What do you guys think about Satisfactory?
I just bought it, and am jsut under two hours in and wondering if I should refund.
I've played factory/automation type games before and enjoyed them and the whole cycle of optimizing setups and consumption but by the end they all kinda feel the same.
So do you guys thing it's worth keeping?
I got a couple hundred hours into it. The 3D aspect is fun if you can be bothered to go for aesthetic builds, otherwise you're better off with Factorio.
You probably should, get Factorio or Dyson Sphere Program instead.
Why's that exactly?
Factorio is just a better game
Both are straight up better as an automation autism games. First person immersion is really the only selling point of Satisfactory, it does pretty much everything else either worse or baflingly weird (imagine buying fricking stairs in haha totally not ironic microtransactions currency that you have to actively farm in game). And as anon mentioned above your base will only look good if you actually design it with weapon grade autism in mind, often sacrificing efficiency in the process too.
The first person view and ability to build in three dimensions is fun and very different than other automation games. Unfortunately I do think those choices lead to some unfun tedium. It takes longer to build any array because you're running around inside it connecting all the guts, and there are far more clicks to do it. I always give myself a fly-hack because playing the early game without a jetpack feels so much worse to me, and I don't want to spend all those hours making starter bases with the intent to destroy them and rebuild later.
If you have both factorio's megabuild autism and minecraft's megastructure autism you can do some really incredible stuff building gorgeous, walkable factory buildings. Shame there's no real reason to ever go back and look at them, and the only room that needs to be walkable is a central storage room to act as your mall.
>baflingly weird (imagine buying fricking stairs in haha totally not ironic microtransactions currency that you have to actively farm in game)
This is a moronic point, building an array for sink tickets is just like building any other resource. It's actually much simpler, since you can feed whatever you want into it and you'll get some return, and you can create new ones as you start making more complex components.
Yeah, making a biter equivalent in Satisfactory would take so much time and manpower to even get something decently working it just wouldn't be worth it. It would inevitably lead to everyone cheesing it as well, which would just lead to more first person building tedium.
>totally not ironic microtransactions currency that you have to actively farm in game
i mean if "dumping resources you're not using into the resource sink for a few minutes while you're doing something else" is too hard for you....
Or captain of industry.
All three are great while satisfactory drags behind with outdated design philosophy.
They go out of their way to waste your time by having awful blueprints and a slot machine alt recipe system.
Exploration is more interesting than factorio, seeing the immensity of our buildings before our eyes is something. The FPS aspect which adds a dose of stress when facing these fricking space spiders. Driving vehicles, flying on a drone, 3D adds a lot more fun in my opinion and if you play with a friend it's even better
It's a fun game. Be advised before this thread floods with muh factorio vs satisfactory posters, they're entirely different games with only the link of automation to relate them. Satisfactory's approach is that its lossless, 3D, and more designed as a chill experience than others related.
I never played Factorio but gave that game a shot last year. Got bored after a week also trying to build up a giant factory in 3D without it turning into spaghetti seems to require some special kind of autism that I don't have.
i wouldn't refund, it's a fine game and it's still in EA.
factorio is better but they are different enough to justify playing both
carpal tunnel simulator
Refund. There is no reason to play this after Factorio.
Never buying this because they were one of the few games that first advertised they were going to release on steam (even had a steam page up) but then did a bait and switch to being EGS exclusive before releasing.
holy based
I had even signed up for the closed beta before all this happened. Never redeemed the beta key they sent me.
>Never redeemed the beta key they sent me.
Very good saar.
It's not even released and it's on steam. Hello?
>Factorio's wildlife is too annoying
>Satisfactory's wildlife is too non-threatening
>Satisfactory's wildlife is too non-threatening
actually the reason i stopped playing satisfactory the first time i tried it.
i guess it would be really easy to defend your base if you just make foundations in the sky
I'm fine with space boars staying the frick away from my factory, but knowing that you need to worry about them in the wild once you kill them once massively deflates the tension of exploration.
Wtf is this real
Satisfactory? More like unsatisfying lol
wildlife too easy
my death factory blasts them away
all settings normal
get through that bug b***h
Is there anything satisfactory does that other factory games don't do?
Also while on the subject anyone hear dof this game? I saw it come up a couple times when looking into satisfactory.
i was interested in this game too
looked like subnautica factory game
it does a few things better than satisfactory (i like that it has actual buildings in inventory again like factorio), but it still suffers from the same problems that make first person factory games clunky as frick. really i'm at the point where i hard pass on first person games in this genre. it just doesn't work
satisfactory is factorio for disorganized morons
I like Satisfactory but I play it when I'm looking for a more chill factory experience. If you are expecting it to be Factorio, it isn't.
>anon needs others to tell him if he's having fun or validate him
Do you have aspergers?
