coolest mother fricking universe ever
I wish it would get a remake in a modern engine but keeping the core gameplay and unit design and feeling of the originals
too bad it is never ever gonna happen
On topic, 2140 has a nice charm although it is a pure CnC clone, 2150 is jank kino of the highest degree. Never played Lost souls though heard its really hard.
Fricking lights as well! I remember reading about this game in PC gamer and the guy describing turning off the lights on his tanks to hide them a bit better.
I was very excited at the direction RTS was taking 🙂 shame it never amounted to anything.
>Wanna build the biggest tank in the game equipped with 2x quad cannon laser turrets
That's pretty bad for you because their armour is shitty, at least in the original game. Better off just rolling out picrels. The expansion changes stats around quite a lot so I think the double-heavy mount things are much more viable.
Yeah the Ural got given the 75% armour of the Kruschev in the moon project. Pretty sure the Thunderer? and Jaguar got that too.
there is a remake for 2140 that is being done as a mod/addon for the OpenRA engine
it is coming along very nicely
its called OpenE2140 its on ModDB
but still no remake of the 2150 Trilogy in a modern engine sadly
no studio cares to acquire the license and make this happen because RTS games are dead
I replayed it just a half year ago, cool but man the path finding is horrible, the units are super clunky to micro, to a point that no micro is the best micro
yep, ryzen 5 2600x and 2600super no major problem, only with the fmv sequences but klite pack solved it
The gog version forces 4:3 aspect ratio, anything else is stretched and looks like shit, though it's expected from such an old game.
Run it in windowed mode, as it crashed for me whenever alt tabbing.
I know this is just wishful thinking, but 2160 seems to be one DLC or even one balancing patch away from being a really good game.
The units look cool, it has interesting mechanics in skirmish, like the damage types and their corresponding weapons, but it all dies during the actual gameplay.
The best you can do is just stick to the regular - jack of all trades armour.
I'm also positives that it suffers from the usual sickness, that almost every game with a unit builder suffers from - just spam the heaviest chassis with the best gun whenever possible.
Loved the campaign and the maps though. The first horror level from ED campaign, when they've introduced the aliens. The ancient alien city maps. It was cool.
Also, the fact that the game had a FPP mode for some reason.
A tough diamond, even if that's just my nostalgia goggles.
Tried playing it. >hardware mode locked to non-16:9 resolutions similar to 720p >mouse movement is both jittery and delayed >sound doesn't work
This is with the GOG version. Am I doing something wrong?
The gog version forces 4:3 aspect ratio, anything else is stretched and looks like shit, though it's expected from such an old game.
Run it in windowed mode, as it crashed for me whenever alt tabbing.
I know this is just wishful thinking, but 2160 seems to be one DLC or even one balancing patch away from being a really good game.
The units look cool, it has interesting mechanics in skirmish, like the damage types and their corresponding weapons, but it all dies during the actual gameplay.
The best you can do is just stick to the regular - jack of all trades armour.
I'm also positives that it suffers from the usual sickness, that almost every game with a unit builder suffers from - just spam the heaviest chassis with the best gun whenever possible.
Loved the campaign and the maps though. The first horror level from ED campaign, when they've introduced the aliens. The ancient alien city maps. It was cool.
Also, the fact that the game had a FPP mode for some reason.
A tough diamond, even if that's just my nostalgia goggles.
>I'm also positives that it suffers from the usual sickness, that almost every game with a unit builder suffers from - just spam the heaviest chassis with the best gun whenever possible.
From what I remember it isn't. The computer-controlled opponents would just spam the chassis with the best resistance to your guns and with guns your "heaviest" chassis has the least resistance to. This kind of contrived rock-paper-scissors layer wasn't very welcome last time I've played.
There are a lot of cool ideas in 2160, however, true.
>Loved the campaign and the maps though.
It has way too many hero missions. 2150 had them too but at least your other units could matter as well. Here it's all about the heroes, way too often.
I remember way back in the day, on the Adrenaline Vault forums, there was this guy who got super hyped by the idea of a new title in the Earth universe. He was still positive about the actual game after playing it, but you could tell he was disappointed by the end product.
>He was still positive about the actual game after playing it, but you could tell he was disappointed by the end product.
And I commend him for that. 2160 has a lot of good stuff to offer. It's just underwhelming compared to what we already had, let alone to what could have been. Also the main menu track was definitely not what pretty much everyone wanted. Can you remember any other track in the sequel's OST, by the way? I can't.
I don't remember much of the campaign but I think the AI was prone to falling if you rushed it and you could do it easily since you mission transporter let you carry 10 units.
Having one with utility stuff mounted on top of something heavy with flat roof is a good idea. Those things have ridiculous HP pool, 3000 or more. With 75% armour. You're definitely going to have your +2 level rank around all the way through, instead of it getting accidentally blown up by something.
Meh, plasma guns are way better. Make it one AG, one AA and it's a nightmare to deal with.
