What do I do?
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What do I do?
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When you step on it dips and when you jump it dips more and there is a shaft under the thing, so obviously you have to get momentum to make drop even more and go down a level.
This
Holy shit I didn't know you could do this
Awesome
Tails makes it easier.
tails makes it HARDER. useless bastard.
you know this is actually a good litmus
give up
i actually for the longest time thought you NEEDED the bubble to get past this and got the barrel to move by spamming the bubble jump
same bro took me a couple of years to figure out the correct way and finding out super tails is a thing
its a dead end. u can go up or down.
up
or
down.
yeah but how
Literally press the up/down arrows.
press the up and down buttons
no, not the jump button, the UP button
anti piracy protection, you can't go past it
it's actually impossible and you have to use level select
You buy a Tips and Tricks mag and find the level select code.
I made a life rule out of this situation. If anyone claims that this was easy and instantly figured it out as a kid first try, then immediately do not trust that person or anything they say from that point on.
I haven't been wrong yet. Every person that has failed this test have turned out to be boastful, nasty little liars who only want to look good. Everyone that has been honest about getting stuck, getting passed it via alternative methods or had knowledge about the section ahead of time have been chill dudes.
What an insecure b***h
I timed out and died the first time, then I got past it the second time. Do I pass your chill dude test anon?
litmus test***
i tried everything on the keypad and didnt even notice that up and down moved it at all, maybe i didnt hold them enough...
i timed out 2 or 3 times on this and thought my emulator had a problem
What about me who didn't have trouble because I already new about the solution before I played Sonic 3
>free floating object blocked in horizontaly but not verticality
>you have four directional inputs and one button in this game
I was 8 when the game released and I can't remember being stuck
Maybe your brain matter has been exposed to high levels of calcium?
My friend Stephen told me. I have no idea how he knew, but he was 2 years older than me.
I got so frustrated by this part I had to call my mum to help me. Funny thing is from her completely fresh perspective she suggested pressing up and down, and I dismissed it immediately. We all thought up and down did nothing. I just gave it some thought now and I think I know why too: Sonic doesn't do anything when you press up or down on the barrel, whereas in every other moment in the game, Sonic reacts to anything you press, including up and down. The barrel movements from you presssing up or down are initially too subtle for you to notice and Sonic doesn't move himself, so it's easy to see why a kid would try and dismiss this with no results and never try it again.
I couldn't move so I just pressed buttons. You're just not creative.
>press jump
>barrel moves down
>press up or down while the barrel is in motion
>barrel doesn't react
>but it reacted to your jump though, lol, lmao, xD
morons, both of you
>t.
i accept your concession moron
The fact that it bobs up and down when you jump on it is absolute horseshit. WHY did the devs make it do that????
>The fact that it bobs up and down when you jump on it is absolute horseshit. WHY did the devs make it do that????
To let you know it can be moved and that it's not a solid piece of the map that isn't the way to go. You get to a dead end and one piece of the path moves to let you know "THIS WAY" it's not hard to comprehend why they didn't think it was obvious.
The real problem is that it doesn't look like you have any way to interact with it except by jumping on it. The game, and the entire series by extension have primed you up to this point to expect that springy things will launch you, and these barrels have a springy quality to their movement. They have nothing which suggests that Sonic can control them, which means you have no reason to believe that you can control them as the player. And usually, pressing the up button in these games is not how you move up, so you would have no reason to think that pressing up while standing on one of these barrels would make anything happen other than Sonic looking up, to shift the camera's point of view up, as it usually does.
They could have prevented this by making the asset a fancy elevator cab, even if it was just floating there, and behaved exactly the same, it would have been more likely to prompt the player to try pressing up as an intuitive action. It having a ceiling would have also helped because it would also show that it wasn't supposed to launch you upward.
>and these barrels have a springy quality to their movement. They have nothing which suggests that Sonic can control them
You mean the barrel rotates and you can stand on top of it and move it's position by pressing a direction like the rotating hover platforms in Marble Garden?
