Are probably going to get some kind of announcement this year.
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Are probably going to get some kind of announcement this year.
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I don't know, what which Dynasty Warriors is the best? I've never played it and you have only one chance to make me enjoy this series.
I liked 3's officer creation and weapon requirements. 4 was fun, too. idk about any others
The best ones aged like shit. Samurai Warriors seems like it kept the secret sauce the longest.
How about the best ones that you could grab nowadays and check out?
>aged
You just became a homosexual, the games didn't change
There's a distinct difference to all Musou games after the jump to 7th gen. When getting 1000KOs became a regular thing as better hardware could render more enemies. In earlier days individual soldiers posed a bigger threat.
I don't think you're following the statement
NTA but I think he is just not explaining his point well.
Most older games are harder to get into if you did not grow up with them or similar games. While I think everyone in this quote chain agrees that Dynasty Warriors 3, 4, and 5 are the best ones, we all probably started with them and played them when it was still the PS2 era. Compared to Dynasty Warriors 7 and 8, the PS2 games may be extremely frustrating to try to learn. Especially if someone has not played any similar games like beat'em ups or fighting games before. Things like the auto aim making you attack towards enemies and revealing your back towards others alone is extremely frustrating and only got removed by DW5, which I feel is when the games also started getting bad anyway even thought it was the last fun game in the series.
And then there are objectively weak characters like Zhang Jiao that also have extremely hard conditions for unlocking 4th and 5th weapons if you're going for 100% completion. Not to mention that what you have to do to get them (and the dim sim and musou wine locations to increase your health and musou) are not listed and you will have to look up a guide for most of them as the conditions can be extremely weird and non-logical.
The later change of removing the Health and Musou meter pick-ups and just having them gain naturally as you level is one of the best things they did in my opinion. Virtually everybody just ended up running one or two specific stages over and over and over and over and over and over with every. single. character. to build their stats up that way which got really tiresome. You can only take Yellow Turban Rebellion and Guan Yu's Escape so many times before you go nuts.
>the games didn't change
Yeah man they are just horribly low graphic and slow. That's what aged means. Compared it to any new age musou game requires you to put on nostalgia glasses to enjoy the deeper gimmicks like setting off traps with specific characters on specific maps.
Now it's all secondary objectives where you can ignore what the characters are saying and just do whatever objective is highlighted on the map.
This.
I'm also interested.
7XL or 8XL. Also Warriors Orochi 3
This
also DW4 hyper if you want classic experience
Modern? DW8XLCE is the go-to package, but really it's the licensed games that are really good. It just proves Omega does its best when license holders are hovering over their neck.
>but really it's the licensed games that are really good.
Comically so.
>Padding: The game
I liked the original Wii U game but they went too far with the padding. Should have just made a sequel (Not that AoC bullshit) with more characters and less busywork.
"OH NOOOOOOO THIS GAME HAS TOO MANY STAGES AND THINGS TO DO WHICH GIVE ME DOZENS UPON DOZENS OF HOURS OF PLAYTIME, THIS SUUUUUUCKS"
frick off
You don't understand, how can he move on to the next FOTMslop and mark off HW on his heckin backlog if there is too much to do???
>Contentgay
One of the main complaints was the lack of enemy and stage variety. The original adventure map really showcases this issue.
I'm aware of that, hence why I didn't double/triple dip.
"OH NOOO, THIS GAME HAS CONTENT, SAVE ME DRUCKMANN"
frick
off
You need to calm down, games that don't waste your time with filler are ideal vs. games that pad an otherwise 20 hour game into a 200 hour game. And the giant bosses slow the game down too. At a certain level you can whittle down King Dodongo's health bar with normal attacks but you still have to stun him so he doesn't keep knocking you back. Never mind the other bosses that are invulnerable until you use their respective item.
>"EVEN THOUGH I DON'T HAVE TO DO ALL THIS OPTIONAL CONTENT I'M GOING TO WHINE IT'S TOO MUCH ANYWAY, WAAAH"
>No argument
Last time. Calm down and make a coherent post. Let's have a discussion. You are an adult, yes?
You're the moron saying the game needed less content to do, you're being made fun for for a reason.