>Meh, plasma guns are way better
Plasma guns are dog shit
easily the weakest energy weapon tech out of all 3 factions
electro cannon shocks near instantly when the target's shield depletes leaving the target helpless
laser weapons especially heavy ones insta blow up target once it loses shields because LOLheatup
also Plasma sucks because its a projectile based weapon and dealing with swarms of smaller units is hard because they just LOdodge the plasma pellets while both electro cannon and laser weapons are hitscan and insta hit and cannot be dodged
cannons are by far better than Plasma because they also are hitscan and insta hit and cannot be dodged in any way
Plasma cannons also cannot shoot through husks of destroyed buildings while electro and laser weapons and cannons and rockets can
I have not played it, but watched a playthough of the LC campaign and the horny LC R&D chick is my fangfu.
It lacks the soulfull soundtrack of the first game though.
Didn't play 2140. 2150 was fricking amazing. 2160 was fricking shit by comparison.
2150 had everything!
>Weather >Unit designer >Music that changes when in combat >3 unique factions >Tunnel underground >Build bridges >Frick with the terrain >Land air and sea
Wanna build the biggest tank in the game equipped with 2x quad cannon laser turrets and name it "THE gay FRYER" you can do that!
>Wanna build the biggest tank in the game equipped with 2x quad cannon laser turrets
That's pretty bad for you because their armour is shitty, at least in the original game. Better off just rolling out picrels. The expansion changes stats around quite a lot so I think the double-heavy mount things are much more viable.
there is a remake for 2140 that is being done as a mod/addon for the OpenRA engine
it is coming along very nicely
its called OpenE2140 its on ModDB
but still no remake of the 2150 Trilogy in a modern engine sadly
no studio cares to acquire the license and make this happen because RTS games are dead
>a remake for 2140 that is being done as a mod/addon for the OpenRA engine >OpenRA
Is it going to be as removed from the original as everything else made for that engine?
>but still no remake of the 2150 Trilogy in a modern engine sadly >no studio cares to acquire the license and make this happen
And that's a good thing. Today it would've been a bastardisation that at best missed the point completely. The originals are perfectly playable.
The pathfinding issues make the campaign LITERALLY impossible to beat. The units can NOT physically reach the exit point on many maps. It is impssible to beat this game. People have tried many times, but the game ALWAYS breaks around the broken unit pathfinding ...
I beat this game in all of its update iterations
1.0 1.3 and 2.0 onwards and all the campaigns are perfectly playable
yes unit pathfinding is fricking dogshit and infuriating to deal with sometimes but not game breaking
coolest mother fricking universe ever
I wish it would get a remake in a modern engine but keeping the core gameplay and unit design and feeling of the originals
too bad it is never ever gonna happen
Last thread someone asked for these webms, so for that anon, here you go
And another one
Thanks I'm that Anon.
On topic, 2140 has a nice charm although it is a pure CnC clone, 2150 is jank kino of the highest degree. Never played Lost souls though heard its really hard.
2140 had such a weird and great soundtrack.
?si=wGkSa1LCyVdlsF_g
Fricking lights as well! I remember reading about this game in PC gamer and the guy describing turning off the lights on his tanks to hide them a bit better.
I was very excited at the direction RTS was taking 🙂 shame it never amounted to anything.
Yeah the Ural got given the 75% armour of the Kruschev in the moon project. Pretty sure the Thunderer? and Jaguar got that too.
Nice, will check that out when it's done.
BTW ranobe and anime "86" heavily based on earth universe.
Is it?
https://myanimelist.net/manga/25340/Ranobe-bu
?
Great game, great setting, great soundtrack, including this original banger:
?si=-wGplzDnGYakyKg-
Absolute gem. Shame it never got much audience due to being released circa when StarCraft was.
2160 was a drop in quality though.
only played the very beginning of 2160 before dropping it, i enjoyed the shameless and blatant chauvinism of the player character, though
An old favorite of mine. So many details and features that you don't see in much else. A bit janky though.
How does it run on modern hardware?
I replayed it just a half year ago, cool but man the path finding is horrible, the units are super clunky to micro, to a point that no micro is the best micro
yep, ryzen 5 2600x and 2600super no major problem, only with the fmv sequences but klite pack solved it
Is AMD better for older games or something. Earth 2150 and Ground Control 2 won't run on my Intel desktop. But run fine on my AMD laptop.
I might switch my next upgrade.
Tried playing it.
>hardware mode locked to non-16:9 resolutions similar to 720p
>mouse movement is both jittery and delayed
>sound doesn't work
This is with the GOG version. Am I doing something wrong?
I have the steam one, but I play on 4:3, mouse is fine, sound ok. try to see if compatibility mode solve any issue and search into the gog forum
The gog version forces 4:3 aspect ratio, anything else is stretched and looks like shit, though it's expected from such an old game.
Run it in windowed mode, as it crashed for me whenever alt tabbing.
I know this is just wishful thinking, but 2160 seems to be one DLC or even one balancing patch away from being a really good game.
The units look cool, it has interesting mechanics in skirmish, like the damage types and their corresponding weapons, but it all dies during the actual gameplay.
The best you can do is just stick to the regular - jack of all trades armour.