If i wasn't on the spectrum would i even be interested in factory games.
What i'm asking anyways is how fun it is past the refund limit, not if i'm having fun right now.
if you're not having fun now you will definitely not have fun in the future. it's more of the same; in fact it gets even more tedious as time goes on because the game demands that you scale up without giving you any real tools to do it. the blueprints are borderline useless
I loved Satisfactory because I enjoy building pretty looking 3D factories with sprawling multi-layered networks of bridges, catwalks, pipes and conveyors stretching into the horizon.
In terms of pure automation autism Factorio is probably better because of how much you can scale your production (but there's also constant race against depleting resource nodes).
If that image makes you hard you'd fricking love Captain of Industry.
>pretty looking 3D factories
I dunno how you're meant to accomplish this in Satisfactory since every asset is the laziest sci-fi cop-out my-first-unityshit ever.
It's never gonna look like a factory no matter what you do, let alone pretty. And it's sure never gonna fricking feel like one.
Concrete foundation coming in the next update Bro. Finally our excavators will drive around the island in style.
Also vertical conveyor lifts will be amazing for tightly packed designs.
Only thing Coi is missing is bigger maps and trains.
>bigger maps and trains
i think they're appropriately sized, CoI is about balancing a system and not making xbox hueg factories. trains seem useless when you either use a point-to-point link (belts) or the distributed system (trucks)
Actually kinda disappointed when they announced that. My island looking like a muddy tire-tracked shithole is part of the appeal.
Yeah trains don't make sense for a little-ass island that does its trading with other settlements by cargo ship already.
I'd like barges and bridges, though.
Gonna echo many of the other anons and say that if you're into factorio, it's hard to play Satisfactory.
It takes about 5 times as long to make a factory in Satisfactory and the lack of an engaging enemy force drains from the urgency and drama. So unless you have major minecraft autism, stay away.
>and the lack of an engaging enemy force drains from the urgency and drama
for me that's why i prefer satisfactory
i play these kinds of games to chill, sip some coffee and relax, not to play fricking tower defense.
if i want to play tower defense i'll just play a tower defense game, not a factory game.
It's verticality is it's primary novelty, so you should decide if that excites you enough to make this experience fresh compared to other logistic/production sims.
It's fun. Especially when you get up to nuclear and dealing with waste. Absolutely 100% spaghetti is guaranteed which is part of the fun. Don't be scared to destroy your first factory and build it somewhere better.
I like it. People say that it's dumbed down Factorio but honestly I don't think any of the late-game items in Factorio are any more complicated than Satisfactory's nuclear or other late-game components, especially since bussing and overstacking input is less of an option.
I think ultimately it comes down to whether or not you like brutalism and blowing up bugs with artillery, and/or a more easy-paced building game with a bigger emphasis on factory aesthetics and seeing all the parts in motion. I like both, and I'm getting into DSP next
Satisfactory is garbage for babies.
If you want good automation autism games, play:
>Factorio, obviously
>Dyson Sphere Program
>Captain of Industry
>Captain of Industry
very underrated game
If you want a difficult automation sandbox game play Roody:2d
The devs don't play their own game and don't implement automation features
Probably but the issue is more that the devs are fricking hacks who don't understand the design philosophies behind literally anything they stole from Factory.
(Which is literally everything besides bafflingly moronic changes like making the GOAL of the game a series of pointless grinds to flush resources down the toilet, which is ironically the opposite of "satisfying".)
It's important to remember that while automation games are a genre in their own right now, they weren't when Satisfactory started the cash grab. Everything in Factory feels tight as hell; everything in Satisfactory is at its absolute best maybe only one notch up from Chinese Unity Game #8234.
I play this when I have a management sim itch but I'm burned out on the good ones
I don't like that nothing can be truly automated until you unlock coal power, and that upgrades are so sparse that you need a considerable factory before you start making you actual factory that can move ore along huge distances, and that there's an exploration aspect for overclocking machines and getting efficient recipes, but apart from all that it's okay
i got 500 hours in this game and never played any other automation shit
>satisfactory fans are people who haven't played the good games in the genre
many such cases
i dont give a frick
It is very much NOT an automation game.
At basically every stage, you design a factory for that specific goal and then you have to redesign almost entirely to reach the next goals.
While you can make some nice looking stuff, it is ultimately wasted since you will inevitably tear it up (manually!) and feed it to the shredder.
The physics are jank, the performance is mediocre, and the visuals are showing their age due to a grotesquely extended early access period.
The game isn't finished, but what they do have and don't plan to change is a quite a mess.
You have four progression stations, half of which cannot be automated. Technology is literally all over the place, and you are forced to explore the entire map to get rng hard drives for all the alternate recipes. Some of which are absolutely upgrades, but many are filler or flat out worse options that basically only serve to delay you from getting the ones you actually want and to pad out your playtime walking around grabbing the drives instead of building.