You do have a brain. Let's use it then.
>Less content
Padding isn't content. Like the other anon that you coincidentally ignored said, most of the stages aren't fun to play and you see the exact same ones in a small section of each mission that you do. If you like padding, just say so and stop trying to twist it in another direction. The game needed less adventure maps and more enemies/characters, especially the Switch game.
>HAS TOO MANY STAGES
yes which isn't a bad thing, except
>AND THINGS TO DO
No, it has a lot of stages but most of them are not fun to play, that's the problem. Zelda's fanbase are just exceptionally easy to please.
Adventure Maps are optional, though. You can just finish the story and call it a day.
The Wii U version was the one with more padding, as the Switch rerelease removed the need to replay stages just to get items, since they can now be purchased.
HW takes an insane amount of time to complete. It just might be the longest Musou game.
it's only funny how this and FEW are like complete opposites
>HW has a ton of passion and love put it into it, you can tell it was made by fans
>FEW is soulless, basically no passion at all and was only made because Nintendo paid them to
>HW was made with a pretty loose leash, characters have tons of personality in their movesets
>FEW was made with strict control, they could only do what Nintendo wanted them to do, wasn't allowed to anything crazy and their are only like 5 movesets because movesets are based on weapons
Did you even play FEW? It has way smoother and faster gameplay due to it being an actual army you control and command that gets shit done as long as you take unit strengths and weaknesses into account. Battles also flow better due to more ways to create enemy break points and only one giant boss that rarely shows up. Clones are an issue but it doesn't ruin the entire game.
That Persona 5 spinoff of all things was by far the most polished game Omega Force have ever released
Dynasty Warriors 8 is the best for Chink power fantasy and Warriors Orochi 3 best for waifus/samurai stuff.
WO3 can feel bit outdated but not too much. WO4 is shit.
4
3XL and 4 are the only ones worth playing
Better production values on 7 and 8 which are worth it but 4 had the best morale system, music, bodyguards, farming pace, balance, strategy, content, literally everything over all the other games save for graphics compared to modern games. One definite thing about it is that it has one of the few perfect video soundtracks in existence.
Really wish 4 was re-released with online capability.
depends. if you want to play the classics, start with either 4 or 5. with modern, 7 or 8.
3 >>>>> 4 and 5
thats your opinion but three is also good.the graphics just turn most people off.
4 and 5 use the same graphics engine as 3, just with desaturated colors.
you think your average pleb would notice or care?
You think your average pleb is playing a fricking PS2 Dynasty Warriors game in 2024?
fair point. the guy did ask were to start and i just have the experience that most newbies avoid 3 for being the "oldest".
And that's a mistake that needs to be corrected. The newbies will never learn if you keep coddling their wrong intuition.
Wei Yan was done so fricking dirty, he's represented as le 'smart' barbarian while in real life he may have been one of the smartest administrators in the entire game.
Wasn't it somebody actually being able to conquer his defenses at the people screwed them up long after he died at basically ended the 3 kingdoms?
your thinking of Wang Ping, in which the defenses he set up were only conquered since Jiang Wei wanted to go for a decisive win instead of relying on the defenses so he let the enemy past them to settle things in a big scale battle.
it sounds stupid now but if it worked things might've been different.
Koei fellates themselves over the Oath Brothers and Zhuge Liang.
Zhuge Liang (in the novel at least) did not like Wei Yan much and had him pegged as a possible potential traiter
Therefore Wei Yan BAD and DUMB. Funnily enough the games turning him into a breakdancing barbarian just made him cool and memorable.
EVERYONE Fellates the Rice Lord's bond with the actual Brigand and Warmonger.
Bro, please take a nap. Or can you reword this post because, holy shit, it's ESL as frick.
3virgin lmao.
Kidding since 3 is decent, but I'm a 4 chad so we can dunk on you all we want.
4 has nothing better than 3 besides Xiahou Dun's costume.
3 laid the groundwork so 4 could be better than it in every single way other than the "funni haha meme" voice lines and characters having unique voice lines when going against themselves in certain scenes.
3 is better than 4 in every way.
Deal with it.
kek, in your head but in the real world 4 surpassed 3. Ah, it's good to hear from delusional 3tards again.
