What do you think of Save states? Do you use them?
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What do you think of Save states? Do you use them?
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yes to both
all the time
i think they're great for the crowd who grew up leaving consoles on for a multitude of reasons, in order to pick up where they left off
i think people who save scum are the devil though.
People who save scum aren't the devil, but there's definitely a difference in the "I beat this game" sense.
But yeah, I use them on my phone as it auto saves state when I quit.
PC gamers just call it "saving".
Only when I'm too lazy to input passwords to 'load' the game, otherwise no
Now this on the other hand, I don't know. I savescummed my way through Half-Life 1 and Max Payne but I don't consider this cheating since the games allow it
I wouldn't either, HL to me is all about teetering on the brink of death and grinding through areas by the skin of your ass.
Ultra based. The same for Unreal in my case. I've beaten the game on Godlike difficulty saving only on the beginning of each map.
>I savescummed my way through Half-Life 1 and Max Payne but I don't consider this cheating since the games allow it
I'm pretty sure that these, and other older shooters like Doom/Quake/Serious Sam, etc. were intended to play like this. Encounter goes bad? Reload
yeah, when I get to play some bullshit that saves on a cassette and emulator can't handle it
Whenever I have to resort to them, I'm not happy.
I just did it to beat Ecco because after the unholy torture that was beating the Machine, the game transitioning into the final fight with what looks like a glitch then catapulting you into an alien enemy and removing your regeneration powers just killed me inside. And I still went through the whole Machine twice without any savestates in between. But even though I had no respect for the game after that, I still feel bad about using a savestate because it's usually not how I roll.
Doesn't the fight agaist the Vortex Queen have a password anyway? It's quicker to reset and put it in than play that hideous fricking level again.
Since you typically get the password after death or at the beginning of a stage and the Vortex Queen had no such screen at the beginning, the possibility of this didn't even cross my mind anon, thought it was all the same thing.
You bet I do
I do. I love ZSNES.
Probably the billionth time this has been discussed XD.
It really doesn't matter.
If you really want to waste all of the time in the world being "authentic" just so that you can brag to the nothingness surrounding you so that you can show off your nothingess reward when other gamers are saving their time and doing something meaningful with it then great.
no because i like to actually beat the game
but you got no game
For casual games only.
I don't need to cheat to beat video games.
Rarely
Only if I really need to like if I'm getting an important call
If you play on emulators, it's always assumed that you use savestates.
I use them, though not for cheating. Many games really hurt for a save functionality, and some have password systems that are a nightmare. It's no different than putting a DS in suspend mode.
I think this is fine, and cases where you have to go through long death screens, load screens, bunch of menus, cutscenes, and similar.
Cheating cope.
yeah this
even the ones where you can save just using save states is faster
Never if I actually want to play a game properly. Thankfully I have little interest in the NES/SNES-era platformers and such that need to be completed in one go, so it usually works out fine, even if I'm not particularly good at games.
Not if I want to beat the game
>using save states
>not playing every game that can be completed in one session from the beginning every time you play and starting over if you even die once
get on my level moron
You mean game saver + emulation for the authentic experience?
>get on my level: moron
ftfy
Yeah, for saving and quitting whenever I want.
Also for games that are really tight on lives: if I can beat a level without getting hit then I'll save after it instead of replaying it over and over again.
Yep, pretty liberally. I don't make a save every 5 seconds and reload after every tiny mistake, but I make saves for all the significant moments in the game and genuinely have more fun warping all around than playing it normally.
I replay games often, so if I like it enough, I'll eventually beat it without savestates. Until then, I just like using states to frick around and play at my own pace. If I don't like the game enough to replay it to the point where I can beat it, then I don't see why I should care if it's legitimate or not.
>I don't make a save every 5 seconds and reload after every tiny mistake.
Yeah, that would probably be the best way to ruin anyone's enjoyment of a game. It's excruciating to watch someone brute-force their way by reloading over and over again a saved game where they only have one hit point left. What the frick are you even doing at that point? Stop engaging in a stalemate and learn how to play the game. I have the utmost contempt for the rewind system because it enables that behavior to the point where players are increasingly frustrated by their experience with the game.
Just thought about this now: the funny thing about the rewind system is that it truly shows how clueless some people can be. They see death as a failure rather than the consequence of their actual failure (failure to dodge a shot, to aim at an enemy, to take cover, to manage their ammunition/health). They will rewind instants before the shot hits and kills them because in their head, that's where the problem is. And so they die again and again and again. To them, the issue is how the game denies them to go further rather than how fricking terribly they've been playing the game so far. It's mind-boggling.
