What do you think is the best final boss music and why? It can be any game, no matter the age, no matter the age group, no matter the console.
CRIME Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
CRIME Shirt $21.68 |
What do you think is the best final boss music and why? It can be any game, no matter the age, no matter the age group, no matter the console.
CRIME Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
CRIME Shirt $21.68 |
The last boss from Sekiro.
I feel like Sekiro has the weakest final boss song out of all of the modern From games (DeS+). Not that every song has to be "will loop this on Youtube for 8 hours during work" tier but they basically all have been except Sekiro
>MGS4
although they kinda cheat by putting everything in there
>Elden Beast
perfect song and a perfect boss
>Ghost of Tsushima
Final duel is the peak of single player story-heavy games and the music is a big part of that
Otakemaru in nioh 2 was neat too.
Yeah. Best final boss, weakest theme song.
easy, spongebob battle 4 bikini buttom
because the final boss is a long ass battle where the music is fittingly long winded, these motifs are basically drilled into your head and when the final final boss starts you get a more somber version of it. It's fantastic and there is no better final boss fight in any game I've ever played
I wish kingdom hearts never existed so badly bros. I loved 1 and 2 when I was a kid but am so embarrassed that I even played them now. They are not good at all
Hard disagree, 1&2 have remained great. I'm replaying the original KH1 atm and while it's difficult it is still a stellar experience. I will say though that the 1.5 is a lot more user friendly thanks to the better camera controls and quality of life upgrades. I plan to replay KH2 as well sometime afterwards, I believe the kino has aged like fine wine
The rest of the series is disappointingly mediocre though
Came in here to post this. It has a very melancholy tone to it at times which reflects Xemans's personality and him being the last of Org.13 alive (at that point). The battle last so long that there are moments you take a break to let Riku fight and hear it playing. Just a 10/10 final boss song.
actually mindboggling how good the initial piano portion is. so simple yet so great.
I always thought when he did the little thorn-shooting move he was saying " VINE WHIP". that and "we shall go together...." always stand out to me when I think of this fight. also the TERRIBLE portion leading up to him where you have to do the giant mecha-dragon minigames over and over.
I wish it was just this final fight and the wierd skyscraper duel
I thought the mecha dragon and the skyscraper slinging were great
what about the part where you toss the worthless add's into his boosters over..and over...and over... to make them overheat and explode?
that one only takes like five minutes
it fricks the pacing though is the thing.
Shimomura is quite easily my favorite woman in the gaming industry. How she manages to so consistently pump out good music is beyond me. For me, it's this bad boy and my lord can I not wait for the remix of it in the remake. If it's anything like the Megalomania mix, it's going to be fricking perfect.
Man, this song brings back strong jr. high memories.
>not posting the full version
it just fits
Spell I Cup: Don't Give the Devil Head
this probably isn't #1, but it's up there
based, for me its dream team
Dream Team would be a very good game if it had a skip/fast forward button like the games after it had
May not bet the best out there, but it's one of the first to come to mind. The mixture of metal with operatic singing, the fact that it directly pulls bits from the Velvet Room theme you've been hearing for dozens of hours, and much build-up that leads into this bombastic track, it just makes for something really special.
Love that song. Here's the better version, though.
Gruntilda from Nuts and Bolts.
That Orchestrated theme of her N64 theme is b***hin.
>final boss is a test of all the skills you've earned throughout the game
or
>final boss is a setpiece out of left field that's unlike anything else in the game
which and why?
yes
When is it anything other than the first? Even the second is only good when it incorporates the first
Demon's Souls
Not going to get deep into this one but I think most people generally agree False Allant is the "final" boss of DeS while True Allant is just how the game ends
Mundus is probably the weakest final boss in the DMC series though. Vergil in 3 and 5 absolutely embodies "test of all skills" design and in 3 in particular is one of the best final bosses ever period
True King Allant perfectly fits that other anon's initial description, though. He's just a setpiece totally inconsistent with the rest of the game's bosses.
>When is it anything other than the first?
Devil May Cry 1 and Onimusha 1
The final bosses are some odd arcade shooter garbage.
neir drakenguard.
First option seems like the obviously better one. A final boss generally shouldn't be something that goes against everything you've been building up to and learning. It especially shouldn't be a lame ass set piece where you have to basically solve a pseudo-puzzle or, god forbid, do a QTE.
Best option is to combine the two in some way. Have a proper boss fight that tests everything you know, then a giant set piece afterwards as a bombastic victory lap. That, or have this crazy set piece that leads into the final boss, where it makes the player feel like there aren't anymore tricks or nonsense left, just a one-on-one fight against the big bad.
Both the final story boss theme of MH4U and the final gathering hall boss theme of MH4U are the best.
Story:
Hub:
First one. Unless the game doesn't want me to replay it, then I always prefer a skill test rather than some gimmick, regardless of whether we're talking about the first, second, third, tenth, twentieth or final boss.
Kirby has SUPERIOR final boss music and this one has raised the bar
The way it intensifies exactly when he throws an asteroid field at you is genius and the song has like eight different transitions to its second phase, just to account for the different possible timings
that's a literal children's game.