>4babies still haven't accepted the truth 50 years later
There is no hope for you
Thanks for calling us your babies, you know you love us for being better, threetard.
4
6 and on the soldiers don't exist, they're just props. Only officers actually exist.
In 4 they're weak but they can still be dangerous.
Ditch the open world if they aren't going to actually DO anything with it.
DW9E already ditched it.
It's still there as they didn't make new stages for battles and just fenced in small square sections of it, plopped down a generic fort for the enemy camp and copy pasted it for virtually single province's battlefield. It's why the game is so fricking boring as 95 percent of all battles play out the exact same way with only like 5 fields having something different and that's mostly something trivial like small hills.
is there any decent version of DW Empires available on PC?
No. Only 8:E and 9:E are on Steam and the first is mediocre and worse than 7:E and 9:E is the worst game in the series.
Still stupid how they never put SW4:E on PC as it was actually decent aside from some balance issues.
Well, shit.
Maybe they should do that thing where they rerelease a bunch of of older games of a series on one game thingy and remaster it what is that called again?
I do agree with Destiny Mode, that shit was fun
Anyone added a nine who should be cut for 10? Or at least that first and possibly added back in later when they have the money to give them more unique stuff ?
Frankly other than Dong Bai, Cheng Pu and Yuan Shu most of the characters introduced in 9 were that interesting. I can't even recall some of their names now as all the Wei strategists blended together and the other Wu guy was just sort of there.
*weren't that interesting.
I think at this point they're just going to stick with licensed musous for a while, the reception to 9 was just too bad.
I imagine they may be working on another Nintendo musou to release near the Switch 2's launch, assumming it comes this year.
They probably should just stop.
Shu and Jin badly need endgame characters that actually lived to 264+. Characters like Liao Hua, Zhang Yi, Hu Ji and Fei Yi would be perfect for Shu especially. But Koei is obsessed with filling Shu with garbage fictional characters.
What DW really needs, and will never happen, is characters actually aging.
They did the smallest attempt at it in SW5, where Nobu and Mitsuhide have young and old versions. Because it's only those two though, it feels very weird when they interact with the other characters who look young the entire game.
Was SW5 good in the end? I enjoyed Spirit of Sanada a lot at the time though it wasn't perfect, not sure if I'd still enjoy it now if I went back to it though. I heard Nobunaga's characterisation in it was very strange.
It's basically "hey let's throw out all the old movesets, 85 percent of the characters yet make the great majority of those left clones of somebody else, only focus on a small period of history yet STILL make shit up to the point you derail the actual history, and still have enemy peons be absolutely braindead and just fodder for your Hyper Attacks".
Taken for what it is it's not 'terrible' but all the clones and all my old favorites being removed gave me little incentive to go back once I finished the story. The extra mode is even painfully boring (why is it so hard to just fricking copy the Extreme modes from DW5:XL and SW2:XL? Why do you have to keep fricking making worse extra modes Koei? Why?).
Spirit of Sanada was a lot better than it
>only time a musou game had characters visibly aging was Spirit of Sanada
>and that was only SOME characters
>Kunoichi stays the exact same for over 20 years while Yukimura grows from a child to a young man to a grizzled warrior as they didn't want to make her get 'old' (instead of doing the sensible thing and simply not have her show up from almost the very start of the story).
DW9 had Liu Bei start out clean shaven and eventually get his old moustache and goatee but that was the extent they went for aging in that game.
Oh yeah and forgot about
which was even dumber as you still have teenage skinny Ieyasu and greenhorn Tadakatsu when both Oda and Mitsuhide are dead.
dynasty warriors is dead. Died with 9.
They're remaking 10? First I'm hearing about it. I just want to emulate 3 again though, insane nostalgia and it's genuinely a charming game. Wasted so much time playing it back then.
>rape
protecc
>xiao qiao
brutal rape
Dead series. Better question is: What can replace the void?
EDF, kinda
To make up for the travesty that was DW9 obviously.
Also, id love a fighting mode that is DW1 again.
Almost started a Dynasty Warriors game last night after finally getting my HDD installed for my PS2. I have no clue which one was the best though. I only played 2, 3, and 4 Empires. Any of those stand up among the rest?