With those, the level is designed in such a way that you'll try walking off of the first one you come across and realize it moves instead of Sonic when you do. With the Carnival Night barrels, there's a wall directly ahead of the barrel, which prompts you to stop. And even if you do walk on it before you try jumping on it, pressing left and right, the only two buttons which have moved Sonic up to that point in the game and the whole series unless I'm forgetting something, don't do anything to the barrel. There is never any reason to expect that pushing up will do anything, it's ruled out by default because nowhere else in the series does any button have additional functions depending on context.
Also bear in mind that the barrels you're supposed to figure out you have inexplicable control over, are also obstacles you have absolutely no control over if they happen to be the kind that move on their own. Nothing visually distinguishes the two kinds, and you never have any reason to interpret the barrel as an elevator rather than an obstacle to be overcome. The only time you're required to interact with one of the controllable barrels is the one point where the idea that you're supposed to use them as a springboard is not sufficient to get an agreeable result. Earlier you can get past by bouncing off of them at the highest point of their recoil, and you can actually reach an area with bonuses in it by doing the same thing. It's hypothetically possible that a player would realize that there are more bonuses further up as well and assume not that the barrel is controllable, but that if they properly mastered the momentum technique, they could make it to those other bonuses, which reinforces that you're interacting with the mandatory one in the intended way, but you're just barely getting it wrong.
>spinning top revolves as Sonic runs on it thus causing it to move
This is intuitive
>barrel moves up or down when you hold up or down because ???
This is not
What makes it worse is that the barrels don't just move up and down with your input, they require you to build momentum by pressing both up and down in rhythm, and the effect is small enough to be drowned out by the normal motion of the barrel at first.
Given that you stick to it if you land on it it would've been more informative if they didn't have the bob, because then I would be thinking of how I would interact with it once I'm on it.
Pushing down on that gimmick gives you an instant reaction to show that it's doing something. There's visual and audio feedback.
Pushing up or down on the barrel in a stand still gives you no reaction. It literally does nothing. The barrel is only influenced by your directional input if you're already in motion and passed a certain threshold. And you have to input both up and down. You have no instant video or audio cue that up and down does anything. It also doesn't help that the entire level up to that point had similar barrels where you could clear the area by just jumping on it. Up and down also hasn't done shit with interactables in any Sonic game before Sonic 3. There was never a precedent that those directions have any function other than moving the camera.
You know what would have actually been an intuitive design? If timed jumping on the barrels actually pushed the damn thing down far enough to clear it, just like you've done with the rest of the level.
>If timed jumping on the barrels actually pushed the damn thing down far enough to clear it, just like you've done with the rest of the level.
It can, it's just almost impossible because it wasn't intended. Which makes it even dumber.
What's funny is that I remember getting through it just fine on my first run, but then being stuck on it the second time I played the game few years later. I didnt play retro sonic until I was a teen, so it wasnt a game that I played a ton growing up. I distinctly remember thinking "how the frick did I get through this before? I know I've done it before". Pretty sure I did figure it out on my own again, but man I was so confused.
Same here man. I played it pretty young the first time, so maybe this part actually did frick me up, I just don't remember finding it memorable at all. I know I had to have gotten through it. But then playing the game years later as a teenager, this part really stood out and I vividly remember getting stuck. It made me feel pretty dumb at the time, and then I forgot about it until I found out years and years later that it was a meme.
You have one button and a directional input. If you can't figure it out I suggest you look into getting a nurse to help you with your day to day activities before you hurt yourself.
the game dev himself said it was moronic. Barrelchuds lost
no one is defending it
Play Knuckles since he doesn't have that part in his version of the stage. That's what I did.
Mash with the bubble shield
The barrel of doom would have been a bit more forgivable had the entire series up to that point having ANY movement action associated with the Up button.
It's obvious
>come to a dead end in a game
>just mash buttons till something happens
Literally that simple. Anyone who says they had problem with OP are probably zoomers who are too used to getting instructions in their games.
That barrel is a glitch. If it shows up, you’ll have to buy a new copy of the game. If it still shows up there, it might be a problem with your console.