Power cannot be automated for the entire tutorial and first stages of the game, and will require you to do some gay plant collecting to keep the lights on.
There are many more issues I have with the game, but in short, despite the name, it isn't satisfying, and you do not really build permanent factories.
Try a different game.
>At basically every stage, you design a factory for that specific goal and then you have to redesign almost entirely to reach the next goals.
>While you can make some nice looking stuff, it is ultimately wasted since you will inevitably tear it up (manually!) and feed it to the shredder.
>and you do not really build permanent factories.
What parts of your factory do you tear up? The only time I ever replaced anything was to reset it neater on a structural grid instead of on the grass, I've still got the same shitty hour-2 plate and bar system feeding my personal chest in my mall. Everything that's producing something I don't need any more I just leave in place with it's output stuck, or feed the overflow into my recycler line
>You have four progression stations, half of which cannot be automated
What?
>The Mister
Not automatable, requires you to gather small amounts of materials for scanning and enables new recipes from them.
Later used for harddrives and for some reason refined recipes and equipment, all manually loaded.
>The Home
Not automatable, requires you to assemble moderate amounts of a product to unlock new products, all manually loaded.
>The Wire
Automatable, gates progress in the home, requires large amounts of a product to be assembled.
>The Shredder
Automatable, throw literally anything and everything into this to grind out recipes for major structural recipes as well as other minor features
You COULD leave your shit mall running, but the elevator will require you to expand your previous production of spare parts to meet demand for the new part that requires it. Some parts will require different ratios of ingredient parts, not only requiring new input, but rebalancing of old input to the point you may as well tear up that old screw line and build it with the correct ratio for your new demand or waste power and time waiting for your dinky old lines to fulfill demand.
You will build many sites near miners, many of which are just the same smelters to loading for transport, and even many of the minor ingredients, but the nature of getting triple output from a miner as you progress will necessitate redesign of at minimum the output belts to allow the new excess to flow to a separate processing line because the machines are extremely limited by the single i/o points and the gated belt speeds as you go through the game.
>The Mister
>The Home
>The Wire
>The Shredder
Is this from an old version or a different game? I can't find a reference to anything called a mister
It's MA'AM!
Oh you mean the technology screen
Yeah selecting techs in Factorio isn't automatic either man
>You COULD leave your shit mall running, but the elevator will require you to expand your previous production of spare parts to meet demand for the new part that requires i
nooo expanding output in a factory game nooo my first green circuit should power my entire factory for the rest of the gaaaame
>and then you have to redesign almost entirely
uuuuuh what?
you either
>build multiple factories that produce different things and then ship those things to where you need them
or
>build one giant bus system with everyone on it and make everything in one place
learn to use fricking trains
I was disappointed with the monorails in this game, it's a late unlock and it's very expensive, so you need to reach oil and automatically produce computers before it's viable, and without monorails piping oil back is a chore
then when it comes to building them they're fricking huge, you got the station plus however many wagons it's towing, then you need two rails if you actually want them to operate independently, and then you gotta do it all again at the outpost
when it's up it's up, but if you didn't build 3 wagon bays then the throughput is so goddamn slow that it'd be quicker to put a belt across the entire map, so you gotta rip it and try again because adding one wagon station fricks up all the rails you've already put down
I agree with a lot of these points. It feels like a factory game made by people who fundamentally don't understand what makes the greats great. It's probably more fun for people who don't like the autism of Factorio or similar games.
love it
i sink 60h into it every 6-12 months or so.
the most fun part for me is the initial setup, unlocking shit to get to coal power
game's got a heap of good mods too.
I feel like the factory part is the weaker part of the game. The exploration is fun but obviously kind of meaningless if you aren't planning to use what you find.
I liked satisfactory, but there are better games. If you want 3D, go Dyson Sphere Program. If you want 2D; go Factorio. Nothing is half as good as either of those games. Yeah satisfactory is great and you should play it eventually, but DSP is just more fun.
>Yeah satisfactory is great and you should play it eventually
what a moronic thing to say
Satisfactory is garbage and your whole point is that there's better stuff to play, why the hell would you play it ever?
the wave of satisfactory clones (ie Factorio ripoffs but first-person v2) has arrived; there's like a dozen of them on steam as of a few months ago. I bet literally any one of them beats Satisfactory itself
>almost 5 years
>still no use for the collectibles or what weird alien ore
Desperately needs a free camera build mode. Locking to first person really gimpy this game.
Also the poor optimization that grinds the game to a crawl if you have more than a few conveyors on screen.
Basically it's a good concept with shit execution. Maybe they'll get it right with the sequel.
FPS factory builder really soured my mood after a while.
At least with Factorio you can build easier with schematics and run around with a gun.