3 and 4 are probably the best ones for ps2
Warriors Orochi 2 is pretty much DW5 and SW2 slammed together into one game so play that.
Warriors Orochi 2 starts with no context whatsoever so you're going to be confused for a bit as you try to unlock your favorite characters (which might not even be in their original faction's storylines). If you're starting off it's best to play DW5 and SW2 individually first at least so you get to know the characters a little bit
I don't think anyone is sticking with these games who already doesn't know who Cao Pi and Hideyoshi are tbh.
Sure, but for gameplay they can be a crapshoot. I picked Ina for the first Shu stage without having played SW before and loathed her moveset, so you should at least know which characters you'd enjoy playing as
speaking of Orochi 2, i played it recently and while the game is fun, the amount of farming to build a good weapon is just too much. if you wanna tackle chaos mode, you need to spent hours just crafting the right gear, prying to the RNG you get the right stats and thats just for one character.
still, going full slaughter mode as Orochi during his story was fun.
I would love to see a 3 kingdom's disney princess movie. Who would be the best choice to have as a princess in that time period?
It'd probably just be a Lu Bu and Diaochan movie
The latest Samurai Warriors was pretty good and it sold terribly, they need to innovate on the formula. Lean into the tactical side more I think.
By what I hear most people only like what they did with Ball playing Fat guy into the big hammer guy for SW5.
Biggest problem with modern musou is that it pretty much turned into 'watch the spectacle of dozens of bodies flying' while tossing out things like army morale or planning your routes to keep the enemy from overwhelming your forces. It got really bad when stage design started turning into 'we have to herd the player from point A to point B to point C for plot purposes" unlike the PS2 games where almost all fields were open ended aside from the enemy camp (and sometimes even then) and you could decide where to go even if it ended up getting half your army massacred.
I haven't played the older games in a while but I swear your own generals were also just much stronger than the modern ones.
They generally were if you could keep morale up as they would get more pumped the more objectives you completed and KOs you racked up while in most of the modern games you could be killing 99,999,999 peons and your allies would still be moaning and weeping that they're getting overwhelmed by 1 or 2 generals.
Also most of the ones now don't even have your allies do anything and just stay in one spot unless it's for plot purposes unlike the PS2 games where you end up with everybody playing "juggle the enemy commander" as they all storm the base after you accomplished most of the stage objectives.
>finally get the fire attack of Chi Bi pulled off on hard mode in DW5 after several failures
>Entire Army wipes out half of the enemy generals
>Cao Cao's getting juggled by Zhuge Liang and Pang Tong by the time I get there with Huang Gai just now getting on the scene.
I can't state how true your comment is enough, because its accurate as frick.
Being able to continue the stage even if you failed every objective as long as your commander was still alive was great
I really fricking hate that the modern games railroad you into the exact same fricking path and sequence of events that you HAVE to complete every single time. DW3 and 4 would have variables in the stages that could make them easier or harder depending on your own efficiency, which made replaying them interesting.
Kessen 3 and Bladestorm are pretty much musou x some light tactics if I remember right
>Bladestorm
Completely missed on this Steam release.
Kessen 3 wasn't like musou at all, it's pretty heavy with the tactics. You have a skill that lets you play horseback musou to gain morale but that's about it
They should just let Team Ninja do DW10
Omega Force is clearly tapped out of passion for it
add cao caos yellow beard son
add cao caos nerd son
add cao caos suicidal son
add cao cao but again
add cao cao but as an anime girl who you can romance
add cao cao (playable)
Just make a remaster collection of 3/4/5 and we'll be gucci
imagine 3 4 5 with more mob density
WO x Hyrule x PW x Gundam x FE x All Stars
Base Building
Monster Collection
Resource Management
Trans repretation
>Trans repatriation
>you get to ship them off to the jungles of Vietnam
We're so back /eagg/
I liked the Lu Bu vs everyone what-if route one of the recent games had. Maybe it was dumb but I thought it was pretty engaging.
was playing DW5 on hard on a fresh save file a mistake? I only really beat Zhou Yu and Ma Chao's modes due to getting their 4th weapons half way in, Xiahou Dun's feels impossible.