Yes, and?
Damn them kids be b***hslappin' abominations
This was such a grand final boss theme, but god damn do I just frickin love how hopeless yet energetic 02's theme feels
?t=13
how did tiby compose such a fricking masterpiece I KNEEL
I have a lot of nostalgia for it so maybe I'm biased but while I wouldn't call 64 anything more then above average overall holy frick does its atmosphere blow most games out of the water in my eyes. The detail of individual levels is just incredible.
I win.
I just love Galacta Knight's fight music, although I'm not sure how much it counts as final boss. But I guess he is the final boss of Meta Knightmare Ultra. It's basically time to frick shit up: the music. I get so fricking pumped whenever I listen to it. I remember being dumbfounded that something like Kirby could have music like this.
FRICKHEAD!
Damn, 3 really dropped the ball on the final boss and specially how it treated Henry, not even the same voice actor, and his music is boring as all frick, NMH1 remains the one with the best endgame, it's way too kino
kino
>SA2
The final story of SA2 is just pure soul. Live and Learn is Crush 40's best work and the lyrics fit with the themes within the game
>FF7
The original PS1 version of One Winged Angel is still the best version and it's damn impressive how good it sounded back then
>Halo 3
Not really a final boss but the final warthog ride with One Final Effort playing feels like the end of an era.
for consideration:
Memer
>top contender for me doesn't have official OST names so all uploads are spoilers by title alone
>game is genuinely at its best when you don't see any of it coming
Frick.
Ya'll got good tastes, but Final Sin is the real shit:
Could you even think of a more fitting theme to fighting what's basically a Lovecraftian titan so terrible that it's very presence means the end of all creation? It's like the soundtrack of Doom Eternal was subtly working it's way up to the soundtrack of the final showdown, where all the rage and fury is finally released in it's full capacity. It even fits a brief part that's basically a homage to the Godzilla and other kaiju movies from back then.
Not to mention this is the last music you hear from the brilliant Mick Gordon before he stuck it to Bethesda for screwing him over.
Doomguy deserved to be in smash way more than many other 3rd parties, specially Bayo and Kazuya even if I also love Tekken and Bayo.
Yeah, but he was at a distinct disadvantage from being a Western icon. The only exceptions among third-parties in Ultimate were a former first-party icon and the best-selling game of all-time. They at least cared somewhat with the Mii Costume, but any potential boosts like exploding fan support or the Microsoft acquisition sadly came too late to justify a full fighter. Not to mention that the game is made in Japan, where Doom is certainly not as well-known revered as the west.
I like to think that the fact they even put in Doom Guy as a costume could mean there's a chance he could really make it in the next game.
Sure Sakurai wanted to put Banjo and Kazooie in the original N64 game, but let's face it; I'm sure not THAT many people over there knew or even gave a shit about Banjo-Kazooie. So who knows, it could be anyone's game in one way or another.
>I like to think that the fact they even put in Doom Guy as a costume could mean there's a chance he could really make it in the next game.
Yeah, same. He's at least going to be high on the radar if they finally start relying on Western picks more often now, and Microsoft might be negotiated to return due to having a big fan favorite and a big character period. Here's hoping. I was one of the people who was big on the Doomguy and Reimu train that was a thing on here for a while.
>I'm sure not THAT many people over there knew or even gave a shit about Banjo-Kazooie.
Sakurai actually went as far to say in an interview that he was shocked how many people in Japan specifically asked for the duo's inclusion on the Smash Ballot, although it's obvious the clear majority was from the Western front. There IS a reason they were paired with a Dragon Quest character of all things. I think K. Rool and Banjo specifically were really lucky to do well on the Smash Ballot, since otherwise I doubt Nintendo would have bothered. Sometimes it's just all about timing.
Here are some favorites of mine:
Underrated ones imo:
I find myself preferring Ishikawa's final boss themes to Ando's. In the case of Robobot, I feel Intermezzo Without a Leader does the dread of annihilation by computer thing better than the other Star Dream themes.
And yet you couldn't even do that much.
It's the Doomsday Zone for Sonic 3 & K.
sweet a post a youtube video and leave thread!
SYSTEMATIC WORLD KILLIN' ME
king k rools theme easily
I know it's a generic pick but I feel like it's reached a point of being undeniable iconography. As sad as it is to admit, the actual fight itself is the only non 10/10 thing about the fight.
>no Ace Combat
Ace Combat music is too fricking generic, this shit just sounds like Hans Zimmer.
Actually something that isn't the usual Kirby/MGR/Ace Combat/Shimomura post.
Just one of 7(8) final bosses in this game but damn...
first heard this one in an old Mario romhack. nice
>complains about popular answers
>posts a squaresoft game
lol, lmao even
Not an argument, any company can also have obscure good tracks.
Doomsday Zone
I really REALLY like this theme.
%27sSoundtrackChannel
I still can't believe this is an EA game
Fighting an apocalyptic machine from millenia ago in middle of an active battlefield to stop its deranged pilot and his master of turning the wolrd even worse, and put an hero's legacy to rest at long last.
>control+f
>Iji
>0 results
?????
Happy now?