I used to use them, but I don't anymore. Save states are mostly a crutch that people abuse to bruteforce games. Even if you try to rationalize it ("it doesn't have a save system, but it should"), in the end you're playing in a way it wasn't designed for. A lot of old games are supposed to be played over and over again until you master them completely, and beat them in one go.
Now, if you think it's more fun that way, good for you. I don't give a shit about how others play games, and they're meant to be fun.
What if it uses a 30 character password system with caps and lower case as well as numbers?
That is a save system. You'd just be skipping the busywork of putting in the password.
Pretty sure he's talking about the people who think every room should autosave and have infinite retries like a modern game.
I like to use passwords when they've got some interesting quirks (sometimes they keep your number of lifes/continues, sometimes you restart as a blank slate,...). I just snap a pic with my phone and it takes a few seconds to enter them. Well, if it's annoying stuff like Dragon Quest magic spells and the likes I understand.
Honestly, save states are good for convenience. My issue is that people don't use them for convenience, they use them as a shortcut.
I use savestates if a game starts showing signs that it's wasting my fricking time with tedious sections or gotcha moments that set me back like 30 minutes of progress. I beat it that way, and only then do I start considering if the game is worth the effort without savestates after seeing all it has to offer.
I've done something like this a couple of times, like a difficult battle with the nearest checkpoint being 15 minutes earlier, and where it was unclear how exactly to beat or progress past that particular section. So I beat it with save states first, and then when I know what to do, go back and do it for real without states. I guess technically it might be considered cheating, but not really more than watching a youtube playthrough of it.
yes to avoid using password system, if the game has ingame saves, then no.
the only time i use them is on yoshi island because the rom is fricked up and won't use native saves (they get deleted when restarting on zsnes,bsnes,snes9x,hygan and so on).
otherwise i just use native saves on every game that has them.
Yes
I either don't use them at all, or strictly to pause, quit and then load state only once to continue just like I never shut down my console. I wish every emulator that doesn't restore the game where you left it automatically, would at least have "auto delete state after loading" setting, would be really useful. Athough it often makes games a lot easier, especially ones that were meant to be completed in one sitting, I don't consider it cheating, since it's technically possible to leave it on for hours, just very inconvenient.
As for save scumming with states - it's basically cheating and means you didn't really beat the game. Save scumming is slightly gay but fine only in games that can be saved anywhere natively, such as Wolfenstein 3D and Half Life.
I'm almost 40 years old, I just don't have the time to dedicate to beating 35 years old games aimed at kids with unlimited time. If it's either playing with save states or not playing at all, I'll play with save states and if you don't like it, you're welcome to get fricked.
>can't git gud after 40 years
yikes
I don't mind doing them for ROM hacks for some reason.
Yeah, because I can't be assed anymore to go through everything for the n-th time just because I had to turn the game off.
I only use them in places where the game allows you to save (like at a save point in final fantasy), because loading a state is faster
sometimes
I don't use save states. Even if I've game overed many times at later sections. Tightening up earlier sections and stockpiling more lives and continues for later sections just flexes your competency at the game. A lot if those harder games are about 15~30 minutes anyway.
If you want to savescum through a game that's your business, I'm not your dad. I think they're useful when games take a while to load and save, or when they use some moronic password system because the dev was too cheap to include a battery in the cart.
i dont use savestates. if the game wastes my time in a really obnoxious way im not going to brute force through it with savestates, i'll just stop playing.
Ahh yes, save states, something we only see in retro video games.
I do use them, but with caution, since I believe they can either make or break my experience depending on how I use them. As a kid I felt so powerful when I first discovered them, the idea of saving anywhere made me feel like I could beat anything that gave me so much trouble before, it didn't even cross my mind that it was cheating or that it'd make my playthrough not legit, I just saw it as a resource to help me finally complete a lot of stuff I wasn't able to, however with time I realized that abusing them and saving every few steps, while it'd guarantee that I'd win, I didn't really win, because my experience felt so much more shallow... I mostly try to make rules for myself whenever using them nowadays, because I still believe they can genuinely improve one's experience sometimes. I essentially only save at the start of a level, never at the middle of it, even if I hit a checkpoint, I still have to get to the end legit, all I'm really doing is avoiding being sent back all the way to the title screen if I lose too much, which used to be a common design choice. I still try to get to the end without resorting to them if I feel the challenge is fair, which is the case most of the time, but when I can tell it's a case of an unreasonable challenge just for the sake of extending play time, I don't mind using them between levels.