If you don't start on Hard on every game then you need to go play something else.
I'm on like his 5th out of 6th stage so I'm fricking close, It's just that He Fei's an RNG fest of "Can the NPC's survive long enough to get Zhang Liao's attack off?" god I wish I could be in three places at once.
I prefer the early character designs that were more grounded to the more anime ones of the recent games, SW5 being the worst offender
I want something in the game to grind towards. Not just trying to level characters or running though musou with everyone. Like a camp that slowly turns into a city or fort with upgrades and things to do. Also more item slots, skills, and bodyguard customization. Upgradable items and weapons. Deeper mechanics. Oh, and enemy groups should act like barriers that you can't just run past/through unless you're an agile character that can run on enemies.
>Like a camp that slowly turns into a city or fort with upgrades and things to do
They've done this in every game since DW7 and it's garbage every fricking time
No more crafting shit
No more farming shit
No more social links shit
>They've done this in every game
That's not even close to what i'm talking about. Also, I never said anything about crafting. I never said anything about "farming" and I hated that social links thing in WO3.
Is there anyone you want to see new in Dynasty Warriors 10?And most of all why?
Me, I asked for it, because I need my East Asian Genocide Simulator
whats that from
Create a character that lets me larp as a foreigner and have characters treat me like one
Asian media gets a billion "reborn in a medieval european video game world" why can't I get one european isekai'd or travelled to asia?"
sorry buddy, the closest you're gonna get is a silly knight costume and a gay pirate costume
I'm still mad that they gutted all the great features and visuals from 6, when people were literally only mad about renbu and the reduced cast/clones.
For 9 I give them credit for trying something "new" but idk wtf they were smoking. Should have been like the Dragon Quest musou game where there would be some open world elements, but still had actual levels.
I want more alternate endings, I can only play the battle of Chibi so many times knowing full well that no one really gets a good ending, that was on of the great things about 8
bring back bodyguards
It's in Dw9 .
No one cares about 9.
I got every achievement and played everyone's campaign including the DLC ones.
Not surprised. You seem really unlikeable.
Post your mains from any game.
Xiahou Dun was a G
>shit officer
>gets to be a cool guy in history for being shot in the eye and being cao caos cousin
Eyepatch makes everyone 1000% cooler, it's a rule
>Xiahou Yuan was a more accomplished officer than Dun but since the latter had that eyeball eating moment Koei bends over backwards to make him the defacto Wei rep, even conjuring up a rivalry with Gan Ning out of thin air.
>meanwhile Yuan wasn't paid any attention at all until DW5 finally remembered he did more than die to Huang Zhong.
and meant rivalry with Gan Ning and Guan Yu.
Especially Guan Yu since half of Dun's scenes is him b***hing about Yu not being dead by his hands yet.
At least until they changed his fricking weapon, then I switched to Wei Yan
Man, I'm still pissed over the weapon changes and it's been nearl... oh fricking god, DW6 is 16 years old.
What the fuuuuuck.
>changes weapons with his cousin for some reason?
FOR JUSTICE
Not quite a main - I always end up juggling pretty evenly between these three.
I remember this game having the most kino character designs of all of them. Whichever one it was lol, definitely before 6.
ITS A MIRACLE OF THE PEOPLE
HEAVENS
STRRRRRRRRRRRRRRRRRIKE UPON MY FOOOOOOES
Why do I always see him in art in humongous amounts of water? Also , what would be a good way to introduce him in a DW fan fiction?
the water is due to being there at Fan Castle's water attack.
Yu Jin's ultimate defining moment of his life is surrendering to Guan Yu at Fan Castle after the flood attack.
His entire military career of accomplishments and deeds got literally flushed at that point and he ends up dying a washed-up disgrace.
its really sad honestly considering he was one of the highly respected man of the era.
Cao Pi rubbing the salt on the wound was the cherry on top.
atleast Xiahou Yuan gets a ton of love these days.
