existing enemy encounters, bosses, adds new ones, has new scenarios, and even a new ending
    thoughts? should content be locked behind higher difficulties?

    • 9 months ago
      Anonymous

      No

    • 9 months ago
      Anonymous

      Yes. And it's not locked content it's additional content.

    • 9 months ago
      Anonymous

      >hard difficulty changes existing enemy encounters, bosses, adds new ones, has new scenarios
      >locked behind
      How is this locked behind if all this would be made to be hard?

      • 9 months ago
        Anonymous

        cuz they are things you are not gonna see on playthroughs in lower difficulties, and lots of people don't play games on hard other than the smaller hardcore completionist crowd.
        but yes locked is not the right word like

        Yes. And it's not locked content it's additional content.

        pointed out

  72. 9 months ago
    Anonymous

    Alien Isolation said Hard difficulty was the intended difficulty so I picked that one on my first run.

  73. 9 months ago
    Anonymous

    >No difficulty choices but if you loose too many times in a row you get into babymode forever

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