I used to save scum all the time, then I tried it without and it's so much better. Following the intended game's rhythm is more satisfying.y Super Metroid is a completely different game without save states for example. So no, never again.
For emulated games I'll use them to save on password screens but that's it.
In RetroArch, I do. They're convenient for picking up where I left off, or letting me try things without actually impacting my game since I can roll back.
For Dolphin and PCSX2 though, I don't use them that often. It's easier to just play like I did on consoles.
I only use them in games without ingame saving, and never to save scum.
I just don't find it fun otherwise.
Mainly use them to practice particularly hard sections or bosses
I save scum idgaf
I only use them on painfully hard games. I don't feel like doing the whole level again after losing the boss fight.
If
a) it's a dogshit part of the game with RNG that there's no skill in succeeding
b) I HAVE beaten it before for real
and
c) there is absolutely nothing interesting or gameplay about the sequence and there's unskippable cutscenes before it
Then I will savestate. If you haven't cleared it normally then you shouldn't, and if the spot isn't utter drudgery there's no reason to. A jump you think is hard is not an excuse.
i avoid using them but if game gives me timer, missable items, coin toss instadeath or other bullshit made to only waste your time I sure as frick will.
I avoid them now, but when I was younger I used them for games I wasn't good enough to beat legit like classic Mega Man titles. I probably wouldn't be as good at them as I am now if I didn't have savestates to help me practice.
Off topic but where does gay baby jail come from? I've been saying it since I was a kid and I'm in my late 30s now. No one IRL ever heard of it.
Not often unless there's a password system in which case if I need to stop I'll do it for convenience. There's also games where I want to try something specific for fun and abuse savestates, but I don't come across those often.
I cannot stop myself from save scumming. It's not that I can't beat a game without it but when I notice I wasted too many ammo or used a rarer/more powerful weapon to kill an enemy I could've killed with a more common ammo type i instinctively feel very pissed off unless I restart checkpoint and do it again.
The way I look at it is that any game worth playing once is worth playing twice. If I miss out on a character or a cool weapon I wanted, even if I can't ever get it again on that save file, I can just pick it up the next time I play through the game. The next playthrough will feel all the fresher for it.
If me continuing to play the game is conditional on me having missable stuff, then that's probably a game I shouldn't be playing in the first place.
My philosophy is this: if I have to use save states in order to play a game, then it's not a game worth playing in the first place.
I'm not fond of cheating so not really. Only time I see them acceptable is if you're using them to suspend the game system so you don't have to leave it on over night.
The overnight reason is the only legit one. Long passwords are long because it adds to the frustration and punishment for fricking up. Devs weren't forced to make them that long...
Anything that relieves said frustration is a shortcut and is cheating.
60 posters and not one has mentioned using them for dev/debug. Pretty much sums up nu-/vr/
Homebrew/hack devs rarely leave their own threads given how moronic this board can be about homebrew and hacks. And if they leave for anything, it's not going to be for a fricking savestates thread
Useful for practicing a boss that you'd otherwise have to trudge through a stage you've already mastered to get to. Just make sure you reset and do it all in one go afterwards.
They're fine and yes, I use them.
I use them both to power through games I'm unfamiliar with, and to assist in training my mastery of games I know well and care about more.
For instance, training to 1CC Streets of Rage 2. I could either spend hours playing through the whole game again and again, or I could use save states and practice the boss fights / tricky segments, in preparation for a 1CC attempt later.
Yes, because I'm not a child with infinite time anymore. I'm not gonna save scum every fricking screen like some people do. I usually save at the start of a level, and then keep retrying it until I do it well enough to continue on.
It's just a nice time saver. If you're going to emulate, there's no real reason to not take advantage of the QOL improvements it offers. If you want to raw dog a game, play on the original hardware.
So much cope. Muh no time! You probably watch hours of TV every day.
Grow a spine and accept that sometimes people say intentionally stupid things as a joke.
You have to delete my posts because you're a homosexual censor-happy spiritual israelite. You rely on me being banned and unable to speak out against you. Sad, israelite.
You got owned, you israelite homosexual.
I dont save scum, but i use it for things like megaman 1. When i played it, i made a state at the beginning of every level, get fricked if you think i am beating the whole game in a sitting.
I think homosexuals who ask questions like this are losers who are not capable of interesting video game conversatino.
I use them consistently.
They're great
I use them all the time
>b-but it's not the same experience
Neither is buying the c**t on eBay, playing it in your 30s/40s in between your day job and family commitments. The past is fricking gone.
I used them until tried not to, have been enjoying games way more than I should since then. Use mostly as a temporal save if game saves are very far one from each other.