>art in humongous amounts of water
He's the other big officer in charge of Fan Castle, next to Pang De. IRL he surrendered instead of getting his entire unit killed like Pang De so the chinks don't like him that much
>DW fan fiction
Maybe he's someone who talks big but is secretly kind of a coward? what kind of fan fiction are you working on?
https://www.fanfiction.net/s/14008697/1/Modern-Musou-warrior-in-ancient-China-cv2
NTA but wanna comment
>Maybe he's someone who talks big but is secretly kind of a coward?
After what you mentioned about his history and from what I've seen and read about him in the games, I would go with a 'strict military father.' Known for being a hardass and soldiers are scared serving under him for his very strict discipline and harsh training. His soldiers think he's cold blooded and merciless. But deep down he always cared for his men and it was a shock to everyone when he surrendered at Fan Castle to save their lives.
I always loved Meng Huo, ever since Dynasty warriors three.
I like to imagine an alternative reality where they are hyper competent and VIP PoWs get forced into threesomes between him and his hot wife.
Zhang He and Chen Gong are my favorite 'characters' but I don't like their gameplay very much.
Fast, his Musous are well rounded, he kinda reminds me of the Sinbad cartoon. Can't go wrong with Jia Xu.
He's my favorite strategist in gameplay and one of my favorite characters. I also love his arrogant, flamboyant mannerism in his introduction in DW7.
>Capcom never got around to making a Three Kingdoms Basara
Does anyone here play Total War 3 kingdoms?
Did they ever add the actual Three Kingdoms era? Also why were chinks butthurt about the Eight Princes DLC?
>Also why were chinks butthurt about the Eight Princes DLC?
They didn't like it because it was the first DLC and it wasn't part of the 3 kingdoms and it's a time in china that most people tried to avoid unlike the 3 kingdoms.
>Did they ever add the actual Three Kingdoms era?
No, and I doubt they would ever do something like that, even in a sequel, TW games just can't handle having several huge factions at once
>Also why were chinks butthurt about the Eight Princes DLC?
chinks see the Eight Princess rebellion as the end of China's golden era because it was a massive nation destroying rebellion that resulted in China getting taken over by mongols
never bothered I always just stuck with rot3k games
I loved this game and was mad that they dropped it before we could get actual late game characters added.
yeah that's basically what happened, Eight Princes shouldn't even have been close to the first DLC we got, let alone a DLC at all until maybe the very ass end of development.
These games exist to be fun and fun is the only thing that matters. All the best Dynasty Warriors games were 100% invested in the fun and weren't afraid to shy away from really dumb shit as long as it was fun.
Ditch the clones - they're not fun. It's not fun unlocking a new character who isn't new because they play the same as an old character.
Bring back the dumb weapons. I don't care if they're not realistic, they're fun. Bring back Huang Gai suplexing Black folk and benchpressing a boat. Killing 10,000 peons a stage can get a little stale so why not give me some flair whilst I'm doing it?
Frick open world. It's an Action game, they don't translate into open world. Go back to stages, make them more tightly-designed with some secrets and alternative routes to find. I should be able to keep moving and keep fighting, not galloping across an open stretch of field for an hour.
Ditch anything that interrupts the action too much. If I have to wait outside a gate for a 5 minute dialogue to trigger just ditch the dialogue. If I'm failing a time-limit quest because I killed all the enemies too fast and now there's 10-minutes of dialogue queued that puts me over the time limit then just ditch it.
Good post, all excellent points
When will they make a new Gundam warriors?
When Bandai stops hating Gundam fans
Why does very fanbase suck?
Lu Xun is such a cute twink.
It's not fair that Gan Ning gets him, bros...
Did you play the MMO anon?
Did you like it?
Strikeforce is underrated
I'm still salty the sequel never got localized and a console release. SF reveled in how stupid it was which made it fun.
Really dumb how the Orochi games just ignored all the characters Multi Raid 2 added as well and as far as I know they have never been acknowledged again.
Agreed, it was a great side series and emulating MR2 is one of the best Musou experiences this side of a Basara game
Why did Koei completely miss the remaster train?
Because they're dumb.
and stupid.
DW3 and 4 remasters would be fricking nuts. Fix that draw distance, get rid of that fog, fix the enemy pop-in, put MORE archers onscreen when trying to get Sima Yi's weapon, have an option to have DW5 style control or the janky auto-aim style of 2-4, etc. etc.