I'm also positives that it suffers from the usual sickness, that almost every game with a unit builder suffers from - just spam the heaviest chassis with the best gun whenever possible.
Loved the campaign and the maps though. The first horror level from ED campaign, when they've introduced the aliens. The ancient alien city maps. It was cool.
Also, the fact that the game had a FPP mode for some reason.
A tough diamond, even if that's just my nostalgia goggles.
>I'm also positives that it suffers from the usual sickness, that almost every game with a unit builder suffers from - just spam the heaviest chassis with the best gun whenever possible.
From what I remember it isn't. The computer-controlled opponents would just spam the chassis with the best resistance to your guns and with guns your "heaviest" chassis has the least resistance to. This kind of contrived rock-paper-scissors layer wasn't very welcome last time I've played.
There are a lot of cool ideas in 2160, however, true.
>Loved the campaign and the maps though.
It has way too many hero missions. 2150 had them too but at least your other units could matter as well. Here it's all about the heroes, way too often.
The game really has lots of wasted potential.
I remember way back in the day, on the Adrenaline Vault forums, there was this guy who got super hyped by the idea of a new title in the Earth universe. He was still positive about the actual game after playing it, but you could tell he was disappointed by the end product.
>He was still positive about the actual game after playing it, but you could tell he was disappointed by the end product.
And I commend him for that. 2160 has a lot of good stuff to offer. It's just underwhelming compared to what we already had, let alone to what could have been. Also the main menu track was definitely not what pretty much everyone wanted. Can you remember any other track in the sequel's OST, by the way? I can't.
I kind of missed it when it came out and only got to it in like... 2008? Still had a blast.
I don't remember much of the campaign but I think the AI was prone to falling if you rushed it and you could do it easily since you mission transporter let you carry 10 units.
Having one with utility stuff mounted on top of something heavy with flat roof is a good idea. Those things have ridiculous HP pool, 3000 or more. With 75% armour. You're definitely going to have your +2 level rank around all the way through, instead of it getting accidentally blown up by something.
Meh, plasma guns are way better. Make it one AG, one AA and it's a nightmare to deal with.
>Meh, plasma guns are way better
Plasma guns are dog shit
easily the weakest energy weapon tech out of all 3 factions
electro cannon shocks near instantly when the target's shield depletes leaving the target helpless
laser weapons especially heavy ones insta blow up target once it loses shields because LOLheatup
also Plasma sucks because its a projectile based weapon and dealing with swarms of smaller units is hard because they just LOdodge the plasma pellets while both electro cannon and laser weapons are hitscan and insta hit and cannot be dodged
cannons are by far better than Plasma because they also are hitscan and insta hit and cannot be dodged in any way
Plasma cannons also cannot shoot through husks of destroyed buildings while electro and laser weapons and cannons and rockets can
I have not played it, but watched a playthough of the LC campaign and the horny LC R&D chick is my fangfu.
It lacks the soulfull soundtrack of the first game though.
A bonafied classic.
More games need to take notes from this series.
Didn't play 2140. 2150 was fricking amazing. 2160 was fricking shit by comparison.
2150 had everything!
>Weather
>Unit designer
>Music that changes when in combat
>3 unique factions
>Tunnel underground
>Build bridges
>Frick with the terrain
>Land air and sea
Wanna build the biggest tank in the game equipped with 2x quad cannon laser turrets and name it "THE gay FRYER" you can do that!
>Wanna build the biggest tank in the game equipped with 2x quad cannon laser turrets
That's pretty bad for you because their armour is shitty, at least in the original game. Better off just rolling out picrels. The expansion changes stats around quite a lot so I think the double-heavy mount things are much more viable.
there is a remake for 2140 that is being done as a mod/addon for the OpenRA engine
it is coming along very nicely
its called OpenE2140 its on ModDB
but still no remake of the 2150 Trilogy in a modern engine sadly
no studio cares to acquire the license and make this happen because RTS games are dead
>a remake for 2140 that is being done as a mod/addon for the OpenRA engine
>OpenRA
Is it going to be as removed from the original as everything else made for that engine?
>but still no remake of the 2150 Trilogy in a modern engine sadly
>no studio cares to acquire the license and make this happen
And that's a good thing. Today it would've been a bastardisation that at best missed the point completely. The originals are perfectly playable.
Their KKND remakeport is okayish though
way too complicated for RTS
The pathfinding issues make the campaign LITERALLY impossible to beat. The units can NOT physically reach the exit point on many maps. It is impssible to beat this game. People have tried many times, but the game ALWAYS breaks around the broken unit pathfinding ...
I beat this game in all of its update iterations
1.0 1.3 and 2.0 onwards and all the campaigns are perfectly playable
yes unit pathfinding is fricking dogshit and infuriating to deal with sometimes but not game breaking
Did those patches improve pathfinding? How? Can units find their way through the funnels on many maps now?
I have literally just recently beaten all 3 campaigns in Escape from the Blue Planet. Skill issue.
I still have no idea what to do with the civilians you get from selling structures in E2140 - just use them for exploration I guess?
worst buggiest shit ever made created by some russian slavs