Literally just unique, individual movesets for each character. I dont care if they pare the bloated cast of irrelevant figures back down to like, 30 or 40, just make them all feel different
I still can't get over how they made Zhang Fei's rape victim/child wife a real character
how can literally anyone else compete?
They need a fricking reboot. Cut like 70% of the characters added after DW5. Cut down on the fujoshi fanservice. Cut down on the waifugay fanservice. Cut down on the dumb jrpg/anime shit. Return to kino.
>Cut down on the fujoshi fanservice. Cut down on the waifugay fanservice. Cut down on the dumb jrpg/anime shit. Return to kino.
They did that with 9 though.
No.
Don't care what anyone says, Lu Bu is still my favorite.
backstabbing bastard of three fathers
Hey man, it was a really nice horse.
and a really nice b***h.
and a really nice province.
Are we gonna get some musoukino soon?
They need to not make it like 6 or 9.
Add some of the more insane shit from the novel. Have Taishi Ci pin a guy's hand to a wall with an arrow for taunting him. Give Zhao Zilong a sword that one-hits any mook between him and Liu Bei at the retreat from Changban. Show Liu Bei spiking the baby on the ground. Show Zhuge Liang's horror as he realizes he's genociding the Nanman. Depict them as the violent lunatics the book depicts them as, not the tragic anime heros the games have been making them out to be
Ditch the power fantasy bullshit and go back to 2/3/4 where you could actually get your ass wrecked by mobs if you weren't over leveled. I also hate how the newer games make everyone useless on the battlefield and you are the only thing that matters. The older games made it feel like you were part of a larger battle and your teammates could actually do something if morale was up.
Now this is just what I gathered in other threads, it may not be true.
In terms of sales, the series peaked with DW4 with 5m sold globally. Each new game rises in costs, especially in terms of voice actors, but no game has made as much money as DW4 (including added DLC money). The series may be economically nonviable. I have my own ideas for what I want but they're very different and would probably be better as a spin off or entirely separate series.
>Go back to DW3 and DW4 in terms of the player character's power level.
>Instead of making the players more godly, lean into the tactical route instead.
>It is still an action game first but failing to use proper formation and falling victim to enemy tactics can make battles almost unwinnable.
>Some tactics include performing rock slides, burning bases/supply buildings behind enemy lines, able to convince enemies soldiers and officers who are surrounded and demoralized to join your army, etc.
>Also, weather and terrain matters and affects gameplay in major ways:
I am too tired to explain myself properly and I hope my boost is even readable
tl;dr
I would like games that lean more towards being tactical slashers / action RTS rather than 1 vs 1000.
They need to stop the "b-line to enemy officers" bullshit. It's fricking boring.
The musou system in 4 is one of the greatest systems ever created to me in gaming, but it's probably because koei has dropped the ball on it since. In the older games it was muh more difficult to hit 1000 enemies you could end up with 150-300 regularly so taking care of a map meant a bit more strategizing. You could see how much a general had in terms of soldiers and moral and depending on that you could go help them or see them tear up the battlefield while you do your thing. Gate captains were also good because they could change the tide of battle. Damn shame Koei has not gone back to the system.
Frick, I meant the morale system.
kinda unrelated but why is chinese always spelled like "ching chong chang" when it sounds more like "chirng cherng cheerng"
You mean like Cao Cao is Tsao Tsao, Dong Zhuo is Don Jo, Sun Quan is Sun Shuan etc?
Not all languages have the same sounds. Some sounds may seem similar but are actually pronounced differently and it may be too subtle to tell until you start learning how to speak it fluently. So just trying to assign their sounds to our letters 1:1 would never work.
That said, it might've been done better. "Tao" is actually pronounced almost literally as "Dao." I am not a linguist though so I don't know how these things are decided.
I get that, but romanized chinese words sound almost nothing like how they're spelt
because sometimes people writing romanization are moronic
Because they went with the Pinyin garbage romanization system instead of the superior Wade-Giles spelling
>That feeling when playing a powered up Warriors Orochi 3 Xiahou Ba
>So fast with his buff his combos stopped working unless you limited the amount of speed bonus on his weapon